focus_tree = {
	id = Westafrika
	continuous_focus_position = { x = 5500 y = 0 } 
	initial_show_position = {
		focus = CIV_thetripartitecolony
	}
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CIV
		}
	}

	#Focus for Brévié's Plan
	focus = {
		id = CIV_brvisplan
		icon = GFX_brvisplan
		x = 14
		y = 2
		cost = 7
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		available_if_capitulated = no
		bypass = {
			has_country_flag = CIV_Brevie_BM
		}
		prerequisite = { focus = CIV_thegovernorsconvene }
		mutually_exclusive = { 
			focus = CIV_hodsonsplan 
		}
		mutually_exclusive = { 
			focus = CIV_thedukesplan 
		}
		mutually_exclusive = { 
			focus = CIV_analternative 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_brvisplan"
			custom_effect_tooltip = CIV_increase_fench_influence_1
		}
	}	
	
	#Focus for The Fatcats did this!
	focus = {
		id = CIV_thefatcatsdidthis
		icon = GFX_thefatcatsdidthis
		x = 14
		y = 3
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_brvisplan }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thefatcatsdidthis"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_popularity = {
				popularity = 0.05
				ideology = social_democrat
			}
		}
	}
	
	#Focus for Subsidise Labour Movement
	focus = {
		id = CIV_subsidiselabourmovement
		icon = GFX_subsidiselabourmovement
		x = 14
		y = 4
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_thefatcatsdidthis }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_subsidiselabourmovement"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_popularity = {
				popularity = 0.05
				ideology = social_democrat
			}
			add_stability = 0.1
		}
	}
	
	#Focus for Anti-Communard Propaganda
	focus = {
		id = CIV_anticommunardpropaganda
		icon = GFX_focus_eng_liberate_the_home_of_marx
		x = 14
		y = 5
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_subsidiselabourmovement }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_anticommunardpropaganda"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
			add_war_support = 0.1
		}
	}

	#Focus for The French are Pleased!
	focus = {
		id = CIV_thefrencharepleased
		icon = GFX_thefrencharepleased
		x = 14
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			has_idea = CIV_Black_Monday
		}
		prerequisite = { focus = CIV_anticommunardpropaganda }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thefrencharepleased"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
			remove_ideas = CIV_Black_Monday
			add_ideas = CIV_BM_French
		}
		ai_will_do = {
			factor = 15
		}
	}


	#Focus for The Governors Convene
	focus = {
		id = CIV_thegovernorsconvene
		icon = GFX_thegovernorsconvene
		x = 17
		y = 1
		cost = 1
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thegovernorsconvene"
			country_event = { 
				id = civ.4
				days = 1
			}
			hidden_effect = {
			MAF = {
				country_event = {
					id = civ.4
					days = 1
					}
				}
			IVO = {
				country_event = {
					id = civ.4
					days = 1
					}
				}
			GHA = {
				country_event = {
					id = civ.4
					days = 1
					}
				}
			NGR = {
				country_event = {
					id = civ.4
					days = 1
					}
				}
			}
			hidden_effect = {
				set_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
				set_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
				set_country_flag = {
					flag = CIV_british_influence
					value = 1
				}
			}
		}
		prerequisite = { focus = CIV_blackmondayhitswestafrika }
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Black Monday hits Westafrika
	focus = {
		id = CIV_blackmondayhitswestafrika
		icon = GFX_blackmondayhitswestafrika
		x = 17
		y = 0
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_blackmondayhitswestafrika"
			country_event = { 
				id = civ.3
				days = 1
			}
			hidden_effect = {
			MAF = {
				country_event = {
					id = civ.3
					days = 1
					}
				}
			GER = {
				country_event = {
					id = civ.3
					days = 1
					}
				}
			IVO = {
				country_event = {
					id = civ.3
					days = 1
					}
				}
			GHA = {
				country_event = {
					id = civ.3
					days = 1
					}
				}
			}
			add_stability = 0.05
		}
		ai_will_do = {
			factor = 15
		}
	}

#Togoland-Dahomey divisions
	focus = {
		id = CIV_fonrevolt
		icon = GFX_focus_ETH_freedom_at_gunpoint
		x = -2
		y = 1
		cost = 7
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			OR = {
				has_war_with = TOG
				has_war_with = DAH
			}
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_fonrevolt"
			custom_effect_tooltip = unlock_focuses
		}
	}

	focus = {
		id = CIV_mass_conscription
		icon = GFX_focus_ETH_expand_the_levy
		x = -4
		y = 2
		cost = 3
		prerequisite = {
			focus = CIV_fonrevolt
		}
		available = {
			has_war = yes
		}
		ai_will_do = {
			factor = 150
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_mass_conscription"
			increase_conscription = yes
		}
	}
	
	focus = {
		id = CIV_align_the_chiefs
		icon = GFX_incorporatethechiefs
		x = 0
		y = 2
		cost = 3
		prerequisite = {
			focus = CIV_fonrevolt
		}
		available = {
			has_war = yes
		}

		ai_will_do = {
			factor = 150
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_align_the_chiefs"
			add_war_support = 0.1
			increase_ruling_party_popularity_by_10 = yes
		}
	}
	
	focus = {
		id = CIV_ewefondispute
		icon = GFX_Generic_Checkmate
		x = -2
		y = 2
		cost = 7
		prerequisite = {
			focus = CIV_fonrevolt
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
		OR = {
			has_idea = CIV_fonewetensions4
			has_idea = CIV_fonewetensions3
			has_idea = CIV_fonewetensions2
			has_idea = CIV_fonewetensions1
			}
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_ewefondispute"
			custom_effect_tooltip = unlock_focuses
		}
	}

	focus = {
		id = CIV_native_councils
		icon = GFX_focus_ETH_empower_the_ras
		x = -1
		y = 3
		cost = 7
		prerequisite = {
			focus = CIV_ewefondispute
		}
		available = {
		OR = {
			has_idea = CIV_fonewetensions4
			has_idea = CIV_fonewetensions3
			has_idea = CIV_fonewetensions2
			has_idea = CIV_fonewetensions1
			}
		}

