###########################
#Deutsch-Westafrika Events
###########################

add_namespace = civ
add_namespace = civrodie
add_namespace = civfirestone

#Collapse of Westafrika
country_event = {
	id = civ.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.1"}
	title = civ.1.t
	desc = civ.1.d
	picture = GFX_report_event_CIV_generic

	fire_only_once = yes

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			every_unit_leader = {
				limit = {
					has_id = 12434 
				}
				demote_leader = yes
			}
			every_unit_leader = {
				limit = {
					has_id = 12733 
				}
				promote_leader = yes
			}

			GHA = { 
				transfer_state = 274		
			}
		
			if = {
				limit = {
					country_exists = GHA
					GHA = { NOT = { has_country_flag = MAF_already_exists } }
				}
				GHA = {
					add_state_core = 274
					load_oob = GHA
				}
			}
			if = {
				limit = {
					owns_state = 963
				}
				IVO = { 
					transfer_state = 963 		
				}
			}
			if = {
				limit = {
					owns_state = 807
				}
				IVO = { 
					transfer_state = 807	
				}
			}
			
			if = {
				limit = {
					owns_state = 876
				}
				DAH = { transfer_state = 876 }
			}
		
			if = {
				limit = {
					country_exists = DAH
					DAH = { NOT = { has_country_flag = MAF_already_exists } }
				}
				DAH = {
					add_state_core = 876
					load_oob = DAH
				}
			}
		}
	}

	option = {
		name = civ.1.a
		ai_chance = {
			factor = 100
		}
		TOG = {
			annex_country = {
				target = CIV
				transfer_troops = yes
			}
			add_state_core = 877
		}
		TOG = {
			change_tag_from = CIV
		}
		every_unit_leader = { set_nationality = TOG }
	}
}

#Black Monday Hits Westafrika
country_event = {
	id = civ.2
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.2"}
	title = civ.2.t
	desc = civ.2.d
	picture = GFX_report_event_togoland

	is_triggered_only = yes

	option = {
		name = civ.2.a
		if = {
			limit = {
				tag = CIV
			}
		add_ideas = CIV_black_monday
		add_stability = -0.10
		}
		add_political_power = -20
	}
}
#Von Doering Dies
country_event = {
	id = civ.3
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.3"}
	title = civ.3.t
	desc = civ.3.d
	picture = GFX_report_event_CIV_oldenburg

	is_triggered_only = yes

	option = {
		name = civ.3.a
			if = {
				limit = {
					tag = CIV
				}
			add_stability = -0.10
			create_country_leader = {
				name = "Duke Nicholaus von Oldenburg"
				desc = "POLITICS_FELIX_CIV_BOIGNY_DESC"
				picture = "gfx/leaders/CIV/CIV_Nikolaus_von_Oldenburg.png"
				expire = "1.1.1"
				ideology = colonial_govt_subtype
	
			}
		}
		add_political_power = -10
	}
}
#Convention on Black Monday
country_event = {
	id = civ.4
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.4"}
	title = civ.4.t
	desc = civ.4.d
	picture = NOR_black_monday_2

