
###########################
#Sierra Leone Events
###########################
#By IratePirate
###########################

add_namespace = leone

country_event = {#leone Intro Event
	id = leone.1
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.1" }
	title = leone.1.t
	desc = leone.1.d
	picture = GFX_report_event_judges

	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	
	option = {
		name = leone.1.a
		ai_chance = {
			factor = 10
		}
		}
	}
	
country_event = {#Black Monday strikes
	id = leone.2
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.2" }
	title = leone.2.t
	desc = leone.2.d
	picture = GFX_report_event_picking
	is_triggered_only = yes
	
	option = {
		name = leone.2.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
			add_ideas = SIE_blackmonday
			add_stability = -0.1
			add_war_support = -0.05
			add_political_power = -150
		}
		}
	}
	
country_event = {#New Governor arrives
	id = leone.3
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.3" }
	title = leone.3.t
	desc = leone.3.d
	picture = GFX_report_event_port_big
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.3.a
		ai_chance = {
			factor = 10
		}
		add_political_power = 10
		}
	}
	
country_event = {#The Krios become ascendant
	id = leone.4
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.4" }
	title = leone.4.t
	desc = leone.4.d
	picture = GFX_report_event_street3
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	option = {
		name = leone.4.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
			add_stability = 0.05
			add_war_support = -0.05
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = -0.02
			}	
			add_popularity = {
				ideology = paternal_autocrat
				popularity = -0.02
			}		
			add_popularity = {
				ideology = national_populist
				popularity = -0.02
			}
		}
		}
	}
	
country_event = {#Krios become marginalised, tunnel chiefs rule
	id = leone.5
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.5" }
	title = leone.5.t
	desc = leone.5.d
	picture = GFX_report_event_railway2
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	option = {
		name = leone.5.a
		ai_chance = {
			factor = 10
		}
			if = {
				limit = {
					tag = SIE
					}
				add_stability = 0.05
				add_war_support = -0.05
				add_popularity = {
					ideology = social_liberal
					popularity = -0.03
				}	
				add_popularity = {
					ideology = market_liberal
					popularity = -0.02
				}
			}
		}
	}
	
country_event = {#promised election?
	id = leone.6
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.6" }
	title = leone.6.t
	desc = leone.6.d
	picture = GFX_report_event_legco2
	is_triggered_only = yes

	option = {
		name = leone.6.a
		ai_chance = {
			factor = 10
		}
	trigger = {
			tag = SIE
		}
		add_political_power = -30
		}
	option = {
		name = leone.6.b
		ai_chance = {
			factor = 10
		}
	trigger = {
			tag = SIE
		}
		add_stability = 0.03
		hidden_effect = {
			set_country_flag = socialistsallowed
			}
		}
	option = {
		name = leone.6.c
		ai_chance = {
			factor = 10
		}
	trigger = {
			NOT = {
				tag = SIE
			}
		}
		}
	}
	
country_event = {#Anger about elections not being held
	id = leone.7
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.7" }
	title = leone.7.t
	desc = leone.7.d
	picture = GFX_report_event_street2
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	option = {
		name = leone.7.a
		ai_chance = {
			factor = 10
		}
		add_stability = -0.03

		}
	}
	
country_event = {#PAS election victory
	id = leone.8
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.8" }
	title = leone.8.t
	desc = leone.8.d
	picture = GFX_report_event_factory
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.8.a
		if = {
			limit = {
				tag = SIE
			}
			add_stability = -0.05
			add_war_support = 0.1
		}
		ai_chance = {
			factor = 10
		}
	}
}
country_event = {#NCSL electoral victory
	id = leone.9
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.9" }
	title = leone.9.t
	desc = leone.9.d
	picture = GFX_report_event_elites
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.9.a
		if = {
			limit = {
				tag = SIE
			}
		add_stability = 0.05
		}
		ai_chance = {
			factor = 10
		}

