add_namespace = goering

add_namespace = goering_successor

country_event = { #Speaking at the Reichstag
	id = goering_successor.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.1"}
	title = goering_successor.1.t
	desc = goering_successor.1.desc
	picture = GFX_report_event_GER_goering_speech

	is_triggered_only = yes
	fire_only_once = yes

	option = { #What a beautiful speach
		name = goering_successor.1.a
		add_political_power = 25
		add_stability = 0.04
		add_war_support = 0.04
	}
}

country_event = { #nasty Photographer
	id = goering_successor.2
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.2"}
	title = goering_successor.2.t
	desc = goering_successor.2.desc
	picture = GFX_report_event_GER_hermann_goering_intro

	is_triggered_only = yes
	fire_only_once = yes

	option = { #Make him disappear
		name = goering_successor.2.a
		add_political_power = -15
		hidden_effect = {
			random_list = {
				60 = {
					country_event = {
						id = goering_successor.3 days = 2
					}
				}
				40 = {
					country_event = {
						id = goering_successor.4 days = 2 
					}
				}
			}
		}
	}
	option = { #Intimidation
		name = goering_successor.2.b
		hidden_effect = {
			country_event = {
				id = goering_successor.5
				days = 10
			}
		}
	}
}

country_event = { #Nasty Photo-Made him dissapear with no problems
	id = goering_successor.3
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.3"}
	title = goering_successor.3.t
	desc = goering_successor.3.desc
	picture = GFX_report_event_GER_ferdinand_schorner

	is_triggered_only = yes
	fire_only_once = yes

	option = { #Good
		name = goering_successor.3.a

	}
}

country_event = { #Uh oh.... we had a leak and students protests
	id = goering_successor.4
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.4"}
	title = goering_successor.4.t
	desc = goering_successor.4.desc
	picture = GFX_report_event_generic_revolt

	is_triggered_only = yes
	fire_only_once = yes

	option = { #Shut this shit down!
		name = goering_successor.4.a
		add_stability = -0.1
		add_political_power = -75
	}
	option = { #Some agitation wont hurt us...
		name = goering_successor.4.b
		add_timed_idea = {
			idea = GGR_student_agitations
			days = 21
		}
	}
}

country_event = { #Reporter Speaks out
	id = goering_successor.5
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.5"}
	title = goering_successor.5.t
	desc = goering_successor.5.desc
	picture = GFX_report_event_generic_revolt

	is_triggered_only = yes
	fire_only_once = yes

	option = { #Damnit!
		name = goering_successor.5.a
		add_timed_idea = {
			idea = GGR_student_agitations_2
			days = 30
		}
	}
}

country_event = { #Army in the Streets
	id = goering_successor.6
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.6"}
	title = goering_successor.6.t
	desc = goering_successor.6.desc
    picture = GFX_report_event_GER_court

	is_triggered_only = yes
	fire_only_once = yes

	option = { #We do what we must
		name = goering_successor.6.a

	}
}

country_event = { #The Biggest Parade in Germania
	id = goering_successor.7
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.7"}
	title = goering_successor.7.t
	desc = goering_successor.7.desc
	picture = GFX_report_event_GER_march

	is_triggered_only = yes
	fire_only_once = yes

	option = { #
		name = goering_successor.7.a

	}
}

country_event = { #Making our moves
	id = goering_successor.8
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.8"}
	title = goering_successor.8.t
	desc = goering_successor.8.desc
	picture = GFX_report_event_GER_army_2

	is_triggered_only = yes
	fire_only_once = yes

	option = { #
		name = goering_successor.8.a

	}
}

country_event = { #Can't anyone listen ?!
	id = goering_successor.9
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.9"}
	title = goering_successor.9.t
	desc = goering_successor.9.desc
	picture = GFX_report_event_GER_goering_speech

	is_triggered_only = yes
	fire_only_once = yes

	option = { #
		name = goering_successor.9.a
	}
}

country_event = { #Smuggled out guns for the GCW
	id = goering_successor.10
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.10"}
	title = goering_successor.10.t
	desc = goering_successor.10.desc
	picture = GFX_report_event_GER_arms

	is_triggered_only = yes
	fire_only_once = yes
	
	option = { #
		name = goering_successor.10.a
		    add_equipment_to_stockpile = {
			type = infantry_equipment
		    amount = 5000
			producer = GER
		}
		
		add_equipment_to_stockpile = {
			type = support_equipment
			amount = 500
	        producer = GER
		}
			
		add_equipment_to_stockpile = {
			type = anti_tank_equipment
			amount = 150
		    producer = GER
		}
	}
}

