technologies = {

	@1263 = 0
	@1265 = 4
	@1268 = 8
	@1271 = 12
	@1273 = 16

	swords = {
		enable_equipments = {
			swords_0
			horses_0
		}

		enable_subunits = {
			infantry
			cavalry
		}
		
		category_cavalry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = swords1
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = shields
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = morning_stars
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1263
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1263 }
		}

		categories = {
			swords
		}

		ai_will_do = {
			factor = 1
		}
	}

	swords1 = {
		enable_equipments = {
			swords_1
		}
		
		category_all_infantry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = swords2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = shields1
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = maces
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1265 }
		}

		categories = {
			swords
		}

		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1265.1.3"
			}
		}
	}

	swords2 = {
		enable_equipments = {
			swords_2
		}
		
		category_cavalry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = swords3
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = shields2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = throwing_knives
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1268 }
		}

		categories = {
			swords
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1268.1.1"
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	swords3 = {
		enable_equipments = {
			swords_3
		}
		
		category_all_infantry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = shields3
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = war_hammers
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1271 }
		}

		categories = {
			swords
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	shields = {
		enable_equipments = {
			shields_0
		}

		enable_subunits = {
			shield
		}

		research_cost = 1.5
		start_year = 1263
		folder = {
			name = infantry_folder
			position = { x = 2 y = @1263 }
		}

		categories = {
			shields
		}

		ai_will_do = {
			factor = 1
		}
	}

	shields1 = {
		enable_equipments = {
			shields_1
		}

		dependencies = {
			shields = 1
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 2 y = @1265 }
		}

		categories = {
			shields
		}

		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1265.1.3"
			}
		}
	}

	shields2 = {
		enable_equipments = {
			shields_2
		}

		dependencies = {
			shields1 = 1
		}

		research_cost = 2
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 2 y = @1268 }
		}

		categories = {
			shields
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1268.1.1"
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	shields3 = {
		enable_equipments = {
			shields_3
		}

		dependencies = {
			shields2 = 1
		}

		research_cost = 2
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 2 y = @1271 }
		}

		categories = {
			shields
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	morning_stars = {
		category_all_infantry = {
			hard_attack = 0.05
		}

		research_cost = 1.5
		start_year = 1263
		folder = {
			name = infantry_folder
			position = { x = -2 y = @1263 }
		}

		categories = {
			infantry_weapons
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				date > "1264.1.1"
			}

			modifier = {
				factor = 2
				date > "1265.1.1"
			}

			modifier = {
				factor = 2
				date > "1266.1.1"
			}

			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}

	maces = {
		category_all_infantry = {
			hard_attack = 0.05
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = -2 y = @1265 }
		}

		categories = {
			infantry_weapons
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				date > "1266.1.6"
			}

			modifier = {
				factor = 2
				date > "1267.1.1"
			}

			modifier = {
				factor = 2
				date > "1268.1.1"
			}

			modifier = {
				factor = 2
				date > "1269.1.1"
			}

			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}

	throwing_knives = {
		category_all_infantry = {
			soft_attack = 0.05
		}

		research_cost = 1.5
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = -2 y = @1268 }
		}

		categories = {
			infantry_weapons
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				date > "1268.1.6"
			}

			modifier = {
				factor = 2
				date > "1269.1.1"
			}

			modifier = {
				factor = 2
				date > "1270.1.1"
			}

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}

	war_hammers = {
		category_all_infantry = {
			hard_attack = 0.05
		}

		research_cost = 1.5
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = -2 y = @1271 }
		}

		categories = {
			infantry_weapons
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				date > "1271.1.6"
			}

			modifier = {
				factor = 2
				date > "1272.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				has_war = yes
				factor = 2
			}
		}
	}

	pikes = {
		enable_equipments = {
			pikes_0
		}

		enable_subunits = {
			pikeman
		}
		
		category_light_infantry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = halberds
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1263
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1263 }
		}

		categories = {
			pikes
			polearms
		}

		ai_will_do = {
			factor = 1
		}
	}

	halberds = {
		enable_equipments = {
			halberds_0
		}

		enable_subunits = {
			halberdiers
		}
		
		category_heavy_infantry {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = pikes1
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1265 }
		}

