sub_units = {
	catapult = {
		abbreviation = "CAT"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
			category_support_artillery
		}

		combat_width = 0

		need = {
			catapults = 20
		}
		manpower = 200
		training_time = 140
		max_organisation = 30
		default_morale = 0.25
		max_strength = 12
		weight = 3
		
		supply_consumption = 0.18

		# Support nerfs to combat abilities
		defense = -0.4
		breakthrough = -0.4
		soft_attack = -0.4
		hard_attack = -0.4
	}

	trebuchet = {
		abbreviation = "TRE"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
			category_support_artillery
		}

		combat_width = 0

		need = {
			trebuchet = 17
		}
		
		max_organisation = 25
		default_morale = 0.2
		max_strength = 10
		training_time = 120
	}

	ballista = {
		abbreviation = "BAL"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
			category_support_artillery
		}

		combat_width = 0

		need = {
			ballista = 30
		}
		
		max_organisation = 30
		default_morale = 0.20
		max_strength = 12
		training_time = 130
	}
}
