sub_units = {
	command = {
		abbreviation = "COM"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			support
			infantry
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = -1
	
		#Size Definitions
		max_strength = 5
		max_organisation = 10
		default_morale = 0.2
		manpower = 300
		training_time = 150

		#Misc Abilities
		weight = 0.2
		supply_consumption = 0.1
		can_be_parachuted = yes
		recon = 0.1
		entrenchment  = 0.5
		ap_attack = 0.05
		hard_attack = 0.05

		# Support nerfs to combat abilities
		soft_attack = -0.15

		defense = -0.8     	    
		breakthrough = -0.5
		hard_attack = -1.0
		ap_attack = -1.0
		
		essential = {
			infantry_equipment
			support_equipment
			motorized_equipment
		}

		need = {
			infantry_equipment = 10
			support_equipment = 15
			motorized_equipment = 10
		}
    }

	gunner = {
		abbreviation = "HMG"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			support
			infantry
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 5
		max_organisation = 10		#mod update
		default_morale = 0.5
		manpower = 300
		training_time = 120

		#Misc Abilities
		weight = 0.2
		supply_consumption = 0.1
		entrenchment  = 1
	
		ap_attack = 1
		hard_attack = 0.4

		can_be_parachuted = yes
		
		# Support nerfs to combat abilities
		breakthrough = -0.2
		defense = -0.5
		soft_attack = -0.2

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 30
			support_equipment = 5
		}

		fort = {
			attack = 0.025
		}
		plains = {
			attack = 0.025
		}
	}

	mortar = {
		abbreviation = "MOR"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 5
		max_organisation = 10
		default_morale = 0.1
		manpower = 120
		training_time = 120

		#Misc Abilities
		weight = 0.2
		soft_attack = 1.05


		supply_consumption = 0.12
		
		# Support nerfs to combat abilities
		defense = -0.8     	     #mod update
		breakthrough = -0.5
		hard_attack = -1.0
		ap_attack = -1.0

		can_be_parachuted = yes

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 20
			support_equipment = 5
		}
    }

	raider = {
		abbreviation = "RAI"
		sprite = infantry
		map_icon_category = infantry
		priority = 20
		ai_priority = 20
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 30		#mod update
		default_morale = 0.3
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.2
		recon = 1
		breakthrough = 1



		supply_consumption = 0.1


		can_be_parachuted = yes

		# Support nerfs to combat abilities
		defense = -0.4       	     #mod update
		soft_attack = -0.2
		hard_attack = -0.5
		ap_attack = -0.5

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 50
			support_equipment = 10
			motorized_equipment = 10
		}

		amphibious = { 
			attack = 0.1
			defence = 0.1
		}
		mountain = 	{
		    attack = 0.025
			defence = 0.025
		}
    }

	sniper = {
		abbreviation = "SNIP"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 15
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.01
		recon = 2
		entrenchment = 1

		can_be_parachuted = yes
		
		# Support nerfs to combat abilities   

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 10
			support_equipment = 2
		}
    }

	wardog = {
		abbreviation = "WD"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 5
		max_organisation = 40
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.2
		supply_consumption = 0.06
		recon = 0.5
		suppression_factor = 0.10

		can_be_parachuted = yes
		
		# Support nerfs to combat abilities
		soft_attack = -0.4
		defense = -0.5      	     #mod update
		hard_attack = -0.5
		ap_attack = -0.5

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 5
			support_equipment = 5
		}
	}

	flamethrower_sppt = {
		abbreviation = "FLMTHRWR"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 5
		max_organisation = 10
		default_morale = 0.3
		manpower = 300
		training_time = 120

		#Misc Abilities
		weight = 0.2
		supply_consumption = 0.06
		can_be_parachuted = yes
		breakthrough = 0.05
		
		# Support nerfs to combat abilities

		soft_attack = -0.2
		defense = -0.2		


		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 20
			support_equipment = 10
		}

		fort = {
			attack = 0.05
			defence = 0.025
		}
		forest = {
		    attack = 0.05
			defence = 0.025
		}
		jungle = {
		    attack = 0.05
			defence = 0.025
		}
		
	}
}