
add_namespace = COG_PW

country_event = { # Congolese Civil War - set up non COG and GRO war decs here
	id = COG_PW.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.1" }
	title = COG_PW.1.t
	desc = COG_PW.1.desc
	picture = GFX_report_event_GRO_african_rebels

	is_triggered_only = yes
	fire_only_once = yes

	trigger = {
		NOT = {
			any_country = {
				is_central_african_nation = yes
				has_war_with = GER
			}
		}
	}

	option = {
		name = COG_PW.1.a
		set_global_flag = CONGO_PW_HAPPENING
		TNO_CCW_Set_Majors = yes
		AZD = {
			declare_war_on = {
				target = CFS
				type = annex_everything
			}
			declare_war_on = {
				target = CPR
				type = annex_everything
			}
			declare_war_on = {
				target = KTG
				type = annex_everything
			}
			declare_war_on = {
				target = KSI
				type = annex_everything
			}
			every_owned_state = {
				add_state_modifier = {
					modifier = {
						local_supplies = 4
					}
				}
			}
		}
		CFS = {
			declare_war_on = {
				target = AZD
				type = annex_everything
			}
			declare_war_on = {
				target = CPR
				type = annex_everything
			}
			declare_war_on = {
				target = KTG
				type = annex_everything
			}
			declare_war_on = {
				target = KSI
				type = annex_everything
			}
			every_owned_state = {
				add_state_modifier = {
					modifier = {
						local_supplies = 4
					}
				}
			}
		}
		CPR = {
			declare_war_on = {
				target = AZD
				type = annex_everything
			}
			declare_war_on = {
				target = CFS
				type = annex_everything
			}
			declare_war_on = {
				target = KTG
				type = annex_everything
			}
			declare_war_on = {
				target = KSI
				type = annex_everything
			}
			every_owned_state = {
				add_state_modifier = {
					modifier = {
						local_supplies = 4
					}
				}
			}
		}
		hidden_effect = {
			country_event = { id = COG_PW.2 days = 14 }
			country_event = { id = COG_PW.15 days = 45 }
			USA = { country_event = { id = COG_PW.11 days = 1 } }
			USA = { # Flavor Events
				country_event = { id = COG_PW.100 days = 35 }
				country_event = { id = COG_PW.101 days = 125 }
				country_event = { id = COG_PW.103 days = 78 }
			}
			JAP = { country_event = { id = COG_PW.12 days = 1 } }
			news_event = { id = WORLD.18200 }
		}
	}
}

country_event = { # America notified
	id = COG_PW.11
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.11" }
	title = COG_PW.11.t
	desc = COG_PW.11.desc
	picture = GFX_report_event_USA_saw_soldier11

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.11.a
		if = {
			limit = {
				has_country_flag = US_aid_CFS
			}
			custom_effect_tooltip = COG_PW_USA_intervene_tt
		}
		else = {
			custom_effect_tooltip = COG_PW_USA_intervene_tt_2
		}
		TNO_fopo_add_congo_civil_war_tab = yes
		hidden_effect = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 0 }
			set_temp_variable = { Victory_Points = 0 }
			Cold_War_GUI_AddVictory = yes
		}
	}
}

country_event = { # Japan notified
	id = COG_PW.12
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.12" }
	title = COG_PW.12.t
	desc = COG_PW.12.desc
	picture = GFX_report_event_GRO_african_rebels2

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.12.a
		custom_effect_tooltip = COG_PW_JAP_intervene_tt
		TNO_fopo_add_congo_civil_war_tab = yes
		hidden_effect = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 0 }
			set_temp_variable = { Victory_Points = 0 }
			Cold_War_GUI_AddVictory = yes
		}
	}
}

country_event = {
	id = COG_PW.2 #Rest get involved
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.2" }
	title = COG_PW.2.t
	desc = COG_PW.2.desc
	picture = GFX_report_event_GRO_african_rebels2

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.2.a

		clr_global_flag = COG_PW_GRO_or_COG_in

		if = {
			limit = {
				country_exists = GRO
				has_global_flag = congo_crisis_reichsstaat
			}
			set_global_flag = COG_PW_GRO_or_COG_in
			if = {
				limit = {
					GRO = {
						has_country_flag = GRO_cabal_victorious
					}
				}
				GER = {
					set_autonomy = {
						target = GRO
						autonomy_state = autonomy_free
					}
				}
				GRO = {
					leave_faction = yes
				}
			}
			GRO = {
				declare_war_on = {
					target = AZD
					type = annex_everything
				}
				declare_war_on = {
					target = CFS
					type = annex_everything
				}
				declare_war_on = {
					target = CPR
					type = annex_everything
				}
				declare_war_on = {
					target = KTG
					type = annex_everything
				}
				declare_war_on = {
					target = KSI
					type = annex_everything
				}
				every_owned_state = {
					add_state_modifier = {
						modifier = {
							local_supplies = 4
						}
					}
				}
				GER = { country_event = { id = COG_PW.21 days = 1 } }
			}
		}
		else_if = {
			limit = {
				AND = {
					country_exists = COG
					has_global_flag = congo_mandate_collapsed
				}
			}
			set_global_flag = COG_PW_GRO_or_COG_in
			COG = {
				declare_war_on = {
					target = AZD
					type = annex_everything
				}
				declare_war_on = {
					target = CFS
					type = annex_everything
				}
				declare_war_on = {
					target = CPR
					type = annex_everything
				}
				declare_war_on = {
					target = KTG
					type = annex_everything
				}
				declare_war_on = {
					target = KSI
					type = annex_everything
				}
				every_owned_state = {
					add_state_modifier = {
						modifier = {
							local_supplies = 4
						}
					}
				}
			}
		}
	}
}

