monster_zero = {
    
	icon = GFX_monster_zero

	state_resources_factor = 0.1
	state_production_speed_buildings_factor = 0.1
	local_manpower = 0.1
	monthly_population = 0.1
}

monster_one = {
    
	icon = GFX_monster_one

	offence = -0.1
	defence = -0.1
	attrition = 0.1
	army_speed_factor = -0.1	
	
	state_production_speed_buildings_factor = -0.1
	state_resources_factor = -0.1
	
	resistance_growth = 0.1
	compliance_gain = -0.01
	
	mobilization_speed = -0.1
    local_manpower = -0.1
	monthly_population = -0.1

}

monster_two = {
    
	icon = GFX_monster_two

    offence = -0.2
	defence = -0.2
	attrition = 0.2
	army_speed_factor = -0.2	
	
	state_production_speed_buildings_factor = -0.2
	state_resources_factor = -0.2
	
	resistance_growth = 0.2
	compliance_gain = -0.02
	
	mobilization_speed = -0.2
    local_manpower = -0.2
	monthly_population = -0.2

}

monster_three = {
    
	icon = GFX_monster_three

    offence = -0.3
	defence = -0.3
	attrition = 0.3
	army_speed_factor = -0.3	
	
	state_production_speed_buildings_factor = -0.3
	state_resources_factor = -0.3
	
	resistance_growth = 0.3
	compliance_gain = -0.03
	
	mobilization_speed = -0.3
    local_manpower = -0.3
	monthly_population = -0.3

}

monster_four = {
    
	icon = GFX_monster_four

    offence = -0.4
	defence = -0.4
	attrition = 0.4
	army_speed_factor = -0.4	
	
	state_production_speed_buildings_factor = -0.4
	state_resources_factor = -0.4
	
	resistance_growth = 0.4
	compliance_gain = -0.04
	
	mobilization_speed = -0.4
    local_manpower = -0.4
	monthly_population = -0.4

}