state = {
	id = 26
	name = "STATE_26"
	impassable = no

	resources = {
		aluminium = 1.000
		chromium = 0.000
		oil = 0.000
		rubber = 0.000
		steel = 0.000
		tungsten = 0.000
		coal = 0.000
	}

	history = {
		owner = TEM
		add_core_of = TEM
		buildings = {
			infrastructure = 3
			arms_factory = 2
			industrial_complex = 0
			12211 = {
			bunker = 3
			}
		}
		victory_points = {12211 10 }
	}

	provinces = {
		 12206 12207 12208 12209 12210 12211 12212 12213 12214
	}

	manpower = 120392
	state_category = town
	buildings_max_level_factor = 1.000
	local_supplies = 3.000
}