country_event = { # Germany notification event (Cabal hit)
	id = COG_PW.21
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.21" }
	title = COG_PW.21.t
	desc = COG_PW.21.desc
	picture = GFX_report_event_GER_abwehr_intelligence

	trigger = {
		if = {
			limit = {
				has_global_flag = german_civil_war_goeringvic
			}
			GRO = {
				has_country_leader = {
					character = GRO_Kai_Uwe_von_Hassel 
					ruling_only = yes
				}
			}
		}
	}

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.21.a
		custom_effect_tooltip = COG_PW_cabal_tt
		TNO_fopo_add_congo_civil_war_tab = yes
		set_temp_variable = { target = GRO }
		TNO_increase_volunteer_cap_1 = yes
		GER = { #flavor events
			country_event = { id = COG_PW.102 days = 35 }
			country_event = { id = COG_PW.105 days = 56 }
		}
		hidden_effect = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 0 }
			set_temp_variable = { Victory_Points = 0 }
			Cold_War_GUI_AddVictory = yes
		}
	}
}

country_event = { # Germany notification event (Cabal not hit)
	id = COG_PW.22
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.22" }
	title = COG_PW.22.t
	desc = COG_PW.22.desc
	picture = GFX_report_event_GER_abwehr_intelligence

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.22.a
	}
}

country_event = { #CFS Victory
	id = COG_PW.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.3" }
	title = COG_PW.3.t
	desc = COG_PW.3.desc
	picture = "[CFS_GetVictoryEventPic]"

	is_triggered_only = yes
	fire_only_once = yes
	immediate = {
		set_country_flag = conclusion_victory
	}

	option = {
		name = COG_PW.3.a
		clr_global_flag = CONGO_PW_HAPPENING
		TNO_fopo_remove_congo_civil_war_tab = yes
		set_temp_variable = { target = CFS }
		TNO_clear_num_volunteers = yes
		USA = { add_to_faction = CFS }
		add_to_array = {
			global.OFN_members = CFS
		}
		CFS = {
			econ_join_sphere_USA = yes
			add_ideas = OFN_Independent_Member
			hidden_effect = {
				every_owned_state = {
					remove_core_of = GRO
					remove_core_of = COG
					remove_core_of = CPR
					remove_core_of = AZD
					remove_core_of = KTG
					remove_core_of = KSI
					add_core_of = CFS
				}
				set_capital = { state = 295 }
			}
		}
		set_temp_variable = { conclusion_weeks = 7 }
		set_temp_variable = { conclusion_bonus = 0.02 }
		USA_proxy_conclusion_effect = yes
		add_political_power = 100
		hidden_effect = {
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 5 }
				set_temp_variable = { Victory_Points = 125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			CFS = {
				if = {
					limit = {
						has_government = liberalism
					}
					meta_effect = { #sets up next election date in country ui
						text = {
							set_politics = {
								ruling_party = liberalism
								last_election = "[current_election_date]"
								elections_allowed = yes
								election_frequency = 48
							}
						}
						current_election_date = "[?global.date.GetDateStringNoHour]"
					}
				}
			}
			if = {
				limit = {
					country_exists = CAF
				}
				CAF = {
					add_state_core = 1182
					add_state_core = 1183
					add_state_core = 1185
					transfer_state = 1182
					transfer_state = 1183
					transfer_state = 1185
				}
			}
			news_event = { id = WORLD.18202 }
		}
	}
}

country_event = { #CPR Victory
	id = COG_PW.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.4" }
	title = COG_PW.4.t
	desc = COG_PW.4.desc
	picture = GFX_report_event_generic_african_refugees

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.4.a
		clr_global_flag = CONGO_PW_HAPPENING
		set_country_flag = CPR_convenient_PALF_check
		set_capital = { state = 295 }
		news_event = { id = WORLD.18203 }
		hidden_effect = {
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
		}
		hidden_effect = {
			every_owned_state = {
				remove_core_of = GRO
				remove_core_of = COG
				remove_core_of = CFS
				remove_core_of = AZD
				remove_core_of = KTG
				remove_core_of = KSI
				add_core_of = CPR
			}
		}
		country_event = { id = COG_PW.17 days = 30 }
		country_event = { id = COG_PW.30 days = 75 } # Join PALF check
	}
}

country_event = { #GRO Victory - Abwehrfront
	id = COG_PW.5
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.5" }
	title = COG_PW.5.t
	desc = COG_PW.5.desc
	picture = GFX_report_event_generic_mercenary

