# This file must be evaluated after the file(s) defining the archetypes being duplicated.
# The equipment attributes alias, type, variant_name, and derived_variant_name are not duplicated.

duplicate_archetypes = {

#########
## TNO ##
#########

	# ARMORED CAR

	# APC

	APC_aa_chassis = {
		archetype = APC_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	APC_artillery_chassis = {
		archetype = APC_chassis
		type = { armor artillery }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	APC_destroyer_chassis = {
		archetype = APC_chassis
		type = { armor anti_tank }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	# IFV

	IFV_aa_chassis = {
		archetype = IFV_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	IFV_artillery_chassis = {
		archetype = IFV_chassis
		type = { armor artillery }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	IFV_amphibious_chassis = {
		archetype = IFV_chassis
		type = { armor amphibious }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	IFV_flame_chassis = {
		archetype = IFV_chassis
		type = { armor flame }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.5 }
		}
	}

	# MBT

	MBT_aa_chassis = {
		archetype = MBT_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.65 }
		}
	}

	MBT_artillery_chassis = {
		archetype = MBT_chassis
		type = { armor artillery }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.65 }
		}
	}

	MBT_amphibious_chassis = {
		archetype = MBT_chassis
		type = { armor amphibious }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.65 }
		}
	}

	MBT_flame_chassis = {
		archetype = MBT_chassis
		type = { armor flame }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.65 }
		}
	}

	# HEAVY

	heavy_tank_aa_chassis = {
		archetype = heavy_tank_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.8 }
		}
	}

	heavy_tank_artillery_chassis = {
		archetype = heavy_tank_chassis
		type = { armor artillery }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.8 }
		}
	}

	heavy_tank_flame_chassis = {
		archetype = heavy_tank_chassis
		type = { armor flame }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.8 }
		}
	}

	# SUPERHEAVY

	super_heavy_tank_aa_chassis = {
		archetype = superheavy_tank_chassis
		type = { armor anti_air }

		for_each = {
			# For each duplicated equipment type (excluding the archetype), set variant_name by taking what would be
			# used as the localization key (the name of the type) and run a find-and-replace on it.
			# Example: light_tank_aa_chassis_1 gets variant_name light_tank_aa_equipment_1.
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.95 }
		}
	}

	super_heavy_tank_artillery_chassis = {
		archetype = superheavy_tank_chassis
		type = { armor artillery }

		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.95 }
		}
	}
	
	super_heavy_tank_flame_chassis = {
		archetype = superheavy_tank_chassis
		type = { armor flame }
		for_each = {
			variant_name = { find_and_replace = { "chassis" "equipment" } }
			hardness = { set = 0.95 }
		}
	}

#########
## END ##
#########

}

equipments = {

#########
## TNO ##
#########

	kugelpanzer_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_light_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 17
		reliability = 0.7

		#Defensive Abilities
		defense = 22
		breakthrough = 49
		hardness = 0.8
		armor_value = 37

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 10
		ap_attack = 58
		air_attack = 6

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 16
		resources = {
			steel = 2
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 2.4
	}

	kugelpanzer_equipment_1 = {
		archetype = kugelpanzer_chassis
		priority = 40
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 17
		reliability = 0.7

		#Defensive Abilities
		defense = 22
		breakthrough = 49
		hardness = 0.8
		armor_value = 37

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 10
		ap_attack = 58
		air_attack = 6

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 16
		resources = {
			steel = 2
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 2.4
	}

	## APC ##

	APC_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = mechanized
		group_by = archetype

		interface_category = interface_category_land

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 16
		reliability = 0.7


		defense = 26
		breakthrough = 9
		hardness = 0.8
		armor_value = 40


		ap_attack = 25
		air_attack = 0


		lend_lease_cost = 5

		build_cost_ic = 6.6
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_0 = {
		archetype = APC_chassis
		priority = 3
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 13

		#Defensive Abilities
		defense = 22
		breakthrough = 6
		hardness = 0.8
		armor_value = 20

		#Offensive Abilities
		ap_attack = 21

		build_cost_ic = 5
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_1 = {
		archetype = APC_chassis
		parent = APC_equipment_0
		priority = 5
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 16
		reliability = 0.7


		defense = 26
		breakthrough = 9
		hardness = 0.8
		armor_value = 40


		ap_attack = 25
		air_attack = 0


		lend_lease_cost = 5

		build_cost_ic = 6.6
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_2 = {
		archetype = APC_chassis
		parent = APC_equipment_1
		priority = 10
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 19
		reliability = 0.7


		defense = 34
		breakthrough = 12
		hardness = 0.8
		armor_value = 50


		ap_attack = 31
		air_attack = 0


		lend_lease_cost = 5

		build_cost_ic = 7.2
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_3 = {
		archetype = APC_chassis
		parent = APC_equipment_2
		priority = 10
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 22
		reliability = 0.7


		defense = 42
		breakthrough = 19
		hardness = 0.8
		armor_value = 60


		ap_attack = 37
		air_attack = 0


		lend_lease_cost = 5

		build_cost_ic = 7.8
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_4 = {
		archetype = APC_chassis
		parent = APC_equipment_3
		priority = 10
		visual_level = 4

