# Valid unit modifiers are not exhaustive
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# army_attack_factor
# army_defence_factor
# max_dig_in
# max_dig_in_factor
# leader_modifier - applies unit modifiers to all units under them as a general, similarly to traits.


# Currently Used Modifiers:
# [] army_morale
# [1] army_morale_factor
# [] army_org
# [1] army_org_factor
# [] supply_consumption_factor
# [] equipment_capture
# [] equipment_capture_factor
# [] army_fuel_capacity_factor
# [1] army_fuel_consumption_factor
# [] recon_factor
# [] recon_factor_while_entrenched
# [] breakthrough_factor
# [] armor_factor
# [1] army_strength_factor
# [] experience_loss_factor
# [] army_attack_factor
# [] army_defence_factor
# [] max_dig_in
# [1] max_dig_in_factor

unit_medals = {
	bm_strip_1_aiguillette_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_bm_aiguillettes_strip_1"
		cost = 50

		unit_modifiers = {
			army_org_factor = 0.05
			army_strength_factor = 0.10
		}

		one_time_effect = {
			add_divisional_commander_xp = 150
		}
	}
	bm_strip_1_aiguillette_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_bm_aiguillettes_strip_1"
		cost = 50

		unit_modifiers = {
			army_morale_factor = 0.10
			max_dig_in_factor = 0.10
		}

		one_time_effect = {
			add_divisional_commander_xp = 150
		}
	}
	bm_strip_1_aiguillette_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_bm_aiguillettes_strip_1"
		cost = 50

		unit_modifiers = {
			supply_consumption_factor = -0.07
			army_fuel_consumption_factor = -0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 190
		}
	}
}