search_filter_prios = {
	FOCUS_FILTER_POLITICAL = 1010
	FOCUS_FILTER_RESEARCH = 522
	FOCUS_FILTER_INDUSTRY = 509
}

focus_tree = {
	id = temeria_focus_tree

	country = {
		factor = 0

		modifier = {
			add = 50
			tag = TEM
		}
	}

	default = no
	reset_on_civilwar = no

	initial_show_position = {
		focus = TEM_reconstruction_after_war
	}

	##########################################
	# POLITICAL
	##########################################

	focus = {
		id = TEM_reconstruction_after_war
		icon = GFX_goal_placeholder
		x = 20
		y = 0
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
    			prioritize = { 165 }
				
				add_building_construction = {
    				type = infrastructure
    				level = 1
    				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = TEM_administrative_reforms_of_the_state
		icon = GFX_goals_TEM_administrative_reforms_of_the_state
		prerequisite = { focus = TEM_reconstruction_after_war }
		relative_position_id = TEM_reconstruction_after_war
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 75
			add_stability = 0.05
		}
	}

	focus = {
		id = TEM_wizards_issue
		icon = GFX_goals_TEM_wizards_issue
		prerequisite = { focus = TEM_administrative_reforms_of_the_state }
		relative_position_id = TEM_administrative_reforms_of_the_state
		x = -10
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}

	focus = {
		id = TEM_we_dont_want_them
		icon = GFX_goals_TEM_we_dont_want_them
		prerequisite = { focus = TEM_wizards_issue }
		mutually_exclusive = { focus = TEM_wizards_on_royal_court }
		relative_position_id = TEM_wizards_issue
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 25
			add_war_support = 0.05
			add_stability = -0.05
		}
	}

	focus = {
		id = TEM_get_rid_of_wizards
		icon = GFX_goals_TEM_get_rid_of_wizards
		prerequisite = { focus = TEM_we_dont_want_them }
		relative_position_id = TEM_we_dont_want_them
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_war_support = 0.1
			add_manpower = -1000
		}
	}

	focus = {
		id = TEM_wizards_on_royal_court
		icon = GFX_goals_TEM_on_royal_court
		prerequisite = { focus = TEM_wizards_issue }
		mutually_exclusive = { focus = TEM_we_dont_want_them }
		relative_position_id = TEM_wizards_issue
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 25
			add_war_support = -0.05
			add_stability = 0.05
		}
	}

	focus = {
		id = TEM_wizards_as_spyes
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_wizards_on_royal_court }
		relative_position_id = TEM_wizards_on_royal_court
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_stability = 0.05
			add_manpower = 1000
		}
	}

	focus = {
		id = TEM_funding_for_intelligence
		icon = GFX_goals_TEM_wizards_as_spyes
		prerequisite = { focus = TEM_administrative_reforms_of_the_state }
		relative_position_id = TEM_administrative_reforms_of_the_state
		x = -5
		y = 1
		cost = 5
		completion_reward = { 
			create_intelligence_agency = {
				name = "T.E.M.E.R.I.A"
				icon = GFX_intelligence_agency_logo_agency
			}
		}
	}
	
	focus = {
		id = TEM_protection_of_the_lion_cub_of_cintra
		icon = GFX_goals_TEM_funding_for_intelligence
		prerequisite = { focus = TEM_funding_for_intelligence }
		relative_position_id = TEM_funding_for_intelligence
		x = 0
		y = 1
		cost = 5
		available = {
			NOT = {
				CNT = {
					exists = no
					has_war = yes
				}
			}
		}
		
		completion_reward = { 
			give_guarantee = CNT
		}
	}
		
	focus = {
		id = TEM_cintra_state
		icon = GFX_goals_TEM_cintra_state
		prerequisite = { focus = TEM_protection_of_the_lion_cub_of_cintra }
		relative_position_id = TEM_protection_of_the_lion_cub_of_cintra
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}

	focus = {
		id = TEM_continuation_of_the_monarchy
		icon = GFX_goals_TEM_continuation_of_the_monarchy
		prerequisite = { focus = TEM_administrative_reforms_of_the_state }
		mutually_exclusive = { focus = TEM_throw_riots }
		relative_position_id = TEM_administrative_reforms_of_the_state
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			add_stability = 0.05
			# -10% kszt doradcy politycznego
		}
	}

	focus = {
		id = TEM_foltests_crown
		icon = GFX_goals_TEM_foltests_crown
		prerequisite = { focus = TEM_continuation_of_the_monarchy }
		relative_position_id = TEM_continuation_of_the_monarchy
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50

			add_trait = {
				character = TEM_foltest
				slot = country_leader
				trait = TEM_king_of_temeria
			}

			# odblokowuje wydarzenia dynastyczne
		}
	}

	focus = {
		id = TEM_reconstruction_of_border_fortifications
		icon = GFX_goals_TEM_reconstruction_of_border_fortifications
		prerequisite = { focus = TEM_foltests_crown }
		relative_position_id = TEM_foltests_crown
		x = -2
		y = 1
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_legion_of_temerian_cyntrian
		icon = GFX_goals_TEM_legion_of_temerian_cyntrian
		prerequisite = { focus = TEM_foltests_crown }
		relative_position_id = TEM_foltests_crown
		x = 2
		y = 1
		cost = 5
		completion_reward = {
			add_manpower = 20000
		}
	}

	focus = {
		id = TEM_political_stability
		icon = GFX_goals_TEM_political_stability
		prerequisite = { focus = TEM_reconstruction_of_border_fortifications }
		prerequisite = { focus = TEM_legion_of_temerian_cyntrian }
		mutually_exclusive = { focus = TEM_shadow_of_defeat }
		relative_position_id = TEM_foltests_crown
		x = 0
		y = 2
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
		}
	}
	
	focus = {
		id = TEM_religion_and_order
		icon = GFX_goals_TEM_religion_and_order
		prerequisite = { focus = TEM_political_stability }
		relative_position_id = TEM_political_stability
		x = -7
		y = 1
		cost = 5
		completion_reward = {
			add_stability = 0.1

			#recruit_character = TEM_jerzy_urban
		}
	}
		
	focus = {
		id = TEM_rebuilding_fortress_of_the_order
		icon = GFX_goals_TEM_rebuilding_fortress_of_the_order
		prerequisite = { focus = TEM_religion_and_order }
		relative_position_id = TEM_religion_and_order
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
			
	focus = {
		id = TEM_song_about_first_knigth
		icon = GFX_goals_TEM_song_about_first_knigth
		prerequisite = { focus = TEM_rebuilding_fortress_of_the_order }
		relative_position_id = TEM_rebuilding_fortress_of_the_order
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}