country_event = { #Das Waffen-SS
	id = goering_successor.11
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.11"}
	title = goering_successor.11.t
	desc = goering_successor.11.desc
	picture = GFX_report_event_GER_waffen_ss_troops

	is_triggered_only = yes
	fire_only_once = yes
	
	option = { #
	    name = goering_successor.11.a
	    GGR_ernst_barkmann = {
			add_corps_commander_role = {
				traits = { brilliant_strategist armor_officer panzer_leader }
				skill = 2
				attack_skill = 3
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 1
				legacy_id = 92
			}
		}
        HGR = {
			GER_ernst_barkmann = {
				retire = yes
			}
		}	
		66 = {
			create_unit = {
			    division = "name = \"Waffen-SS Hermann Göring\" division_template = \"Waffen-SS\" start_experience_factor = 0.6 start_equipment_factor = 0.9"
			    owner = GGR
			}
		}
	}
}

country_event = { #luftwaffe
	id = goering_successor.12
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.12"}
	title = goering_successor.12.t
	desc = goering_successor.12.desc
	picture = GFX_report_event_GER_planes
	
	is_triggered_only = yes
	fire_only_once = yes
	
	option = { #
	    name = goering_successor.12.a
		add_ideas = GER_Johannes_Steinhoff_air_chief
		add_ace = {
			name = "Johannes"
			surname = "Steinhoff"
			callsign = "Macky"
			type = fighter_genius
		}
	}
}

country_event = { #Meeting with Albert
	id = goering_successor.13
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.13"}
	title = goering_successor.13.t
	desc = goering_successor.13.d
	picture = GFX_report_event_GER_goering_reading

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering_successor.13.a
		add_political_power = 60
		add_stability = 0.02
	}
}

country_event = { #Albert defects
	id = goering_successor.14
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering_successor.14"}
	title = goering_successor.14.t
	desc = goering_successor.14.d
	picture = GFX_report_event_GER_planes
	
	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = goering_successor.14.a
		BGR = {
			add_political_power = -40
			add_stability = -0.05
			add_manpower = -5000
		}
		GGR = {
			add_political_power = 40
			add_stability = 0.05
			add_manpower = 5000
			GER_albert_bormann = {
				add_corps_commander_role = {
					traits = {   }
					skill = 1
					attack_skill = 1
					defense_skill = 1
					planning_skill = 1
					logistics_skill = 1
					legacy_id = 170173
				}
			}
		}
		
	}
}

add_namespace = goering.civil_war

# GCW TREE EVENTS

country_event = { #Göring's Speech
	id = goering.civil_war.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.1"}
	title = goering.civil_war.1.t
	desc = goering.civil_war.1.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.1.a
		add_political_power = 100
	}
}

country_event = { #Fabrikbattalions
	id = goering.civil_war.2
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.2"}
	title = goering.civil_war.2.t
	desc = goering.civil_war.2.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.2.a
	}
}

country_event = { #Relaxed Regulations
	id = goering.civil_war.3
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.3"}
	title = goering.civil_war.3.t
	desc = goering.civil_war.3.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.3.a
	}
}

country_event = { #Feldgendarmie
	id = goering.civil_war.4
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.4"}
	title = goering.civil_war.4.t
	desc = goering.civil_war.4.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.4.a
	}
}

country_event = { #Tractor Tanks
	id = goering.civil_war.5
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.5"}
	title = goering.civil_war.5.t
	desc = goering.civil_war.5.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.5.a
		hidden_effect = {
			country_event = {
				id = goering.civil_war.6
				days = 20
			}
		}
	}
}

country_event = { #Tractor Tanks Fight
	id = goering.civil_war.6
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.6"}
	title = goering.civil_war.6.t
	desc = goering.civil_war.6.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.6.a
	}
}

country_event = { #Silent Cities
	id = goering.civil_war.7
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.7"}
	title = goering.civil_war.7.t
	desc = goering.civil_war.7.d
	picture = GFX_report_event_GER_army_1

	fire_only_once = yes
	is_triggered_only = yes

	option = {
		name = goering.civil_war.7.a
	}
}

#Kaukasien announces they're giving Göring oil
country_event = { 
	id = goering.civil_war.8
	immediate = {log = "[GetDateText]: [Root.GetName]: event goering.civil_war.8"}
	title = goering.civil_war.8.t
	desc = goering.civil_war.8.d
	picture = GFX_report_event_CAU_factory
	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = goering.civil_war.8.a
	}
}