###########################
#Deutsch-Ostasien Events
###########################
#By PPsyrius
###########################

add_namespace = Ostasien
add_namespace = dng
add_namespace = geaflavour
add_namespace = koreanew

###Ostasien Description in-game per 1936 ###

country_event = { #1936 Situation
	id = Ostasien.0
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.0" }
	title = Ostasien.0.t
	desc = Ostasien.0.d
	picture = GFX_Siam_German_Economical_Dominance

	fire_only_once = yes

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			SIA = {
				add_war_support = -0.15
			}
		}
	}

	option = { #Sehr Gut!
		name = Ostasien.0.a
		hidden_effect = {
			add_ai_strategy = {
				type = unit_ratio
				id = naval_bomber
				value = 25
			}
			add_ai_strategy = {
				type = role_ratio
				id = marines
				value = 20
			}
			add_ai_strategy = {
				type = equipment_production_factor
				id = armor
				value = -10
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = fighter
				value = 1
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = naval_bomber
				value = 1
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = naval_bomber
				value = 1
			}
		}
	}
}

country_event = { #China and the AOG?
	id = Ostasien.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.1" }
	title = Ostasien.1.t
	desc = Ostasien.1.d
	picture = fushun_mine

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { #Sehr Gut!
		name = Ostasien.1.a
		hidden_effect = {
			add_ai_strategy = {
				type = unit_ratio
				id = naval_bomber
				value = 25
			}
			add_ai_strategy = {
				type = role_ratio
				id = marines
				value = 20
			}
			add_ai_strategy = {
				type = equipment_production_factor
				id = armor
				value = -10
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = fighter
				value = 1
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = naval_bomber
				value = 1
			}
			add_ai_strategy = {
				type = equipment_production_min_factories
				id = naval_bomber
				value = 1
			}
		}
	}
}

###Black Monday ###
country_event = {
	id = Ostasien.2
	immediate = {
	log = "[GetDateText]: [Root.GetName]: event Ostasien.2"
	if = {
		limit = {
			tag = GEA
			}
			hidden_effect = {
				YUN = { #Yunnan's Black Monday event
					country_event = { id = yun.44 days = 2 }
				}
				country_event = { id = Ostasien.208 days = 5 }
			}
		}
	}
	title = Ostasien.2.t
	desc = Ostasien.2.d
	picture = GFX_report_event_cable

	is_triggered_only = yes

	option = { #Disastrous
		name = Ostasien.2.a
		if = {
			limit = {
				tag = GEA
				}
				add_ideas = GEA_black_monday_idea
				if = {
					limit = {
						owns_state = 846
						}
					846 = {
						add_building_construction = {
							type = industrial_complex
							level = -1
							instant_build = yes
						}
					}
				}
				if = {
					limit = {
						owns_state = 828
						}
					828 = {
						add_building_construction = {
							type = industrial_complex
							level = -1
							instant_build = yes
						}
					}
				}
			hidden_effect = {
			country_event = {
				id = Ostasien.36 #Chinese ports
				days = 7
			}
				GER = {
					country_event = {
						id = Ostasien.36
						days = 7
					}
				}
				LEP = {
					country_event = {
						id = Ostasien.36
						days = 7
					}
				}
				QIE = {
					country_event = {
						id = Ostasien.36
						days = 7
					}
				}
				SQI = {
					country_event = {
						id = Ostasien.36
						days = 7
					}
				}
				GXC = {
					country_event = {
						id = Ostasien.36
						days = 7
					}
				}
				country_event = {
					id = Ostasien.3
					days = 8
				}
			} #One Week Later (BM)
		}
		add_political_power = -10
	}
}
country_event = { #Black Monday - a week after
	id = Ostasien.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.3" }
	title = Ostasien.3.t
	desc = Ostasien.3.d
	picture = GFX_report_event_hongkongharbour

	is_triggered_only = yes

	option = { #Something need to be done here
		name = Ostasien.3.a
		add_stability = -0.1
		add_ideas = GEA_colonial_disaster_idea
		hidden_effect = {
			set_country_flag = {
				flag = GEA_Indochinese_Anger
				value = 2
				} #set the flag
			set_country_flag = GEA_uprising_start_flag
		}
		hidden_effect = {
			country_event = {
				id = Ostasien.30 #East Asian Cash Crop Markets
				days = 5
			}
			GER = {
				country_event = {
					id = Ostasien.30
					days = 5
				}
			}
		} #Colonial Events
		hidden_effect = {
			country_event = {
				id = Ostasien.4 #Yen Bai Mutiny
				days = 27
			}
			GER = {
				country_event = {
					id = Ostasien.4
					days = 27
				}
			}
			country_event = {
				id = Ostasien.300 #The Death of Albert Ballin
				days = 8
			}
			GER = {
				country_event = {
					id = Ostasien.300
					days = 8
				}
			}
		}
	}
}

###The Roads towards Uprising (Vietnam) ###
##Yen Bai Mutiny ##
country_event = { #Instability in Indochina
	id = Ostasien.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.4" }
	title = Ostasien.4.t
	desc = Ostasien.4.d
	picture = GFX_report_event_vietnam

	is_triggered_only = yes

	option = { #This colony is notorious for insubordination
		name = Ostasien.4.a
		if = {
			limit = {
				tag = GEA
				}
			modify_country_flag = {
				flag = GEA_Indochinese_Anger
				value = 1
			}
			custom_effect_tooltip = GEA_increase_uprising_by_1
			hidden_effect = {
				country_event = {
					id = Ostasien.5
					days = 40
				}
			GER = {
				country_event = {
					id = Ostasien.5
					days = 40
				}
			}
				} #Nationalist Agitaion
			}
		add_political_power = 5
	}
}
country_event = { #Nationalist Agitation in Tonkin
	id = Ostasien.5
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5" }
	title = Ostasien.5.t
	desc = Ostasien.5.d
	picture = GFX_report_event_lake
	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #We must prepare
		name = Ostasien.5.a
		add_war_support = 0.01
	}
}
country_event = { #Yen Bai Mutiny
	id = Ostasien.6
	title = Ostasien.6.t
	desc = Ostasien.6.d
	picture = GFX_report_event_INC_vietunit

	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.6"
		if = {
			limit = {
				tag = GEA
				}
			hidden_effect = {
				FRA = {
					country_event = {
						id = Ostasien.7
						days = 3
					}
				} #FRA ver.
				BHC = {
					country_event = {
						id = Ostasien.8
						days = 3
					}
				} #BHC ver.
			}
		}
	}

	option = { #Concentrate our force to crush these bandits!
		name = Ostasien.6.a
		trigger = {
			tag = GEA
		}
		set_global_flag = GEA_Martial_Law_NOT_Declared
		add_political_power = -30 #Weaken the Stability
		add_to_variable = {
			var = INC.guerilla_activity
			value = 8
		}
	}
	option = { #Declare martial law in all Indochina!
		name = Ostasien.6.b
		trigger = {
			tag = GEA
		}
		add_political_power = -50 #Weaken the Stability
		add_war_support = -0.05
	}
	option = { #GER
		name = Ostasien.6.c
		trigger = {
			tag = GER
		}
		add_political_power = -5
	}
}
country_event = { #Yen Bai Mutiny (FRA)
	id = Ostasien.7
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.7" }
	title = Ostasien.7.t
	desc = Ostasien.7.d
	picture = GFX_report_event_INC_vietunit

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { #Bon voyage, Indochinese comrades!
		name = Ostasien.7.a
		ai_chance = {
			factor = 60
		}
		add_political_power = -30
		set_global_flag = INC_FRA_Help
	}
	option = { #We are not modern Pigneau de Behaine.
		name = Ostasien.7.b
		ai_chance = {
			factor = 40
		}
	}
}
country_event = { #Yen Bai Mutiny (BHC)
	id = Ostasien.8
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.8" }
	title = Ostasien.8.t
	desc = Ostasien.8.d
	picture = GFX_report_event_INC_vietunit
	
	fire_only_once = yes

	is_triggered_only = yes

	option = { #Send our help
		name = Ostasien.8.a
		ai_chance = {
			factor = 70
		}
		add_political_power = -30
		set_global_flag = INC_BHC_Help
	}
	option = { #We are not interested.
		name = Ostasien.8.b
		ai_chance = {
			factor = 30
		}
	}
}
##Bao Dai Reforms ##
country_event = { #BBR Start
	id = Ostasien.9
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.9" }
	title = Ostasien.9.t
	desc = Ostasien.9.d
	picture = GFX_report_event_VIE_royalfamily

	is_triggered_only = yes

	option = { #Welcome, our puppet emperor
		name = Ostasien.9.a
		add_stability = 0.03
		trigger = {
			tag = GEA
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
	}
	option = { #A question for Singapur to tackle
		name = Ostasien.9.c
		add_stability = 0.03
		trigger = {
			tag = GER
		}
		add_political_power = 5
	}
}
country_event = { #BBR Round 1 (Local Management)
	id = Ostasien.10
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.10" }
	title = Ostasien.10.t
	desc = Ostasien.10.d
	picture = GFX_report_event_VIE_cabinet

	is_triggered_only = yes

	option = { #Give it a go
		name = Ostasien.10.a
		ai_chance = {
			factor = 90
		}
		trigger = {
			tag = GEA
		}
		add_stability = 0.02 #add popularity and stability
		hidden_effect = {
			country_event = {
				id = Ostasien.11
				days = 70
			}
			GER = {
				country_event = {
					id = Ostasien.11
					days = 70
				}
			}
		}
		set_global_flag = GEA_Bao_Dai_Reform_Management
	}
	option = { #Stop him. He has gone too far
		name = Ostasien.10.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
	}

	option = { #GER
		name = Ostasien.10.c
		trigger = {
			tag = GER
		}
		ai_chance = {
			factor = 10
		}
		add_political_power = -20
	}
}
country_event = { #BBR Round 2 (Police)
	id = Ostasien.11
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.11" }
	title = Ostasien.11.t
	desc = Ostasien.11.d
	picture = GFX_report_event_VIE_vanguard

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.11.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 70
		}
		add_war_support = 0.02 #add popularity and stability
		add_stability = 0.01
		set_global_flag = GEA_Bao_Dai_Reform_Success
	}
	option = { #Giving Annamese power is dangerous
		name = Ostasien.11.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 30
			modifier = {
				factor = 0
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		add_to_variable = {
			var = INC.guerilla_activity
			value = 3
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
	}
	option = { #GER
		name = Ostasien.11.c
		trigger = {
			tag = GER
		}
		add_political_power = 5
		ai_chance = {
			factor = 40
		}
	}
}
##Revolution in Cochinchina ##
country_event = { #Instability in Cochinchina
	id = Ostasien.12
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.12" }
	title = Ostasien.12.t
	desc = Ostasien.12.d
	picture = GFX_report_event_railway2

	is_triggered_only = yes

	option = { #I sense the calm before the storm
		name = Ostasien.12.a
		add_political_power = 5
		hidden_effect = {
			country_event = {
				id = Ostasien.13
				days = 40
			}
		}
	}
}
country_event = { #Jail-break in Poulo Condor
	id = Ostasien.13
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.13" }
	title = Ostasien.13.t
	desc = Ostasien.13.d
	picture = GFX_report_event_coast2

	is_triggered_only = yes

	option = { #This colony has been nothing but trouble!
		name = Ostasien.13.a
		if = {
			limit = {
				tag = GEA
				}
			add_political_power = -15
			hidden_effect = {
				country_event = {
					id = Ostasien.14
					days = 14
				}
			}
		}
		add_political_power = -10
	}
}
country_event = { #Binh Dinh Commune movement
	id = Ostasien.14
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.14" }
	title = Ostasien.14.t
	desc = Ostasien.14.d
	picture = GFX_report_event_INC_vietcong

	is_triggered_only = yes

	option = { #See if we can solve it peacefully - This is not gonna work
		name = Ostasien.14.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 30
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
				}
			}
		}
		hidden_effect = {
			country_event = {
				id = Ostasien.15 #Saigon Uprising
				days = 6
			}
			GER = {
				country_event = {
					id = Ostasien.15
					days = 7
				}
			}
		}
	}

	option = { #Send in our army!
		name = Ostasien.14.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 70
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		custom_effect_tooltip = GEA_avoid_revolt_tt
		hidden_effect = {
			if = {
				limit = {
					has_country_flag = {
						flag = GEA_Indochinese_Anger
						value < 1
					}
				}
				country_event = {
					id = Ostasien.33
					days = 15
				}
			}
			if = {
				limit = {
					has_country_flag = {
						flag = GEA_Indochinese_Anger
						value > 0
					}
					has_country_flag = {
						flag = GEA_Indochinese_Anger
						value < 3
					}
				}
				random_list = {
					50 = {
						country_event = {
							id = Ostasien.33
							days = 15
						}
					}
					50 = {
						country_event = {
							id = Ostasien.15
							days = 36
						}
					}
				}
			}
			if = {
				limit = {
					has_country_flag = {
						flag = GEA_Indochinese_Anger
						value > 2
					}
				}
				country_event = {
					id = Ostasien.15
					days = 6
				}
				GER = {
					country_event = {
						id = Ostasien.15
						days = 7
					}
				}
			}
		}
		add_political_power = -50
		add_manpower = -1873
	}
	option = { #GER
		name = Ostasien.14.c
		trigger = {
			tag = GER
		}
		add_stability = -0.01
	}
}
country_event = { #Saigon Uprising
	id = Ostasien.15
	title = Ostasien.15.t
	desc = Ostasien.15.d
	picture = GFX_report_event_INC_mass

	timeout_days = 3

	is_triggered_only = yes

	immediate = {
	if = {
		limit = {
			tag = GEA
			}
			hidden_effect = {
				country_event = {
					id = Ostasien.16
					days = 90
				}
			}
			log = "[GetDateText]: [Root.GetName]: event Ostasien.15"
			set_global_flag = GEA_Indochina_Uprising_Fired
			set_global_flag = GEA_Indochina_Uprising_Fired_for_real #needed for kill yunnan focus
			if = {
				limit = {
					has_global_flag = GEA_Bao_Dai_Reform_Success
				}
					hidden_effect = {
						country_event = {
							id = Ostasien.25 #Bao Dai Solution
							days = 14
						}
					}
				}
				hidden_effect = {
				country_event = {
					id = Ostasien.35 #Rules of War
					days = 22
				}
				GER = {
					country_event = {
						id = Ostasien.35
						days = 22
					}
				}
				country_event = {
					id = Ostasien.214 #Apokalypse Jetzt
					days = 70
				}
				GER = {
					country_event = {
						id = Ostasien.214
						days = 70
					}
				}
				country_event = {
					id = Ostasien.215 #A Use for Every Invention
					days = 30
				}
				GER = {
					country_event = {
						id = Ostasien.215
						days = 30
					}
				}
				MAF = {
					country_event = {
						id = Ostasien.215
						days = 30
					}
				}
			}
			hidden_effect = {
				every_country = { # Indochina Debate
					limit = {
						OR = {
						tag = MAF
						tag = GEA
						tag = GER
						tag = CMR
						tag = NMB
						tag = CEA
						tag = COG
						tag = KTG
						tag = CIV
						tag = IVO
						tag = KOG
						tag = ZAM
						tag = DJI
						tag = MAG
						}
					}
					country_event = {
						id = ostafrika.18
						days = 4
					}
				}
				add_to_variable = {
					var = INC.guerilla_activity
					value = 20
				}
				INC = {
					add_state_core = 827
					add_state_core = 286
					add_state_core = 856
					add_state_core = 671
					add_state_core = 857
					add_state_core = 750
					add_state_core = 826
					add_state_core = 825
					add_state_core = 670
					add_state_core = 882
					transfer_state = 286 #Saigon
					transfer_state = 856 #Mekong Delta
					set_politics = {
						ruling_party = radical_socialist
						last_election = "1885.6.9"
						election_frequency = 48
						elections_allowed = no
					}

