on_actions = {
	on_daily = {
  effect = {
    if = {
      limit = {
        num_of_nukes > 0
        NOT = { has_country_flag = got_nuclear_deterrent_spirit_flag }
      }
      country_event = { id = nuclear_deterrence.1 }
    }
  }
}

on_nuke_drop = {
  effect = {
    if = {
      limit = {
        has_country_flag = has_nukes_but_hidden
      }
      add_ideas = nuclear_state_idea
      set_country_flag = nukes_declared
      clr_country_flag = has_nukes_but_hidden
      every_country = {
              news_event = { hours = 6 id = news.1000 }
        }
    	}
  	}
	}

on_declare_war = {
		effect = {
			if = {
				limit = {
					FROM = {
            has_country_flag = nukes_declared
          }
        }
        ROOT = {
          add_ideas = war_with_nukestate_idea
        }
      }
    }
  }

  on_nuke_drop = {
    effect = {
      log = "[GetDateText] [Root.GetName] on_nuke_drop FROM = [From.GetName]"
      FROM = {
        decrease_population_on_nuke = yes
      }

