	focus_tree = {
		id = car_focus
		continuous_focus_position = { x = 2000 y = 1400 }
		country = {
			factor = 0
		modifier = {
			add = 20
			tag = CEA
		}
	}
#Exile Stuff
	shared_focus = GEX_war_in_the_east
	shared_focus = GEX_darkest_hour

	focus = {
		id = CEA_industrialise_bangui
		icon = GFX_goal_generic_industry_reallocation
		cost = 5.8
		x = 1
		y = 1
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_tech_bonus = {
				name = CEA_industrialise_bangui
				bonus = 0.5
				uses = 2
				category = industry
			}
			660 = {
				add_extra_state_shared_building_slots = 1
			}
		}
}
focus = {
		id = CEA_hardwood_exports
		icon = GFX_goal_generic_forestry
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 0
		y = 1
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = CEA_industrialise_bangui }
		completion_reward = {
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_concession_alliance
		icon = GFX_goal_skull_treaty
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = -2
		y = 1
		available = {
			has_idea = CEA_company_abuses
		}
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = CEA_industrialise_bangui }
		completion_reward = {
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_arms_manufacturing
		icon = GFX_goal_industry_air
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 1
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_hardwood_exports }
		completion_reward = {
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_new_towns
		icon = GFX_ugandaloanfund
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = -2
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_interior_rail_development }
		completion_reward = {
			add_tech_bonus = {
				name = CEA_new_towns
				bonus = 0.75
				uses = 2
				category = industry
			}
			add_stability = 0.05
		}
}
focus = {
		id = CEA_interior_rail_development
		icon = GFX_goal_generic_africa_rail
		cost = 8
		relative_position_id = CEA_industrialise_bangui
		x = -1
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_hardwood_exports }
		completion_reward = {
			build_railway = {
				level = 2
				start_province = 11108
				target_province = 12719
			}
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_bambari_development
		icon = GFX_granttaxcollectionpowers
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 0
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_interior_rail_development }
		completion_reward = {
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_weapons_development
		icon = GFX_Focus_Examine_Foreign_Small_Arms
		relative_position_id = CEA_industrialise_bangui
		x = 2
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_arms_manufacturing }
		prerequisite = { focus = CEA_learn_from_the_karnou_revolt }
		completion_reward = {
			add_tech_bonus = {
				name = CEA_weapons_development
				bonus = 0.75
				uses = 2
				category = infantry_weapons
				category = support_tech
			}
		}
}
focus = {
		id = CEA_paved_roads_programme
		icon = GFX_lowlandroadgrants
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = -1
		y = 4
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = CEA_bambari_development }
		completion_reward = {
				660 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			add_stability = 0.05
		}
}
focus = {
		id = CEA_learn_from_the_karnou_revolt
		icon = GFX_goal_step_on_skull
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 2
		y = 1
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = CEA_industrialise_bangui }
		prerequisite = { focus = CEA_new_officers }
		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = CEA_learn_from_the_karnou_revolt
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
			every_army_leader = {
				add_max_trait = 1
				add_planning = 1
			}
		}
}
focus = {
		id = CEA_new_officers
		icon = GFX_focus_RAJ_indian_gurkhas
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 5
		y = 0
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_global_flag = congo_bush_war
				NOT = {
					country_exists = COG
				}
			}
		}
		completion_reward = {
			add_war_support = 0.1
			add_tech_bonus = {
				name = CEA_new_officers
				bonus = 1
				uses = 1
				category = land_doctrine
			}
		}
}
focus = {
		id = CEA_weapons_imports
		icon = GFX_counterinsurgencyfunding
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 1
		y = 4
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_weapons_development }
		prerequisite = { focus = CEA_bambari_development }
		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
					add_equipment_to_stockpile = {
						type = infantry_equipment_1
						amount = 750
						producer = NFA
					}
					add_equipment_to_stockpile = {
						type = infantry_equipment_1
						amount = 350
						producer = EGY
					}
		}
}
focus = {
		id = CEA_local_arsenals
		icon = GFX_focus_generic_africa_factory
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 3
		y = 4
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_weapons_development }
		prerequisite = { focus = CEA_equatorial_stations }
		completion_reward = {
			add_tech_bonus = {
				name = CEA_local_arsenals
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
		}
}
focus = {
		id = CEA_develop_our_military
		icon = GFX_cooptnativeassociations
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 4
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_new_officers }
		completion_reward = {
			add_tech_bonus = {
				name = CEA_develop_our_military
				bonus = 1
				uses = 1
				category = land_doctrine
			}
		}
}
focus = {
		id = CEA_local_conditions
		icon = GFX_launchcrossborderraids
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 5
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_develop_our_military }
		completion_reward = {
			add_war_support = 0.05
			hidden_effect = { set_technology = { jungle_warfare = 1 } }
			custom_effect_tooltip = SIA_jungle_warfare_effect
		}
}
focus = {
		id = CEA_tribal_levy_agreements
		icon = GFX_tribalpolicydebate
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 6
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_new_officers }
		completion_reward = {
			increase_conscription = yes
			add_stability = -0.02
		}
}
focus = {
		id = CEA_an_air_force
		icon = GFX_purchaseaircraft
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 8
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_new_officers }
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 15 producer = EGY }
			add_tech_bonus = {
				name = CEA_an_air_force
				bonus = 1
				uses = 1
				category = air_doctrine
			}
		}
}
focus = {
		id = CEA_native_militarism
		icon = GFX_bloodtheminearly
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 7
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_tribal_levy_agreements }
		completion_reward = {
			add_war_support = 0.05
			add_stability = 0.05
		}
}
focus = {
		id = CEA_develop_iron_deposits
		icon = GFX_focus_generic_steel
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 6
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_local_conditions }
		prerequisite = { focus = CEA_native_militarism }
		completion_reward = {
				660 = { 
					add_resource = {
						type = steel
						amount = 4
						}
					}
					add_tech_bonus = {
						bonus = 0.25
						uses = 1
						category = excavation_tech
					}	
		}
}
focus = {
		id = CEA_colonial_legacy
		icon = GFX_Generic_French_Helmet
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 3
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_learn_from_the_karnou_revolt }
		prerequisite = { focus = CEA_develop_our_military }
		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				name = CEA_colonial_legacy
				bonus = 1
				uses = 1
				category = land_doctrine
			}
		}
}
focus = {
		id = CEA_equatorial_stations
		icon = GFX_focus_generic_radio_equipment
		cost = 5.8
		relative_position_id = CEA_industrialise_bangui
		x = 4
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = CEA_colonial_legacy }
		completion_reward = {
			add_tech_bonus = {
				name = CEA_equatorial_stations
				bonus = 0.75
				uses = 2
				category = encryption_tech
				category = decryption_tech
				category = computing_tech
			}
		}
	}

#German path
focus = {
		id = CEA_the_revolt_suppressed
		icon = GFX_goal_OTT_Abolish_Mecelle
		available = {
			has_country_flag = revoltsuppressed
		}
		bypass = {
			has_country_flag = revoltsuppressed
		}
		x = -6
		y = 0
		cost = 5.8
		ai_will_do = {
			factor = 5
		}
	completion_reward = {
		custom_effect_tooltip = unlock_focuses
	}
	}
focus = {
		id = CEA_demand_labour_reforms
		icon = GFX_goal_agrarian_socialism
		prerequisite = {
			focus = CEA_the_revolt_suppressed
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -4
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			remove_ideas = CEA_company_abuses
			add_stability = 0.1
		}
}
focus = {
		id = CEA_local_district_reforms
		icon = GFX_anewnativeordnance
		prerequisite = {
			focus = CEA_demand_labour_reforms
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -3
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			remove_ideas = CEA_colonial_backwater
			add_political_power = 30
		}
}
focus = {
		id = CEA_promote_german
		icon = GFX_goal_GER_colonial_administration
		prerequisite = {
			focus = CEA_local_district_reforms
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -3
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			increase_ruling_party_popularity_by_10 = yes
			add_war_support = 0.05
		}
}
focus = {
		id = CEA_branch_lines
		icon = GFX_goal_generic_railway_construction
		prerequisite = {
			focus = CEA_promote_german
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -4
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			build_railway = {
				level = 2
				start_province = 11108
				target_province = 2081
			}		
			build_railway = {
				level = 1
				start_province = 11108
				target_province = 5084
			}		
		}
	}
focus = {
		id = CEA_invest_in_learning
		icon = GFX_goal_BRA_catholic_education
		prerequisite = {
			focus = CEA_the_revolt_suppressed
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -8
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_research_slot_until_five = yes
			add_stability = 0.02
		}
}
focus = {
		id = CEA_rubber_development
		icon = GFX_goal_KTG_Rubber_Farming
		prerequisite = {
			focus = CEA_invest_in_learning
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -9
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			660 = { 
				add_resource = {
					type = rubber
					amount = 34
					}
				}
			add_tech_bonus = {
				name = CEA_rubber_development
				bonus = 1
				uses = 1
				category = industry
			}				
		}
}
focus = {
		id = CEA_sustainable_tusks
		icon = GFX_goal_MAF_elephant
		prerequisite = {
			focus = CEA_rubber_development
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -9
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
}
focus = {
		id = CEA_a_more_equitable_system
		icon = GFX_expandthelegco
		prerequisite = {
			focus = CEA_sustainable_tusks
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -8
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
		}
}
focus = {
		id = CEA_shamed_no_longer
		icon = GFX_goal_generic_government_deals
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
			OR = {
				has_completed_focus = CEA_alliance_with_the_kolak
				has_completed_focus = CEA_support_boganda
			}
			controls_all_owned_states = yes
		}
		prerequisite = {
			focus = CEA_a_more_equitable_system
		}
		prerequisite = {
			focus = CEA_the_reichs_mercy
		}
		prerequisite = {
			focus = CEA_branch_lines
		}
		x = -6
		y = 5
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.1
			add_political_power = 50
			if = {
				limit = {
					has_completed_focus = CEA_alliance_with_the_kolak
					}
					set_capital = { state = 975 }
					set_cosmetic_tag = CEA_WAD
					set_politics = {
						ruling_party = social_conservative
						elections_allowed = no
					}
					add_popularity = {
						ideology = social_conservative
						popularity = 0.5
					}
					add_popularity = {
						ideology = paternal_autocrat
						popularity = -0.95
					}
				hidden_effect = {
					country_event = {
						id = ubangi.3
						days = 1
					}
					country_event = {
						id = ubangi.54 # potential coup?
						days = 180
					}
				}
			}
			if = {
				limit = {
					has_completed_focus = CEA_support_boganda
					}
					set_cosmetic_tag = CEA_BAN
					set_politics = {
						ruling_party = social_liberal
						elections_allowed = no
					}
					add_popularity = {
						ideology = social_liberal
						popularity = 0.5
					}
					add_popularity = {
						ideology = paternal_autocrat
						popularity = -0.95
					}
				hidden_effect = {
					country_event = {
						id = ubangi.4
						days = 1
					}
					country_event = {
						id = ubangi.54 # potential coup?
						days = 180
					}
					country_event = {
						id = cea_flavour.12
						days = 78
					}
					country_event = {
						id = cea_flavour.14
						days = 144
					}
					country_event = {
						id = cea_flavour.8
						days = 544
					}
					country_event = {
						id = cea_flavour.13
						days = 334
					}
					country_event = {
						id = cea_flavour.74
						days = 704
					}
				}
			}
		}
}
focus = {
		id = CEA_back_christian_groups
		icon = GFX_PAP_holy_war
		prerequisite = {
			focus = CEA_the_revolt_suppressed
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -6
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_war_support = 0.1
			increase_ruling_party_popularity_by_5 = yes
		}
}
focus = {
		id = CEA_sweep_the_bush
		icon = GFX_incentivisedrelocation
		prerequisite = {
			focus = CEA_back_christian_groups
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -7
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.05
			add_popularity = {
				ideology = national_populist
				popularity = -0.03
			}
			add_popularity = {
				ideology = social_conservative
				popularity = -0.03
			}
		}
}
focus = {
		id = CEA_missionary_alliance
		icon = GFX_enlistthemissionaries
		prerequisite = {
			focus = CEA_back_christian_groups
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -5
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
		}
}
focus = {
		id = CEA_crush_institutional_islam
		icon = GFX_enhancedlabourmeasures
		prerequisite = {
			focus = CEA_sweep_the_bush
		}
		prerequisite = {
			focus = CEA_missionary_alliance
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -6
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			if = {
				limit = {
					has_idea = CEA_inflamed_islamic_sentiment
				}
				remove_ideas = CEA_inflamed_islamic_sentiment
			}
			add_stability = 0.05
		}
}
focus = {
		id = CEA_the_reichs_mercy
		icon = GFX_goal_COS_German_Bailout
		prerequisite = {
			focus = CEA_crush_institutional_islam
		}
		available = {
			has_country_leader = {
				name = "Hans Surén"
				ruling_only = yes
			}
		}
		x = -6
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			increase_ruling_party_popularity_by_5 = yes
			660 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

