state = {
	id = 176
	name = "STATE_176"
	impassable = no

	resources = {
		aluminium = 0.000
		chromium = 0.000
		oil = 7.000
		rubber = 0.000
		steel = 0.000
		tungsten = 0.000
		coal = 3.000
	}

	history = {
		owner = SKE
		add_core_of = SKE
		buildings = {
			infrastructure = 3
			arms_factory = 1
			industrial_complex = 2
			9680 = {
			naval_base = 1
			}
		}
		victory_points = {9680 5}
		victory_points = {9681 4}
	}

	provinces = {
		 9679 9680 9681
	}

	manpower = 16930
	state_category = town
	buildings_max_level_factor = 1.000
	local_supplies = 1.000
}