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.5.a
		clr_global_flag = CONGO_PW_HAPPENING
		TNO_fopo_remove_congo_civil_war_tab = yes
		set_temp_variable = { target = GRO }
		TNO_clear_num_volunteers = yes
		if = {
			limit = {
				has_global_flag = german_civil_war_goeringvic
			}
			RCA = {
				if = {
					limit = {
						exists = no
					}
					GGR_set_up_RK_ROOT = yes
				}
			}
			GRO = {
				every_owned_state = {
					transfer_state_to = RCA
					add_core_of = RCA
				}
			}
		}
		else = {
		GRO = { save_party_popularities = yes }
		GER = { add_to_faction = GRO }
		GER = {
			add_to_faction = COG
			set_autonomy = {
				target = GRO
				autonomy_state = autonomy_military_government
			}
			set_autonomy = {
				target = COG
				autonomy_state = autonomy_military_government
			}
			set_temp_variable = { SeaZone_ID = 2 } # 2; South Atlantic
			Cold_War_GUI_PowerProjection_AddSeaZone = yes
		}
		GRO = {
			apply_party_popularities = yes
			remove_faction_status = yes
			add_ideas = Pakt_Military_Authority
			if = {
				limit = { has_global_flag = german_civil_war_speervic }
				join_zollverein = yes
			}
			econ_join_sphere_GER = yes
			hidden_effect = {
				GRO = {
					set_politics = {
						ruling_party = fascism
						elections_allowed = no
					}
					every_owned_state = {
						remove_core_of = GRO
						remove_core_of = COG
						remove_core_of = CFS
						remove_core_of = CPR
						remove_core_of = AZD
						remove_core_of = KTG
						remove_core_of = KSI
						add_core_of = GRO
					}
				}
			}
		}
		COG = {
			remove_faction_status = yes
			add_ideas = Pakt_Military_Authority
			set_variable = { national_debt = 0 }
			if = {
				limit = { has_global_flag = german_civil_war_speervic }
				join_zollverein = yes
			}
			econ_join_sphere_GER = yes
			hidden_effect = {
				transfer_state = 1174
				transfer_state = 1173
				transfer_state = 1172
				transfer_state = 1177
				transfer_state = 1168
				transfer_state = 1175
				transfer_state = 1176
				transfer_state = 718
				transfer_state = 1170
				transfer_state = 1180
				transfer_state = 1178
				transfer_state = 1185
				transfer_state = 1183
				transfer_state = 1182
				COG = {
					every_owned_state = {
						remove_core_of = GRO
						remove_core_of = CFS
						remove_core_of = CPR
						remove_core_of = AZD
						remove_core_of = KTG
						remove_core_of = KSI
						add_core_of = COG
					}
				}
				retire_country_leader = yes
				set_politics = {
					ruling_party = despotism
				}
				set_popularities = {
					despotism = 57
					fascism = 19
					national_socialism = 24
				}
				drop_cosmetic_tag = yes
				set_cosmetic_tag = GER_COG_int
				GRO = {
					GRO_Leon_Petillon = {
						set_nationality = COG
					}
				}
				add_country_leader_role = {
					character = GRO_Leon_Petillon
					promote_leader = yes
					country_leader = {
						ideology = despotism_corporatocracy_subtype
						expire = "1999.7.2"
					}
				}
				remove_ideas = {
					COG_Heart_Of_Afrika_0
					COG_Heart_Of_Afrika_1
					COG_Heart_Of_Afrika_2
					COG_Heart_Of_Afrika_3
					COG_Heart_Of_Afrika_4
					COG_Heart_Of_Afrika_5
					COG_Heart_Of_Afrika_6
					COG_Heart_Of_Afrika_7
					COG_Heart_Of_Afrika_8
					COG_Heart_Of_Afrika_9
					COG_Hands_Off_Administration
					COG_Soldiers_Of_Fortune
					COG_The_Fatherland_Arrives
					COG_Conscripted_Natives
					COG_Conscripted_Mercenaries
					COG_Conscripted_Mercenaries_2
					COG_Up_to_Date_Maps
					COG_Cameroon_Defense_Plan
					COG_the_strive_for_panzers
					COG_the_strive_for_panzers_2
					COG_the_strive_for_panzers_3
					COG_an_adapted_force
					COG_Mullers_Army_0
					COG_Mullers_Army_1
					COG_Mullers_Army_2
					COG_Zentralafrikaner_Military_Complex_0
					COG_Zentralafrikaner_Military_Complex_1
					COG_Air_Training_Programs
					COG_die_walkuren
					COG_Aerian_Logistics
					COG_SAF_Tactical_Bombing_Campaigns
					COG_Airfield_Developments_0
					COG_Airfield_Developments_1
					COG_bonus_vacation_kollner
					COG_bonus_vacation_speer_jr
					COG_bonus_vacation_kaselowsky
					COG_bonus_vacation_manstein
					COG_bonus_vacation_nordhoff
					COG_bonus_vacation_von_heydekampf
					COG_bonus_vacation_abs
					COG_bonus_vacation_flick
					COG_bonus_vacation_geilenberg
					COG_bonus_vacation_von_siemens
					COG_Raised_Steel_Quotas
					COG_Raised_Rubber_Quotas
					GER_SGR_drugs_SAW
					Pakt_Autonomous_Reichskommissariat
					COG_lobster_war
					ANG_Mutual_Assistence_Pact_COG
				}
				remove_dynamic_modifier = {
					modifier = COG_mercenary_army
				}
				remove_dynamic_modifier = {
					modifier = COG_the_call_of_the_wild
				}
				load_focus_tree = ZZZ_blank_focus #to clear away Müller's foci
				news_event = { id = WORLD.18204 }
				remove_all_ministers = yes
				fill_empty_minister_nochecks = yes
			}
		}
		}
		hidden_effect = {
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 5 }
				set_temp_variable = { Victory_Points = 125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
		}
	}
}