# Emirate path
	focus = {
		id = CEA_an_abode_of_peace
		icon = GFX_goal_AFG_Muslim_League_Victory
		available = {
			has_country_flag = revoltsuccessful
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		bypass = {
			has_country_flag = revoltsuccessful
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		x = 14
		y = 0
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
	completion_reward = {
		custom_effect_tooltip = unlock_focuses
	}
}
focus = {
		id = CEA_gbaya_conscription
		icon = GFX_shouldertheburden
		prerequisite = { focus = CEA_an_abode_of_peace }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -2
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas = CEA_gbaya_conscription_idea
		}
}
focus = {
		id = CEA_new_governors
		icon = GFX_goal_OTT_Muslim_Relations
		prerequisite = { focus = CEA_gbaya_conscription }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -3
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.1
			remove_ideas = CEA_colonial_backwater
		}
}
focus = {
		id = CEA_the_power_of_the_whip
		icon = GFX_goal_OTT_gendarmerie
		prerequisite = { focus = CEA_new_governors }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -3
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			CEA_statist_resistance_decrease = yes
			if = {
				limit = {
					NOT = { has_tech = tech_military_police }
				}
				set_technology = { tech_military_police = 1 }
			}
			if = {
				limit = {
					NOT = { has_tech = tech_recon }
				}
				set_technology = { tech_recon = 1 }
			}
			add_war_support = 0.05
		}
}
focus = {
		id = CEA_behind_the_emir
		icon = GFX_regimentaldelineation
		prerequisite = { focus = CEA_the_power_of_the_whip }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -2
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas = CEA_behind_the_emir_idea
			increase_ruling_party_popularity_by_5 = yes
		}
}
focus = {
		id = CEA_a_native_legal_system
		icon = GFX_goal_agency
		prerequisite = { focus = CEA_suppress_the_chiefs }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -1
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.05
			remove_ideas = CEA_company_abuses
		}
}
focus = {
		id = CEA_suppress_the_chiefs
		icon = GFX_emergencyprotocols
		prerequisite = { focus = CEA_an_abode_of_peace }
		available = {	
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		select_effect = {
			country_event = {
				id = ubangi.33
				days = 14
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 0
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
		add_timed_idea = {
			idea = CEA_suppressing_the_chiefs_idea
			days = 60
		}
		if = {
			limit = {
				has_idea = CEA_inflamed_islamic_sentiment
			}
			remove_ideas = CEA_inflamed_islamic_sentiment
		}
		add_stability = 0.05
		}
}
focus = {
		id = CEA_smash_republicanism
		icon = GFX_goal_generic_destroy_capitalism
		prerequisite = { focus = CEA_a_native_legal_system }
		prerequisite = { focus = CEA_the_tribal_council }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 0
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			CEA_statist_resistance_decrease = yes
			add_stability = 0.05
			add_popularity = {
				ideology = totalist
				popularity = -0.2
			}
			add_popularity = {
				ideology = syndicalist
				popularity = -0.2
			}
			add_popularity = {
				ideology = radical_socialist
				popularity = -0.2
			}
			add_popularity = {
				ideology = social_democrat
				popularity = -0.2
			}
			add_popularity = {
				ideology = market_liberal
				popularity = -0.2
			}
			add_popularity = {
				ideology = social_liberal
				popularity = -0.2
			}
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.2
			}
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = -0.2
			}
		}
}
focus = {
		id = CEA_the_tribal_council
		icon = GFX_tribalreforms
		prerequisite = { focus = CEA_suppress_the_chiefs }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 1
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas = CEA_the_tribal_council_idea
			CEA_statist_resistance_decrease = yes
		}
}
focus = {
		id = CEA_nation_building
		icon = GFX_lessonslearned
		prerequisite = { focus = CEA_smash_republicanism }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 0
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_war_support = 0.05
			add_stability = 0.05
			CEA_statist_resistance_decrease = yes
		}
}
focus = {
		id = CEA_looking_outward
		icon = GFX_goal_generic_africa_rail
		prerequisite = { focus = CEA_an_abode_of_peace }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 2
		y = 1
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_political_power = 80
		}
}
focus = {
		id = CEA_relations_with_egypt
		icon = GFX_Egyptian_Crown
		prerequisite = { focus = CEA_looking_outward }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
			EGY = {
				exists = yes
				NOT = { has_war_with = ROOT }
			}
		}
		bypass = {
			OR = {
				NOT = { country_exists = EGY }
				has_war_with = EGY
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 3
		y = 2
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.05
		}
}
focus = {
		id = CEA_economic_partnership
		icon = GFX_focus_generic_arab_deal
		prerequisite = { focus = CEA_relations_with_egypt }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
			EGY = {
				exists = yes
				NOT = { has_war_with = ROOT }
			}
		}
		bypass = {
			OR = {
				NOT = { country_exists = EGY }
				has_war_with = EGY
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 3
		y = 3
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas = CEA_trade_with_egy_idea
		}
}
focus = {
		id = CEA_cairo_military_mission
		icon = GFX_Egyptian_Officers
		prerequisite = { focus = CEA_economic_partnership }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
			EGY = {
				exists = yes
				NOT = { has_war_with = ROOT }
			}
		}
		bypass = {
			OR = {
				NOT = { country_exists = EGY }
				has_war_with = EGY
				has_global_flag = CEA_germany_denied_reconciliation
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 2
		y = 4
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_timed_idea = { idea = CEA_cairo_military_mission_idea days = 720 }
			add_war_support = 0.05
			CEA_statist_resistance_decrease = yes
		}
}
focus = {
		id = CEA_united_together
		icon = GFX_reaffirmgandaappointments
		prerequisite = { focus = CEA_behind_the_emir }
		prerequisite = { focus = CEA_nation_building }
		prerequisite = { focus = CEA_cairo_military_mission }
		available = {
			has_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				ruling_only = yes
			}
		}
		relative_position_id = CEA_an_abode_of_peace
		x = 0
		y = 5
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_stability = 0.1
			CEA_statist_resistance_decrease = yes
			set_cosmetic_tag = WAD
			if = {
				limit = {
					NOT = {
						owns_state = 515
						}
					}
				transfer_state = 515
			}
			add_state_core = 515
			add_state_core = 911
			if = {
				limit = {
					is_subject = no
					is_in_faction = no
				}
				NFA = {
					create_wargoal = {
						type = annex_everything
						target = ROOT
					}
				}
			}
		}
	}
	focus = {
		id = CEA_the_lands_beyond_the_rivers
		icon = GFX_goal_KIV_masters_jungle
		available = {
		has_war = no
		OR = {
			has_completed_focus = CEA_shamed_no_longer
			has_completed_focus = CEA_an_abode_of_peace
			}	
		}
		relative_position_id = CEA_an_abode_of_peace
		x = -4
		y = 5
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_war_support = 0.1
			if = {
				limit = {
					owns_state = 1180
				}
			remove_state_claim = 1180
			add_state_core = 1180
			}
			if = {
				limit = {
					owns_state = 718
				}
			remove_state_claim = 718
			add_state_core = 718
			}
		}
}
focus = {
		id = CEA_the_collapse
		icon = GFX_goal_MAF_End_Protectorates
		relative_position_id = CEA_an_abode_of_peace
		x = -6
		y = 5
		cost = 5.8
		ai_will_do = {
			factor = 100
		}
		available = {
			NOT = {
				is_subject_of = MAF
			}
		}
		bypass = {
			NOT = {
				is_subject_of = MAF
			}
		}
	completion_reward = {
		custom_effect_tooltip = unlock_focuses
	}		
	}
focus = {
id = CEA_secure_south_ubangi
icon = GFX_goal_KIV_congo_collapse
relative_position_id = CEA_an_abode_of_peace
x = -2
y = 7
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = CEA ratio < 1 }
			}
			modifier = {
				factor = 0
				CEA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				CEA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_in_faction = no
	is_subject = no
	OR = {
		can_declare_war_on = 1180.owner
	}
 }
	will_lead_to_war_with = COG
	will_lead_to_war_with = KIV
	will_lead_to_war_with = MSF
	completion_reward = {
		add_state_claim = 1180
		add_state_claim = 718
	if = {
		limit = {
			can_declare_war_on = 1180.owner
		}
		declare_war_on = { type = annex_everything target = 1180.owner }
		}
	}
}
focus = {
id = CEA_retake_logone
icon = GFX_goal_GAB_take_kamerun
relative_position_id = CEA_an_abode_of_peace
x = -4
y = 7
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = CEA ratio < 1 }
			}
			modifier = {
				factor = 0
				CEA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				CEA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_in_faction = no
	is_subject = no
	OR = {
		can_declare_war_on = 971.owner
	}
}
bypass = {
	owns_state = 971
}
	will_lead_to_war_with = CMR
	will_lead_to_war_with = ADW
	completion_reward = {
	if = {
		limit = {
			can_declare_war_on = 971.owner
		}
		declare_war_on = { type = annex_everything target = 971.owner }
		}
	}
}
focus = {
id = CEA_reunify_chad
icon = GFX_goal_NFA_colonial_pacification_campaign
relative_position_id = CEA_an_abode_of_peace
x = -6
y = 7
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = CEA ratio < 1 }
			}
			modifier = {
				factor = 0
				CEA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				CEA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_in_faction = no
	is_subject = no
	OR = {
		can_declare_war_on = 515.owner
	}
}
will_lead_to_war_with = NFA
completion_reward = {
	CEA = {
		add_state_core = 515
		add_state_core = 911
	}
	if = {
		limit = {
			can_declare_war_on = 515.owner
		}
		declare_war_on = { type = annex_everything target = 515.owner }
		}
	}
}
focus = {
id = CEA_finish_the_fashoda_dream
icon = GFX_goal_OTT_Sudan_Question
relative_position_id = CEA_an_abode_of_peace
x = -8
y = 7
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = CEA ratio < 1 }
			}
			modifier = {
				factor = 0
				CEA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				CEA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_in_faction = no
	is_subject = no
	OR = {
		can_declare_war_on = 549.owner
	}
}
will_lead_to_war_with = SUD
	will_lead_to_war_with = EGY
completion_reward = {
	CEA = {
		add_state_claim = 549
	}
	if = {
		limit = {
			can_declare_war_on = 549.owner
		}
		declare_war_on = { type = annex_everything target = 549.owner }
		}
	}
 }
	
focus = {
id = CEA_entente
icon = GFX_goal_NFA_gather_allies
relative_position_id = CEA_an_abode_of_peace
x = -5
y = 6
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
ai_will_do = {
	factor = 50
	modifier = {
		factor = 0
		has_war = yes
	}
}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_subject = no
	is_in_faction = no
		NOT = {
			CEA_has_bokassa = yes
		}
	}
		completion_reward = {
			if = {
				limit = {
					country_exists = ENT
					ENT = {
						is_faction_leader = yes
						}
					}
					ENT = {
					country_event = sharedafrika.2
					}
				}
				drop_cosmetic_tag = yes
			}
}
focus = {
id = CEA_reich
icon = GFX_goal_COS_German_Bailout
relative_position_id = CEA_an_abode_of_peace
x = -3
y = 6
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
ai_will_do = {
	factor = 50
	modifier = {
		factor = 0
		has_war = yes
	}
}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_subject = no
	is_in_faction = no
	has_completed_focus = CEA_the_revolt_suppressed
		NOT = {
			CEA_has_bokassa = yes
		}
	CMR = {
		927 = {
			is_owned_by_ROOT_or_subject = yes
			}
		}
	}
completion_reward = {
			if = {
				limit = {
					country_exists = GER
					GER = {
						is_faction_leader = yes
						}
					}
					GER = {
					country_event = sharedafrika.2
					}
				}
	}
}
focus = {
id = CEA_egypt
icon = GFX_EGY_Third_Arab_Congress
		relative_position_id = CEA_an_abode_of_peace
		x = -7
		y = 6
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_collapse focus = CEA_the_lands_beyond_the_rivers }
ai_will_do = {
	factor = 50
	modifier = {
		factor = 0
		has_war = yes
	}
}
available = {
	NOT = {
		has_idea = CEA_divisions_idea
	}
	is_subject = no
	is_in_faction = no
	has_completed_focus = CEA_an_abode_of_peace
		NOT = {
			CEA_has_bokassa = yes
		}
		EGY = {
			is_faction_leader = yes
			551 = {
				is_owned_by_ROOT_or_subject = yes
			}
		}
	}
		completion_reward = {
			if = {
				limit = {
					country_exists = EGY
					EGY = {
						is_faction_leader = yes
						}
					}
					EGY = {
					country_event = sharedafrika.2
					}
				}
				drop_cosmetic_tag = yes
			}
		}
focus = {
id = CEA_the_north_south_divide
icon = GFX_goal_GAL_divide_nation
relative_position_id = CEA_an_abode_of_peace
x = -12
y = 7
cost = 5.8
available_if_capitulated = no
ai_will_do = {
	factor = 5
}
available = {
	has_idea = CEA_divisions_idea
}
bypass = {
	has_idea = CEA_divisions_idea
}
completion_reward = {
	custom_effect_tooltip = unlock_focuses
	}
}
focus = {
id = CEA_side_with_the_north
icon = GFX_goal_TUR_modernise_islam
relative_position_id = CEA_an_abode_of_peace
x = -15
y = 8
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_north_south_divide }
mutually_exclusive = { focus = CEA_side_with_the_south }
ai_will_do = {
factor = 120
}
available = {
	owns_state = 975
	NOT = {
		OR = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
			has_socialist_government = yes
		}
	}
}
completion_reward = {
	add_stability = 0.05
	decrease_ruling_party_popularity_by_5 = yes
	add_ideas = CEA_north_idea
	}
 }
focus = {
id = CEA_develop_cotton_exports
icon = GFX_goal_Cotton
relative_position_id = CEA_an_abode_of_peace
x = -16
y = 9
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_side_with_the_north }
ai_will_do = {
factor = 120
}
completion_reward = {
	add_offsite_building = { type = industrial_complex level = 1 }
		add_tech_bonus = {
			name = CEA_develop_cotton_exports
			bonus = 1
			uses = 1
			category = industry
		}	
	}
}
focus = {
id = CEA_support_islamic_higher_education
icon = GFX_goal_AFG_Transnational_Islamic_State_Fit_Allah
relative_position_id = CEA_an_abode_of_peace
x = -14
y = 9
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_side_with_the_north }
ai_will_do = {
factor = 120
}
completion_reward = {
	add_stability = 0.1
		if = {
			limit = {
				has_idea = CEA_inflamed_islamic_sentiment
			}
			remove_ideas = CEA_inflamed_islamic_sentiment
		}
	}
}
focus = {
id = CEA_centralise_the_country
icon = GFX_Generic_Pawns
relative_position_id = CEA_an_abode_of_peace
x = -12
y = 9
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_side_with_the_north focus = CEA_side_with_the_south }
ai_will_do = {
factor = 120
}
completion_reward = {
	add_ideas = AFR_DEM_Centralisation_Reforms
	}
}
focus = {
id = CEA_remove_incompetent_officials
icon = GFX_goal_KTG_Colonial_Economy_Focus
relative_position_id = CEA_an_abode_of_peace
x = -15
y = 10
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_develop_cotton_exports }
prerequisite = { focus = CEA_support_islamic_higher_education }
ai_will_do = {
factor = 120
}
completion_reward = {
	add_war_support = 0.1
	add_political_power = 50
	}
}
focus = {
id = CEA_imports_for_pacification
icon = GFX_goal_KTG_Colonial_Economy_Focus
relative_position_id = CEA_an_abode_of_peace
x = -12
y = 10
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_support_islamic_higher_education focus = CEA_promote_an_urban_elite}
ai_will_do = {
factor = 120
}
completion_reward = {
	add_offsite_building = { type = arms_factory level = 1 }
	}
}
focus = {
id = CEA_industrial_developments
icon = GFX_goal_ENG_Highland_Research_Towns
relative_position_id = CEA_an_abode_of_peace
x = -12
y = 11
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_imports_for_pacification }
prerequisite = { focus = CEA_remove_incompetent_officials focus = CEA_back_protestant_missions}
ai_will_do = {
factor = 120
}
completion_reward = {
	add_research_slot_until_five = yes
	}
}
focus = {
id = CEA_alliance_with_the_kolak
icon = GFX_goal_SOM_crown
relative_position_id = CEA_an_abode_of_peace
x = -14
y = 11
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_remove_incompetent_officials }
prerequisite = { focus = CEA_support_islamic_higher_education }
ai_will_do = {
factor = 120
}
completion_reward = {
		remove_ideas = CEA_divisions_idea
		increase_ruling_party_popularity_by_10 = yes
		add_stability = 0.05
		if = {
			limit = {
				has_cosmetic_tag = CEA_GERMAN
			}
			create_country_leader = {
				name = "Muhammad Urada ibn Ibrahim"
				picture = "gfx/leaders/WAD/Portrait_WAD_Muhammad_Urada.png"
				expire = "1.1.1"
				ideology = soccon_tribal_chiefdom_subtype
			}
		}
	}
}
focus = {
id = CEA_side_with_the_south
icon = GFX_goal_African_reformation
relative_position_id = CEA_an_abode_of_peace
x = -9
y = 8
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_the_north_south_divide }
mutually_exclusive = { focus = CEA_side_with_the_north }
ai_will_do = {
factor = 120
}
available = {
	NOT = {
		OR = {
			has_country_leader = { name = "Muhammad Urada ibn Ibrahim" ruling_only = yes }
			CEA_has_dar_al_kuti = yes
		}
	}
}
completion_reward = {
	add_war_support = 0.05
	add_ideas = CEA_south_idea
	}
}
focus = {
id = CEA_promote_an_urban_elite
icon = GFX_focus_ETH_adopt_the_lira
relative_position_id = CEA_an_abode_of_peace
x = -10
y = 9
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_side_with_the_south }
ai_will_do = {
factor = 120
}
completion_reward = {
	increase_ruling_party_popularity_by_5 = yes
	add_war_support = 0.05
		add_tech_bonus = {
			name = CEA_promote_an_urban_elite
			bonus = 1
			uses = 1
			category = industry
		}
	}
}
focus = {
id = CEA_agronomics_programmes
icon = GFX_goal_agricultural_aid
relative_position_id = CEA_an_abode_of_peace
x = -8
y = 9
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_side_with_the_south }
ai_will_do = {
factor = 120
}
completion_reward = {
		660 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			add_extra_state_shared_building_slots = 1
		}
		660 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			add_extra_state_shared_building_slots = 1
		}
	}
}
focus = {
id = CEA_back_protestant_missions
icon = GFX_goal_TEX_christian_renew
relative_position_id = CEA_an_abode_of_peace
x = -9
y = 10
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_promote_an_urban_elite }
prerequisite = { focus = CEA_agronomics_programmes }
ai_will_do = {
factor = 120
}
completion_reward = {
		add_war_support = 0.05
		increase_ruling_party_popularity_by_5 = yes
		add_stability = 0.05
	}
}
focus = {
id = CEA_support_boganda
icon = GFX_goal_CEA_boganda
relative_position_id = CEA_an_abode_of_peace
x = -10
y = 11
cost = 5.8
available_if_capitulated = no
prerequisite = { focus = CEA_promote_an_urban_elite	}
prerequisite = { focus = CEA_back_protestant_missions }
ai_will_do = {
factor = 120
}
completion_reward = {
remove_ideas = CEA_divisions_idea
	add_stability = 0.1
		if = {
			limit = {
				has_cosmetic_tag = CEA_GERMAN
			}
			create_country_leader = {
				name = "Barthélemy Boganda"
				desc = "POLITICS_BOGANDA_DESC"
				picture = "gfx/leaders/CEA/Portrait_CEA_Barthelemy_Boganda.png"
				expire = "1.1.1"
				ideology = soclib_christian_democracy_subtype
			}
		}
	}
 }
 