					set_popularities = {
						totalist = 18
						radical_socialist = 40
						syndicalist = 19
						social_democrat = 23
						social_liberal = 0
						market_liberal = 0
						social_conservative = 0
						authoritarian_democrat = 0
						paternal_autocrat = 0
						national_populist = 0
					}
					add_ideas = {
						INC_poor_army_idea_1
						INC_apathetic_people_idea_1
					}
					load_oob = INC
				}
				declare_war_on = { #Put war before the oob loading to ensure units are positioned correctly
					target = INC
					type = annex_everything
				}
				INC = {
					if = {
						limit = {
							has_global_flag = GEA_Martial_Law_NOT_Declared
						}
						add_equipment_to_stockpile = {
							type = infantry_equipment_0
							amount = 800
							producer = GER
						}
					}
					if = { #The rebellion of local guards
						limit = {
							NOT = {
								has_global_flag = GEA_Bao_Dai_Reform_Success
							}
						}
						division_template = {
							name = "Quan Bao an"	#Police Division
							division_names_group = INC_MLT_01
							regiments = {
								militia = { x = 0 y = 0 }
								militia = { x = 0 y = 1 }
								militia = { x = 0 y = 2 }
								militia = { x = 1 y = 0 }
								militia = { x = 1 y = 1 }
								militia = { x = 1 y = 2 }
								militia = { x = 2 y = 0 }
								militia = { x = 2 y = 1 }
								militia = { x = 2 y = 2 }
							}
						}
						random_state = {
							prioritize = { 286 }
							create_unit = {
								division = "name = \"Cholon Quan Bao an\" division_template = \"Quan Bao an\" start_experience_factor = 0.8 start_equipment_factor = 0.8"
								owner = INC
								prioritize_location = 705
								allow_spawning_on_enemy_provs = yes
							}
							create_unit = {
								division = "name = \"Nam Bo Quan Bao an\" division_template = \"Quan Bao an\" start_experience_factor = 0.8 start_equipment_factor = 0.8"
								owner = INC
								prioritize_location = 7347
								allow_spawning_on_enemy_provs = yes
							}
						}
					}
					if = {
						limit = {
							has_global_flag = INC_BHC_Help
						}
						add_equipment_to_stockpile = {
							type = support_equipment_1
							amount = 300
							producer = BHC
						}
						add_manpower = 20000
					}
					delete_unit_template_and_units = {
						division_template = "Ostasiatische Miliztruppe"
					}
					delete_unit_template_and_units = {
						division_template = "Ostasiatische Schützendivision"
					}
					delete_unit_template_and_units = {
						division_template = "Ostasiatische Division"
					}
					delete_unit_template_and_units = {
						division_template = "Ostasiatische Division mit Panzer"
					}
					delete_unit_template_and_units = {
						division_template = "Auslands-Festungskommando"
					}
					delete_unit_template_and_units = {
						division_template = "Marine-Division"
					}
					delete_unit_template_and_units = {
						division_template = "Indochinesische Schützendivision"
					}
				}
			}
		}
	}

	option = { #Vive la Revolution!
		name = Ostasien.15.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 0
		}
		delete_unit_template_and_units = {
			division_template = "Indochinesische Schützendivision"
		}
		hidden_effect = {
			INC = {
				country_event = {
					id = viet.0
					days = 1
				}
			}
		}
		INC = {
			change_tag_from = GEA
		}
	}
	option = { #Damn the Vietcong!
		trigger = {
			tag = GEA
		}
		name = Ostasien.15.b
		delete_unit_template_and_units = {
			division_template = "Indochinesische Schützendivision"
		}
		hidden_effect = {
			INC = {
				country_event = {
					id = viet.0
					days = 1
				}
			}
			LEP = {
				country_event = {
					id = lepaog.51
					days = 7
				}
			}
		}
	}
	option = { #GER
		trigger = {
			tag = GER
		}
		add_stability = -0.01
		add_political_power = -20
		name = Ostasien.15.c
	}
}

#War is not going well - 16
country_event = { #Evacuate our assets?
	id = Ostasien.16
	title = Ostasien.16.t
	desc = Ostasien.16.d
	picture = GFX_report_event_hillstation

	fire_only_once = yes
	
	mean_time_to_happen = {
		days = 50
	}
	
trigger = {
		tag = GEA
		has_war_with = INC
		INC = {
			NOT = {
				surrender_progress > 0.20
			}
		}
	}

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.16"
		GER = {
			country_event = Ostasien.17
		}
	}

	option = { #We must hurry!
		name = Ostasien.16.a
		ai_chance = {
			factor = 70
		}
		671 = {
			remove_building = {
				type = industrial_complex
				level = 1
			}
		}
		336 = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		add_political_power = -30
	}
	option = { #Everything is alright!
		name = Ostasien.16.b
		ai_chance = {
			factor = 30
		}
		add_war_support = 0.01
	}
}
country_event = { #GEA in trouble
	id = Ostasien.17
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.17" }
	title = Ostasien.17.t
	desc = Ostasien.17.d
	picture = GFX_report_event_vietnam

	is_triggered_only = yes

	option = { #That colony is full of trouble
		name = Ostasien.17.a
		ai_chance = {
			factor = 30
		}
	}
	option = { #Send our reinforcement!
		name = Ostasien.17.b
		ai_chance = {
			factor = 50
		}
		add_political_power = -30
		add_manpower = -10000
		send_equipment = {
			target = GEA
			type = infantry_equipment
			amount = 1000
		}
		GEA = {
			country_event = {
				id = Ostasien.21
				days = 2
			}
		}
	}
	option = { #Fighting a land war in Asia sounds like fun!
		name = Ostasien.17.c
		ai_chance = {
			factor = 20
			modifier = {
				factor = 0
				any_enemy_country = {
					is_major = yes
				}
			}
			modifier = {
				factor = 0
				has_idea = GER_quenched_militarism #You don't want fight in a remote jungle if you're not militarist
			}
			modifier = {
				factor = 0
				INC = {
					NOT = {
						is_ai = yes
					}
					} #Don't ruin players' game
			}
		}
		add_war_support = -0.25 #sounds like fun!
		set_global_flag = GER_fighting_in_indochina
		add_to_war = {
			targeted_alliance = GEA
			enemy = INC
		}
	}
}
country_event = { #Time to Retreat?
	id = Ostasien.18
	title = Ostasien.18.t
	desc = Ostasien.18.d
	picture = GFX_report_event_vietnam

	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.18"
		INC = {
			save_event_target_as = white_peace_receiver
		}
	}

	option = {
		name = Ostasien.18.a #Fight!
		ai_chance = {
			factor = 90
			modifier = {
				factor = 0
				any_enemy_country = {
					is_major = yes
				}
			}
			modifier = {
				factor = 0.75
				tag = GEA
			}
			modifier = {
				factor = 0.75
				has_war_support < 0.5
			}
			modifier = {
				factor = 0.3
				INC = {
					controls_state = 671
				}
			}
			modifier = {
				factor = 0.3
				INC = {
					controls_state = 857
				}
			}
			modifier = {
				factor = 0.35
				date > 1937.6.1
			}
			modifier = {
				factor = 0.35
				date > 1938.6.1
			}
			modifier = {
				factor = 0.25
				date > 1939.3.1
			}
			modifier = {
				factor = 0
				date > 1939.7.1
			}
		}
		add_political_power = -25
		if = {
			limit = {
				INC = {
					controls_state = 671
				}
			}
			add_war_support = -0.03
		}
		hidden_effect = {
			INC = {
				country_event = {
					id = Ostasien.19
					days = 1
				}
			}
		}
	}
	option = {
		name = Ostasien.18.b #Time to retreat
		ai_chance = {
			factor = 10
			modifier = {
				factor = 2
				INC = {
					controls_state = 671
				}
			}
			modifier = {
				factor = 1.5
				INC = {
					controls_state = 857
				}
			}
		}
		set_country_flag = GEA_Lost_Uprising
		set_global_flag = GEA_Indochina_War_Lost
		GEA = {
			every_owned_state = {
				limit = {
					region = 196 #Indochina
				}
				remove_core_of = GEA
				INC = {
					transfer_state = PREV
				}
			}
		}
		if = {
			limit = {
				VIN = {
					exists = yes
					is_subject_of = GER
				}
			}
			INC = {
				annex_country = {
					target = VIN
					transfer_troops = no
				}
			}
		}
		white_peace_with_TARGET = yes
		hidden_effect = {
			INC = {
				country_event = {
					id = Ostasien.20
					days = 5
				}
			}
		}
	}
}
country_event = { #
	id = Ostasien.19
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.19" }
	title = Ostasien.19.t
	desc = Ostasien.19.d
	picture = GFX_report_event_INC_vietunit
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes

	option = {
		name = Ostasien.19.a #We will fight forever
		add_war_support = 0.03
	}
}
country_event = { #Victory
	id = Ostasien.20
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.20" }
	title = Ostasien.20.t
	desc = Ostasien.20.d
	picture = GFX_report_event_INC_mass2

	is_triggered_only = yes

	option = {
		name = Ostasien.20.a #Excellent!
		add_political_power = 25 #Be happy with victory
		clr_global_flag = GEA_Indochina_Uprising_Fired
		add_stability = 0.05
		hidden_effect = {
			country_event = {
				id = viet.82
				days = 365
				} #Liberation day, triggers every year
			news_event = {
				id = worldnews.92
				days = 1
			}
			if = {
				limit = { has_idea = GEA_vietcong_killer_idea }
				remove_ideas = GEA_vietcong_killer_idea
			}
			INC = {
				if = {
					limit = {
						is_ai = yes
					}
					add_ai_strategy = {
						type = spare_unit_factor
						value = -60
					}
				}
			}
			GEA = {
				if = {
					limit = {
						is_ai = yes
					}
					add_ai_strategy = {
						type = spare_unit_factor
						value = -80
					}
					add_equipment_to_stockpile = {
						type = infantry_equipment_1
						amount = 2500
						producer = GER
					}
					add_manpower = 40000
				}
			}
		}
	}
}
country_event = { #Reinforcement Arrived
	id = Ostasien.21
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.21" }
	title = Ostasien.21.t
	desc = Ostasien.21.d
	picture = GFX_ger_coltroops

	is_triggered_only = yes

	option = {
		name = Ostasien.21.a #Excellent!
		add_political_power = -25 #shame to you
		add_war_support = -0.01
		hidden_effect = {
			load_oob = GEA_Prussian_Guard
		}
		custom_effect_tooltip = GEA_prusguard_tt
	}
}
country_event = { #Indochinese rebellion crushed
	id = Ostasien.22
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.22" }
	title = Ostasien.22.t
	desc = Ostasien.22.d

	fire_only_once = yes
	
	mean_time_to_happen = {
		days = 20
	}

trigger = {
		OR = {
			AND = {
				tag = GEA
				NOT = {
					has_global_flag = GER_fighting_in_indochina
				}
			}
			AND = {
				tag = GER
				has_global_flag = GER_fighting_in_indochina
			}
		}
		has_global_flag = GEA_Indochina_Uprising_Fired
		827 = {
			is_controlled_by_ROOT_or_subject = yes
		}
		671 = {
			is_controlled_by_ROOT_or_subject = yes
		}
		286 = {
			is_controlled_by_ROOT_or_subject = yes
		}
		856 = {
			is_controlled_by_ROOT_or_subject = yes
		}
		INC = {
			exists = no
		}
	}

	option = {
		name = Ostasien.22.a
		add_political_power = 20
		add_stability = 0.02
		hidden_effect = {
		GEA = {
			transfer_state = 286
			transfer_state = 856
		}
		VIN = {
		country_event = {
				days = 3
				id = vietnam.27
				}
			}
		}
		hidden_effect = {
			news_event = {
				id = worldnews.93
				days = 2
			}
		}
		set_country_flag = GEA_Defeated_Uprising
		clr_global_flag = GEA_Indochina_Uprising_Fired
	}
}


country_event = { #Escalation - If I can't fix the bug...make it a feature
	id = Ostasien.23
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.23" }
	title = Ostasien.23.t
	desc = Ostasien.23.d
	picture = GFX_report_event_INC_mass
	
	fire_only_once = yes
	
	mean_time_to_happen = {
		days = 25
	}
	
trigger = {
		tag = INC
		has_global_flag = GEA_Indochina_Uprising_Fired
		has_war_with = GEA
		has_war_with = GER
		FRA = {
			NOT = {
				has_war_with = GER
			}
		}
		JAP = {
			NOT = {
				has_war_with = GER
			}
		}
	}

	option = {
		name = Ostasien.23.a
		add_political_power = 20
		set_global_flag = GEA_Escalation_and_support
		save_event_target_as = volunteer_target
		hidden_effect = {
			JAP = {
				send_volunteers_to_TARGET = yes
			}
			FRA = {
				send_volunteers_to_TARGET = yes
			}
			BHC = {
				send_volunteers_to_TARGET = yes
			}
		}
	}
}


#The Bao Dai Solution
country_event = {
	id = Ostasien.25
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.25" }
	title = Ostasien.25.t
	desc = Ostasien.25.d
	picture = GFX_report_event_VIE_bao_dai_stand

	is_triggered_only = yes

	option = {
		name = Ostasien.25.a #Accept, release VIN
		ai_chance = {
			factor = 90
			modifier = {
				factor = 0
				has_game_rule = {
					rule = GEA_future
					option = GEA_FUTURE_COLLABORATION_REVOLT_YES
				}
			}
		}
		add_stability = 0.05
		VIN = {
			transfer_state = 827
			transfer_state = 857
			transfer_state = 671
		}
		VIN = {
			set_cosmetic_tag = VIN_ANNAM
		}
		hidden_effect = { #Set VIN politics, Remove GEA cores outside of Cochinchina
			if = {
				limit = { is_subject = yes }
				overlord = {
					set_autonomy = {
						target = VIN
						autonomy_state = kr_default_puppet
					}
				}
			}
			else = {
				set_autonomy = {
					target = VIN
					autonomy_state = kr_default_puppet
				}
			}
			VIN = {
				load_oob = VIN
				country_event = {
					id = vietnam.0
					days = 7
				}
				set_politics = {
					ruling_party = paternal_autocrat
					last_election = "1885.6.9"
					election_frequency = 48
					elections_allowed = no
				}

				set_popularities = {
					totalist = 7
					radical_socialist = 24
					syndicalist = 5
					social_democrat = 18
					social_liberal = 1
					market_liberal = 1
					social_conservative = 11
					authoritarian_democrat = 11
					paternal_autocrat = 12
					national_populist = 10
				}
				retire_country_leader = yes
				create_country_leader = {
					name = "Bao Dai" #Dai Hoang De Be Ha, lol
					desc = "POLITICS_BAO_DAI_DESC"
					picture = "gfx/leaders/VIN/Portrait_Vietnam_Bao_Dai.png"
					expire = "1997.7.30"
					ideology = absolute_monarchy_subtype
				}
			}
			827 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			857 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			671 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			GEA = {
				VIN = {
					transfer_technology = yes
				}
			}
			if = {
				limit = {
					GEA = { has_war_with = INC }
				}
				VIN = {
					add_to_war = {
						targeted_alliance = GEA
						enemy = INC
					}
				}
			}
		}
	}

	option = {
		name = Ostasien.25.b #No Way
		ai_chance = {
			factor = 5
			modifier = {
				factor = 0
				has_game_rule = {
					rule = GEA_future
					option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
				}
			}
		}
		add_political_power = -50
		add_war_support = -0.05
	}
	
	option = {
		name = Ostasien.25.c #Accept, play as VIN
		ai_chance = {
			factor = 0
		}
		VIN = {
			change_tag_from = GEA
		}
		add_stability = 0.05
		VIN = {
			transfer_state = 827
			transfer_state = 857
			transfer_state = 671
		}
		VIN = {
			set_cosmetic_tag = VIN_ANNAM
		}
		hidden_effect = { #Set VIN politics, Remove GEA cores outside of Cochinchina
			if = {
				limit = { is_subject = yes }
				overlord = {
					set_autonomy = {
						target = VIN
						autonomy_state = kr_default_puppet
					}
				}
			}
			else = {
				set_autonomy = {
					target = VIN
					autonomy_state = kr_default_puppet
				}
			}
			VIN = {
				load_oob = VIN
				country_event = {
					id = vietnam.0
					days = 2
				}
				set_politics = {
					ruling_party = paternal_autocrat
					last_election = "1885.6.9"
					election_frequency = 48
					elections_allowed = no
				}

				set_popularities = {
					totalist = 7
					radical_socialist = 24
					syndicalist = 5
					social_democrat = 18
					social_liberal = 1
					market_liberal = 1
					social_conservative = 11
					authoritarian_democrat = 11
					paternal_autocrat = 12
					national_populist = 10
				}
				retire_country_leader = yes
				create_country_leader = {
					name = "Bao Dai" #Dai Hoang De Be Ha, lol
					desc = "POLITICS_BAO_DAI_DESC"
					picture = "gfx/leaders/VIN/Portrait_Vietnam_Bao_Dai.png"
					expire = "1997.7.30"
					ideology = absolute_monarchy_subtype
				}
			}
			827 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			857 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			671 = {
				remove_core_of = GEA
				remove_claim_by = GEA
			}
			286 = {
				remove_core_of = VIN
				add_claim_by = VIN
			}
			856 = {
				remove_core_of = VIN
				add_claim_by = VIN
			}
			GEA = {
				VIN = {
					transfer_technology = yes
				}
			}
			if = {
				limit = {
					GEA = { has_war_with = INC }
				}
				VIN = {
					add_to_war = {
						targeted_alliance = GEA
						enemy = INC
					}
				}
			}
		}
	}
}