		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_native_councils"
			if = {
				limit = {
					has_idea = CIV_fonewetensions4
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions4
						add_idea = CIV_fonewetensions3
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions3
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions3
						add_idea = CIV_fonewetensions2
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions2
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions2
						add_idea = CIV_fonewetensions1
					}
				}
			increase_ruling_party_popularity_by_5 = yes
		}
	}

	focus = {
		id = CIV_harmonise_customary_law
		icon = GFX_focus_generic_court
		x = -2
		y = 4
		cost = 7
		prerequisite = {
			focus = CIV_develop_the_periphery
			focus = CIV_native_councils
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_harmonise_customary_law"
			if = {
				limit = {
					has_idea = CIV_fonewetensions4
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions4
						add_idea = CIV_fonewetensions3
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions3
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions3
						add_idea = CIV_fonewetensions2
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions2
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions2
						add_idea = CIV_fonewetensions1
					}
				}
				add_political_power = 50
				add_war_support = 0.05
		}
	}

	focus = {
		id = CIV_dahomey_togoland_railway
		icon = GFX_focus_generic_railroad
		x = -2
		y = 5
		cost = 7
		prerequisite = {
			focus = CIV_promote_development
		}
		prerequisite = {
			focus = CIV_harmonise_customary_law
		}
		prerequisite = {
			focus = CIV_naval_infrastructure
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_dahomey_togoland_railway"
			build_railway = {
				level = 2
				start_province = 13877
				target_province = 12785
			}
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
		}
	}
	
	focus = {
		id = CIV_naval_infrastructure
		icon = GFX_focus_generic_refit_civilian_ships
		x = 0
		y = 4
		cost = 7
		prerequisite = {
			focus = CIV_develop_the_periphery
			focus = CIV_native_councils
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_naval_infrastructure"
			if = {
				limit = {
					has_idea = CIV_fonewetensions4
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions4
						add_idea = CIV_fonewetensions3
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions3
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions3
						add_idea = CIV_fonewetensions2
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions2
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions2
						add_idea = CIV_fonewetensions1
					}
				}
			if = {
				limit = {
					OR = {
						tag = CIV
						tag = TOG
						}
					}
				876 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					tag = DAH
				}
				877 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}			
		}
	}
	
	focus = {
		id = CIV_promote_development
		icon = GFX_focus_generic_land_reclamation
		x = -4
		y = 4
		cost = 7
		prerequisite = {
			focus = CIV_develop_the_periphery
			focus = CIV_native_councils
		}
		available = {
		OR = {
			has_idea = CIV_fonewetensions4
			has_idea = CIV_fonewetensions3
			has_idea = CIV_fonewetensions2
			has_idea = CIV_fonewetensions1
			}
		}

		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_promote_development"
			if = {
				limit = {
					has_idea = CIV_fonewetensions4
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions4
						add_idea = CIV_fonewetensions3
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions3
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions3
						add_idea = CIV_fonewetensions2
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions2
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions2
						add_idea = CIV_fonewetensions1
					}
				}
			if = {
				limit = {
					OR = {
						tag = CIV
						tag = TOG
						}
					}
				876 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					tag = DAH
				}
				877 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}			
		}
	}
	
	focus = {
		id = CIV_develop_the_periphery
		icon = GFX_supporttheconforzi
		x = -3
		y = 3
		cost = 7
		prerequisite = {
			focus = CIV_ewefondispute
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_develop_the_periphery"
			if = {
				limit = {
					has_idea = CIV_fonewetensions4
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions4
						add_idea = CIV_fonewetensions3
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions3
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions3
						add_idea = CIV_fonewetensions2
					}
				}
			if = {
				limit = {
					has_idea = CIV_fonewetensions2
					}
					swap_ideas = {
						remove_idea = CIV_fonewetensions2
						add_idea = CIV_fonewetensions1
					}
				}
			if = {
				limit = {
					OR = {
						tag = CIV
						tag = TOG
						}
					}
				876 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
			if = {
				limit = {
					tag = DAH
				}
				877 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
			}
		}
	}
	
	
#############
	#Focus for Working with Brévié
	focus = {
		id = CIV_workingwithbrvi
		icon = GFX_workingwithbrvi
		x = 3
		y = 2
		cost = 7
		available = {
			NOT = {
				has_idea = CIV_Black_Monday
			}
			custom_trigger_tooltip = {
				has_country_flag = {
					flag = CIV_french_influence
					value > 5
				}
				tooltip = CIV_french_influence_more_than_5
			}
			IVO = {
				is_in_faction_with = ROOT
				is_ai = yes
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_ordersfromthehauptstadt }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_workingwithbrvi"
			set_politics = {
				ruling_party = social_democrat
				elections_allowed = no
			}
			country_event = civ.23
			hidden_effect = {
			MAF = {
				country_event = {
					id = civ.23
					days = 1
					}
				}
			GER = {
				country_event = {
					id = civ.23
					days = 1
					}
				}
			IVO = {
				country_event = {
					id = civ.23
					days = 1
					}
				}
			GHA = {
				country_event = {
					id = civ.23
					days = 1
					}
				}
			NFA = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			}
		}
	}

	#Focus for The Tripartite Colony
	focus = {
		id = CIV_thetripartitecolony
		icon = GFX_thetripartitecolony
		x = 7
		y = 0
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thetripartitecolony"
			country_event = { 
				id = civ.10
			}
			hidden_effect = {
				MAF = {
					country_event = {
						id = civ.10
						days = 1
					}
				}
				GHA = {
					country_event = {
						id = civ.10
						days = 1
					}
				}
				IVO = {
					country_event = {
						id = civ.10
						days = 1
					}
				}
			}
		}
		ai_will_do = {
			factor = 100
		}
	}

	#Focus for Orders from the Hauptstadt
	focus = {
		id = CIV_ordersfromthehauptstadt
		icon = GFX_ordersfromthehauptstadt
		x = 7
		y = 1
		cost = 1
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
			date > 1937.1.1
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitecolony }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_ordersfromthehauptstadt"
			country_event = { 
				id = civ.13
			}
			hidden_effect = {
				MAF = {
					country_event = {
						id = civ.13
						days = 1
					}
				}
				GHA = {
					country_event = {
						id = civ.13
						days = 1
					}
				}
				IVO = {
					country_event = {
						id = civ.13
						days = 1
					}
				}
			}
		}
		ai_will_do = {
			factor = 15
		}
	}
	
	#Focus for Hodson's Plan
	focus = {
		id = CIV_hodsonsplan
		icon = GFX_hodsonsplan
		x = 16
		y = 2
		cost = 7
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		available_if_capitulated = no
		bypass = {
			has_country_flag = CIV_Hodson_BM
		}
		prerequisite = { focus = CIV_thegovernorsconvene }
		mutually_exclusive = { 
			focus = CIV_brvisplan 
		}
		mutually_exclusive = { 
			focus = CIV_thedukesplan 
		}
		mutually_exclusive = { 
			focus = CIV_analternative 
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_hodsonsplan"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	
	#Focus for Communication is Key!
	focus = {
		id = CIV_communicationiskey
		icon = GFX_goal_generic_radar
		x = 16
		y = 3
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_hodsonsplan }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_communicationiskey"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
			add_tech_bonus = {
				name = CIV_communicationiskey
				bonus = 1
				uses = 2
				category = electronics
			}
		}
	}