	focus = {
		id = CEA_yong_dictator
		icon = GFX_goal_CEA_Bokassa
		x = 5
		y = 13
		cost = 2
		available_if_capitulated = no
		ai_will_do = {
			factor = 5
		}
		available = {
			CEA_has_bokassa = yes
		}
		bypass = {
			CEA_has_bokassa = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_yong_dictator"
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = CEA_opening_consolidation
		icon = GFX_goal_CEA_secure_countryside
		relative_position_id = CEA_yong_dictator
		x = -1
		y = 1
		cost = 2
		available = { CEA_has_bokassa = yes }
		available_if_capitulated = no
		prerequisite = { focus = CEA_yong_dictator }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_opening_consolidation"
			add_war_support = 0.02
			add_stability = 0.02
			remove_ideas = CEA_colonial_backwater
			if = {
				limit = {
					has_idea = AFR_post_collapse_instability
				}
				remove_ideas = AFR_post_collapse_instability
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.1
					days = 85
				}
			}
		}
	}
	focus = {
		id = CEA_rally_people
		icon = GFX_goal_CEA_rally_people
		relative_position_id = CEA_yong_dictator
		x = 1
		y = 1
		cost = 2
		available = { CEA_has_bokassa = yes }
		available_if_capitulated = no
		prerequisite = { focus = CEA_yong_dictator }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_rally_people"
			remove_ideas = CEA_company_abuses
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
		}
	}
	focus = {
		id = CEA_situation_in_cameroon
		icon = GFX_goal_GAB_take_kamerun
		relative_position_id = CEA_yong_dictator
		x = 0
		y = 2
		cost = 1
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_rally_people focus = CEA_opening_consolidation }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_situation_in_cameroon"
			country_event = cea.6
			add_war_support = 0.1
		}
	}
	
	#######################
	#### KRAUT LARP #######
	#######################

	focus = {
		id = CEA_a_german_leader
		icon = GFX_goal_CEA_heir_fredrick
		relative_position_id = CEA_yong_dictator
		x = -1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_country_flag = CEA_GERMAN_LARP 
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_situation_in_cameroon }
		mutually_exclusive = { focus = CEA_a_french_leader }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_german_leader"
			add_stability = 0.05
			swap_ideas = {
				remove_idea = CEA_split_larp
				add_idea = CEA_a_german_leader
			}
			set_country_flag = CEA_germ_larp
			hidden_effect = {
				country_event = {
					id = cea_flavour.6
					days = 95
				}
			}
		}
	}
	focus = {
		id = CEA_army_with_state
		icon = GFX_goal_CEA_army_with_state
		relative_position_id = CEA_a_german_leader
		x = -1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			has_completed_focus = CEA_a_mighty_coronation
		}
		prerequisite = { focus = CEA_a_german_leader }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_army_with_state"
			add_command_power = 100
			swap_ideas = {
				remove_idea = CEA_a_german_leader
				add_idea = CEA_army_with_state
			}
		}
	}
	focus = {
		id = CEA_prussian_constitution
		icon = GFX_RUS_Prussian_Constitutionalism
		relative_position_id = CEA_a_german_leader
		x = -1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_army_with_state }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_prussian_constitution"
			add_stability = 0.05
			add_war_support = 0.05
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.05
			}
			add_political_power = 100
		}
	}
	focus = {
		id = CEA_our_german_roots
		icon = GFX_goal_GER_Heil_Im_Dir_Siegerkranza
		relative_position_id = CEA_a_german_leader
		x = -1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_prussian_constitution }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_our_german_roots"
			swap_ideas = {
				remove_idea = CEA_army_with_state
				add_idea = CEA_army_with_state2
			}
		}
	}
	focus = {
		id = CEA_black_mans_prussia
		icon = GFX_BAT_germanisation
		relative_position_id = CEA_a_german_leader
		x = 0
		y = 4
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_our_german_roots }
		prerequisite = { focus = CEA_bokassa_reform_plan }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_black_mans_prussia"
			swap_ideas = {
				remove_idea = CEA_army_with_state2
				add_idea = CEA_army_with_state3
			}
		}
	}
		
	#######################
	#### FROG LARP ########
	#######################

	focus = {
		id = CEA_a_french_leader
		icon = GFX_goal_CEA_heir_napoleon
		relative_position_id = CEA_yong_dictator
		x = 1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_country_flag = CEA_FRENCH_LARP
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_situation_in_cameroon }
		mutually_exclusive = { focus = CEA_a_german_leader }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_french_leader"
			add_stability = 0.05
			swap_ideas = {
				remove_idea = CEA_split_larp
				add_idea = CEA_a_french_leader
			}
			set_country_flag = CEA_frog_larp
			set_country_leader_ideology = pataut_bonapartism_subtype
			hidden_effect = {
				country_event = {
					id = cea_flavour.7
					days = 55
				}
			}
		}
	}
	focus = {
		id = CEA_a_proper_empire
		icon = GFX_goal_CEA_empire
		relative_position_id = CEA_a_french_leader
		x = 1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			has_completed_focus = CEA_a_mighty_coronation
		}
		prerequisite = { focus = CEA_a_french_leader }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_proper_empire"
			army_experience = 100
			swap_ideas = {
				remove_idea = CEA_a_french_leader
				add_idea = CEA_a_proper_empire
			}
		}
	}
	focus = {
		id = CEA_first_consul
		icon = GFX_goal_MEX_organic_monarchy
		relative_position_id = CEA_a_french_leader
		x = 1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_a_proper_empire }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_first_consul"
			add_stability = 0.05
			add_war_support = 0.05
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
			add_popularity = {
				ideology = national_populist
				popularity = 0.05
			}
			add_political_power = 100
		}
	}
	focus = {
		id = CEA_french_culture
		icon = GFX_frenchprimacy
		relative_position_id = CEA_a_french_leader
		x = 1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_first_consul }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_french_culture"
			swap_ideas = {
				remove_idea = CEA_a_proper_empire
				add_idea = CEA_a_proper_empire2
			}
		}
	}
	focus = {
		id = CEA_contacts_to_the_north
		icon = GFX_makecontactsinalgiers
		relative_position_id = CEA_a_french_leader
		x = 0
		y = 4
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_french_culture }
		prerequisite = { focus = CEA_bokassa_reform_plan }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_contacts_to_the_north"
			swap_ideas = {
				remove_idea = CEA_a_proper_empire2
				add_idea = CEA_a_proper_empire3
			}
			add_opinion_modifier = {
				target = NFA
				modifier = KR_close_allies
			}
		}
	}
	
	#######################
	#### GENERAL LARPING ##
	#######################
	
	focus = {
		id = CEA_a_mighty_coronation
		icon = GFX_goal_CEA_crown
		relative_position_id = CEA_a_french_leader
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
		}
		select_effect = {
			country_event = {
				id = cea.12
				days = 5
			}
		}
		prerequisite = { focus = CEA_a_french_leader focus = CEA_a_german_leader }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_mighty_coronation"
			country_event = cea.120
		}
	}
	focus = {
		id = CEA_all_under_MESEAN
		icon = GFX_goal_CEA_MESAN
		relative_position_id = CEA_a_mighty_coronation
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_a_mighty_coronation }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_all_under_MESEAN"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
			swap_ideas = {
				remove_idea = CEA_emperor_without_empire
				add_idea = CEA_emperor_without_empire2
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.26
					days = 45
				}
			}
		}
	}
	focus = {
		id = CEA_bokassa_reform_plan
		icon = GFX_NEE_Imperial_Economy
		relative_position_id = CEA_a_mighty_coronation
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_all_under_MESEAN }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_bokassa_reform_plan"
			add_ideas = CEA_bokassa_reform_plan
			hidden_effect = {
				country_event = {
					id = cea_flavour.5
					days = 120
				}
				country_event = {
					id = cea_flavour.54
					days = 160
				}
			}
		}
	}
	
	############################
	#### CONFLICT IN CAMEROON ##
	############################
	
	focus = {
		id = CEA_strike_first
		icon = GFX_goal_CEA_strike_cameroon
		relative_position_id = CEA_situation_in_cameroon
		x = -6
		y = 1
		cost = 2
		cancelable = no
		select_effect = {
			country_event = {
				id = cea.11
				days = 1
			}
		}
		available = {
			CEA_has_bokassa = yes
			OR = {
				AND = {
					country_exists = ADW
					NOT = {
						country_exists = CMR
					}
				}
				AND = {
					country_exists = CMR
					NOT = {
						country_exists = ADW
					}
				}
				AND = {
					NOT = {
						country_exists = CMR
					}
					NOT = {
						country_exists = ADW
					}					
				}
			}
		}
		prerequisite = { focus = CEA_situation_in_cameroon }
		ai_will_do = {
			factor = 500
		}
		will_lead_to_war_with = ADW
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_strike_first"
			country_event = cea.8
			if = {
				limit = {
					NOT = {
						952 = {
							is_claimed_by = CEA
							}
						}
					}
				add_state_claim = 952
			}
			if = {
				limit = {
					NOT = {
						927 = {
							is_claimed_by = CEA
							}
						}
					}
				add_state_claim = 927
			}
			if = {
				limit = {
					NOT = {
						971 = {
							is_claimed_by = CEA
							}
						}
					}
				add_state_claim = 971
			}
		}
	}
	
	## Reclaim MAF path ##
	
	focus = {
		id = CEA_lead_the_askari_struggle
		icon = GFX_goal_CEA_askari_struggle
		relative_position_id = CEA_strike_first
		x = -2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_completed_focus = CEA_black_mans_prussia
		}
		prerequisite = { focus = CEA_strike_first }
		mutually_exclusive = { focus = CEA_our_gallant_allies }
		mutually_exclusive = { focus = CEA_our_empire }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_our_empire"
			custom_effect_tooltip = CEA_will_unlock_1
			if = {
				limit = {
					NOT = {
						952 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 952
			}
			if = {
				limit = {
					NOT = {
						927 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 927
			}
			if = {
				limit = {
					NOT = {
						971 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 971
			}
		}
	}
	focus = {
		id = CEA_to_reclaim_mittelafrika
		icon = GFX_goal_CEA_reclaim_MAF
		relative_position_id = CEA_strike_first
		x = -2
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = {
			CEA_has_bokassa = yes
			is_subject = no
			NOT = {
				has_war_with = CMR
			}
		}
		prerequisite = { focus = CEA_lead_the_askari_struggle }
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_march_for_unification"
			swap_ideas = {
				remove_idea = CEA_emperor_without_empire2
				add_idea = CEA_to_reclaim_mittelafrika
			}
			set_country_flag = CEA_to_reclaim_MAF
			custom_effect_tooltip = KIK_gain_wargoals_tt
			every_country = {
				limit = { is_in_array = { global.MAF_collapse_tags = THIS } }
				ROOT = {
					create_wargoal = {
						type = annex_everything target = PREV
					}
				}
			}
			every_state = {
				limit = { has_state_flag = MAF_claim }
				CEA = {
					add_state_core = PREV
				}
			}
			every_country = {
				limit = { is_subject_of = CEA }
				ROOT = {
					annex_country = {
						target = PREV
						transfer_troops = yes
					}
				}
			}
		}
	}
	
