#-----------------------------------------
# Egypt Focus Tree
# By Herkles
#-----------------------------------------

focus_tree = {
	id = Egyptian_Tree
	country = {
		factor = 0
		modifier = {
			add = 20
			tag = EGY
		}
	}
	default = no
	continuous_focus_position = { x = 3600 y = 900 }

	#### Economic Section ###
	focus = {# Modernization Program
		id = EGY_modernization_program
		icon = GFX_AFG_write_paper
		cost = 4.3
		available = { has_country_flag = EGY_farouks_reforms_begun }
		x = 4
		y = 0
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_modernization_program"
			add_ideas = EGY_industrial_modernization_idea
		}
	}
	focus = {# Nile Dams
		id = EGY_nile_dams
		icon = GFX_goal_dam
		cost = 4.3
		available = {
			549  = {
				is_controlled_by_ROOT_or_ally  = yes
			}
			551 = {
				is_controlled_by_ROOT_or_ally  = yes
			}
		}
		prerequisite = {
			focus = EGY_modernization_program
		}
		x = -4
		y = 1
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 40
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_nile_dams"
			549 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			551 = {
				add_building_construction = {
					type = dam
					level = 1
					instant_build = yes
					province = {
						id = 12796
					}
				}
				custom_effect_tooltip = {
					localization_key = building_state_modifier|dam
					INDENT = "    "
				}
			}
			hidden_effect = {
				country_event = {
					id = egy.109
					days = 720
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Egyptian Oil
		id = EGY_egyptian_oil
		icon = GFX_goal_GAL_sell_oil
		cost = 4.3
		available = {
			552 = {
				is_controlled_by_ROOT_or_ally  = yes
			}
		}
		prerequisite = {
			focus = EGY_nile_dams
		}
		x = -4
		y = 4
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_oil"
			552 = { #Western Desert
				add_resource = {
					type = oil
					amount = 8
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Industrialization Plan
		id = EGY_industrialization
		icon = GFX_goal_NFA_industrial_push_command
		cost = 4.3
		available = {
			has_idea = EGY_backwards_economy_1
		}
		prerequisite = {
			focus = EGY_modernization_program
		}
		x = 0
		y = 1
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 200
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_industrialization"
			swap_ideas = {
				remove_idea = EGY_backwards_economy_1
				add_idea = EGY_backwards_economy_2
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_PRODUCTION }
	}
	focus = {# Civilian Improvements
		id = EGY_civilian_improvements
		icon = GFX_goal_CRO_industrious_techniques
		cost = 4.3
		prerequisite = {
			focus = EGY_industrialization
		}
		x = -2
		y = 2
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 40
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_civilian_improvements"
			446 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			447 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Modernized agriculture
		id = EGY_modernized_agriculture
		icon = GFX_RUS_Agricultural_Adjustment_Act
		cost = 4.3
		prerequisite = {
			focus = EGY_civilian_improvements
		}
		x = -3
		y = 3
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
			modifier = {
				factor = 20
				has_manpower < 50000
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_modernized_agriculture"
			add_ideas = EGY_modernized_agriculture_idea
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Civilian Investments
		id = EGY_civilian_investments
		icon = GFX_goal_NFA_economic_mob
		cost = 4.3
		prerequisite = {
			focus = EGY_civilian_improvements
		}
		x = -1
		y = 3
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 40
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_civilian_investments"
			447 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			custom_effect_tooltip = egy_civilian_investment_companies_tt
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Red Sea Ports
		id = EGY_red_see_trade
		icon = GFX_goal_CAL_trade_fleet
		cost = 4.3
		available = {
			1007 = {
				is_controlled_by_ROOT_or_ally  = yes
			}
		}
		prerequisite = {
			focus = EGY_modernized_agriculture
		}
		prerequisite = {
			focus = EGY_civilian_investments
		}
		x = -2
		y = 4
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_red_see_trade"
			1007 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_red_sea_companies_tt
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Railroad Expansion
		id = EGY_railroad_expansion
		icon = GFX_goal_NIC_Pacific_Rail_Expansion
		cost = 4.3
		available = {

		}
		prerequisite = {
			focus = EGY_industrialization
		}
		x = 0
		y = 2
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_railroad_expansion"
			452 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			447 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			446 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			456 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			1008 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			build_railway = {
				start_province = 4076
				target_province = 2046
			}
			build_railway = {
				start_state = 446
				target_state = 452
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Egyptian Steel
		id = EGY_egyptian_steel
		icon = GFX_goal_CRO_steel_deposits
		cost = 4.3
		available = {
			446 = {
				is_controlled_by_ROOT_or_ally  = yes
			}
		}
		prerequisite = {
			focus = EGY_railroad_expansion
		}
		x = 0
		y = 4
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 5
				has_completed_focus = EGY_finish_reforms
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_steel"
			add_resource = {
				type = steel
				amount = 8
				state = 446
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Military Improvements
		id = EGY_military_improvements
		icon = GFX_HUN_revive_military_funding
		cost = 4.3
		available = {
			446 = {
				is_controlled_by_ROOT_or_ally = yes
			}
		}
		prerequisite = {
			focus = EGY_industrialization
		}
		x = 2
		y = 2
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 10
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_military_improvements"
			446 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Dockyards of Alexandria
		id = EGY_dockyards_of_alexandria
		icon = GFX_goal_generic_naval_command
		cost = 4.3

		prerequisite = {
			focus = EGY_military_improvements
		}
		x = 1
		y = 3
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 40
			modifier = {
				factor = 20
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_dockyards_of_alexandria"
			447 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_alexandria_companies_tt
			}
			else = {
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = EGY_alexandria_shipyard_organisation
				mio:EGY_alexandria_shipyard_organisation = { add_mio_size = 1 }
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# German Investments
		id = EGY_cairo_institute_of_arms
		icon = GFX_goal_aog_helmet
		cost = 4.3
		available = {
			NOT = {
				has_war_with = GER
			}
		}
		bypass = {
			has_war_with = GER
		}
		prerequisite = {
			focus = EGY_military_improvements
		}
		x = 3
		y = 3
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_cairo_institute_of_arms"
			country_event = egy.23
			hidden_effect = {
				country_event = {
					id = egy.127
					days = 58
				}
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_german_companies_tt
			}
			else = {
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = EGY_hanomag_organisation
				show_mio_tooltip = EGY_walther_organisation
				show_mio_tooltip = EGY_opel_organisation
				show_mio_tooltip = EGY_krupp_organisation
				custom_effect_tooltip = tooltip_white_line
				mio:EGY_hanomag_organisation = { add_mio_size = 2 }
				mio:EGY_walther_organisation = { add_mio_size = 2 }
				mio:EGY_opel_organisation = { add_mio_size = 2 }
				mio:EGY_krupp_organisation = { add_mio_size = 2 }
			}
		}
	}
	focus = {# Electrification Program
		id = EGY_military_factories
		icon = GFX_goal_Schelle
		cost = 4.3
		prerequisite = {
			focus = EGY_cairo_institute_of_arms
		}
		prerequisite = {
			focus = EGY_dockyards_of_alexandria
		}
		x = 2
		y = 4
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_military_factories"
			add_tech_bonus = {
				name = EGY_military_factories
				bonus = 0.5
				uses = 1
				category = electronics
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Hollywood on the Nile
		id = EGY_egyptian_cinema
		icon = GFX_EGY_tombs
		cost = 4.3
		prerequisite = {
			focus = EGY_modernization_program
		}
		x = 4
		y = 1
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_cinema"
			add_political_power = 100
			add_stability = 0.03
			hidden_effect = {
				country_event = {
					id = egy.142
					days = 360
				}
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY }
	}
	focus = {# Egyptian Radio
		id = EGY_egyptian_radio
		icon = GFX_goal_CZE_radar_research
		cost = 4.3
		prerequisite = {
			focus = EGY_egyptian_cinema
		}
		x = 4
		y = 4
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_radio"
			add_tech_bonus = {
				name = EGY_egyptian_radio
				bonus = 0.5
				uses = 1
				category = electronics
			}
			custom_effect_tooltip = egy_radio_companies_tt
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Blue Nile Dams
		id = EGY_blue_nile_dams
		icon = GFX_goal_dam
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		cost = 4.3
		prerequisite = {
			focus = EGY_egyptian_oil
		}
		prerequisite = {
			focus = EGY_red_see_trade
		}
		prerequisite = {
			focus = EGY_egyptian_steel
		}
		prerequisite = {
			focus = EGY_military_factories
		}
		prerequisite = {
			focus = EGY_egyptian_radio
		}
		x = -3
		y = 5
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_blue_nile_dams"
			551 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			549 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# More Desert Oil
		id = EGY_synthetic_resources
		icon = GFX_goal_TEX_Fair_Price_Oil
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_blue_nile_dams
		}
		x = -3
		y = 7
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_synthetic_resources"
			552 = {
				add_resource = {
					type = oil
					amount = 16
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Modernize Sudan
		id = EGY_modernize_sudan
		icon = GFX_goal_OTT_Integrate_Sudan
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_egyptian_steel
		}
		prerequisite = {
			focus = EGY_red_see_trade
		}
		prerequisite = {
			focus = EGY_military_factories
		}
		prerequisite = {
			focus = EGY_egyptian_radio
		}
		prerequisite = {
			focus = EGY_egyptian_oil
		}
		x = 0
		y = 5
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_modernize_sudan"
			add_tech_bonus = {
				name = EGY_modernize_sudan
				bonus = 1
				uses = 1
				category = industry
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Expand Railroads south
		id = EGY_expand_railroads
		icon = GFX_BAY_RAILWAYS
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_modernize_sudan
		}
		x = -2
		y = 6
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_expand_railroads"
			549 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			551 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Invest in Sudan
		id = EGY_invest_in_sudan
		icon = GFX_goal_CSA_capital_investments
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_modernize_sudan
		}
		x = 0
		y = 6
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_invest_in_sudan"
			551 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			1007 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Airports for Sudan
		id = EGY_airports_for_sudan
		icon = GFX_goal_CZE_air_is_sea
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_modernize_sudan
		}
		x = 2
		y = 6
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_airports_for_sudan"
			549 = {
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			551 = {
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_airports_sud_companies_tt
			}
			else = {
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = EGY_sudan_airways_organisation
				mio:EGY_sudan_airways_organisation = { add_mio_size = 1 }
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Resources of the South
		id = EGY_resources_of_the_south
		icon = GFX_BBR_resources_of_black_america
		cost = 4.3
		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_invest_in_sudan
		}
		prerequisite = {
			focus = EGY_airports_for_sudan
		}
		prerequisite = {
			focus = EGY_expand_railroads
		}
		x = 0
		y = 7
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_resources_of_the_south"
			551 = {
				add_resource = {
					type = chromium
					amount = 8
				}
			}
			549 = {
				add_resource = {
					type = chromium
					amount = 8
				}
			}
			1007 = {
				add_resource = {
					type = tungsten
					amount = 8
				}
			}
			1011 = {
				add_resource = {
					type = tungsten
					amount = 8
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# New Universities
		id = EGY_new_universities
		icon = GFX_goal_COR_University_System_of_America
		cost = 4.3
		prerequisite = {
			focus = EGY_red_see_trade
		}
		prerequisite = {
			focus = EGY_egyptian_steel
		}
		prerequisite = {
			focus = EGY_military_factories
		}
		prerequisite = {
			focus = EGY_egyptian_radio
		}
		prerequisite = {
			focus = EGY_egyptian_oil
		}
		x = 3
		y = 5
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 300
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_new_universities"
			add_research_slot_until_five = yes
			hidden_effect = {
				country_event = {
					id = egy.150
					days = 360
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Egyptian Air Ports
		id = EGY_egyptian_airports
		icon = GFX_goal_KSV_rule_from_the_air
		cost = 4.3
		prerequisite = {
			focus = EGY_new_universities
		}
		x = 3
		y = 7
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_airports"
			446 = {
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			447 = {
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_airports_companies_tt
			}
			else = {
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = EGY_egypt_air_organisation
				mio:EGY_egypt_air_organisation = { add_mio_size = 1 }
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# New Economy
		id = EGY_new_economy
		icon = GFX_goal_TEX_keynesian_economics
		cost = 4.3
		available = {
			has_idea = EGY_backwards_economy_2
		}
		prerequisite = {
			focus = EGY_synthetic_resources
		}
		prerequisite = {
			focus = EGY_resources_of_the_south
		}
		prerequisite = {
			focus = EGY_egyptian_airports
		}
		x = 0
		y = 8
		relative_position_id = EGY_modernization_program
		ai_will_do = {
			factor = 300
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_new_economy"
			remove_ideas = EGY_backwards_economy_2
		}
	}
#### Political Section ####
	focus = {# Black Monday Recovery
		id = EGY_black_monday_recovery
		icon = GFX_goal_HOL_black_monday
		cost = 4.3
		available = { has_country_flag = EGY_black_monday_has_hit_egypt }
		x = 13
		y = 0
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_black_monday_recovery"
			add_political_power = 10
			add_tech_bonus = {
				name = EGY_black_monday_recovery
				bonus = 1
				uses = 1
				category = industry
			}
			hidden_effect = {
				country_event = {
					id = egy.202
					days = 47
				}
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }
	}
	focus = {# Secure Cotton Fields
		id = EGY_secure_cotton_fields
		icon = GFX_goal_EGY_cotton
		cost = 2
		prerequisite = {
			focus = EGY_black_monday_recovery
		}
		x = -1
		y = 1
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_secure_cotton_fields"
			add_stability = 0.03
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}
	focus = {# Cotton Subsidies
		id = EGY_cotton_subsidies
		icon = GFX_goal_COR_Cotton_Row
		cost = 4.3
		available = {
			456 = {
				is_controlled_by_ROOT_or_ally = yes
			}
		}
		prerequisite = {
			focus = EGY_secure_cotton_fields
		}
		x = -2
		y = 2
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 200
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_cotton_subsidies"
			456 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Secure Holdings
		id = EGY_secure_holdings
		icon = GFX_goal_generic_industrial_planning
		cost = 2
		prerequisite = {
			focus = EGY_black_monday_recovery
		}
		x = 1
		y = 1
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_secure_holdings"
			add_stability = 0.03
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}
	focus = {# Protect Industry
		id = EGY_protect_industry
		icon = GFX_RUS_Reaffirm_Protectionism
		cost = 4.3