country_event = { #GRO Victory - Cabal
	id = COG_PW.6
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.6" }
	title = COG_PW.6.t
	desc = COG_PW.6.desc
	picture = GFX_report_event_GRO_african_cabal
	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.6.a
		clr_global_flag = CONGO_PW_HAPPENING
		TNO_fopo_remove_congo_civil_war_tab = yes
		set_temp_variable = { target = GRO }
		TNO_clear_num_volunteers = yes
		hidden_effect = {
			news_event = { id = WORLD.18205 }
			if = {
				limit = {
					has_global_flag = german_civil_war_goeringvic
				}
				GRO = {
					save_party_popularities = yes
					set_cosmetic_tag = RCA
				}
				GER = {
					set_autonomy = {
						target = GRO
						autonomous_state = autonomy_reichskolonie
					}
				}
				GRO = {
					apply_party_popularities = yes
					set_politics = { ruling_party = fascism }
				}
			}
			else = {
				GRO = { save_party_popularities = yes }
				GER = {
					add_to_faction = COG
					hidden_effect = {
						country_event = {
							days = 25
							id = COG_PW.104
						}
					}
					set_autonomy = {
						target = GRO
						autonomy_state = autonomy_autonomous_reichskommissariat
					}
					set_autonomy = {
						target = COG
						autonomy_state = autonomy_autonomous_reichskommissariat
					}
				}
				GRO = {
					apply_party_popularities = yes
					remove_faction_status = yes
					add_ideas = Pakt_Marionettenstaat
					if = {
						limit = { has_global_flag = german_civil_war_speervic }
						join_zollverein = yes
					}
					econ_join_sphere_GER = yes
					hidden_effect = {
						news_event = { id = WORLD.18205 }
						GRO = {
							set_politics = {
								ruling_party = fascism
								elections_allowed = no
							}
							add_ideas = { #Fills Petillon's slot
								GRO_Generic_Vacant_sec
							}
							every_owned_state = {
								remove_core_of = COG
								remove_core_of = CFS
								remove_core_of = CPR
								remove_core_of = AZD
								remove_core_of = KTG
								remove_core_of = KSI
								add_core_of = GRO
							}
						}
					}
				}
				COG = {
					remove_faction_status = yes
					set_variable = { national_debt = 0 }
					add_ideas = Pakt_Military_Authority
					if = {
						limit = { has_global_flag = german_civil_war_speervic }
						join_zollverein = yes
					}
					econ_join_sphere_GER = yes
					hidden_effect = {
						transfer_state = 1174
						transfer_state = 1173
						transfer_state = 1172
						transfer_state = 1177
						transfer_state = 1168
						transfer_state = 1175
						transfer_state = 1176
						transfer_state = 718
						transfer_state = 1170
						transfer_state = 1180
						transfer_state = 1178
						transfer_state = 1185
						transfer_state = 1183
						transfer_state = 1182
						COG = {
							every_owned_state = {
								remove_core_of = GRO
								remove_core_of = CFS
								remove_core_of = CPR
								remove_core_of = AZD
								remove_core_of = KTG
								remove_core_of = KSI
								add_core_of = COG
							}
						}
						retire_country_leader = yes
						set_politics = {
							ruling_party = despotism
						}
						set_popularities = {
							despotism = 57
							fascism = 19
							national_socialism = 24
						}
						drop_cosmetic_tag = yes
						set_cosmetic_tag = GER_COG_int
						GRO = {
							GRO_Leon_Petillon = {
								set_nationality = COG
							}
						}
						add_country_leader_role = {
							character = GRO_Leon_Petillon
							promote_leader = yes
							country_leader = {
								ideology = despotism_corporatocracy_subtype
								expire = "1999.7.2"
							}
						}
						remove_ideas = {
							COG_Heart_Of_Afrika_0
							COG_Heart_Of_Afrika_1
							COG_Heart_Of_Afrika_2
							COG_Heart_Of_Afrika_3
							COG_Heart_Of_Afrika_4
							COG_Heart_Of_Afrika_5
							COG_Heart_Of_Afrika_6
							COG_Heart_Of_Afrika_7
							COG_Heart_Of_Afrika_8
							COG_Heart_Of_Afrika_9
							COG_Hands_Off_Administration
							COG_Soldiers_Of_Fortune
							COG_The_Fatherland_Arrives
							COG_Conscripted_Natives
							COG_Conscripted_Mercenaries
							COG_Conscripted_Mercenaries_2
							COG_Up_to_Date_Maps
							COG_Cameroon_Defense_Plan
							COG_the_strive_for_panzers
							COG_the_strive_for_panzers_2
							COG_the_strive_for_panzers_3
							COG_an_adapted_force
							COG_Mullers_Army_0
							COG_Mullers_Army_1
							COG_Mullers_Army_2
							COG_Zentralafrikaner_Military_Complex_0
							COG_Zentralafrikaner_Military_Complex_1
							COG_Air_Training_Programs
							COG_die_walkuren
							COG_Aerian_Logistics
							COG_SAF_Tactical_Bombing_Campaigns
							COG_Airfield_Developments_0
							COG_Airfield_Developments_1
							COG_bonus_vacation_kollner
							COG_bonus_vacation_speer_jr
							COG_bonus_vacation_kaselowsky
							COG_bonus_vacation_manstein
							COG_bonus_vacation_nordhoff
							COG_bonus_vacation_von_heydekampf
							COG_bonus_vacation_abs
							COG_bonus_vacation_flick
							COG_bonus_vacation_geilenberg
							COG_bonus_vacation_von_siemens
							COG_Raised_Steel_Quotas
							COG_Raised_Rubber_Quotas
							GER_SGR_drugs_SAW
							Pakt_Autonomous_Reichskommissariat
							COG_lobster_war
							ANG_Mutual_Assistence_Pact_COG
						}
						remove_dynamic_modifier = {
							modifier = COG_mercenary_army
						}
						remove_dynamic_modifier = {
							modifier = COG_the_call_of_the_wild
						}
						load_focus_tree = ZZZ_blank_focus #to clear away Müller's foci
						remove_all_ministers = yes
						fill_empty_minister_nochecks = yes
					}
				}
			}
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 5 }
				set_temp_variable = { Victory_Points = 125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
		}
	}
}

