search_filter_prios = {
	FOCUS_FILTER_POLITICAL = 1010
	FOCUS_FILTER_RESEARCH = 522
	FOCUS_FILTER_INDUSTRY = 509
}

focus_tree = {
	id = generic_focus
	
	country = {
		factor = 1
	}

	default = yes
	reset_on_civilwar = no
	
	initial_show_position = {
		focus = main_quarters_reform
	}

	##########################################
	# POLITICAL 1 
	##########################################

	focus = {
		id = people_government
		icon = GFX_people_government
		mutually_exclusive = { focus = royal_decree }
		x = 20
		y = 0
		cost = 5
		completion_reward = { 
			add_popularity = { 
			ideology = monarchist 
			popularity = -0.1 
			}
			add_stability = -0.05
			add_political_power = 50
		}
	}
	
	focus = {
		id = parlamentary_control
		icon = GFX_parlamentary_control
		prerequisite = { focus = people_government }
		relative_position_id = people_government
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_popularity = { 
			ideology = democratic
			popularity = 0.05
			}
			add_ideas = parlamentary_control1
		}
	}
	
	focus = {
		id = strenghten_the_sejm
		icon = GFX_strenghten_the_sejm
		prerequisite = { focus = people_government }
		relative_position_id = people_government
		x = -3
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.05
		}
	}
	
	focus = {
		id = army_of_people
		icon = GFX_army_of_people
		prerequisite = { focus = strenghten_the_sejm focus = parlamentary_control focus = freedom_of_provinces }
		relative_position_id = strenghten_the_sejm
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = army_of_people1
		}
	}
	
	focus = {
		id = council_of_sages
		icon = GFX_council_of_sages
		prerequisite = { focus = army_of_people }
		relative_position_id = army_of_people
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = sages_council1
		}
	}
	
	focus = {
		id = division_of_power
		icon = GFX_division_of_power
		prerequisite = { focus = council_of_sages }
		relative_position_id = council_of_sages
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}
	
	focus = {
		id = social_reforms
		icon = GFX_social_reforms
		prerequisite = { focus = division_of_power  }
		prerequisite = { focus = country_of_equality }
		relative_position_id = division_of_power
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = social_reforms1
		}
	}
	
	focus = {
		id = public_meeting
		icon = GFX_public_meeting
		prerequisite = { focus = division_of_power focus = voice_of_the_people }
		relative_position_id = division_of_power
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 150
		}
	}
	
	focus = {
		id = noble_opposition
		icon = GFX_noble_opposition
		prerequisite = { focus = public_meeting }
		relative_position_id = public_meeting
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = noble_opposition1
		}
	}
	
	focus = {
		id = unify_the_opposition
		icon = GFX_unify_the_opposition
		prerequisite = { focus = army_of_people }
		relative_position_id = army_of_people
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_stability = 0.1
			add_popularity = { 
				ideology = democratic
				popularity = 0.05
			}
		}
	}
	
	focus = {
		id = country_of_equality
		icon = GFX_country_of_equality
		prerequisite = { focus = unify_the_opposition }
		relative_position_id = unify_the_opposition
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.1
			add_ideas =  country_equality1
		}
	}
	
	focus = {
		id = freedom_of_provinces
		icon = GFX_freedom_of_provinces
		prerequisite = { focus = people_government }
		relative_position_id = people_government
		x = -6
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = provinces_freedom1
		}
	}
	
	focus = {
		id = guild_reforms
		icon = GFX_guild_reforms
		prerequisite = { focus = people_government }
		relative_position_id = people_government
		x = 3
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = guild_reforms1
		}
	}
	
	focus = {
		id = city_autonomy
		icon = GFX_city_autonomy
		prerequisite = { focus = guild_reforms focus = parlamentary_control focus = representatives_government }
		relative_position_id = guild_reforms
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			capital_scope = {
				add_extra_state_shared_building_slots = 2
			}
		}
	}
	
	focus = {
		id = protection_of_freedom
		icon = GFX_goal_protection_of_freedom
		prerequisite = { focus = city_autonomy }
		relative_position_id = city_autonomy
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = freedom_protection1
		}
	}
	
	focus = {
		id = voice_of_the_people
		icon = GFX_voice_of_the_people
		prerequisite = { focus = protection_of_freedom }
		relative_position_id = protection_of_freedom
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.1
		}
	}
	
	focus = {
		id = twilight_of_the_crown
		icon = GFX_twilight_of_the_crown
		prerequisite = { focus = city_autonomy }
		relative_position_id = city_autonomy
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = citizen_tribunal
		icon = GFX_citizen_tribunal
		prerequisite = { focus = twilight_of_the_crown }
		relative_position_id = twilight_of_the_crown
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = federation_of_land
		icon = GFX_federation_of_land
		prerequisite = { focus = citizen_tribunal }
		prerequisite = { focus = voice_of_the_people }
		relative_position_id = citizen_tribunal
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.05
			capital_scope = {
				add_extra_state_shared_building_slots = 2
				