##New Colonial Event ##
country_event = { #Falling Rice Price
	id = Ostasien.30
	title = Ostasien.30.t
	desc = Ostasien.30.d
	picture = GFX_report_event_INC_farmers

	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.30"
		hidden_effect = {
			country_event = {
				id = Ostasien.31
				days = 17
			}
		}
	}

	option = { #Not our business
		name = Ostasien.30.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 40
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
				}
			}
		}
		add_timed_idea = {
			idea = GEA_falling_price_idea
			days = 365
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
		add_to_variable = {
			var = INC.guerilla_activity
			value = 5
		}
	}

	option = { #Protect Indochina
		name = Ostasien.30.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 30
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		add_political_power = -40
		add_timed_idea = {
			idea = GEA_conrol_price_idea
			days = 365
		}
		set_country_flag = GEA_Indochina_protection
	}

	option = { #Protect Malaya
		name = Ostasien.30.c
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 30
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
				}
			}
		}
		add_political_power = -25
		add_timed_idea = {
			idea = GEA_conrol_price_idea
			days = 180
		}
		set_country_flag = GEA_malaya_protection
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 2
		}
		custom_effect_tooltip = GEA_increase_uprising_by_2
		add_to_variable = {
			var = INC.guerilla_activity
			value = 5
		}
	}
	
	option = { #GER
		name = Ostasien.30.e
		trigger = {
			tag = GER
		}
		add_political_power = -5
	}
}

country_event = { #European privileges
	id = Ostasien.31
	title = Ostasien.31.t
	desc = Ostasien.31.d
	picture = GFX_report_event_chanic

	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.31"
		hidden_effect = {
			country_event = {
				id = Ostasien.32
				days = 37
			}
		}
	}

	option = { #Refuse
		name = Ostasien.31.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 80
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		add_political_power = -50
	}

	option = { #Accept
		name = Ostasien.31.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 20
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
				}
			}
		}
		add_political_power = 25
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = 0.1
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
		add_to_variable = {
			var = INC.guerilla_activity
			value = 6
		}
	}
	option = { #GER
		name = Ostasien.31.c
		trigger = {
			tag = GER
		}
		add_political_power = -5
	}
}

country_event = { #Strikes in Annamese plantations
	id = Ostasien.32
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.32" }
	title = Ostasien.32.t
	desc = Ostasien.32.d
	picture = GFX_report_event_INC_farmers

	is_triggered_only = yes

	option = { #Send Police to put them down
		name = Ostasien.32.a
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
				}
			}
		}
		add_political_power = -25
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
		add_to_variable = {
			var = INC.guerilla_activity
			value = 3
		}
	}

	option = { #Negotiation
		name = Ostasien.32.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		add_timed_idea = {
			idea = GEA_plantations_negotiation_idea
			days = 100
		}
	}
	option = { #GER
		name = Ostasien.32.c
		trigger = {
			tag = GER
		}
	}
}

country_event = { #Binh Dinh is Binh Dinh-ed
	id = Ostasien.33
	title = Ostasien.33.t
	desc = Ostasien.33.d
	picture = GFX_report_event_troops2

	is_triggered_only = yes

	immediate = {
		log = "[GetDateText]: [Root.GetName]: event Ostasien.33"
		hidden_effect = {
			country_event = {
				id = Ostasien.34
				days = 37
			}
		}
	}

	option = {
		name = Ostasien.33.a
		trigger = {
			tag = GEA
		}
		add_stability = 0.02
		add_political_power = -20
		hidden_effect = {
		set_country_flag = GEA_Indochina_Uprising_got_cancelled
		}
	}
	option = {
		name = Ostasien.33.b
		trigger = {
			tag = GER
		}
		add_stability = -0.01
	}
}

country_event = { #The end of socialist agitation
	id = Ostasien.34
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.34" }
	title = Ostasien.34.t
	desc = Ostasien.34.d
	picture = GFX_report_event_streets5

	is_triggered_only = yes

	option = {
		name = Ostasien.34.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = 0.05
		}
		if = {
			limit = {
				tag = GER
				}
			add_political_power = 20
		}
	}
}

country_event = { #Counterinsurgency tactics
	id = Ostasien.35
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.35" }
	title = Ostasien.35.t
	desc = Ostasien.35.d
	picture = GFX_report_event_INC_femalevc2

	is_triggered_only = yes

	option = {
		name = Ostasien.35.a
		trigger = {
			tag = GEA
		}
		if = {
			limit = {
				tag = GEA
				}
			add_ideas = GEA_vietcong_killer_idea
		}
	}
	option = {
		name = Ostasien.35.b
		trigger = {
			tag = GEA
		}
		add_stability = 0.01
		add_war_support = 0.02
	}
	option = {
		name = Ostasien.35.c
		trigger = {
			tag = GER
		}
		decrease_ruling_party_popularity_by_1 = yes
	}
}
country_event = { #The German Ports in China
	id = Ostasien.36
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.36" }
	title = Ostasien.36.t
	desc = Ostasien.36.d
	picture = GFX_report_event_tsingtau3

	is_triggered_only = yes

	option = { #give it to LEP (normal route)
		name = Ostasien.36.a
		ai_chance = {
			factor = 50
		}
		trigger = {
			tag = GEA
		}
		add_stability = 0.03
			LEP = {
				transfer_state = 1075
				transfer_state = 592
				transfer_state = 802
				transfer_state = 803
			}
			hidden_effect = {
				remove_state_core = 1075
				remove_state_core = 592
				remove_state_core = 802
				remove_state_core = 803
			}
			LEP = { 
			country_event = {
				id = lepcollapse.201
				days = 1
			}
		}
	}
	option = { #GEA will hold onto these valuable ports!
		name = Ostasien.36.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 20
		}
		add_stability = -0.02
		add_political_power = -50
	}
	option = { #the international mandate can protect it
		name = Ostasien.36.e
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 20
		}
		add_stability = 0.03
			LEC = { 
				country_event = {
					id = geaflavour.70
					days = 1
				}
			}
			LEC = {
				transfer_state = 1075
				add_state_core = 1075
				transfer_state = 592
				add_state_core = 592
				transfer_state = 802
				add_state_core = 802
				transfer_state = 803
				add_state_core = 803
			}
			hidden_effect = {
				remove_state_core = 1075
				remove_state_core = 592
				remove_state_core = 802
				remove_state_core = 803
			}
		}
	option = {
		name = Ostasien.36.c
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_stability = -0.01
	}
	option = { #give it to the Qing, fuck it
		name = Ostasien.36.f
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 10
		}
		add_stability = 0.03
			QIE = { 
				country_event = {
					id = geaflavour.70
					days = 1
				}
			}
			QIE = {
				transfer_state = 1075
				add_state_core = 1075
				transfer_state = 592
				add_state_core = 592
				transfer_state = 802
				add_state_core = 802
				transfer_state = 803
				add_state_core = 803
			}
			hidden_effect = {
				remove_state_core = 1075
				remove_state_core = 592
				remove_state_core = 802
				remove_state_core = 803
			}
		}
}

#GEA as a German colony
country_event = { #Mittleafrikan Advisors
	id = Ostasien.40
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.40" }
	title = Ostasien.40.t
	desc = Ostasien.40.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #Advisors
		name = Ostasien.40.a
		hidden_effect = { country_event = { id = Ostasien.41 days = 24 } }
		add_political_power = -5
	}
	#option = { #Counterinsurgency and Colonial Administration
		#name = Ostasien.40.b
		#set_country_flag = GEA_sharing_colonial_administration
		#GER = { country_event = Ostasien.41 }
	#}
}

country_event = { #
	id = Ostasien.41
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.41" }
	title = Ostasien.41.t
	desc =  Ostasien.41.d
	picture = GFX_report_event_campaigning

	is_triggered_only = yes

	option = {
		name = Ostasien.41.a #Excellent!
		set_country_flag = GEA_MAF_Advisors
		add_command_power = 10
		add_war_support = 0.01
	}
}

###add 42-50

country_event = { #A New Admiralty
	id = Ostasien.51
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.51" }
	title = Ostasien.51.t
	desc = {
		text = Ostasien.51.d.a
		trigger = { 
		GEA = {
			has_country_flag = GEA_Lost_Uprising
			}
		} #Lost
	}
	desc = {
		text = Ostasien.51.d.b
		trigger = { 
		GEA = {
			has_country_flag = GEA_Defeated_Uprising
			}
		}  #Won
	}
	desc = {
		text = Ostasien.51.d.c
		trigger = { 
		GEA = {
			has_country_flag = GEA_Indochina_Uprising_got_cancelled
			}
		} #Won
	}
	picture = GFX_report_event_GEA_mucke

	is_triggered_only = yes

	option = {
		name = Ostasien.51.a #aaaaaaaaaa
		trigger = {
		tag = GEA
			OR = {
				has_country_flag = GEA_Defeated_Uprising
				has_country_flag = GEA_Lost_Uprising
			}
		}
		add_ideas = GEA_pure_admirality_idea
	}
	option = {
		name = Ostasien.51.b #Excellent!
		trigger = {
			tag = GEA
			has_country_flag = GEA_Indochina_Uprising_got_cancelled
		}
		if = {
			limit = {
				has_country_flag = GEA_wholesome_100_flag
			}
			country_event = {
				id = Ostasien.5101
				days = 10
			}
		}
	}
	option = {
		name = Ostasien.51.c
		trigger = {
			tag = GER
		}
		add_political_power = 5
	}
}

country_event = { #people start demanding shit
	id = Ostasien.5101
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5101" }
	title = Ostasien.5101.t
	desc = Ostasien.5101.d
	
	picture = GFX_report_event_GEA_mucke

	is_triggered_only = yes

	option = {
		ai_chance = {
			factor = 75
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5101.a #yes
		country_event = {
			id = Ostasien.5102
			days = 10
		}
		add_political_power = -50
	}
	option = {
		ai_chance = {
			factor = 25
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5101.b #no!
		add_political_power = -100
		add_stability = -0.04
	}
	option = {
		ai_chance = {
			factor = 25
		}
		trigger = {
			tag = GER
		}
		name = Ostasien.5101.c #GERc
		add_political_power = 5
	}
}

country_event = { #people start demanding shit
	id = Ostasien.5102
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5102" }
	title = Ostasien.5102.t
	desc = Ostasien.5102.d
	
	picture = GFX_report_event_rhodielegco

	is_triggered_only = yes

	option = {
		ai_chance = {
			factor = 25
		}
		name = Ostasien.5102.a #yes
		country_event = {
			id = Ostasien.5103
			days = 10
		}
		add_political_power = -50
	}
	option = {
		ai_chance = {
			factor = 75
		}
		name = Ostasien.5102.b #no!
		add_political_power = -100
		add_stability = -0.04
	}
}

country_event = { #people start demanding shit
	id = Ostasien.5103
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5103" }
	title = Ostasien.5103.t
	desc = Ostasien.5103.d
	
	picture = GFX_report_event_kampala

	is_triggered_only = yes

	option = {
		ai_chance = {
			factor = 25
		}
		name = Ostasien.5103.a #yes
		country_event = {
			id = Ostasien.5104
			days = 30
		}
		hidden_effect = {
			GER = {
				country_event = {
					id = Ostasien.5104
					days = 31
				}
			}
		}
		add_political_power = -100
		add_stability = -0.04
		hidden_effect = {
			create_country_leader = {
				name = "Hellmuth von Mücke"
				desc = "POLITICS_HELLMUTH_VON_MUCKE_DESC"
				picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke_Admiral.png"
				expire = "1957.7.30"
				ideology = soccon_colonial_govt_subtype
				traits = {	
					grand_admiral  
					modernizer
				}
			}
			create_country_leader = {
				name = "Hellmuth von Mücke"
				desc = "POLITICS_HELLMUTH_VON_MUCKE_DESC"
				picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke_Admiral.png"
				expire = "1957.7.30"
				ideology = marlib_colonial_govt_subtype
				traits = {	
					grand_admiral  
					modernizer
				}
			}
			create_country_leader = {
				name = "Hellmuth von Mücke"
				desc = "POLITICS_HELLMUTH_VON_MUCKE_DESC"
				picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke_Admiral.png"
				expire = "1957.7.30"
				ideology = soclib_colonial_govt_subtype
				traits = {	
					grand_admiral  
					modernizer
				}
			}
			create_country_leader = {
				name = "Hellmuth von Mücke"
				desc = "POLITICS_HELLMUTH_VON_MUCKE_DESC"
				picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke_Admiral.png"
				expire = "1957.7.30"
				ideology = socdem_colonial_govt_subtype
				traits = {	
					grand_admiral  
					modernizer
				}
			}
			if = {	
				limit = { has_country_leader = { name = "Hellmuth von Mücke" ruling_only = yes } }
				set_country_leader_portrait = {
					portrait = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke_Admiral.png"
				}
			}
		}
	}
	option = {
		ai_chance = {
			factor = 75
		}
		name = Ostasien.5103.b #no!
		add_political_power = -200
		add_stability = -0.08
	}
}

country_event = { #people start demanding shit
	id = Ostasien.5104
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5104" }
	title = Ostasien.5104.t
	desc = Ostasien.5104.d
	
	immediate = {
		hidden_effect = {
			set_party_name = {
				ideology = social_conservative
				name = GEA_social_conservative_party2
				long_name = GEA_social_conservative_party2_long
			}
		}
	}
	
	picture = GFX_report_event_AST_election

	is_triggered_only = yes

	option = {	
		ai_chance = {
			factor = 30
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5104.a #soccons
		set_politics = {
			ruling_party = social_conservative
			elections_allowed = no
		}
		add_popularity = {
			ideology = social_conservative
			popularity = 0.2
		}
		remove_all_ministers = yes
		add_ideas = {
			MLY_Ibrahim_I_of_Johor_hog_ade
			GEA_Oskar_Trautmann_for_mli
			GEA_Hans_Walz_eco_sco
			GEA_Josias_zu_Waldeck_und_Pyrmont_sec_pau
		}
	}
	option = {
		ai_chance = {
			factor = 20
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5104.b #marlibs
		set_politics = {
			ruling_party = market_liberal
			elections_allowed = no
		}
		add_popularity = {
			ideology = market_liberal
			popularity = 0.2
		}
		remove_all_ministers = yes
		add_ideas = GEA_Oskar_Trautmann_hog_mli
		add_ideas = GEA_Oskar_Trautmann_for_mli
		add_ideas = GEA_Hans_Driesch_eco_mli
		add_ideas = GEA_Wilhelm_Schrameier_sec_sli
	}
	option = {
		ai_chance = {
			factor = 20
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5104.c #soclibs
		set_politics = {
			ruling_party = social_liberal
			elections_allowed = no
		}
		add_popularity = {
			ideology = social_liberal
			popularity = 0.2
		}
		remove_all_ministers = yes
		add_ideas = SAR_Sir_Oliver_Wilkinson_hog_mli
		add_ideas = GEA_Paul_Schneider_for_sde
		add_ideas = GEA_Hans_Driesch_eco_mli
		add_ideas = GEA_Wilhelm_Schrameier_sec_sli
	}
	option = {
		ai_chance = {
			factor = 10
		}
		trigger = {
			tag = GEA
		}
		name = Ostasien.5104.e #socdems
		set_politics = {
			ruling_party = social_democrat
			elections_allowed = no
		}
		add_popularity = {
			ideology = social_democrat
			popularity = 0.2
		}
		remove_all_ministers = yes
		add_ideas = GEA_Georg_Weig_hog_sde
		add_ideas = GEA_Paul_Schneider_for_sde
		add_ideas = GEA_Ernst_Boerschmann_eco_sli
		add_ideas = GEA_Dietrich_Bonhoeffer_sec_sde
	}
	option = {
		ai_chance = {
			factor = 10
		}
		trigger = {
			tag = GER
		}
		name = Ostasien.5104.f #GER
		add_political_power = 5
	}
}

country_event = { #A New Admiralty
	id = Ostasien.510
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.510" }
	title = Ostasien.510.t
	desc = {
		text = Ostasien.510.d.a
		trigger = {
			has_country_flag = GEA_Lost_Uprising
		} #Lost
	}
	desc = {
		text = Ostasien.510.d.b
		trigger = {
			has_country_flag = GEA_Defeated_Uprising
		} #Won
	}
	desc = {
		text = Ostasien.510.d.b
		trigger = {
			has_country_flag = GEA_Defeated_Uprising
		} #Won
	}
	picture = GFX_report_event_GEA_josias

	is_triggered_only = yes

	option = {
		name = Ostasien.510.a #yay
		trigger = {
			AND = {
				has_country_flag = GEA_Indochina_Uprising_Fired
				NOT = {	
					country_exists = INC
				}
			}
		}
		