country_event = { #KSI-KTG Last Remaining
	id = COG_PW.7
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.7" }
	title = COG_PW.7.t
	desc = COG_PW.7.desc
	picture = GFX_report_event_GRO_saw_soldier4

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.7.a
		clr_global_flag = CONGO_PW_HAPPENING
		KTG = {
			annex_country = {
				target = KSI
				transfer_troops = yes
			}
			hidden_effect = {
				#retire_country_leader = yes
				set_politics = {
					ruling_party = despotism
					last_election = "1966.6.23"
					election_frequency = 48
					elections_allowed = no
				}
				set_popularities = {
					despotism = 73
					fascism = 17
					anocracy = 10
				}
				add_country_leader_role = {
					character = KTG_Jean_Schramme
					country_leader = {
						ideology = despotism_corporatocracy_subtype
						traits = { }
						expire = "1999.1.1"
					}
					promote_leader = yes
				}
				econ_join_sphere_GER = yes
				set_cosmetic_tag = KTG_Congo
				set_capital = { state = 295 }
			}
		}
		hidden_effect = {
			every_owned_state = {
				remove_core_of = GRO
				remove_core_of = COG
				remove_core_of = CFS
				remove_core_of = CPR
				remove_core_of = AZD
				remove_core_of = KSI
				add_core_of = KTG
			}
		}
		news_event = { id = WORLD.18206 }
		hidden_effect = {
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 2 }
				set_temp_variable = { Victory_Points = -50 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 3 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 3 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
		}
	}
}

country_event = { #KSI Last Remaining what the fuc-
	id = COG_PW.8
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.8" }
	title = COG_PW.8.t
	desc = COG_PW.8.desc
	picture = GFX_report_event_GRO_saw_soldier4

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.8.a
		clr_global_flag = CONGO_PW_HAPPENING
		news_event = { id = WORLD.18207 }
		hidden_effect = {
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 3 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 3 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 3 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			CAF = {
				add_state_core = 1182
				add_state_core = 1183
				add_state_core = 1185
				transfer_state = 1182
				transfer_state = 1183
				transfer_state = 1185
			}
		}
		hidden_effect = {
			every_owned_state = {
				remove_core_of = GRO
				remove_core_of = COG
				remove_core_of = CFS
				remove_core_of = CPR
				remove_core_of = AZD
				remove_core_of = KTG
				remove_core_of = KSI
				add_core_of = KSI
			}
		}
		KSI = { set_capital = { state = 295 } }
	}
}

country_event = { #AZD - backed by japan now
	id = COG_PW.9
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.9" }
	title = COG_PW.9.t
	desc = COG_PW.9.desc
	picture = GFX_report_event_PHI_IJA_soldiers_jungle
	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.9.a
		clr_global_flag = CONGO_PW_HAPPENING
		TNO_fopo_remove_congo_civil_war_tab = yes
		add_political_power = 100
		set_temp_variable = { target = AZD }
		TNO_clear_num_volunteers = yes
		AZD = {
			econ_join_sphere_JAP = yes
			add_ideas = Sphere_Observer
			set_cosmetic_tag = AZD_Zaire
			hidden_effect = {
				every_owned_state = {
					remove_core_of = GRO
					remove_core_of = COG
					remove_core_of = CFS
					remove_core_of = CPR
					remove_core_of = KTG
					remove_core_of = KSI
					add_core_of = AZD
				}
			}
			set_capital = { state = 295 }
		}

