equipment_modules = {


	secondary_flamethrower = {
		abbreviation = "sf1"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 6
			soft_attack = 12
			build_cost_ic = 1
			reliability = -0.05
		}
		xp_cost = 1
		multiply_stats = {
		}
	}
	
	### TRACKS
	###steel
	
	tank_steel_tracks_0 = {
		abbreviation = "tr1"
		category = tank_track_type
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.05
			breakthrough = 2
			armor_value = 2
			build_cost_ic = 0.25
		}
		multiply_stats = {

		}
		build_cost_resources = {
			steel = 1
		}
	}

	tank_steel_tracks_1 = {
		abbreviation = "tr2"
		category = tank_track_type
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.075
			breakthrough = 3
			armor_value = 3
			build_cost_ic = 0.5
		}
		
		build_cost_resources = {
			steel = 1
		}
	}

	tank_steel_tracks_2 = {
		abbreviation = "tr3"
		category = tank_track_type
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.1
			breakthrough = 4
			armor_value = 4
			build_cost_ic = 0.75
		}
		
		build_cost_resources = {
			steel = 1
		}
	}

	tank_steel_tracks_3 = {
		abbreviation = "tr4"
		category = tank_track_type
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.125
			breakthrough = 5
			armor_value = 5
			build_cost_ic = 1
		}
		
		build_cost_resources = {
			steel = 1
		}
	}

	####Rubber

	tank_rubber_tracks_1 = {
		abbreviation = "rr2"
		category = tank_track_type_rubber
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			hardness = -0.2
		}
		multiply_stats = {
			defense = 0.05
			maximum_speed = 0.2
			
			build_cost_ic = -0.05
		}
	}

	tank_rubber_tracks_2 = {
		abbreviation = "rr3"
		category = tank_track_type_rubber
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			hardness = -0.175
		}
		multiply_stats = {
			defense = 0.1
			maximum_speed = 0.225
			
			build_cost_ic = -0.075
		}
	}

	tank_rubber_tracks_3 = {
		abbreviation = "rr4"
		category = tank_track_type_rubber
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			hardness = -0.15
		}
		multiply_stats = {
			defense = 0.15
			maximum_speed = 0.25
			
			build_cost_ic = -0.1
		}
	}

	####Padded
	tank_padded_tracks_1 = {
		abbreviation = "pr1"
		category = tank_track_type_padded
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.1
			breakthrough = 1.5
			defense = 0.75
			armor_value = 1
			
		}
		multiply_stats = {
			maximum_speed = 0.05
			build_cost_ic = -0.0125
		}
		build_cost_resources = {
			steel = 1
		}
	}
	tank_padded_tracks_2 = {
		abbreviation = "pr2"
		category = tank_track_type_padded
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.125
			breakthrough = 2
			defense = 1
			armor_value = 2
			
		}
		multiply_stats = {
			maximum_speed = 0.075
			build_cost_ic = -0.025
		}
		build_cost_resources = {
			steel = 1
		}
	}
	tank_padded_tracks_3 = {
		abbreviation = "pr3"
		category = tank_track_type_padded
		sfx = sfx_ui_sd_module_sonar
		xp_cost = 1
		add_stats = {
			reliability = 0.2
			breakthrough = 4.0
			defense = 2
			armor_value = 3
			
		}
		multiply_stats = {
			maximum_speed = 0.1
			build_cost_ic = -0.05
		}
		build_cost_resources = {
			steel = 1
		}
	}
	
	### Engine
	
	tank_hydrostatic_engine = {
		abbreviation = "hys"
		category = tank_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			fuel_consumption = 1.5
			build_cost_ic = 3
			reliability = -0.2
		}
		multiply_stats = {
			breakthrough = 0.05
			defense = 0.05
		}
	}
	
	### armore type
	
	tank_hh_welded_armor = {
		abbreviation = "hwel"
		category = tank_armor_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			defense = 2.5
			breakthrough = 2.5
		}
		xp_cost = 8
		multiply_stats = {
			build_cost_ic = 0.1
			armor_value = 0.45

		}
	}
	
	### suspension types
	
	tank_horstmann_suspension = {
		abbreviation = "hor"
		category = tank_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 1
			defense = 1.5
			reliability = 0.05
		}
		multiply_stats =  {
		}
	}

	tank_hydropneumatic_suspension = {
		abbreviation = "hys"
		category = tank_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 2
			defense = 3.5
			breakthrough = 3.5
		}
		multiply_stats =  {
		}
	}
	