	## Conquer Shit Path ##
	
	focus = {
		id = CEA_our_empire
		icon = GFX_goal_CEA_our_empire
		relative_position_id = CEA_strike_first
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		
		available = {
			CEA_has_bokassa = yes
			is_subject = no
			NOT = { 
				country_exists = ADW
				country_exists = CMR
			}
		}
		prerequisite = { focus = CEA_strike_first }
		mutually_exclusive = { focus = CEA_lead_the_askari_struggle }
		mutually_exclusive = { focus = CEA_our_gallant_allies }
		ai_will_do = {
			factor = 500
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_our_empire"
			add_stability = 0.05
			if = {
				limit = {
					NOT = {
						952 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 952
			}
			if = {
				limit = {
					NOT = {
						927 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 927
			}
			if = {
				limit = {
					NOT = {
						971 = {
							is_core_of = CEA
							}
						}
					}
			add_state_core = 971
			}
		}
	}
	focus = {
		id = CEA_march_for_unification
		icon = GFX_goal_CEA_greater_empire
		relative_position_id = CEA_strike_first
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			is_subject = no
			NOT = {
				country_exists = CMR
			}
			has_completed_focus = CEA_all_under_MESEAN
		}
		prerequisite = { focus = CEA_our_empire }
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_march_for_unification"
			swap_ideas = {
				remove_idea = CEA_emperor_without_empire2
				add_idea = CEA_new_empire
			}
		}
	}
	
	## French Loyalty path ##
	
	focus = {
		id = CEA_our_gallant_allies
		icon = GFX_goal_NFA_gather_allies
		relative_position_id = CEA_strike_first
		x = 2
		y = 1
		cost = 0
		available_if_capitulated = no
		available = { 
			is_subject = no
			has_completed_focus = CEA_contacts_to_the_north
		}
		prerequisite = { focus = CEA_strike_first }
		mutually_exclusive = { focus = CEA_our_empire }
		mutually_exclusive = { focus = CEA_lead_the_askari_struggle }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_our_gallant_allies"
			custom_effect_tooltip = CEA_will_unlock_2
			if = {
				limit = {
					NOT = {
						952 = {
							is_core_of = CEA
							}
						}
					}
				add_state_core = 952
			}
			if = {
				limit = {
					NOT = {
						927 = {
							is_core_of = CEA
							}
						}
					}
				add_state_core = 927
			}
			if = {
				limit = {
					NOT = {
						971 = {
							is_core_of = CEA
							}
						}
					}
				add_state_core = 971
			}
		}
	}
	focus = {
		id = CEA_loyalty_to_algiers
		icon = GFX_NEE_entente_support
		relative_position_id = CEA_strike_first
		x = 2
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			is_subject = no
			NOT = {
				country_exists = CMR
			}
		}
		prerequisite = { focus = CEA_our_gallant_allies }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_loyalty_to_algiers"
			swap_ideas = {
				remove_idea = CEA_emperor_without_empire2
				add_idea = CEA_loyalty_to_algiers
			}
			ENT = {
				country_event = sharedafrika.2
			}
		}
	}
		
	############################
	#### CANNIBALISM PATH ######
	############################
	
	focus = {
		id = CEA_fate_of_our_protein_supply
		icon = GFX_goal_CEA_fate_cannibalism
		relative_position_id = CEA_situation_in_cameroon
		x = 6
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			has_completed_focus = CEA_a_mighty_coronation
		}
		prerequisite = { focus = CEA_situation_in_cameroon }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_fate_of_our_protein_supply"
			country_event = cea.14
		}
	}
	
	## Abandon Cannibalism ##
	
	focus = {
		id = CEA_abandon_cannibalism
		icon = GFX_goal_CEA_no_cannibalism
		relative_position_id = CEA_fate_of_our_protein_supply
		x = 2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = {
			has_country_flag = CEA_no_cannibalism 
			CEA_has_bokassa = yes 
		}
		prerequisite = { focus = CEA_fate_of_our_protein_supply }
		mutually_exclusive = { focus = CEA_continue_cannibalism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_abandon_cannibalism"
			swap_ideas = {
				remove_idea = CEA_fresh_meat
				add_idea = CEA_phasing_out_cannibalism
			}
		}
	}
	focus = {
		id = CEA_a_new_protein_supply
		icon = GFX_goal_CEA_new_meat_supply
		relative_position_id = CEA_abandon_cannibalism
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_abandon_cannibalism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_new_protein_supply"
			swap_ideas = {
				remove_idea = CEA_phasing_out_cannibalism
				add_idea = CEA_phasing_out_cannibalism2
			}
		}
	}
	focus = {
		id = CEA_chicken
		icon = GFX_goal_CEA_chicken
		relative_position_id = CEA_abandon_cannibalism
		x = -1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_a_new_protein_supply }
		mutually_exclusive = { focus = CEA_beef }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_chicken"
			swap_ideas = {
				remove_idea = CEA_phasing_out_cannibalism2
				add_idea = CEA_chicken
			}
		}
	}
	focus = {
		id = CEA_beef
		icon = GFX_goal_CEA_beef
		relative_position_id = CEA_abandon_cannibalism
		x = 1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_a_new_protein_supply }
		mutually_exclusive = { focus = CEA_chicken }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_beef"
			swap_ideas = {
				remove_idea = CEA_phasing_out_cannibalism2
				add_idea = CEA_beef
			}
		}
	}
	focus = {
		id = CEA_a_great_coverup
		icon = GFX_goal_generic_secret_documents
		relative_position_id = CEA_abandon_cannibalism
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_chicken focus = CEA_beef }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_great_coverup"
			set_variable = {
				var = CEA_coverup_var
				value = 1
			}
			unlock_decision_category_tooltip = CEA_coverup_decisions
			custom_effect_tooltip = CEA_boganda_coup_warning_tt
			set_country_flag = CEA_timer_active
			hidden_effect = {
				country_event = {
					id = cea_flavour.2
					days = 65
				}
			}
		}
	}
	
	## Continue Cannibalism ##
	
	focus = {
		id = CEA_continue_cannibalism
		icon = GFX_goal_CEA_continue_cannibalism
		relative_position_id = CEA_fate_of_our_protein_supply
		x = -1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_country_flag = CEA_kept_cannibalism
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_fate_of_our_protein_supply }
		mutually_exclusive = { focus = CEA_abandon_cannibalism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_continue_cannibalism"
			country_event = cea.15
		}
	}
	
	## New Status Quo ##
	
	focus = {
		id = CEA_what_you_dont_know_cant_hurt_you
		icon = GFX_CAL_shadow_recruitment
		relative_position_id = CEA_continue_cannibalism
		x = 1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_country_flag = CEA_the_secret
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_continue_cannibalism }
		mutually_exclusive = { focus = CEA_embrace_cannibalism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_what_you_dont_know_cant_hurt_you"
			add_ideas = CEA_the_secret
		}
	}
	focus = {
		id = CEA_keep_quiet
		icon = GFX_goal_GUA_Silence_People
		relative_position_id = CEA_continue_cannibalism
		x = 1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_what_you_dont_know_cant_hurt_you }
		prerequisite = { focus = CEA_expand_pork_farms }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_keep_quiet"
			set_variable = {
				var = CEA_coverup_var
				value = 1
			}
			unlock_decision_category_tooltip = CEA_coverup_decisions
			custom_effect_tooltip = CEA_boganda_coup_warning_tt
			set_country_flag = CEA_timer_active
			hidden_effect = {
				country_event = {
					id = cea_flavour.2
					days = 65
				}
			}
		}
	}
	
	## Embrace Cannibalism ##
	
	focus = {
		id = CEA_embrace_cannibalism
		icon = GFX_goal_CEA_embrace_cannibalism
		relative_position_id = CEA_continue_cannibalism
		x = -1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_country_flag = CEA_embraced_cannibalism
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_continue_cannibalism }
		mutually_exclusive = { focus = CEA_what_you_dont_know_cant_hurt_you }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_embrace_cannibalism"
			add_ideas = CEA_embraced_cannibalism
		}
	}
	focus = {
		id = CEA_expand_pork_farms
		icon = GFX_goal_ZAM_punishment_camps
		relative_position_id = CEA_continue_cannibalism
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_what_you_dont_know_cant_hurt_you focus = CEA_embrace_cannibalism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_expand_pork_farms"
			swap_ideas = {
				remove_idea = CEA_fresh_meat
				add_idea = CEA_fresh_meat2
			}
			add_manpower = -2000
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = CEA_don_the_white_gloves
		icon = GFX_goal_CEA_white_gloves
		relative_position_id = CEA_continue_cannibalism
		x = -1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_embrace_cannibalism }
		prerequisite = { focus = CEA_expand_pork_farms }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_don_the_white_gloves"
			set_country_flag = CEA_feast_mechanic_active
			unlock_decision_category_tooltip = CEA_great_feasts
			custom_effect_tooltip = CEA_eat_people_tt
		}
	}
	
	############################
	#### FULL NAPOLEON LARP ####
	############################
	
	focus = {
		id = CEA_fall_of_algiers
		icon = GFX_goal_FRA_strike_french_reaction
		x = -7
		y = 9
		cost = 2
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = CEA_algiers_falls
				NFA = {	
					NOT = {
						controls_state = 459
					}
				}
			}
			is_in_faction_with = NFA
			CEA_has_bokassa = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_fall_of_algiers"
			NFA = {
				country_event = {
					id = cea.18
					days = 1
				}
			}
			if = {
				limit = {
					NOT = {
						has_country_flag = CEA_coverup_finished
					}
				}
				set_country_flag = CEA_coverup_finished
			}
		}
	}
	focus = {
		id = CEA_supply_french_troops
		icon = GFX_goal_ATH_logistics
		relative_position_id = CEA_fall_of_algiers
		x = -1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_country_flag = CEA_french_forces
		}
		prerequisite = { focus = CEA_fall_of_algiers }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_supply_french_troops"
			add_ideas = CEA_supply_french_troops
			NFA = {
				add_ideas = CEA_supply_french_troops
			}
		}
	}
	focus = {
		id = CEA_take_over_french_command
		icon = GFX_goal_NFA_Army
		relative_position_id = CEA_fall_of_algiers
		x = 1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_country_flag = CEA_french_forces
		}
		prerequisite = { focus = CEA_fall_of_algiers }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_take_over_french_command"
			add_command_power = 100
			army_experience = 100
			NFA = {
				add_command_power = 100
				army_experience = 100
			}
		}
	}
	focus = {
		id = CEA_assume_control_of_french_forces
		icon = GFX_goal_NFA_army_prestige
		relative_position_id = CEA_fall_of_algiers
		x = -1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_country_flag = CEA_french_forces
			has_country_flag = CEA_algiers_retaken
		}
		prerequisite = { focus = CEA_take_over_french_command }
		prerequisite = { focus = CEA_supply_french_troops }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_assume_control_of_french_forces"
			NFA = {
				country_event = {
					id = cea.21
					days = 5
				}
			}
		}
	}
	focus = {
		id = CEA_retake_algiers
		icon = GFX_goal_CEA_retake_algiers
		relative_position_id = CEA_fall_of_algiers
		x = 1
		y = 2
		cost = 1
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_country_flag = CEA_french_forces
			custom_trigger_tooltip = {
				tooltip = CEA_algiers_retaken
				NFA = {	
					controls_state = 459
				}
			}
		}
		prerequisite = { focus = CEA_take_over_french_command }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_retake_algiers"
			set_country_flag = CEA_algiers_retaken
			custom_effect_tooltip = CEA_retake_algiers_tt
			add_political_power = 100
			add_stability = 0.1
		}
	}
	focus = {
		id = CEA_operation_hundred_days
		icon = GFX_goal_NFA_liberation
		relative_position_id = CEA_fall_of_algiers
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_country_flag = CEA_assumed_control_flag
		}
		prerequisite = { focus = CEA_retake_algiers }
		prerequisite = { focus = CEA_assume_control_of_french_forces }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_operation_hundred_days"
			add_ideas = CEA_operation_hundred_days
		}
	}
	focus = {
		id = CEA_coronation_in_paris
		icon = GFX_goal_LUX_Ties_with_Paris
		relative_position_id = CEA_fall_of_algiers
		x = -2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes 
			owns_state = 16
		}
		prerequisite = { focus = CEA_operation_hundred_days }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_coronation_in_paris"
			set_capital = { state = 16 }
			add_ideas = CEA_devestation
			add_ideas = CEA_opposition
			country_event = {
				id = cea.24
				days = 2
			}
		}
}
focus = {
		id = CEA_rebuild_the_metrople
		icon = GFX_goal_NFA_national_recovery
		relative_position_id = CEA_coronation_in_paris
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_coronation_in_paris }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_rebuild_the_metrople"
			unlock_decision_category_tooltip = CEA_rebuilding_france
			every_state = {	
				limit = {	
					OR = {
						is_claimed_by = FRA
						is_core_of = FRA
					}
				}
				CEA = {	
					add_state_core = PREV
				}
			}
		}
	}
	focus = {
		id = CEA_a_black_emperor
		icon = GFX_goal_CEA_black_emperor
		relative_position_id = CEA_coronation_in_paris
		x = -1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_coronation_in_paris }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_black_emperor"
			swap_ideas = {
				remove_idea = CEA_opposition
				add_idea = CEA_opposition2
			}
			hidden_effect = {
				country_event = {
					id = cea.41
					days = 70
				}
			}
			add_stability = 0.05
			add_political_power = 100
		}
	}
	focus = {
		id = CEA_napoleonic_restoration
		icon = GFX_goal_GUA_Napoleon_I
		relative_position_id = CEA_coronation_in_paris
		x = 1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_coronation_in_paris }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_napoleonic_restoration"
			add_ideas = CEA_napoleonic_restoration
		}
}
focus = {
		id = CEA_a_new_old_empire
		icon = GFX_goal_NFA_French_Empire
		relative_position_id = CEA_coronation_in_paris
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_napoleonic_restoration }
		prerequisite = { focus = CEA_a_black_emperor }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_new_old_empire"
			swap_ideas = {
				remove_idea = CEA_opposition2
				add_idea = CEA_opposition3
			}
			hidden_effect = {
				country_event = {
					id = cea.39
					days = 55
				}
			}
			add_ideas = CEA_a_new_old_empire
		}
	}
	