	}
	option = {
		name = Ostasien.510.b #not yay
		trigger = {
			AND = {
				has_country_flag = GEA_Indochina_Uprising_Fired
				country_exists = INC
			}
		}
		
	}
	option = {
		name = Ostasien.510.c #Excellent!
		trigger = {
			has_country_flag = GEA_Indochina_Uprising_got_cancelled
		}
		
	}
}

country_event = { #A New Leader
	id = Ostasien.511
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.511" }
	title = Ostasien.511.t
	desc = Ostasien.511.d
	
	picture = GFX_report_event_GEA_heye

	is_triggered_only = yes
	
	option = {
		name = Ostasien.511.a #Excellent!
		create_country_leader = {
			name = "Felix von Luckner" 
			desc = "POLITICS_FELIX_VON_LUCKNER_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Felix_Von_Luckner.png"
			expire = "1966.4.13"
			ideology = autocratic_colonial_govt_subtype
			traits = {	
				hog_old_admiral
			}
		}
		set_party_name = {
			ideology = paternal_autocrat
			name = GEA_authoritarian_democrat_party
			long_name = GEA_authoritarian_democrat_party_long
		}
		remove_all_ministers = yes
		add_ideas = {
			GEA_Felix_von_Luckner_hog_pau
			GEA_Felix_von_Luckner_for_pau
			GEA_Arno_Spindler_eco_pau
			GEA_Felix_von_Luckner_sec_pau
		}
		hidden_effect = {
			country_event = {
				id = Ostasien.5112
				days = 2
			}
			GER = {
			country_event = {
				id = Ostasien.5112
				days = 2
			}
			}
		}
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
	option = {
		name = Ostasien.511.b #Excellent!
		ai_chance = {
			factor = 0
		}
		create_country_leader = {
			name = "Felix von Luckner" 
			desc = "POLITICS_FELIX_VON_LUCKNER_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Felix_Von_Luckner.png"
			expire = "1966.4.13"
			ideology = pirate_republic_subtype 
			traits = {	
				hog_old_admiral
			}
		}
		set_party_name = {
			ideology = paternal_autocrat
			name = GEA_authoritarian_democrat_party
			long_name = GEA_authoritarian_democrat_party_long
		}
		remove_all_ministers = yes
		add_ideas = {
			GEA_Max_hog_pau
			GEA_Felix_von_Luckner_for_pau
			GEA_Moritz_eco_pau
			GEA_Felix_von_Luckner_sec_pau
		}
		hidden_effect = {
			country_event = {
				id = Ostasien.5112
				days = 2
			}
		}
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
	
	option = {
		name = Ostasien.511.e #Heye stays for now
		add_stability = 0.05
		hidden_effect = {
			country_event = {
				id = Ostasien.5114
				days = 34
			}
		}
	}
}

country_event = { #A New Leader
	id = Ostasien.5112
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5112" }
	title = Ostasien.5112.t
	desc = Ostasien.5112.d
	
	picture = GFX_report_event_GEA_luckner

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	
	immediate = {
		hidden_effect = {
			country_event = {
				id = Ostasien.5113
				days = 24
			}
		}
	}
	
	option = {
		name = Ostasien.5112.a #Excellent!
		add_political_power = 5
	}
	
	option = {
		name = Ostasien.5112.b #Tell me more about Luckner!
		add_political_power = 5
		country_event = geaflavour.58
	}

}

country_event = { #Good Boys
	id = Ostasien.5113
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5113" }
	title = Ostasien.5113.t
	desc = Ostasien.5113.d
	
	picture = GFX_report_event_GEA_dogs

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	
	option = {
		name = Ostasien.5113.a #Excellent!
		add_political_power = 10
	}
}

country_event = { #Hellmuth or Wilhelm?
	id = Ostasien.5114
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5114" }
	title = Ostasien.5114.t
	desc = Ostasien.5114.d
	
	picture = GFX_report_event_GEA_dogs

	is_triggered_only = yes
	
	option = { #Hellmuth
		name = Ostasien.5114.a #Excellent!
		army_experience = 20
		add_command_power = 30
	}
	
	option = { #Hellmuth
		name = Ostasien.5114.b #Excellent!
		add_political_power = 100
		create_country_leader = {
			name = "Hellmuth Heye"
			desc = "POLITICS_HELLMUTH_HEYE_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_Heye.png"
			expire = "1957.7.30"
			ideology = colonial_govt_subtype
			traits = {	
				
			}
		}
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = 0.2
		}
		set_politics = {
			ruling_party = authoritarian_democrat
			elections_allowed = no
		}
		set_party_name = {
			ideology = authoritarian_democrat
			name = GEA_authoritarian_democrat_party2
			long_name = GEA_authoritarian_democrat_party2_long
		}
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
	 
	option = { #Hellmuth + Zentrum
		name = Ostasien.5114.c #Excellent!
		create_country_leader = {
			name = "Hellmuth Heye"
			desc = "POLITICS_HELLMUTH_HEYE_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_Heye.png"
			expire = "1957.7.30"
			ideology = soccon_colonial_govt_subtype
			traits = {	
				
			}
		}
		add_popularity = {
			ideology = social_conservative
			popularity = 0.2
		}
		set_politics = {
			ruling_party = social_conservative
			elections_allowed = no
		}
		set_party_name = {
			ideology = social_conservative
			name = GEA_social_conservative_party3
			long_name = GEA_social_conservative_party3_long
		}
		add_authdem_to_coalition = yes
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
}

country_event = { #A New Leader
	id = Ostasien.512
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.512" }
	title = Ostasien.512.t
	desc = Ostasien.512.d
	
	picture = GFX_report_event_GEA_schorner

	is_triggered_only = yes
	
	option = {
		name = Ostasien.512.a #Excellent!
		trigger = {
			tag = GEA
		}
		add_political_power = -50
		add_popularity = {
			ideology = paternal_autocrat
			popularity = 0.05
		}
	}
	option = {
		name = Ostasien.512.b #Excellent!
		trigger = {
			tag = GEA
		}
		add_stability = -0.05
		set_politics = {
			ruling_party = national_populist
			elections_allowed = no
		}
		add_popularity = {
			ideology = national_populist
			popularity = 0.2
		}
		remove_all_ministers = yes
		add_ideas = {
			GEA_Julius_Dorpmueller_hog_npo
			GEA_Nikolaus_Johnsen_for_pau
			GEA_Arno_Spindler_eco_pau
			GEA_Charles_August_Polack_sec_pau
		}
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
	
	option = { #Hellmuth
		name = Ostasien.5114.c #Excellent!
		trigger = {
			tag = GEA
		}		
		add_political_power = 100
		create_country_leader = {
			name = "Hellmuth Heye"
			desc = "POLITICS_HELLMUTH_HEYE_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_Heye.png"
			expire = "1957.7.30"
			ideology = colonial_govt_subtype
			traits = {	
				
			}
		}
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = 0.2
		}
		set_politics = {
			ruling_party = authoritarian_democrat
			elections_allowed = no
		}
		set_party_name = {
			ideology = authoritarian_democrat
			name = GEA_authoritarian_democrat_party2
			long_name = GEA_authoritarian_democrat_party2_long
		}
		random_unit_leader = {
			limit = { has_id = 22049 }
			unit_leader_event = Ostasien.5115
			set_nationality = GER
		}
	}
	option = {
		name = Ostasien.5114.e
		trigger = {
			tag = GER
		}		
	}
}

unit_leader_event = {
	id = Ostasien.5115
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.5115" }
	title = Ostasien.5115.t
	desc = {
		text = Ostasien.5115.d_won
		trigger = {
			NOT = { has_global_flag = GEA_Indochina_War_Lost }
		}
	}
	desc = {
		text = Ostasien.5115.d_lost
		trigger = {
			has_global_flag = GEA_Indochina_War_Lost
		}
	}
	picture = GFX_report_event_military_planning

	is_triggered_only = yes

	option = {
		trigger = {
			has_global_flag = GEA_Indochina_War_Lost
		}
		name = Ostasien.5115.a
		THIS = {
			retire = yes
		}
	}
	option = {
		trigger = {
			NOT = { has_global_flag = GEA_Indochina_War_Lost }
		}
		name = Ostasien.5115.b
		THIS = {
			retire = yes
		}
	}
	option = {
		name = Ostasien.5115.c
	
	}
}

country_event = { #New Ship Arrived - CV
	id = Ostasien.52
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.52" }
	title = Ostasien.52.t
	desc = Ostasien.52.d
	picture = GFX_report_event_GEA_carrier

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.52.a
		custom_effect_tooltip = GEA_new_ship_tooltip
		set_country_flag = GEA_new_capital_ship_arrived
		hidden_effect = {
			load_oob = GEA_CV
			load_oob = GEA_CV_naval
		}
		add_war_support = 0.01
	}
}

country_event = { #New Ship Arrived - BB
	id = Ostasien.53
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.53" }
	title = Ostasien.52.t
	desc = Ostasien.52.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.52.a
		custom_effect_tooltip = GEA_new_ship_tooltip
		set_country_flag = GEA_new_capital_ship_arrived
		hidden_effect = {
			load_oob = GEA_BB
		}
	}
}

country_event = { #New Ship Arrived - BC
	id = Ostasien.54
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.54" }
	title = Ostasien.52.t
	desc = Ostasien.52.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.52.a
		custom_effect_tooltip = GEA_new_ship_tooltip
		set_country_flag = GEA_new_capital_ship_arrived
		hidden_effect = {
			load_oob = GEA_BC
		}
	}
}

country_event = { #New Ship Arrived - CL
	id = Ostasien.55
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.55" }
	title = Ostasien.52.t
	desc = Ostasien.52.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.52.a
		custom_effect_tooltip = GEA_new_ship_tooltip
		hidden_effect = {
			load_oob = GEA_CL
		}
	}
}

country_event = { #New Ship Arrived - DD
	id = Ostasien.56
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.56" }
	title = Ostasien.52.t
	desc = Ostasien.52.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #It will help
		name = Ostasien.52.a
		custom_effect_tooltip = GEA_new_ship_tooltip
		hidden_effect = {
			load_oob = GEA_DD
		}
	}
}


#Syndicalist uprising in Phillipines
country_event = { #Help the military
	id = Ostasien.60
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.60" }
	title = Ostasien.60.t
	desc = Ostasien.60.d
	picture = GFX_report_event_macao

	is_triggered_only = yes

	option = { #Sectretly support to Philippine army
		name = Ostasien.60.a
		trigger = {
			has_equipment = { infantry_equipment > 350 }
		}
		ai_chance = {
			factor = 30
		}		
		add_political_power = -15
		send_equipment = {
			target = PHI
			type = infantry_equipment
			amount = 350
		}
		hidden_effect = {
		if = {
			limit = {
				tag = GEA
				}
				"PHI" = { set_country_flag = GEA_support_philp_military }
				GER = {
					country_event = Ostasien.60
				}
			}
		}
	}

	option = { #Not our business
		name = Ostasien.60.b
		ai_chance = {
			factor = 70
		}
	}
}

country_event = { #Syndicalist victory
	id = Ostasien.61
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.61" }
	title = Ostasien.61.t
	desc = Ostasien.61.d
	picture = GFX_report_event_port_city

	is_triggered_only = yes

trigger = {
		FROM = {
			has_socialist_government = yes
			NOT = { has_war_with = ROOT }
		}
	}

	option = { #Send fleet to secure southern islands
		name = Ostasien.61.a
		ai_chance = {
			factor = 90
		}
		add_political_power = -50
		FROM = {
			country_event = Ostasien.62
		}
		add_state_claim = 626
		add_state_claim = 627
	}

	option = { #Better not intervene
		name = Ostasien.61.b
		ai_chance = {
			factor = 10
		}
	}
}

country_event = { #GEA intervention
	id = Ostasien.62
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.62" }
	title = Ostasien.62.t
	desc = Ostasien.62.d
	picture = GFX_report_event_port_city

	is_triggered_only = yes

	option = { #We will die heorically
		name = Ostasien.62.a
		ai_chance = {
			factor = 20
		}
		add_political_power = 150
		declare_war_on = {
			target = GEA
			type = annex_everything
		}
		GEA = {
			country_event = {
				id = Ostasien.65
				days = 3
			}
		}
		GER = {
			country_event = {
				id = Ostasien.65 days = 3
			}
		}
	}

	option = { #We can't do anything
		name = Ostasien.62.b
		ai_chance = {
			factor = 80
		}
		add_political_power = -50
		GEA = {
			country_event = {
				id = Ostasien.63 days = 15
			}
		}
	}
}

country_event = { #Philippines fold
	id = Ostasien.63
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.63" }
	title = Ostasien.63.t
	desc = Ostasien.63.d
	picture = GFX_report_event_port_city

	is_triggered_only = yes

	option = { #excellent
		name = Ostasien.61.a
		add_political_power = 50
		transfer_state = 626
		transfer_state = 627
		GER = {
			country_event = Ostasien.64
		}
	}
}

country_event = { #good news
	id = Ostasien.64
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.64" }
	title = Ostasien.64.t
	desc = Ostasien.64.d
	picture = ger_ship

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #excellent job
		name = Ostasien.64.a
		add_political_power = 20
	}
}

country_event = { #bad news
	id = Ostasien.65
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.65" }
	title = Ostasien.65.t
	desc = Ostasien.65.d
	picture = ger_ship
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes

	option = { #damn
		name = Ostasien.65.a
		add_political_power = -20
		add_stability = -0.01
		add_war_support = -0.01
	}
}

#Syndicalist uprising in Burma

country_event = { #Unrest in Burma
	id = Ostasien.66
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.66" }
	title = Ostasien.66.t
	desc = Ostasien.66.d
	picture = GFX_report_event_BUR_rangoon_protest

	is_triggered_only = yes

	option = { #Send fleet to show our support to Burmese monarchy
		name = Ostasien.66.a
		ai_chance = {
			factor = 70
		}
		trigger = {
			tag = GEA
		}
		add_political_power = -25
		hidden_effect = {
			set_global_flag = GEA_support_burma_military
			GER = {
				country_event = Ostasien.66
			}
		}
		BRM = {
			country_event = {
				id = Ostasien.67
				days = 2
			}
		}
	}

	option = { #Not our business
		name = Ostasien.66.b
		trigger = {
			tag = GEA
		}
		ai_chance = {
			factor = 30
		}
		hidden_effect = {
			GER = {
				country_event = Ostasien.66
			}
		}
	}
	option = { #Not our business
		name = Ostasien.66.c
		trigger = {
			tag = GER
		}
		add_political_power = -5
	}
}

country_event = { #German fleet arrived
	id = Ostasien.67
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.67" }
	title = Ostasien.67.t
	desc = Ostasien.67.d
	picture = ger_ship