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 25
		reliability = 0.7


		defense = 50
		breakthrough = 23
		hardness = 0.8
		armor_value = 71


		ap_attack = 46
		air_attack = 4


		lend_lease_cost = 5

		build_cost_ic = 8.4
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	APC_equipment_5 = {
		archetype = APC_chassis
		parent = APC_equipment_4
		priority = 10
		visual_level = 5

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 28
		reliability = 0.7


		defense = 58
		breakthrough = 29
		hardness = 0.8
		armor_value = 82


		ap_attack = 57
		air_attack = 8


		lend_lease_cost = 5

		build_cost_ic = 9
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	## ARMORED CAR ##

	armored_car_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_armored_car_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			ac_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 13
		reliability = 0.8
		recon = 0.5

		#Defensive Abilities
		defense = 2
		breakthrough = 14
		hardness = 0.6
		armor_value = 5

		#Offensive Abilities
		soft_attack = 7.5
		hard_attack = 3
		ap_attack = 7.5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 3.5
		resources = {
			steel = 1
		}

		fuel_consumption = 1
	}

	armored_car_equipment_0 = {
		year = 1945
		archetype = armored_car_chassis
		priority = 10
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 13
		reliability = 0.8
		recon = 0.5

		#Defensive Abilities
		defense = 2
		breakthrough = 14
		hardness = 0.6
		armor_value = 5

		#Offensive Abilities
		soft_attack = 7.5
		hard_attack = 3
		ap_attack = 7.5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 3.5
		resources = {
			steel = 1
		}

		fuel_consumption = 1
	}

	armored_car_equipment_1 = {
		year = 1950

		archetype = armored_car_chassis
		parent = armored_car_equipment_0
		priority = 10
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 17
		recon = 1

		#Defensive Abilities
		defense = 3
		breakthrough = 28
		hardness = 0.65
		armor_value = 15

		#Offensive Abilities
		soft_attack = 12.5
		hard_attack = 5
		ap_attack = 15

		build_cost_ic = 5
		resources = {
			steel = 2
		}

		fuel_consumption = 1.5
	}

	armored_car_equipment_2 = {
		year = 1960

		archetype = armored_car_chassis
		parent = armored_car_equipment_1
		priority = 10
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 22
		recon = 1

		#Defensive Abilities
		defense = 5
		breakthrough = 40
		hardness = 0.7
		armor_value = 35

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 8
		ap_attack = 32
		air_attack = 0.5

		build_cost_ic = 6
		resources = {
			steel = 2
			rubber = 1
		}

		fuel_consumption = 1.8
	}

	armored_car_equipment_3 = {
		year = 1970

		archetype = armored_car_chassis
		parent = armored_car_equipment_2
		priority = 10
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 23
		recon = 2

		#Defensive Abilities
		defense = 7
		breakthrough = 52
		hardness = 0.7
		armor_value = 50

		#Offensive Abilities
		soft_attack = 26
		hard_attack = 10
		ap_attack = 48
		air_attack = 1

		build_cost_ic = 7
		resources = {
			steel = 2
			rubber = 1
		}

		fuel_consumption = 1.8
	}

	armored_car_equipment_4 = {
		year = 1980

		archetype = armored_car_chassis
		parent = armored_car_equipment_3
		priority = 10
		visual_level = 4

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 26
		recon = 2

		#Defensive Abilities
		defense = 9
		breakthrough = 64
		hardness = 0.7
		armor_value = 65

		#Offensive Abilities
		soft_attack = 32
		hard_attack = 12
		ap_attack = 64
		air_attack = 1.5

		build_cost_ic = 8
		resources = {
			steel = 2
			rubber = 2
		}

		fuel_consumption = 1.8
	}

	armored_car_equipment_5 = {
		year = 1990

		archetype = armored_car_chassis
		parent = armored_car_equipment_4
		priority = 10
		visual_level = 5

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 30
		recon = 3

		#Defensive Abilities
		defense = 12
		breakthrough = 80
		hardness = 0.7
		armor_value = 80