	###Hull Mod ### Shell type

	flat_armor = {       ##~90 degrees / think early war/inter-war tanks ##ACTUALLY SCRATCH THAT THIS IS ADD ON ARMOR OR IMPROVISED ARMOR LOL AKA PANZER III Ausf. M
		abbreviation = "flat"
		category = hull_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		xp_cost = 1
		add_stats = {
			build_cost_ic = 0.25
			defense = 2
			breakthrough = 2
		}
		multiply_stats = {
		}
	}

	semi-flat_armor = {       ##~75 degrees / is-1, kv-1, tiger I....
		abbreviation = "sfla"
		category = hull_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		xp_cost = 1
		add_stats = {
			build_cost_ic = 0.5
			defense = 1
			breakthrough = 1
		}
		multiply_stats = {
			armor_value = 0.1
		}
	}
	
	#overridden from vanilla file, I wonder what's going to happen
	sloped_armor = {       ##60 Degree / t34/ jagdpanther
		abbreviation = "slop"
		category = hull_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		xp_cost = 1
		multiply_stats = {
			armor_value = 0.2
			build_cost_ic = 0.075
		}
	}
	
	sloped_armor_zwei = {       ##45 Degree / idk stridsvagn 103?
		abbreviation = "st1"
		category = hull_mod
		sfx = sfx_ui_sd_module_turret
		xp_cost = 1
		add_stats = {
			reliability = -0.1
		}
		multiply_stats = {
			armor_value = 0.4
			build_cost_ic = 0.15
		}
	}
	
	###Turret Mods 

	add_on_armor_turret = {
		abbreviation = "tm3"
		category = turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			armor_value = 3
			build_cost_ic = 0.25
		}
		xp_cost = 2
		multiply_stats = {
		}
	}

	oscillating_turret = {
		abbreviation = "tm1"
		category = turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = -0.05
			breakthrough = 3
			fuel_consumption = -0.20
			build_cost_ic = 0.5
		}
		xp_cost = 6
		multiply_stats = {
			armor_value = -0.05
		}

	}

	open_top_turret = {
		abbreviation = "tm2"
		category = turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = -1
			defense = -1
			maximum_speed = 0.75
		}
		xp_cost = 6
		multiply_stats = {
			air_attack = 0.075
			armor_value = -0.15
			build_cost_ic = -0.25
		}

	}

	schmalturm_turret = {
		abbreviation = "tm4"
		category = turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			armor_value = 2.5
			breakthrough = 2
			defense = 2
			build_cost_ic = 0.75
		}
		xp_cost = 6
		multiply_stats = {
		}
	}

	#exp_infrared_turret = {
	#	abbreviation = "tm5"
	#	category = turret_design_mod
	#	sfx = sfx_ui_sd_module_turret
	#
	#	add_stats = {
	#		breakthrough = 3
	#		defense = 2
	#		build_cost_ic = 1.5
	#	}
	#	xp_cost = 6
	#	multiply_stats = {
	#	}
	#}

	exp_rangefinder_turret = {
		abbreviation = "tm5"
		category = turret_design_mod
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 3
			defense = 3
			build_cost_ic = 0.75
		}
		xp_cost = 6
		multiply_stats = {
		}
	}

	###Double Barrel Turrets

	tank_db_two_man_light_tank_turret = {
		abbreviation = "dbl2"
		category = tank_dbl_turret_type
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2.75
			breakthrough = 7
			reliability = -0.1
		}
		xp_cost = 2
		multiply_stats = {
			soft_attack = 0.3
			hard_attack = 0.3
			ap_attack = 0.2
			build_cost_ic = 0.4
			air_attack = 0.125
		}
	}

	tank_db_three_man_light_tank_turret = {
		abbreviation = "dbl3"
		category = tank_dbl_turret_type
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 3
			breakthrough = 10
			reliability = -0.1
		}
		xp_cost = 2
		multiply_stats = {
			soft_attack = 0.3
			hard_attack = 0.3
			ap_attack = 0.2
			build_cost_ic = 0.4
			air_attack = 0.15
		}
	}

	tank_db_three_man_medium_tank_turret = {
		abbreviation = "dbm3"
		category = tank_dbm_turret_type
		sfx = sfx_ui_sd_module_turret
		