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no 
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #Mighty Germany!
		name = Ostasien.67.a
		add_political_power = 20
		add_stability = 0.01
		add_war_support = 0.01
	}
}

country_event = { #Order restored in Burma
	id = Ostasien.68
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.68" }
	title = Ostasien.68.t
	desc = Ostasien.68.d
	picture = ger_ship

	is_triggered_only = yes

	option = { #Guarantee their independence
		name = Ostasien.68.a
		ai_chance = {
			factor = 0
		}
		trigger = {
			tag = GER
		}
		add_political_power = 20
		give_guarantee = BRM
	}

	option = { #I don't knwo anything about Burma!
		name = Ostasien.68.b
		ai_chance = {
			factor = 80
		}
		hidden_effect = {
		if = {
			limit = {
				tag = GER
				}
				GEA = {
					country_event = {
						id = Ostasien.68
						days = 1
					}
				}
			}
		}
	}
	
	option = { #Guarantee their independence
		name = Ostasien.68.a
		ai_chance = {
			factor = 20
		}
		trigger = {
			tag = GEA
		}
		add_political_power = 20
		give_guarantee = BRM
	}
}

country_event = { #Rabaul caldera
	id = Ostasien.69
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.69" }
	title = Ostasien.69.t
	desc = Ostasien.69.d
	picture = GFX_els_volcano

	is_triggered_only = yes

	#minor_flavor = yes
	trigger = {
		is_ai = no
		737 = { is_owned_by_ROOT_or_ally = yes }
		country_exists = GEA
	}

	option = { #rip
		name = Ostasien.69.a
		add_political_power = -20
		if = {
			limit = {
				tag = GEA
				}
			737 = {
				damage_building = {
					type = infrastructure
					damage = 0.1
				}
			}
			set_victory_points = { province = 7251 value = 0 } 
		}
	}
}
#country_event = { #
#	id = Ostasien.
#	title = Ostasien..t
#	desc = Ostasien..d
#	picture = GFX_Siam_German_Economical_Dominance
#
#	is_triggered_only = yes
#
#	option = { #
#		name = Ostasien..a
#	}
#	option = { #
#		name = Ostasien..b
#	}
#}

country_event = { #The Ostasienflotte
	id = Ostasien.100
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.100" }
	title = Ostasien.100.t
	desc = Ostasien.100.d
	picture = ger_ship

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #It will help
		name = Ostasien.100.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = 0.01
			increase_ruling_party_popularity_by_1 = yes
		}
	}
}


###new roparex stuff
country_event = { #Steal manpower from home
	id = Ostasien.200
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.200" }
	title = Ostasien.200.t
	desc = Ostasien.200.d
	picture = GFX_report_event_troops

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = Ostasien.200.a
		add_manpower = -15000
	}
}

country_event = { #Steal guns from home
	id = Ostasien.201
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.201" }
	title = Ostasien.201.t
	desc = Ostasien.201.d
	picture = GFX_report_event_port_river
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes

	option = {
		name = Ostasien.201.a
		send_equipment = {
			equipment = infantry_equipment
			amount = 1200
			target = GEA
		}
	}
}

country_event = { #give guns to lep
	id = Ostasien.202
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.202" }
	title = Ostasien.202.t
	desc = Ostasien.202.d
	picture = GFX_Siam_German_Economical_Dominance

	is_triggered_only = yes

	option = {
		name = Ostasien.202.a
		GEA = {
			send_equipment = {
				equipment = infantry_equipment
				amount = 2500
				target = LEP
			}
		}
		ai_chance = {
			factor = 80
		}
		add_to_variable = {
			GEA.GEA_payback_for_lep_involvement = 1
		}
	}

	option = {
		name = Ostasien.202.b
		ai_chance = {
			factor = 20
		}
		GEA = {
			add_opinion_modifier = {
				target = LEP
				modifier = LEP_refused_help_modifier
			}
		}
	}
}


country_event = { #give factories to lep
	id = Ostasien.203
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.203" }
	title = Ostasien.203.t
	desc = Ostasien.203.d
	picture = GFX_Siam_German_Economical_Dominance

	is_triggered_only = yes

	option = {
		name = Ostasien.203.a
		ai_chance = {
			factor = 80
		}
		add_offsite_building = { type = arms_factory level = 1 }
		add_to_variable = {
			GEA.GEA_payback_for_lep_involvement = 1
		}
		country_event = {
			id = Ostasien.204
			days = 120
		}
	}

	option = {
		name = Ostasien.203.b
		ai_chance = {
			factor = 20
		}
		GEA = {
			add_opinion_modifier = {
				target = LEP
				modifier = LEP_refused_help_modifier
			}
			set_country_flag = GEA_no_factory_lease
		}
	}
}

country_event = { #get factories back from lep
	id = Ostasien.204
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.204" }
	title = Ostasien.204.t
	desc = Ostasien.204.d
	picture = GFX_Siam_German_Economical_Dominance

	is_triggered_only = yes

	option = {
		name = Ostasien.204.a
		add_offsite_building = { type = arms_factory level = -2 }
	}
}

country_event = { #collapse of the kramat pulai deposit 1
	id = Ostasien.205
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.205" }
	title = Ostasien.205.t
	desc = Ostasien.205.d
	picture = GFX_report_event_factory

	is_triggered_only = yes
	
trigger = {
		846 = { is_owned_by_ROOT_or_ally = yes }
	}

	option = {
		name = Ostasien.205.a
		if = {
			limit = {
				tag = GEA
				}
			846 = {
				set_state_flag = malaya_tungsten_depletion_1
				add_resource = {
					type = tungsten
					amount = -90
				}
			}
		}
		add_political_power = -10
	}
}

country_event = { #collapse of the kramat pulai deposit 2
	id = Ostasien.206
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.206" }
	title = Ostasien.206.t
	desc = Ostasien.206.d
	picture = GFX_report_event_factory

	is_triggered_only = yes
	
		trigger = {
		846 = { is_owned_by_ROOT_or_ally = yes }
		846 = {
			has_state_flag = malaya_tungsten_depletion_1
		}
	}

	option = {
		name = Ostasien.206.a
		if = {
			limit = {
				tag = GEA
				}
			846 = {
				set_state_flag = malaya_tungsten_depletion_2
				add_resource = {
					type = tungsten
					amount = -90
				}
			}
		}
		add_political_power = -10
	}
}

country_event = { #AOG buys a boat i mean railway
	id = Ostasien.207
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.207" }
	title = Ostasien.207.t
	desc = Ostasien.207.d
	picture = GFX_report_event_railway

	is_triggered_only = yes

	option = {
		name = Ostasien.207.a
		add_political_power = 10
		hidden_effect = {
			if = {
				limit = {
					tag = GEA
					}
				GER = {
					country_event = Ostasien.207
				}
			}
		}
	}
}

country_event = { #AOG black monday
	id = Ostasien.208
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.208" }
	title = Ostasien.208.t
	desc = Ostasien.208.d
	picture = GFX_report_event_hongkongharbour

	is_triggered_only = yes

	option = {
		name = Ostasien.208.a
		add_political_power = -10
		if = {
			limit = {
				tag = GEA
				}
			GER = {
				country_event = Ostasien.208
			}
		}
	}
}

country_event = { #AOG reacts chinese instability
	id = Ostasien.209
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.209" }
	title = Ostasien.209.t
	desc = Ostasien.209.d
	picture = GFX_report_event_lights

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		LEP = {
			has_war = yes
		}
		country_exists = GEA
	}

	option = {
		name = Ostasien.209.a
		add_political_power = -10
	}
}

country_event = { #AOG reacts to LEP collapse
	id = Ostasien.210
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.210" }
	title = Ostasien.210.t
	desc = Ostasien.210.d
	picture = GFX_report_event_falkenhausen
	
	is_triggered_only = yes

trigger = {
		NOT = {
			country_exists = LEP
		}
	}

	option = {
		name = Ostasien.210.a
		add_political_power = 5
		hidden_effect = {
			GEA = { clr_country_flag = Alexander_von_Falkenhausen_dead }
			LEP = { set_country_flag = Alexander_von_Falkenhausen_dead }
		}
	}
}

country_event = { #AOG reacts to LEP survival
	id = Ostasien.211
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.211" }
	title = Ostasien.211.t
	desc = Ostasien.211.d
	picture = GFX_report_event_falkenhausen

	is_triggered_only = yes

	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		country_exists = LEP
		NOT = {
			country_exists = ANQ
		}
	}

	option = {
		name = Ostasien.211.a
		add_political_power = 10
	}
}

country_event = { #GEA wants to strengthen ties with qing
	id = Ostasien.212
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.212" }
	title = Ostasien.212.t
	desc = Ostasien.212.d
	picture = GFX_Siam_German_Economical_Dominance

	fire_only_once = yes

	is_triggered_only = yes

	option = {
		name = Ostasien.212.a
		add_tech_bonus = {
			name = Ostasien.212.t
			bonus = 0.5
			uses = 2
			category = dd_tech
			category = ca_tech
		}
	}

	option = {
		name = Ostasien.212.b
		add_tech_bonus = {
			name = Ostasien.212.t
			bonus = 0.5
			uses = 2
			category = bb_tech
			category = bc_tech
		}
	}

	option = {
		name = Ostasien.212.c
		add_ideas = GEA_naval_attache_idea
	}
}

###removed

country_event = { #Schorner Event
	id = Ostasien.214
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.214" }
	title = Ostasien.214.t
	desc = Ostasien.214.d
	picture = GFX_report_event_GEA_schorner

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = Ostasien.214.a
		INC = {
			add_manpower = -102
		}
	}
}

country_event = { #Ball Tank Thingy
	id = Ostasien.215
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.215" }
	title = Ostasien.215.t
	desc = Ostasien.215.d
	picture = GFX_report_event_GEA_ball_tank

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = Ostasien.215.a
		add_political_power = 5
	}
}

country_event = { #Ballin aint so ballin
	id = Ostasien.300
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.300" }
	title = Ostasien.300.t
	desc = Ostasien.300.d
	picture = GFX_report_event_GEA_ballin

	is_triggered_only = yes

	option = {
		name = Ostasien.300.a
		if = {
			limit = {
				tag = GEA
				}
			create_country_leader = {
				name = "Hellmuth von Mücke"
				desc = "POLITICS_HELLMUTH_VON_MUCKE_DESC"
				picture = "gfx/leaders/GEA/Portrait_GEA_Hellmuth_von_Mucke.png"
				expire = "1957.7.30"
				ideology = colonial_govt_subtype
				traits = {	
					grand_admiral  
					modernizer
				}
			}
		}
	}
}

country_event = { #new gg man
	id = Ostasien.301
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.301" }
	title = Ostasien.301.t
	desc = Ostasien.301.d
	picture = GFX_report_event_hospital

	fire_only_once = yes

	is_triggered_only = yes

	option = { #Mucke
		name = Ostasien.301.a
		ai_chance = {
			factor = 34
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
				}
			}
		}
		create_country_leader = {
			name = "Josias zu Waldeck und Pyrmont"
			desc = "POLITICS_JOSIAS_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Prinz_Josias_Waldeck-Prymont.png"
			expire = "1957.7.30"
			ideology = colonial_govt_subtype
			traits = {	
				well_connected_noble
			}
		}
		set_politics = {
			ruling_party = social_conservative
		}
		add_popularity = {
			ideology = social_conservative
			popularity = 0.2
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		remove_all_ministers = yes
		add_ideas = {
			GEA_Felix_von_Luckner_hog_pau
			GEA_Oskar_Trautmann_for_mli
			GEA_Rudolf_Kaulla_eco_sco
			GEA_Josias_zu_Waldeck_und_Pyrmont_sec_pau
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
		set_country_flag = GEA_Mucke_Appointed
		hidden_effect = {
			country_event = {
				id = Ostasien.305
				days = 35
			}
			country_event = {
				id = Ostasien.302 #Concessions to the People
				days = 20
			}
		}
	}
	option = { #Josias
		name = Ostasien.301.b
		ai_chance = {
			factor = 32
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_FISCAL_AUSTERITY_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		create_country_leader = {
			name = "Josias zu Waldeck und Pyrmont"
			desc = "POLITICS_JOSIAS_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Prinz_Josias_Waldeck-Prymont.png"
			expire = "1957.7.30"
			ideology = colonial_govt_subtype
			traits = {	
				well_connected_noble
			}
		}
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = 0.05
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
		set_country_flag = GEA_Pyrmont_Appointed
		hidden_effect = {
			country_event = {
				id = Ostasien.305
				days = 35
			}
			country_event = {
				id = Ostasien.303 #Blue bloods
				days = 20
			}
		}
	}	
	option = { #Heye
		name = Ostasien.301.c
		ai_chance = {
			factor = 33
			modifier = {
				factor = 0 
				OR = {
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_NO
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES
					}
					has_game_rule = {
						rule = GEA_future
						option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
					}
				}
			}
		}
		create_country_leader = {
			name = "Josias zu Waldeck und Pyrmont"
			desc = "POLITICS_JOSIAS_DESC"
			picture = "gfx/leaders/GEA/Portrait_GEA_Prinz_Josias_Waldeck-Prymont.png"
			expire = "1957.7.30"
			ideology = colonial_govt_subtype
			traits = {	
				well_connected_noble
			}
		}
		set_politics = {
			ruling_party = paternal_autocrat
		}
		add_popularity = {
			ideology = paternal_autocrat
			popularity = 0.2
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 2
		}
		remove_all_ministers = yes
		add_ideas = {
			GEA_Felix_von_Luckner_hog_pau
			GEA_Nikolaus_Johnsen_for_pau
			GEA_Arno_Spindler_eco_pau
			GEA_Charles_August_Polack_sec_pau
		}
		custom_effect_tooltip = GEA_increase_uprising_by_2
		set_country_flag = GEA_Heye_Appointed
		hidden_effect = {
			country_event = {
				id = Ostasien.304 #Trip to the Village
				days = 20
			}
			GER = {
				country_event = {
					id = Ostasien.304 #Trip to the Village
					days = 20
				}
			}
		}
	}
}

country_event = { #cuck to people
	id = Ostasien.302
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.302" }
	title = Ostasien.302.t
	desc = Ostasien.302.d
	picture = GFX_report_event_GEA_mucke

	fire_only_once = yes

	is_triggered_only = yes

	option = {
		name = Ostasien.302.a
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
	}
}

country_event = { #cuck to nobles
	id = Ostasien.303
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.303" }
	title = Ostasien.303.t
	desc = Ostasien.303.d
	picture = GFX_report_event_GEA_josias

	fire_only_once = yes

	is_triggered_only = yes

	option = {
		name = Ostasien.303.a
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
	}
}

country_event = { #prepare
	id = Ostasien.304
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.304" }
	title = Ostasien.304.t
	desc = Ostasien.304.d
	picture = GFX_report_event_GEA_heye

	is_triggered_only = yes

	option = {
		name = Ostasien.304.a
		if = {
			limit = {
				tag = GEA
				}
			modify_country_flag = {
				flag = GEA_Indochinese_Anger
				value = 2
			}
			custom_effect_tooltip = GEA_increase_uprising_by_2
		}
	}
	option = {
		name = Ostasien.304.b
		if = {
			limit = {
				tag = GEA
				}
			modify_country_flag = {
				flag = GEA_Indochinese_Anger
				value = 2
			}
			custom_effect_tooltip = GEA_increase_uprising_by_2
		}
		country_event = geaflavour.59
	}
}

country_event = { #cuckery
	id = Ostasien.305
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.305" }
	title = Ostasien.305.t
	desc = {
		text = Ostasien.305.d.nobles
		trigger = {
			has_government = authoritarian_democrat
		}
	}
	desc = {
		text = Ostasien.305.d.people
		trigger = {
			has_government = social_conservative
		}
	}
	picture = GFX_report_event_GER_colony_problems

	fire_only_once = yes

	is_triggered_only = yes

	option = {
		name = Ostasien.305.a
		ai_chance = {
			factor = 33
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -1
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_1
	}
	
	option = {
		name = Ostasien.305.b
		ai_chance = {
			factor = 33
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = -2
		}
		custom_effect_tooltip = GEA_decrease_uprising_by_2
		set_country_flag = GEA_wholesome_100_flag
	}
	
	option = {
		name = Ostasien.305.c
		ai_chance = {
			factor = 33
		}
		modify_country_flag = {
			flag = GEA_Indochinese_Anger
			value = 1
		}
		custom_effect_tooltip = GEA_increase_uprising_by_1
	}
}

country_event = { #peace out
	id = Ostasien.306
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.306" }
	title = Ostasien.306.t
	desc = Ostasien.306.d

