sub_units = {
	alchemists = {
		abbreviation = "ALC"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
			
		group = support
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.3
		manpower = 1000

		#Misc Abilities
		training_time = 90
		suppression = 1.5
		weight = 0.5
		
		supply_consumption = 0.06
	
		#need = {
		#	infantry_equipment = 100
		#}
	}
}