	
	focus = {
		id = CEA_what_napoleon_couldnt_do
		icon = GFX_goal_NFE_retake_the_empire
		relative_position_id = CEA_fall_of_algiers
		x = 2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		available = { 
			CEA_has_bokassa = yes
			has_completed_focus = CEA_napoleonic_restoration
		}
		prerequisite = { focus = CEA_operation_hundred_days }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_what_napoleon_couldnt_do"
			swap_ideas = {
				remove_idea = CEA_napoleonic_restoration
				add_idea = CEA_napoleonic_restoration2
			}
		}
}
focus = {
		id = CEA_eradicate_the_entente
		icon = GFX_goal_NFE_priority_interests
		relative_position_id = CEA_what_napoleon_couldnt_do
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_what_napoleon_couldnt_do }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_eradicate_the_entente"
			create_wargoal = {
				type = annex_everything
				target = ENT
			}
		}
	}
	focus = {
		id = CEA_strike_austria
		icon = GFX_goal_CZE_attack_austria
		relative_position_id = CEA_what_napoleon_couldnt_do
		x = -1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_what_napoleon_couldnt_do }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_strike_austria"
			create_wargoal = {
				type = annex_everything
				target = AUS
			}
			create_wargoal = {
				type = annex_everything
				target = HUN
			}
			create_wargoal = {
				type = annex_everything
				target = GAL
			}
			create_wargoal = {
				type = annex_everything
				target = CRO
			}
			create_wargoal = {
				type = annex_everything
				target = CZE
			}
			create_wargoal = {
				type = annex_everything
				target = SER
			}
			create_wargoal = {
				type = annex_everything
				target = GRE
			}
			create_wargoal = {
				type = annex_everything
				target = BUL
			}
			create_wargoal = {
				type = annex_everything
				target = ROM
			}
			create_wargoal = {
				type = annex_everything
				target = ITA
			}
			create_wargoal = {
				type = annex_everything
				target = SRI
			}
		}
	}
	focus = {
		id = CEA_end_the_eagle
		icon = GFX_goal_NFE_take_down_germany
		relative_position_id = CEA_what_napoleon_couldnt_do
		x = 1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_what_napoleon_couldnt_do }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_end_the_eagle"
			create_wargoal = {
				type = annex_everything
				target = GER
			}
			create_wargoal = {
				type = annex_everything
				target = BEL
			}
			create_wargoal = {
				type = annex_everything
				target = HOL
			}
			create_wargoal = {
				type = annex_everything
				target = LUX
			}
			create_wargoal = {
				type = annex_everything
				target = POL
			}
		}
}
focus = {
		id = CEA_russias_final_breath
		icon = GFX_goal_PLC_russia
		relative_position_id = CEA_what_napoleon_couldnt_do
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_end_the_eagle }
		prerequisite = { focus = CEA_strike_austria }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_russias_final_breath"
			create_wargoal = {
				type = annex_everything
				target = LIT
			}
			create_wargoal = {
				type = annex_everything
				target = LAT
			}
			create_wargoal = {
				type = annex_everything
				target = EST
			}
			create_wargoal = {
				type = annex_everything
				target = BAT
			}
			create_wargoal = {
				type = annex_everything
				target = WHR
			}
			create_wargoal = {
				type = annex_everything
				target = UKR
			}
			create_wargoal = {
				type = annex_everything
				target = RUS
			}
			create_wargoal = {
				type = annex_everything
				target = TRM
			}
			create_wargoal = {
				type = annex_everything
				target = DKB
			}
			create_wargoal = {
				type = annex_everything
				target = KUB
			}
			create_wargoal = {
				type = annex_everything
				target = MTR
			}
		}
	}
	focus = {
		id = CEA_new_napoleonic_army
		icon = GFX_goal_NFE_new_grande_armee
		relative_position_id = CEA_operation_hundred_days
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_operation_hundred_days }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_new_napoleonic_army"
			add_ideas = NFE_new_grande_armee
		}
	}
	focus = {
		id = CEA_crush_the_reds
		icon = GFX_goal_MEX_crush_socialists
		relative_position_id = CEA_operation_hundred_days
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		available = { 
			has_completed_focus = CEA_a_new_old_empire
			CEA_has_bokassa = yes
		}
		prerequisite = { focus = CEA_new_napoleonic_army }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_crush_the_reds"
			remove_ideas = CEA_opposition3
			hidden_effect = {
				country_event = {
					id = cea.40
					days = 55
				}
			}
			add_stability = 0.05
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
			add_popularity = {
				ideology = syndicalist
				popularity = -0.2
			}
			add_popularity = {
				ideology = radical_socialist
				popularity = -0.2
			}
			add_popularity = {
				ideology = totalist
				popularity = -0.2
			}
		}
	}
	focus = {
		id = CEA_french_pork_farms
		icon = GFX_goal_COR_Expand_Labor_Camps
		relative_position_id = CEA_operation_hundred_days
		x = 0
		y = 4
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_crush_the_reds }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_french_pork_farms"
			add_ideas = CEA_french_pork_farms
		}
	}
	focus = {
		id = CEA_beyond_napoleon
		icon = GFX_goal_GUA_Napoleon_Horse
		relative_position_id = CEA_operation_hundred_days
		x = 0
		y = 5
		cost = 5.8
		available_if_capitulated = no
		available = { CEA_has_bokassa = yes }
		prerequisite = { focus = CEA_russias_final_breath }
		prerequisite = { focus = CEA_a_new_old_empire }
		prerequisite = { focus = CEA_french_pork_farms }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_beyond_napoleon"
			swap_ideas = {
				remove_idea = CEA_a_new_old_empire
				add_idea = CEA_beyond_napoleon
			}
		}
	}
 
 	##################################
	#### PRUSSIA LARP AND WHATNOT ####
	##################################
	
	focus = {
		id = CEA_mittelafrika_reforged
		icon = GFX_goal_CEA_MAF_restored
		x = 21
		y = 10
		cost = 5.8
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = CEA_RESTORED_MAF
		}
		bypass = {
			has_country_flag = CEA_RESTORED_MAF
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_mittelafrika_reforged"
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = CEA_earn_germanys_respect
		icon = GFX_goal_CEA_german_respect
		relative_position_id = CEA_mittelafrika_reforged
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_mittelafrika_reforged }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_earn_germanys_respect"
			GER = {
				add_to_faction = CEA
			}
			add_ideas = MAF_Colonial_Nation
			add_opinion_modifier = {
				target = GER
				modifier = KR_approves_of_govt
			}
			GER = {
				add_opinion_modifier = {
					target = CEA
					modifier = KR_approves_of_govt
				}
			}
		}
	}
	focus = {
		id = CEA_pardon_colonial_officers
		icon = GFX_unitetheschutztruppen
		relative_position_id = CEA_earn_germanys_respect
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_earn_germanys_respect }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_pardon_colonial_officers"
			hidden_effect = {
				NMB = {
					every_unit_leader = {
						set_nationality = CEA
					}
				}
				TKE = {
					every_unit_leader = {
						limit = {
							has_unit_leader_flag = MAF_former_german
						}
						set_nationality = CEA
					}
				}
				RWA = {
					every_unit_leader = {
						limit = {
							has_unit_leader_flag = MAF_former_german
						}
						set_nationality = CEA
					}
				}
				BRD = {
					every_unit_leader = {
						limit = {
							has_unit_leader_flag = MAF_former_german
						}
						set_nationality = CEA
					}
				}
				CMR = {
					every_unit_leader = {
						limit = { has_unit_leader_flag = CMR_leader_flag }
						set_nationality = CEA
					}
				}
			}
			custom_effect_tooltip = CEA_generals_tt
			swap_ideas = {
				remove_idea = CEA_to_reclaim_mittelafrika
				add_idea = CEA_neocolonial_army
			}
		}
}
focus = {
		id = CEA_like_it_never_left
		icon = GFX_goal_CEA_MAF_relations
		relative_position_id = CEA_earn_germanys_respect
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_earn_germanys_respect }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_like_it_never_left"
			add_ideas = CEA_german_relations_idea
		}
	}
	focus = {
		id = CEA_redefine_bokassas_monarchism
		icon = GFX_goal_CEA_forget_monarchism
		relative_position_id = CEA_mittelafrika_reforged
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_mittelafrika_reforged }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_redefine_bokassas_monarchism"
			swap_ideas = {
				remove_idea = CEA_germany_sus
				add_idea = CEA_germany_sus2
			}
			add_political_power = 50
		}
	}
	focus = {
		id = CEA_cultivate_heroic_status
		icon = GFX_goal_CEA_bokassa_heroism
		relative_position_id = CEA_mittelafrika_reforged
		x = 2
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_redefine_bokassas_monarchism }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_cultivate_heroic_status"
			remove_ideas = CEA_germany_sus2
			add_war_support = 0.06
		}
	}
	
	# Germany in Exile
	
	focus = {
		id = CEA_host_the_kaiser
		icon = GFX_goal_CEA_accept_kaiser
		relative_position_id = CEA_mittelafrika_reforged
		x = 0
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_cultivate_heroic_status }
		prerequisite = { focus = CEA_like_it_never_left }
		prerequisite = { focus = CEA_pardon_colonial_officers }
		available = {
			custom_trigger_tooltip = {
				tooltip = GEX_fled_to_us_tooltip
				GEX_fled_to_us = yes
			}
		}
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_host_the_kaiser"
			country_event = cea.26
			hidden_effect = {
				if = { #If Wilhelm is already dead
					limit = {
						has_global_flag = Wilhelm_II_Dead
						NOT = {
							has_global_flag = Wilhelm_III_Dead
						}
					}
					country_event = {
						id = cea.27
						days = 55
					}
				}
				hidden_effect = {
					country_event = {
						id = cea.43
						days = 7
					}
				}
			}
		}
	}
	focus = {
		id = CEA_command_the_exile_government
		icon = GFX_goal_CEA_command_exile_govt
		relative_position_id = CEA_host_the_kaiser
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_host_the_kaiser }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_command_the_exile_government"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.06
			}
			effect_tooltip = {
				add_ideas = {
					CEA_Jean-Bedel_Bokassa_hog_pau
				}
			}
			hidden_effect = {
				remove_all_ministers = yes
				add_ideas = CEA_Jean-Bedel_Bokassa_hog_pau
				add_ideas = GER_Fritz_Thyssen_eco_ade
				add_ideas = GER_Friedrich_Werner_von_der_Schulenberg_for_ade
				add_ideas = GER_Franz_von_Papen_sec_ade
			}
			add_command_power = 100
			set_country_leader_ideology = junta_subtype
		}
	}
	focus = {
		id = CEA_accept_the_title_of_regent
		icon = GFX_goal_CEA_regent
		relative_position_id = CEA_host_the_kaiser
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_host_the_kaiser }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = CEA_Kaiser_Dead
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_accept_the_title_of_regent"
			country_event = {
				id = cea.28
				days = 5
			}
		}
	}
	focus = {
		id = CEA_homecoming
		icon = GFX_goal_CEA_reclaim_germany
		relative_position_id = CEA_host_the_kaiser
		x = 0
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_accept_the_title_of_regent }
		prerequisite = { focus = CEA_command_the_exile_government }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			has_country_flag = CEA_controls_germany
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_homecoming"
			country_event = cea.30
		}
	}
	
	#France Fate
	
	focus = {
		id = CEA_fate_of_france
		icon = GFX_goal_CEA_fate_of_france
		relative_position_id = CEA_homecoming
		x = 2
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_homecoming }
		ai_will_do = {
			factor = 100
		}
		available = {
			owns_state = 16 #Paris
		}
		bypass = {
			owns_state = 16 #Paris
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_fate_of_france"
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = CEA_new_charlegmane
		icon = GFX_goal_CEA_charlemagne
		relative_position_id = CEA_fate_of_france
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_fate_of_france }
		mutually_exclusive = { focus = CEA_true_heir_of_fredrick }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = FRA_CONQ
			has_completed_focus = CEA_accept_german_throne
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_new_charlegmane"
			custom_effect_tooltip = CEA_Gain_Cores_on_France_tt
			add_country_leader_trait = new_charlegmane
			add_timed_idea = {
				idea = CEA_integrating_france
				days = 1200
			}
			hidden_effect = {
				every_state = {	
					limit = {	
						OR = {
							is_claimed_by = FRA
							is_core_of = FRA
						}
					}
					CEA = {	
						add_state_core = PREV
					}
				}
			}
		}
	}
	focus = {
		id = CEA_true_heir_of_fredrick
		icon = GFX_goal_CEA_new_fredrick
		relative_position_id = CEA_fate_of_france
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_fate_of_france }
		mutually_exclusive = { focus = CEA_new_charlegmane }
		ai_will_do = {
			factor = 100
		}
		available = {
			FRP = {
				is_subject_of = ROOT
			}
			has_completed_focus = CEA_accept_german_throne
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_true_heir_of_fredrick"
			add_country_leader_trait = new_fredrick
			FRP = {
				add_ideas = CEA_german_control
			}
			add_ideas = CEA_french_consessions
		}
	}
	focus = {
		id = CEA_rebuild_rp
		icon = GFX_goal_GER_Mitteleuropa_German
		relative_position_id = CEA_fate_of_france
		x = 0
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_true_heir_of_fredrick
			focus = CEA_new_charlegmane
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_rebuild_rp"
			create_faction = Mittelmacht
			every_country = {
				limit = {
					has_country_flag = CEA_Bokassa_Revenge_Target
				}
				create_wargoal = {
					type = annex_everything
					target = PREV
				}
			}
		}
	}
	focus = {
		id = CEA_frankish_patriotism
		icon = GFX_goal_CEA_frankish_patriotism
		relative_position_id = CEA_fate_of_france
		x = -1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_new_charlegmane }
		prerequisite = { focus = CEA_rebuild_rp }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_frankish_patriotism"
			effect_tooltip = {
				swap_ideas = {
					remove_idea = CEA_integrating_france
					add_idea = CEA_integrating_france2
				}
			}
			add_political_power = 50
			add_stability = 0.06
			hidden_effect = {
				remove_ideas = CEA_integrating_france
				add_timed_idea = {
					idea = CEA_integrating_france2
					days = 600
				}
			}
			hidden_effect = {
				country_event = {
					id = cea.37
					days = 67
				}
			}
		}
	}
	focus = {
		id = CEA_dominate_the_french
		icon = GFX_goal_CEA_exploit_france
		relative_position_id = CEA_fate_of_france
		x = 1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_true_heir_of_fredrick }
		prerequisite = { focus = CEA_rebuild_rp }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_dominate_the_french"
			FRP = {
				swap_ideas = {
					remove_idea = CEA_german_control
					add_idea = CEA_german_control2
				}
			}
			swap_ideas = {
				add_idea = CEA_french_consessions
				remove_idea = CEA_french_consessions2
			}
			FRP = {
				give_resource_rights = {
					receiver = CEA
					state = 14
				}
				give_resource_rights = {
					receiver = CEA
					state = 15
				}
				give_resource_rights = {
					receiver = CEA
					state = 16
				}
				give_resource_rights = {
					receiver = CEA
					state = 17
				}
				give_resource_rights = {
					receiver = CEA
					state = 18
				}
				give_resource_rights = {
					receiver = CEA
					state = 19
				}
				give_resource_rights = {
					receiver = CEA
					state = 20
				}
				give_resource_rights = {
					receiver = CEA
					state = 21
				}
				give_resource_rights = {
					receiver = CEA
					state = 22
				}
				give_resource_rights = {
					receiver = CEA
					state = 23
				}
			}
		}
	}
	focus = {
		id = CEA_dispose_of_our_enemies
		icon = GFX_goal_GER_Master_of_the_World
		relative_position_id = CEA_fate_of_france
		x = 0
		y = 4
		cost = 2
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_dominate_the_french 
			focus = CEA_frankish_patriotism 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_dispose_of_our_enemies"
			create_wargoal = {
				type = annex_everything
				target = JAP
			}
			create_wargoal = {
				type = annex_everything
				target = RUS
			}
			create_wargoal = {
				type = annex_everything
				target = CAN
			}
			effect_tooltip = {
				create_wargoal = {
					type = annex_everything
					target = USA
				}
			}
			hidden_effect ={
				create_wargoal = { type = annex_everything target = USA }
				create_wargoal = { type = annex_everything target = COR }
				create_wargoal = { type = annex_everything target = WCC }
				create_wargoal = { type = annex_everything target = TEX }
				create_wargoal = { type = annex_everything target = CAL }
				create_wargoal = { type = annex_everything target = CSA }
			}
		}
	}
	