		hidden_effect = {
			news_event = { id = WORLD.18208 }
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 5 }
				set_temp_variable = { Victory_Points = 125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
		}
	}
}

country_event = { #Federal Republic of the Congo Winning
	id = COG_PW.10
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.10" }
	title = COG_PW.10.t
	desc = COG_PW.10.desc
	picture = GFX_report_event_COG_native_2

	is_triggered_only = yes
	fire_only_once = yes

	immediate = { set_country_flag = conclusion_victory }

	option = {
		name = COG_PW.10.a
		TNO_fopo_remove_congo_civil_war_tab = yes
		USA = { add_to_faction = COG }
		set_temp_variable = { target = COG }
		TNO_clear_num_volunteers = yes
		clr_global_flag = CONGO_PW_HAPPENING
		set_temp_variable = { conclusion_weeks = 7 }
		set_temp_variable = { conclusion_bonus = 0.02 }
		USA_proxy_conclusion_effect = yes
		add_to_array = {
			global.OFN_members = COG
		}
		COG = {
			econ_join_sphere_USA = yes
			add_ideas = OFN_Dependent_Member
			hidden_effect = {
				every_owned_state = {
					remove_core_of = GRO
					remove_core_of = COG
					remove_core_of = CFS
					remove_core_of = CPR
					remove_core_of = AZD
					remove_core_of = KTG
					remove_core_of = KSI
					add_core_of = COG
				}
			}
			USA_Creighton_Abrams_Jr = {
				set_nationality = USA
			}
			set_capital = { state = 295 }
		}
		USA = {
			add_field_marshal_role = {
				character = USA_Creighton_Abrams_Jr
				traits = {
					panzer_leader
					organizer
					thorough_planner
					brilliant_strategist
					panzer_expert
				}
				skill = 5
				legacy_id = 999
				attack_skill = 4
				defense_skill = 3
				planning_skill = 3
				logistics_skill = 5
			}
			add_ideas = USA_Creighton_Abrams_Jr_theorist
		}

		add_political_power = 100
		hidden_effect = {
			news_event = { id = WORLD.18209 }
			USA = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 5 }
				set_temp_variable = { Victory_Points = 125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			GER = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			JAP = {
				set_temp_variable = { Victory_ID = 24 }
				set_temp_variable = { Victory_Outcome = 1 }
				set_temp_variable = { Victory_Points = -125 }
				Cold_War_GUI_ManipulateVictory = yes
			}
			if = {
				limit = {
					country_exists = CAF
				}
				CAF = {
					add_state_core = 1182
					add_state_core = 1183
					add_state_core = 1185
					transfer_state = 1182
					transfer_state = 1183
					transfer_state = 1185
				}
			}
		}
	}
}

country_event = { #CFS Victory - but anti-Mandate CFS
	id = COG_PW.13
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.13" }
	title = COG_PW.13.t
	desc = COG_PW.13.desc

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = COG_PW.13.a
		clr_global_flag = CONGO_PW_HAPPENING
		USA = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 1 }
			set_temp_variable = { Victory_Points = -125 }
			Cold_War_GUI_ManipulateVictory = yes
		}
		GER = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 1 }
			set_temp_variable = { Victory_Points = -125 }
			Cold_War_GUI_ManipulateVictory = yes
		}
		JAP = {
			set_temp_variable = { Victory_ID = 24 }
			set_temp_variable = { Victory_Outcome = 1 }
			set_temp_variable = { Victory_Points = -125 }
			Cold_War_GUI_ManipulateVictory = yes
		}
		CFS = {
			hidden_effect = {
				every_owned_state = {
					remove_core_of = GRO
					remove_core_of = COG
					remove_core_of = CPR
					remove_core_of = AZD
					remove_core_of = KTG
					remove_core_of = KSI
					add_core_of = CFS
				}
				set_capital = { state = 295 }
			}
		}
		hidden_effect = {
			CFS = {
				if = {
					limit = {
						has_government = liberalism
					}
					meta_effect = { #sets up next election date in country ui
						text = {
							set_politics = {
								ruling_party = liberalism
								last_election = "[current_election_date]"
								elections_allowed = yes
								election_frequency = 48
							}
						}
						current_election_date = "[?global.date.GetDateStringNoHour]"
					}
				}
			}
			if = {
				limit = {
					country_exists = CAF
				}
				CAF = {
					add_state_core = 1182
					add_state_core = 1183
					add_state_core = 1185
					transfer_state = 1182
					transfer_state = 1183
					transfer_state = 1185
				}
			}
			news_event = { id = WORLD.18202 }
		}
	}
}

country_event = { # CAF joins the fold!
	id = COG_PW.15
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.15" }
	title = COG_PW.15.t
	desc = COG_PW.15.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.15.a
		CAF = {
			declare_war_on = {
				target = AZD
				type = annex_everything
			}
			country_event = { id = COG_PW.16 days = 180 }
			set_global_flag = congo_PW_CAF_joined
		}
	}
}