	is_triggered_only = yes

	option = {
		name = civ.4.a #Hodson
	trigger = {
		tag = CIV
		GHA = {
			is_ai = yes
			}
		}
		add_popularity = { 
				ideology = social_liberal
				popularity = 0.10
			}
		create_country_leader = {
	name = "Arnold Hodson"
	desc = "POLITICS_FELIX_CIV_BOIGNY_DESC"
	picture = "gfx/leaders/CIV/CIV_Arnold_Hodson.png"
	expire = "1.1.1"
	ideology = soclib_colonial_govt_subtype
	traits = {}
}
	hidden_effect = {
		set_country_flag = CIV_Hodson_BM
	}
}
option = {
	trigger = {
			tag = CIV
				IVO = {
					is_ai = yes
				}
		}
		name = civ.4.b #Brevie
add_popularity = { 
				ideology = social_democrat
				popularity = 0.10
			}
create_country_leader = {
	name = "Jules Brévie"
	desc = "POLITICS_FELIX_CIV_BOIGNY_DESC"
	picture = "gfx/leaders/CIV/CIV_Jules_Brevie.png"
	expire = "1.1.1"
	ideology = socdem_colonial_govt_subtype
	traits = {}
}
hidden_effect = {
				set_country_flag = CIV_Brevie_BM
			}
	}
option = {
trigger = {
	tag = CIV
}
		name = civ.4.c #Duke
		add_popularity = { 
				ideology = paternal_autocrat
				popularity = 0.10
			}
			hidden_effect = {
				set_country_flag = CIV_Duke_BM
			}
	}
option = {
		name = civ.4.e #SLAVERY
	trigger = {
			tag = CIV
		}
		add_popularity = { 
				ideology = market_liberal
				popularity = 0.10
			}
			hidden_effect = {
				set_country_flag = CIV_Slavery_BM
			}
	}
option = {
		name = civ.4.f #Other response
	trigger = {
			NOT = {
				tag = CIV
			}
		}
		add_political_power = 10
	}
}

#What About the Rest
country_event = {
	id = civ.5
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.5"}
	title = civ.5.t
	desc = civ.5.d
	picture = GFX_report_event_CIV_generic
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	is_triggered_only = yes
	option = {
		name = civ.5.a
	}
}

#Settlers
country_event = {
	id = civ.6
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.6"}
	title = civ.6.t
	desc = civ.6.d
	picture = GFX_report_event_CIV_generic
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	is_triggered_only = yes
	option = {
		name = civ.6.a
		add_political_power = 5
	}
}

#Mercenaries
country_event = {
	id = civ.7
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.7"}
	title = civ.7.t
	desc = civ.7.d
	picture = GFX_report_event_CIV_generic

	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	is_triggered_only = yes
	option = {
		name = civ.7.a
	}
}

#Native Auxillaries
country_event = {
	id = civ.8
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.8"}
	title = civ.8.t
	desc = civ.8.d
	picture = GFX_report_event_CIV_generic

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.8.a
	}
}

#Reservists
country_event = {
	id = civ.9
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.9"}
	title = civ.9.t
	desc = civ.9.d
	picture = GFX_report_event_CIV_generic
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	is_triggered_only = yes
	option = {
		name = civ.9.a
	}
}

#Intro Event (Tripartite Colony)
country_event = {
	id = civ.10
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.10"}
	title = civ.10.t
	desc = civ.10.d
	picture = GFX_report_event_togoland

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.10.a
	}
}

#Tripartite Army
country_event = {
	id = civ.11
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.11"}
	title = civ.11.t
	desc = civ.11.d
	picture = GFX_report_event_CIV_generic
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	is_triggered_only = yes
	option = {
		name = civ.11.a
	}
}

#Tripartite Navy (Is bad)
country_event = {
	id = civ.12
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.12"}
	title = civ.12.t
	desc = civ.12.d
	picture = GFX_report_event_CIV_generic
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	is_triggered_only = yes
	option = {
		name = civ.12.a
	}
}

#Orders from Mittelafrika
country_event = {
	id = civ.13
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.13"}
	title = civ.13.t
	desc = civ.13.d
	picture = GFX_report_event_governorhaus

	is_triggered_only = yes
	option = {
		name = civ.13.a
		if = {
			limit = {
				tag = CIV
				}
		remove_ideas = CIV_Runaway_Corruption
		}
		add_political_power = 5
	}
}

country_event = { #Firestone buys the natives
	id = civ.14
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.14"}
	title = civ.14.t
	desc = civ.14.d
	picture = GFX_report_event_LIB_objectivism

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.14.a
		add_political_power = -10
		hidden_effect = {
			country_event = {
				id = civ.15
				days = 5
			}
		}
	}
}

country_event = { #Firestone denies buying the natives
	id = civ.15
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.15"}
	title = civ.15.t
	desc = civ.15.d
	picture = GFX_report_event_LIB_objectivism