		}
	}
	
country_event = {#PSL electoral victory
	id = leone.10
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.10" }
	title = leone.10.t
	desc = leone.10.d
	picture = GFX_report_event_coast2
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.10.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
		add_stability = 0.05
		}
		}
	}
	
country_event = {#Crush colony privileges
	id = leone.11
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.11" }
	title = leone.11.t
	desc = leone.11.d
	picture = GFX_report_event_street
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.11.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
		add_political_power = 30
		add_stability = -0.02
		}
		}
	}
	
country_event = {#Pleuropneumonia Outbreak in Gambia
	id = leone.12
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.12" }
	title = leone.12.t
	desc = leone.12.d
	picture = GFX_report_event_kampala
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes
	option = {
		name = leone.12.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
				add_stability = -0.02
			}
			add_political_power = -25
		}
	}
	
country_event = {#Waterloo declaration, democracy has been promised
	id = leone.13
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.13" }
	title = leone.13.t
	desc = leone.13.d
	picture = GFX_report_event_railway
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
	}
	#minor_flavor = yes

	option = {
		name = leone.13.a
		ai_chance = {
			factor = 10
		}
		add_stability = 0.01

		}
	}
	
country_event = {#Proclaim revolution
	id = leone.14
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.14" }
	title = leone.14.t
	desc = leone.14.d
	picture = GFX_report_event_chiefs
	is_triggered_only = yes

	option = {
		name = leone.14.a
		ai_chance = {
			factor = 10
		}
		overlord = {
				set_autonomy = {
					target = ROOT
					autonomous_state = autonomy_free
				}
				remove_from_faction = ROOT
			}
		ROOT = {
			separate_peace_all_wars = yes
		}
		add_popularity = {
			ideology = national_populist
			popularity = 0.1
		}	
		set_politics = {
			ruling_party = national_populist
		}
		hidden_effect = {
			NFA = {
				country_event = {
					id = sharedafrika.117
					days = 9
				}
			}
			drop_cosmetic_tag = yes
			kill_country_leader = yes
			create_country_leader = {
				name = "Siaka Stevens"
				picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Siaka_Stevens.png"
				expire = "1.1.1"
				ideology = authdem_kleptocracy_subtype
			}
			create_country_leader = {
				name = "Siaka Stevens"
				picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Siaka_Stevens.png"
				expire = "1.1.1"
				ideology = kleptocracy_subtype
			}
			create_country_leader = {
				name = "Albert Margai"
				picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Albert_Margai.png"
				expire = "1.1.1"
				ideology = natpop_regionalism_subtype
			}
			CAN = {
				country_event = {
					id = leone.26
					days = 4
				}
			}
			NFA = {
				country_event = {
					id = leone.26
					days = 4
				}
			}
			add_named_threat = {
				threat = 0.5
				name = sierra_leone_chaos
			}
		}
	}
	option = {
		name = leone.14.b
		ai_chance = {
			factor = 5
		}
		add_stability = 0.05
	}
}
	
country_event = {#Request colonial separation
	id = leone.15
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.15" }
	title = leone.15.t
	desc = leone.15.d
	picture = GFX_report_event_hmv
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.15.a
		ai_chance = {
			factor = 10
		}
		add_stability = 0.01
		}
	}

country_event = {#Elections held
	id = leone.16
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.16" }
	title = leone.16.t
	desc = leone.16.d
	picture = GFX_report_event_portlouis
	is_triggered_only = yes
	
	option = {#NCSL
		name = leone.16.a
		ai_chance = {
			factor = 10
		}
		set_politics = {
			ruling_party = market_liberal
		}
		create_country_leader = {
			name = "Mohammad Sanusi Mustapha"
			picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Mohammad_Sanusi_Mustapha.png"
			expire = "1.1.1"
			ideology = humanistic_capitalism_subtype
		}
		add_popularity = {
			ideology = market_liberal
			popularity = 0.05
		}
	}
	option = {#PAS
		name = leone.16.b
	trigger = {
			has_country_flag = socialistsallowed
		}
		ai_chance = {
			factor = 10
		}
		set_politics = {
			ruling_party = social_democrat
		}
		create_country_leader = {
			name = "Herbert Bankole-Bright"
			picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Herbert_Bankole_Bright.png"
			expire = "1.1.1"
			ideology = socdem_paternal_socialism_subtype
		}
		add_popularity = {
			ideology = social_democrat
			popularity = 0.05
		}
	}
	option = {
		name = leone.16.c#PSL
		ai_chance = {
			factor = 5
		}
		set_politics = {
			ruling_party = authoritarian_democrat
		}
		create_country_leader = {
			name = "Milton Margai"
			picture = "gfx/leaders/SIE/Portrait_Sierra_Leone_Milton_Margai.png"
			expire = "1.1.1"
			ideology = autdem_christian_democracy_subtype
		}
		set_party_name = {
			ideology = authoritarian_democrat
			long_name = SIE_authoritarian_democrat_party_elected_long
			name = SIE_authoritarian_democrat_party_elected
		}
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = 0.05
		}
	}
}
	