			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = TEM_founds_for_the_order
		icon = GFX_goals_TEM_founds_for_the_order
		prerequisite = { focus = TEM_song_about_first_knigth }
		relative_position_id = TEM_song_about_first_knigth
		x = -2
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_popularity = {
				ideology = monarchist
				popularity = -0.05
			}

			#add_ideas = { TEM_order_influance }
		}
	}
	
	focus = {
		id = TEM_order_royal_council
		icon = GFX_goals_TEM_order_royal_council
		prerequisite = { focus = TEM_founds_for_the_order }
		relative_position_id = TEM_founds_for_the_order
		x = -2
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 25

			#recruit_character = TEM_jerzy_urban
		}
	}

	focus = {
		id = TEM_brotherhood_of_the_north
		icon = GFX_goals_TEM_brotherhood_of_the_north
		prerequisite = { focus = TEM_founds_for_the_order }
		relative_position_id = TEM_founds_for_the_order
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_manpower = 3000
		}
	}
	
	focus = {
		id = TEM_brotherhood_in_redania
		icon = GFX_goals_TEM_brotherhood_in_redania
		prerequisite = { focus = TEM_founds_for_the_order }
		relative_position_id = TEM_founds_for_the_order
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_manpower = 3000
		}
	}

	focus = {
		id = TEM_oath_for_the_crown
		icon = GFX_goals_TEM_oath_for_the_crown
		prerequisite = { focus = TEM_song_about_first_knigth }
		relative_position_id = TEM_song_about_first_knigth
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_stability = 0.025
			add_war_support = 0.025
		}
	}

	focus = {
		id = TEM_religious_brotherhood_in_redania
		icon = GFX_goals_TEM_religious_brotherhood_in_redania
		prerequisite = { focus = TEM_oath_for_the_crown }
		relative_position_id = TEM_oath_for_the_crown
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}
	
	focus = {
		id = TEM_lord_of_his_people
		icon = GFX_goals_TEM_lord_of_his_people
		prerequisite = { focus = TEM_political_stability }
		relative_position_id = TEM_political_stability
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
			add_war_support = 0.05
		}
	}
		
	focus = {
		id = TEM_trade_with_north
		icon = GFX_goals_TEM_trade_with_north
		prerequisite = { focus = TEM_lord_of_his_people }
		relative_position_id = TEM_lord_of_his_people
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
			
	focus = {
		id = TEM_lord_of_sodden_and_brugge
		icon = GFX_goals_TEM_lord_of_sodden_and_brugge
		prerequisite = { focus = TEM_trade_with_north }
		relative_position_id = TEM_trade_with_north
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 25

			BRU = {
				add_autonomy_ratio = {
					value = -0.5
					localization = uk_south_africa_focus
				}
			}

			SOD = {
				add_autonomy_ratio = {
					value = -0.5
					localization = uk_south_africa_focus
				}
			}
		}
	}
	
	focus = {
		id = TEM_lord_of_the_north
		icon = GFX_goals_TEM_lord_of_the_north
		prerequisite = { focus = TEM_lord_of_sodden_and_brugge }
		relative_position_id = TEM_lord_of_sodden_and_brugge
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 25
			add_trait = {
				character = TEM_foltest
				slot = country_leader
				trait = TEM_king_of_north
			}
		}
	}

	focus = {
		id = TEM_fighting_post_war_crisis
		icon = GFX_goals_TEM_fighting_post_war_crisis
		prerequisite = { focus = TEM_lord_of_his_people }
		relative_position_id = TEM_lord_of_his_people
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 25
			add_stability = 0.01
			add_war_support = 0.01
		}
	}

	focus = {
		id = TEM_royal_war_wisdom
		icon = GFX_goals_TEM_royal_war_wisdom
		prerequisite = { focus = TEM_fighting_post_war_crisis }
		relative_position_id = TEM_fighting_post_war_crisis
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 10
			add_war_support = 0.025
		}
	}
	
	focus = {
		id = TEM_remuneration_of_faithful
		icon = GFX_goals_TEM_remuneration_of_faithful
		prerequisite = { focus = TEM_royal_war_wisdom }
		relative_position_id = TEM_royal_war_wisdom
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			#!grant_medal_cost_factor = 0.2
		}
	}
	
	focus = {
		id = TEM_anti_revolutionary_companies
		icon = GFX_goal_placeholder
		prerequisite = {
			focus = TEM_royal_war_wisdom
			focus = TEM_lord_of_sodden_and_brugge
		}
		relative_position_id = TEM_lord_of_his_people
		x = 0
		y = 3
		cost = 5
		completion_reward = { 
			add_stability = 0.01
			add_war_support = 0.01
		}
	}
		
	focus = {
		id = TEM_blood_and_sword_rule
		icon = GFX_goals_TEM_blood_and_sword_rule
		prerequisite = { focus = TEM_lord_of_the_north }
		prerequisite = { focus = TEM_remuneration_of_faithful }
		mutually_exclusive = { focus = TEM_unify_north }
		relative_position_id = TEM_lord_of_the_north
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			add_war_support = 0.1
		}
	}
	
	focus = {
		id = TEM_towards_coast
		icon = GFX_goals_TEM_towards_coast
		prerequisite = { focus = TEM_blood_and_sword_rule }
		relative_position_id = TEM_blood_and_sword_rule
		x = -3
		y = 1
		cost = 5
		completion_reward = {
			create_wargoal = {
				target = CID
				type = annex_everything
			}
		}
	}

	focus = {
		id = TEM_brokilon_forest_issue
		icon = GFX_goals_TEM_brokilon_forest_issue
		prerequisite = { focus = TEM_towards_coast }
		relative_position_id = TEM_towards_coast
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			add_stability = 0.1
			add_war_support = 0.05
		}
	}

	focus = {
		id = TEM_eastern_temerian_lands
		icon = GFX_goals_TEM_eastern_temerian_lands
		prerequisite = { focus = TEM_blood_and_sword_rule }
		relative_position_id = TEM_blood_and_sword_rule
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			MAH = {
				add_autonomy_score = {
					value = -600
				}
			}
		}
	}

	focus = {
		id = TEM_extension_of_fortifications
		icon = GFX_goals_TEM_extension_of_fortifications
		prerequisite = { focus = TEM_eastern_temerian_lands }
		prerequisite = { focus = TEM_towards_coast }
		relative_position_id = TEM_eastern_temerian_lands
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = TEM_persecution_nonhumans
		icon = GFX_goals_TEM_persecution_nonhumans
		prerequisite = { focus = TEM_extension_of_fortifications }
		mutually_exclusive = { focus = TEM_citizens_of_north }
		relative_position_id = TEM_extension_of_fortifications
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			army_experience = 30
			add_stability = -0.1

