equipments = {
	bm_stealth_bomber_equipment = {
		year = 1936

		allow_mission_type = {
			strategic_bomber
			naval_bomber
			port_strike
			training
			attack_logistics
			cas
		}

		upgrades = {
			plane_tac_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		is_archetype = yes
		is_convertable = yes
		can_license = yes
		picture = archetype_strat_bomber_equipment
		type = tactical_bomber
		group_by = archetype
		sprite = stealth_bomber
		air_map_icon_frame = 4

		interface_category = interface_category_air
		interface_overview_category_index = 5

		manpower = 50
		build_cost_ic = 170
		maximum_speed = 800
		air_range = 5000
		supply_consumption = 1.2
		air_defence = 85 # to simulate the ability to remain undetected.
		air_agility = 35
		air_bombing = 60
		reliability = 0.75
		fuel_consumption = 2.5
		night_penalty = -0.60
		surface_detection = 0
		sub_detection = 0        
		mines_planting = 0
		mines_sweeping = 0
		air_attack = 10
		air_superiority = 0
		naval_strike_attack = 20
		naval_strike_targetting = 15
		air_ground_attack = 0
		lend_lease_cost = 8

		weight = 0
		thrust = 0

		resources = {
			aluminium = 3
			chromium = 5
			rubber = 4
		}
	}
	bm_stealth_bomber_equipment_0 = {
		year = 1936

		archetype = bm_stealth_bomber_equipment
		active = no
		priority = 200
    }


	bm_stealth_fighter_equipment = {
		year = 1936

		allow_mission_type = {
			air_superiority
			interception
			training
		}

		upgrades = {
			plane_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		is_archetype = yes
		is_convertable = yes
		can_license = yes
		picture = archetype_fighter_equipment
		type = fighter
		group_by = archetype
		sprite = stealth_fighter
		air_map_icon_frame = 1

		interface_category = interface_category_air
		interface_overview_category_index = 1

		build_cost_ic = 70
		manpower = 25
		maximum_speed = 1000
		air_range = 1000
		supply_consumption = 0.45
		air_defence = 40
		air_agility = 28
		air_bombing = 0
		reliability = 0.75
		fuel_consumption = 0.95
		night_penalty = -0.40
		surface_detection = 0
		sub_detection = 0        
		mines_planting = 0
		mines_sweeping = 0
		air_attack = 65
		air_superiority = 1.3
		naval_strike_attack = 0
		naval_strike_targetting = 0
		lend_lease_cost = 4

		weight = 0
		thrust = 0

		resources = {
			aluminium = 3
			chromium = 3
			rubber = 3
		}
	}
	bm_stealth_fighter_equipment_0 = {
		year = 1936

		archetype = bm_stealth_fighter_equipment
		active = no
		priority = 200
	}
}