### Liberia ideas
ideas = {
### Country Spirits ###
	country = {# National Spirits
		LIB_American_Businesses = {
			picture = LIB_american_business
			allowed = { always = no }
            modifier = {
				local_resources_factor = 0.1
				production_speed_buildings_factor = 0.1
				industry_repair_factor = 0.15
				production_speed_infrastructure_factor = 0.15
				production_factory_max_efficiency_factor = 0.1
			}
		}

		LIB_American_Refugee_Crisis = {
			picture = LIB_refugees
			allowed = { always = no }
            modifier = {
				weekly_manpower = 8
				political_power_gain = -0.15
				stability_weekly = -0.005
			}
		}

		LIB_American_Refugee_Crisis2 = {
			picture = LIB_refugees
			allowed = { always = no }
            modifier = {
				weekly_manpower = 15
				political_power_gain = -0.15
				stability_factor = -0.1
			}
		}

		LIB_Liberian_Frontier_Force = {
			picture = LIB_frontier_reliant
			allowed = { always = no }
            modifier = {
				conscription = 0.025
				experience_gain_army = 0.01
				army_org_factor = -0.15
				army_defence_factor = -0.15
				training_time_army_factor = -0.05
			}
		}

		LIB_Liberian_Frontier_Force2 = {
			picture = LIB_frontier_chaos
			allowed = { always = no }
            modifier = {
				army_org_factor = -0.65
				army_defence_factor = -0.55
				mobilization_speed = -0.5
			}
		}

		LIB_Liberian_Frontier_Force3 = {
			picture = LIB_frontier_corruption
			allowed = { always = no }
            modifier = {
				conscription = 0.005
				army_org_factor = -0.45
				army_defence_factor = -0.35
			}
		}

		LIB_Liberian_Frontier_Force4 = {
			picture = LIB_frontier_preparing
			allowed = { always = no }
            modifier = {
				conscription = 0.015
				army_org_factor = -0.15
				army_defence_factor = -0.15
				training_time_army_factor = -0.05
				mobilization_speed = 0.2
			}
		}

		LIB_Liberian_Frontier_Force5 = {
			picture = LIB_frontier_armed
			allowed = { always = no }
            modifier = {
				conscription = 0.03
				army_org_factor = 0.05
				army_defence_factor = 0.1
				training_time_army_factor = -0.2
				resistance_damage_to_garrison = -0.15
				equipment_capture = 0.15
				mobilization_speed = 0.4
				recon_factor = 0.05
			}
		}

		LIB_Fusionist_Government = {
			picture = LIB_learn
			allowed = { always = no }
            modifier = {
				party_popularity_stability_factor = 0.05
				trade_opinion_factor = 0.3
				political_power_gain = 0.05
				stability_factor = 0.05
				political_power_cost = -0.15
			}
		}

		LIB_Exile_Military_1 = {
			picture = LIB_refugees
			allowed = { always = no }
            modifier = {
				experience_gain_army = 0.01
				weekly_manpower = 10
			}
		}

		LIB_Exile_Military_2 = {
			picture = LIB_refugees
			allowed = { always = no }
            modifier = {
				experience_gain_army = 0.05
				weekly_manpower = 50
			}
		}

		LIB_Exile_Military_3 = {
			picture = LIB_refugees
			allowed = { always = no }
            modifier = {
				experience_gain_army = 0.1
				weekly_manpower = 100
			}
		}

		LIB_Return_Law = {
			picture = LIB_law
			allowed = { always = no }
            modifier = {
				weekly_manpower = 100
				army_morale_factor = 0.05
			}
		}

		LIB_Favorable_Treatment = {
			picture = LIB_african1
			allowed = { always = no }
            modifier = {
				political_power_gain = 0.1
				consumer_goods_factor = 0.1
			}
		}

		LIB_New_Blood = {
			picture = LIB_learn
			allowed = { always = no }
            modifier = {
				political_power_gain = 0.15
				stability_factor = 0.15
				research_speed_factor = 0.05
			}
		}

		LIB_Manifest_Destiny = {
			picture = LIB_liberiaflag
			allowed = { always = no }
            modifier = {
				local_resources_factor = 0.25
				resistance_damage_to_garrison = -0.25
				compliance_growth = 0.05
				resistance_growth = -0.1
				political_power_gain = 0.15
			}
		}

		LIB_African_Brotherhood = {
			picture = LIB_african
			allowed = { always = no }
            modifier = {
				starting_compliance = 0.25
				compliance_growth = 0.25
				compliance_growth_on_our_occupied_states = -0.35
				non_core_manpower = 0.05
			}
		}
	}
}