	#Bokassa Germany
	
	focus = {
		id = CEA_accept_german_throne
		icon = GFX_goal_CEA_german_crown
		relative_position_id = CEA_homecoming
		x = -2
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_homecoming }
		ai_will_do = {
			factor = 100
		}
		available = {
			always = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_accept_german_throne"
			custom_effect_tooltip = CEA_bokassa_kaiser_tt
		}
	}
	focus = {
		id = CEA_rebuild_germany
		icon = GFX_MAF_african_war_industries
		relative_position_id = CEA_accept_german_throne
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_accept_german_throne }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_rebuild_germany"
			unlock_decision_category_tooltip = CEA_rebuilding_france
		}
	}
	focus = {
		id = CEA_decimate_reds_and_collaborators
		icon = GFX_crackdownonthem
		relative_position_id = CEA_accept_german_throne
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_accept_german_throne }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_decimate_reds_and_collaborators"
			swap_ideas = {
				remove_idea = CEA_opposition
				add_idea = CEA_opposition2
			}
			remove_ideas = GEXGER_trade_unions
			add_manpower = -2500
			add_popularity = {
				ideology = syndicalist
				popularity = -0.2
			}
			add_popularity = {
				ideology = radical_socialist
				popularity = -0.2
			}
			add_popularity = {
				ideology = totalist
				popularity = -0.2
			}
		}
	}
	focus = {
		id = CEA_aid_for_the_hungry
		icon = GFX_BBR_feed_the_poor
		relative_position_id = CEA_accept_german_throne
		x = 0
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_decimate_reds_and_collaborators }
		prerequisite = { focus = CEA_rebuild_germany }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_into_the_french_congo"
			add_ideas = CEA_aid_for_the_hungry
			add_stability = 0.06
		}
	}
	focus = {
		id = CEA_new_militarism
		icon = GFX_goal_GEA_Prussian_Supremacy
		relative_position_id = CEA_accept_german_throne
		x = -2
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_decimate_reds_and_collaborators }
		prerequisite = { focus = CEA_rebuild_germany }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_new_militarism"
			swap_ideas = {
				remove_idea = GEXGER_trauma
				add_idea = GEXGER_trauma_less
			}
			add_command_power = 100
			army_experience = 100
		}
	}
	focus = {
		id = CEA_deal_with_paramilitaries
		icon = GFX_goal_HOL_ban_paramilitary_left
		relative_position_id = CEA_accept_german_throne
		x = 2
		y = 2
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_decimate_reds_and_collaborators }
		prerequisite = { focus = CEA_rebuild_germany }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_deal_with_paramilitaries"
			remove_ideas = GEXGER_paramilitaries
			add_stability = 0.06
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.2
			}
		}
	}
	focus = {
		id = CEA_ensure_local_loyalty
		icon = GFX_goal_CEA_forget_prussia
		relative_position_id = CEA_accept_german_throne
		x = -1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_deal_with_paramilitaries }
		prerequisite = { focus = CEA_new_militarism }
		prerequisite = { focus = CEA_aid_for_the_hungry }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_ensure_local_loyalty"
			swap_ideas = {
				remove_idea = CEA_opposition2
				add_idea = CEA_opposition3
			}
			hidden_effect = {
				country_event = {
					id = cea.34
					days = 55
				}
			}
		}
	}
	focus = {
		id = CEA_thank_our_african_allies
		icon = GFX_goal_CEA_cohesion
		relative_position_id = CEA_accept_german_throne
		x = 1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_deal_with_paramilitaries }
		prerequisite = { focus = CEA_new_militarism }
		prerequisite = { focus = CEA_aid_for_the_hungry }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			has_completed_focus = CEA_ensure_local_loyalty
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_thank_our_african_allies"
			remove_ideas = CEA_opposition3
			hidden_effect = {
				country_event = {
					id = cea.36
					days = 70
				}
			}
			swap_ideas = {
				remove_idea = GEXGER_trauma_less
				add_idea = GEXGER_trauma_lesser
			}
		}
	}
	focus = {
		id = CEA_the_conquering_kaiser
		icon = GFX_goal_CEA_conquering_kaiser
		relative_position_id = CEA_accept_german_throne
		x = 0
		y = 4
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_thank_our_african_allies }
		prerequisite = { focus = CEA_ensure_local_loyalty }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_the_conquering_kaiser"
			remove_ideas = GEXGER_army_traitors
			swap_ideas = {
				remove_idea = GEXGER_trauma_lesser
				add_idea = GEXGER_trauma_least
			}
			add_ideas = CEA_the_conquering_kaiser
			hidden_effect = {
				country_event = {
					id = cea.35
					days = 70
				}
			}
		}
	}
	focus = {
		id = CEA_a_thousand_years_in_the_sun
		icon = GFX_goal_CEA_place_in_the_sun
		relative_position_id = CEA_homecoming
		x = 0
		y = 6
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_dispose_of_our_enemies }
		prerequisite = { focus = CEA_the_conquering_kaiser }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_a_thousand_years_in_the_sun"
			remove_ideas = GEXGER_trauma_least
			swap_ideas = {
				remove_idea = CEA_the_conquering_kaiser
				add_idea = CEA_the_conquering_kaiser2
			}
			add_war_support = 0.05
			add_political_power = 100
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.05
			}
		}
	}

###################################
	#### MONARCHIST PAN AFRICANISM ####
	###################################
	
	focus = {
		id = CEA_expanding_our_empire
		icon = GFX_goal_CEA_expanding
		x = 28
		y = 10
		cost = 5.8
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_completed_focus = CEA_march_for_unification
				has_completed_focus = CEA_united_together
			}
		}
		bypass = {
			OR = {
				has_completed_focus = CEA_march_for_unification
				has_completed_focus = CEA_united_together
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_expanding_our_empire"
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = CEA_into_the_french_congo
		icon = GFX_goal_GAB_french_congo
		relative_position_id = CEA_expanding_our_empire
		x = -1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_expanding_our_empire }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_into_the_french_congo"
			every_state = {
			limit = { is_core_of = KOG }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = TKE }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = KOG
			}
			create_wargoal = {
				type = annex_everything
				target = TKE
			}
		}
	}
	focus = {
		id = CEA_crush_gabon
		icon = GFX_goal_GAB_republic_amidst_chaos
		relative_position_id = CEA_expanding_our_empire
		x = 1
		y = 1
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_expanding_our_empire }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_crush_gabon"
			every_state = {
			limit = { is_core_of = GAB }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = GAB
			}
		}
	}
	focus = {
		id = CEA_riches_of_the_congo
		icon = GFX_goal_KIV_congo_collapse
		relative_position_id = CEA_expanding_our_empire
		x = 0
		y = 2
		cost = 3
		available_if_capitulated = no
		prerequisite = { focus = CEA_crush_gabon }
		prerequisite = { focus = CEA_into_the_french_congo }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			NOT = {
				country_exists = GAB
				country_exists = TKE
				country_exists = KOG
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_riches_of_the_congo"
			every_state = {
			limit = { is_core_of = COG }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = COG
			}
			create_wargoal = {
				type = annex_everything
				target = UMN
			}
			create_wargoal = {
				type = annex_everything
				target = LPD
			}
			create_wargoal = {
				type = annex_everything
				target = MSF
			}
			create_wargoal = {
				type = annex_everything
				target = KIV
			}
		}
	}
	focus = {
		id = CEA_secure_kenya_uganda
		icon = GFX_goal_CEA_secure_kenya_uganda
		relative_position_id = CEA_expanding_our_empire
		x = -1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_riches_of_the_congo }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			OR = {
				is_neighbor_of = KEN
				is_neighbor_of = KIK
				is_neighbor_of = UGA
			}
		}
		bypass = {
			NOT = {
			country_exists = KEN
			country_exists = KIK
			country_exists = UGA
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_secure_kenya_uganda"
			every_state = {
			limit = { is_core_of = KEN }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_claimed_by = KEN }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = KEN
			}
			create_wargoal = {
				type = annex_everything
				target = UGA
			}
			create_wargoal = {
				type = annex_everything
				target = KIK
			}
		}
	}
	focus = {
		id = CEA_crush_the_madman
		icon = GFX_goal_KIK_goeringia
		relative_position_id = CEA_expanding_our_empire
		x = -1
		y = 5
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_secure_kenya_uganda }
		prerequisite = { focus = CEA_secure_angola }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			is_neighbor_of = TZN
		}
		bypass = {
			NOT = {
			country_exists = TZN
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_crush_the_madman"
			every_state = {
			limit = { is_core_of = TZN }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = RWA }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = BRD }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = RWA
			}
			create_wargoal = {
				type = annex_everything
				target = BRD
			}
			create_wargoal = {
				type = annex_everything
				target = TZN
			}
		}
	}
	focus = {
		id = CEA_secure_angola
		icon = GFX_goal_CEA_take_angola
		relative_position_id = CEA_expanding_our_empire
		x = 0
		y = 4
		cost = 2
		available_if_capitulated = no
		available = {
			has_war = no
			owns_state = 881
		}
		prerequisite = { focus = CEA_secure_kenya_uganda }
		prerequisite = { focus = CEA_liberate_nigeria }
		ai_will_do = {
			factor = 100
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_secure_angola"
			every_state = {
			limit = { is_core_of = ANG }
			add_claim_by = CEA
			}
			owner = {
				create_wargoal = {
					type = annex_everything
					target = 540.owner
				}
			}
		}
	}
	focus = {
		id = CEA_liberate_nigeria
		icon = GFX_NGR_splitting_at_the_seams
		relative_position_id = CEA_expanding_our_empire
		x = 1
		y = 3
		cost = 2
		available_if_capitulated = no
		prerequisite = { focus = CEA_riches_of_the_congo }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			OR = {
				is_neighbor_of = NGR
				is_neighbor_of = HAU
				is_neighbor_of = KBR
			}
		}
		bypass = {
			NOT = {
			country_exists = NGR
			country_exists = HAU
			country_exists = KBR
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_liberate_nigeria"
			create_wargoal = {
				type = annex_everything
				target = NGR
			}
			create_wargoal = {
				type = annex_everything
				target = HAU
			}
			create_wargoal = {
				type = annex_everything
				target = KBR
			}
			every_state = {
			limit = { is_core_of = NGR }
			add_claim_by = CEA
			}
		}
	}
	focus = {
		id = CEA_west_africa_under_one_banner
		icon = GFX_goal_NGR_we_need_them
		relative_position_id = CEA_expanding_our_empire
		x = 1
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_liberate_nigeria }
		prerequisite = { focus = CEA_secure_angola }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			NOT = {
				country_exists = NGR
			}
		}
		bypass = {
			NOT = {
			country_exists = DAH
			country_exists = TOG
			country_exists = GHA
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_west_africa_under_one_banner"
			every_state = {
			limit = { is_core_of = CIV }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = DAH
			}
			create_wargoal = {
				type = annex_everything
				target = TOG
			}
			create_wargoal = {
				type = annex_everything
				target = GHA
			}
		}
	}
	focus = {
		id = CEA_end_the_french
		icon = GFX_goal_FRA_strike_french_reaction_jacobin
		relative_position_id = CEA_expanding_our_empire
		x = 0
		y = 6
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_crush_the_madman }
		prerequisite = { focus = CEA_west_africa_under_one_banner }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
			NOT = {
				country_exists = NGR
			}
		}
		bypass = {
			NOT = {
			country_exists = NFA
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_end_the_french"
			every_state = {
			limit = { is_core_of = ALG }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = MAL }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = MRT }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = WAD }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = MAL }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = NER }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = SEN }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = GNA }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = SIE }
			add_claim_by = CEA
			}
			every_state = {
			limit = { is_core_of = BFA }
			add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = NFA
			}
		}
	}
	focus = {
		id = CEA_monarchist_pan_africanism
		icon = GFX_goal_CEA_monarchist_pan_africanism
		relative_position_id = CEA_expanding_our_empire
		x = -0
		y = 7
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_end_the_french }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_monarchist_pan_africanism"
			every_owned_state = {
				limit = {
					is_on_continent = africa
					NOT = {
						is_core_of = CEA
					}
				}
				CEA = {
					add_state_core = PREV
				}
			}
			hidden_effect = {
				every_state = {
					limit = {
						is_on_continent = africa
					}
					CEA = { 
						add_state_claim = PREV 
					}
				}
			}
			every_country = {
				limit = {
					is_in_africa = yes
				}
				CEA = {
					create_wargoal = {
						target = PREV
						type = annex_everything
					}
				}
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.3
					days = 13
				}
			}
			custom_effect_tooltip = GAB_gain_claims_tt
		}
	}
	