		#Offensive Abilities
		soft_attack = 38
		hard_attack = 15
		ap_attack = 80
		air_attack = 2

		build_cost_ic = 10
		resources = {
			steel = 2
			rubber = 2
			aluminium = 1
		}

		fuel_consumption = 1.8
	}

	## HEAVY TANK ##

	heavy_tank_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_heavy_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		# Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		# Defensive Abilities
		defense = 10
		breakthrough = 68
		hardness = 0.9
		armor_value = 120

		# Offensive Abilities
		soft_attack = 30
		hard_attack = 40
		ap_attack = 90
		air_attack = 0

		# Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 30
		resources = {
			steel = 3
			chromium = 2
		}
		fuel_consumption = 4.4
	}

	heavy_tank_equipment_0 = {
		year = 1945
		archetype = heavy_tank_chassis
		priority = 10
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		# Misc Abilities
		maximum_speed = 8
		reliability = 0.75

		# Defensive Abilities
		defense = 10
		breakthrough = 68
		hardness = 0.9
		armor_value = 120

		# Offensive Abilities
		soft_attack = 30
		hard_attack = 40
		ap_attack = 90
		air_attack = 0

		# Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 30
		resources = {
			steel = 3
			chromium = 2
		}
		fuel_consumption = 4.4
	}

	heavy_tank_equipment_1 = {
		year = 1950

		archetype = heavy_tank_chassis
		parent = heavy_tank_equipment_0
		priority = 10
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 10

		#Defensive Abilities
		defense = 10
		breakthrough = 84
		hardness = 0.95
		armor_value = 150

		#Offensive Abilities
		soft_attack = 38
		hard_attack = 58
		ap_attack = 105
		air_attack = 2

		build_cost_ic = 42
		resources = {
			steel = 3
			chromium = 3
		}

		fuel_consumption = 6.6
	}

	heavy_tank_equipment_2 = {
		year = 1960

		archetype = heavy_tank_chassis
		parent = heavy_tank_equipment_1
		priority = 10
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 12

		#Defensive Abilities
		defense = 12
		breakthrough = 95
		hardness = 0.95
		armor_value = 165

		#Offensive Abilities
		soft_attack = 54
		hard_attack = 62
		ap_attack = 140
		air_attack = 4

		build_cost_ic = 54
		resources = {
			steel = 4
			chromium = 3
			tungsten = 1
		}

		fuel_consumption = 7.7
	}

	heavy_tank_equipment_3 = {
		year = 1970

		archetype = heavy_tank_chassis
		parent = heavy_tank_equipment_2
		priority = 10
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 13

		#Defensive Abilities
		defense = 15
		breakthrough = 115
		hardness = 0.98
		armor_value = 205

		#Offensive Abilities
		soft_attack = 68
		hard_attack = 73
		ap_attack = 211
		air_attack = 6

		build_cost_ic = 66
		resources = {
			steel = 5
			chromium = 3
			tungsten = 1
			aluminium = 1
		}

		fuel_consumption = 8.8
	}

	## SUPERHEAVY ##

	superheavy_tank_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_super_heavy_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		# Misc Abilities
		maximum_speed = 4
		reliability = 0.7

		# Defensive Abilities
		defense = 20
		breakthrough = 94
		hardness = 0.98
		armor_value = 155

		# Offensive Abilities
		soft_attack = 46
		hard_attack = 52
		ap_attack = 125
		air_attack = 0

		# Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 100
		resources = {
			steel = 4
			chromium = 4
		}
		fuel_consumption = 10
	}

	superheavy_tank_equipment_0 = {
		year = 1945
		archetype = superheavy_tank_chassis
		priority = 10
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		# Misc Abilities
		maximum_speed = 4
		reliability = 0.7

		# Defensive Abilities
		defense = 20
		breakthrough = 94
		hardness = 0.98
		armor_value = 155

		# Offensive Abilities
		soft_attack = 46
		hard_attack = 52
		ap_attack = 125
		air_attack = 0

		# Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 100
		resources = {
			steel = 4
			chromium = 4
		}
		fuel_consumption = 10
	}

	superheavy_tank_equipment_1 = {
		year = 1950

		archetype = superheavy_tank_chassis
		parent = superheavy_tank_equipment_0
		priority = 10
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 5

		#Defensive Abilities
		defense = 25
		breakthrough = 108
		hardness = 0.99
		armor_value = 185

		#Offensive Abilities
		soft_attack = 52
		hard_attack = 72
		ap_attack = 188

		build_cost_ic = 120
		resources = {
			steel = 5
			chromium = 4
		}

		fuel_consumption = 12
	}

	superheavy_tank_equipment_2 = {
		year = 1960

		archetype = superheavy_tank_chassis
		parent = superheavy_tank_equipment_1
		priority = 10
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 28
		breakthrough = 120
		hardness = 0.99
		armor_value = 234