		categories = {
			halberds
			polearms
		}

		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1265.1.3"
			}
		}
	}

	pikes1 = {
		enable_equipments = {
			pikes_1
		}

		path = {
			leads_to_tech = halberds1
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1268 }
		}

		categories = {
			pikes
			polearms
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1268.1.1"
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	halberds1 = {
		enable_equipments = {
			halberds_1
		}

		path = {
			leads_to_tech = pikes2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = halberds2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1271 }
		}

		categories = {
			halberds
			polearms
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	pikes2 = {
		enable_equipments = {
			pikes_2
		}
		
		category_light_infantry = {
			soft_attack = 0.05
		}

		XOR = {
			halberds2
		}

		research_cost = 2
		start_year = 1273
		folder = {
			name = infantry_folder
			position = { x = -1 y = @1273 }
		}

		categories = {
			pikes
			polearms
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				factor = 2
				date > "1274.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	halberds2 = {
		enable_equipments = {
			halberds_2
		}
		
		category_heavy_infantry = {
			soft_attack = 0.05
		}

		XOR = {
			pikes2
		}

		research_cost = 2
		start_year = 1273
		folder = {
			name = infantry_folder
			position = { x = 1 y = @1273 }
		}

		categories = {
			halberds
			polearms
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				factor = 2
				date > "1274.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	axes = {
		enable_equipments = {
			axes_0
		}

		enable_subunits = {
			axeman
		}
		
		category_all_infantry = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = axes1
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1265 }
		}

		categories = {
			axes
		}

		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1265.1.3"
			}
		}
	}

	axes1 = {
		enable_equipments = {
			axes_1
		}

		path = {
			leads_to_tech = axes2
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1268 }
		}

		categories = {
			axes
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1268.1.1"
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	axes2 = {
		enable_equipments = {
			axes_2
		}
		
		category_all_infantry = {
			soft_attack = 0.05
		}

		research_cost = 2
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1271 }
		}

		categories = {
			axes
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	armor = {
		enable_equipments = {
			armor_0
		}

		path = {
			leads_to_tech = armor1
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1263
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1263 }
		}

		categories = {
			armor
		}

		ai_will_do = {
			factor = 1
		}
	}

	armor1 = {
		enable_equipments = {
			armor_1
		}

		path = {
			leads_to_tech = armor2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1265 }
		}

		categories = {
			armor
		}

		ai_will_do = {
			base = 2

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1265.1.3"
			}
		}
	}

	armor2 = {
		enable_equipments = {
			armor_2
		}

		path = {
			leads_to_tech = armor3
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1268 }
		}

		categories = {
			armor
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 2
				is_major = yes
			}

			modifier = {
				factor = 10
				date > "1268.1.1"
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	armor3 = {
		enable_equipments = {
			armor_3
		}

		research_cost = 2
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 0 y = @1271 }
		}

		categories = {
			armor
		}

		ai_will_do = {
			base = 1

			modifier = {
				factor = 2
				date > "1271.1.1"
			}

			modifier = {
				factor = 2
				date > "1273.1.1"
			}

			modifier = {
				num_of_military_factories > 150
				factor = 2.5
			}

			modifier = {
				num_of_military_factories < 50
				factor = 0.5
			}
		}
	}

	mountaineers = {
		enable_subunits = {
			mountaineers
		}

		path = {
			leads_to_tech = mountaineers1
			research_cost_coeff = 1
		}

		research_cost = 2
		start_year = 1265
		folder = {
			name = infantry_folder
			position = { x = 5 y = @1265 }
		}

		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}

		ai_will_do = {
			factor = 0.7
		}
	}

	mountaineers1 = {
		mountaineers = {
			max_organisation = 5
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = mountaineers2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1268
		folder = {
			name = infantry_folder
			position = { x = 5 y = @1268 }
		}

		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}

		ai_will_do = {
			factor = 0.7
		}
	}

	mountaineers2 = {
		mountaineers = {
			max_organisation = 5
		}

		research_cost = 2.0
		start_year = 1271
		folder = {
			name = infantry_folder
			position = { x = 5 y = @1271 }
		}

		categories = {
			infantry_tech
			mountaineers_tech
			cat_special_forces_generic
		}

		ai_will_do = {
			factor = 0.7
		}
	}
}