			#!recruitable_population_factor = -0.03
		}
	}
	
	focus = {
		id = TEM_preparation_assassination
		icon = GFX_goals_TEM_preparation_assassination
		prerequisite = { focus = TEM_order_royal_council }
		prerequisite = { focus = TEM_brotherhood_of_the_north }
		prerequisite = { focus = TEM_persecution_nonhumans }
		relative_position_id = TEM_persecution_nonhumans
		x = -6
		y = 1
		cost = 5
		completion_reward = {
			add_popularity = {
				ideology = monarchist
				popularity = -0.2
			}
			add_political_power = 150
			add_stability = -0.05
			add_war_support = -0.05
			#! Event: Assassination of Foltest
		}
	}

	focus = {
		id = TEM_conquering_wizima
		icon = GFX_goals_TEM_conquering_wizima
		prerequisite = { focus = TEM_preparation_assassination }
		relative_position_id = TEM_preparation_assassination
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_war_support = 0.025
			add_popularity = {
				ideology = monarchist
				popularity = -0.1
			}
		}
	}

	focus = {
		id = TEM_unification_order_lands
		icon = GFX_goals_TEM_unification_order_lands
		prerequisite = { focus = TEM_conquering_wizima }
		relative_position_id = TEM_conquering_wizima
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			add_popularity = {
				ideology = monarchist
				popularity = -0.1
			}
		}
	}
	
	focus = {
		id = TEM_grand_master_coronation
		icon = GFX_goals_TEM_grand_master_coronation
		prerequisite = { focus = TEM_unification_order_lands }
		mutually_exclusive = { focus = TEM_foltest_great }
		relative_position_id = TEM_unification_order_lands
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 150
			#!Change lider of monarchic to Jacob de Aldelsberg
		}
	}
	
	focus = {
		id = TEM_subjugation_of_verden
		icon = GFX_goals_TEM_subjugation_of_verden
		prerequisite = { focus = TEM_persecution_nonhumans }
		relative_position_id = TEM_persecution_nonhumans
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			create_wargoal = {
				target = VER
				type = annex_everything
			}
			#! Event: Ultimatum for Verden
			#! Find Kerec and create core there
		}
	}
	
	focus = {
		id = TEM_citizens_of_north
		icon = GFX_goals_TEM_citizens_of_north
		prerequisite = { focus = TEM_extension_of_fortifications }
		mutually_exclusive = { focus = TEM_persecution_nonhumans }
		relative_position_id = TEM_extension_of_fortifications
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			add_manpower = 25000
			add_political_power = 50
			
			# zle zrobione
			
			#set_building_level = {
			#	type = bunker
			#	level = 3
			#	province = {
			#		all_provinces = yes
			#		limit_to_border_country = VER
			#		level < 3
			#	}
			#	province = {
			#		all_provinces = yes
			#		limit_to_border_country = BRO
			#		level < 3
			#	}
			#	province = {
			#		all_provinces = yes
			#		limit_to_border_country = CNT
			#		level < 3
			#	}
			#}
		}
	}

	focus = {
		id = TEM_move_toward_south
		icon = GFX_goals_TEM_move_toward_south
		prerequisite = { focus = TEM_citizens_of_north }
		relative_position_id = TEM_citizens_of_north
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			create_wargoal = {
				target = NAZ
				type = annex_everything
			}
		}
	}
	
	focus = {
		id = TEM_temeria_above_valleys
		icon = GFX_goals_TEM_temeria_above_valleys
		prerequisite = {
			focus = TEM_subjugation_of_verden
			focus = TEM_move_toward_south
		}
		relative_position_id = TEM_subjugation_of_verden
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			create_wargoal = {
				target = AED
				type = annex_everything
			}
		}
	}
	
	focus = {
		id = TEM_offering_addy_hand
		icon = GFX_goals_TEM_offering_addy_hand
		prerequisite = {
			focus = TEM_blood_and_sword_rule
			focus = TEM_unify_north
		}
		relative_position_id = TEM_blood_and_sword_rule
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			#! Event: Addy's hand proposal
			#! For Redania
			#! If yes: Alliance
			#! If no: Relations -25
		}
	}
	
	focus = {
		id = TEM_unify_north
		icon = GFX_goals_TEM_unify_north
		prerequisite = { focus = TEM_lord_of_the_north }
		prerequisite = { focus = TEM_remuneration_of_faithful }
		mutually_exclusive = { focus = TEM_blood_and_sword_rule }
		relative_position_id = TEM_remuneration_of_faithful
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}

	focus = {
		id = TEM_keadwen_nonaggression_act
		icon = GFX_goals_TEM_keadwen_nonaggression_act
		prerequisite = { focus = TEM_unify_north }
		relative_position_id = TEM_unify_north
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			diplomatic_relation = {
				country = KAE
				relation = non_aggression_pact
				active = yes
			}
		}
	}
	
	focus = {
		id = TEM_interests_in_aedrn
		icon = GFX_goals_TEM_TEM_interests_in_aedrn
		prerequisite = { focus = TEM_unify_north }
		relative_position_id = TEM_unify_north
		x = 3
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			#!extra_trade_to_target_factor = 0.3?
		}
	}

	focus = {
		id = TEM_northern_economic_conference
		icon = GFX_goals_TEM_northern_economic_conference
		prerequisite = { focus = TEM_keadwen_nonaggression_act }
		prerequisite = { focus = TEM_interests_in_aedrn }
		relative_position_id = TEM_keadwen_nonaggression_act
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			#!add_political_power_gain = 0.05
			#!production_speed_buildings_factor = 0.5
		}
	}
	
	focus = {
		id = TEM_university_of_wyzima
		icon = GFX_goals_TEM_university_of_wyzima
		prerequisite = { focus = TEM_keadwen_nonaggression_act }
		prerequisite = { focus = TEM_interests_in_aedrn }
		relative_position_id = TEM_interests_in_aedrn
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_research_slot = 1
		}
	}
	
