ideas = {
	country = {
	
		##########################################
		# POLITICAL
		##########################################
		
		##########################################
		# INDUSTRY
		##########################################	
		
		TEM_repair_roads = {
			modifier = {
				production_speed_infrastructure_factor = 0.1
				production_speed_rail_way_factor = 0.1
			}			
		}
		
		TEM_tax_reform = {
			modifier = {
				consumer_goods_factor = -0.05
			}			
		}
		
		TEM_reconstruction_after_war1 = {
			modifier = {
				consumer_goods_factor = -0.15
			}			
		}
		
		TEM_rebuild_after_war1 = {
			modifier = {
				consumer_goods_factor = -0.15
				production_speed_buildings_factor = 0.1
				production_speed_arms_factory_factor = 0.1
				production_speed_industrial_complex_factor = 0.1
			}	
		}
		
		TEM_reconstruction_after_war2 = {
			modifier = {
				consumer_goods_factor = -0.10
				production_speed_buildings_factor = 0.05
			}			
		}
		
		TEM_reconstruction_after_war3 = {
			modifier = {
				consumer_goods_factor = -0.10
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor = 0.1
			}			
		}
		
		TEM_reconstruction_after_war4 = {
			modifier = {
				consumer_goods_factor = -0.10
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor = 0.1
				production_speed_bunker_factor = 0.1
			}			
		}
		
		TEM_reconstruction_after_war5 = {
			modifier = {
				consumer_goods_factor = -0.25
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor = 0.1
				production_speed_bunker_factor = 0.1
			}			
		}
		
		TEM_temeria_agriculture1 = {
			modifier = {
				consumer_goods_factor = -0.05
				production_speed_buildings_factor = 0.15
				production_speed_infrastructure_factor = 0.1
			}			
		}
		
		TEM_technology_investment1 = {
			modifier = {
				research_speed_factor = 0.05
			}			
		}
		
		TEM_country_craft1 = {
			modifier = {
				industrial_capacity_factory = 0.05
			}			
		}
		
		TEM_rebuild_libraries1 = {
			modifier = {
				research_speed_factor = 0.1
			}			
		}
		
		TEM_baronia_tax1 = {
			modifier = {
				industrial_capacity_factory = 0.05
			}			
		}
		
		TEM_nonhumans_recruitment1 = {
			modifier = {
				conscription = 0.02
				local_resources_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
			}			
		}
		
		TEM_masters_of_armament1 = {
			modifier = {
				production_factory_efficiency_gain_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				production_factory_start_efficiency_factor = 0.05
				line_change_production_efficiency_factor = 0.05
			}			
		}
		
		##########################################
		# ARMY
		##########################################
		
		TEM_supply_stabilization1 = {
			modifier = {
				supply_consumption_factor = -0.1
			}			
		}
		
		TEM_army_attack1 = {
			modifier = {
				army_infantry_attack_factor = 0.05
			}			
		}
		
		TEM_mixed_regiments1 = {
			modifier = {
				conscription = 0.02
				training_time_army_factor = -0.05
			}			
		}
		
		TEM_river_formations1 = {
			modifier = {
				army_attack_factor = 0.05
			}			
		}
		
		TEM_dwarf_enginners1 = {
			modifier = {
				army_org_factor = 0.05
				production_speed_bunker_factor = 0.1
			}			
		}
		
		TEM_supervisory_corp1 = {
			modifier = {
				naval_coordination = 0.1
				naval_detection = 0.05
			}			
		}
		
		TEM_field_training1 = {
			modifier = {
				training_time_army_factor = -0.1
			}			
		}
		
		TEM_deep_retreat1 = {
			modifier = {
				planning_speed = 0.1
			}			
		}
		
		TEM_ellander_riders1 = {
			modifier = {
				cavalry_attack_factor = 0.1
				cavalry_defence_factor = 0.1
			}			
		}
		
		TEM_cavalry_recon1 = {
			modifier = {
				# dokładny sprzęt zwiadowczy potrzebny 
			}			
		}
		
		TEM_city_police1 = {
			modifier = {
				required_garrison_factor = -0.1
			}			
		}
		
		TEM_new_soldier_model1 = {
			modifier = {
				army_artillery_defence_factor = 0.1
				breakthrough_factor = 0.05
				army_infantry_attack_factor = 0.03
				acclimatization_cold_climate_gain_factor = 0.1
				org_loss_when_moving = -0.05
			}			
		}
	}
}
