state = {
	id = 62
	name = "STATE_62"
	impassable = no

	resources = {
		aluminium = 0.000
		chromium = 0.000
		oil = 0.000
		rubber = 0.000
		steel = 0.000
		tungsten = 0.000
		coal = 0.000
	}

	history = {
		owner = CAI
		add_core_of = CAI
		buildings = {
			infrastructure = 3
			arms_factory = 0
			industrial_complex = 1
			14035 = {
			bunker = 1
			}
		}
		victory_points = {14029 6 }
		victory_points = {14038 6}
		victory_points = {14035 8}
	}

	provinces = {
		 14029 14030 14031 14032 14033 14034 14035 14036 14037 14038 14039 14040 14041 14042 14043
	}

	manpower = 77504
	state_category = town
	buildings_max_level_factor = 1.000
	local_supplies = 5.000
}