	focus = {
		id = TEM_northern_leaders_congress
		icon = GFX_goals_TEM_northern_leaders_Congress
		prerequisite = { focus = TEM_northern_economic_conference }
		prerequisite = { focus = TEM_university_of_wyzima }
		relative_position_id = TEM_northern_economic_conference
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 50
			#! Event: congress fo the northen leaders in Mahakam
		}
	}

	focus = {
		id = TEM_jaruga_fortification
		icon = GFX_goals_TEM_jaruga_fortification
		prerequisite = { focus = TEM_northern_leaders_congress }
		relative_position_id = TEM_northern_leaders_congress
		x = -1
		y = 1
		cost = 5
		completion_reward = { 
			add_building_construction = {
    			type = arms_factory
    			level = 1
    			instant_build = yes
			}
		}
	}
	
	focus = {
		id = TEM_agreement_of_kingdoms
		icon = GFX_goals_TEM_agreement_of_kingdoms
		prerequisite = { focus = TEM_northern_leaders_congress }
		relative_position_id = TEM_northern_leaders_congress
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			add_opinion_modifier = {
				target = AED
				modifier = medium_increase
			}
			add_opinion_modifier = {
				target = KAE
				modifier = medium_increase
			}
			add_opinion_modifier = {
				target = KAP
				modifier = medium_increase
			}
			add_opinion_modifier = {
				target = RDE
				modifier = medium_increase
			}
			add_opinion_modifier = {
				target = NFG
				modifier = large_decrease
			}
			#!targetet_modifier = {
			#!	tag = NFG
			#!	attack_bonus_against = 0.1
			#!}
		}
	}
	
	focus = {
		id = TEM_temeria_heart_of_north
		icon = GFX_goals_TEM_temeria_heart_of_north
		prerequisite = { focus = TEM_jaruga_fortification }
		prerequisite = { focus = TEM_agreement_of_kingdoms }
		relative_position_id = TEM_jaruga_fortification
		x = 1
		y = 1
		cost = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
		
	focus = {
		id = TEM_preemptive_attack
		icon = GFX_goals_TEM_preemptive_attack
		prerequisite = {
			focus = TEM_temeria_heart_of_north
			focus = TEM_temeria_above_valleys
		}
		relative_position_id = TEM_temeria_heart_of_north
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			create_wargoal = {
				target = NFG
				type = annex_everything
			}
		}
	}
			
	focus = {
		id = TEM_foltest_great
		icon = GFX_goals_TEM_foltest_great
		prerequisite = { focus = TEM_preemptive_attack }
		mutually_exclusive = { focus = TEM_grand_master_coronation }
		relative_position_id = TEM_preemptive_attack
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 100
			add_popularity = {
				ideology = monarchist
				popularity = 0.1
			}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = TEM_good_relations_with_dijkstra
		icon = GFX_goals_TEM_good_relations_with_dijkstra
		prerequisite = { focus = TEM_political_stability }
		relative_position_id = TEM_political_stability
		x = 7
		y = 1
		cost = 5
		completion_reward = {
			add_opinion_modifier = {
				target = RDE
				modifier = medium_increase
			}
			#! Decision: Cooperation in intel with Redania
		}
	}

	focus = {
		id = TEM_support_aristocracy
		icon = GFX_goals_TEM_support_aristocracy
		prerequisite = { focus = TEM_good_relations_with_dijkstra }
		relative_position_id = TEM_good_relations_with_dijkstra
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 75
			add_popularity = {
				ideology = monarchist
				popularity = 0.05
			}
		}
	}
	
	focus = {
		id = TEM_question_of_decorations_for_war_with_nilfgaard
		icon = GFX_goals_TEM_question_of_decorations_for_war_with_nilfgaard
		prerequisite = { focus = TEM_support_aristocracy }
		relative_position_id = TEM_support_aristocracy
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_war_support = 0.05
		}
	}
		
	focus = {
		id = TEM_science_development
		icon = GFX_goals_TEM_science_development
		prerequisite = { focus = TEM_question_of_decorations_for_war_with_nilfgaard }
		relative_position_id = TEM_question_of_decorations_for_war_with_nilfgaard
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = TEM_crown_over_order_and_council
		icon = GFX_goals_TEM_crown_over_order_and_council
		prerequisite = { focus = TEM_science_development }
		relative_position_id = TEM_science_development
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
			add_stability = 0.05
		}
	}

	focus = {
		id = TEM_royal_magic_supervision
		icon = GFX_goals_TEM_royal_magic_supervision
		prerequisite = { focus = TEM_science_development }
		relative_position_id = TEM_science_development
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}
	
	focus = {
		id = TEM_trail_protection
		icon = GFX_goals_TEM_trail_protection
		prerequisite = { focus = TEM_royal_magic_supervision }
		relative_position_id = TEM_royal_magic_supervision
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 25
			add_war_support = 0.025
		}
	}
	
	focus = {
		id = TEM_hiring_court_witcher
		icon =GFX_goals_TEM_hiring_court_witcher
		prerequisite = { focus = TEM_trail_protection }
		relative_position_id = TEM_trail_protection
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_stability = 0.025
		}
	}
		
	focus = {
		id = TEM_neutralization_of_radicals_in_order
		icon = GFX_goals_TEM_neutralization_of_radicals_in_order
		prerequisite = { focus = TEM_science_development }
		relative_position_id = TEM_science_development
		x = 4
		y = 1
		cost = 5
		completion_reward = {
			add_stability = 0.05
		}
	}
	
	focus = {
		id = TEM_conspiracy_against_grand_master
		icon = GFX_goals_TEM_conspiracy_against_grand_master
		prerequisite = { focus = TEM_neutralization_of_radicals_in_order }
		relative_position_id = TEM_neutralization_of_radicals_in_order
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_political_power = 100
			#! Decision: Conspiracy against grand master
		}
	}
	
	focus = {
		id = TEM_shadow_of_defeat
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_reconstruction_of_border_fortifications }
		prerequisite = { focus = TEM_legion_of_temerian_cyntrian }
		mutually_exclusive = { focus = TEM_political_stability }
		relative_position_id = TEM_foltests_crown
		x = 20
		y = 2
		cost = 5
		completion_reward = { }
	}