country_event = {#Request screens
	id = leone.17
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.17" }
	title = leone.17.t
	desc = leone.17.d
	picture = GFX_report_event_coast
	is_triggered_only = yes
	
	option = {
		name = leone.17.a
		ai_chance = {
			factor = 10
		}
		hidden_effect = {
			load_oob = SIE_AFR_navy
			}
			navy_experience = 5
		}
	}
	
country_event = {#The British
	id = leone.18
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.18" }
	title = leone.18.t
	desc = leone.18.d
	picture = GFX_report_event_handshake
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.18.a
		ai_chance = {
			factor = 10
		}
		add_political_power = 5
		}
	}
	
country_event = {#Ahmadis
	id = leone.19
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.19" }
	title = leone.19.t
	desc = leone.19.d
	picture = GFX_report_event_uac
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.19.a
		ai_chance = {
			factor = 10
		}
	trigger = {
			tag = SIE
		}
		add_political_power = -30
		}
	option = {
		name = leone.19.b
		ai_chance = {
			factor = 10
		}
	trigger = {
			tag = SIE
		}
		add_stability = -0.02
		}
	option = {
		name = leone.19.c
		ai_chance = {
			factor = 10
		}
	trigger = {
			tag = CAN
		}
		}
	}
	
country_event = {#FGM
	id = leone.20
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.20" }
	title = leone.20.t
	desc = leone.20.d
	picture = GFX_report_event_mosque
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.20.a
		ai_chance = {
			factor = 10
		}
		add_political_power = -10
		add_stability = -0.01
		}
	}
	
country_event = {#GNDU
	id = leone.21
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.21" }
	title = leone.21.t
	desc = leone.21.d
	picture = GFX_report_event_stonetown
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.21.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = CAN
				}
		add_political_power = -10
		add_stability = -0.01
		}
		}
	}
	
country_event = {#Bo School
	id = leone.22
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.22" }
	title = leone.22.t
	desc = leone.22.d
	picture = GFX_report_event_street3
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.22.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_political_power = 20
		}
		}
	}

country_event = {#Fourah Bay incident
	id = leone.23
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.23" }
	title = leone.23.t
	desc = leone.23.d
	picture = GFX_report_event_street
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.23.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_political_power = -10
		add_war_support = -0.01
		}

		}
	}
	
country_event = {#Tax revolt
	id = leone.24
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.24" }
	title = leone.24.t
	desc = leone.24.d
	picture = GFX_report_event_coast
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes
	
	option = {
		name = leone.24.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_stability = -0.02
		}
		add_political_power = -10

		}
	}
	
country_event = {#NMIC failure
	id = leone.25
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.25" }
	title = leone.25.t
	desc = leone.25.d
	picture = GFX_report_event_factory
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.25.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_political_power = -30
		}
		}
	}

country_event = {#Intervene against Sierra Leone?
	id = leone.26
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.26" }
	title = leone.26.t
	desc = leone.26.d
	picture = GFX_report_event_troops
	is_triggered_only = yes

	option = {
		name = leone.26.a
		ai_chance = {
			factor = 10
		}
	trigger = {
			NOT = {
				has_war_with_major = yes
			}
		}
		declare_war_on = {
			target = SIE
			type = annex_everything
		}
		add_political_power = -30
		}
	option = {
		name = leone.26.b
		ai_chance = {
			factor = 5
		}
	}
}

country_event = {#Abayomi-Cole
	id = leone.27
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.27" }
	title = leone.27.t
	desc = leone.27.d
	picture = GFX_report_event_farming
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.27.a
		ai_chance = {
			factor = 10
		}
		add_political_power = 10
		}
	}

country_event = {#Cadburys Flood
	id = leone.28
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.28" }
	title = leone.28.t
	desc = leone.28.d
	picture = GFX_report_event_streets4
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.28.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_war_support = -0.02
		}
		}
	}
	
country_event = {#War of the Boys
	id = leone.29
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.29" }
	title = leone.29.t
	desc = leone.29.d
	picture = GFX_report_event_streets5
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.29.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
		add_stability = -0.01
		}
		}
	}
	