		#Offensive Abilities
		soft_attack = 64
		hard_attack = 80
		ap_attack = 212

		build_cost_ic = 150
		resources = {
			steel = 5
			chromium = 4
			tungsten = 1
		}

		fuel_consumption = 15
	}

	## IFV ##

	IFV_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_light_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		# Misc Abilities
		maximum_speed = 15
		reliability = 0.7

		# Defensive Abilities
		defense = 25
		breakthrough = 56
		hardness = 0.8
		armor_value = 55

		# Offensive Abilities
		soft_attack = 25
		hard_attack = 11.5
		ap_attack = 62
		air_attack = 0

		# Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 15
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.2

	}

	IFV_aa_equipment = {
		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			mechanized
			anti_air
		}
		group_by = archetype

		interface_category = interface_category_land


		maximum_speed = 16
		reliability = 0.7


		defense = 10
		breakthrough = 3
		hardness = 0.69
		armor_value = 49.5


		soft_attack = 6
		hard_attack = 6
		ap_attack = 30
		air_attack = 28


		lend_lease_cost = 5

		build_cost_ic = 15
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_artillery_equipment = {
		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			mechanized
			artillery
		}
		group_by = archetype

		interface_category = interface_category_land


		maximum_speed = 16
		reliability = 0.7


		defense = 20
		breakthrough = 3
		hardness = 0.69
		armor_value = 49.5


		soft_attack = 40
		hard_attack = 3
		ap_attack = 10
		air_attack = 0


		lend_lease_cost = 5

		build_cost_ic = 15
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	MBT_equipment = {

		can_be_produced = {
			NOT = {
				has_idea = ENG_Across_The_Channel
			}
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_modern_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}


		maximum_speed = 12
		reliability = 0.7


		defense = 10
		breakthrough = 76
		hardness = 0.98
		armor_value = 100


		soft_attack = 33
		hard_attack = 32
		ap_attack = 130
		air_attack = 8


		lend_lease_cost = 14

		build_cost_ic = 30
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6

	}

	MBT_artillery_equipment = {
		is_archetype = yes
		picture = archetype_modern_tank_equipment
		is_buildable = no
		family = MBT_equipment
		type = {
			armor
			artillery
		}

		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}


		maximum_speed = 10
		reliability = 0.7


		defense = 24
		breakthrough = 4
		hardness = 0.85
		armor_value = 90


		soft_attack = 64
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 34
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6

	}

	MBT_aa_equipment = {
		is_archetype = yes
		picture = archetype_modern_tank_equipment
		is_buildable = no
		family = MBT_equipment
		type = {
			armor
			anti_air
		}
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}


		maximum_speed = 16
		reliability = 0.7


		defense = 14
		breakthrough = 4
		hardness = 0.8
		armor_value = 90


		soft_attack = 9
		hard_attack = 7.5
		ap_attack = 40
		air_attack = 56

		build_cost_ic = 30
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6

	}

	MBT_equipment_0 = {
		year = 1945

		archetype = MBT_chassis
		priority = 5
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 10
		reliability = 0.7

		#Defensive Abilities
		defense = 9
		breakthrough = 56
		armor_value = 90

		#Offensive Abilities
		soft_attack = 25
		hard_attack = 24
		ap_attack = 91
		air_attack = 4

		build_cost_ic = 24


		lend_lease_cost = 14

		build_cost_ic = 30
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_equipment_1 = {
		year = 1950

		archetype = MBT_chassis
		parent = MBT_equipment_0
		priority = 5
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 12
		reliability = 0.7


		defense = 10
		breakthrough = 76
		hardness = 0.98
		armor_value = 100


		soft_attack = 33
		hard_attack = 32
		ap_attack = 130
		air_attack = 8


		lend_lease_cost = 14

		build_cost_ic = 30
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_equipment_2 = {
		year = 1960

		archetype = MBT_chassis
		parent = MBT_equipment_1
		priority = 5
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 14
		reliability = 0.7


		defense = 12
		breakthrough = 90
		hardness = 0.98
		armor_value = 125


		soft_attack = 41
		hard_attack = 40
		ap_attack = 163
		air_attack = 15


		lend_lease_cost = 14

		build_cost_ic = 36
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_equipment_3 = {
		year = 1970

		archetype = MBT_chassis
		parent = MBT_equipment_2
		priority = 5
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 16
		reliability = 0.7


		defense = 15
		breakthrough = 109
		hardness = 0.98
		armor_value = 155


		soft_attack = 51
		hard_attack = 50
		ap_attack = 203
		air_attack = 19


		lend_lease_cost = 14

		build_cost_ic = 44
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_equipment_4 = {
		year = 1980

		archetype = MBT_chassis
		parent = MBT_equipment_3
		priority = 5
		visual_level = 4