		prerequisite = {
			focus = EGY_secure_cotton_fields
		}
		prerequisite = {
			focus = EGY_secure_holdings
		}
		x = 0
		y = 2
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 200
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_protect_industry"
			447 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Re-open Stock Exchange
		id = EGY_reopen_stock_exchange
		icon = GFX_goal_EGY_Valley
		cost = 4.3
		prerequisite = {
			focus = EGY_secure_holdings
		}
		x = 2
		y = 2
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_reopen_stock_exchange"
			add_political_power = 75
			add_stability = 0.02
			add_command_power = 60
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}
	focus = {# Black Monday is Over
		id = EGY_black_monday_over
		icon = GFX_goal_state_economy
		cost = 4.3
		available = {
			has_idea = EGY_black_monday
		}
		prerequisite = {
			focus = EGY_cotton_subsidies
		}
		prerequisite = {
			focus = EGY_reopen_stock_exchange
		}
		prerequisite = {
			focus = EGY_protect_industry
		}
		x = -1
		y = 3
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_black_monday_over"
			remove_ideas = EGY_black_monday
			set_country_flag = EGY_black_monday_is_over
		}
	}
	focus = {# Farouk Reform
		id = EGY_farouks_reforms
		icon = GFX_goal_CAL_rule_by_decree
		cost = 4.3
		available = {
			AND = {
				has_country_flag = EGY_black_monday_is_over
				has_country_flag = EGY_farouk_is_now_sultan
			}
		}
		prerequisite = {
			focus = EGY_cotton_subsidies
		}
		prerequisite = {
			focus = EGY_protect_industry
		}
		prerequisite = {
			focus = EGY_reopen_stock_exchange
		}
		x = 1
		y = 3
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_farouks_reforms"
			country_event = egy.4
			hidden_effect = {
				country_event = {
					id = egy.101
					days = 660
				}
				country_event = {
					id = egy.102
					days = 300
				}
				country_event = {
					id = egy.107
					days = 700
				}
				country_event = {
					id = egy.108
					days = 740
				}
			}
		}
	}
	focus = {# Administrative Reforms
		id = EGY_adminstrative_reforms
		icon = GFX_TRM_Minorities_Government
		cost = 4.3
		prerequisite = {
			focus = EGY_farouks_reforms
		}
		prerequisite = {
			focus = EGY_black_monday_over
		}
		x = -2
		y = 4
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_adminstrative_reforms"
			country_event = egy.7
		}
	}
	focus = {# Judicial Reforms
		id = EGY_judical_reforms
		icon = GFX_goal_MEX_Appointed_judges
		cost = 4.3
		prerequisite = {
			focus = EGY_black_monday_over
		}
		prerequisite = {
			focus = EGY_farouks_reforms
		}
		x = 0
		y = 4
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_judical_reforms"
			country_event = egy.8
		}
	}
	focus = {# Bureaucracy Reforms
		id = EGY_bureaucracy_reforms
		icon = GFX_TRM_Restructure_Bureaucracy
		cost = 4.3
		prerequisite = {
			focus = EGY_black_monday_over
		}
		prerequisite = {
			focus = EGY_farouks_reforms
		}
		x = 2
		y = 4
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_bureaucracy_reforms"
			country_event = egy.9
		}
	}
	focus = {# Land Reform
		id = EGY_land_reform
		icon = GFX_RUS_Final_Land_Policy_Solution
		cost = 4.3
		prerequisite = {
			focus = EGY_adminstrative_reforms
		}
		x = -2
		y = 5
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_land_reform"
			country_event = egy.10
		}
	}
	focus = {# Legal Reforms
		id = EGY_legal_reforms
		icon = GFX_MAF_legal_offensive
		cost = 4.3
		prerequisite = {
			focus = EGY_judical_reforms
		}
		x = 0
		y = 5
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_legal_reforms"
			country_event = egy.11
		}
	}
	focus = {# Parliament Reforms
		id = EGY_parliament_reform
		icon = GFX_RUS_Reinforce_Local_Parliaments
		cost = 4.3
		prerequisite = {
			focus = EGY_bureaucracy_reforms
		}
		x = 2
		y = 5
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_parliament_reform"
			country_event = egy.12
		}
	}
	focus = {# status of religion
		id = EGY_islams_status
		icon = GFX_goal_SOM_Islamic_Liberalism
		cost = 4.3
		prerequisite = {
			focus = EGY_legal_reforms
		}
		prerequisite = {
			focus = EGY_parliament_reform
		}
		prerequisite = {
			focus = EGY_land_reform
		}
		x = -1
		y = 6
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_islams_status"
			country_event = egy.13
		}
	}
	focus = {# Tax Reform
		id = EGY_tax_reform
		icon = GFX_RUS_Tax_Reform
		cost = 4.3
		prerequisite = {
			focus = EGY_islams_status
		}
		x = -1
		y = 7
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 150
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_tax_reform"
			country_event = egy.15
		}
	}
	focus = {# Education Reforms
		id = EGY_education_reform
		icon = GFX_fund_black_education
		cost = 4.3
		prerequisite = {
			focus = EGY_parliament_reform
		}
		prerequisite = {
			focus = EGY_land_reform
		}
		prerequisite = {
			focus = EGY_legal_reforms
		}
		x = 1
		y = 6
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 150
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_education_reform"
			country_event = egy.14
			hidden_effect = {
				country_event = {
					id = egy.104
					days = 60
				}
			}
		}
	}
	focus = {# Literacy Program
		id = EGY_literacy_program
		icon = GFX_goal_COR_Literacy_Tests
		cost = 4.3
		prerequisite = {
			focus = EGY_education_reform
		}
		x = 1
		y = 7
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 150
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_literacy_program"
			country_event = egy.16
			hidden_effect = {
				country_event = {
					id = egy.105
					days = 720
				}
			}
		}
	}
	focus = {# Finish Reforms
		id = EGY_finish_reforms
		icon = GFX_goal_African_reformation
		cost = 4.3
		prerequisite = {
			focus = EGY_literacy_program
		}
		prerequisite = {
			focus = EGY_tax_reform
		}
		x = 0
		y = 8
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 300
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_finish_reforms"
			country_event = egy.17
		}
	}
	focus = {# Constitutional Monarchy
		id = EGY_constitutional_monarchy
		icon = GFX_RUS_royal_constitution
		cost = 4.3
		available = { has_country_flag = EGY_liberal_reform_victory }
		prerequisite = {
			focus = EGY_finish_reforms
		}
		mutually_exclusive = {
			focus = EGY_status_quo_monarchy
			focus = EGY_absolute_monarchy
		}
		x = -2
		y = 9
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 300
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_constitutional_monarchy"
			country_event = egy.18
			hidden_effect = {
				if = {
					limit = {	
						check_variable = { EGY_pharaonism > 6 }
					}
				}
				EGY_change_to_pharaonism = yes
				country_event = {	
					id = egy.1042
					days = 32
				}
			}
		}
	}
	focus = {# Status Quo monarchy
		id = EGY_status_quo_monarchy
		icon = GFX_goal_LPD_strike_balance
		cost = 4.3
		available = {
			OR = {
				has_country_flag = EGY_status_quo_reforms
				has_country_flag = EGY_conservative_reform_victory
			}
		}
		prerequisite = {
			focus = EGY_finish_reforms
		}
		mutually_exclusive = {
			focus = EGY_constitutional_monarchy
			focus = EGY_absolute_monarchy
		}
		x = 0
		y = 9
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 300
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_status_quo_monarchy"
			country_event = egy.19
		}
	}
	focus = {# absolute monarchy
		id = EGY_absolute_monarchy
		icon = GFX_goal_monarchism_black
		cost = 4.3
		available = { has_country_flag = EGY_absolutist_reform_victory }
		prerequisite = {
			focus = EGY_finish_reforms
		}
		mutually_exclusive = {
			focus = EGY_constitutional_monarchy
			focus = EGY_status_quo_monarchy
		}
		x = 2
		y = 9
		relative_position_id = EGY_black_monday_recovery
		ai_will_do = {
			factor = 300
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_absolute_monarchy"
			country_event = egy.20
		}
	}