	focus = {
		id = TEM_suspension_monarch
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_shadow_of_defeat }
		relative_position_id = TEM_shadow_of_defeat
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_appointment_of_military_government
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_suspension_monarch }
		relative_position_id = TEM_suspension_monarch
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_no_to_tyrany_and_collapse
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_appointment_of_military_government }
		relative_position_id = TEM_appointment_of_military_government
		x = -2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_loyal_to_homeland
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_appointment_of_military_government }
		relative_position_id = TEM_appointment_of_military_government
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_new_temeria_military_council
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_loyal_to_homeland }
		prerequisite = { focus = TEM_no_to_tyrany_and_collapse }
		relative_position_id = TEM_no_to_tyrany_and_collapse
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_devotion_to_colors
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_new_temeria_military_council }
		relative_position_id = TEM_new_temeria_military_council
		x = -3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_military_technology_initiative
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_devotion_to_colors }
		relative_position_id = TEM_devotion_to_colors
		x = -3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_fueling_temerian_militarism
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_military_technology_initiative }
		relative_position_id = TEM_military_technology_initiative
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_temerian_companies_reform
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_fueling_temerian_militarism }
		relative_position_id = TEM_fueling_temerian_militarism
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_firstly_temeria
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_temerian_companies_reform }
		prerequisite = { focus = TEM_support_new_forges }
		relative_position_id = TEM_temerian_companies_reform
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_cult_of_sword_and_axe
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_firstly_temeria }
		relative_position_id = TEM_firstly_temeria
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_support_for_dwarfs
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_military_technology_initiative }
		relative_position_id = TEM_military_technology_initiative
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_support_new_forges
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_support_for_dwarfs }
		relative_position_id = TEM_support_for_dwarfs
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_recruitment_system_reform
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_new_temeria_military_council }
		relative_position_id = TEM_new_temeria_military_council
		x = 3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_mahakam_pacification
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_recruitment_system_reform }
		relative_position_id = TEM_recruitment_system_reform
		x = 3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_eastern_lands
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_mahakam_pacification }
		relative_position_id = TEM_mahakam_pacification
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_jaruga_control
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_mahakam_pacification }
		relative_position_id = TEM_mahakam_pacification
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_solution_to_elf_partisants
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_jaruga_control }
		prerequisite = { focus = TEM_eastern_lands }
		relative_position_id = TEM_jaruga_control
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_pressure_on_oxenfurt_academy
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_solution_to_elf_partisants }
		relative_position_id = TEM_solution_to_elf_partisants
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_novigrad_protectorate
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_solution_to_elf_partisants }
		relative_position_id = TEM_solution_to_elf_partisants
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_pontar_valley_domination
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_novigrad_protectorate }
		prerequisite = { focus = TEM_pressure_on_oxenfurt_academy }
		relative_position_id = TEM_novigrad_protectorate
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_strict_magic_control
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_devotion_to_colors }
		prerequisite = { focus = TEM_recruitment_system_reform }
		relative_position_id = TEM_new_temeria_military_council
		x = 0
		y = 2
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_gain_wealthy_support
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strict_magic_control }
		relative_position_id = TEM_strict_magic_control
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_sodden_heroes
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_gain_wealthy_support }
		mutually_exclusive = { focus = TEM_military_honour }
		relative_position_id = TEM_gain_wealthy_support
		x = -2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_victory_cult
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_sodden_heroes }
		relative_position_id = TEM_sodden_heroes
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_military_honour
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_gain_wealthy_support }
		mutually_exclusive = { focus = TEM_sodden_heroes }
		relative_position_id = TEM_gain_wealthy_support
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_take_sodden_glory
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_military_honour }
		relative_position_id = TEM_military_honour
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_nordling_defenders
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_take_sodden_glory focus = TEM_victory_cult }
		relative_position_id = TEM_take_sodden_glory
		x = -2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_take_care_of_future
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_nordling_defenders }
		relative_position_id = TEM_nordling_defenders
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_foltest_blood
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_take_care_of_future }
		mutually_exclusive = { focus = TEM_army_dictatorship }
		relative_position_id = TEM_take_care_of_future
		x = -3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_royal_temeria_sejm
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_foltest_blood }
		relative_position_id = TEM_foltest_blood
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_military_aid_for_young_queen
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_foltest_blood }
		relative_position_id = TEM_foltest_blood
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_army_dictatorship
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_take_care_of_future }
		mutually_exclusive = { focus = TEM_foltest_blood }
		relative_position_id = TEM_take_care_of_future
		x = 3
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_glory_to_temeria
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_army_dictatorship }
		relative_position_id = TEM_army_dictatorship
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_ratification_of_vergen_treaty
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_glory_to_temeria }
		relative_position_id = TEM_glory_to_temeria
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_for_temeria_and_north
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_glory_to_temeria }
		relative_position_id = TEM_glory_to_temeria
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_provocation_response
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_for_temeria_and_north }
		prerequisite = { focus = TEM_ratification_of_vergen_treaty }
		relative_position_id = TEM_for_temeria_and_north
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_destroy_common_enemy
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_provocation_response }
		relative_position_id = TEM_provocation_response
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	######################
	# RIGHT SIDE OF TREE #
	######################

	focus = {
		id = TEM_throw_riots
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_administrative_reforms_of_the_state }
		mutually_exclusive = { focus = TEM_continuation_of_the_monarchy }
		relative_position_id = TEM_administrative_reforms_of_the_state
		x = 40
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = -0.15
			add_popularity = { 
				ideology = monarchist
				popularity = -0.10
			}
		}
	}
	
	focus = {
		id = TEM_prepare_for_civil_war
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_throw_riots }
		relative_position_id = TEM_throw_riots
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_political_power = 50
		}
	}
	
	focus = {
		id = TEM_strong_king_response
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_prepare_for_civil_war }
		relative_position_id = TEM_prepare_for_civil_war
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			ROOT = {
				set_autonomy = {
					target = SOD
					autonomy_state = autonomy_free
				}
			}
			ROOT = {
				set_autonomy = {
					target = BRU
					autonomy_state = autonomy_free
				}
			}
		}
	}
	
	focus = {
		id = TEM_la_valette_reign
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strong_king_response }
		relative_position_id = TEM_strong_king_response
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_stability = 0.10
		}
	}
	