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 19
		reliability = 0.7


		defense = 18
		breakthrough = 124
		hardness = 0.98
		armor_value = 195


		soft_attack = 63
		hard_attack = 62
		ap_attack = 253
		air_attack = 24


		lend_lease_cost = 14

		build_cost_ic = 50
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1

		}
		fuel_consumption = 3.6
	}

	MBT_equipment_5 = {
		year = 1990

		archetype = MBT_chassis
		parent = MBT_equipment_4
		priority = 5
		visual_level = 5

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 22
		reliability = 0.7


		defense = 22
		breakthrough = 143
		hardness = 0.98
		armor_value = 245


		soft_attack = 79
		hard_attack = 78
		ap_attack = 316
		air_attack = 30


		lend_lease_cost = 14

		build_cost_ic = 59
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_artillery_equipment_1 = {
		year = 1950

		archetype = MBT_artillery_chassis
		priority = 20
		visual_level = 1
		can_convert_from = {
			MBT_equipment_1
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.7


		defense = 24
		breakthrough = 4
		hardness = 0.85
		armor_value = 90


		soft_attack = 64
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 34
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_artillery_equipment_2 = {
		year = 1960

		archetype = MBT_artillery_chassis
		parent = MBT_artillery_equipment_1
		priority = 20
		visual_level = 2
		can_convert_from = {
			MBT_equipment_2
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 13
		reliability = 0.7


		defense = 30
		breakthrough = 5
		hardness = 0.85
		armor_value = 112


		soft_attack = 86
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 40
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_artillery_equipment_3 = {
		year = 1970

		archetype = MBT_artillery_chassis
		parent = MBT_artillery_equipment_2
		priority = 20
		visual_level = 3
		can_convert_from = {
			MBT_equipment_3
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 16
		reliability = 0.7


		defense = 36
		breakthrough = 7
		hardness = 0.85
		armor_value = 140


		soft_attack = 108
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 46
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_artillery_equipment_4 = {
		year = 1980

		archetype = MBT_artillery_chassis
		parent = MBT_artillery_equipment_3
		priority = 20
		visual_level = 4
		can_convert_from = {
			MBT_equipment_4
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 19
		reliability = 0.7


		defense = 42
		breakthrough = 10
		hardness = 0.85
		armor_value = 175


		soft_attack = 132
		hard_attack = 6
		ap_attack = 12
		air_attack = 0

		build_cost_ic = 52
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_artillery_equipment_5 = {
		year = 1990

		archetype = MBT_artillery_chassis
		parent = MBT_artillery_equipment_4
		priority = 20
		visual_level = 5
		can_convert_from = {
			MBT_equipment_5
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 22
		reliability = 0.7


		defense = 48
		breakthrough = 13
		hardness = 0.85
		armor_value = 220


		soft_attack = 154
		hard_attack = 6
		ap_attack = 15
		air_attack = 0

		build_cost_ic = 61
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_aa_equipment_1 = {
		year = 1950

		archetype = MBT_aa_chassis
		priority = 30
		visual_level = 1
		can_convert_from = {
			MBT_equipment_1
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 16
		reliability = 0.7


		defense = 14
		breakthrough = 4
		hardness = 0.8
		armor_value = 90


		soft_attack = 9
		hard_attack = 7.5
		ap_attack = 40
		air_attack = 56

		build_cost_ic = 30
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_aa_equipment_2 = {
		year = 1960

		archetype = MBT_aa_chassis
		parent = MBT_aa_equipment_1
		priority = 30
		visual_level = 2
		can_convert_from = {
			MBT_equipment_2
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 12
		reliability = 0.7


		defense = 16
		breakthrough = 6
		hardness = 0.85
		armor_value = 112


		soft_attack = 12
		hard_attack = 12
		ap_attack = 50
		air_attack = 64

		build_cost_ic = 38
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_aa_equipment_3 = {
		year = 1970

		archetype = MBT_aa_chassis
		parent = MBT_aa_equipment_2
		priority = 30
		visual_level = 3
		can_convert_from = {
			MBT_equipment_3
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 15
		reliability = 0.7


		defense = 20
		breakthrough = 7
		hardness = 0.85
		armor_value = 140


		soft_attack = 14
		hard_attack = 14
		ap_attack = 60
		air_attack = 72

		build_cost_ic = 46
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_aa_equipment_4 = {
		year = 1980

		archetype = MBT_aa_chassis
		parent = MBT_aa_equipment_3
		priority = 30
		visual_level = 4
		can_convert_from = {
			MBT_equipment_4
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 18
		reliability = 0.7