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.15.a
		add_political_power = -15
	}
}

country_event = { #Firestone Liberia interaction event
	id = civ.16
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.16"}
	title = civ.16.t
	desc = civ.16.d
	picture = GFX_report_event_LIB_objectivism
	
trigger = {
		tag = CIV
		has_completed_focus = CIV_keepquietaboutallthis
		LIB = {
			has_government = paternal_autocrat
		}
	}

	mean_time_to_happen = {
		days = 180
	}
	
	fire_only_once = yes
	
	option = {
		name = civ.16.a
		add_political_power = 10
		LIB = {
			add_political_power = 10
		}
	}
}

country_event = { #Oldenburg the Party Animal
	id = civ.17
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.17"}
	title = civ.17.t
	desc = civ.17.d
	picture = GFX_report_event_CIV_oldenburg

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	option = {
		name = civ.17.a
		add_political_power = -5
	}
}

country_event = { #Oldenburg the Rich Guy
	id = civ.18
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.18"}
	title = civ.18.t
	desc = civ.18.d
	picture = GFX_report_event_CIV_oldenburg

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.18.a
		add_political_power = 5
	}
}

country_event = { #LET THEM EAT STRUDEL
	id = civ.19
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.19"}
	title = civ.19.t
	desc = civ.19.d
	picture = GFX_report_event_CIV_oldenburg

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.19.a
		add_political_power = -5
	}
}

country_event = { #Radio Boi
	id = civ.20
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.20"}
	title = civ.20.t
	desc = civ.20.d
	picture = GFX_report_event_CIV_hodson

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.20.a
	
	}
}

country_event = { #Hodson
	id = civ.21
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.20"}
	title = civ.21.t
	desc = civ.21.d
	picture = GFX_report_event_CIV_hodson

	is_triggered_only = yes
	option = {
		name = civ.21.a
		if = {
			limit = {
				tag = CIV
				}
		remove_all_ministers = yes
		add_ideas = {
			CIV_Arnold_Hodson_hog_mli
			CIV_Sir_Richard_Oglivy_Rampage_for_mli
			CIV_Alexander_Ransford_Slater_eco_mli
			CIV_Sir_Charles_Arden-Clarke_sec_mli
		}
		if = {
		limit = {
			GHA = {
				is_ai = yes
				}
			}
		annex_country = {
			target = GHA
			transfer_troops = yes
			}
		}
		add_state_core = 274
		add_state_core = 1321
		add_state_core = 1322
		add_state_core = 1323
		add_stability = -0.05
		}
	add_political_power = 10
	}
}

country_event = { #Brevie Intro
	id = civ.22
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.22"}
	title = civ.22.t
	desc = civ.22.d
	picture = GFX_report_event_CIV_brevie

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	option = {
		name = civ.22.a
		add_political_power = 5
	}
}

country_event = { #Brevie is in charge
	id = civ.23
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.23"}
	title = civ.23.t
	desc = civ.23.d
	picture = GFX_report_event_CIV_brevie

	is_triggered_only = yes
	option = {
		name = civ.23.a
		if = {
			limit = {
				tag = CIV
				}
		remove_all_ministers = yes
		add_ideas = {
			CIV_Jules_Brevie_hog_sde
			CIV_Bernard_Cornut-Gentille_for_sde
			CIV_Jules_Marcel_de_Coppet_eco_sde
			CIV_Pierre_Boisson_sec_sde
		}
		if = {
			limit = {
				IVO = {
					is_ai = yes
					}
				}
			annex_country = {
				target = IVO
				transfer_troops = yes
			}
			807 = {
				set_demilitarized_zone = no
			}
		}
		add_state_core = 807
		add_state_core = 963
		add_stability = -0.05
		}
		add_political_power = 10
	}
}