	focus = {
		id = TEM_organise_the_sejm
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_la_valette_reign }
		relative_position_id = TEM_la_valette_reign
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_resign_monarchy_tradition
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_organise_the_sejm }
		relative_position_id = TEM_organise_the_sejm
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_repair_the_cities
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_organise_the_sejm }
		relative_position_id = TEM_organise_the_sejm
		x = 4
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_sejm_representative
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_resign_monarchy_tradition }
		relative_position_id = TEM_resign_monarchy_tradition
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_country_of_law
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_sejm_representative }
		relative_position_id = TEM_sejm_representative
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_support_magic
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_country_of_law }
		relative_position_id = TEM_country_of_law
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_sejm_guard
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_sejm_representative }
		relative_position_id = TEM_sejm_representative
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_representation_in_cities
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_resign_monarchy_tradition }
		relative_position_id = TEM_resign_monarchy_tradition
		x = 2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_economy_and_tax_freedom
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_repair_the_cities }
		relative_position_id = TEM_repair_the_cities
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_union_of_pontar_cities
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_economy_and_tax_freedom }
		relative_position_id = TEM_economy_and_tax_freedom
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_dwarf_country
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_union_of_pontar_cities }
		relative_position_id = TEM_union_of_pontar_cities
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_ban_slaughter
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_dwarf_country }
		prerequisite = { focus = TEM_support_magic}
		relative_position_id = TEM_dwarf_country
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_elf_divisions
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_ban_slaughter }
		relative_position_id = TEM_ban_slaughter
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_protect_forges
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_ban_slaughter }
		relative_position_id = TEM_ban_slaughter
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_support_the_north
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_protect_forges }
		prerequisite = { focus = TEM_elf_divisions }
		relative_position_id = TEM_ban_slaughter
		x = 0
		y = 2
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_invest_in_security
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_support_the_north }
		relative_position_id = TEM_support_the_north
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	# left
	
	focus = {
		id = TEM_strong_la_valette_hand
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_la_valette_reign }
		relative_position_id = TEM_la_valette_reign
		x = -2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_la_valette_needs_residents
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strong_la_valette_hand }
		relative_position_id = TEM_strong_la_valette_hand
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_accuse_north_of_war
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_la_valette_needs_residents }
		relative_position_id = TEM_la_valette_needs_residents
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_trade_development
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strong_la_valette_hand }
		relative_position_id = TEM_strong_la_valette_hand
		x = -2
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_jaruga_trade
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_trade_development }
		relative_position_id = TEM_trade_development
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_nilfgaard_resource_exchange
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_jaruga_trade}
		prerequisite = { focus = TEM_accuse_north_of_war}
		relative_position_id = TEM_jaruga_trade
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_army_purge
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_nilfgaard_resource_exchange }
		relative_position_id = TEM_nilfgaard_resource_exchange
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_mutual_help_pact
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_army_purge }
		relative_position_id = TEM_army_purge
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_ask_for_economic_help
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_mutual_help_pact }
		relative_position_id = TEM_mutual_help_pact
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_clear_the_opposition
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_army_purge }
		relative_position_id = TEM_army_purge
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_strong_king_hand
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_clear_the_opposition }
		relative_position_id = TEM_clear_the_opposition
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_cintra_treaty
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strong_king_hand }
		prerequisite = { focus = TEM_ask_for_economic_help }
		relative_position_id = TEM_strong_king_hand
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_trustful_friends
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_cintra_treaty }
		relative_position_id = TEM_cintra_treaty
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_destroy_the_problem
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_trustful_friends }
		relative_position_id = TEM_trustful_friends
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_tax_to_rebuild
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_strong_la_valette_hand }
		relative_position_id = TEM_strong_la_valette_hand
		x = -6
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_return_slowly_to_normality
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_tax_to_rebuild }
		relative_position_id = TEM_tax_to_rebuild
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_law_reform
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_return_slowly_to_normality }
		relative_position_id = TEM_return_slowly_to_normality
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_isolate_nonhumans
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_return_slowly_to_normality }
		relative_position_id = TEM_return_slowly_to_normality
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_oxenfurt_temerian_place
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_law_reform }
		relative_position_id = TEM_law_reform
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_ban_magic
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_oxenfurt_temerian_place }
		relative_position_id = TEM_oxenfurt_temerian_place
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_country_of_people
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_law_reform }
		relative_position_id = TEM_law_reform
		x = 1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_imperial_military_care
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_country_of_people }
		relative_position_id = TEM_country_of_people
		x = 0
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	focus = {
		id = TEM_border_guard
		icon = GFX_goal_placeholder
		prerequisite = { focus = TEM_imperial_military_care }
		relative_position_id = TEM_imperial_military_care
		x = -1
		y = 1
		cost = 5
		completion_reward = { }
	}
	
	############
	# WOJSKOWE #
	############
	
	focus = {
		id = TEM_reorganising_regiments
		icon = GFX_goals_TEM_reorganising_regiments
		relative_position_id = TEM_reconstruction_after_war
		x = 70
		y = 0
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_river_fleet_rating
		icon = GFX_goals_TEM_river_fleet_rating
		relative_position_id = TEM_reorganising_regiments
		prerequisite = { focus = TEM_reorganising_regiments }
		x = 8
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_supervisory_corp
		icon = GFX_goals_TEM_supervisory_corp
		relative_position_id = TEM_river_fleet_rating
		prerequisite = { focus = TEM_river_fleet_rating }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_velen_port
		icon = GFX_goals_TEM_velen_port
		relative_position_id = TEM_supervisory_corp
		prerequisite = { focus = TEM_supervisory_corp }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			215 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = TEM_compact_river_formations
		icon = GFX_goals_TEM_compact_river_formations
		relative_position_id = TEM_river_fleet_rating
		prerequisite = { focus = TEM_river_fleet_rating }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_royal_vizima_dockyard
		icon = GFX_goals_TEM_royal_vizima_dockyard
		relative_position_id = TEM_compact_river_formations
		prerequisite = { focus = TEM_compact_river_formations }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			215 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}	
		}
	}
	
	focus = {
		id = TEM_enginner_regiment
		icon = GFX_goals_TEM_enginner_regiment
		relative_position_id = TEM_reorganising_regiments
		prerequisite = { focus = TEM_reorganising_regiments }
		x = 2
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_supplement_officer_cadre
		icon = GFX_goals_TEM_supplement_officer_cadre
		relative_position_id = TEM_reorganising_regiments
		prerequisite = { focus = TEM_reorganising_regiments }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 10
		}
	}
	