		defense = 22
		breakthrough = 10
		hardness = 0.85
		armor_value = 175


		soft_attack = 18
		hard_attack = 18
		ap_attack = 70
		air_attack = 80

		build_cost_ic = 54
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_aa_equipment_5 = {
		year = 1990

		archetype = MBT_aa_chassis
		parent = MBT_aa_equipment_4
		priority = 30
		visual_level = 5
		can_convert_from = {
			MBT_equipment_5
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 21
		reliability = 0.7


		defense = 26
		breakthrough = 12
		hardness = 0.85
		armor_value = 220


		soft_attack = 24
		hard_attack = 24
		ap_attack = 80
		air_attack = 88

		build_cost_ic = 61
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	IFV_equipment_0 = {
		year = 1945

		archetype = IFV_chassis
		priority = 5
		visual_level = 0

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 18
		hardness = 0.8
		armor_value = 5

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 4
		ap_attack = 15
		air_attack = 0

		build_cost_ic = 5
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	IFV_equipment_1 = {
		year = 1950

		archetype = IFV_chassis
		parent = IFV_equipment_0
		priority = 5
		visual_level = 1

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 12
		reliability = 0.7

		#Defensive Abilities
		defense = 6
		breakthrough = 42
		hardness = 0.8
		armor_value = 30

		#Offensive Abilities
		soft_attack = 22
		hard_attack = 9
		ap_attack = 50
		air_attack = 0

		build_cost_ic = 10
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	IFV_equipment_2 = {
		year = 1960

		archetype = IFV_chassis
		parent = IFV_equipment_1
		priority = 5
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 18
		reliability = 0.7

		#Defensive Abilities
		defense = 31
		breakthrough = 67
		hardness = 0.8
		armor_value = 70

		#Offensive Abilities
		soft_attack = 27
		hard_attack = 13
		ap_attack = 75
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 19
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	IFV_equipment_3 = {
		year = 1970

		archetype = IFV_chassis
		parent = IFV_equipment_2
		priority = 5
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 21
		reliability = 0.7

		#Defensive Abilities
		defense = 36
		breakthrough = 85
		hardness = 0.8
		armor_value = 78

		#Offensive Abilities
		soft_attack = 34
		hard_attack = 17
		ap_attack = 86
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 21
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	IFV_equipment_4 = {
		year = 1980

		archetype = IFV_chassis
		parent = IFV_equipment_3
		priority = 5
		visual_level = 4

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 24
		reliability = 0.7

		#Defensive Abilities
		defense = 45
		breakthrough = 97
		hardness = 0.8
		armor_value = 95

		#Offensive Abilities
		soft_attack = 42
		hard_attack = 24
		ap_attack = 104
		air_attack = 14

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 24
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	IFV_equipment_5 = {
		year = 1990

		archetype = IFV_chassis
		parent = IFV_equipment_4
		priority = 5
		visual_level = 5

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 27
		reliability = 0.7

		#Defensive Abilities
		defense = 56
		breakthrough = 129
		hardness = 0.8
		armor_value = 105

		#Offensive Abilities
		soft_attack = 53
		hard_attack = 30
		ap_attack = 120
		air_attack = 18

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 27
		resources = {
			steel = 3
			rubber = 1
		}
		fuel_consumption = 1.0
	}

	# IFV Arty #

	IFV_artillery_equipment_1 = {
		year = 1950

		archetype = IFV_artillery_chassis
		#family = light_tank_equipment_1
		priority = 20
		visual_level = 1
		can_convert_from = {
			IFV_equipment_1
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 20
		breakthrough = 3
		hardness = 0.69
		armor_value = 49.5

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		lend_lease_cost = 5

		build_cost_ic = 15
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_artillery_equipment_2 = {
		year = 1960

		archetype = IFV_artillery_chassis
		parent = IFV_artillery_equipment_1
		#family = light_tank_equipment_1
		priority = 20
		visual_level = 2
		can_convert_from = {
			IFV_equipment_2
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 19
		reliability = 0.7

		#Defensive Abilities
		defense = 26
		breakthrough = 4
		armor_value = 63

		#Offensive Abilities
		soft_attack = 49
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		lend_lease_cost = 5

		build_cost_ic = 19
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_artillery_equipment_3 = {
		year = 1970

		archetype = IFV_artillery_chassis
		parent = IFV_artillery_equipment_2
		#family = light_tank_equipment_1
		priority = 20
		visual_level = 3
		can_convert_from = {
			IFV_equipment_3
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 22
		reliability = 0.7

