equipments = {
	ship_hull_light = {
		year = 1263

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = destroyer
		priority = 2000
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 10
		naval_speed = 32
		reliability = 0.80
		
		naval_range = 1500
		
		max_strength = 25

		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			steel = 2
		}
		
		manpower = 250
	}

	light_ship_1 = {
		year = 1263

		archetype = ship_hull_light
		priority = 2000

		lg_armor_piercing = 0
		lg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 5
		surface_visibility = 10
		naval_speed = 30
		reliability = 0.80
		
		naval_range = 1500
		
		max_strength = 25
		
		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			#oil = 1
			steel = 2
		}
		
		manpower = 250
	}

	light_ship_2 = {
		year = 1265

		archetype = ship_hull_light
		priority = 2000
		parent = light_ship_1

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 0
		
		armor_value = 0

		surface_detection = 25
		sub_detection = 10
		surface_visibility = 10
		naval_speed = 30
		reliability = 0.85

		naval_range = 1800
		
		max_strength = 40
				
		type = { 
			screen_ship
		}

		build_cost_ic = 500
		resources = {
			#oil = 1
			steel = 3
		}		
		manpower = 325
	}
	
	light_ship_3 = {
		year = 1269

		archetype = ship_hull_light
		priority = 2000
		parent = light_ship_2

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 40
		sub_detection = 10
		surface_visibility = 10
		naval_speed = 30
		reliability = 0.90

		naval_range = 2000
		
		max_strength = 50
		
		type = { 
			screen_ship
		}
		build_cost_ic = 500
		resources = {
			#oil = 2
			steel = 3
		}
		manpower = 400
	}
	
	light_ship_4 = {
		year = 1273

		archetype = ship_hull_light
		priority = 2000
		parent = light_ship_3

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 5
		
		armor_value = 0

		surface_detection = 40
		sub_detection = 10
		surface_visibility = 10
		naval_speed = 30
		reliability = 0.92

		naval_range = 2500
		
		max_strength = 60
		
		type = { 
			screen_ship
		}

		build_cost_ic = 500
		resources = {
			#oil = 2
			steel = 4
			chromium = 1
		}		
		manpower = 500
	}
}