country_event = { # CAF peace check with AZD
	id = COG_PW.16
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.16" }
	title = COG_PW.16.t
	desc = COG_PW.16.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.16.a
		if = {
			limit = {
				country_exists = AZD
			}
			CAF = {
				white_peace = AZD
			}
			clr_global_flag = congo_PW_CAF_joined
		}
	}
}

country_event = { # CPR fights CAF
	id = COG_PW.17
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.17" }
	title = COG_PW.17.t
	desc = COG_PW.17.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.17.a
		CPR = {
			declare_war_on = {
				target = CAF
				type = annex_everything
			}
			country_event = { id = COG_PW.18 days = 120 }
		}
	}
}

country_event = { # CAF peace check with CPR
	id = COG_PW.18
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.18" }
	title = COG_PW.18.t
	desc = COG_PW.18.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.18.a
		if = {
			limit = {
				country_exists = CAF
			}
			CPR = {
				white_peace = CAF
			}
		}
	}
}

country_event = { # CAF is defeated by CPR
	id = COG_PW.19
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.19" }
	title = COG_PW.19.t
	desc = COG_PW.19.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.19.a
		CPR = {
			set_autonomy = {
				target = CAF
				autonomy_state = autonomy_client_state
			}
			remove_state_core = 1182
			remove_state_core = 1183
			remove_state_core = 1185
		}
		CAF = {
			set_temp_variable = { TNO_economy_subtype_temp = token:Econ_Subtype_Worker_Directed }
			econ_subtype_change = yes
			set_cosmetic_tag = CAF_CPR_puppet
			add_state_core = 538
			transfer_state = 538
			add_state_core = 1171
			transfer_state = 1171
			add_state_core = 1181
			transfer_state = 1181
			add_state_core = 1184
			transfer_state = 1184
			add_state_core = 1182
			add_state_core = 1183
			add_state_core = 1185
			transfer_state = 1182
			transfer_state = 1183
			transfer_state = 1185
			retire_country_leader = yes
			set_politics = {
				ruling_party = socialist
				last_election = "1966.6.23"
				election_frequency = 48
				elections_allowed = no
			}
			set_popularities = {
				socialist = 75
				communist = 15
				anocracy = 10
			}
			add_country_leader_role = {
				character = CAF_Abel_Goumba
				country_leader = {
					expire = "1999.1.23"
					ideology = socialist_panafricanism_subtype
					id = -1
				}
				promote_leader = yes
			}
			econ_leave_sphere = yes
			remove_ideas = OFN_Observer
		}
	}
}

country_event = { # PALF joining check
	id = COG_PW.30
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.30" }
	title = COG_PW.30.t
	desc = COG_PW.30.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	trigger = {
		CAO = { # PACMEA has formed
			has_country_flag = HAS_ECON_SPHERE
		}
		CPR = {
			has_war = no
		}
		country_exists = CPR
	}
	option = {
		name = COG_PW.30.a
		if = {
			limit = {
				CAO = { # PACMEA has formed
					has_country_flag = HAS_ECON_SPHERE
				}
			}
			CAO = {
				add_to_faction = CPR
			}
			CPR = {
				add_ideas = WEST_AFRICA_idea_economic_reconstruction
				econ_join_sphere_CAO = yes
				set_country_flag = PALF_MEMBER
				hidden_effect = {
					remove_faction_status = yes
					add_ideas = PALF_Faction_peace
				}
			}
			if = {
				limit = {
					CAF = {
						has_government = socialist
					}
				}
				CAO = {
					add_to_faction = CAF
				}
				CAF = {
					add_ideas = WEST_AFRICA_idea_economic_reconstruction
					econ_join_sphere_CAO = yes
					set_country_flag = PALF_MEMBER
					hidden_effect = {
						remove_faction_status = yes
						add_ideas = PALF_Satellite_peace
					}
				}
			}
			every_country = {
				limit = { is_ai = no }
				news_event = {
					id = west_african_crisis_news.21
				}
			}
		}
		TNZ = {
			if = {
				limit = {
					has_country_leader = {
						character = TNZ_Edward_Sokoine
						ruling_only = yes
					}
				}
				country_event = { id = A_SPRING.20 days = 50 }
			}
		}
	}
}

country_event = { # Orungu campaign begins
	id = COG_PW.40
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.40" }
	title = COG_PW.40.t
	desc = COG_PW.40.d
	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.40.a
		CPR = { # make sure they have a strong army
			load_oob = Congo_Mandate_Collapse_CPR
			random_owned_controlled_state = {
				add_resource = {
					type = power
					amount = 5
				}
			}
			set_temp_variable = { pus_temp = 4 }
			econ_pus_change = yes