	#Focus for Found the GCBS
	focus = {
		id = CIV_foundthegcbs
		icon = GFX_foundthegcbs
		x = 16
		y = 4
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_communicationiskey }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_communicationiskey"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
			add_tech_bonus = {
				name = CIV_foundthegcbs
				bonus = 1
				uses = 2
				category = electronics
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Connecting with Sierra Leone
	focus = {
		id = CIV_connectingwithsierraleone
		icon = GFX_focus_eng_the_sun_never_sets
		x = 16
		y = 5
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_foundthegcbs }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_communicationiskey"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
			add_stability = 0.1
			add_war_support = 0.1
		}
	}

	#Focus for The British are Content!
	focus = {
		id = CIV_thebritisharecontent
		icon = GFX_thebritisharecontent
		x = 16
		y = 6
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thebritisharecontent"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
					remove_ideas = CIV_Black_Monday
					add_ideas = CIV_BM_British
		}
		prerequisite = { focus = CIV_connectingwithsierraleone }
		ai_will_do = {
			factor = 15
		}
	}
	
	#Focus for An Alternative...
	focus = {
		id = CIV_analternative
		icon = GFX_analternative
		x = 20
		y = 2
		cost = 7
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		available_if_capitulated = no
		bypass = {
			has_country_flag = CIV_Slavery_BM
		}
		prerequisite = { focus = CIV_thegovernorsconvene }
		mutually_exclusive = { 
			focus = CIV_thedukesplan 
		}
		mutually_exclusive = { 
			focus = CIV_hodsonsplan 
		}
		mutually_exclusive = { 
			focus = CIV_brvisplan 
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_analternative"
			custom_effect_tooltip = CIV_increase_firestone_influence_1
		}
		ai_will_do = {
			factor = 15
		}
	}
	
	
	#Focus for There is an Opportunity Here!
	focus = {
		id = CIV_thereisanopportunityhere
		icon = GFX_thereisanopportunityhere
		x = 20
		y = 3
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_analternative }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thereisanopportunityhere"
			custom_effect_tooltip = CIV_increase_firestone_influence_1
			modify_country_flag = {
				flag = CIV_german_influence
				value = 1
			}
			add_political_power = 100
		}
	}

	#Focus for Ring up Firestone
	focus = {
		id = CIV_ringupfirestone
		icon = GFX_thegoldenhandshake
		x = 20
		y = 4
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_thereisanopportunityhere }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_ringupfirestone"
			custom_effect_tooltip = CIV_increase_firestone_influence_1
			modify_country_flag = {
				flag = CIV_german_influence
				value = 1
			}
			add_popularity = {
				ideology = market_liberal
				popularity = 0.1
			}
			add_offsite_building = { type = industrial_complex level = 1 }
			random_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Keep Quiet About All This
	focus = {
		id = CIV_keepquietaboutallthis
		icon = GFX_CAL_shadow_recruitment
		x = 20
		y = 5
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_ringupfirestone }
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_ringupfirestone"
			custom_effect_tooltip = CIV_increase_firestone_influence_1
			modify_country_flag = {
				flag = CIV_german_influence
				value = 1
			}
			add_popularity = {
				ideology = market_liberal
				popularity = 0.1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for The Natives are Gone!
	focus = {
		id = CIV_thenativesaregone
		icon = GFX_thenativesaregone
		x = 20
		y = 6
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_keepquietaboutallthis }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thenativesaregone"
			custom_effect_tooltip = CIV_increase_firestone_influence_1
			modify_country_flag = {
				flag = CIV_german_influence
				value = 1
			}
			remove_ideas = CIV_Black_Monday
			add_ideas = CIV_BM_Slavery
			country_event = {
				id = civ.14
				days = 2
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Founding IFAN
	focus = {
		id = CIV_foundingifan
		icon = GFX_foundingifan
		x = 4
		y = 3
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_workingwithbrvi }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_foundingifan"
			add_ideas = CIV_IFAN_idea
		}
	}

	#Focus for Let Sleeping Dogs Lie
	focus = {
		id = CIV_letsleepingdogslie
		icon = GFX_letsleepingdogslie
		x = 8
		y = 3
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
			custom_trigger_tooltip = {
					has_country_flag = {
						flag = CIV_german_influence
						value > 5
					}
					has_completed_focus = CIV_thenativesaregone
					tooltip = CIV_firestone_influence_more_than_5
				}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_cleaningourownhouse }
		mutually_exclusive = { focus = CIV_investigatecorruption }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_extendthehinterlandbahn"
				random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_popularity = {
				ideology = market_liberal 
				popularity = 0.1
			}
			add_stability = -0.1
			add_political_power = -100
		}
	}

	#Focus for Extend the Hinterlandbahn
	focus = {
		id = CIV_extendthehinterlandbahn
		icon = GFX_goal_generic_construct_infrastructure
		x = 7
		y = 4
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_investigatecorruption 
			focus = CIV_letsleepingdogslie 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_extendthehinterlandbahn"
				every_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Lessons from Kamina
	focus = {
		id = CIV_lessonsfromkamina
		icon = GFX_lessonsfromkamina
		x = 6
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_extendthehinterlandbahn }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_lessonsfromkamina"
			random_owned_state = {
				set_building_level = {
					type = bunker
					level = 5
					instant_build = yes
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for "A happy native..."
	focus = {
		id = CIV_ahappynative
		icon = GFX_ahappynative
		x = 2
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_publicworks }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_lessonsfromkamina"
			add_political_power = 100
			add_stability = 0.1
			add_popularity = {
				ideology = social_democrat
				popularity = 0.05
			}
			hidden_effect = {
				country_event = {
					id = civ.22
					days = 12
				}
			}
		}
	}

	#Focus for "Is our best defense..."
	focus = {
		id = CIV_isourbestdefense
		icon = GFX_isourbestdefense
		x = 4
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_publicworks }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_isourbestdefense"
			random_owned_state = {
				set_building_level = {
					type = bunker
					level = 5
					instant_build = yes
				}
			}
		}
	}

	#Focus for "Against Godless Syndicalism."
	focus = {
		id = CIV_againstgodlesssyndicalism
		icon = GFX_againstgodlesssyndicalism
		x = 3
		y = 6
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_ahappynative 
		}
		prerequisite = { 
			focus = CIV_isourbestdefense 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_againstgodlesssyndicalism"
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Radio Towers on the Gold Coast
	focus = {
		id = CIV_radiotowersonthegoldcoast
		icon = GFX_radiotowersonthegoldcoast
		x = 12
		y = 3
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_cooperatingwithhodson }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_c2isystems"
			274 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			1321 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			1322 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			1323 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for C2I Systems
	focus = {
		id = CIV_c2isystems
		icon = GFX_focus_generic_cryptologic_bomb
		x = 11
		y = 4
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_electronicsarethefuture 
		}
		prerequisite = { 
			focus = CIV_radiotowersonthegoldcoast 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_c2isystems"
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Rapid Response Teams
	focus = {
		id = CIV_rapidresponseteams
		icon = GFX_rapidresponseteams
		x = 10
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_c2isystems }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_rapidresponseteams"
			add_command_power = 100
			army_experience = 100
		}
	}

