division_template = {
	name = "Loyalist Militia"
	division_names_group = SAF_MIL_01
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 0 y = 2 }

		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
		militia = { x = 1 y = 2 }
	}
}
division_template = {
	name = "Rifle Division"
	division_names_group = SAF_INF_01
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Light Infantry"
	division_names_group = SAF_INF_01
	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }
	}
	priority = 2
}

units = {

	division = {
		name = "1. Royal Sierra Leone Regiment"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 2038
		division_template = "Rifle Division"
		start_experience_factor = 0.3
		start_equipment_factor = 0.9
	}
	
	division = {
		name = "2. Gambia Regiment"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 4989
		division_template = "Light Infantry"
		start_experience_factor = 0.3
		start_equipment_factor = 0.9
	}
}
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
		}
		requested_factories = 1
		progress = 0.88
		efficiency = 100
	}
}