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = representatives_government
		icon = GFX_representatives_government
		prerequisite = { focus = people_government }
		relative_position_id = people_government
		x = 6
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = representatives_government1
			add_political_power = 50
		}
	}
	
	# PART 2 POLITICAL
	
	focus = {
		id = royal_decree
		icon = GFX_royal_decree
		relative_position_id = people_government
		mutually_exclusive = { focus = people_government }
		x = 20
		y = 0
		cost = 5
		completion_reward = { 
			add_stability = 0.05
			add_political_power = 100
		}
	}
	
	focus = {
		id = power_of_throne
		icon = GFX_power_of_throne
		relative_position_id = royal_decree
		prerequisite = { focus = royal_decree }
		x = -3
		y = 1
		cost = 5
		completion_reward = { 
			add_war_support = 0.05
			add_popularity = { 
				ideology = monarchist
				popularity = 0.05
			}
		}
	}
	
	focus = {
		id = unify_the_court
		icon = GFX_unify_the_court
		relative_position_id = royal_decree
		prerequisite = { focus = royal_decree }
		x = 3
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.05
			add_popularity = { 
				ideology = monarchist
				popularity = 0.1
			}
		}
	}
	
	focus = {
		id = royal_emissaries
		icon = GFX_royal_emissaries
		relative_position_id = royal_decree
		prerequisite = { focus = unify_the_court }
		prerequisite = { focus = power_of_throne }
		x = 0
		y = 2
		cost = 5
		completion_reward = { 
			add_ideas = royal_emissaries1
		}
	}
	
	focus = {
		id = hereditary_power
		icon = GFX_hereditary_power
		relative_position_id = royal_emissaries
		prerequisite = { focus = royal_emissaries }
		prerequisite = { focus = power_of_throne }
		x = -3
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.1
		}
	}
	
	focus = {
		id = royal_guard_order
		icon = GFX_royal_guard_order
		relative_position_id = hereditary_power
		prerequisite = { focus = hereditary_power }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = royal_guard1
		}
	}
	
	focus = {
		id = royal_mills
		icon = GFX_royal_mills
		relative_position_id = royal_guard_order
		prerequisite = { focus = royal_guard_order focus = unitary_administation }
		x = 3
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = royal_mills1
		}
	}
	
	focus = {
		id = centralisation_of_power
		icon = GFX_centralisation_of_power
		relative_position_id = royal_mills
		prerequisite = { focus = royal_mills }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_popularity = { 
				ideology = monarchist
				popularity = 0.1
			}
			add_ideas = power_centralisation1
		}
	}
	
	focus = {
		id = protection_of_the_throne
		icon = GFX_protection_of_the_throne
		relative_position_id = hereditary_power
		prerequisite = { focus = hereditary_power }
		x = -3
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = throne_protection1
		}
	}
	
	focus = {
		id = duty_of_loyalty
		icon = GFX_duty_of_loyalty
		relative_position_id = protection_of_the_throne
		prerequisite = { focus = protection_of_the_throne }
		prerequisite = { focus = royal_guard_order }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.1
			add_war_support = 0.05
			add_manpower = 1000
		}
	}
	
	focus = {
		id = crown_over_law
		icon = GFX_crown_over_law
		relative_position_id = duty_of_loyalty
		prerequisite = { focus = duty_of_loyalty }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 200
		}
	}
	
	focus = {
		id = undefeated_dynasty
		icon = GFX_undefeated_dynasty
		relative_position_id = crown_over_law
		prerequisite = { focus = crown_over_law }
		prerequisite = { focus = centralisation_of_power }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 25
			add_popularity = { 
				ideology = monarchist
				popularity = 0.1
			}
		}
	}
	
	focus = {
		id = strenghten_the_royal_council
		icon = GFX_strenghten_the_royal_council
		relative_position_id = royal_emissaries
		prerequisite = { focus = royal_emissaries }
		prerequisite = { focus = unify_the_court }
		x = 3
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 200
			add_ideas = royal_council1
		}
	}
	
	focus = {
		id = unitary_administation
		icon = GFX_unitary_administation
		relative_position_id = strenghten_the_royal_council
		prerequisite = { focus = strenghten_the_royal_council }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_ideas = unitary_administration1
		}
	}
	
	focus = {
		id = royal_taxes
		icon = GFX_royal_taxes
		relative_position_id = strenghten_the_royal_council
		prerequisite = { focus = strenghten_the_royal_council }
		x = 3
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = royal_taxes1
		}
	}
	
	focus = {
		id = net_of_royal_messengers
		icon = GFX_net_of_royal_messengers
		relative_position_id = unitary_administation
		prerequisite = { focus = unitary_administation }
		prerequisite = { focus = royal_taxes }
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = royal_messengers1
		}
	}
	
	focus = {
		id = royal_weapon
		icon = GFX_royal_weapon
		relative_position_id = net_of_royal_messengers
		prerequisite = { focus = net_of_royal_messengers }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_war_support = 0.05
			add_ideas = royal_weapon1
		}
	}
	
	focus = {
		id = monarch_tradition
		icon = GFX_monarch_tradition
		relative_position_id = centralisation_of_power
		prerequisite = { focus = centralisation_of_power }
		prerequisite = { focus = royal_weapon }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 150
		}
	}
	