country_event = { #Bailing on MAF for the Frogs
	id = civ.24
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.24"}
	title = civ.24.t
	desc = civ.24.d
	picture = GFX_GFX_report_event_CIV_generic
	
trigger = {
		tag = CIV
		MAF = {
			exists = no
		}
		has_government = social_democrat
		NFA = {
			exists = yes
		}
	}
	
	mean_time_to_happen = {
		days = 180
	}
	
	fire_only_once = yes
	
	option = {
		name = civ.24.a
		ENT = {
			add_to_faction = ROOT
		}
		set_cosmetic_tag = CIV_NFA
		NFA = {
			puppet = CIV
		}
		set_politics = {
			ruling_party = social_democrat
		}
		add_popularity = {
			ideology = social_democrat
			popularity = 0.1
		}
	}
	
	option = {
		name = civ.24.b
		set_country_flag = CIV_bout_to_explode
	}
}

country_event = { #Olympio wants to buy the entire fucking colony
	id = civ.25
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.25"}
	title = civ.25.t
	desc = civ.25.d
	picture = GFX_report_event_CIV_olympio

	fire_only_once = yes
	
	immediate = {
		hidden_effect = {
			every_unit_leader = {
				limit = {
					has_id = 12434 
				}
				demote_leader = yes
			}
			every_unit_leader = {
				limit = {
					has_id = 12733 
				}
				promote_leader = yes
			}
		}
	}
	
trigger = {
		tag = CIV
		MAF = {
			exists = no
		}
		has_government = authoritarian_democrat
	}

	mean_time_to_happen = {
		days = 180
	}
	
	option = {
		name = civ.25.a
		ai_chance = {
			factor = 40
		}
		set_cosmetic_tag = TOG_FED
		
		create_country_leader = {
			name = "Sylvanus Olympio"
			picture = "gfx/leaders/TOG/Portrait_TOG_Olympio.png"
			expire = "1.1.1"
			ideology = market_liberal_subtype
		}
		set_party_name = {
			name = CIV_market_liberal_party2
			long_name = CIV_market_liberal_party2_long
			ideology = market_liberal
		}
	
		TOG = {
			set_cosmetic_tag = TOG_FED
			annex_country = {
				target = CIV
				transfer_troops = yes
			}
			set_politics = {
				ruling_party = market_liberal
			}
			country_event = {
				id = togo.2
				days = 5
			}
			remove_all_ministers = yes
			add_ideas = {
				TOG_Sylvanus_Olympio_hog_mli
				TOG_Siru_Pedro_Olympio_for_mli
				TOG_Octaviano_Olympio_eco_mli
				TOG_Luciano_Olympio_sec_sli
			}
			add_state_core = 877
			add_state_core = 807
			add_state_core = 963
			add_state_core = 274
			add_state_core = 876
		}
		TOG = {
			change_tag_from = CIV
		}
		every_unit_leader = { set_nationality = TOG }
		set_global_flag = CIV_HE_BOUGHT
	}
	
	option = {
		ai_chance = {
			factor = 60
		}
		name = civ.25.b
		set_country_flag = CIV_bout_to_explode
	}
}

######removed two events

country_event = { #Adolf Fredrich Flees - MAF
	id = civ.26
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.26"}
	title = civ.26.t
	desc = civ.26.d
	picture = GFX_report_event_CIV_Adolf_Fredrich

	fire_only_once = yes
	
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	option = {
		ai_chance = {
			factor = 100
		}
		name = civ.26.a
		add_stability = 0.01
		add_manpower = 86
	}
}

country_event = { #Togoland, the Musterkolonie
	id = civ.27
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.27"}
	title = civ.27.t
	desc = civ.27.d
	picture = GFX_report_event_togoland