		#Defensive Abilities
		defense = 32
		breakthrough = 5
		armor_value = 76.5

		#Offensive Abilities
		soft_attack = 67
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		lend_lease_cost = 5

		build_cost_ic = 21
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_artillery_equipment_4 = {
		year = 1980

		archetype = IFV_artillery_chassis
		parent = IFV_artillery_equipment_3
		#family = light_tank_equipment_1
		priority = 20
		visual_level = 4
		can_convert_from = {
			IFV_equipment_4
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 25
		reliability = 0.7

		#Defensive Abilities
		defense = 38
		breakthrough = 6
		armor_value = 90

		#Offensive Abilities
		soft_attack = 84
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		lend_lease_cost = 5

		build_cost_ic = 24
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_artillery_equipment_5 = {
		year = 1990

		archetype = IFV_artillery_chassis
		parent = IFV_artillery_equipment_4
		#family = light_tank_equipment_1
		priority = 20
		visual_level = 5
		can_convert_from = {
			IFV_equipment_5
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 28
		reliability = 0.7

		#Defensive Abilities
		defense = 44
		breakthrough = 7
		armor_value = 103.5

		#Offensive Abilities
		soft_attack = 103
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		lend_lease_cost = 5

		build_cost_ic = 27
		resources = {
			steel = 3
			rubber = 1
			tungsten = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	# IFV AA #

	IFV_aa_equipment_1 = {
		year = 1950

		archetype = IFV_aa_chassis
		priority = 30
		visual_level = 1
		can_convert_from = {
			IFV_equipment_1
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 16
		reliability = 0.7

		#Defensive Abilities
		defense = 10
		breakthrough = 3
		hardness = 0.69
		armor_value = 49.5

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 6
		ap_attack = 30
		air_attack = 28

		lend_lease_cost = 5

		build_cost_ic = 15
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_aa_equipment_2 = {
		year = 1960

		archetype = IFV_aa_chassis
		parent = IFV_aa_equipment_1
		#family = light_tank_equipment_1
		priority = 30
		visual_level = 2
		can_convert_from = {
			IFV_equipment_2
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 19
		reliability = 0.7


		defense = 12
		breakthrough = 4
		armor_value = 63


		soft_attack = 8
		hard_attack = 8
		ap_attack = 40
		air_attack = 34


		lend_lease_cost = 5

		build_cost_ic = 19
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_aa_equipment_3 = {
		year = 1970

		archetype = IFV_aa_chassis
		parent = IFV_aa_equipment_2
		#family = light_tank_equipment_1
		priority = 30
		visual_level = 3
		can_convert_from = {
			IFV_equipment_3
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 22
		reliability = 0.7


		defense = 16
		breakthrough = 5
		armor_value = 76.5


		soft_attack = 11
		hard_attack = 11
		ap_attack = 50
		air_attack = 36


		lend_lease_cost = 5

		build_cost_ic = 21
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_aa_equipment_4 = {
		year = 1980

		archetype = IFV_aa_chassis
		parent = IFV_aa_equipment_3
		#family = light_tank_equipment_1
		priority = 30
		visual_level = 4
		can_convert_from = {
			IFV_equipment_4
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 25
		reliability = 0.7


		defense = 18
		breakthrough = 6
		armor_value = 90


		soft_attack = 14
		hard_attack = 14
		ap_attack = 60
		air_attack = 40


		lend_lease_cost = 5

		build_cost_ic = 24
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	IFV_aa_equipment_5 = {
		year = 1990

		archetype = IFV_aa_chassis
		parent = IFV_aa_equipment_4
		#family = light_tank_equipment_1
		priority = 30
		visual_level = 5
		can_convert_from = {
			IFV_equipment_5
		}
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		#Misc Abilities
		maximum_speed = 28
		reliability = 0.7


		defense = 22
		breakthrough = 7
		armor_value = 103.5


		soft_attack = 20
		hard_attack = 20
		ap_attack = 70
		air_attack = 44


		lend_lease_cost = 5

		build_cost_ic = 27
		resources = {
			steel = 3
			rubber = 1
			#oil = 2
		}
		fuel_consumption = 1.2
	}

