equipment_modules = {
	
	#Here's a quick rundown of the situation:
	#in order to have a dedicated slot for ammunition, I had to specify a new slot in tank_designer_view.gui, and apparently
	#the role of such slot is defined in order of declaration inside of the tank_chassis.txt file (units\equipment)
	#meaning that, the first module_slot declared in tank_chassis.txt will take the first pos_custom_module_slot_window_x, and so on
	#So, as a workaround for all the module slots made by the first dev (which I couldn't be bothered to see which one goes where), I set the ammo slot as the first one
	#This creates a problem though, which is I can't stop mechanised from not using the ammo slot, which I wanted to do.
	#Therefore, here are the mech ammo which are different from tank ammo
	#prefix mech_ is for modules for both tanks and armoured cars (why mech_ explained by comment lower)
	#suffix _actual_mech is for modules used by mechanised
	
	#in the end most of the above has been rendered ineffective by the fact that I decided to let mech use normal ammo
	
	
	#initially I wanted to give these ammo only for mech, then I realised that was bs and so these two have the "mech" prefix
	#can't be bothered to change it everywhere <3
	mech_dft_shell = {
		abbreviation = "dftsh"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		
		xp_cost = 1
	}
	
	mech_cheap_shell = {
		abbreviation = "chpsh"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			reliability = -0.1
		}
		
		multiply_stats = {
			soft_attack = -0.15
			ap_attack = -0.15
			build_cost_ic = -0.2
		}
		
		xp_cost = 1
	}
	
	mech_he_shell_1 = {
		abbreviation = "mhsh"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 2
		}
		multiply_stats = {
			soft_attack = 0.05
		}
		
		xp_cost = 4
	}
	
	mech_he_shell_2 = {
		abbreviation = "mhsh"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 2.5
		}
		multiply_stats = {
			soft_attack = 0.1
		}
		
		xp_cost = 4
	}
	
	mech_he_shell_3 = {
		abbreviation = "mhsh"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 3
		}
		multiply_stats = {
			soft_attack = 0.15
		}
		
		xp_cost = 4
	}
	
	mech_ap_shell_1 = {
		abbreviation = "mash"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 2
		}
		
		multiply_stats = {
			ap_attack = 0.05
		}

		build_cost_resources = {
			tungsten = 1
		}
		
		xp_cost = 4
	}
	
	mech_ap_shell_2 = {
		abbreviation = "mash"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 2.5
		}
		
		multiply_stats = {
			ap_attack = 0.1
		}

		build_cost_resources = {
			tungsten = 1
		}
		
		xp_cost = 4
	}
	
	mech_ap_shell_3 = {
		abbreviation = "mash"
		category = tank_ammo
		sfx = sfx_ui_sd_module_sonar
		

		add_stats = {
			build_cost_ic = 3
		}
		
		multiply_stats = {
			ap_attack = 0.15
		}

		build_cost_resources = {
			tungsten = 1
		}
		
		xp_cost = 4
	}
}