#### Specific Politcal Focuses Section ###
	
	focus = {# 
		id = EGY_reformed_kingom
		icon = GFX_goal_generic_elections
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			OR = {
				has_completed_focus = EGY_constitutional_monarchy
				has_completed_focus = EGY_status_quo_monarchy
				has_completed_focus = EGY_absolute_monarchy
			}
		}
		cost = 0
		ai_will_do = {
			factor = 100
		}
		x = 0
		y = 1
		relative_position_id = EGY_status_quo_monarchy
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_nile_proclamation"
			custom_effect_tooltip = unlock_focuses
		}

	}
	
	focus = {
		id = EGY_socdem_elected
		icon = GFX_goal_EGY_Nasserists
		x = -9
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 0
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_socdem_elected"
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = EGY_egypt_heart_nile
		icon = GFX_goal_EGY_Agrarian_Reform
		x = -9
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_socdem_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egypt_heart_nile"
			add_ideas = EGY_free_independant_egypt
		}
	}
	
	focus = {
		id = EGY_model_of_anti_imperialism
		icon = GFX_goal_EGY_Anti_Imperialism
		x = -9
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_egypt_heart_nile
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_model_of_anti_imperialism"
			swap_ideas = {
				remove_idea = EGY_free_independant_egypt
				add_idea = EGY_free_independant_egypt_2
			}
		}
	}
	
	focus = {
		id = EGY_end_foreign_economic_interference
		icon = GFX_goal_EGY_End_Foreign_Influence
		x = -9
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_model_of_anti_imperialism
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_end_foreign_economic_interference"
			swap_ideas = {
				remove_idea = EGY_free_independant_egypt_2
				add_idea = EGY_free_independant_egypt_3
			}
		}
	}
	
	focus = {
		id = EGY_reform_army
		icon = GFX_goal_EGY_Army_Loyal_to_Egypt
		x = -11
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_socdem_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_reform_army"
			increase_ruling_party_popularity_by_5 = yes
			add_command_power = 85
			army_experience = 75
			navy_experience = 50
			air_experience = 50
			every_army_leader = {
				add_max_trait = 1
				add_planning = 1
			}
		}
	}
	
	focus = {
		id = EGY_connection_like_minded_nationalist
		icon = GFX_goal_EGY_Likeminded_Nationalists
		x = -11
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		prerequisite = {
			focus = EGY_reform_army
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_connection_like_minded_nationalist"
			add_political_power = 175
			add_one_random_military_factory = yes
			add_one_random_military_factory = yes
			add_tot_to_coalition = yes
			add_natpop_to_coalition = yes
		}
	}
	
	focus = {
		id = EGY_soclib_elected
		icon = GFX_goal_EGY_Liberal_Constitutionalists
		x = -5
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 0
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_government = social_liberal
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_soclib_elected"
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = EGY_secularism_fit_for_egypt
		icon = GFX_goal_EGY_Secularism
		x = -7
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_government = social_liberal
			}
		}
		prerequisite = {
			focus = EGY_socdem_elected
			focus = EGY_soclib_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_secularism_fit_for_egypt"
			add_stability = -0.02
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = computing_tech
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = construction_tech
			}
			add_popularity = {
				ideology = social_conservative
				popularity = -0.05
			}
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = -0.05
			}
			hidden_effect = {
				country_event = {
					id = egy.203
					days = 29
				}
			}
		}
	}
	
	focus = {
		id = EGY_our_unique_identity
		icon = GFX_goal_EGY_Unique_Identity
		x = -7
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_government = social_liberal
			}
		}
		prerequisite = {
			focus = EGY_secularism_fit_for_egypt
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_our_unique_identity"
			add_ideas = EGY_pharaonism_idea
		}
	}
	
	focus = {
		id = EGY_ensure_legislative_importance
		icon = GFX_goal_EGY_Legislative_Imporatance
		x = -5
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_liberal
		}
		prerequisite = {
			focus = EGY_soclib_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_ensure_legislative_importance"
			add_ideas = EGY_modern_society_of_the_nile
		}
	}
	
	focus = {
		id = EGY_coopt_wafd_dissidents
		icon = GFX_goal_EGY_Coopt_Wafd
		x = -5
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_liberal
		}
		prerequisite = {
			focus = EGY_ensure_legislative_importance
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_coopt_wafd_dissidents"
			swap_ideas = {
				remove_idea = EGY_modern_society_of_the_nile
				add_idea = EGY_modern_society_of_the_nile_2
			}
		}
	}
	
	focus = {
		id = EGY_total_integration_sudan
		icon = GFX_goal_EGY_Sudan_Integration
		x = -5
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_liberal
			551 = { is_controlled_by_ROOT_or_ally = yes }
		}
		prerequisite = {
			focus = EGY_coopt_wafd_dissidents
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_total_integration_sudan"
			swap_ideas = {
				remove_idea = EGY_modern_society_of_the_nile_2
				add_idea = EGY_modern_society_of_the_nile_3
			}
			custom_effect_tooltip = EGY_sudan_integrated_tt
			set_country_flag = EGY_Sudan_reined_in
		}
	}
	
	focus = {
		id = EGY_marlib_elected
		icon = GFX_goal_EGY_wafd
		x = -1
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 0
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_government = market_liberal
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_marlib_elected"
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = EGY_democracy_of_the_nile
		icon = GFX_goal_EGY_Nile_Democracy
		x = -3
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_liberal
				has_government = market_liberal
			}
		}
		prerequisite = {
			focus = EGY_soclib_elected
			focus = EGY_marlib_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_democracy_of_the_nile"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.05
			}
			add_popularity = {
				ideology = national_populist
				popularity =-0.05
			}
			add_popularity = {
				ideology = totalist
				popularity = -0.05
			}
			add_one_random_dockyard = yes
			add_one_random_dockyard = yes
		}
	}
	
	focus = {
		id = EGY_between_past_and_future
		icon = GFX_goal_EGY_Past_and_Future
		x = -3
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_liberal
				has_government = market_liberal
			}
		}
		prerequisite = {
			focus = EGY_democracy_of_the_nile
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_between_past_and_future"
			add_one_random_civilian_factory = yes
			add_one_random_civilian_factory = yes
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.75
				uses = 2
				category = industry
			}
		}
	}
	
	focus = {
		id = EGY_faith_for_god_country_for_all
		icon = GFX_goal_EGY_Religion_for_God
		x = -1
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = market_liberal
		}
		prerequisite = {
			focus = EGY_marlib_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_faith_for_god_country_for_all"
			add_ideas = EGY_model_democracy_of_the_arab_world
		}
	}
	
	focus = {
		id = EGY_advance_women_rights_cause
		icon = GFX_goal_EGY_Support_Feminist_Union
		x = -1
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = market_liberal
		}
		prerequisite = {
			focus = EGY_faith_for_god_country_for_all
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_advance_women_rights_cause"
			swap_ideas = {
				remove_idea = EGY_model_democracy_of_the_arab_world
				add_idea = EGY_model_democracy_of_the_arab_world_2
			}
			set_rule = {
				can_generate_female_aces = yes
			}
		}
	}
	
	focus = {
		id = EGY_further_economic_liberalisation
		icon = GFX_goal_EGY_Economic_Liberalisation
		x = -1
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = market_liberal
		}
		prerequisite = {
			focus = EGY_advance_women_rights_cause
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_further_economic_liberalisation"
			swap_ideas = {
				remove_idea = EGY_model_democracy_of_the_arab_world_2
				add_idea = EGY_model_democracy_of_the_arab_world_3
			}
		}
	}
	
	focus = {
		id = EGY_populism_for_popularity
		icon = GFX_goal_EGY_Populism_Masses
		x = -2
		y = 5
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = market_liberal
		}
		prerequisite = {
			focus = EGY_further_economic_liberalisation
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_populism_for_popularity"
			increase_ruling_party_popularity_by_10 = yes
			add_political_power = -100
			add_stability = 0.05
			add_manpower = 7500
		}
	}
	
	focus = {
		id = EGY_soccon_elected
		icon = GFX_goal_EGY_soccons
		x = 1
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 0
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_government = social_conservative
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_soccon_elected"
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = EGY_constitutional_statism
		icon = GFX_goal_EGY_Constitutional_Statism
		x = 1
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
		}
		prerequisite = {
			focus = EGY_soccon_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_constitutional_statism"
			add_ideas = EGY_egyptian_islamic_democracy
		}
	}
	
	focus = {
		id = EGY_with_allah_guidance
		icon = GFX_goal_EGY_Guidance_Under_Allah
		x = 1
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
		}
		prerequisite = {
			focus = EGY_constitutional_statism
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_with_allah_guidance"
			swap_ideas = {
				remove_idea = EGY_egyptian_islamic_democracy
				add_idea = EGY_egyptian_islamic_democracy_2
			}
		}
	}
	
	focus = {
		id = EGY_agricultural_development
		icon = GFX_goal_EGY_Agrarianism
		x = 1
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
		}
		prerequisite = {
			focus = EGY_with_allah_guidance
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_agricultural_development"
			swap_ideas = {
				remove_idea = EGY_egyptian_islamic_democracy_2
				add_idea = EGY_egyptian_islamic_democracy_3
			}
		}
	}
	
	focus = {
		id = EGY_maintain_landowners_power
		icon = GFX_goal_EGY_Landowners_Rightful_Place
		x = 0
		y = 5
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_right_democratic_government = yes
		}
		prerequisite = {
			focus = EGY_further_economic_liberalisation
			focus = EGY_agricultural_development
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_maintain_landowners_power"
			decrease_ruling_party_popularity_by_5 = yes
			add_stability = 0.05
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = EGY_toward_scientific_independance
		icon = GFX_goal_EGY_Scientific_Independence
		x = 2
		y = 5
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
				has_government = social_conservative
		}
		prerequisite = {
			focus = EGY_agricultural_development
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_toward_scientific_independance"
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = infantry_weapons
			}
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 2
				category = industry
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = motorized_equipment
				category = cat_mechanized_equipment
			}
		}
	}
	