	focus = {
		id = TEM_mixed_regiments
		icon = GFX_goal_mixed_regiments
		relative_position_id = TEM_supplement_officer_cadre
		prerequisite = { focus = TEM_supplement_officer_cadre }
		prerequisite = { focus = TEM_enginner_regiment }
		mutually_exclusive = { focus = TEM_clear_army_from_nonhumans }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_elf_recon
		icon = GFX_goal_elf_recon
		relative_position_id = TEM_mixed_regiments
		prerequisite = { focus = TEM_mixed_regiments }
		x = 3
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_dwarf_enginners
		icon = GFX_new_soldier_model
		relative_position_id = TEM_elf_recon
		prerequisite = { focus = TEM_elf_recon }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_new_soldier_model
		icon = GFX_goal_new_soldier_model
		relative_position_id = TEM_reorganising_regiments
		prerequisite = { focus = TEM_reorganising_regiments }
		x = -6
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_stabilisation_of_supplies
		icon = GFX_goal_stabilisation_of_supplies
		relative_position_id = TEM_reorganising_regiments
		prerequisite = { focus = TEM_reorganising_regiments }
		x = -10
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_clear_army_from_nonhumans
		icon = GFX_goal_disarm_elf_villages
		relative_position_id = TEM_supplement_officer_cadre
		prerequisite = { focus = TEM_new_soldier_model}
		prerequisite = { focus = TEM_stabilisation_of_supplies }
		mutually_exclusive = { focus = TEM_mixed_regiments }
		x = -6
		y = 1
		cost = 5
		completion_reward = {
			add_manpower = -30000
		}
	}
	
	focus = {
		id = TEM_disarm_elf_villages
		icon = GFX_goal_disarm_elf_villages
		relative_position_id = TEM_clear_army_from_nonhumans
		prerequisite = { focus = TEM_clear_army_from_nonhumans }
		x = -3
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			# miecze do dodania
		}
	}
	
	focus = {
		id = TEM_nonhuman_ghetto
		icon = GFX_goal_nonhuman_ghetto
		relative_position_id = TEM_disarm_elf_villages
		prerequisite = { focus = TEM_disarm_elf_villages }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 30
			add_stability = 0.05
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = TEM_pacification_operations
		icon = GFX_goal_pacification_operations
		relative_position_id = TEM_clear_army_from_nonhumans
		prerequisite = { focus = TEM_clear_army_from_nonhumans focus = TEM_mixed_regiments }
		x = 4
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_field_training
		icon = GFX_goal_field_training
		relative_position_id = TEM_pacification_operations
		prerequisite = { focus = TEM_pacification_operations }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_light_border_infantry
		icon = GFX_goal_light_border_infantry
		relative_position_id = TEM_pacification_operations
		prerequisite = { focus = TEM_pacification_operations }
		x = 2
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_foltest_doctrine
		icon = GFX_goal_foltest_doctrine
		relative_position_id = TEM_pacification_operations
		prerequisite = { focus = TEM_field_training }
		prerequisite = { focus = TEM_light_border_infantry }
		x = 0
		y = 2
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_ellander_forest_riders
		icon = GFX_goal_ellander_forest_riders
		relative_position_id = TEM_foltest_doctrine
		prerequisite = { focus = TEM_foltest_doctrine }
		x = -2
		y = 1
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_arm_city_police
		icon = GFX_goal_arm_city_police
		relative_position_id = TEM_ellander_forest_riders
		prerequisite = { focus = TEM_ellander_forest_riders }
		x = 0
		y = 1
		cost = 5
		completion_reward = {
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = TEM_maribor_cavalry_school
		icon = GFX_goals_TEM_maribor_cavalry_school
		relative_position_id = TEM_foltest_doctrine
		prerequisite = { focus = TEM_foltest_doctrine }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			219 = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = chromium
				amount = 9
				state = 219
			}
		}
	}
	
	focus = {
		id = TEM_cavalry_recon
		icon = GFX_goals_TEM_cavalry_recon
		relative_position_id = TEM_maribor_cavalry_school
		prerequisite = { focus = TEM_maribor_cavalry_school }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_masters_of_seige
		icon = GFX_goals_TEM_masters_of_seige
		relative_position_id = TEM_pacification_operations
		prerequisite = { focus = TEM_field_training }
		x = -4
		y = 2
		cost = 5
		completion_reward = {
			army_experience = 25
			add_command_power = 20
		}
	}
	
	focus = {
		id = TEM_deep_retreat_tactics
		icon = GFX_goals_TEM_deep_retreat_tactics
		relative_position_id = TEM_pacification_operations
		prerequisite = { focus = TEM_light_border_infantry }
		x = 4
		y = 2
		cost = 5
		completion_reward = { 
			army_experience = 25
			add_command_power = 20
		}
	}
	
	############
	# ECONOMIC #
	############
	
	focus = {
		id = TEM_roads_bridges_repair
		icon = GFX_goals_TEM_roads_bridges_repair
		relative_position_id = TEM_reorganising_regiments
		x = 23
		y = 0
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_tax_centers_reform
		icon = GFX_goal_tax_centers_reform
		relative_position_id = TEM_roads_bridges_repair
		prerequisite = { focus = TEM_roads_bridges_repair }
		x = -2
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_new_technology_investments
		icon = GFX_goal_new_technology_investments
		relative_position_id = TEM_tax_centers_reform
		prerequisite = { focus = TEM_tax_centers_reform }
		prerequisite = { focus = TEM_rebuild_plan }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_use_mahakam_resources
		icon = GFX_goal_use_mahakam_resources
		relative_position_id = TEM_new_technology_investments
		prerequisite = { focus = TEM_new_technology_investments }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_resource = {
				type = steel
				amount = 20
				state = 242
			}
		}
	}
	
	focus = {
		id = TEM_craft_for_country
		icon = GFX_goals_TEM_craft_for_country
		relative_position_id = TEM_use_mahakam_resources
		prerequisite = { focus = TEM_use_mahakam_resources }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_rebuild_royal_libraries
		icon = GFX_goals_TEM_rebuild_royal_libraries
		relative_position_id = TEM_craft_for_country
		prerequisite = { focus = TEM_craft_for_country }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			add_research_slot = 1
			#!add_ideas = TEM_rebuild_libraries1			
		}
	}
	