country_event = {#Beoku-Betts
	id = leone.30
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.30" }
	title = leone.30.t
	desc = leone.30.d
	picture = GFX_report_event_judges
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.30.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
		add_stability = -0.01
		add_political_power = -20
		}
		}
	}
country_event = {#Demise of Dusu Sori
	id = leone.31
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.31" }
	title = leone.31.t
	desc = leone.31.d
	picture = GFX_report_event_africamountain
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes
	
	option = {
		name = leone.31.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_stability = -0.01
		}
		}
	}
country_event = {#Unification of the Medical Service
	id = leone.32
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.32" }
	title = leone.32.t
	desc = leone.32.d
	picture = GFX_report_event_nurse
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.32.a
		ai_chance = {
			factor = 10
		}
		add_political_power = 10
		}
	}
country_event = {#Mannah-Kpaka backs PEPU
	id = leone.33
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.33" }
	title = leone.33.t
	desc = leone.33.d
	picture = GFX_report_event_nurse
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.33.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
			}
		decrease_ruling_party_popularity_by_3 = yes
		}
		}
	}
country_event = {#KiKaKu
	id = leone.34
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.34" }
	title = leone.34.t
	desc = leone.34.d
	picture = GFX_report_event_rainforest
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.34.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_war_support = 0.01
		}
		}
	}
country_event = {#Civil servant strike
	id = leone.35
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.35" }
	title = leone.35.t
	desc = leone.35.d
	picture = GFX_report_event_elites
	is_triggered_only = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		700 = { is_controlled_by_ROOT_or_ally = yes }
	}
	#minor_flavor = yes

	option = {
		name = leone.35.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
		add_war_support = -0.02
		add_political_power = -20
		}
		}
	}
	
country_event = {#Ascension Island event
	id = leone.36
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.36" }
	title = leone.36.t
	desc = leone.36.d
	picture = GFX_report_event_wharf
	is_triggered_only = yes
	
	#minor_flavor = yes
	
	trigger = {
		is_ai = no
		NOT = { has_global_flag = player_dislikes_colonial_flavour_flag }
		703 = { is_controlled_by_ROOT_or_ally = yes }#Ascension Isle
	}

	option = {
		name = leone.36.a
		ai_chance = {
			factor = 10
		}
		if = {
			limit = {
				tag = SIE
				}
			add_stability = 0.01
		}
		add_political_power = 5
		}
	}
country_event = {#Sell Gambia to United Baltic Duchy
	id = leone.37
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.37" }
	title = leone.37.t
	desc = leone.37.d
	picture = GFX_report_event_gunboat

	mean_time_to_happen = {
		days = 365
	}

	fire_only_once = yes
	
	trigger = {
		date > 1937.1.1
		OR = {
			tag = SIE
			AND = {
				tag = CAN
				CAN = {
					is_ai = no
				}
			}
		}
		SIE = {
			is_subject_of = CAN
		}
		834 = { is_controlled_by_ROOT_or_ally = yes }#Gambia
		country_exists = BAT
		BAT = {
			NOT = {
				has_idea = BAT_forest_brothers
			}
		}
	}

	option = {
		name = leone.37.a
		ai_chance = {
			factor = 25
		}
		country_event = {
			id = leone.38
			days = 3
		}
	}
	option = {
		name = leone.37.b
		ai_chance = {
			factor = 75
		}
	}
}
country_event = {#Gambia offered to UBD, ok wtf
	id = leone.38
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.38" }
	title = leone.38.t
	desc = leone.38.d
	picture = GFX_report_event_gunboat

	is_triggered_only = yes

	option = {
		name = leone.38.a
		ai_chance = {
			factor = 50
		}
		BAT = {
			transfer_state = 834
			add_state_core = 834
		}
		SIE = {
			country_event = {
				id = leone.39
				days = 3
			}
		}
		add_political_power = -80
	}
	option = {
		name = leone.38.b
		ai_chance = {
			factor = 50
		}
	}
}
country_event = {#UBD took it
	id = leone.39
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.39" }
	title = leone.39.t
	desc = leone.39.d
	picture = GFX_report_event_gunboat

	is_triggered_only = yes

	option = {
		name = leone.38.a
		add_political_power = 150
	}
}
country_event = {#UBD refused it
	id = leone.40
	immediate = { log = "[GetDateText]: [Root.GetName]: event leone.40" }
	title = leone.40.t
	desc = leone.40.d
	picture = GFX_report_event_gunboat

	is_triggered_only = yes

	option = {
		name = leone.40.a
		add_political_power = -5
	}
}