	focus = {
		id = EGY_authdem_elected
		icon = GFX_goal_EGY_Muslim_Brotherhood
		x = 5
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 2
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_authdem_elected"
			increase_ruling_party_popularity_by_3 = yes
		}
	}
	
	focus = {
		id = EGY_anti_europeanism
		icon = GFX_goal_EGY_Anti_European_Sentiment
		x = 3
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_conservative
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_soccon_elected
			focus = EGY_authdem_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_anti_europeanism"
			NFA = { add_opinion_modifier = { target = EGY modifier = large_decrease } }
			CAN = { add_opinion_modifier = { target = EGY modifier = large_decrease } }
			GER = { add_opinion_modifier = { target = EGY modifier = large_decrease } }
			increase_ruling_party_popularity_by_10 = yes
			add_one_random_military_factory = yes
			add_one_random_military_factory = yes
			add_one_random_military_factory = yes
		}
	}
	
	focus = {
		id = EGY_ensure_urban_bourgeoisie_loyalty
		icon = GFX_goal_EGY_Urban_Bourgeoisie
		x = 3
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_conservative
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_anti_europeanism
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_ensure_urban_bourgeoisie_loyalty"
			add_political_power = -125
			add_stability = 0.03
			add_one_random_civilian_factory = yes
			add_one_random_civilian_factory = yes
		}
	}
	
	focus = {
		id = EGY_social_values_and_solidarity
		icon = GFX_goal_EGY_Islamic_Values
		x = 5
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_authdem_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_social_values_and_solidarity"
			add_ideas = EGY_prophet_egypt
		}
	}
	
	focus = {
		id = EGY_religious_uniformity
		icon = GFX_goal_EGY_Religious_Uniformity
		x = 5
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_social_values_and_solidarity
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_religious_uniformity"
			swap_ideas = {
				remove_idea = EGY_prophet_egypt
				add_idea = EGY_prophet_egypt_2
			}
		}
	}
	
	focus = {
		id = EGY_executive_predominance
		icon = GFX_goal_EGY_Shia_Political_Governance
		x = 5
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = authoritarian_democrat
				AND = {
					has_government = paternal_autocrat
					has_country_flag = EGY_Brotherhood_Coup
				}
			}
		}
		prerequisite = {
			focus = EGY_religious_uniformity
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_executive_predominance"
			swap_ideas = {
				remove_idea = EGY_prophet_egypt_2
				add_idea = EGY_prophet_egypt_3
			}
		}
	}
	
	focus = {
		id = EGY_pataut_elected
		icon = GFX_goal_EGY_Royal_House
		x = 9
		y = 1
		relative_position_id = EGY_reformed_kingom
		cost = 2
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = paternal_autocrat
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_reformed_kingom
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_pataut_elected"
			increase_ruling_party_popularity_by_3 = yes
		}
	}
	
	focus = {
		id = EGY_expand_royal_domain
		icon = GFX_goal_EGY_Expand_Royal_Domain
		x = 7
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_is_republic }
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_authdem_elected
			focus = EGY_pataut_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_expand_royal_domain"
			add_political_power = -25
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.05
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	focus = {
		id = EGY_state_awqaf
		icon = GFX_goal_EGY_Awqaf
		x = 7
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
		}
		prerequisite = {
			focus = EGY_expand_royal_domain
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_state_awqaf"
			add_ideas = EGY_state_awqaf_idea
		}
	}
	
	focus = {
		id = EGY_make_corruption_profitable
		icon = GFX_goal_EGY_Profits_From_Corruption
		x = 9
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_pataut_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_make_corruption_profitable"
			add_ideas = EGY_farouk_egypt
		}
	}
	
	focus = {
		id = EGY_attract_investments_from_greats_powers
		icon = GFX_goal_EGY_Western_Ties
		x = 9
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_make_corruption_profitable
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_attract_investments_from_greats_powers"
			swap_ideas = {
				remove_idea = EGY_farouk_egypt
				add_idea = EGY_farouk_egypt_2
			}
		}
	}
	
	focus = {
		id = EGY_appeal_to_our_monarchist_history
		icon = GFX_goal_EGY_Monarchist_History
		x = 9
		y = 4
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_attract_investments_from_greats_powers
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_appeal_to_our_monarchist_history"
			swap_ideas = {
				remove_idea = EGY_farouk_egypt_2
				add_idea = EGY_farouk_egypt_3
			}
		}
	}
	
	focus = {
		id = EGY_farouk_radio_adress
		icon = GFX_goal_EGY_Radio_Addresses
		x = 11
		y = 2
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_pataut_elected
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_farouk_radio_adress"
			add_country_leader_trait = EGY_popular_king
		}
	}
	
	focus = {
		id = EGY_connections_to_islamists_and_elites
		icon = GFX_goal_EGY_Religious_Economic_Elites
		x = 11
		y = 3
		relative_position_id = EGY_reformed_kingom
		cost = 4.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_authoritarian_government = yes
			NOT = { has_country_flag = EGY_Brotherhood_Coup }
		}
		prerequisite = {
			focus = EGY_farouk_radio_adress
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_connections_to_islamists_and_elites"
			increase_ruling_party_popularity_by_10 = yes
			add_political_power = 75
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
			}
			add_one_random_civilian_factory = yes
			add_one_random_military_factory = yes
			add_one_random_dockyard = yes
			hidden_effect = {
				country_event = {
					id = egy.205
					days = 17
				}
			}
		}
	}
	
#### Foreign Policy Section ###


###########################
### FOREIGN POLICY TREE ###
###########################

	focus = {
		id = EGY_Third_Arab_Congress
		icon = GFX_EGY_Third_Arab_Congress

		available = {
			date > 1938.01.01
			is_subject = no
		}
		
		allow_branch = {
			is_subject = no
		}

		cost = 4.3

		x = 22
		y = 0

		ai_will_do = {
			factor = 10000
		}

		available_if_capitulated = no

		select_effect = {
			country_event = {
				id = palcon.1
				days = 2
			}
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Third_Arab_Congress"
			effect_tooltip = {
				country_event = {
					id = palcon.1
					days = 2
				}
			}
			hidden_effect = {
				country_event = palcon.18
				JBS = {
					hidden_effect = {
						country_event = {
							id = jbs.60
							days = 5
						}
					}
				}
			}
		}
	}

	focus = {
		id = EGY_Radio_Free_Cairo
		icon = GFX_EGY_Radio_Free_Cairo

		available = {
			country_exists = PAL
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Third_Arab_Congress
		}

		cost = 4.3

		x = -1
		y = 1
		relative_position_id = EGY_Third_Arab_Congress

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Radio_Free_Cairo"
			PAL = {
				country_event = pal.7
			}
			country_event = pal.7
			custom_effect_tooltip = tooltip_white_line
			992 = {
				ott_increase_revolt_risk = yes
			}
			455 = {
				ott_increase_revolt_risk = yes
			}
		}
	}

	focus = {
		id = EGY_Coordinate_Al_Fatat
		icon = GFX_EGY_Coordinate_with_Al_Fatat

		available = {
			country_exists = PAL
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Radio_Free_Cairo
		}

		cost = 4.3

		x = -1
		y = 1
		relative_position_id = EGY_Radio_Free_Cairo

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Coordinate_Al_Fatat"
			554 = {
				ott_increase_revolt_risk = yes
			}
			553 = {
				ott_increase_revolt_risk = yes
			}
			677 = {
				ott_increase_revolt_risk = yes
			}
			679 = {
				ott_increase_revolt_risk = yes
			}
			custom_effect_tooltip = tooltip_white_line
			SYR = {
				add_equipment_to_stockpile = {
					type = infantry_equipment_0
					amount = 1500
					producer = EGY
				}
			}
			HEJ = {
				add_equipment_to_stockpile = {
					type = infantry_equipment_0
					amount = 1500
					producer = EGY
				}
			}
		}
	}

	focus = {
		id = EGY_Coordinate_Al_Ahd
		icon = GFX_EGY_Coordinate_with_Al_Ahd

		available = {
			country_exists = PAL
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Coordinate_Al_Fatat
		}

		cost = 4.3

		x = -1
		y = 3
		relative_position_id = EGY_Radio_Free_Cairo

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Coordinate_Al_Ahd"
			676 = {
				ott_increase_revolt_risk = yes
			}
			291 = {
				ott_increase_revolt_risk = yes
			}
			812 = {
				ott_increase_revolt_risk = yes
			}
			custom_effect_tooltip = tooltip_white_line
			IRQ = {
				add_equipment_to_stockpile = {
					type = infantry_equipment_0
					amount = 1500
					producer = EGY
				}
			}
		}
	}

	focus = {
		id = EGY_Society_Defence_Palestine
		icon = GFX_EGY_Palestine_Defence

		available = {
			NOT = { country_exists = PAL }
			country_exists = SYR
			SYR = {
				is_in_faction_with = EGY
				has_war_with = TUR
			}
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Radio_Free_Cairo
		}

		cost = 4.3

		x = 0
		y = 2
		relative_position_id = EGY_Radio_Free_Cairo

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Society_Defence_Palestine"
			custom_effect_tooltip = egy_society_defence_palestine_tt
			SYR = {
				add_equipment_to_stockpile = {
					type = infantry_equipment_0
					amount = 1000
					producer = EGY
				}
			}
		}
	}

	focus = {
		id = EGY_Support_the_Imamate
		icon = GFX_goal_OTT_Yemeni_Question

		available = {
			country_exists = YEM
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Third_Arab_Congress
		}

		cost = 4.3

		x = -3
		y = 1
		relative_position_id = EGY_Third_Arab_Congress

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Support_the_Imamate"
			YEM = {
				add_offsite_building = {
					type = arms_factory
					level = 1
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment_0
					amount = 1000
					producer = EGY
				}
			}
		}
	}

	focus = {
		id = EGY_Liberate_Tripolitania
		icon = GFX_EGY_Liberate_Tripolitania

		available = {
			"LBA" = {
				is_subject_of = TUR
				has_country_leader = {
					name = "Senussi Regency Council"
				}
			}
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Third_Arab_Congress
		}

		cost = 4.3

		x = 3
		y = 1
		relative_position_id = EGY_Third_Arab_Congress

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		bypass = {
			"LBA" = {
				has_country_leader = {
					name = "Idris I"
				}
			}
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Liberate_Tripolitania"
			"LBA" = {
				country_event = libya.4
			}
			custom_effect_tooltip = egy_cyrenaica_tt
		}
	}
	
