sub_units = {
	archers = {
		abbreviation = "ARH"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
			
		group = support
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 22
		max_organisation = 50
		default_morale = 0.25
		manpower = 330

		#Misc Abilities
		training_time = 70
		suppression = 1
		weight = 0.4
		
		supply_consumption = 0.04
	
		#need = {
		#	infantry_equipment = 220
		#}
	}

	crossbowmen = {
		abbreviation = "CRB"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
		
		group = support
		
		categories = {
			category_heavy_infantry
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 26
		max_organisation = 35
		default_morale = 0.25
		manpower = 300

		#Misc Abilities
		training_time = 90
		suppression = 1
		weight = 0.4
		
		supply_consumption = 0.05
	
		#need = {
		#	crossbow_equipment = 200
		#}
	}

	archer_mounted = {
		abbreviation = "MAR"
		sprite = cavalry
		map_icon_category = other
		
		priority = 600
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
		
		group = mobile
		
		categories = {
			category_light_infantry
			category_cavalry
			category_army
		}

		
		combat_width = 2
		
		#Size Definitions
		max_strength = 24
		max_organisation = 50
		default_morale = 0.36
		manpower = 500

		#Misc Abilities
		training_time = 100
		suppression = 1.9
		maximum_speed = 0.5 # move at horsie speeds
		
		supply_consumption = 0.09

		#need = {
		#	crossbow_equipment = 150
		# horses = 7
		#}
	}
}