characters = {
	BRO_eithne = {
		name = BRO_eithne
		gender = female
		
		portraits = {
			civilian = {
				large = GFX_portrait_BRO_eithne
			}
			
			army = {
				small = GFX_idea_BRO_eithne
				large = GFX_portrait_BRO_eithne
			}
		}
		
		country_leader = {
			ideology = absolute_monarchy
			traits = { }
			expire="1270.12.31.12"
			desc = BRO_EITHNE_DESCRIPTION
		}
		
		field_marshal = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