	focus = {
		id = EGY_Support_Maghrebi_Rebels
		icon = GFX_goal_OTT_Maghreb_Ties

		available = {
			NFA = {
				NOT = { is_in_faction_with = ROOT }
				OR = {
					has_war_with = WAD
					has_war_with = TUA
					has_war_with = MRT
					has_war_with = TUN
					has_war_with = MAL
					has_war_with = NER
				}
			}
			OR = {
				has_war = no
				has_war_with = NFA
			}
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Liberate_Tripolitania
		}

		cost = 4.3

		x = 4
		y = 2
		relative_position_id = EGY_Third_Arab_Congress

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Support_Maghrebi_Rebels"
			every_other_country = {
				limit = {
					NFA_is_possible_revolter = yes
					has_war_with = NFA
				}
				add_timed_idea = {
					idea = EGY_military_mission
					days = 150
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 1000
					producer = ROOT
				}
			}
		}
	}

	focus = {
		id = EGY_Expand_Alexandria
		icon = GFX_goal_generic_construct_naval_dockyard

		available = {
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Third_Arab_Congress
		}

		cost = 4.3

		x = 1
		y = 1
		relative_position_id = EGY_Third_Arab_Congress

		ai_will_do = {
			factor = 500
		}

		available_if_capitulated = no
		
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Expand_Alexandria"
			447 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = EGY_Coordinate_Peninsula
		icon = GFX_goal_islamic_government

		available = {
			SAU = {
				owns_state = 915
				NOT = { has_war_with = ROOT }
			}
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Expand_Alexandria
		}

		cost = 4.3

		x = -1
		y = 1
		relative_position_id = EGY_Expand_Alexandria

		ai_will_do = {
			factor = 200
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Coordinate_Peninsula"
			var:915.owner = {
				add_offsite_building = {
					type = arms_factory
					level = 1
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 1000
					producer = EGY
				}
			}
			HEJ = {
				add_offsite_building = {
					type = arms_factory
					level = 1
				}
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 500
					producer = EGY
				}
			}
			custom_effect_tooltip = tooltip_white_line
			679 = {
				ott_increase_revolt_risk = yes
			}
			754 = {
				ott_increase_revolt_risk = yes
			}
		}
	}

	focus = {
		id = EGY_Bureau_Military_Engineering
		icon = GFX_goal_generic_railway_construction

		available = {
			NOT = { has_global_flag = AXIS_VICTORY }
			NOT = { has_war_with = TUR }
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Expand_Alexandria
		}

		cost = 4.3

		x = 1
		y = 1
		relative_position_id = EGY_Expand_Alexandria

		ai_will_do = {
			factor = 500
		}

		available_if_capitulated = no
		
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Bureau_Military_Engineering"
			every_army_leader = {
				limit = {
					has_trait = trickster
				}
				add_unit_leader_trait = expert_improviser
			}
			every_army_leader = {
				limit = {
					has_trait = trait_engineer
				}
				add_planning = 1
			}
			add_tech_bonus = {
				name = EGY_Bureau_Military_Engineering
				category = engineers_tech
				bonus = 1
				uses = 1
			}
		}
	}

	focus = {
		id = EGY_Operation_Abu
		icon = GFX_EGY_Operation_Abu

		available = {
			NOT = { has_global_flag = AXIS_VICTORY }
			NOT = { has_war_with = TUR }
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Bureau_Military_Engineering
		}

		cost = 4.3

		x = 1
		y = 2
		relative_position_id = EGY_Expand_Alexandria

		ai_will_do = {
			factor = 500
		}

		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Operation_Abu"
			custom_effect_tooltip = egy_operation_abu_tt
			country_event = palabu.1
			hidden_effect = {
				country_event = {
					id = egy.143
					days = 24
				}
			}
		}
	}

	focus = {
		id = EGY_Victory_Levant
		icon = GFX_goal_EGY_heritage

		available = {
			has_global_flag = AXIS_VICTORY
			is_subject = no
			OR = {
				has_completed_focus = EGY_constitutional_monarchy
				has_completed_focus = EGY_status_quo_monarchy
				has_completed_focus = EGY_absolute_monarchy
			}
		}
		
		allow_branch = {
			is_subject = no
		}

		cost = 4.3

		x = 22
		y = 5

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Victory_Levant"
			add_political_power = 50
			add_stability = 0.05
			hidden_effect = {
				if = {
					limit = {
						OR = {
							has_government = social_democrat
							has_government = social_liberal
							has_government = market_liberal
						}
					}
					country_event = {
						id = egy.201
						days = 16
					}
				}
			}
		}
	}

	focus = {# Claim Albania
		id = EGY_Claim_Albanian_Throne
		icon = GFX_goal_EGY_Claim_Albanian_Throne

		available = {
			is_subject = no
			NOT = { has_country_flag = EGY_is_republic }
		}
		prerequisite = {
			focus = EGY_Incorporate_Greater_Syria
		}
		cost = 4

		x = -2
		y = 2
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 0
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Claim_Albanian_Throne"
				every_state = {
				limit = {
					OR = {
						is_core_of = ALB
						is_claimed_by = ALB
					}
				}
				add_claim_by = EGY
				}
				create_wargoal = {
					type = annex_everything
					target = ALB
				}
		}

		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}
	
focus = {
		id = EGY_Retake_Sudan
		icon = GFX_goal_OTT_Sudan_Question

		available = {
			can_declare_war_on = 551.owner
			has_war = no
			is_subject = no
			SUD = {
				is_subject = no
				is_in_faction = no
			}
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		cost = 4.3

		x = -3
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 500
		}
		will_lead_to_war_with = SUD
		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Retake_Sudan"
			declare_war_on = { type = annex_everything target = 551.owner }
			hidden_effect = {
				if = {
					limit = {
						EGY = {
							is_ai = no
							}
						}
					SUD = { load_oob = SUD_AFR }
				}
			}
		}
	}

focus = {
		id = EGY_Restore_Habesha
		icon = GFX_focus_ETH_northern_thrust

		available = {
			can_declare_war_on = 961.owner
			has_war = no
			is_subject = no
			ERI = {
				is_subject = no
				is_in_faction = no
			}
		}

		prerequisite = {
			focus = EGY_Retake_Sudan
		}

		cost = 4.3

		x = -3
		y = 3
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 20
		}
		will_lead_to_war_with = ERI
		available_if_capitulated = no

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Restore_Habesha"
			declare_war_on = { type = annex_everything target = 961.owner }
		}
	}
	
	focus = {# Nile Proclamation
		id = EGY_nile_proclamation
		icon = GFX_goal_EGY_nile_proc

		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
			ETH = {
				owns_state = 944
			}
			can_declare_war_on = ETH
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		cost = 4.3

		x = -5
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10
				has_war = no
			}
			modifier = {
				factor = 10
				strength_ratio = {
					tag = ETH
					ratio > 1
				}
			}
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_nile_proclamation"
			country_event = egy.63
			add_war_support = 0.03
		}

		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {# Gather African Allies
		id = EGY_gather_african_allies
		icon = GFX_focus_generic_diplomatic_treaty

		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
			is_subject = no
			SOM = {
				is_subject = no
				NOT = {
					owns_state = 944
				}
			}
		}

		bypass = {
			OR = {
				SOM = {
					is_subject = yes
				}
				SOM = {
					owns_state = 944
				}
			}
		}

		prerequisite = {
			focus = EGY_nile_proclamation
		}

		cost = 8

		x = -6
		y = 2
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 10
				has_war = no
			}
			modifier = {
				factor = 10
				strength_ratio = {
					tag = ETH
					ratio > 1
				}
			}
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_gather_african_allies"
			unlock_decision_category_tooltip = EGY_cairo_pact_decisions
		}
	}

	focus = {# End The Rivalry
		id = EGY_end_the_rivalry
		icon = GFX_SOM_goal_put_down_the_lion

		available = {
			551 = { is_controlled_by_ROOT_or_ally = yes }
			is_subject = no
			can_declare_war_on = ETH
		}

		bypass = {
			OR = {
				NOT = { country_exists = ETH }
				has_war_with = ETH
				is_in_faction_with = ETH
			}
		}

		prerequisite = {
			focus = EGY_nile_proclamation
		}

		cost = 8

		x = -4
		y = 2
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				OR = {
					ROOT_is_threatened = yes
					ETH = { dont_start_major_faction_wars = yes }
					ETH = { default_attack_AI_trigger_FROM = yes }
					NOT = {
						OR = {
							is_neighbor_of = ETH
							any_allied_country = { is_neighbor_of = ETH }
						}
					}
				}
			}
		}

		will_lead_to_war_with = ETH

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_end_the_rivalry"
			create_wargoal = { type = annex_everything target = ETH	}
			add_state_core = 550
			add_state_core = 961
			add_state_core = 268
			add_state_core = 269
			add_state_core = 1297
			hidden_effect = {
				if = {
					limit = {
						EGY = {
							is_ai = no
							}
						}
					ETH = { load_oob = ETH_AFR }
				}
			}
		}

		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = EGY_Incorporate_Greater_Syria
		icon = GFX_goal_SYR_Lion_of_Syria

		available = {
			owns_state = 554
			NOT = {
				SYR = {
					has_war_with = EGY
				}
			}
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		mutually_exclusive = {
			focus = EGY_Fourth_Arab_Congress
		}

		cost = 4.3

		x = 0
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_RESISTANCE }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Incorporate_Greater_Syria"
			add_stability = -0.20
			unlock_decision_category_tooltip = EGY_Integration
			effect_tooltip = {
				every_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 30
				}
			}
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 30
				}
				country_event = {
					id = egy.1124
					days = 19
				}
			}
		}
	}

	focus = {
		id = EGY_Dockyards_Mediterranean
		icon = GFX_goal_generic_coastal_navy

		available = {
			NOT = {
				SYR = {
					has_war_with = EGY
				}
			}
		}

		prerequisite = {
			focus = EGY_Incorporate_Greater_Syria
		}

		cost = 4.3

		x = 0
		y = 2
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Dockyards_Mediterranean"
			553 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			992 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			add_state_core = 182
			add_state_core = 183
		}
	}

	focus = {
		id = EGY_Abolish_Ottoman_Land_Reform
		icon = GFX_goal_OTT_Abolish_Mecelle

		available = {
			NOT = {
				SYR = {
					has_war_with = EGY
				}
			}
		}

		prerequisite = {
			focus = EGY_Dockyards_Mediterranean
		}

		cost = 4.3

		x = -1
		y = 3
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_RESISTANCE }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Abolish_Ottoman_Land_Reform"
			add_stability = 0.05
			effect_tooltip = {
				every_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 20
				}
			}
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 20
				}
			}
		}
	}

	focus = {
		id = EGY_Nationalise_Syrian_Industry
		icon = GFX_goal_manage_industries