	# WOJSKOWE
	
	focus = {
		id = main_quarters_reform
		icon = GFX_headquarters_reform
		relative_position_id = royal_decree
		x = 20
		y = 0
		cost = 5
		completion_reward = { 
			army_experience = 25
		}
	}
	
	focus = {
		id = standarization_of_training
		icon = GFX_unified_training
		relative_position_id = main_quarters_reform
		prerequisite = { focus = main_quarters_reform }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = army_reform1
		}
	}
	
	focus = {
		id = modernisation_of_armory
		icon = GFX_armor_modernisation
		relative_position_id = main_quarters_reform
		prerequisite = { focus = main_quarters_reform }
		x = 2
		y = 1
		cost = 5
		
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = cavalry_program
		icon = GFX_cavalry_program
		relative_position_id = main_quarters_reform
		prerequisite = { focus = standarization_of_training }
		prerequisite = { focus = modernisation_of_armory }
		x = 0
		y = 2
		cost = 5
		completion_reward = { 
			add_ideas = cavalry_program1
		}
	}
	
	focus = {
		id = mobilisation_of_reserves
		icon = GFX_reserve_mobilization
		relative_position_id = standarization_of_training
		prerequisite = { focus = standarization_of_training }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			add_manpower = 10000
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = reconnaissance_corps
		icon = GFX_battlefield_reconnaissance
		relative_position_id = modernisation_of_armory
		prerequisite = { focus = modernisation_of_armory }
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = active_conscription_in_cities
		icon = GFX_active_urban_conscription
		relative_position_id = cavalry_program
		prerequisite = { focus = cavalry_program }
		prerequisite = { focus = mobilisation_of_reserves }
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = city_recruitment1
		}
	}
	
	focus = {
		id = discernment_on_battlefield
		icon = GFX_scout_corps
		relative_position_id = cavalry_program
		prerequisite = { focus = cavalry_program }
		prerequisite = { focus = reconnaissance_corps }
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = army_reform2
		}
	}
	
	# GOSPODARCZE
	
	focus = {
		id = basic_economic_reform
		icon = GFX_goal_basic_economic_reform
		relative_position_id = main_quarters_reform
		x = 15
		y = 0
		cost = 5
		completion_reward = { 
			add_ideas = economy_reform1
		}
	}
	
	focus = {
		id = rebuild_of_roads
		icon = GFX_reconstruction_of_marketplaces_and_roads
		relative_position_id = basic_economic_reform
		prerequisite = { focus = basic_economic_reform }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			add_ideas = infrastructure_speed1
		}
	}
	
	focus = {
		id = building_mills
		icon = GFX_construction_of_mills_and_granaries 
		relative_position_id = rebuild_of_roads
		prerequisite = { focus = rebuild_of_roads }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = mills_building
		}
	}
	
	focus = {
		id = development_of_agriculture
		icon = GFX_development_of_the_agricultural_economy
		relative_position_id = basic_economic_reform
		prerequisite = { focus = basic_economic_reform }
		x = -4
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}				
			}
			add_ideas = manpower_weekly1
		}
	}
	
	focus = {
		id = encouraging_villagers
		icon = GFX_incentives_for_settler
		relative_position_id = development_of_agriculture
		prerequisite = { focus = development_of_agriculture }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = infrastructure_speed2
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = support_local_craftsmen
		icon = GFX_support_for_local_craftsmen
		relative_position_id = basic_economic_reform
		prerequisite = { focus = basic_economic_reform }
		x = 4
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = merchant_court_reform
		icon = GFX_merchant_court_reform
		relative_position_id = support_local_craftsmen
		prerequisite = { focus = support_local_craftsmen }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = improve_cities_supplies
		icon = GFX_improvement_of_urban_supplies
		relative_position_id = building_mills
		prerequisite = { focus = building_mills }
		prerequisite = { focus = encouraging_villagers }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = city_supplies
		}
	}
	
	focus = {
		id = repair_the_roads
		icon = GFX_route_repair
		relative_position_id = building_mills
		prerequisite = { focus = building_mills }
		prerequisite = { focus = merchant_court_reform }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_ideas = repair_roads
		}
	}
	
	focus = {
		id = currency_stabilisation_program
		icon = GFX_monetary_stabilization_program
		relative_position_id = repair_the_roads
		prerequisite = { focus = repair_the_roads }
		prerequisite = { focus = improve_cities_supplies }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			add_research_slot = 1
			
			hidden_effect = {
			remove_ideas = manpower_weekly1
			remove_ideas = economy_reform1
			remove_ideas = infrastructure_speed1
			remove_ideas = infrastructure_speed2
			remove_ideas = mills_building
			remove_ideas = city_supplies
			remove_ideas = repair_roads
			}			
			custom_effect_tooltip = COMBINING_IDEAS
			add_ideas = economic_combined
		}
	}
}	