		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_main_armament
			}
		}
		
		add_stats = {
			build_cost_ic = 4
			breakthrough = 14
			reliability = -0.15
		}
		xp_cost = 2
		multiply_stats = {
			soft_attack = 0.35
			hard_attack = 0.35
			ap_attack = 0.2
			build_cost_ic = 0.45
			air_attack = 0.2
		}
	}

	tank_db_three_man_heavy_tank_turret = {
		abbreviation = "dbh3"
		category = tank_dbh_turret_type
		sfx = sfx_ui_sd_module_turret
		
		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_main_armament
				tank_heavy_main_armament
			}
		}
		
		add_stats = {
			build_cost_ic = 4.5
			breakthrough = 16
			reliability = -0.15
		}
		xp_cost = 2
		multiply_stats = {
			soft_attack = 0.35
			hard_attack = 0.35
			ap_attack = 0.2
			build_cost_ic = 0.45
			air_attack = 0.225
		}
	}

	tank_db_four_man_heavy_tank_turret = {
		abbreviation = "dbh4"
		category = tank_dbh_turret_type
		sfx = sfx_ui_sd_module_turret
		
		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_main_armament
				tank_heavy_main_armament
			}
		}
		
		add_stats = {
			build_cost_ic = 6
			breakthrough = 20
			reliability = -0.20
		}
		xp_cost = 6
		multiply_stats = {
			soft_attack = 0.4
			hard_attack = 0.4
			ap_attack = 0.25
			build_cost_ic = 0.5
			air_attack = 0.25
		}
	}

	tank_db_four_man_super_heavy_tank_turret = {
		abbreviation = "dbsh4"
		category = tank_dbsh_turret_type
		sfx = sfx_ui_sd_module_turret
		
		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_main_armament
				tank_heavy_main_armament
				tank_super_heavy_main_armament
			}
		}
		
		add_stats = {
			build_cost_ic = 18
			breakthrough = 20
			reliability = -0.30
		}
		xp_cost = 6
		multiply_stats = {
			soft_attack = 0.4
			hard_attack = 0.4
			ap_attack = 0.25
			build_cost_ic = 0.5
			air_attack = 0.25
		}
	}

	###Turret Types - Airlift
	#I believe these are not actually used, I'll keep them just for safety - Astolfo

	tank_air_one_man_tank_turret = {
		abbreviation = "a1m"
		category = tank_air_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = airlift

		add_stats = {
			build_cost_ic = 0.25
			breakthrough = 4
		}
		xp_cost = 2
		multiply_stats = {
			
		}

	}

	tank_air_two_man_tank_turret = {
		abbreviation = "a2m"
		category = tank_air_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = airlift

		add_stats = {
			build_cost_ic = 0.50
			breakthrough = 7
			reliability = -0.05
		}
		xp_cost = 2
		multiply_stats = {
			
		}

	}
	
	### special modules
	
	ostketten = {
		abbreviation = "ost"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.05
			build_cost_ic = 0.1
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}
	
	#Overridden from base game, wonder what will happen
	armor_skirts = {
		abbreviation = "skirt"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			armor_value = 4
			breakthrough = 5
			build_cost_ic = 1.0
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}
	
	internal_machine_gun = {
		abbreviation = "mgi"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 2
			defense = 2
			build_cost_ic = 0.5
			reliability = -0.02
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}

	zimmerit = {
		abbreviation = "zim"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.25
			breakthrough = 2
		}
		xp_cost = 1
		multiply_stats = {
			
		}
	}
	
	tank_night_vision = {
		abbreviation = "nghtvsn_t"
		category = tank_special_module
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			build_cost_ic = 4
		}
		multiply_stats = {
			defense = 0.3
			breakthrough = 0.4
			build_cost_ic = 0.1
		}
		build_cost_resources = {
			tungsten = 2
			chromium = 2
		}
		xp_cost = 8
	}
	
	tank_flag_signaling = {
		abbreviation = "flgsgn"
		category = tank_radio_module
		sfx = sfx_ui_sd_module_sonar
		
		xp_cost = 1
	}
	
	tank_megaphone = {
		abbreviation = "flgsgn"
		category = tank_radio_module
		sfx = sfx_ui_sd_module_sonar
		
		multiply_stats = {
			defense = -0.1
			breakthrough = -0.1
			build_cost_ic = -0.1
		}
		
		xp_cost = 1
	}
}