trigger = {
		OR = {
			tag = VIN
			tag = SIA
			tag = BRM
			tag = INS
			tag = PHI
			tag = AST
			tag = NZL
			tag = JAP
		}
		GEA = {
			has_capitulated = yes
			is_subject_of = GER
		}
		has_war_with = GER
		OR = {
			AND = {
			tag = JAP
				336 = { controller = { is_ally_with = ROOT } }
				333 = { controller = { is_ally_with = ROOT } }
				846 = { controller = { is_ally_with = ROOT } }
		    }
			AND = {
			NOT = { is_in_faction_with = JAP }
				controls_state = 336
				controls_state = 333
				controls_state = 846
			}
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	
	fire_only_once = yes
	
	option = {
		name = Ostasien.306.a
		add_war_support = -0.1
		add_political_power = -50
	}

	option = {
		name = Ostasien.306.b
		every_enemy_country = {
			limit = {
				is_in_faction_with = GER
			}
			white_peace_with_ROOT = yes
		}
		if = {
			limit = {
				VIN = {
					OR = {
						is_subject_of = GEA
						is_in_faction_with = GER
					}
				}
			}
			annex_country = { target = VIN }
		}
		annex_country = { target = GEA }
		if = {
			limit = {
				is_ai = no
				DEI = { is_in_faction_with = GER }
			}
			annex_country = { target = DEI }
		}
	}
}

country_event = { #Siam transfer to GEA
	id = Ostasien.307
	immediate = { log = "[GetDateText]: [Root.GetName]: event Ostasien.307" }
	title = Ostasien.307.t
	desc = Ostasien.307.d
	
	picture = GFX_report_event_SIA_Railway_Tourism_2

trigger = {
		tag = GER
		GEA = { is_subject_of = GER }
		SIA = { is_subject_of = GER }
	}
	
	fire_only_once = yes
	
	mean_time_to_happen = {
		days = 45
	}

	option = {
		name = Ostasien.307.a #yes
		ai_chance = { factor = 0 }
		trigger = { 
			751 = { is_owned_by_ROOT_or_ally = yes }
			846 = { is_owned_by_ROOT_or_ally = yes }  
			750 = { is_owned_by_ROOT_or_ally = yes }
			826 = { is_owned_by_ROOT_or_ally = yes }  
			670 = { is_owned_by_ROOT_or_ally = yes }
			882 = { is_owned_by_ROOT_or_ally = yes }  
		}
		GEA = { transfer_state =  751 }
		751 = { add_core_of = GEA }
		GEA = { transfer_state =  999 }
		999 = { add_core_of = GEA }
		GEA = { transfer_state =  830 }
		830 = { add_core_of = GEA }
		GEA = { transfer_state =  750 }
		750 = { add_core_of = GEA }
		GEA = { transfer_state =  825 }
		825 = { add_core_of = GEA }
		GEA = { transfer_state =  882 }
		882 = { add_core_of = GEA }
	}
	option = {
		name = Ostasien.307.b #yes
		ai_chance = { factor = 0 }
		trigger = { 
			750 = { is_owned_by_ROOT_or_ally = yes }
			826 = { is_owned_by_ROOT_or_ally = yes }  
		}
		GEA = { transfer_state =  750 }
		750 = { add_core_of = GEA }
		GEA = { transfer_state =  825 }
		825 = { add_core_of = GEA }
	}
	option = {
		name = Ostasien.307.c #yes
		ai_chance = { factor = 0 }
		trigger = { 
			751 = { is_owned_by_ROOT_or_ally = yes }
			846 = { is_owned_by_ROOT_or_ally = yes }  
		}
		GEA = { transfer_state =  751 }
		751 = { add_core_of = GEA }
		GEA = { transfer_state =  999 }
		999 = { add_core_of = GEA }
		GEA = { transfer_state =  830 }
		830 = { add_core_of = GEA }
	}
	option = {
		name = Ostasien.307.e #yes
		ai_chance = { factor = 0 }
		trigger = { 
			670 = { is_owned_by_ROOT_or_ally = yes }
			882 = { is_owned_by_ROOT_or_ally = yes }  
		}
		GEA = { transfer_state =  882 }
		882 = { add_core_of = GEA }
	}
	option = {
		name = Ostasien.307.f #no
		ai_chance = { factor = 100 }
	}
}

#######

country_event = { #Reorganisation of the Pacific Colonies
	id = dng.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.1" }
	title = dng.1.t
	desc = dng.1.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	
trigger = {
		country_exists = GEA
	}

	option = { #reorganise
		name = dng.1.a
		hidden_effect = {
			country_event = {
				id = dng.3
				days = 34
			}
			country_event = {
				id = dng.38
				days = 189
			}
			country_event = {
				id = dng.28
				days = 288
			}
			country_event = {
				id = dng.29
				days = 314
			}
		}
	}
	option = { #no way
		name = dng.1.b
		ai_chance = { factor = 0 }
	}
}

country_event = { #The Colony of Neuguinea
	id = dng.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.3" }
	title = dng.3.t
	desc = dng.3.d
	picture = GFX_report_event_africamountain

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #reorganise
		name = dng.3.a
		hidden_effect = {
			country_event = {
				id = dng.4
				days = 0
			}
		}
		add_political_power = 5
	}
	option = { #no way
		name = dng.3.b
	}
}

country_event = { #The Future of Neuguinea
	id = dng.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.4" }
	title = dng.4.t
	desc = dng.4.d
	picture = GFX_report_event_africamountain

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = { #reorganise
		name = dng.4.a
	}
}

country_event = { #Deforestation in Bismarck-Archipel
	id = dng.28
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.28" }
	title = dng.28.t
	desc = dng.28.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = dng.28.a
		if = {
			limit = {
				tag = GEA
				}
			737 = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
}

country_event = { #The Boluminski Plan
	id = dng.24
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.24" }
	title = dng.24.t
	desc = dng.24.d
	picture = GFX_report_event_railway2
	
	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = dng.24.a
		if = {
			limit = {
				tag = GEA
				}
			increase_ruling_party_popularity_by_1 = yes
		}
	}
}

country_event = { #Boluminski Plan Succeeds
	id = dng.25
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.25" }
	title = dng.25.t
	desc = dng.25.d
	picture = GFX_report_event_railway2
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes

	option = {
		name = dng.25.a
		if = {
			limit = {
				tag = GEA
				}
			757 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
}

country_event = { #NeuGuinea-Kompagnie Complain
	id = dng.29
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.29" }
	title = dng.29.t
	desc = dng.29.d
	picture = GFX_report_event_lake

	is_triggered_only = yes
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	
	option = {
		name = dng.29.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = -0.01
		}
	}
}

country_event = { #The Status Of Non-German Languages in the Pacific
	id = dng.38
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.38" }
	title = dng.38.t
	desc = dng.38.d
	picture = GFX_report_event_chauncy
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes
	
	option = {
		name = dng.38.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = 0.01
		}
		hidden_effect = {
			country_event = {
				id = dng.39
				days = 14
			}
		}
	}
}

country_event = { #The Edict of Tahiti
	id = dng.39
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.39" }
	title = dng.39.t
	desc = dng.39.d
	picture = GFX_report_event_coast2
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	is_triggered_only = yes
	option = {
		name = dng.39.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = 0.01
		}
		add_political_power = 10
		hidden_effect = {
			country_event = {
				id = dng.40
				days = 17
			}
		}
	}
}

country_event = { #Riots in Rabaul
	id = dng.40
	immediate = { log = "[GetDateText]: [Root.GetName]: event dng.40" }
	title = dng.40.t
	desc = dng.40.d
	picture = GFX_report_event_sena

	is_triggered_only = yes
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	option = {
		name = dng.40.a
		if = {
			limit = {
				tag = GEA
				}
			add_stability = -0.01
			add_war_support = -0.01
		}
	}
}

#######

country_event = { #The Death of J.G Hides
	id = geaflavour.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.1" }
	title = geaflavour.1.t
	desc = geaflavour.1.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.1.a
		trigger = {
			tag = GEA
		}
	}
	option = { #non-GEA
		name = geaflavour.1.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Expansion of Lae Airport
	id = geaflavour.2
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.2" }
	title = geaflavour.2.t
	desc = geaflavour.2.d
	picture = GFX_report_event_GER_Zeppelin

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.2.a
		trigger = {
			tag = GEA
		}
		757 = {
				add_building_construction = {
				type = air_base
				level = 2
				instant_build = yes
			}
		}
	}
	option = { #non-GEA
		name = geaflavour.2.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Australasia Protests Illegal Immigration in Neuguinea
	id = geaflavour.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.3" }
	title = geaflavour.3.t
	desc = geaflavour.3.d
	picture = GFX_report_event_beachhut

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.3.a
		trigger = {
			tag = GEA
		}
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.3.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #The Death of Ah Tam
	id = geaflavour.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.4" }
	title = geaflavour.4.t
	desc = geaflavour.4.d
	picture = GFX_report_event_port_goods

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.4.a
		trigger = {
			tag = GEA
		}
		add_political_power = -20
	}
	option = { #non-GEA
		name = geaflavour.4.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #The Return of Vailala Madness
	id = geaflavour.5
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.5" }
	title = geaflavour.5.t
	desc = geaflavour.5.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.5.a
		trigger = {
			OR = {
				tag = GEA
				tag = AST
			}
		}
		add_stability = -0.01
	}
	option = { #non-GEA
		name = geaflavour.5.b
		trigger = {
			NOT = {
				OR = {
					tag = GEA
					tag = AST
				}
			}
		}
		add_political_power = -5
	}
}

country_event = { #Ethnic Clashes on Neupommern
	id = geaflavour.6
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.6" }
	title = geaflavour.6.t
	desc = geaflavour.6.d
	picture = GFX_report_event_samoa

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.6.a
		trigger = {
			tag = GEA
		}
		add_political_power = -10
		add_war_support = -0.01
	}
	option = { #non-GEA
		name = geaflavour.6.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Disconto-Gesellschaft Cuts Investment in East Asia
	id = geaflavour.7
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.7" }
	title = geaflavour.7.t
	desc = geaflavour.7.d
	picture = GFX_report_event_disconto

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.7.a
		trigger = {
			tag = GEA
		}
		286 = {
			add_extra_state_shared_building_slots = -1
			add_building_construction = {
				type = industrial_complex
				level = -1
				instant_build = yes
			}
		}
		add_political_power = -10
		add_stability = -0.01
	}
	option = { #non-GEA
		name = geaflavour.7.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		if = {
			limit = {
				owns_state = 286 #S-S-S-S Saigon
				}
			286 = {
				add_extra_state_shared_building_slots = -1
				add_building_construction = {
					type = industrial_complex
					level = -1
					instant_build = yes
				}
			}
		}
		if = {
			limit = {
				owns_state = 598 #China
				}
			598 = {
				add_extra_state_shared_building_slots = -1
				add_building_construction = {
					type = industrial_complex
					level = -1
					instant_build = yes
				}
			}
		}
		if = {
			limit = {
				owns_state = 289 #Bangkok
				}
			289 = {
				add_extra_state_shared_building_slots = -1
				add_building_construction = {
					type = industrial_complex
					level = -1
					instant_build = yes
				}
			}
		}					
		add_political_power = -10
	}
}

country_event = { #Legacy of the Rabaul Strike
	id = geaflavour.8
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.8" }
	title = geaflavour.8.t
	desc = geaflavour.8.d
	picture = GFX_report_event_wharf

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.8.a
		trigger = {
			tag = GEA
		}
		add_popularity = {
			ideology = totalist
			popularity = 0.01
		}
		add_stability = -0.01
	}
	option = { #non-GEA
		name = geaflavour.8.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #An End to the Samoa Labour Monopoly?
	id = geaflavour.9
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.9" }
	title = geaflavour.9.t
	desc = geaflavour.9.d
	picture = GFX_report_event_sudsee

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.9.a
		trigger = {
			tag = GEA
		}
		add_stability = 0.02
		add_political_power = -30
	}
	option = {
		name = geaflavour.9.b
		trigger = {
			tag = GEA
		}
	}
	option = { #non-GEA
		name = geaflavour.9.c
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #The Death of Elisabeth Deeken
	id = geaflavour.10
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.10" }
	title = geaflavour.10.t
	desc = geaflavour.10.d
	picture = GFX_report_event_polynesia

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.10.a
		trigger = {
			tag = GEA
		}
		add_stability = 0.01
	}
	option = { #non-GEA
		name = geaflavour.10.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #German Samoa
	id = geaflavour.11
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.11" }
	title = geaflavour.11.t
	desc = geaflavour.11.d
	picture = GFX_report_event_beachhut

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.11.a
		trigger = {
			tag = GEA
		}
		add_political_power = 10
	}
	option = { #non-GEA
		name = geaflavour.11.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #South Seas Revolt
	id = geaflavour.12
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.12" }
	title = geaflavour.12.t
	desc = geaflavour.12.d
	picture = GFX_report_event_southseatroops

	timeout_days = 3

	is_triggered_only = yes
	
trigger = {
		country_exists = GEA
		GEA = {
			owns_state = 634
			owns_state = 737
			owns_state = 757
		}
		GEA = {
			NOT = {
				has_completed_focus = DNG_fortifytheislands
			}
		}
	}
	
	immediate = {
		hidden_effect = {
			if = {
				limit = {
					tag = GEA
					}
				PNG = {
					transfer_state = 737 #Bismarck
					add_ideas = GEA_southsearevoltidea
					set_cosmetic_tag = PNG_MC
					set_politics = {
						ruling_party = radical_socialist
						last_election = "1918.11.9"
						election_frequency = 48
						elections_allowed = no
					}
				}
				GEA = {
					declare_war_on = {
						target = PNG
						type = annex_everything
					}
				}
				PNG = {
					load_oob = PNG_AFR
				}
				if = {
					limit = {
						GEA = {
							is_ai = no
							}
						}
					PNG = {
						load_oob = PNG_AFR
					}
				}
			}
		}
	}
	
	option = { #South Seas Revolt
		name = geaflavour.12.a
		ai_chance = {
			factor = 0
		}
		trigger = {
			tag = GEA
		}
	}
	option = {
		name = geaflavour.12.b
		trigger = {
			tag = GEA
		}
		hidden_effect = {
			PNG = {
				change_tag_from = GEA
			}
		}
		ai_chance = {
			factor = 0
		}
	}
	option = { #non-GEA
		name = geaflavour.12.c
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Jaluit Opens New Phosphate Mine on Nauru
	id = geaflavour.13
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.13" }
	title = geaflavour.13.t
	desc = geaflavour.13.d
	picture = GFX_report_event_beachhut

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.13.a
		trigger = {
			tag = GEA
		}
		add_political_power = 30
	}
	option = { #non-GEA
		name = geaflavour.13.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Brandeis Publishes 'Collected Works on Micronesia'
	id = geaflavour.14
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.14" }
	title = geaflavour.14.t
	desc = geaflavour.14.d
	picture = GFX_report_event_sudsee

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.14.a
		trigger = {
			tag = GEA
		}
		add_political_power = 5
	}
	option = { #non-GEA
		name = geaflavour.14.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #The Tonga Dispute
	id = geaflavour.15
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.15" }
	title = geaflavour.15.t
	desc = geaflavour.15.d
	picture = GFX_report_event_tonga

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.15.a
		trigger = {
			tag = GEA
		}
		add_war_support = -0.01
	}
	option = { #non-GEA
		name = geaflavour.15.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -10
	}
}

country_event = { #The Henderson Incident
	id = geaflavour.16
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.16" }
	title = geaflavour.16.t
	desc = geaflavour.16.d
	picture = GFX_report_event_beachhut

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.16.a
		trigger = {
			tag = GEA
		}
		add_war_support = 0.01
	}
	option = { #non-GEA
		name = geaflavour.16.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #The Establishment of CIAM
	id = geaflavour.17
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.17" }
	title = geaflavour.17.t
	desc = geaflavour.17.d
	picture = GFX_report_event_indiaoffice

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.17.a
		trigger = {
			tag = GEA
		}
		add_war_support = 0.01
	}
	option = { #non-GEA
		name = geaflavour.17.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #German Malaya
	id = geaflavour.18
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.18" }
	title = geaflavour.18.t
	desc = geaflavour.18.d
	picture = GFX_report_event_malaya