	#Focus for Fortify Accra
	focus = {
		id = CIV_fortifyaccra
		icon = GFX_goal_generic_construct_military
		x = 12
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_c2isystems }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_fortifyaccra"
			274 = {
				set_building_level = {
					type = bunker
					level = 5
					instant_build = yes
				}
			}
		}
	}

	#Focus for Cleaning Our Own House
	focus = {
		id = CIV_cleaningourownhouse
		icon = GFX_cleaningourownhouse
		x = 7
		y = 2
		cost = 7
		available = {
			NOT = {
				has_idea = CIV_Black_Monday
			}
			OR = {
				custom_trigger_tooltip = {
					has_country_flag = {
						flag = CIV_german_influence
						value > 5
					}
					tooltip = CIV_german_influence_more_than_5
				}
				custom_trigger_tooltip = {
					has_country_flag = {
						flag = CIV_german_influence
						value > 5
					}
					tooltip = CIV_firestone_influence_more_than_5
				}
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_ordersfromthehauptstadt }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_cooperatingwithhodson"
			add_stability = 0.15
			add_political_power = 20
		}
	}

	#Focus for Cooperating with Hodson
	focus = {
		id = CIV_cooperatingwithhodson
		icon = GFX_cooperatingwithhodson
		x = 11
		y = 2
		cost = 7
		available = {
			has_socialist_government = no
			NOT = {
				has_idea = CIV_Black_Monday
			}
			custom_trigger_tooltip = {
				has_country_flag = {
					flag = CIV_british_influence
					value > 5
				}
				tooltip = CIV_british_influence_more_than_5
			}
			GHA = {
				is_in_faction_with = ROOT
				is_ai = yes
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_ordersfromthehauptstadt }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_cooperatingwithhodson"
			set_politics = {
				ruling_party = social_liberal
				elections_allowed = no
			}
			country_event = civ.21
			hidden_effect = {
			MAF = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			GER = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			IVO = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			GHA = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			CAN = {
				country_event = {
					id = civ.21
					days = 1
					}
				}
			}
		}
	}

	#Focus for The Duke's Plan
	focus = {
		id = CIV_thedukesplan
		icon = GFX_thedukesplan
		x = 18
		y = 2
		cost = 7
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		available_if_capitulated = no
		bypass = {
			has_country_flag = CIV_Duke_BM
		}
		prerequisite = { focus = CIV_thegovernorsconvene }
		mutually_exclusive = { 
			focus = CIV_brvisplan 
		}
		mutually_exclusive = { 
			focus = CIV_hodsonsplan 
		}
	
		mutually_exclusive = { 
			focus = CIV_analternative 
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thedukesplan"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Reinforce the Polizeitruppen
	focus = {
		id = CIV_reinforcethepolizeitruppen
		icon = GFX_reinforcethepolizeitruppen
		x = 18
		y = 5
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_abailoutbondfromberlin }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thedukesplan"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
			if = {
				limit = {
					NOT = { has_tech = tech_military_police }
				}
				set_technology = { tech_military_police = 1 }
			}
			add_stability = 0.1
			hidden_effect = {
				country_event = {
					id = civ.17
					days = 1
				}
			}
			hidden_effect = {
				MAF = {
					country_event = {
						id = civ.17
						days = 1
					}
				}
				GHA = {
					country_event = {
						id = civ.17
						days = 1
					}
				}
				IVO = {
					country_event = {
						id = civ.17
						days = 1
					}
				}
			}
		}
	}
	#Focus for Leave it to us!
	focus = {
		id = CIV_leaveittous
		icon = GFX_focus_ger_return_of_the_kaiser
		x = 18
		y = 3
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_thedukesplan }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thedukesplan"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
			}
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.1
			}
			add_war_support = 0.1
			add_political_power = 100
		}
	}
	
		#Focus for A Bailout Bond from Berlin
	focus = {
		id = CIV_abailoutbondfromberlin
		icon = GFX_focus_ger_revive_kaiserreich
		x = 18
		y = 4
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_leaveittous }
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thedukesplan"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			hidden_effect = {
				country_event = {
					id = civ.18
					days = 17
				}
			}
			hidden_effect = {
				MAF = {
					country_event = {
						id = civ.18
						days = 1
					}
				}
				GHA = {
					country_event = {
						id = civ.18
						days = 1
					}
				}
				IVO = {
					country_event = {
						id = civ.18
						days = 1
					}
				}
				NGR = {
					country_event = {
						id = civ.18
						days = 1
					}
				}
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for The Germans are Secure!
	focus = {
		id = CIV_thegermansaresecure
		icon = GFX_thegermansaresecure
		x = 18
		y = 6
		cost = 7
		available = {
			has_idea = CIV_Black_Monday
		}
		available_if_capitulated = no
		
		prerequisite = { focus = CIV_reinforcethepolizeitruppen }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thegermansaresecure"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
			}
					remove_ideas = CIV_Black_Monday
					add_ideas = CIV_BM_Germans
					
					set_politics = {
						ruling_party = paternal_autocrat
						elections_allowed = no
					}
			hidden_effect = {
				country_event = {
					id = civ.19
					days = 24
				}
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for "Colonization needs Scholars"
	focus = {
		id = CIV_colonizationneedsscholars
		icon = GFX_colonizationneedsscholars
		x = 2
		y = 3
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_workingwithbrvi }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_colonizationneedsscholars"
			add_research_slot_until_five = yes
		}
	}

	#Focus for Investigate Corruption
	focus = {
		id = CIV_investigatecorruption
		icon = GFX_investigatecorruption
		x = 6
		y = 3
		cost = 7
		available = {
			NOT = {
				has_idea = CIV_Black_Monday
			}
			custom_trigger_tooltip = {
				has_country_flag = {
					flag = CIV_german_influence
					value > 5
				}
				tooltip = CIV_german_influence_more_than_5
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_cleaningourownhouse }
		mutually_exclusive = { focus = CIV_letsleepingdogslie }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_colonizationneedsscholars"
			add_popularity = {
				ideology = paternal_autocrat 
				popularity = 0.1
			}
			add_popularity = {
				ideology = authoritarian_democrat 
				popularity = 0.1
			}
			random_owned_state = {
				add_building_construction = {
					type = infrastructure
					level = -1
					instant_build = yes
				}
			}
			add_popularity = {
				ideology = market_liberal 
				popularity = -0.1
			}
			add_stability = 0.1
			add_political_power = 100
		}
	}