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	option = {
		ai_chance = {
			factor = 0
		}
		name = civ.27.a
		country_event = civ.32
	}
	option = {
		ai_chance = {
			factor = 100
		}
		name = civ.27.b
	}
}

country_event = { #Bailing on MAF - Anglos
	id = civ.28
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.28"}
	title = civ.28.t
	desc = civ.28.d
	picture = GFX_GFX_report_event_CIV_generic

trigger = {
		tag = CIV
		MAF = {
			exists = no
		}
		has_government = social_liberal
		is_puppet = no
		NOT = {
			is_in_faction_with = ENT
		}
		ENT = {
			is_subject = no
		}
	}

	fire_only_once = yes
	
	mean_time_to_happen = {
		days = 180
	}
	
	option = {
		name = civ.28.a
		ENT = {
			add_to_faction = ROOT
		}
		set_cosmetic_tag = CIV_GBR
		ENT = {
			puppet = CIV
		}
		set_politics = {
			ruling_party = social_liberal
		}
		add_popularity = {
			ideology = social_liberal
			popularity = 0.1
		}
	}
	
	option = {
		name = civ.28.b
		set_country_flag = CIV_bout_to_explode
	}
}

country_event = { #Adolf Fredrich Flees
	id = civ.29
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.29"}
	title = civ.29.t
	desc = civ.29.d
	picture = GFX_report_event_CIV_Adolf_Fredrich

trigger = {
		tag = CIV
		BAT = {
			has_cosmetic_tag = BAT_Riga
		}
	}

	mean_time_to_happen = {
		days = 180
	}
	
	fire_only_once = yes
	
	option = {
		name = civ.29.a
		if = {
			limit = {
				tag = CIV
				}
		create_corps_commander = {
			name = "Adolf Friedrich"
			portrait_path = "gfx/leaders/BAT/Portrait_BAT_Adolf_Friedrich.png"
			traits = { old_guard infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			}
		}
		add_stability = 0.01
		add_manpower = 18
		hidden_effect = {
			MAF = {
				country_event = civ.26
			}
		}
	}
}

country_event = { #Kwassi Bruce flavour
	id = civ.30
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.30"}
	title = civ.30.t
	desc = civ.30.d
	picture = GFX_event_BBR_Jazz

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.30.a
		add_political_power = 10
	}
}

country_event = { #Disko flavour
	id = civ.31
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.31"}
	title = civ.31.t
	desc = civ.31.d
	picture = GFX_report_event_CIV_disko

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.31.a
		if = {
			limit = {
				OR = {
					tag = CIV
					tag = MAF
				}
			}
		add_stability = -0.01
		}
		add_political_power = 5
	}
}

country_event = { #Togoland Campaign
	id = civ.32
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.32"}
	title = civ.32.t
	desc = civ.32.d
	picture = GFX_report_event_campaigning

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.32.a
		if = {
			limit = {
				OR = {
					tag = CIV
					tag = MAF
				}
				}
				country_event = civ.33
		add_war_support = 0.01
		}
	}
	option = {
		name = civ.32.b
		if = {
			limit = {
				OR = {
					tag = CIV
					tag = MAF
				}
			}
		add_war_support = 0.01
		}
	}
}

country_event = { #Post-War
	id = civ.33
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.33"}
	title = civ.33.t
	desc = civ.33.d
	picture = GFX_report_event_togoland

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.33.a
		if = {
			limit = {
				OR = {
					tag = CIV
					tag = MAF
				}
			}
		add_political_power = 5
		}
	}
}

country_event = { #Bremen Missionary Society and the Mina Revolt
	id = civ.34
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.34"}
	title = civ.34.t
	desc = civ.34.d
	picture = GFX_report_event_missions

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.34.a
		if = {
			limit = {	
				tag = CIV
				}
		add_stability = -0.01
		}
		add_political_power = -5
	}
}

country_event = { #Publication of 'The Walls of Notse'
	id = civ.35
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.35"}
	title = civ.35.t
	desc = civ.35.d
	picture = GFX_report_event_lagoon

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.35.a
		if = {
			limit = {	
				tag = CIV
				}
		add_stability = 0.01
		}
		add_political_power = -5
	}
}

country_event = { #End of the Kabye Besserungsiedlungen
	id = civ.36
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.36"}
	title = civ.36.t
	desc = civ.36.d
	picture = GFX_report_event_picking