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			AND = {
				846 = { is_owned_by = MLY }
				MLY = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.18.a
		trigger = {
			tag = GEA
		}
		add_political_power = 10
	}
	option = { #non-GEA
		name = geaflavour.18.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #North Borneo Company Profits
	id = geaflavour.19
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.19" }
	title = geaflavour.19.t
	desc = geaflavour.19.d
	picture = GFX_report_event_hillstation

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			828 = { is_owned_by = GEA } #Sabeh
			828 = { is_owned_by = SAR }
		}
	}

	option = {
		name = geaflavour.19.a
		trigger = {
			tag = GEA
		}
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.19.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #The [Get.Year] Malayan Durbar
	id = geaflavour.20
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.20" }
	title = geaflavour.20.t
	desc = geaflavour.20.d
	picture = GFX_report_event_durbar

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			AND = {
				846 = { is_owned_by = MLY }
				MLY = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.20.a
		trigger = {
			tag = GEA
		}
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.20.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #The Malayan Rice Crisis
	id = geaflavour.21
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.21" }
	title = geaflavour.21.t
	desc = geaflavour.21.d
	picture = GFX_report_event_malaya

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.21.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.02
		add_political_power = -20
	}
	option = { #non-GEA
		name = geaflavour.21.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Exhaustion Signs at the Miri Oil Well
	id = geaflavour.22
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.22" }
	title = geaflavour.22.t
	desc = geaflavour.22.d
	picture = GFX_report_event_BRM_oil_fields

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			333 = { is_owned_by = GEA } #Sarawak/North Borneo
			AND = {
				333 = { is_owned_by = SAR }
				SAR = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.22.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_resource = {
			type = oil
			amount = -2
			state = 333
		}
	}
	option = { #non-GEA
		name = geaflavour.22.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -10
		add_resource = {
			type = oil
			amount = -2
			state = 333
		}
	}
}

country_event = { #Foundation of the Kesatuan Melayu Muda
	id = geaflavour.23
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.23" }
	title = geaflavour.23.t
	desc = geaflavour.23.d
	picture = GFX_report_event_creek

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.23.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_popularity = {
			ideology = totalist
			popularity = 0.01
		}		
	}
	option = { #non-GEA
		name = geaflavour.23.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Failure of the Kuching-Padawan Line
	id = geaflavour.24
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.24" }
	title = geaflavour.24.t
	desc = geaflavour.24.d
	picture = GFX_report_event_railway

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			333 = { is_owned_by = GEA } #Sarawak/North Borneo
			AND = {
				333 = { is_owned_by = SAR }
				SAR = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.24.a
		trigger = {
			tag = GEA
		}
		add_political_power = -10
	}
	option = { #non-GEA
		name = geaflavour.24.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #The Sabah Dispute
	id = geaflavour.25
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.25" }
	title = geaflavour.25.t
	desc = geaflavour.25.d
	picture = GFX_report_event_africamountain

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			828 = { is_owned_by = GEA } #Sabeh
			AND = {
				828 = { is_owned_by = SAR }
				SAR = { is_ally_with = GER }
			}
		}
	}
	
	option = {
		name = geaflavour.25.a
		trigger = {
			tag = GEA
		}
		add_political_power = -5
	}
	option = { #non-GEA
		name = geaflavour.25.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #The Swettenam Report
	id = geaflavour.26
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.26" }
	title = geaflavour.26.t
	desc = geaflavour.26.d
	picture = GFX_report_event_hospital

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			AND = {
				846 = { is_owned_by = MLY }
				MLY = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.26.a
		trigger = {
			tag = GEA
		}
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.26.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #Fiftieth Anniversary of the Apia Cyclone
	id = geaflavour.27
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.27" }
	title = geaflavour.27.t
	desc = geaflavour.27.d
	picture = GFX_report_event_apia

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.27.a
		trigger = {
			tag = GEA
		}
		add_political_power = 5
	}
	option = { #non-GEA
		name = geaflavour.27.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #American Samoa
	id = geaflavour.28
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.28" }
	title = geaflavour.28.t
	desc = geaflavour.28.d
	picture = GFX_report_event_samoa

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.28.a
		trigger = {
			tag = GEA
		}
		add_political_power = 3
	}
	option = { #non-GEA
		name = geaflavour.28.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #Cargo Cults
	id = geaflavour.29
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.29" }
	title = geaflavour.29.t
	desc = geaflavour.29.d
	picture = GFX_report_event_beachhut

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.29.a
		trigger = {
			tag = GEA
		}
		add_political_power = -3
	}
	option = { #non-GEA
		name = geaflavour.29.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -3
	}
}

country_event = { #Englert Affair
	id = geaflavour.30
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.30" }
	title = geaflavour.30.t
	desc = geaflavour.30.d
	picture = GFX_report_event_easter

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.30.a
		trigger = {
			tag = GEA
		}
		add_political_power = -5
	}
	option = { #non-GEA
		name = geaflavour.30.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Race Riots in Polynesia
	id = geaflavour.31
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.31" }
	title = geaflavour.31.t
	desc = geaflavour.31.d
	picture = GFX_report_event_polynesia

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.31.a
		trigger = {
			tag = GEA
		}
		add_war_support = -0.02
	}
	option = { #non-GEA
		name = geaflavour.31.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Death of William Hamilton
	id = geaflavour.32
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.32" }
	title = geaflavour.32.t
	desc = geaflavour.32.d
	picture = GFX_report_event_sena

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.32.a
		trigger = {
			tag = GEA
		}
	}
	option = { #non-GEA
		name = geaflavour.32.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #The Spread of Ngara Modekngei
	id = geaflavour.33
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.33" }
	title = geaflavour.33.t
	desc = geaflavour.33.d
	picture = GFX_report_event_polynesia

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.33.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
	}
	option = { #non-GEA
		name = geaflavour.33.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Legacy of the Sokehs Rebellion
	id = geaflavour.34
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.34" }
	title = geaflavour.34.t
	desc = geaflavour.34.d
	picture = GFX_report_event_southseatroops

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = { 
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		country_exists = GEA
	}

	option = {
		name = geaflavour.34.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
	}
	option = { #non-GEA
		name = geaflavour.34.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #The Kingdom of Luang Prabang/Laos
	id = geaflavour.35
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.35" }
	title = geaflavour.35.t
	desc = geaflavour.35.d
	picture = GFX_report_event_laos

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.35.a
		trigger = {
			tag = GEA
		}
		add_political_power = 5
	}
	option = { #non-GEA
		name = geaflavour.35.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #The Kingdom of Cambodia
	id = geaflavour.36
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.36" }
	title = geaflavour.36.t
	desc = geaflavour.36.d
	picture = GFX_report_event_cambodia

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			750 = { is_owned_by = GEA } #Cambodia
			AND = {
				750 = { is_owned_by = CAM }
				CAM = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.36.a
		trigger = {
			tag = GEA
		}
		add_political_power = 5
	}
	option = { #non-GEA
		name = geaflavour.36.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #Growing Malayan Ceremonialism
	id = geaflavour.37
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.37" }
	title = geaflavour.37.t
	desc = geaflavour.37.d
	picture = GFX_report_event_durbar

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.37.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_war_support = 0.01
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.37.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #Radical Islam in Malaya
	id = geaflavour.38
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.38" }
	title = geaflavour.38.t
	desc = geaflavour.38.d
	picture = GFX_report_event_street

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.38.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_war_support = 0.01
		add_political_power = 20
	}
	option = { #non-GEA
		name = geaflavour.38.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #The Malay-Chinese Opium Scandal
	id = geaflavour.39
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.39" }
	title = geaflavour.39.t
	desc = geaflavour.39.d
	picture = GFX_report_event_legco2

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			846 = { is_owned_by = GEA } #Malaya
			846 = { is_owned_by = GER }
			846 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.39.a
		trigger = {
			tag = GEA
		}
		add_political_power = -10
	}
	option = { #non-GEA
		name = geaflavour.39.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -3
	}
}

country_event = { #Completion of the Kallang Aerodrome
	id = geaflavour.40
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.40" }
	title = geaflavour.40.t
	desc = geaflavour.40.d
	picture = GFX_report_event_airport

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			336 = { is_owned_by = GEA } #Singapur
			336 = { is_owned_by = GER }
			AND = {
				336 = { is_owned_by = MLY }
				MLY = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.40.a
		trigger = {
			tag = GEA
		}
		add_political_power = 10
		336 = {
			add_building_construction = {
				type = air_base
				level = 1
				instant_build = yes
			}
		}		
	}
	option = { #non-GEA
		name = geaflavour.40.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #Anti-Segregation Lobbying in Singapur
	id = geaflavour.41
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.41" }
	title = geaflavour.41.t
	desc = geaflavour.41.d
	picture = GFX_report_event_tennis

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			336 = { is_owned_by = GEA } #Singapur
			336 = { is_owned_by = GER }
			336 = { is_owned_by = MLY }
		}
	}

	option = {
		name = geaflavour.41.a
		trigger = {
			tag = GEA
		}
		add_political_power = -20
	}
	option = { #non-GEA
		name = geaflavour.41.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -3
	}
}

country_event = { #The Sultanate of Brunei Darussalam
	id = geaflavour.42
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.42" }
	title = geaflavour.42.t
	desc = geaflavour.42.d
	picture = GFX_report_event_market

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			333 = { is_owned_by = GEA } #Sarawak/North Borneo
			AND = {
				333 = { is_owned_by = SAR }
				SAR = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.42.a
		trigger = {
			tag = GEA
		}
		add_political_power = 5
	}
	option = { #non-GEA
		name = geaflavour.42.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Rumours of Kommadam
	id = geaflavour.43
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.43" }
	title = geaflavour.43.t
	desc = geaflavour.43.d
	picture = GFX_report_event_africamountain

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.43.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_political_power = -10
	}
	option = { #non-GEA
		name = geaflavour.43.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Reforms in the Laotian Civil Service
	id = geaflavour.44
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.44" }
	title = geaflavour.44.t
	desc = geaflavour.44.d
	picture = GFX_report_event_laos

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.44.a
		trigger = {
			tag = GEA
		}
		add_stability = -0.01
		add_political_power = -10
	}
	option = { #non-GEA
		name = geaflavour.44.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Completion of the Laotische Mittellandbahn
	id = geaflavour.45
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.45" }
	title = geaflavour.45.t
	desc = geaflavour.45.d
	picture = GFX_report_event_railway

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.45.a
		trigger = {
			tag = GEA
		}
			build_railway = {
				level = 2
				start_province = 4397
				target_province = 1464
			}		
		add_stability = -0.01
		add_political_power = 10
	}
	option = { #non-GEA
		name = geaflavour.45.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #The Laotian Firearms Epidemic
	id = geaflavour.46
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.46" }
	title = geaflavour.46.t
	desc = geaflavour.46.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.46.a
		trigger = {
			tag = GEA
		}
		add_political_power = -20
	}
	option = { #non-GEA
		name = geaflavour.46.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Clashes Among the Hmong
	id = geaflavour.47
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.47" }
	title = geaflavour.47.t
	desc = geaflavour.47.d
	picture = GFX_report_event_hillstation

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.47.a
		trigger = {
			tag = GEA
		}
		add_war_support = -0.01
	}
	option = { #non-GEA
		name = geaflavour.47.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Bernatzik Publishes 'Spirits of the Yellow Leaves'
	id = geaflavour.48
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.48" }
	title = geaflavour.48.t
	desc = geaflavour.48.d
	picture = GFX_report_event_rural

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.48.a
		trigger = {
			tag = GEA
		}
		add_political_power = 15
	}
	option = { #non-GEA
		name = geaflavour.48.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #Regional Divisions in Laos
	id = geaflavour.49
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.49" }
	title = geaflavour.49.t
	desc = geaflavour.49.d
	picture = GFX_report_event_laos

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		OR = {
			670 = { is_owned_by = GEA } #Laos
			AND = {
				670 = { is_owned_by = LAO }
				LAO = { is_ally_with = GER }
			}
		}
	}

	option = {
		name = geaflavour.49.a
		trigger = {
			tag = GEA
		}
		add_war_support = -0.01
	}
	option = { #non-GEA
		name = geaflavour.49.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
	}
}

country_event = { #Siamese-German Border Tensions
	id = geaflavour.50
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.50" }
	title = geaflavour.50.t
	desc = geaflavour.50.d
	picture = GFX_report_event_southseatroops

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		NOT = {
			AND = {
				tag = GER
				has_global_flag = GEA_collapse
			}
		}
	}

	option = {
		name = geaflavour.50.a
		trigger = {
			tag = GEA
		}
		add_war_support = 0.01
	}
	option = { #non-GEA
		name = geaflavour.50.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #First Edition of Nagaravatta
	id = geaflavour.51
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.51" }
	title = geaflavour.51.t
	desc = geaflavour.51.d
	picture = GFX_report_event_cambodia

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		NOT = {
			AND = {
				tag = GER
				has_global_flag = GEA_collapse
			}
		}
	}

	option = {
		name = geaflavour.51.a
		trigger = {
			tag = GEA
		}
		add_political_power = -5
	}
	option = { #non-GEA
		name = geaflavour.51.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = -5
	}
}

country_event = { #Prince Yukanthor Returns From Exile
	id = geaflavour.52
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.52" }
	title = geaflavour.52.t
	desc = geaflavour.52.d
	picture = GFX_report_event_cambodia

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		NOT = {
			AND = {
				tag = GER
				has_global_flag = GEA_collapse
			}
		}
	}

	option = {
		name = geaflavour.52.a
		trigger = {
			tag = GEA
		}
		add_stability = 0.01
	}
	option = { #non-GEA
		name = geaflavour.52.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 5
	}
}

country_event = { #The Huot Tat Temperance Campaign
	id = geaflavour.53
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.53" }
	title = geaflavour.53.t
	desc = geaflavour.53.d
	picture = GFX_report_event_VIE_Buddhist

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		NOT = {
			AND = {
				tag = GER
				has_global_flag = GEA_collapse
			}
		}
	}

	option = {
		name = geaflavour.53.a
		trigger = {
			tag = GEA
		}
		add_war_support = 0.01
	}
	option = { #non-GEA
		name = geaflavour.53.b
		trigger = {
			NOT = {
				tag = GEA
			}
		}
		add_political_power = 3
	}
}

country_event = { #German Cochinchina
	id = geaflavour.54
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.54" }
	title = geaflavour.54.t
	desc = geaflavour.54.d
	picture = GFX_report_event_saigon

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.54.a
		trigger = {
			OR = {
				tag = GEA
				tag = GER
			}
		}
		add_political_power = 3
	}
	option = { #non-GEA
		name = geaflavour.54.b
		trigger = {
			NOT = {
				OR = {
					tag = GEA
					tag = GER
				}
			}
		}
		add_political_power = 3
	}
}

country_event = { #The Tsingtao Beer Wars
	id = geaflavour.55
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.55" }
	title = geaflavour.55.t
	desc = geaflavour.55.d
	picture = GFX_report_event_tsingtau1

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				owns_state = 744 #Tsingtau
			}
			LEC = {
				owns_state = 744
			}
		}
	}
	option = {
		name = geaflavour.55.a
		trigger = {
			OR = {
				tag = GEA
				tag = GER
			}
		}
		add_political_power = 10
	}
	option = { #non-GEA
		name = geaflavour.55.b
		trigger = {
			NOT = {
				OR = {
					tag = GEA
					tag = GER
				}
			}
		}
		add_political_power = -5
	}
}

country_event = { #Hawaii goes red - take Samoa? Invade?
	id = geaflavour.56
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.56" }
	title = geaflavour.56.t
	desc = geaflavour.56.d
	picture = GFX_report_event_sudsee

	is_triggered_only = yes
	
	fire_only_once = yes
	
		trigger = { 
		country_exists = GEA
		HAW = {
			is_in_faction = no
		}
	}

	option = {
		name = geaflavour.56.a
			trigger = {
			tag = GEA
		}
		ai_chance = { 
			factor = 100
		}
		GEA = {
			transfer_state = 279
		}
		add_political_power = -50
		hidden_effect = {
			GER = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			HAW = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			USA = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CSA = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			TEX = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			COR = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CAL = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			WCC = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			NEE = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CAN = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			AST = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			JAP = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			DEI = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
		}
	}
	option = {
		name = geaflavour.56.b
		ai_chance = { 
			factor = 0
		}		
		GEA = {
			declare_war_on = {
				target = HAW
				type = annex_everything
			}
			add_stability = -0.05
		}
		hidden_effect = {
			GER = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			HAW = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			USA = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CSA = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			TEX = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			COR = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CAL = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			WCC = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			NEE = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			CAN = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			AST = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			JAP = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
			DEI = {
				country_event = {
					id  = geaflavour.57
					days = 1
				}
			}
		}
	}
	option = {
		name = geaflavour.56.c
		ai_chance = { 
			factor = 0
		}		
	}
}

country_event = { #GEA intervenes in South Seas - response
	id = geaflavour.57
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.57" }
	title = geaflavour.57.t
	desc = geaflavour.57.d
	picture = GFX_report_event_sudsee

