﻿division_template = {
	name = "Infanterie-Division"

	division_names_group = GER_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	
	support = {
        engineer = { x = 0 y = 0 }
        artillery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Panzer-Division"

	division_names_group = GER_ARM_01

	regiments = {
		light_armor = { x = 0 y = 0 }
		light_armor = { x = 0 y = 1 }
        light_armor = { x = 1 y = 0 }
		light_armor = { x = 1 y = 1 }
		motorized = { x = 2 y = 0 }
        motorized = { x = 2 y = 1 }
	}
	support = {
        mot_recon = { x = 0 y = 0 }
        engineer = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}

units = {

	##### Oberkommando des Heeres #####
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 11305
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 9294
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 3
		}
		location = 11545
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 4
		}
		location = 3535
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 5
		}
		location = 9441
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 6
		}
		location = 6470
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 7
		}
		location = 424
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 8
		}
		location = 9555
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 9
		}
		location = 7857
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 10
		}
		location = 6332
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 11
		}
		location = 6558
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 12
		}
		location = 6282
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 321
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
			is_name_ordered = yes
			name_order = 14
		}
		location = 11467
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
}

#########################
## STARTING PRODUCTION ##
#########################

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "BOR"
		}
		requested_factories = 6
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "BOR" 
		}
		requested_factories = 3
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "BOR" 
		}
		requested_factories = 3
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = light_tank_equipment_2
			creator = "BOR" 
		}
		requested_factories = 1
		progress = 0.4
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "BOR" 
		}
		requested_factories = 2
		progress = 0.4
		efficiency = 50
	}
}

#####################