equipment_modules = {
	bm_aa_missile_1 = {
		abbreviation = "amm"
		category = fighter_weapon
		gfx = bm_aa_missile_1
		add_equipment_type = fighter

		xp_cost = 10

		add_stats = {
			weight = 4
		}
		multiply_stats = {
			build_cost_ic = 0.20
		}
		allow_mission_type = {
			interception
			air_superiority
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 26
			}			
		}
		mission_type_stats = {
			limit = {
				air_superiority
			}
			add_stats = {
				air_attack = 24
			}			
		}
	}
}