	#Focus for Invite German Settlers
	focus = {
		id = CIV_invitegermansettlers
		icon = GFX_invitegermansettlers
		x = 8
		y = 5
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_extendthehinterlandbahn }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_invitegermansettlers"
				every_owned_state = {
				add_manpower = 1000
			}
		}
	}

	#Focus for Self-Sufficient Towns
	focus = {
		id = CIV_selfsufficienttowns
		icon = GFX_selfsufficienttowns
		x = 7
		y = 6
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_invitegermansettlers 
		}
		prerequisite = { 
			focus = CIV_lessonsfromkamina 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_selfsufficienttowns"
			add_research_slot_until_five = yes
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Public Works
	focus = {
		id = CIV_publicworks
		icon = GFX_focus_generic_industry_3
		x = 3
		y = 4
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_colonizationneedsscholars 
		}
		prerequisite = { 
			focus = CIV_foundingifan 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_extendthehinterlandbahn"
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_popularity = {
				ideology = social_democrat
				popularity = 0.02
			}
		}
	}

	#Focus for "Electronics are the Future"
	focus = {
		id = CIV_electronicsarethefuture
		icon = GFX_electronicsarethefuture
		x = 10
		y = 3
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { focus = CIV_cooperatingwithhodson }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_electronicsarethefuture"
			add_research_slot_until_five = yes
			hidden_effect = {
				country_event = {
					id = civ.20
					days = 12
				}
			}
		}
	}

	#Focus for "We Stand Ready"
	focus = {
		id = CIV_westandready
		icon = GFX_goal_CAN_home_isles
		x = 11
		y = 6
		cost = 7
		available = {
		NOT = {
			has_idea = CIV_Black_Monday
			}
		}
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_fortifyaccra 
		}
		prerequisite = { 
			focus = CIV_rapidresponseteams 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_westandready"
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Prussian Policemen
	focus = {
		id = CIV_prussianpolicemen
		icon = GFX_prussianpolicemen
		x = 30
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_germanprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CCIV_prussianpolicemen"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_German_Primacy
					add_idea = CIV_German_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_German_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_German_Primacy2
						add_idea = CIV_German_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_German_Primacy
						add_idea = CIV_German_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Armeé 'd Afrique-Ouest
	focus = {
		id = CIV_armedafriqueouest
		icon = GFX_armedafriqueouest
		x = 23
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_zouavezeal 
		}
		prerequisite = { 
			focus = CIV_ivorianmanpower 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_armedafriqueouest"
				custom_effect_tooltip = CIV_increase_fench_influence_1
				modify_country_flag = {
					flag = CIV_french_influence
					value = 1
				}
				swap_ideas = { 
					remove_idea = CIV_French_Primacy3
					add_idea = CIV_French_Primacy4
				} 
			}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for West African Frontier Force
	focus = {
		id = CIV_westafricanfrontierforce
		icon = GFX_westafricanfrontierforce
		x = 27
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_royalregiments 
		}
		prerequisite = { 
			focus = CIV_goldcoastguns 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_westafricanfrontierforce"
				custom_effect_tooltip = CIV_increase_british_influence_1
				modify_country_flag = {
					flag = CIV_british_influence
					value = 1
				}
				swap_ideas = { 
					remove_idea = CIV_British_Primacy3
					add_idea = CIV_British_Primacy4
				} 
			}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for What About The Rest?
	focus = {
		id = CIV_whatabouttherest
		icon = GFX_whatabouttherest
		x = 27
		y = 4
		cost = 1
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_deutscheschutztruppenwestafrikas 
			focus = CIV_westafricanfrontierforce 
			focus = CIV_armedafriqueouest 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_whatabouttherest"
			country_event = { 
				id = civ.5
			}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Settlers
	focus = {
		id = CIV_settlers
		icon = GFX_settlers
		x = 26
		y = 5
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_whatabouttherest }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_settlers"
			country_event = { 
				id = civ.6
			}
			hidden_effect = {
				MAF = {
					country_event = {
						id = civ.6
						days = 1
					}
				}
				GHA = {
					country_event = {
						id = civ.6
						days = 1
					}
				}
				IVO = {
					country_event = {
						id = civ.6
						days = 1
					}
				}
				NGR = {
					country_event = {
						id = civ.6
						days = 1
					}
				}
			}
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Mercenaries
	focus = {
		id = CIV_mercenaries
		icon = GFX_mercenaries
		x = 28
		y = 5
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_whatabouttherest }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_mercenaries"
			country_event = { 
				id = civ.7
			}
			army_experience = 100
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Even Some Natives!
	focus = {
		id = CIV_evensomenatives
		icon = GFX_evensomenatives
		x = 30
		y = 5
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_whatabouttherest }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_evensomenatives"
			country_event = { 
				id = civ.8
			}
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Concordia Res Parvae Crescunt
	focus = {
		id = CIV_concordiaresparvaecrescunt
		icon = GFX_concordiaresparvaecrescunt
		x = 27
		y = 6
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_settlers 
		}
		prerequisite = { 
			focus = CIV_mercenaries 
		}
		prerequisite = { 
			focus = CIV_evensomenatives 
		}
		prerequisite = { 
			focus = CIV_reservists 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_concordiaresparvaecrescunt"
			add_ideas = CIV_Stand_Together
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Ivorian Manpower
	focus = {
		id = CIV_ivorianmanpower
		icon = GFX_ivorianmanpower
		x = 24
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_frenchprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_ivorianmanpower"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
				flag = CIV_french_influence
				value = 1
			}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_French_Primacy
					add_idea = CIV_French_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_French_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_French_Primacy2
						add_idea = CIV_French_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_French_Primacy
						add_idea = CIV_French_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Royal Regiments
	focus = {
		id = CIV_royalregiments
		icon = GFX_royalregiments
		x = 26
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_britishprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_royalregiments"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_British_Primacy
					add_idea = CIV_British_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_British_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_British_Primacy2
						add_idea = CIV_British_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_British_Primacy
						add_idea = CIV_British_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for British Primacy
	focus = {
		id = CIV_britishprimacy
		icon = GFX_britishprimacy
		x = 27
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitearmy }
		available = {
			custom_trigger_tooltip = {
				has_completed_focus = CIV_hodsonsplan
				tooltip = CIV_British_Majorty
			}
		}
		mutually_exclusive = { 
			focus = CIV_frenchprimacy 
		}
		mutually_exclusive = { 
			focus = CIV_germanprimacy 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_britishprimacy"
			swap_ideas = { 
					remove_idea = CIV_Federal_Army
					add_idea = CIV_British_Primacy
				} 
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for French Primacy
	focus = {
		id = CIV_frenchprimacy
		icon = GFX_frenchprimacy
		x = 23
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitearmy }
		mutually_exclusive = { 
			focus = CIV_britishprimacy 
		}
		available = {
			custom_trigger_tooltip = {
				has_completed_focus = CIV_brvisplan
				tooltip = CIV_French_Majorty
			}
		}
		mutually_exclusive = { 
			focus = CIV_germanprimacy 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_frenchprimacy"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
				flag = CIV_french_influence
				value = 1
			}
			swap_ideas = { 
					remove_idea = CIV_Federal_Army
					add_idea = CIV_French_Primacy
				} 
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for The Tripartite Army
	focus = {
		id = CIV_thetripartitearmy
		icon = GFX_thetripartitearmy
		x = 27
		y = 0
		cost = 7
		available_if_capitulated = no
		available = {
			OR = {
				has_idea = CIV_BM_French
				has_idea = CIV_BM_British
				has_idea = CIV_BM_Germans
				has_idea = CIV_BM_Slavery
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thetripartitearmy"
			country_event = { 
				id = civ.11
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for German Primacy
	focus = {
		id = CIV_germanprimacy
		icon = GFX_germanprimacy
		x = 31
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitearmy }
		mutually_exclusive = { 
			focus = CIV_frenchprimacy 
		}
		mutually_exclusive = { 
			focus = CIV_britishprimacy 
		}
		available = {
			custom_trigger_tooltip = {
				OR = {
					has_completed_focus = CIV_thedukesplan
					has_completed_focus = CIV_analternative
				}
				tooltip = CIV_German_Majorty
			}
		}
		mutually_exclusive = { 
			focus = CIV_frenchprimacy
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_germanprimacy"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
			swap_ideas = { 
					remove_idea = CIV_Federal_Army
					add_idea = CIV_German_Primacy
				} 
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Zouave Zeal
	focus = {
		id = CIV_zouavezeal
		icon = GFX_zouavezeal
		x = 22
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_frenchprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_zouavezeal"
			custom_effect_tooltip = CIV_increase_fench_influence_1
			modify_country_flag = {
				flag = CIV_french_influence
				value = 1
			}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_French_Primacy
					add_idea = CIV_French_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_French_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_French_Primacy2
						add_idea = CIV_French_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_French_Primacy
						add_idea = CIV_French_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Gold Coast Guns
	focus = {
		id = CIV_goldcoastguns
		icon = GFX_goldcoastguns
		x = 28
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_britishprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_goldcoastguns"
			custom_effect_tooltip = CIV_increase_british_influence_1
			modify_country_flag = {
				flag = CIV_british_influence
				value = 1
			}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_British_Primacy
					add_idea = CIV_British_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_British_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_British_Primacy2
						add_idea = CIV_British_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_British_Primacy
						add_idea = CIV_British_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Togolese Troops
	focus = {
		id = CIV_togolesetroops
		icon = GFX_togolesetroops
		x = 32
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_germanprimacy }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_togolesetroops"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
			effect_tooltip = { 
				swap_ideas = { 
					remove_idea = CIV_German_Primacy
					add_idea = CIV_German_Primacy2
				} 
			}
			hidden_effect = {
				if = {
					limit = {
						has_idea = CIV_German_Primacy2
					}
					swap_ideas = { 
						remove_idea = CIV_German_Primacy2
						add_idea = CIV_German_Primacy3
					}
				}
				else = {
				swap_ideas = { 
						remove_idea = CIV_German_Primacy
						add_idea = CIV_German_Primacy2
					}
				}
				}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Deutsche Schutztruppen Westafrikas
	focus = {
		id = CIV_deutscheschutztruppenwestafrikas
		icon = GFX_deutscheschutztruppenwestafrikas
		x = 31
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_prussianpolicemen 
		}
		prerequisite = { 
			focus = CIV_togolesetroops 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_deutscheschutztruppenwestafrikas"
			custom_effect_tooltip = CIV_increase_german_influence_1
			modify_country_flag = {
					flag = CIV_german_influence
					value = 1
				}
				swap_ideas = { 
					remove_idea = CIV_German_Primacy3
					add_idea = CIV_German_Primacy4
				} 
			}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Reservists
	focus = {
		id = CIV_reservists
		icon = GFX_reservists
		x = 24
		y = 5
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_whatabouttherest }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_reservists"
			country_event = { 
				id = civ.9
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 1500
				producer = MAF
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Learn from Bagamoyo
	focus = {
		id = CIV_learnfrombagamoyo
		icon = GFX_learnfrombagamoyo
		x = 42
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_jointheheydrichreforms }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_coastalfortifications"
			add_tech_bonus = {
				name = ca_tech_bonus
				bonus = 1
				uses = 2
				category = ca_tech
			}
		}
	}