			add_equipment_to_stockpile = {
				type = infantry_equipment_2
				amount = 2000
				producer = JAP
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 400
				producer = JAP
			}
			add_equipment_to_stockpile = {
				type = anti_tank_equipment_2
				amount = 400
				producer = JAP
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_2
				amount = 400
				producer = JAP
			}
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MBT_chassis_2
					amount = 200
					producer = JAP
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = MBT_equipment_2
					amount = 200
					producer = JAP
				}
			}
		}
		# Only Orungu is left
		if = {
			limit = {
				CPR = {
					has_subject = CAF
				}
			}
			GAB = { # make them strong lol
				load_oob = GAB_AC
				load_oob = GAB_AC
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 500
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = support_equipment
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = anti_tank_equipment_2
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = motorized_equipment_2
					amount = 100
					producer = USA
				}
				if = {
					limit = {
						has_dlc = "No Step Back"
					}
					add_equipment_to_stockpile = {
						type = MBT_chassis_2
						amount = 50
						producer = USA
					}
				}
				else = {
					add_equipment_to_stockpile = {
						type = MBT_equipment_2
						amount = 50
						producer = USA
					}
				}
			}
			CPR = {
				declare_war_on = {
					target = GAB
					type = annex_everything
				}
				every_country = {
					limit = { is_in_faction_with = CPR }
					add_to_war = {
						targeted_alliance = CPR
						enemy = GAB
					}
				}
			}
		}
		# Orungu + Beafrika
		else = {
			set_global_flag = orungu_conflict_CAF
			GAB = {
				load_oob = GAB_AC
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 500
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = support_equipment
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = anti_tank_equipment_2
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = motorized_equipment_2
					amount = 100
					producer = USA
				}
				if = {
					limit = {
						has_dlc = "No Step Back"
					}
					add_equipment_to_stockpile = {
						type = MBT_chassis_2
						amount = 50
						producer = JAP
					}
				}
				else = {
					add_equipment_to_stockpile = {
						type = MBT_equipment_2
						amount = 50
						producer = JAP
					}
				}
				create_faction = Orungu_Alliance
				add_to_faction = CAF
				set_country_flag = CAL_MEMBER
			}
			CAF = {
				set_country_flag = CAL_MEMBER
				load_oob = CAF_AC
				add_equipment_to_stockpile = {
					type = infantry_equipment_2
					amount = 500
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = support_equipment
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = anti_tank_equipment_2
					amount = 100
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = motorized_equipment_2
					amount = 100
					producer = USA
				}
				if = {
					limit = {
						has_dlc = "No Step Back"
					}
					add_equipment_to_stockpile = {
						type = MBT_chassis_2
						amount = 50
						producer = USA
					}
				}
				else = {
					add_equipment_to_stockpile = {
						type = MBT_equipment_2
						amount = 50
						producer = USA
					}
				}
			}
			CPR = {
				declare_war_on = {
					target = CAF
					type = annex_everything
				}
				every_country = {
					limit = { is_in_faction_with = CPR }
					add_to_war = {
						targeted_alliance = CPR
						enemy = CAF
					}
				}
				declare_war_on = {
					target = GAB
					type = annex_everything
				}
				every_country = {
					limit = { is_in_faction_with = CPR }
					add_to_war = {
						targeted_alliance = CPR
						enemy = GAB
					}
				}
			}
		}
		USA = {
			TNO_fopo_add_orungu_campaign_tab = yes
		}
		JAP = {
			TNO_fopo_add_orungu_campaign_tab = yes
		}
	}
}

# Flavor Events

country_event = { # US reaction to losing the civil war
	id = COG_PW.99
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.99" }
	title = COG_PW.99.t
	desc = COG_PW.99.d
	picture = GFX_report_event_USA_saw_soldier2 #should change

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.99.a
		set_temp_variable = { conclusion_weeks = 7 }
		set_temp_variable = { conclusion_bonus = 0.02 }
		USA_proxy_conclusion_effect = yes
	}
}

country_event = { # Like Sheep to the Slaughter
	id = COG_PW.100
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.100" }
	title = COG_PW.100.t
	desc = COG_PW.100.d
	trigger = {
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.100.a
	}
}

country_event = { # Bongo, Bongo, Bongo
	id = COG_PW.101
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.101" }
	title = COG_PW.101.t
	desc = COG_PW.101.d
	trigger = {
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_generic_card_game

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.101.a
	}
}

country_event = { # Technical Issues
	id = COG_PW.102
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.102" }
	title = COG_PW.102.t
	desc = COG_PW.102.d
	trigger = {
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_generic_machinegunner

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.102.a
	}
}

country_event = { # A Slice of the Congo
	id = COG_PW.103
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.103" }
	title = COG_PW.103.t
	desc = COG_PW.103.d
	trigger = {
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.103.a
	}
}

country_event = { # Turning in the chips
	id = COG_PW.104
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.104" }
	title = COG_PW.104.t
	desc = COG_PW.104.d
	trigger = {
		GER = {
			has_country_leader = {
				character = GER_albert_speer
				ruling_only = yes
			}
		}
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.104.a
	}
}

country_event = { # Defeat From the Jaws of Victory
	id = COG_PW.105
	immediate = { log = "[GetDateText]: [Root.GetName]: event COG_PW.105" }
	title = COG_PW.105.t
	desc = COG_PW.105.d
	trigger = {
		has_global_flag = CONGO_PW_HAPPENING
	}

	picture = GFX_report_event_USA_saw_soldier2

	is_triggered_only = yes
	fire_only_once = yes
	option = {
		name = COG_PW.105.a
	}
}