		
	############################
	#### ANTI-BOKASSA COUP #####
	############################

	focus = {
		id = CEA_chad_overthrown
		icon = GFX_crushthenyambiri
		x = 21
		y = 0
		cost = 1
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_fall_of_bokassa"
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = CEA_fall_of_bokassa
		icon = GFX_goal_CEA_fall_empire
		x = 30
		y = 0
		cost = 5.8
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			always = no
		}
		bypass = {
			has_country_flag = CEA_bokassa_gone
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_fall_of_bokassa"
			custom_effect_tooltip = unlock_focuses
		}
	}

	focus = {
		id = CEA_colonial_collapse
		icon = GFX_conquerednolonger
		x = 39
		y = 0
		cost = 5.8
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			always = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_colonial_collapse"
			custom_effect_tooltip = unlock_focuses
		}
	}

	### Boganda ###
	
	focus = {
		id = CEA_boganda_coup
		icon = GFX_goal_CEA_boganda
		relative_position_id = CEA_fall_of_bokassa
		x = 0
		y = 1
		cost = 2
		prerequisite = { focus = CEA_chad_overthrown focus = CEA_fall_of_bokassa focus = CEA_colonial_collapse }
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_boganda_coup"
			add_popularity = {
				ideology = social_liberal
				popularity = 0.05
			}
			add_political_power = 60
		}
	}
	focus = {
		id = CEA_de_bokassaization
		icon = GFX_enshrinebatakarights
		relative_position_id = CEA_boganda_coup
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_boganda_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_de_bokassaization"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.1
			}
			add_popularity = {
				ideology = social_liberal
				popularity = 0.1
			}
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos
				}
				swap_ideas = {
					remove_idea = CEA_post_bokassa_chaos
					add_idea = CEA_post_bokassa_chaos2
				}
			}
		}
	}
	focus = {
		id = CEA_foundations_of_democracy
		icon = GFX_goal_FRA_internal_democracy
		relative_position_id = CEA_boganda_coup
		x = 2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_boganda_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_foundations_of_democracy"
			add_ideas = CEA_foundations_of_democracy
			add_popularity = {
				ideology = social_liberal
				popularity = 0.1
			}
			add_popularity = {
				ideology = social_democrat
				popularity = 0.1
			}
			add_popularity = {
				ideology = social_conservative
				popularity = 0.1
			}
		}
	}
	focus = {
		id = CEA_freedom_from_colonialism
		icon = GFX_goal_WHR_Assert_Independence_Germany
		relative_position_id = CEA_boganda_coup
		x = -2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_boganda_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_freedom_from_colonialism"
			add_stability = 0.05
			add_war_support = 0.05
			add_ideas = CEA_freedom_from_colonialism
			remove_ideas = CEA_company_abuses
		}
	}
	focus = {
		id = CEA_cleanse_MESAN
		icon = GFX_goal_CEA_MESAN_alt
		relative_position_id = CEA_boganda_coup
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_freedom_from_colonialism }
		prerequisite = { focus = CEA_de_bokassaization }
		prerequisite = { focus = CEA_foundations_of_democracy }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_cleanse_MESAN"
			add_stability = 0.05
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.2
			}
			if = {
				limit = {
					has_completed_focus = CEA_chad_overthrown
					}
					every_unit_leader = {
						limit = { has_id = 6596 }
						remove_unit_leader = yes
					}
				}
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos2
				}
			remove_ideas = CEA_post_bokassa_chaos2
			}
		}
	}
	focus = {
		id = CEA_foundations_of_a_nation
		icon = GFX_goal_CEA_solid_nationhood
		relative_position_id = CEA_boganda_coup
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_cleanse_MESAN }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_foundations_of_a_nation"
			swap_ideas = {
				remove_idea = CEA_freedom_from_colonialism
				add_idea = CEA_foundations_of_a_nation
			}
			add_stability = 0.1
		}
	}
	focus = {
		id = CEA_christian_democracy
		icon = GFX_goal_CEA_christian_democracy
		relative_position_id = CEA_boganda_coup
		x = -2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_cleanse_MESAN }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_christian_democracy"
			swap_ideas = {
				remove_idea = CEA_foundations_of_democracy
				add_idea = CEA_christian_democracy
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.12
					days = 78
				}
				country_event = {
					id = cea_flavour.14
					days = 144
				}
			}
		}
	}
	focus = {
		id = CEA_into_modernity
		icon = GFX_goal_KIV_modern
		relative_position_id = CEA_boganda_coup
		x = 2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_cleanse_MESAN }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_into_modernity"
			add_research_slot_until_five = yes
			add_political_power = 100
			hidden_effect = {
				country_event = {
					id = cea_flavour.9
					days = 98
				}
			}
		}
	}
	focus = {
		id = CEA_economic_health
		icon = GFX_goal_NFA_centralised_economy
		relative_position_id = CEA_boganda_coup
		x = -1
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_christian_democracy }
		prerequisite = { focus = CEA_foundations_of_a_nation }
		prerequisite = { focus = CEA_into_modernity }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_economic_health"
			add_ideas = CEA_economic_health
			remove_ideas_with_trait = economy_minister
			add_ideas = CEA_Roger_Guerillot_eco_sli
			hidden_effect = {
				country_event = {
					id = cea_flavour.8
					days = 65
				}
				country_event = {
					id = cea_flavour.13
					days = 87
				}
				country_event = {
					id = cea_flavour.55
					days = 120
				}
			}
		}
	}
	focus = {
		id = CEA_functioning_government
		icon = GFX_goal_CEA_new_government
		relative_position_id = CEA_boganda_coup
		x = 1
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_christian_democracy }
		prerequisite = { focus = CEA_foundations_of_a_nation }
		prerequisite = { focus = CEA_into_modernity }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_functioning_government"
			swap_ideas = {
				remove_idea = CEA_foundations_of_a_nation
				add_idea = CEA_functioning_government
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.11
					days = 16
				}
			}
			if = {
				limit = {
					has_idea = CEA_inflamed_islamic_sentiment
				}
				remove_ideas = CEA_inflamed_islamic_sentiment
			}
		}
	}
	focus = {
		id = CEA_united_states_of_latin_africa
		icon = GFX_goal_CEA_united_latin_africa
		relative_position_id = CEA_boganda_coup
		x = 0
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_functioning_government }
		prerequisite = { focus = CEA_economic_health }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_leader = { name = "Barthélemy Boganda" ruling_only = yes }
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_united_states_of_latin_africa"
			hidden_effect = {
				country_event = {
					id = cea_flavour.10
					days = 5
				}
			}
			create_faction = "Latin Africa Accord"
			hidden_effect = {
				every_country = {
					limit = {
						OR = {
							tag = CMR
							tag = TKE
							tag = KOG
							tag = GAB
							tag = MSF
							tag = COG
							tag = KIV
							tag = LPD
							tag = UMN
							tag = KBR
						}
					}
				}
				add_to_array = { CEA_latin_african_tag = FROM }
			}
			unlock_decision_tooltip = CEA_form_united_latin_africa
			unlock_decision_category_tooltip = CEA_latin_african_unity
		}
	}
	
	### Socialists ### 
	
	focus = {
		id = CEA_socialist_coup
		icon = GFX_goal_CEA_darlan_brothers
		relative_position_id = CEA_fall_of_bokassa
		x = -7
		y = 1
		cost = 2
		prerequisite = { focus = CEA_chad_overthrown focus = CEA_fall_of_bokassa focus = CEA_colonial_collapse }
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_socialist_coup"
			add_popularity = {
				ideology = syndicalist
				popularity = 0.035
			}
			add_popularity = {
				ideology = social_democrat
				popularity = 0.035
			}
			add_political_power = 60
			hidden_effect = {
				if = {
					limit = {
						CMR = {
							country_exists = yes
						}
					}
				}
				country_event = {
					id = cea_flavour.28
					days = 8
				}
				if = {
					limit = {
						ADW = {
							country_exists = yes
						}
					}
				}
				country_event = {
					id = cea_flavour.29
					days = 8
				}
			}
		}
	}
	focus = {
		id = CEA_redestribute_imperial_wealth
		icon = GFX_goal_CEA_seize_emperor_wealth
		relative_position_id = CEA_socialist_coup
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_socialist_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_redestribute_imperial_wealth"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.1
			}
			add_popularity = {
				ideology = social_democrat
				popularity = 0.1
			}
			add_popularity = {
				ideology = syndicalist
				popularity = 0.1
			}
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos
				}
			swap_ideas = {
				remove_idea = CEA_post_bokassa_chaos
				add_idea = CEA_post_bokassa_chaos2
				}
			}
			CEA_soc_resistance_decrease = yes
			add_days_mission_timeout = {
										mission = CEA_secure_control_soc
										days = 50
						}
			hidden_effect = {
			if = {
				limit = {
					NOT = {
						has_completed_focus = CEA_chad_overthrown
						}
					}
					country_event = {
						id = cea_flavour.37
						days = 18
					}
				}
			}
		}
	}
	focus = {
		id = CEA_contact_the_commune
		icon = GFX_goal_CEA_phone_paris
		relative_position_id = CEA_socialist_coup
		x = 2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_socialist_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_contact_the_commune"
			add_war_support = 0.05
			add_stability = 0.05
			add_ideas = CEA_contact_the_commune_idea
			hidden_effect = {
				country_event = {
					id = cea_flavour.38
					days = 38
				}
			}
			CEA_soc_resistance_decrease = yes
			add_days_mission_timeout = {
										mission = CEA_secure_control_soc
										days = 50
						}
		}
	}
	focus = {
		id = CEA_crush_colonial_capitalism
		icon = GFX_goal_CEA_curtail_colonial_capitalism
		relative_position_id = CEA_socialist_coup
		x = -2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_socialist_coup }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_crush_colonial_capitalism"
			add_political_power = 60
			add_popularity = {
				ideology = syndicalist
				popularity = 0.05
			}
			add_popularity = {
				ideology = social_democrat
				popularity = 0.02
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.41
					days = 48
				}
				country_event = {
					id = cea_flavour.56
					days = 120
				}
			}
			add_ideas = CEA_crush_colonial_capitalism
			remove_ideas = CEA_company_abuses
			CEA_soc_resistance_decrease = yes
				add_days_mission_timeout = {
								mission = CEA_secure_control_soc
								days = 50
			}
		}
}
focus = {
		id = CEA_expand_out_of_bangui
		icon = GFX_goal_CEA_seucre_nation
		relative_position_id = CEA_socialist_coup
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_darlans_unionism 
			focus = CEA_darlans_moderate_socialism 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_expand_out_of_bangui"
			every_owned_state = {
				remove_dynamic_modifier = {
					modifier = CEA_low_control_modifier
				}
			}
			if = {
				limit = {
					has_idea = CEA_inflamed_islamic_sentiment
				}
				remove_ideas = CEA_inflamed_islamic_sentiment
			}
			CEA_soc_resistance_decrease = yes
		}
	}
	focus = {
		id = CEA_reshape_govt_on_socialist_lines
		icon = GFX_goal_CEA_new_syndicalist_society
		relative_position_id = CEA_socialist_coup
		x = 0
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_expand_out_of_bangui }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_reshape_govt_on_socialist_lines"
			CEA_soc_resistance_decrease = yes
			add_ideas = CEA_new_socialist_government_idea
		}
	}
	
	#Syndicalist Sub Branch
	
	focus = {
		id = CEA_darlans_unionism
		icon = GFX_goal_CEA_antonie
		relative_position_id = CEA_socialist_coup
		x = -1
		y = 2
		cost = 1
		available_if_capitulated = no
		prerequisite = { focus = CEA_crush_colonial_capitalism }
		prerequisite = { focus = CEA_redestribute_imperial_wealth }
		prerequisite = { focus = CEA_contact_the_commune }
		mutually_exclusive = { focus = CEA_darlans_moderate_socialism }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_socialist_government = yes
			has_country_flag = CEA_antonie_wins
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_darlans_unionism"
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos2
				}
			remove_ideas = CEA_post_bokassa_chaos2
			}
			add_popularity = {
				ideology = syndicalist 
				popularity = 0.1
			}
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.1
			}
		}
	}
	focus = {
		id = CEA_african_unionist_syndicalism
		icon = GFX_BBR_unionize_yesterday
		relative_position_id = CEA_socialist_coup
		x = -2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_darlans_unionism }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_african_unionist_syndicalism"
			swap_ideas = {
				remove_idea = CEA_crush_colonial_capitalism
				add_idea = CEA_african_unionist_syndicalism
			}
			add_political_power = 50
			hidden_effect = {
				country_event = {
					id = cea_flavour.48
					days = 33
				}
				country_event = {
					id = cea_flavour.51
					days = 78
				}
			}
		}
	}
	focus = {
		id = CEA_connections_with_the_CGT
		icon = GFX_goal_FRA_cgt_loyalty
		relative_position_id = CEA_socialist_coup
		x = -2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_african_unionist_syndicalism }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_connections_with_the_CGT"
			add_opinion_modifier = {
				target = FRA
				modifier = KR_approves_of_govt
			}
			FRA = {
				add_opinion_modifier = {
					target = CEA
					modifier = KR_approves_of_govt
				}
			}
			swap_ideas = {
				remove_idea = CEA_african_unionist_syndicalism
				add_idea = CEA_african_unionist_syndicalism2
			}
			hidden_effect = {
				country_event = {	
					id = cea_flavour.50
					days = 68
				}
			}
		}
	}
	focus = {
		id = CEA_communard_cultural_roots
		icon = GFX_goal_CEA_hon_hon_hon
		relative_position_id = CEA_socialist_coup
		x = -1
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_connections_with_the_CGT }
		prerequisite = { focus = CEA_reshape_govt_on_socialist_lines }
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_communard_cultural_roots"
			add_stability = 0.06
			swap_ideas = {
				remove_idea = CEA_contact_the_commune_idea
				add_idea = CEA_communard_cultural_roots
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.49
					days = 28
				}
				country_event = {
					id = cea_flavour.53
					days = 49
				}
			}
		}
	}
	