		available = {
			NOT = {
				SYR = {
					has_war_with = EGY
				}
			}
		}

		prerequisite = {
			focus = EGY_Dockyards_Mediterranean
		}

		cost = 4.3

		x = 1
		y = 3
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESISTANCE }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Nationalise_Syrian_Industry"
			add_stability = -0.10
			553 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			552 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			effect_tooltip = {
				every_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 20
				}
			}
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 20
				}
			}
		}
	}

	focus = {
		id = EGY_Arab_University_Damascus
		icon = GFX_goal_military_research

		available = {
			owns_state = 554
			NOT = {
				SYR = {
					has_war_with = EGY
				}
			}
		}

		prerequisite = {
			focus = EGY_Abolish_Ottoman_Land_Reform
		}
		prerequisite = {
			focus = EGY_Nationalise_Syrian_Industry
		}

		cost = 4.3

		x = 0
		y = 4
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_RESISTANCE }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Arab_University_Damascus"
			add_research_slot_until_five = yes
			effect_tooltip = {
				every_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 10
				}
			}
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = SYR
					}
					add_compliance = 10
				}
			}
		}
	}

	focus = {
		id = EGY_Fourth_Arab_Congress
		icon = GFX_goal_foreign_diplomacy

		available = {
			NOT = {
				owns_state = 554
			}
			controls_all_owned_states = yes
			is_subject = no
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		mutually_exclusive = {
			focus = EGY_Incorporate_Greater_Syria
		}

		cost = 4.3

		x = 4
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Fourth_Arab_Congress"
			set_variable = {
				var_FAC_members = 0.05
			}
			add_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
			every_country = {
				limit = {
					OR = {
						tag = SAU
						tag = JBS
						tag = SYR
						tag = IRQ
						tag = YEM
						tag = LBA
						tag = TRP
						tag = OMA
						tag = HEJ
						tag = TRU
					}
				}
				country_event = egy.182
			}
		}
	}

	focus = {
		id = EGY_Defend_Economic_Interests
		icon = GFX_goal_generic_intelligence_exchange

		available = {
			is_subject = no
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
		}

		prerequisite = {
			focus = EGY_Fourth_Arab_Congress
		}

		cost = 4.3

		x = -2
		y = 1
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Defend_Economic_Interests"
			add_offsite_building = {
				type = industrial_complex
				level = 1
			}
			custom_effect_tooltip = egy_memberstates_buff
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
				effect_tooltip = {
					add_political_power = -30
					add_opinion_modifier = { target = EGY modifier = small_decrease }
				}
			}
			every_country = {
				limit = {
					has_dynamic_modifier = {
						modifier = EGY_League_of_Arab_States_dynamic_modifier
						scope = EGY
					}
					NOT = {
						tag = EGY
					}
				}
				add_political_power = -30
				add_opinion_modifier = { target = EGY modifier = small_decrease }
			}
		}
	}

	focus = {
		id = EGY_Economic_Social_Council
		icon = GFX_goal_OTT_Tithe

		available = {
			is_subject = no
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
		}

		prerequisite = {
			focus = EGY_Fourth_Arab_Congress
		}

		cost = 4.3

		x = 0
		y = 1
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Economic_Social_Council"
			custom_effect_tooltip = egy_memberstates_buff
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
				add_ideas = IRQ_Economic_Social_Council
			}
			else = {
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
					add_ideas = IRQ_Economic_Social_Council
				}
			}
		}
	}

	focus = {
		id = EGY_Customs_Union
		icon = GFX_goal_gold_reserve

		available = {
			is_subject = no
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
		}

		prerequisite = {
			focus = EGY_Economic_Social_Council
		}

		cost = 4.3

		x = -1
		y = 2
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Customs_Union"
			custom_effect_tooltip = egy_memberstates_buff
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
				add_political_power = 100
				add_tech_bonus = {
					name = EGY_Customs_Union
					category = excavation_tech
					bonus = 1
					uses = 1
				}
			}
			else = {
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
					add_political_power = 100
					add_tech_bonus = {
						name = EGY_Customs_Union
						category = excavation_tech
						bonus = 1
						uses = 1
					}
				}
			}
		}
	}
focus = {
		id = EGY_Arab_Academiae
		icon = GFX_goal_KTG_Educate_natives

		available = {
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
		}

		prerequisite = {
			focus = EGY_Economic_Social_Council
		}

		cost = 4.3

		x = 1
		y = 2
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}

		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_POLITICAL }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Arab_Academiae"
			add_research_slot_until_five = yes
			custom_effect_tooltip = egy_memberstates_buff
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
				add_political_power = 100
				add_tech_bonus = {
					name = EGY_Arab_Academiae
					category = industry
					bonus = 0.5
					uses = 1
				}
			}
			else = {
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
					add_political_power = 100
					add_tech_bonus = {
						name = EGY_Arab_Academiae
						category = industry
						bonus = 0.5
						uses = 1
					}
				}
			}
		}
	}


	focus = {
		id = EGY_Red_Sea_Trade
		icon = GFX_goal_generic_shipyard

		available = {
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
			controls_state = 753
			controls_state = 1007
			679 = {
				OR = {
					is_owned_by_ROOT_or_ally = yes
					is_owned_by_ROOT_or_subject = yes
				}
				OWNER = {
					has_dynamic_modifier = {
						modifier = EGY_League_of_Arab_States_dynamic_modifier
						scope = EGY
					}
				}
			}
		}

		prerequisite = {
			focus = EGY_Customs_Union
		}
		prerequisite = {
			focus = EGY_Arab_Academiae
		}
		
		cost = 4.3

		x = 0
		y = 3
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Red_Sea_Trade"
			679 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				OWNER = {
					add_offsite_building = {
						type = industrial_complex
						level = 1
					}
				}
			}
			753 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			1007 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}

focus = {
		id = EGY_Pan_Arab_Federation
		icon = GFX_goal_Elect_a_Hashemite

		available = {
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
			has_completed_focus = EGY_Defend_Economic_Interests
		}

		prerequisite = {
			focus = EGY_Red_Sea_Trade
		}

		mutually_exclusive = {
			focus = EGY_Pan_Arab_Cooperation
		}

		cost = 4.3

		x = -1
		y = 4
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Pan_Arab_Federation"
			custom_effect_tooltip = EGY_pan_arab_union_tt
			hidden_effect = {
				if = {
					limit = {
						NOT = {
							has_cosmetic_tag = EGY_Kemet
							has_cosmetic_tag = EGY_Kemet_Republic
						}
					}
					set_cosmetic_tag = EGY_UAS
				}
				if = {
					limit = {
						has_cosmetic_tag = EGY_Kemet
					}
					set_cosmetic_tag = EGY_Greater_Kemet
				}
				if = {
					limit = {
						has_cosmetic_tag = EGY_Kemet_Republic
					}
					set_cosmetic_tag = EGY_Greater_Kemet_Republic
				}
				remove_dynamic_modifier = { modifier = EGY_League_of_Arab_States_dynamic_modifier }
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
						NOT = {
							tag = EGY
						}
					}
					country_event = {
						id = egy.209
					}
				}
			}
		}
	}
	
	focus = {
		id = EGY_Pan_Arab_Cooperation
		icon = GFX_goal_Unite_Arabia

		available = {
			has_dynamic_modifier = {
				modifier = EGY_League_of_Arab_States_dynamic_modifier
				scope = EGY
			}
		}

		prerequisite = {
			focus = EGY_Red_Sea_Trade
		}

		mutually_exclusive = {
			focus = EGY_Pan_Arab_Federation
		}

		cost = 4.3

		x = 1
		y = 4
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}

		completion_reward = {
		log = "[GetDateText]: [Root.GetName]: Focus EGY_Pan_Arab_Cooperation"
			add_research_slot_until_five = yes
			custom_effect_tooltip = egy_memberstates_buff
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
			random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
					}
				}
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
					}
				}
			}
			else = {
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
					add_political_power = 100
					add_tech_bonus = {
						name = EGY_Arab_Academiae
						category = industry
						bonus = 0.5
						uses = 1
					}
				}
			}
		}
	}

	focus = {
		id = EGY_Tripoli_Alexandria_Railroad
		icon = GFX_goal_OTT_Railroad

		available = {
			450 = {
				OR = {
					is_owned_by_ROOT_or_ally = yes
					is_owned_by_ROOT_or_subject = yes
				}
				OWNER = {
					has_dynamic_modifier = {
						modifier = EGY_League_of_Arab_States_dynamic_modifier
						scope = EGY
					}
				}
			}
			451 = {
				OR = {
					is_owned_by_ROOT_or_ally = yes
					is_owned_by_ROOT_or_subject = yes
				}
			}
			452 = {
				OR = {
					is_owned_by_ROOT_or_ally = yes
					is_owned_by_ROOT_or_subject = yes
				}
			}
		}

		prerequisite = {
			focus = EGY_Fourth_Arab_Congress
		}

		cost = 4.3

		x = 2
		y = 1
		relative_position_id = EGY_Fourth_Arab_Congress

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Tripoli_Alexandria_Railroad"
			450 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			451 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			452 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = EGY_Decolonisation_Maghreb
		icon = GFX_goal_EGY_Afrique_Francaise

		available = {
			can_declare_war_on = NFA
		}
		
		bypass = {
			NOT = { can_declare_war_on = NFA }
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		cost = 4.3

		x = 8
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				OR = {
					NOT = { has_global_flag = second_weltkrieg_has_started }
					ROOT_is_threatened = yes
					NFA = { dont_start_major_faction_wars = yes }
					NFA = { default_attack_AI_trigger_FROM = yes }
					NFA = { NOT = { any_home_area_neighbor_country = { is_ally_with = ROOT } } }
				}
			}
		}

		will_lead_to_war_with = NFA
		
		search_filters = { FOCUS_FILTER_ANNEXATION }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Decolonisation_Maghreb"
			create_wargoal = {
				type = annex_everything
				target = NFA
			}
			custom_effect_tooltip = EGY_magreb_conquest_tt
			hidden_effect = {
				if = { 
					limit = {
						has_completed_focus = EGY_Pan_Arab_Federation
					}
					every_state = {
						limit = {
							OR = {
								is_core_of = ALG
								is_core_of = MOR
								is_core_of = TUN
								is_core_of = MRT
								is_core_of = LBA
								is_core_of = TRP
							}
						}
						add_core_of = ROOT
					}
				}
			}
		}
	}

	focus = {
		id = EGY_Libyan_Egyptian_Unification
		icon = GFX_goal_TRP_Egyptian_Union

		available = {
			NOT = {
				has_war_with = TRP
				has_war_with = LBA
			}
			TRP = {
				has_completed_focus = TRP_Tide_Pan_Arabism
			}
		}

		prerequisite = {
			focus = EGY_Decolonisation_Maghreb
		}
		prerequisite = {
			focus = EGY_Tripoli_Alexandria_Railroad
		}

