# MODIFIERS
# Currently supported:
# army_morale
# army_morale_factor
# army_org
# army_org_factor
# supply_consumption_factor
# equipment_capture
# equipment_capture_factor
# army_fuel_capacity_factor
# army_fuel_consumption_factor
# recon_factor
# recon_factor_while_entrenched
# transport_capacity (?)
# breakthrough_factor
# armor_factor
# army_strength_factor
# experience_loss_factor
# army_defence_factor
# max_dig_in_factor
# army_attack_factor

# leader_modifier applies unit modifiers to all units under them as a general, similarly to traits.

# leader_modifier = {
# 	transport_capacity = whatever
# }


unit_medals = {
	bm_strip_1_medal_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_medal_icon_bm_strip_1"
		cost = 30

		unit_modifiers = {
			army_morale_factor = 0.10
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_1_medal_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_medal_icon_bm_strip_1"
		cost = 30

		unit_modifiers = {
			army_org_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_1_medal_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_medal_icon_bm_strip_1"
		cost = 30

		unit_modifiers = {
			supply_consumption_factor = -0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_1_medal_4 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 4
		icon = "GFX_medal_icon_bm_strip_1"
		cost = 30

		unit_modifiers = {
			equipment_capture_factor = 0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}


	bm_strip_2_medal_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_medal_icon_bm_strip_2"
		cost = 30

		unit_modifiers = {
			army_fuel_capacity_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_2_medal_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_medal_icon_bm_strip_2"
		cost = 30

		unit_modifiers = {
			army_fuel_consumption_factor = -0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_2_medal_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_medal_icon_bm_strip_2"
		cost = 30

		unit_modifiers = {
			recon_factor = 0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_2_medal_4 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 4
		icon = "GFX_medal_icon_bm_strip_2"
		cost = 30

		unit_modifiers = {
			recon_factor_while_entrenched = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}


	bm_strip_3_medal_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_medal_icon_bm_strip_3"
		cost = 30

		unit_modifiers = {
			breakthrough_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_3_medal_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_medal_icon_bm_strip_3"
		cost = 30

		unit_modifiers = {
			armor_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_3_medal_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_medal_icon_bm_strip_3"
		cost = 30

		unit_modifiers = {
			army_strength_factor = 0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}
	bm_strip_3_medal_4 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 4
		icon = "GFX_medal_icon_bm_strip_3"
		cost = 30

		unit_modifiers = {
			experience_loss_factor = -0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 100
		}
	}


	bm_strip_4_medal_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_medal_icon_bm_strip_4"
		cost = 40

		unit_modifiers = {
			army_org_factor = 0.05
			army_morale_factor = 0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 120
		}
	}
	bm_strip_4_medal_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_medal_icon_bm_strip_4"
		cost = 40

		unit_modifiers = {
            army_fuel_consumption_factor = -0.07
            supply_consumption_factor = -0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 120
		}
	}
	bm_strip_4_medal_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_medal_icon_bm_strip_4"
		cost = 40

		unit_modifiers = {
            army_strength_factor = 0.07
            armor_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 120
		}
	}
	bm_strip_4_medal_4 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 4
		icon = "GFX_medal_icon_bm_strip_4"
		cost = 40

		unit_modifiers = {
            equipment_capture_factor = 0.07
            supply_consumption_factor = -0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 120
		}
	}

	bm_strip_5_medal_1 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 1
		icon = "GFX_medal_icon_bm_strip_5"
		cost = 75

		unit_modifiers = {
			army_defence_factor = 0.10
			max_dig_in_factor = 0.07
		}

		one_time_effect = {
			add_divisional_commander_xp = 140
		}
	}
	bm_strip_5_medal_2 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 2
		icon = "GFX_medal_icon_bm_strip_5"
		cost = 75

		unit_modifiers = {
            army_org_factor = 0.07
			army_attack_factor = 0.10
		}

		one_time_effect = {
			add_divisional_commander_xp = 140
		}
	}
	bm_strip_5_medal_3 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 3
		icon = "GFX_medal_icon_bm_strip_5"
		cost = 75

		unit_modifiers = {
			army_strength_factor = 0.03
			recon_factor_while_entrenched = 0.03
			max_dig_in_factor = 0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 140
		}
	}
	bm_strip_5_medal_4 = {
		available = {
			every_possible_country = {
				should_have_any_unique_medals_trigger = yes
			}
		}
		frame = 4
		icon = "GFX_medal_icon_bm_strip_5"
		cost = 25

		unit_modifiers = {
			armor_factor = 0.10
			army_fuel_consumption_factor = -0.05
		}

		one_time_effect = {
			add_divisional_commander_xp = 140
		}
	}
}