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.36.a
		if = {
			limit = {	
				tag = CIV
				}
		add_stability = -0.01
		}
		add_political_power = -10
	}
}

country_event = { #Booming Profits for DSTAG
	id = civ.37
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.37"}
	title = civ.37.t
	desc = civ.37.d
	picture = GFX_report_event_cable

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.37.a
		add_political_power = 10
	}
}

country_event = { #The Disappearance of Louise Diel
	id = civ.38
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.38"}
	title = civ.38.t
	desc = civ.38.d
	picture = GFX_report_event_rainforest

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.38.a
	}
}

country_event = { #Algiers Protests Gold Smuggling in Togoland
	id = civ.39
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.39"}
	title = civ.39.t
	desc = civ.39.d
	picture = GFX_report_event_desert_huts

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.39.a
		add_political_power = -5
	}
}

country_event = { #The Fourth Konkomba Revolt
	id = civ.40
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.40"}
	title = civ.40.t
	desc = civ.40.d
	picture = GFX_report_event_recruit

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.40.a
		if = {
			limit = {
				tag = CIV
				}
			add_stability = -0.02
			add_war_support = -0.02
		}
		add_political_power = -5
	}
}

country_event = { #Muslim-Pagan Clashes in Kotokoliland
	id = civ.41
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.41"}
	title = civ.41.t
	desc = civ.41.d
	picture = GFX_report_event_market

	is_triggered_only = yes
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = civ.41.a
		if = {
			limit = {
			OR = {
				tag = CIV
				tag = GHA
				}
			}
			add_war_support = -0.01
		}
		add_political_power = -10
	}
}

####
country_event = {#bush war gang
	id = civrodie.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.1"}
	title = civrodie.1.t
	desc = civ.1.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.1.a
		add_state_claim = 298
	
	}
}
country_event = {#now what
	id = civrodie.2
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.2"}
	title = civrodie.2.t
	desc = civ.2.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {#germany
		name = civrodie.2.a
	trigger = {
			NOT = {
				has_government = social_democrat
				has_government = social_liberal
			}
		}
		complete_national_focus = CIV_for_god_and_kasier
		set_country_flag = CIV_non_french
	}
	option = {#entene(french version)
		name = civrodie.2.b
	trigger = {
			has_government = social_democrat
		}
		complete_national_focus = CIV_for_wine_and_cheese
	}
	option = {#entene(anglo version)
		name = civrodie.2.c
	trigger = {
			has_government = social_liberal
		}
		complete_national_focus = CIV_for_king_and_country
		set_country_flag = CIV_non_french
	}
	option = {#fuck 'em, we can do it ourselves
		name = civrodie.2.e
		complete_national_focus = CIV_ourselves_alone
		set_country_flag = CIV_non_french
	}
}
country_event = {#german gamer moves
	id = civrodie.3
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.3"}
	title = civrodie.3.t
	desc = civ.3.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.3.a
		add_manpower = -2500
		add_command_power = 25
		add_political_power = -200
	
	}
}
country_event = {#germany in africa
	id = civrodie.4
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.4"}
	title = civrodie.4.t
	desc = civ.4.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.4.a
	}
}
country_event = {#french gamer moves
	id = civrodie.5
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.5"}
	title = civrodie.5.t
	desc = civ.5.d
	picture = GFX_report_event_CIV_declaration_independence
	
	is_triggered_only = yes

	option = {
		name = civrodie.5.a
		add_manpower = -581
		add_command_power = 25
		add_political_power = -50
	}
}
country_event = {#french modal conoly
	id = civrodie.6
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.6"}
	title = civrodie.6.t
	desc = civ.6.d
	picture = GFX_report_event_CIV_declaration_independence
	
	is_triggered_only = yes

	option = {
		name = civrodie.6.a
	}
}
country_event = {#anglo gamer moves
	id = civrodie.7
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.7"}
	title = civrodie.7.t
	desc = civ.7.d
	picture = GFX_report_event_CIV_declaration_independence