	#Focus for Tripartite Sailor Pool
	focus = {
		id = CIV_tripartitesailorpool
		icon = GFX_tripartitesailorpool
		x = 44
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_jointheheydrichreforms }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_tripartitesailorpool"
			add_manpower = 1000
		}
	}

	#Focus for Fuel Stations
	focus = {
		id = CIV_fuelstations
		icon = GFX_focus_generic_cruiser2
		x = 38
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_relyonthekaiserlichemarine }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_fuelstations"
			random_owned_state = {
				limit = { is_coastal = yes }
				add_building_construction = {
					type = fuel_silo
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#Focus for In An Ocean We Drown
	focus = {
		id = CIV_inanoceanwedrown
		icon = GFX_inanoceanwedrown
		x = 42
		y = 4
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_ourownnavy 
			focus = CIV_anafrikannavy 
			focus = CIV_asupportivenavy 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_inanoceanwedrown"
			navy_experience = 100
		}
	}

	#Focus for The Decision
	focus = {
		id = CIV_thedecision
		icon = GFX_thedecision
		x = 42
		y = 5
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_painfulrealities 
		}
		prerequisite = { 
			focus = CIV_thecomingstorm 
		}
		prerequisite = { 
			focus = CIV_inanoceanwedrown 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thedecision"
			add_command_power = 100
			navy_experience = 100
		}
	}

	#Focus for We Sail For Deutschland
	focus = {
		id = CIV_wesailfordeutschland
		icon = GFX_wesailfordeutschland
		x = 41
		y = 6
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thedecision }
		mutually_exclusive = { focus = CIV_wesailforprofit }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_wesailfordeutschland"
			navy_experience = 100
			random_owned_state = {
			add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for We Sail for Profit
	focus = {
		id = CIV_wesailforprofit
		icon = GFX_wesailforprofit
		x = 43
		y = 6
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thedecision }
		mutually_exclusive = { focus = CIV_wesailfordeutschland }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_wesailfordeutschland"
			navy_experience = -100
			random_owned_state = {
			add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#Focus for Westafrikanischer Seebattalions
	focus = {
		id = CIV_westafrikanischerseebattalions
		icon = GFX_westafrikanischerseebattalions
		x = 50
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_attemptselfreliance }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_westafrikanischerseebattalions"
			add_tech_bonus = {
				name = marines_bonus
				bonus = 1
				uses = 1
				category = marine_tech
			}
		}
	}