	MBT_das_liger = {
		archetype = MBT_equipment
		parent = MBT_equipment_0
		priority = 5
		visual_level = 2

		maximum_speed = 22
		reliability = 0.4


		defense = 15
		breakthrough = 131
		hardness = 0.98
		armor_value = 125


		soft_attack = 71
		hard_attack = 51
		ap_attack = 203
		air_attack = 14


		lend_lease_cost = 14

		build_cost_ic = 33
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
	}

	MBT_Maus_equipment = {
		is_archetype = yes
		is_buildable = no
		picture = archetype_modern_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 8
		reliability = 0.7

		defense = 10
		breakthrough = 84
		hardness = 0.98
		armor_value = 100

		soft_attack = 33
		hard_attack = 32
		ap_attack = 131
		air_attack = 8

		lend_lease_cost = 14

		build_cost_ic = 33
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	MBT_Maus_aa_equipment = {
		is_archetype = yes
		picture = archetype_modern_tank_equipment
		is_buildable = no
		family = MBT_equipment
		type = {
			armor
			anti_air
		}
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}

		maximum_speed = 10
		reliability = 0.7

		defense = 4
		breakthrough = 4
		hardness = 0.8
		armor_value = 90

		soft_attack = 9
		hard_attack = 7.5
		ap_attack = 100
		air_attack = 50

		build_cost_ic = 39
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	Maus_equipment_1 = {
		archetype = MBT_Maus_equipment
		parent = MBT_equipment_0
		priority = 0
		visual_level = 0

		maximum_speed = 6
		reliability = 0.5

		defense = 20
		breakthrough = 84
		hardness = 0.99
		armor_value = 155


		soft_attack = 46
		hard_attack = 45
		ap_attack = 183
		air_attack = 5

		lend_lease_cost = 24

		build_cost_ic = 40
		resources = {
			steel = 3
			tungsten = 2
			chromium = 1
		}
	}

	Maus_aa_equipment_1 = {
		archetype = MBT_Maus_aa_equipment
		parent = MBT_aa_equipment_1
		priority = 0
		visual_level = 0

		maximum_speed = 6
		reliability = 0.5

		defense = 7
		breakthrough = 7
		hardness = 0.99
		armor_value = 140


		soft_attack = 13
		hard_attack = 13
		ap_attack = 55
		air_attack = 68

		lend_lease_cost = 26

		build_cost_ic = 40
		resources = {
			steel = 3
			tungsten = 2
			chromium = 1
		}
	}

	experimental_MBT_equipment = {

		can_be_produced = {
			always = no
		}

		is_archetype = yes
		is_buildable = no
		picture = archetype_modern_tank_equipment
		type = armor
		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 14
		reliability = 0.65


		defense = 12
		breakthrough = 90
		hardness = 0.98
		armor_value = 125


		soft_attack = 41
		hard_attack = 40
		ap_attack = 163
		air_attack = 15


		lend_lease_cost = 14

		build_cost_ic = 36
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	experimental_MBT_equipment_0 = {
		year = 1950

		archetype = experimental_MBT_chassis
		priority = 2000
		visual_level = 2

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 14
		reliability = 0.65


		defense = 12
		breakthrough = 90
		hardness = 0.98
		armor_value = 125


		soft_attack = 41
		hard_attack = 40
		ap_attack = 163
		air_attack = 15


		lend_lease_cost = 14

		build_cost_ic = 36
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	experimental_MBT_equipment_1 = {
		year = 1950

		archetype = MBT_chassis
		parent = experimental_MBT_equipment_0
		priority = 2000
		visual_level = 3

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		maximum_speed = 14
		reliability = 0.8


		defense = 13
		breakthrough = 95
		hardness = 0.98
		armor_value = 140


		soft_attack = 44
		hard_attack = 43
		ap_attack = 170
		air_attack = 15

		lend_lease_cost = 14

		build_cost_ic = 38
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	experimental_SPART_equipment = {
		is_archetype = yes
		picture = archetype_modern_tank_equipment
		is_buildable = no
		can_be_produced = {
			always = no
		}
		type = {
			armor
			artillery
		}

		group_by = archetype

		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}


		maximum_speed = 10
		reliability = 0.7


		defense = 24
		breakthrough = 4
		hardness = 0.85
		armor_value = 90


		soft_attack = 64
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 34
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6

	}

	experimental_SPART_equipment_0 = {
		year = 1950

		archetype = experimental_SPART_chassis
		priority = 20
		visual_level = 2
		can_convert_from = { 
			MBT_equipment_2 
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 13
		reliability = 0.65


		defense = 30
		breakthrough = 5
		hardness = 0.85
		armor_value = 112


		soft_attack = 86
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 40
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}

	experimental_SPART_equipment_1 = {
		year = 1950

		archetype = MBT_artillery_chassis
		parent = experimental_SPART_equipment_0
		priority = 20
		visual_level = 2
		can_convert_from = { 
			MBT_equipment_2 
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}

		#Misc Abilities
		maximum_speed = 13
		reliability = 0.8


		defense = 30
		breakthrough = 5
		hardness = 0.85
		armor_value = 130


		soft_attack = 93
		hard_attack = 6
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 40
		resources = {
			#oil = 2
			steel = 3
			tungsten = 2
			chromium = 1
		}
		fuel_consumption = 3.6
	}
#########
## END ##
#########

}