sub_units = {
	bm_mechanized_armored_infantry_company = {
		abbreviation = "IFV"
		sprite = bm_infantry_fighting_vehicle_equipment # mechanized
		map_icon_category = armored
		group = mobile

		active = yes
		affects_speed = yes
		can_be_parachuted = no

		priority = 600
		ai_priority = 0

		type = {
			mechanized
		}
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
		}

		manpower = 1200
		max_strength = 30
		weight = 1.3
		training_time = 145
		default_morale = 0.3
		max_organisation = 30
		combat_width = 2
		supply_consumption = 0.16
		suppression = 2

		maximum_speed = -0.27 # HERE TO REMOVE INFANTRY EQUIPMENT SPEED
		soft_attack = 0.1
		hard_attack = 0.1
		armor_value = 0.1
		
		need = {
			infantry_equipment = 100
			bm_infantry_fighting_vehicle_equipment_0 = 40
		}

		essential = {
			bm_infantry_fighting_vehicle_equipment_0
			infantry_equipment
		}

		forest = {
			attack = -0.2
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.3
		}
		marsh = {
			attack = -0.1
		}
		urban = {
			attack = -0.2
			defence = -0.05
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}
	}
}