ideas = {
	country = {
	
		##########################################
		# POLITICAL
		##########################################
		
		parlamentary_control1 = {
			modifier = {
				political_advisor_cost_factor = -0.1
			}
		}
		
		unitary_administration1 = {
			modifier = {
				political_advisor_cost_factor = -0.15
				mobilization_speed = 0.25
			}
		}
		
		provinces_freedom1 = {
			modifier = {
				production_speed_infrastructure_factor = 0.2
			}
		}
		
		representatives_government1 = {
			modifier = {
				political_power_factor = 0.05
			}
		}
		
		guild_reforms1 = {
			modifier = {
				industrial_capacity_factory = 0.1
				production_speed_industrial_complex_factor = 0.1
			}
		}
		
		army_of_people1 = {
			modifier = {
				mobilization_speed = 0.1
				army_attack_factor = 0.05
				training_time_army_factor = -0.1
			}
		}	
		
		sages_council1 = {
			modifier = {
				research_speed_factor = 0.05
			}
		}
		
		royal_council1 = {
			modifier = {
				research_speed_factor = 0.05
			}
		}
		
		country_equality1 = {
			modifier = {
				recruitable_population_factor = 0.07
			}
		}
		
		freedom_protection1 = {
			modifier = {
				industrial_capacity_factory = 0.1
			}
		}
		
		social_reforms1 = {
			modifier = {
				industrial_capacity_factory = 0.15
				industrial_capacity_dockyard = 0.1
			}
		}
		
		noble_opposition1 = {
			modifier = {
				political_power_gain = 0.1
			}
		}
		
		royal_taxes1 = {
			modifier = {
				political_power_gain = 0.2
				consumer_goods_factor = -0.05
			}
		}
		
		royal_mills1 = {
			modifier = {
				production_speed_industrial_complex_factor = 0.1
			}
		}
		
		royal_messengers1 = {
			modifier = {
				army_speed_factor = 0.05
			}
		}
		
		power_centralisation1 = {
			modifier = {
				supply_consumption_factor = -0.1
			}
		}
		
		royal_emissaries1 = {
			modifier = {
				improve_relations_maintain_cost_factor = -0.1
				foreign_subversive_activites = -0.75
			}
		}
		
		throne_protection1 = {
			modifier = {
				conscription = 0.025
			}
		}
		
		royal_guard1 = {
			modifier = {
				resistance_damage_to_garrison = -0.1
			}
		}
		
		royal_weapon1 = {
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				army_morale_factor = 0.05
			}
		}
		
		##########################################
		# INDUSTRY
		##########################################
		
		economy_reform1 = {
			modifier = {
				production_speed_industrial_complex_factor = 0.05
				industrial_capacity_factory = 0.05
				consumer_goods_factor = -0.05
			}			
		}
		
		infrastructure_speed1 = {
			modifier = {
				production_speed_infrastructure_factor = 0.05
			}			
		}
		
		infrastructure_speed2 = {
			modifier = {
				production_speed_infrastructure_factor = 0.1
			}			
		}
		
		mills_building = {
			modifier = {
				attrition = -0.03
				production_speed_infrastructure_factor = 0.05
			}			
		}
		
		city_supplies = {
			modifier = {
				production_speed_supply_node_factor = 0.05
				production_speed_infrastructure_factor = 0.05
				production_speed_industrial_complex_factor = 0.05
			}			
		}
		
		repair_roads = {
			modifier = {
				production_speed_infrastructure_factor = 0.05
				production_speed_rail_way_factor = 0.05
			}			
		}
		
		economic_combined = {
			modifier = {
				production_speed_industrial_complex_factor = 0.05
				production_speed_infrastructure_factor = 0.25
				production_speed_rail_way_factor = 0.05
				industrial_capacity_factory = 0.05
				consumer_goods_factor = -0.1
				weekly_manpower = 300
				attrition = -0.03
			}			
		}	
		
		##########################################
		# ARMY
		##########################################
		
		manpower_weekly1 = {
			modifier = {
				weekly_manpower = 300
			}			
		}
		
		army_reform1 = {
			modifier = {
				training_time_army_factor = -0.1
			}			
		}
		
		army_reform2 = {
			modifier = {
				recon_factor = 0.05
				planning_speed = 0.1
			}			
		}
		
		cavalry_program1 = {
			modifier = {
				cavalry_attack_factor = 0.05
				cavalry_defence_factor = 0.05
			}
		}
		
		city_recruitment1 = {
			modifier = {
				conscription = 0.025
			}
		}
	}
}