	#Focus for What Others Left Behind
	focus = {
		id = CIV_whatothersleftbehind
		icon = GFX_whatothersleftbehind
		x = 48
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_attemptselfreliance }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_whatothersleftbehind"
			random_owned_state = {
			add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Linking up with Duala
	focus = {
		id = CIV_linkingupwithduala
		icon = GFX_linkingupwithduala
		x = 40
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_jointheheydrichreforms }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_linkingupwithduala"
			876 = {
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 13877
				}
			}
		}
	}

	#Focus for Attempt Self-Reliance
	focus = {
		id = CIV_attemptselfreliance
		icon = GFX_attemptselfreliance
		x = 48
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitenavy }
		mutually_exclusive = { focus = CIV_relyonthekaiserlichemarine }
		mutually_exclusive = { 
			focus = CIV_jointheheydrichreforms 
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_attemptselfreliance"
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = cat_base_strike
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Island Supply Chains
	focus = {
		id = CIV_islandsupplychains
		icon = GFX_islandsupplychains
		x = 36
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_relyonthekaiserlichemarine }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_islandsupplychains"
			add_ideas = CIV_Supplies
		}
	}

	#Focus for Painful Realities
	focus = {
		id = CIV_painfulrealities
		icon = GFX_painfulrealities
		x = 45
		y = 4
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_ourownnavy 
			focus = CIV_anafrikannavy 
			focus = CIV_asupportivenavy 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_anafrikannavy"
			add_command_power = 100
			add_political_power = -100
		}
	}

	#Focus for An Afrikan Navy
	focus = {
		id = CIV_anafrikannavy
		icon = GFX_anafrikannavy
		x = 42
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_linkingupwithduala 
		}
		prerequisite = { 
			focus = CIV_learnfrombagamoyo 
		}
		prerequisite = { 
			focus = CIV_tripartitesailorpool 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_anafrikannavy"
			add_ideas = CIV_Afrikan_Navy
		}
	}

	#Focus for The Coming Storm
	focus = {
		id = CIV_thecomingstorm
		icon = GFX_thecomingstorm
		x = 39
		y = 4
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_asupportivenavy 
			focus = CIV_anafrikannavy 
			focus = CIV_ourownnavy 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_anafrikannavy"
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1
				ahead_reduction = 1
				uses = 1
				category = dd_tech
			}
		}
	}

	#Focus for A Supportive Navy
	focus = {
		id = CIV_asupportivenavy
		icon = GFX_asupportivenavy
		x = 36
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_coastalfortifications 
		}
		prerequisite = { 
			focus = CIV_fuelstations 
		}
		prerequisite = { 
			focus = CIV_islandsupplychains 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_ideas = CIV_Supportive_Navy
		}
	}

	#Focus for Legacy of the SMS Hyäne
	focus = {
		id = CIV_legacyofthesmshyne
		icon = GFX_legacyofthesmshyne
		x = 46
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_attemptselfreliance }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_equipment_to_stockpile = { type = convoy amount = 100 }
		}
	}

	#Focus for Rely on the Kaiserliche Marine
	focus = {
		id = CIV_relyonthekaiserlichemarine
		icon = GFX_relyonthekaiserlichemarine
		x = 36
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitenavy }
		mutually_exclusive = { 
			focus = CIV_jointheheydrichreforms 
		}
		mutually_exclusive = { 
			focus = CIV_attemptselfreliance 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_relyonthekaiserlichemarine"
			add_doctrine_cost_reduction = {
				cost_reduction = 1
				uses = 1
				category = cat_fleet_in_being
			} 
		}
	}

	#Focus for Join the Heydrich Reforms
	focus = {
		id = CIV_jointheheydrichreforms
		icon = GFX_jointheheydrichreforms
		x = 42
		y = 1
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_thetripartitenavy }
		mutually_exclusive = { focus = CIV_relyonthekaiserlichemarine }
		mutually_exclusive = { 
			focus = CIV_attemptselfreliance 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_jointheheydrichreforms"
			add_doctrine_cost_reduction = {
				cost_reduction = 1
				uses = 1
				category = cat_trade_interdiction
			}
		}	
	}

	#Focus for Coastal Fortifications
	focus = {
		id = CIV_coastalfortifications
		icon = GFX_coastalfortifications
		x = 34
		y = 2
		cost = 7
		available_if_capitulated = no
		prerequisite = { focus = CIV_relyonthekaiserlichemarine }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {	
			log = "[GetDateText]: [Root.GetName]: Focus CIV_coastalfortifications"
			random_owned_state = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#Focus for The Tripartite Navy?
	focus = {
		id = CIV_thetripartitenavy
		icon = GFX_thetripartitenavy
		x = 42
		y = 0
		cost = 7
		available = {
			OR = {
				has_idea = CIV_Stand_Together
				has_war = yes
			}
		}
		available_if_capitulated = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_thetripartitenavy"
			country_event = { 
				id = civ.12
			}
		}
		ai_will_do = {
			factor = 15
		}
	}

	#Focus for Our Own Navy
	focus = {
		id = CIV_ourownnavy
		icon = GFX_ourownnavy
		x = 48
		y = 3
		cost = 7
		available_if_capitulated = no
		prerequisite = { 
			focus = CIV_legacyofthesmshyne 
		}
		prerequisite = { 
			focus = CIV_whatothersleftbehind 
		}
		prerequisite = { 
			focus = CIV_westafrikanischerseebattalions 
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_ideas = CIV_Independent_Navy
		}