	focus = {
		id = TEM_jaruga_port_rebuild
		icon = GFX_goals_TEM_jaruga_port_rebuild
		relative_position_id = TEM_roads_bridges_repair
		prerequisite = { focus = TEM_roads_bridges_repair }
		x = -6
		y = 1
		cost = 5
		completion_reward = { 
			215 = {
				add_extra_state_shared_building_slots = 1
			}
			249 = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = TEM_new_royal_granaries
		icon = GFX_goal_new_royal_granaries
		relative_position_id = TEM_jaruga_port_rebuild
		prerequisite = { focus = TEM_jaruga_port_rebuild }
		prerequisite = { focus = TEM_tax_centers_reform }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = TEM_baronia_tax
		icon = GFX_goals_TEM_baronia_tax
		relative_position_id = TEM_new_royal_granaries
		prerequisite = { focus = TEM_new_royal_granaries }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			#!add_ideas = TEM_baronia_tax1
			add_political_power = 100
		}
	}
	
	focus = {
		id = TEM_sand_stone_concrete
		icon = GFX_goals_TEM_sand_stone_concrete
		relative_position_id = TEM_baronia_tax
		prerequisite = { focus = TEM_baronia_tax }
		x = -1
		y = 1
		cost = 5
		available = {
			has_completed_focus = TEM_country_of_dwarfs_and_people
		}
		
		completion_reward = { 
			#!swap_ideas = {
			#!	remove_idea = TEM_reconstruction_after_war3
			#!	add_idea = TEM_reconstruction_after_war4
			#!}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_rebuilding_forges
		icon = GFX_goals_TEM_rebuilding_forges
		relative_position_id = TEM_baronia_tax
		prerequisite = { focus = TEM_baronia_tax }
		x = 1
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					
				}
			}
		}
	}
	
	focus = {
		id = TEM_aprropration_of_elf_fortune
		icon = GFX_goals_TEM_aprropration_of_elf_fortune
		relative_position_id = TEM_baronia_tax
		prerequisite = { focus = TEM_rebuilding_forges }
		prerequisite = { focus = TEM_sand_stone_concrete }
		x = 0
		y = 2
		cost = 5
		completion_reward = { 
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					
				}
			}
		}
	}
	
	focus = {
		id = TEM_recruitment_of_nonhumans
		icon = GFX_goals_TEM_recruitment_of_nonhumans
		relative_position_id = TEM_aprropration_of_elf_fortune
		prerequisite = { focus = TEM_aprropration_of_elf_fortune }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			#!add_ideas = TEM_nonhumans_recruitment1
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_rebuild_plan
		icon = GFX_goals_TEM_rebuild_plan
		relative_position_id = TEM_roads_bridges_repair
		prerequisite = { focus = TEM_roads_bridges_repair }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			#!add_ideas = TEM_reconstruction_after_war1
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_agricultural_reform
		icon = GFX_goals_TEM_agricultural_reform
		relative_position_id = TEM_rebuild_plan
		prerequisite = { focus = TEM_rebuild_plan }
		prerequisite = { focus = TEM_common_rebuild_program }
		x = 2
		y = 1
		cost = 5
		completion_reward = { 
			IF = {
				limit = {
					has_government = fascism
				}
				add_popularity = { 
				ideology = fascism
				popularity = 0.05 
				}
			}
			IF = {
				limit = {
					has_government = communism
				}
				add_popularity = { 
				ideology = communism
				popularity = 0.05 
				}
			}
			IF = {
				limit = {
					has_government = monarchist
				}
				add_popularity = { 
				ideology = monarchist
				popularity = 0.05 
				}
			}
			IF = {
				limit = {
					has_government = democratic
				}
				add_popularity = { 
				ideology = democratic
				popularity = 0.05 
				}
			}
			
			219 = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					
				}
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = TEM_ina_agriculture_development
		icon = GFX_goal_ina_agriculture_development
		relative_position_id = TEM_agricultural_reform
		prerequisite = { focus = TEM_agricultural_reform }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			#!add_ideas = TEM_temeria_agriculture1
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_pontar_gold
		icon = GFX_goal_pontar_gold
		relative_position_id = TEM_ina_agriculture_development
		prerequisite = { focus = TEM_ina_agriculture_development }
		x = -1
		y = 1
		cost = 5
		completion_reward = {
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes			
				}
			}
		}
	}
	
	focus = {
		id = TEM_country_of_dwarfs_and_people
		icon = GFX_goal_GFX_goals_TEM_country_of_dwarfs_and_people
		relative_position_id = TEM_ina_agriculture_development
		prerequisite = { focus = TEM_ina_agriculture_development }
		x = 1
		y = 1
		cost = 5
		
		completion_reward = { 
			#!swap_ideas = {
			#!	remove_idea = TEM_reconstruction_after_war2
			#!	add_idea = TEM_reconstruction_after_war3
			#!}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 1
    				instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = industrial_complex
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_oren_stabilisation
		icon = GFX_goals_TEM_oren_stabilisation
		relative_position_id = TEM_country_of_dwarfs_and_people
		prerequisite = { focus = TEM_country_of_dwarfs_and_people }
		prerequisite = { focus = TEM_pontar_gold }
		x = -1
		y = 1
		cost = 5
		available = {
			has_completed_focus = TEM_sand_stone_concrete
		}
		completion_reward = { 
			#!swap_ideas = {
			#!	remove_idea = TEM_reconstruction_after_war4
			#!	add_idea = TEM_reconstruction_after_war5
			#!}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = arms_factory
    				level = 1
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_masters_of_armaments
		icon = GFX_goals_TEM_masters_of_armaments
		relative_position_id = TEM_oren_stabilisation
		prerequisite = { focus = TEM_oren_stabilisation }
		x = 0
		y = 1
		cost = 5
		completion_reward = { 
			random_owned_controlled_state = {
				add_building_construction = {
    				type = infrastructure
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = TEM_common_rebuild_program
		icon = GFX_goals_TEM_common_rebuild_program
		relative_position_id = TEM_roads_bridges_repair
		prerequisite = { focus = TEM_roads_bridges_repair }
		x = 6
		y = 1
		cost = 5
		available = {
			has_completed_focus = TEM_rebuild_plan
		}
		completion_reward = { 
			#!swap_ideas = {
			#!	remove_idea = TEM_reconstruction_after_war1
			#!	add_idea = TEM_reconstruction_after_war2
			#!}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = infrastructure
    				level = 2
    				instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = infrastructure
    				level = 2
    				instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
    				type = infrastructure
    				level = 2
    				instant_build = yes
				}
			}
		}
	}
}
