bm_swept_wing_project = {
	specialization = specialization_air
	icon = GFX_sp_swept_wing
	project_tags = {
		sp_tag_aircraft
		sp_tag_jet
	}

	breakthrough_cost = {
		specialization_air = 2
	}

	prototype_time = sp_time.prototype.medium
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "By Blood Alone"
	}
	available = {
		if = {
			limit = {
				FROM = {
					is_ai = yes
				}
			}
			FROM = {
				always = no
			}
		}
		else = {
			FROM = {
				is_special_project_completed = sp:sp_air_axial_jet_engine
			}
		}
	}

	visible = {
		NOT = {
			has_global_flag = wia_baby_mode
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_reward_high
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_progress_loss_high
		bm_air_breakthrough_reward_low
		bm_air_breakthrough_reward_medium
		bm_air_breakthrough_reward_high
		bm_air_scientist_xp_reward_low
		bm_air_scientist_xp_reward_medium
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_swept_wing_project_tt
				ICON = GFX_bm_swept_wing_module_icon
				NAME = bm_swept_wing_1
				DESC = bm_swept_wing_1_desc
			}
		}

		enable_equipment_modules = {
			bm_swept_wing_1
		}
	}
}