		########Rodie Tree############
	}
	focus = {
		id = CIV_westafricans_never_die
		icon = GFX_goal_CIV_westafrikans_never_die
		x = 55
		y = 3
		cost = 2
		available_if_capitulated = no
		available = {
			is_subject = no
			has_war = no
		}
		ai_will_do = {
			factor = 1000
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			country_event = civrodie.2
			add_war_support = 0.05
		}	
	}
	focus = {
		id = CIV_for_god_and_kasier
		icon = GFX_goal_germany
		x = 51
		y = 4
		cost = 7
		available_if_capitulated = no
		available = {
			has_country_flag = CIV_sided_with_germany
		}
		prerequisite = {
			focus = CIV_westafricans_never_die
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			custom_effect_tooltip = unlock_focuses 
		}	
	}
	focus = {
		id = CIV_for_wine_and_cheese
		icon = GFX_goal_natfrance
		x = 53
		y = 4
		cost = 7
		available_if_capitulated = no
		available = {
			has_country_flag = CIV_sided_with_france
		}
		prerequisite = {
			focus = CIV_westafricans_never_die
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			custom_effect_tooltip = unlock_focuses 
		}	
	}
	focus = {
		id = CIV_for_king_and_country
		icon = GFX_goal_canada
		x = 57
		y = 4
		cost = 7
		available_if_capitulated = no
		available = {
			has_country_flag = CIV_sided_with_england
		}
		prerequisite = {
			focus = CIV_westafricans_never_die
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			custom_effect_tooltip = unlock_focuses 
		}	
	}
	focus = {
		id = CIV_ourselves_alone
		icon = GFX_goal_CIV_flag
		x = 59
		y = 4
		cost = 7
		available_if_capitulated = no
		available = {
			has_country_flag = CIV_sided_with_none
		}
		prerequisite = {
			focus = CIV_westafricans_never_die
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			custom_effect_tooltip = unlock_focuses 
		}	
	}
	focus = {
		id = CIV_proud_euro_tradions
		icon = GFX_goal_CIV_retvrn_to_evropa
		x = 52
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_god_and_kasier
			focus = CIV_for_wine_and_cheese
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_ideas = CIV_euro_trads
		}	
	}
	focus = {
		id = CIV_rejoing_reichspact
		icon = GFX_goal_align_germany
		x = 51
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_god_and_kasier
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			remove_ideas = CIV_isolation
			if = {
				limit = {
					country_exists = GER
						GER = {
							is_faction_leader = yes
						}
					}
					GER = {
					country_event = sharedafrika.2
				}
			}
		}	
	}
	focus = {
		id = CIV_togoland_favor
		icon = GFX_goal_togoland
		x = 50
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_god_and_kasier
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			swap_ideas = { 
					remove_idea = CIV_native_tension2
					add_idea = CIV_native_tensionger
				}
			hidden_effect = {
				country_event = {
					id = civrodie.3 
					days = 3
				}
			}
		}	
	}
	focus = {
		id = CIV_a_germany_in_africa
		icon = GFX_goal_CIV_germany_in_afirka
		x = 50
		y = 7
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_togoland_favor
		}
		prerequisite = {
			focus = CIV_rejoing_reichspact
		}
		prerequisite = {
			focus = CIV_proud_euro_tradions
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			country_event = civrodie.4
			add_ideas = CIV_littlegermany
		}	
	}
	focus = {
		id = CIV_joining_france_entente
		icon = GFX_NATFRA_dealwiththedevil
		x = 53
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_wine_and_cheese
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			remove_ideas = CIV_isolation
			if = {
				limit = {
					country_exists = ENT
						ENT = {
							is_faction_leader = yes
						}
					}
				ENT = {
					country_event = sharedafrika.2
				}
			}
		}	
	}
	focus = {
		id = CIV_dahomy_favor
		icon = GFX_goal_kxdahomey
		x = 54
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_wine_and_cheese
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			swap_ideas = { 
					remove_idea = CIV_native_tension2
					add_idea = CIV_native_tensionent
				}
			hidden_effect = {
				country_event = {
					id = civrodie.5
					days = 3
				}
			}
		}	
	}
	focus = {
		id = CIV_entene_support
		icon = GFX_goal_entente_arms_trade
		x = 55
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_king_and_country
			focus = CIV_for_wine_and_cheese
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_ideas = CIV_ent_cucks
		}	
	}
	focus = {
		id = CIV_modol_french_conoly
		icon = GFX_goal_CIV_french_model
		x = 54
		y = 7
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_joining_france_entente
		}
		prerequisite = {
			focus = CIV_dahomy_favor
		}
		prerequisite = {
			focus = CIV_proud_euro_tradions
		}
		prerequisite = {
			focus = CIV_entene_support
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			country_event = civrodie.6
			add_ideas = CIV_modal_france
		}	
	}
	focus = {
		id = CIV_a_strong_state
		icon = GFX_goal_CIV_strong_state
		x = 58
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_king_and_country
			focus = CIV_ourselves_alone
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			add_ideas = CIV_stronk_state
		}	
	}
	focus = {
		id = CIV_joining_canada_entente
		icon = GFX_goal_CAN_return_king
		x = 57
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_king_and_country
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			remove_ideas = CIV_isolation
			if = {
				limit = {
					country_exists = ENT
						ENT = {
							is_faction_leader = yes
						}
					}
				ENT = {
					country_event = sharedafrika.2
				}
			}
		}	
	}
	focus = {
		id = CIV_favor_ghana
		icon = GFX_goal_ghana
		x = 56
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_for_king_and_country
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			swap_ideas = { 
					remove_idea = CIV_native_tension2
					add_idea = CIV_native_tensionent
				}
			hidden_effect = {
				country_event = {
					id = civrodie.7
					days = 3
				}
			} 
		}	
	}
	focus = {
		id = CIV_anglo_state
		icon = GFX_goal_CIV_bastion_of_britian
		x = 56
		y = 7
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_joining_canada_entente
		}
		prerequisite = {
			focus = CIV_a_strong_state
		}
		prerequisite = {
			focus = CIV_favor_ghana
		}
		prerequisite = {
			focus = CIV_entene_support
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			country_event = civrodie.8
		}	
	}
	focus = {
		id = CIV_integrate_liberia
		icon = GFX_goal_CIV_fuck_liberia
		x = 60
		y = 5
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_ourselves_alone
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_integrate_liberia"
			if = {
				limit = {
					can_declare_war_on = GHA
					}
				CIV = {
					create_wargoal = {
						type = annex_everything
						target = GHA
					}
				}
			}
			if = {
				limit = {
					can_declare_war_on = IVO
					}
				CIV = {
					create_wargoal = {
						type = annex_everything
						target = IVO
					}
				}
			}
			if = {
				limit = {
					can_declare_war_on = LIB
					}
				LIB = {
					create_wargoal = {
						type = annex_everything
						target = IVO
					}
				}
				add_state_core = 298
				add_state_core = 966
				hidden_effect = {
					country_event = {
						id = civrodie.9
						days = 76
					}
				}
			}
		}
	}
	focus = {
		id = CIV_sweet_isolation
		icon = GFX_goal_generic_isolation
		x = 59
		y = 6
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_ourselves_alone
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			swap_ideas = { 
				remove_idea = CIV_isolation
				add_idea = CIV_based_isolation
			}
		}
	}
	focus = {
		id = CIV_a_land_both_fair_and_great
		icon = GFX_goal_CIV_fair_and_great
		x = 60
		y = 7
		cost = 7
		available_if_capitulated = no
		available = {
			is_subject = no
		}
		prerequisite = {
			focus = CIV_integrate_liberia
		}
		prerequisite = {
			focus = CIV_sweet_isolation
		}
		prerequisite = {
			focus = CIV_a_strong_state
		}
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CIV_legacyofthesmshyne"
			country_event = civrodie.10
			add_ideas = CIV_both_fair_andgreat
		}	
	}
	

#End of focuses 
}