		cost = 4.3

		x = -1
		y = 2
		relative_position_id = EGY_Decolonisation_Maghreb

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_ANNEXATION }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Libyan_Egyptian_Unification"
			unlock_decision_category_tooltip = EGY_libyan_egyptian_unification_decisions
		}
	}

	focus = {
		id = EGY_Joint_Defence_Council
		icon = GFX_goal_generic_military_deal

		available = {

		}

		prerequisite = {
			focus = EGY_Decolonisation_Maghreb
		}

		cost = 4.3

		x = 0
		y = 1
		relative_position_id = EGY_Decolonisation_Maghreb

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Joint_Defence_Council"
			if = {
				limit = {
					NOT = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
				}
				add_political_power = 100
				add_tech_bonus = {
					name = EGY_Joint_Defence_Council
					category = land_doctrine
					bonus = 0.5
					uses = 2
				}
			}
			else = {
				every_country = {
					limit = {
						has_dynamic_modifier = {
							modifier = EGY_League_of_Arab_States_dynamic_modifier
							scope = EGY
						}
					}
					add_political_power = 100
					add_tech_bonus = {
						name = EGY_Joint_Defence_Council
						category = land_doctrine
						bonus = 0.5
						uses = 2
					}
				}
			}
		}
	}

	focus = {
		id = EGY_Phalanstere
		icon = GFX_goal_generic_soviet_construction

		available = {
			NOT = {
				has_war_with = FRA
			}
			is_subject = no
			FRA = {
				exists = yes
			}
		}

		prerequisite = {
			focus = EGY_Decolonisation_Maghreb
		}

		cost = 4.3

		x = 1
		y = 2
		relative_position_id = EGY_Decolonisation_Maghreb

		ai_will_do = {
			factor = 100
		}
		
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Phalanstere"
			446 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
				}
			}
			FRA = { add_opinion_modifier = { target = EGY modifier = small_increase } }
			ENG = { add_opinion_modifier = { target = EGY modifier = small_increase } }
			SRI = { add_opinion_modifier = { target = EGY modifier = small_increase } }
			add_to_tech_sharing_group = phalanstere_research
		}
	}

	focus = {
		id = EGY_Support_Iraq
		icon = GFX_goal_IRQ_Home_of_Civilisation

		available = {
			is_faction_leader = yes
			country_exists = IRQ
			NOT = {
				has_war_with = IRQ
			}
			IRQ = {
				NOT = {
					has_country_leader = {
						ruling_only = yes
						name = "Yusuf I"
					}
					has_war_with = EGY
				}
				is_subject = no
				is_in_faction = no
				has_socialist_government = no
			}
		}

		bypass = {
			is_in_faction_with = IRQ
			has_war = no
		}

		prerequisite = {
			focus = EGY_Victory_Levant
		}

		cost = 4.3

		x = 10
		y = 1
		relative_position_id = EGY_Victory_Levant

		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Support_Iraq"
			IRQ = {
				country_event = egy.185
			}
		}
	}

	focus = {
		id = EGY_Liberate_Arabistan
		icon = GFX_goal_IRQ_Arabistan

		available = {
			is_in_faction_with = IRQ
			can_declare_war_on = PER
			PER = {
				controls_state = 413
			}
		}

		prerequisite = {
			focus = EGY_Support_Iraq
		}

		cost = 4.3

		x = 0
		y = 1
		relative_position_id = EGY_Support_Iraq

		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				OR = {
					ROOT_is_threatened = yes
					PER = { dont_start_major_faction_wars = yes }
					PER = { default_attack_AI_trigger_FROM = yes }
					NOT = {
						OR = {
							is_neighbor_of = PER
							any_allied_country = { is_neighbor_of = PER }
						}
					}
				}
			}
		}

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_Liberate_Arabistan"
			IRQ = {
				add_state_claim = 413
			}
			create_wargoal = {
				target = PER
				type = liberate_wargoal
			}
		}
	}