	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = { 
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		country_exists = GEA
	}

	option = {
		name = geaflavour.57.a
		ai_chance = { 
			factor = 100
		}
	}
}

country_event = { #Further on Luckner
	id = geaflavour.58
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.58" }
	title = geaflavour.58.t
	desc = geaflavour.58.d
	picture = GFX_report_event_willy

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.58.a
	}
}

country_event = { #Further on flamethrowers
	id = geaflavour.59
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.59" }
	title = geaflavour.59.t
	desc = geaflavour.59.d
	picture = GFX_report_event_cambodia

	is_triggered_only = yes
	
	#minor_flavor = yes
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.59.a
	}
}

country_event = { #The Rise of Tsingtau Pidgin
	id = geaflavour.60
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.60" }
	title = geaflavour.60.t
	desc = geaflavour.60.d
	picture = GFX_report_event_tsingtau2

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				
				owns_state = 744 #Tsingtau
			}
			LEC = {
				
				owns_state = 744 
			}
		}
	}

	option = {
		name = geaflavour.60.a
		if = {
			limit = {
				tag = GEA
			}
			add_political_power = -20
		}
	}
}

country_event = { #Ostasiatische Lloyd Offices Ransacked
	id = geaflavour.61
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.61" }
	title = geaflavour.61.t
	desc = geaflavour.61.d
	picture = GFX_report_event_tsingtau2

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				
				owns_state = 744 #Tsingtau
			}
			LEC = {
				
				owns_state = 744 
			}
		}
	}

	option = {
		name = geaflavour.61.a
		if = {
			limit = {
				tag = GEA
			}
			add_stability = -0.01
		}
		if = {
			limit = {
				tag = LEC
			}
			add_stability = -0.01
		}
	}
}

country_event = { #'Governor’s Order on the Legal Conditions of the Chinese'
	id = geaflavour.62
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.62" }
	title = geaflavour.62.t
	desc = geaflavour.62.d
	picture = GFX_report_event_tsingtau1

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				
				owns_state = 744 #Tsingtau
			}
			LEC = {
				
				owns_state = 744 
			}
		}
	}

	option = {
		name = geaflavour.62.a
		if = {
			limit = {
				tag = GEA
			}
			add_stability = 0.01
		}
	}
}

country_event = { #Reforms to the Tsingtau-Klub
	id = geaflavour.63
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.63" }
	title = geaflavour.63.t
	desc = geaflavour.63.d
	picture = GFX_report_event_tsingtau3

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				owns_state = 744 #Tsingtau
			}
			LEC = {
				
				owns_state = 744 
			}
		}
	}

	option = {
		name = geaflavour.63.a
		if = {
			limit = {
				tag = GEA
			}
			add_political_power = 15
		}
	}
}

country_event = { #Completion of the Kathedrale St. Michael
	id = geaflavour.64
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.64" }
	title = geaflavour.64.t
	desc = geaflavour.64.d
	picture = GFX_report_event_tsingtau1

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				owns_state = 744 #Tsingtau
			}
			LEC = {
				owns_state = 744 
			}
		}
	}

	option = {
		name = geaflavour.64.a
		if = {
			limit = {
				tag = GEA
			}
			add_political_power = 15
		}
	}
}

country_event = { #Death of Richard Wilhelm
	id = geaflavour.65
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.65" }
	title = geaflavour.65.t
	desc = geaflavour.65.d
	picture = GFX_report_event_tsingtau2

	is_triggered_only = yes
	#minor_flavor = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.65.a
		if = {
			limit = {
				tag = GEA
			}
			add_political_power = -10
		}
	}
}

country_event = { #The Kirikiti Debate
	id = geaflavour.66
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.66" }
	title = geaflavour.66.t
	desc = geaflavour.66.d
	picture = GFX_report_event_samoa

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.66.a
		if = {
			limit = {
				tag = GEA
			}
			add_war_support = -0.01
		}
	}
}

country_event = { #The Ie Toga Incident
	id = geaflavour.67
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.67" }
	title = geaflavour.67.t
	desc = geaflavour.67.d
	picture = GFX_report_event_samoa

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.67.a
		if = {
			limit = {
				tag = GEA
			}
			add_stability = -0.01
		}
	}
}

country_event = { #The Death of the Irish King of Savai'i
	id = geaflavour.68
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.68" }
	title = geaflavour.68.t
	desc = geaflavour.68.d
	picture = GFX_report_event_polynesia

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		country_exists = GEA
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.68.a
		if = {
			limit = {
				tag = GEA
			}
			add_political_power = -5
		}
	}
}

country_event = { #Murder of Lagi Solf
	id = geaflavour.69
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.69" }
	title = geaflavour.69.t
	desc = geaflavour.69.d
	picture = GFX_report_event_LEC_shanghai_police_patrol

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.69.a
		add_political_power = -5
	}
}

country_event = { #The Germans Hand Over Chinese Ports
	id = geaflavour.70
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.70" }
	title = geaflavour.70.t
	desc = geaflavour.70.d
	picture = GFX_report_event_LEC_shanghai_police_patrol

	is_triggered_only = yes
	#minor_flavor = yes
	
	fire_only_once = yes

	option = {
		name = geaflavour.70.a
		add_manpower = 5000
		add_stability = -0.02
		effect_tooltip = {
			transfer_state = 1075
			transfer_state = 592
			transfer_state = 802
			transfer_state = 803
		}
	}
}

country_event = { #Zhang Jian Memorial Completed in Nantong
	id = geaflavour.71
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.71" }
	title = geaflavour.71.t
	desc = geaflavour.71.d
	picture = GFX_report_event_jian

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.71.a
		add_political_power = 5
		if = {
			limit = {
				tag = GEA
			}
			add_stability = 0.01
		}
	}
}

country_event = { #The Decline of Weihaiwei
	id = geaflavour.72
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.72" }
	title = geaflavour.72.t
	desc = geaflavour.72.d
	picture = GFX_report_event_weihaiwei

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		OR = {
			GEA = {
				
				owns_state = 996 #Weihaiwei
			}
			LEC = {
				
				owns_state = 996 #Weihaiwei
			}
		}
	}

	option = {
		name = geaflavour.72.a
		if = {
			limit = {
				tag = GEA
				}
			996 = {
				add_building_construction = {
					type = bunker
					level = 1
					province = 13670
					instant_build = yes
				}
			}
			996 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 13670
					instant_build = yes
				}
			}
			add_political_power = -20
		}
	}
}

country_event = { #if GEA falls, offer Germany to withdraw from Singapur
	id = geaflavour.73
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.73" }
	title = geaflavour.73.t
	desc = geaflavour.73.d
	picture = GFX_report_event_greeks

	is_triggered_only = yes
	
	trigger = {
		tag = GER
	}

	option = { #Singapur shall remain German
		name = geaflavour.73.a
		ai_chance = { base = 100 }
		add_political_power = -25
	}
	option = { #Hand it over to Australasia
		name = geaflavour.73.b
		ai_chance = { base = 100 }
			trigger = {
			OR = { 
				country_exists = AST
				country_exists = ENT
			}
		}
		if = {
			limit = {
				country_exists = AST
				AST = {
					has_socialist_government = no
				}
				GER = {
					owns_state = 336
				}
			}
			AST = { transfer_state = 336 }
			AST = {
				add_state_core = 336
			}
			AST = {
				country_event = geaflavour.74
			}
			ENT = {
				country_event = geaflavour.74
			}
			JAP = {
				country_event = geaflavour.74
			}
			LEC = {
				country_event = geaflavour.74
			}
			DEI = {
				country_event = geaflavour.74
			}
			MLY = {
				country_event = geaflavour.74
			}
			SAR = {
				country_event = geaflavour.74
			}
			PHI = {
				country_event = geaflavour.74
			}
			SIA = {
				country_event = geaflavour.74
			}
			BRM = {
				country_event = geaflavour.74
			}
			PAF = {
				country_event = geaflavour.74
			}
			FNG = {
				country_event = geaflavour.74
			}
			QIE = {
				country_event = geaflavour.74
			}
			ANQ = {
				country_event = geaflavour.74
			}
			LEP = {
				country_event = geaflavour.74
			}
			YUN = {
				country_event = geaflavour.74
			}
			GXC = {
				country_event = geaflavour.74
			}
		}
		else_if = {
			limit = {
			country_exists = ENT
				GER = {
					owns_state = 336
				}
			}
			ENT = { transfer_state = 336 }
			ENT = {
				add_state_core = 336
			}
			AST = {
				country_event = geaflavour.74
			}
			ENT = {
				country_event = geaflavour.74
			}
			JAP = {
				country_event = geaflavour.74
			}
			LEC = {
				country_event = geaflavour.74
			}
			DEI = {
				country_event = geaflavour.74
			}
			MLY = {
				country_event = geaflavour.74
			}
			SAR = {
				country_event = geaflavour.74
			}
			PHI = {
				country_event = geaflavour.74
			}
			SIA = {
				country_event = geaflavour.74
			}
			BRM = {
				country_event = geaflavour.74
			}
			PAF = {
				country_event = geaflavour.74
			}
			FNG = {
				country_event = geaflavour.74
			}
			QIE = {
				country_event = geaflavour.74
			}
			ANQ = {
				country_event = geaflavour.74
			}
			LEP = {
				country_event = geaflavour.74
			}
			YUN = {
				country_event = geaflavour.74
			}
			GXC = {
				country_event = geaflavour.74
			}
		}
	}
	option = { #Hand it over to the Netherlands
		name = geaflavour.73.c
		ai_chance = { base = 50 }
			trigger = {
			country_exists = DEI
			HOL = {
				has_socialist_government = no
			}
		}
		if = {
			limit = {
				country_exists = DEI
				HOL = {
					has_socialist_government = no
				}
				GER = {
					owns_state = 336
				}
			}
			DEI = { transfer_state = 336 }
			DEI = {
				add_state_core = 336
			}
			DEI = {
				country_event = geaflavour.74
			}
			AST = {
				country_event = geaflavour.74
			}
			ENT = {
				country_event = geaflavour.74
			}
			JAP = {
				country_event = geaflavour.74
			}
			LEC = {
				country_event = geaflavour.74
			}
			DEI = {
				country_event = geaflavour.74
			}
			MLY = {
				country_event = geaflavour.74
			}
			SAR = {
				country_event = geaflavour.74
			}
			PHI = {
				country_event = geaflavour.74
			}
			SIA = {
				country_event = geaflavour.74
			}
			BRM = {
				country_event = geaflavour.74
			}
			PAF = {
				country_event = geaflavour.74
			}
			FNG = {
				country_event = geaflavour.74
			}
			QIE = {
				country_event = geaflavour.74
			}
			ANQ = {
				country_event = geaflavour.74
			}
			LEP = {
				country_event = geaflavour.74
			}
			YUN = {
				country_event = geaflavour.74
			}
			GXC = {
				country_event = geaflavour.74
			}
			if = {
				limit = {
					DEI = {
						is_subject_of = HOL
						}
					}
				HOL = {
					country_event = geaflavour.74
				}
			}
		}
	}
	option = { #Retake Malaya!
		name = geaflavour.73.e
		ai_chance = { base = 10 }
		declare_war_on = { type = annex_everything target = 846.owner }
		add_political_power = -150
	}
}

country_event = { #Germany hands over Singapore
	id = geaflavour.74
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.74" }
	title = geaflavour.74.t
	desc = geaflavour.74.d
	picture = GFX_report_event_airport

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = geaflavour.74.a
		add_political_power = -10
	}
}

country_event = { #Independent North Borneo?
	id = geaflavour.75
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.75" }
	title = geaflavour.75.t
	desc = geaflavour.75.d
	picture = GFX_report_event_usumbura

	fire_only_once = yes

	trigger = {
		country_exists = BOR
		BOR = {
			is_subject = no
			is_in_faction = no
		}
		OR = {
			tag = GEA
			tag = SAR
		}
		has_war = no
	}

	mean_time_to_happen = {
		days = 90
	}

	option = { #invade!
		name = geaflavour.75.a
		ai_chance = {
			factor = 90
		}
		ROOT = {
			declare_war_on = {
				target = BOR
				type = annex_everything
			}
		}
			if = {
				limit = {
					NOT = {
						334 = {
							is_core_of = ROOT
						}
					}
				}
				334 = { add_core_of = ROOT }
			}
			if = {
				limit = {
					NOT = {
						1016 = {
							is_core_of = ROOT
						}
					}
				}
				1016 = { add_core_of = ROOT }
			}
		}
	option = {
		name = geaflavour.75.b
		ai_chance = {
			factor = 10
		}
	}
}

country_event = { #Lianguang seizes Guangzhou
	id = geaflavour.76
	immediate = { log = "[GetDateText]: [Root.GetName]: event geaflavour.76" }
	title = geaflavour.76.t
	desc = geaflavour.76.d
	picture = GFX_report_event_xiamen

	trigger = {
		is_ai = no
		OR = {
			tag = GEA
			tag = GXC
			tag = LEP
		}
	}
	#minor_flavour = yes

	is_triggered_only = yes

	option = { #invade!
		name = geaflavour.76.a
		trigger = {
			NOT = {
				tag = GXC
			}
		}
		ai_chance = {
			factor = 2
		}
		ROOT = {
			declare_war_on = {
				target = GXC
				type = annex_everything
			}
		}
		add_political_power = -50
		add_stability = -0.02
	}
	option = { # do nothing
		name = geaflavour.76.b
		ai_chance = {
			factor = 98
		}
		trigger = {
			NOT = {
				tag = GXC
			}
		}
		add_political_power = -10
	}
	option = { # Lianguang celebrates
		name = geaflavour.76.c
		ai_chance = {
			factor = 100
		}
		trigger = {
			tag = GXC
		}
		add_political_power = 20
		add_war_support = 0.02
	}
}

#New Korean events fired from GEA
country_event = { #The Korean Products Promotion Society
	id = koreanew.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event koreanew.1" }
	title = koreanew.1.t
	desc = koreanew.1.d
	picture = GFX_report_event_seoul

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = koreanew.1.a
		if = {
			limit = {
				owns_state = 525 #southern Korea
			}
			add_stability = -0.01
		}
	}
}
country_event = { #Anti-Chondogyo Crackdowns
	id = koreanew.2
	immediate = { log = "[GetDateText]: [Root.GetName]: event koreanew.2" }
	title = koreanew.2.t
	desc = koreanew.2.d
	picture = GFX_report_event_koreanroad

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = koreanew.2.a
		if = {
			limit = {
				owns_state = 525 #southern Korea
			}
			add_political_power = -25
		}
	}
}

country_event = { #Choson Ilbo Sales Boom
	id = koreanew.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event koreanew.3" }
	title = koreanew.3.t
	desc = koreanew.3.d
	picture = GFX_report_event_department

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = koreanew.3.a
		if = {
			limit = {
				owns_state = 525 #southern Korea
			}
			add_political_power = 5
		}
	}
}

country_event = { #Han So Rya Released From Prison
	id = koreanew.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event koreanew.4" }
	title = koreanew.4.t
	desc = koreanew.4.d
	picture = GFX_report_event_seoul

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		KOR = {
			has_socialist_government = no
		}
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = koreanew.4.a
		if = {
			limit = {
				owns_state = 525 #southern Korea
			}
			add_political_power = -10
		}
	}
}

country_event = { #
	id = koreanew.5
	immediate = { log = "[GetDateText]: [Root.GetName]: event koreanew.5" }
	title = koreanew.5.t
	desc = koreanew.5.d
	picture = GFX_report_event_department

	is_triggered_only = yes
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}

	option = {
		name = koreanew.5.a
		if = {
			limit = {
				owns_state = 525 #southern Korea
			}
			add_political_power = 5
		}
	}
}