state = {
	id = 162
	name = "STATE_162"
	impassable = no

	resources = {
		aluminium = 0.000
		chromium = 0.000
		oil = 0.000
		rubber = 0.000
		steel = 0.000
		tungsten = 0.000
		coal = 0.000
	}

	history = {
		owner = MET
		add_core_of = MET
		buildings = {
			infrastructure = 3
			arms_factory = 2
			industrial_complex = 1
			9439 = {
			bunker = 2
			}
		}
		victory_points = {9439 14 }
	}

	provinces = {
		 9438 9439 9440 9441 9442 9443
	}

	manpower = 35903
	state_category = town
	buildings_max_level_factor = 1.000
	local_supplies = 1.000
}