#### Military - Army Section ####
	focus = {# Army Reforms
		id = EGY_army_reforms
		icon = GFX_goal_EGY_Army
		cost = 4.3
		x = 36
		y = 0
		offset = {
			x = -14
			trigger = { is_subject = yes }
		}
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_army_reforms"
			army_experience = 10
			add_war_support = 0.03
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_WAR_SUPPORT }
	}
	focus = {# Mobile Warfare
		id = EGY_mobile_warfare
		icon = GFX_goal_doctrine_tank_warfare
		cost = 4.3
		prerequisite = {
			focus = EGY_army_reforms
		}
		mutually_exclusive = {
			focus = EGY_grand_battle_plan
		}
		x = -3
		y = 1
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 0
				already_has_other_doctrine_MW = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_mobile_warfare"
			add_doctrine_cost_reduction = {
	name = land_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Shendi Horses
		id = EGY_shendi_horses
		icon = GFX_goal_generic_cavalry
		cost = 4.3
		prerequisite = {
			focus = EGY_mobile_warfare
		}
		x = -4
		y = 2
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_shendi_horses"
			add_ideas = EGY_shendi_cavalry_idea
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS }
	}
	focus = {# Royal Camel Corps
		id = EGY_royal_camel_corps
		icon = GFX_goal_OTT_camels
		cost = 4.3
		prerequisite = {
			focus = EGY_mobile_warfare
		}
		x = -2
		y = 2
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_royal_camel_corps"
			custom_effect_tooltip = EGY_camel_corps_tech_effect
			hidden_effect = {
				set_technology = { camel_corps_tech = 1 popup = no }
			}
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS }
	}
	focus = {# Motorized Efforts
		id = EGY_motorized_efforts
		icon = GFX_goal_generic_army_motorized
		cost = 4.3
		prerequisite = {
			focus = EGY_royal_camel_corps
		}
		prerequisite = {
			focus = EGY_shendi_horses
		}
		x = -3
		y = 3
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_motorized_efforts"
			add_tech_bonus = {
				name = EGY_motorized_efforts
				bonus = 1
				uses = 1
				category = motorized_equipment
				category = cat_mechanized_equipment
			}
			add_tech_bonus = {
				name = EGY_motorized_efforts
				bonus = 1
				uses = 2
				category = armor
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Fast as the Desert Wind
		id = EGY_desert_mobility
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		cost = 4.3
		prerequisite = {
			focus = EGY_motorized_efforts
		}
		x = -3
		y = 4
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_desert_mobility"
			army_experience = 10
			swap_ideas = {
				remove_idea = EGY_shendi_cavalry_idea
				add_idea = EGY_desert_mobility_idea
			}
			add_doctrine_cost_reduction = {
	name = land_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# Domestic Gunsmiths
		id = EGY_domestic_gunsmiths
		icon = GFX_goal_national_mobilization
		cost = 4.3
		prerequisite = {
			focus = EGY_mobile_warfare
			focus = EGY_grand_battle_plan
		}
		x = 0
		y = 2
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_domestic_gunsmiths"
			add_tech_bonus = {
				name = EGY_domestic_gunsmiths
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
			swap_ideas = {
				remove_idea = EGY_inexperinced_officer_corps
				add_idea = EGY_inexperinced_officer_corps_2
			}
			if = {
				limit = { has_dlc_aat = no }
				custom_effect_tooltip = egy_domestic_gunsmiths_companies_tt
			}
			else = {
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = EGY_shoubra_engineering_organisation
				show_mio_tooltip = EGY_egyptian_engineering_organisation
				custom_effect_tooltip = tooltip_white_line
				mio:EGY_shoubra_engineering_organisation = { add_mio_size = 1 }
				mio:EGY_egyptian_engineering_organisation = { add_mio_size = 1 }
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Desert Training
		id = EGY_desert_training
		icon = GFX_goal_EGY_Pyramids
		cost = 4.3
		prerequisite = {
			focus = EGY_domestic_gunsmiths
		}
		x = 0
		y = 3
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 40
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_desert_training"
			add_ideas = EGY_desert_training_idea
			custom_effect_tooltip = desert_warfare_effect
			hidden_effect = {
				set_technology = { desert_warfare = 1 popup = no }
			}
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS }
	}
	focus = {# Labour Corps
		id = EGY_labour_corps
		icon = GFX_goal_generic_army_artillery
		cost = 4.3
		prerequisite = {
			focus = EGY_desert_training
		}
		x = -1
		y = 4
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_labour_corps"
			add_tech_bonus = {
				name = EGY_labour_corps
				bonus = 1
				uses = 1
				category = support_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Create Medjay
		id = EGY_strengthen_royal_gendarmerie
		icon = GFX_goal_forever_eyes_program
		cost = 4.3
		prerequisite = {
			focus = EGY_desert_training
		}
		x = 1
		y = 4
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_strengthen_royal_gendarmerie"
			add_ideas = EGY_medjay
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE FOCUS_FILTER_POLITICAL }
	}
	focus = {# Grand Battle Plan
		id = EGY_grand_battle_plan
		icon = GFX_goal_planning_bonus
		cost = 4.3
		prerequisite = {
			focus = EGY_army_reforms
		}
		mutually_exclusive = {
			focus = EGY_mobile_warfare
		}
		x = 3
		y = 1
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
			modifier = {
				factor = 0
				already_has_other_doctrine_GBP = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_grand_battle_plan"
			add_doctrine_cost_reduction = {
	name = land_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Expand Egyptian Military Academy
		id = EGY_expand_military_academy
		icon = GFX_goal_generic_army_doctrines
		cost = 4.3
		prerequisite = {
			focus = EGY_grand_battle_plan
		}
		x = 2
		y = 2
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_expand_military_academy"
			army_experience = 50
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS }
	}
	focus = {# Military Schools
		id = EGY_rouse_the_people
		icon = GFX_focus_RAJ_indian_gurkhas
		cost = 4.3
		prerequisite = {
			focus = EGY_grand_battle_plan
		}
		x = 4
		y = 2
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_rouse_the_people"
			add_ideas = EGY_military_schools
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS }
	}
	focus = {# Improve Officer Corps
		id = EGY_improve_officer_corps
		icon = GFX_goal_OTT_gendarmerie
		cost = 4.3
		prerequisite = {
			focus = EGY_expand_military_academy
		}
		prerequisite = {
			focus = EGY_rouse_the_people
		}
		x = 3
		y = 3
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_improve_officer_corps"
			add_doctrine_cost_reduction = {
	name = land_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Egyptian General Staff
		id = EGY_general_staff
		icon = GFX_goal_conscription
		cost = 4.3
		prerequisite = {
			focus = EGY_improve_officer_corps
		}
		x = 3
		y = 4
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 30
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 5
				alliance_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_general_staff"
			army_experience = 10
			swap_ideas = {
				remove_idea = EGY_military_schools
				add_idea = EGY_general_staff
			}
			add_doctrine_cost_reduction = {
	name = land_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# The New Egyptian Army
		id = EGY_new_army
		icon = GFX_goal_EGY_sons
		cost = 4.3
		available = {
			has_idea = EGY_inexperinced_officer_corps_2
		}
		prerequisite = {
			focus = EGY_desert_mobility
			focus = EGY_general_staff
		}
		x = 0
		y = 5
		relative_position_id = EGY_army_reforms
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_new_army"
			army_experience = 50
			add_war_support = 0.03
			remove_ideas = EGY_inexperinced_officer_corps_2
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_WAR_SUPPORT }
	}
#### Military - Navy Section ####
	focus = {# Naval Reforms
		id = EGY_naval_reforms
		icon = GFX_goal_EGY_navy
		cost = 4.3
		x = 44
		y = 0
		offset = {
			x = -13
			trigger = { is_subject = yes }
		}
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_naval_reforms"
			navy_experience = 10
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# Merchant Marine
		id = EGY_naval_companies
		icon = GFX_goal_generic_build_navy
		cost = 4.3
		prerequisite = {
			focus = EGY_naval_reforms
		}
		x = -2
		y = 1
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		search_filters = { FOCUS_FILTER_PRODUCTION FOCUS_FILTER_NAVY_BONUS }
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_naval_companies"
			add_ideas = EGY_merchant_marine_idea
		}
	}
	focus = {# Continue Naval Reforms
		id = EGY_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 4.3
		prerequisite = {
			focus = EGY_naval_reforms
		}
		x = 0
		y = 1
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_navy"
			navy_experience = 10
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# Expand Dockyards
		id = EGY_expand_dockyards
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 4.3
		prerequisite = {
			focus = EGY_naval_reforms
		}
		x = 2
		y = 1
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 60
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_expand_dockyards"
			446 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			452 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Defend the Coasts
		id = EGY_defend_the_coasts
		icon = GFX_goal_generic_coastal_navy
		cost = 4.3
		prerequisite = {
			focus = EGY_naval_companies
		}
		prerequisite = {
			focus = EGY_navy
		}
		prerequisite = {
			focus = EGY_expand_dockyards
		}
		mutually_exclusive = {
			focus = EGY_grand_navy
		}
		x = -1
		y = 2
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_defend_the_coasts"
			navy_experience = 10
			add_doctrine_cost_reduction = {
	name = naval_doc_bonus
	cost_reduction = 0.5
	uses = 2
	category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# Light Cruisers
		id = EGY_light_cruisers
		icon = GFX_goal_generic_navy_cruiser
		cost = 4.3
		prerequisite = {
			focus = EGY_defend_the_coasts
		}
		x = -2
		y = 3
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_light_cruisers"
			add_tech_bonus = {
				name = EGY_light_cruisers
				bonus = 1
				uses = 2
				category = ca_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Submarines Effort
		id = EGY_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 4.3
		prerequisite = {
			focus = EGY_light_cruisers
		}
		x = -1
		y = 4
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_submarines"
			add_tech_bonus = {
				name = EGY_submarines
				bonus = 1
				uses = 2
				category = dd_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Egyptian Marines
		id = EGY_marines
		icon = GFX_goal_generic_amphibious_assault
		cost = 4.3
		prerequisite = {
			focus = EGY_defend_the_coasts
			focus = EGY_grand_navy
		}
		x = 0
		y = 3
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_marines"
			add_tech_bonus = {
				name = EGY_marines
				bonus = 1
				uses = 1
				category = marine_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# The Grand Navy
		id = EGY_grand_navy
		icon = GFX_goal_generic_sea_focused_navy
		cost = 4.3
		prerequisite = {
			focus = EGY_naval_companies
		}
		prerequisite = {
			focus = EGY_navy
		}
		prerequisite = {
			focus = EGY_expand_dockyards
		}
		mutually_exclusive = {
			focus = EGY_defend_the_coasts
		}
		x = 1
		y = 2
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_grand_navy"
			add_doctrine_cost_reduction = {
	name = naval_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Battle Cruisers
		id = EGY_heavy_cruisers
		icon = GFX_goal_generic_navy_battleship
		cost = 4.3
		prerequisite = {
			focus = EGY_grand_navy
		}
		x = 2
		y = 3
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_heavy_cruisers"
			add_tech_bonus = {
				name = EGY_heavy_cruisers
				bonus = 1
				uses = 1
				category = ca_tech
			}
			add_tech_bonus = {
				name = EGY_heavy_cruisers
				bonus = 1
				uses = 2
				category = ca_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Destroyer efforts
		id = EGY_destroyers
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 4.3
		prerequisite = {
			focus = EGY_heavy_cruisers
		}
		x = 1
		y = 4
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_destroyers"
			add_tech_bonus = {
				name = EGY_destroyers
				bonus = 1
				uses = 2
				category = dd_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Queen of the Mediterranean
		id = EGY_the_queen_of_the_mediteranian
		icon = GFX_goal_EGY_sultan_fleet
		cost = 4.3
		prerequisite = {
			focus = EGY_destroyers
			focus = EGY_submarines
		}
		prerequisite = {
			focus = EGY_marines
		}
		x = 0
		y = 5
		relative_position_id = EGY_naval_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 5
				alliance_naval_strength_ratio < 0.5
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_the_queen_of_the_mediteranian"
			navy_experience = 25
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS FOCUS_FILTER_RESEARCH }
	}
#### Military - Air Force Section ####
	focus = {# Aviation Reforms
		id = EGY_aviation_reforms
		icon = GFX_goal_EGY_air_force
		cost = 4.3
		x = 50
		y = 0
		offset = {
			x = -12
			trigger = { is_subject = yes }
		}
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 30
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_aviation_reforms"
			air_experience = 10
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_AIRFORCE_BONUS FOCUS_FILTER_RESEARCH }
	}
	focus = {# Pilot Training
		id = EGY_pilot_training
		icon = GFX_goal_generic_air_fighter
		cost = 4.3
		prerequisite = {
			focus = EGY_aviation_reforms
		}
		x = -2
		y = 1
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_pilot_training"
			air_experience = 25
		}
		search_filters = { FOCUS_FILTER_AIRFORCE_BONUS }
	}
	focus = {# Expand Air Ports
		id = EGY_expand_air_ports
		icon = GFX_goal_expand_the_luftwaffe
		cost = 4.3
		prerequisite = {
			focus = EGY_aviation_reforms
		}
		x = 0
		y = 1
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_expand_air_ports"
			447 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			456 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Aviation Industry
		id = EGY_aviation_industry
		icon = GFX_goal_generic_air_production
		cost = 4.3
		prerequisite = {
			focus = EGY_aviation_reforms
		}
		x = 2
		y = 1
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 30
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_aviation_industry"
			custom_effect_tooltip = EGY_aviation_industry_tooltip
			447 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Dominate the Sky
		id = EGY_dominate_the_sky
		icon = GFX_goal_generic_air_fighter2
		cost = 4.3
		prerequisite = {
			focus = EGY_expand_air_ports
		}
		prerequisite = {
			focus = EGY_pilot_training
		}
		prerequisite = {
			focus = EGY_aviation_industry
		}
		mutually_exclusive = {
			focus = EGY_battle_ground_support
		}
		x = -1
		y = 2
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				already_has_other_doctrine_SD = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_dominate_the_sky"
			add_doctrine_cost_reduction = {
	name = air_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = air_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Fighter Research
		id = EGY_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 4.3
		prerequisite = {
			focus = EGY_dominate_the_sky
		}
		x = -1
		y = 3
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_fighters"
			add_tech_bonus = {
				name = EGY_fighters
				bonus = 1
				uses = 1
				category = light_fighter
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Battle Ground Support
		id = EGY_battle_ground_support
		icon = GFX_goal_generic_occupy_start_war
		cost = 4.3
		prerequisite = {
			focus = EGY_expand_air_ports
		}
		prerequisite = {
			focus = EGY_aviation_industry
		}
		prerequisite = {
			focus = EGY_pilot_training
		}
		mutually_exclusive = {
			focus = EGY_dominate_the_sky
		}
		x = 1
		y = 2
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				already_has_other_doctrine_BSP = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_battle_ground_support"
			add_doctrine_cost_reduction = {
	name = air_doc_bonus
	cost_reduction = 0.5
	uses = 1
	category = air_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Bomber Research
		id = EGY_bombers
		icon = GFX_goal_generic_air_bomber
		cost = 4.3
		prerequisite = {
			focus = EGY_battle_ground_support
		}
		x = 1
		y = 3
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_bombers"
			add_tech_bonus = {
				name = EGY_bombers
				bonus = 1
				uses = 1
				category = tactical_bomber
				category = cat_strategic_bomber
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Air Defense Forces
		id = EGY_air_defense_force
		icon = GFX_focus_generic_air_defense
		cost = 4.3
		prerequisite = {
			focus = EGY_fighters
			focus = EGY_bombers
		}
		x = -2
		y = 4
		relative_position_id = EGY_aviation_reforms
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_air_defense_force"
			if = {
				limit = { NOT = { has_tech = interwar_antiair } }
				set_technology = { interwar_antiair = 1 }
			}
			if = {# Alexandria
				limit = { owns_state = 447 }
				447 = {
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
			if = {# Cairo
				limit = { owns_state = 446 }
				446 = {
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
			add_tech_bonus = {
				name = EGY_air_defense_force
				bonus = 1
				uses = 1
				technology = antiair1
				technology = antiair2
				technology = antiair3
				technology = antiair4
				technology = antiair5
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}
	focus = {# More Egyptian AirPorts
		id = EGY_aviation_industry_investment
		icon = GFX_goal_generic_air_production
		cost = 4.3
		prerequisite = {
			focus = EGY_fighters
			focus = EGY_bombers
		}
		x = 0
		y = 4
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_aviation_industry_investment"
			551 = {
				add_building_construction = {
					type = air_base
					level = 5
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {# Egyptian Paratroopers
		id = EGY_egyptian_paratroopers
		icon = GFX_focus_generic_paratrooper
		cost = 4.3
		prerequisite = {
			focus = EGY_fighters
			focus = EGY_bombers
		}
		x = 2
		y = 4
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_egyptian_paratroopers"
			add_tech_bonus = {
				name = EGY_egyptian_paratroopers
				bonus = 1
				uses = 1
				category = para_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {# Rule the skies
		id = EGY_rule_the_skies
		icon = GFX_goal_generic_air_doctrine
		cost = 4.3
		prerequisite = {
			focus = EGY_aviation_industry_investment
		}
		prerequisite = {
			focus = EGY_egyptian_paratroopers
		}
		prerequisite = {
			focus = EGY_air_defense_force
		}
		x = 0
		y = 5
		relative_position_id = EGY_aviation_reforms
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus EGY_rule_the_skies"
			air_experience = 10
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_AIRFORCE_BONUS FOCUS_FILTER_RESEARCH }
	}
}