	#SocDem Sub Branch
	
	focus = {
		id = CEA_darlans_moderate_socialism
		icon = GFX_goal_CEA_jurgen
		relative_position_id = CEA_socialist_coup
		x = 1
		y = 2
		cost = 1
		available_if_capitulated = no
		prerequisite = { focus = CEA_crush_colonial_capitalism }
		prerequisite = { focus = CEA_redestribute_imperial_wealth }
		prerequisite = { focus = CEA_contact_the_commune }
		mutually_exclusive = { focus = CEA_darlans_unionism }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
			has_country_flag = CEA_jurgen_wins
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_darlans_moderate_socialism"
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos2
				}
			remove_ideas = CEA_post_bokassa_chaos2
			}
			add_popularity = {
				ideology = social_democrat 
				popularity = 0.1
			}
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.1
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.45
					days = 48
				}
			}
		}
	}
	focus = {
		id = CEA_cooperative_movement
		icon = GFX_goal_CSA_coop_clubs
		relative_position_id = CEA_socialist_coup
		x = 2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_darlans_moderate_socialism }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_cooperative_movement"
			add_stability = 0.05
			swap_ideas = {
				remove_idea = CEA_crush_colonial_capitalism
				add_idea = CEA_cooperative_movement
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.47
					days = 44
				}
			}
		}
	}
	focus = {
		id = CEA_enshrined_workers_rights
		icon = GFX_goal_MAF_African_Workers_Union
		relative_position_id = CEA_socialist_coup
		x = 2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_cooperative_movement }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_enshrined_workers_rights"
			add_popularity = {
				ideology = social_democrat
				popularity = 0.06
			}
			add_stability = 0.04
			add_political_power = 30
			add_ideas = CEA_enshrined_workers_rights
			hidden_effect = {
				country_event = {
					id = cea_flavour.46
					days = 22
				}
			}
		}
	}
	focus = {
		id = CEA_take_notes_from_the_SPD
		icon = GFX_goal_CEA_SPD_notes
		relative_position_id = CEA_socialist_coup
		x = 1
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_enshrined_workers_rights }
		prerequisite = { focus = CEA_reshape_govt_on_socialist_lines }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_government = social_democrat
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_take_notes_from_the_SPD"
			swap_ideas = {
				remove_idea = CEA_contact_the_commune_idea
				add_idea = CEA_take_notes_from_the_SPD
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.44
					days = 28
				}
				country_event = {
					id = cea_flavour.52
					days = 49
				}
			}
		}
	}
	
	#Shared Finishing Focus
	
	focus = {
		id = CEA_red_equatorial_africa
		icon = GFX_goal_CEA_liberate_equatorial_africa
		relative_position_id = CEA_socialist_coup
		x = 0
		y = 6
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_take_notes_from_the_SPD 
			focus = CEA_communard_cultural_roots 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
				has_government = social_democrat
				has_socialist_government = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_red_equatorial_africa"
			if = {
				limit = {
					is_in_faction_with = ADW
					is_faction_leader = no
				}
				set_faction_leader = yes
			}
			else = {
				create_faction = "Equatorial Africa Accord"
			}
			unlock_decision_category_tooltip = CEA_socialist_latin_african_unity
			unlock_decision_tooltip = CEA_form_united_equatorial_africa
			hidden_effect = {
				every_country = {
					limit = {
						OR = {
							tag = CMR
							tag = TKE
							tag = KOG
							tag = GAB
							tag = MSF
							tag = COG
							tag = KIV
							tag = LPD
							tag = UMN
							tag = KBR
							tag = ANG
						}
					}
				}
				add_to_array = { CEA_latin_african_tag = FROM }
			}
		}
	}
	
	### Sultanate ### 
	
	focus = {
		id = CEA_dar_al_kuti_rises
		icon = GFX_goal_CEA_sultanate
		relative_position_id = CEA_fall_of_bokassa
		x = 7
		y = 1
		cost = 2
		prerequisite = { focus = CEA_chad_overthrown focus = CEA_fall_of_bokassa focus = CEA_colonial_collapse }
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_dar_al_kuti_rises"
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.08
			}
			add_political_power = 60
			hidden_effect = {
				country_event = {
					id = cea_flavour.62
					days = 44
				}
			}
			if = {
				limit = {
					has_idea = CEA_inflamed_islamic_sentiment
				}
				remove_ideas = CEA_inflamed_islamic_sentiment
			}
		}
	}
	focus = {
		id = CEA_refinance_islamic_clergy
		icon = GFX_goal_CEA_islamic_clergy
		relative_position_id = CEA_dar_al_kuti_rises
		x = 0
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_dar_al_kuti_rises }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_refinance_islamic_clergy"
			CEA_statist_resistance_decrease = yes
			add_ideas = CEA_new_islamic_clergy_idea
			remove_ideas = CEA_company_abuses
			hidden_effect = {
				country_event = {
					id = cea_flavour.65
					days = 37
				}
			}
		}
	}
	focus = {
		id = CEA_overtures_islamic_bretheren
		icon = GFX_goal_CEA_islamic_brothers
		relative_position_id = CEA_dar_al_kuti_rises
		x = 2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_dar_al_kuti_rises }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_overtures_islamic_bretheren"
			add_stability = 0.05
			CEA_statist_resistance_decrease = yes
			add_opinion_modifier = {
				target = TUR
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = TUR
				modifier = KR_approves_of_govt
			}
			add_opinion_modifier = {
				target = SUD
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = SUD
				modifier = KR_approves_of_govt
			}
			add_opinion_modifier = {
				target = EGY
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = EGY
				modifier = KR_approves_of_govt
			}
			add_opinion_modifier = {
				target = MOR
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = MOR
				modifier = KR_approves_of_govt
			}
			add_opinion_modifier = {
				target = SOM
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = SOM
				modifier = KR_approves_of_govt
			}
			add_opinion_modifier = {
				target = YEM
				modifier = KR_approves_of_govt
			}
			reverse_add_opinion_modifier = {
				target = YEM
				modifier = KR_approves_of_govt
			}
			army_experience = 40
			hidden_effect = {
				country_event = {
					id = cea_flavour.63
					days = 35
				}
			}
		}
	}
	focus = {
		id = CEA_anti_westernism
		icon = GFX_goal_CEA_anti_westernism
		relative_position_id = CEA_dar_al_kuti_rises
		x = -2
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_dar_al_kuti_rises }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_anti_westernism"
			add_ideas = CEA_anti_westernism_idea
			CEA_statist_resistance_decrease = yes
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos
				}
				swap_ideas = {
					remove_idea = CEA_post_bokassa_chaos
					add_idea = CEA_post_bokassa_chaos2
				}
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.66
					days = 89
				}
				country_event = {
					id = cea_flavour.67
					days = 120
				}
			}
		}
}
focus = {
		id = CEA_one_nation_under_allah
		icon = GFX_BBR_law_of_allah
		relative_position_id = CEA_dar_al_kuti_rises
		x = 0
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_tribal_union 
			focus = CEA_islamic_centralization 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_one_nation_under_allah"
			swap_ideas = {
				remove_idea = CEA_new_islamic_clergy_idea
				add_idea = CEA_one_nation_under_allah
			}
			CEA_statist_resistance_decrease = yes
			hidden_effect = {
				country_event = {
					id = cea_flavour.68
					days = 111
				}
			}
		}
	}
	focus = {
		id = CEA_afro_muslim_rennicance
		icon = GFX_goal_OTT_Islamic_Education
		relative_position_id = CEA_dar_al_kuti_rises
		x = 0
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_one_nation_under_allah }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_afro_muslim_rennicance"
			swap_ideas = {
				remove_idea = CEA_anti_westernism_idea
				add_idea = CEA_afro_muslim_rennicance_idea
			}
			CEA_statist_resistance_decrease = yes
			hidden_effect = {
				country_event = {
					id = cea_flavour.64
					days = 62
				}
			}
		}
	}
	
	#Tribal Anarchism
	
	focus = {
		id = CEA_tribal_union
		icon = GFX_goal_CEA_decentralization
		relative_position_id = CEA_dar_al_kuti_rises
		x = -1
		y = 2
		cost = 1
		available_if_capitulated = no
		prerequisite = { focus = CEA_anti_westernism }
		prerequisite = { focus = CEA_refinance_islamic_clergy }
		prerequisite = { focus = CEA_overtures_islamic_bretheren }
		mutually_exclusive = { focus = CEA_islamic_centralization }
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = CEA_decentralized_sultanate
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_tribal_union"
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos2
				}
				remove_ideas = CEA_post_bokassa_chaos2
			}
			add_popularity = {
				ideology = authoritarian_democrat 
				popularity = 0.05
			}
			add_popularity = {
				ideology = radical_socialist 
				popularity = 0.05
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.72
					days = 97
				}
				country_event = {
					id = cea_flavour.56
					days = 120
				}
			}
		}
	}
	focus = {
		id = CEA_clannist_anarchism
		icon = GFX_goal_CEA_tribal_anarchism
		relative_position_id = CEA_dar_al_kuti_rises
		x = -2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_tribal_union }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_clannist_anarchism"
			add_ideas = CEA_clannist_anarchism
			add_war_support = 0.06
			add_stability = 0.06
		}
	}
	focus = {
		id = CEA_traditionalist_autonomy
		icon = GFX_goal_CEA_tribal_autonomy
		relative_position_id = CEA_dar_al_kuti_rises
		x = -2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_clannist_anarchism }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_traditionalist_autonomy"
			swap_ideas = {
				remove_idea = CEA_clannist_anarchism
				add_idea = CEA_traditionalist_autonomy
			}
			add_political_power = 60
		}
	}
	focus = {
		id = CEA_promote_african_identity
		icon = GFX_goal_CEA_african_identity
		relative_position_id = CEA_dar_al_kuti_rises
		x = -1
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_traditionalist_autonomy }
		prerequisite = { focus = CEA_afro_muslim_rennicance }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_promote_african_identity"
			add_war_support = 0.06
			add_command_power = 20
			add_ideas = CEA_promote_african_identity
		}
	}
	
	#Centralized Sub-Branch
	
	focus = {
		id = CEA_islamic_centralization
		icon = GFX_goal_CEA_centralized_sultanate
		relative_position_id = CEA_dar_al_kuti_rises
		x = 1
		y = 2
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_anti_westernism }
		prerequisite = { focus = CEA_refinance_islamic_clergy }
		prerequisite = { focus = CEA_overtures_islamic_bretheren }
		mutually_exclusive = { focus = CEA_tribal_union }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
			has_country_flag = CEA_centralized_sultanate
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_islamic_centralization"
			if = {
				limit = {
					has_idea = CEA_post_bokassa_chaos2
				}
				remove_ideas = CEA_post_bokassa_chaos2
			}
			add_popularity = {
				ideology = paternal_autocrat 
				popularity = 0.05
			}
			add_popularity = {
				ideology = national_populist 
				popularity = 0.05
			}
			hidden_effect = {
				country_event = {
					id = cea_flavour.71
					days = 97
				}
			}
		}
	}
	focus = {
		id = CEA_foster_single_identity
		icon = GFX_goal_CEA_culture
		relative_position_id = CEA_dar_al_kuti_rises
		x = 2
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_islamic_centralization }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_foster_single_identity"
			add_political_power = 50
			add_command_power = 20
			add_ideas = CEA_foster_single_identity
		}
	}
	focus = {
		id = CEA_single_sultanate
		icon = GFX_goal_CEA_single_sultanate
		relative_position_id = CEA_dar_al_kuti_rises
		x = 2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_foster_single_identity }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_single_sultanate"
			swap_ideas = {
				remove_idea = CEA_foster_single_identity
				add_idea = CEA_single_sultanate
			}
			add_popularity = {
				ideology = paternal_autocrat
				popularity = 0.02
			}
		}
	}
	focus = {
		id = CEA_take_notes_from_istanbul_cairo
		icon = GFX_goal_CEA_influence_istanbul_cairo
		relative_position_id = CEA_dar_al_kuti_rises
		x = 1
		y = 5
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = CEA_single_sultanate }
		prerequisite = { focus = CEA_afro_muslim_rennicance }
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_take_notes_from_istanbul_cairo"
			army_experience = 20
			add_ideas = CEA_take_notes_from_istanbul_cairo
			add_opinion_modifier = {
				target = TUR
				modifier = KR_friendly
			}
			add_opinion_modifier = {
				target = JBS
				modifier = KR_friendly
			}
			add_opinion_modifier = {
				target = EGY
				modifier = KR_friendly
			}
		}
	}
	
	#Shared Finishing Focus
	
	focus = {
		id = CEA_new_promised_land
		icon = GFX_goal_CEA_holy_land
		relative_position_id = CEA_dar_al_kuti_rises
		x = 0
		y = 6
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = CEA_take_notes_from_istanbul_cairo 
			focus = CEA_promote_african_identity 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			CEA_has_dar_al_kuti = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus CEA_new_promised_land"
			create_wargoal = {
				type = annex_everything
				target = NFA
			}
			every_state = {
				limit = {
					is_core_of = CMR
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = CMR
			}
			every_state = {
				limit = {
					is_core_of = ADW
				}
				add_claim_by = ADW
			}
			create_wargoal = {
				type = annex_everything
				target = ADW
			}
			every_state = {
				limit = {
					is_core_of = WAD
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = WAD
			}
			every_state = {
				limit = {
					is_core_of = NER
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = NER
			}
			every_state = {
				limit = {
					is_core_of = MAL
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = MAL
			}
			every_state = {
				limit = {
					is_core_of = ALG
				}
				add_claim_by = CEA
			}
			every_state = {
				limit = {
					is_core_of = TUN
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = ALG
			}
			every_state = {
				limit = {
					is_core_of = MRT
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = MRT
			}
			every_state = {
				limit = {
					is_core_of = BFA
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = BFA
			}
			every_state = {
				limit = {
					is_core_of = MOR
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = MOR
			}
			every_state = {
				limit = {
					is_core_of = HAU
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = HAU
			}
			every_state = {
				limit = {
					is_core_of = KBR
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = KBR
			}
			every_state = {
				limit = {
					is_core_of = NGR
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = NGR
			}
			every_state = {
				limit = {
					is_core_of = LBA
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = LBA
			}
			every_state = {
				limit = {
					is_core_of = TRP
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = TRP
			}
			every_state = {
				limit = {
					is_core_of = SEN
				}
				add_claim_by = CEA
			}
			create_wargoal = {
				type = annex_everything
				target = SEN
			}
			hidden_effect = {
			add_state_claim = 450
			}
		}
	}
 # End of focus tree
}