	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	is_triggered_only = yes

	option = {
		name = civrodie.7.a
		add_manpower = -500
		add_command_power = 15
		add_political_power = -50
	
	}
}
country_event = {#anglo gang
	id = civrodie.8
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.8"}
	title = civrodie.8.t
	desc = civ.8.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.8.a
		add_ideas = CIV_anglo_stateidea
	
	}
}
country_event = {#liberian gamer moves
	id = civrodie.9
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.9"}
	title = civrodie.9.t
	desc = civ.9.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.9.a
		add_manpower = -5500
		add_command_power = 25
		add_political_power = -250
		hidden_effect = {
			country_event = {
				id = civrodie.12
				days = 24
			}
		}
	
	}
}
country_event = {#fuck the world embrace west africa
	id = civrodie.10
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.10"}
	title = civrodie.10.t
	desc = civ.10.d
	picture = GFX_report_event_CIV_declaration_independence

	
	is_triggered_only = yes

	option = {
		name = civrodie.10.a
	}
}
country_event = {#war crime gang
	id = civrodie.11
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.11"}
	title = civrodie.11.t
	desc = civ.11.d
	picture = GFX_report_event_CIV_declaration_independence
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	is_triggered_only = yes

	option = {
		name = civrodie.11.a
		add_command_power = 15
	}
}
country_event = {#liberian gamer moves
	id = civrodie.12
	immediate = {log = "[GetDateText]: [Root.GetName]: event civrodie.12"}
	title = civrodie.12.t
	desc = civ.12.d
	picture = GFX_report_event_CIV_declaration_independence
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	is_triggered_only = yes

	option = {
		name = civrodie.12.a
		add_manpower = -489
	
	}
}
country_event = {#liberian gamer moves
	id = civ.151
	immediate = {log = "[GetDateText]: [Root.GetName]: event civ.151"}
	title = civ.151.t
	desc = civ.12.d
	picture = GFX_report_event_CIV_declaration_independence
	
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

trigger = {
		CIV = {
		is_subject = no
		}
		NOT = {
		has_country_flag = CIV_non_french
		}
		tag = CIV
	}

	option = {
		name = civ.151.a
		reverse_add_opinion_modifier = {
			target = NFA
			modifier = ITA_dislikes_govt
		}
		NFA = {
		reverse_add_opinion_modifier = {
			target = CIV
			modifier = ITA_dislikes_govt
			}
		}
	}

	option = {
		name = civ.151.b
		add_political_power = -5
		add_stability = 0.02
	}

	option = {
		name = civ.151.c
		NFA = {
		transfer_state = 876
		}
		CIV = {
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = 1000
			producer = NFA
			}
		}
	}
}
country_event = {#firestone just fuckin ate us
	id = civfirestone.1
	immediate = {log = "[GetDateText]: [Root.GetName]: event civfirestone.1"}
	title = civfirestone.1.t
	desc = civfirestone.1.d
	picture = GFX_report_event_LIB_firestone_tire

	
	is_triggered_only = yes

	option = {
		name = civfirestone.1.a
		LIB = {
			country_event = fire.20
			change_tag_from = CIV
		}
		LIB = {
			annex_country = {
				target = CIV
				transfer_troops = yes
			}
		}
		if = {
			limit = {
			GHA = {
				is_ai = yes
				}
			}
			LIB = {
				annex_country = {
					target = GHA
					transfer_troops = yes
				}
			}
		}
		if = {
			limit = {
			IVO = {
				is_ai = yes
				}
			}
			LIB = {
				annex_country = {
					target = IVO
					transfer_troops = yes
				}
			}
		}		
	}
	option = {
	trigger = {
			is_ai = no
		}
		name = civfirestone.1.b
		add_political_power = 20
	
	}
}


