ideas = {

##############
# Country ideas
##############
	country = {
		DAH_independent_idea = {
			picture = ETH_scavenging_tactics
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				consumer_goods_factor = -0.1
				land_night_attack = 0.15
				dig_in_speed_factor = 0.15
				stability_factor = -0.05
			}
		}
		DAH_the_concessions = {
			picture = KTG_Gold_Trade
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				war_support_factor = -0.15
				mobilization_speed = -0.1
			}
		}
		DAH_concessionaryreform = {
			picture = KTG_Gold_Trade
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				production_factory_max_efficiency_factor = 0.05
				stability_weekly_factor = 0.03
				war_support_factor = -0.05
				mobilization_speed = -0.05
			}
		}
		DAH_bountyofthesea = {
			picture = generic_navy
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				industrial_capacity_factory = 0.05
				monthly_population = 0.1
			}
		}
		DAH_neutrality_idea = {
			picture = neutrality_idea
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = 0.05
				justify_war_goal_time = 0.50
				ai_call_ally_desire_factor = -2000
			}
		}
		DAH_black_monday2 = {
			picture = great_depression
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = -0.05
				production_factory_efficiency_gain_factor = -0.10
				industrial_capacity_factory = -0.2
				production_speed_buildings_factor = -0.1
			}
		}
		DAH_black_monday = {
			picture = great_depression
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = -0.2
				production_factory_efficiency_gain_factor = -0.25
				industrial_capacity_factory = -0.2
				production_speed_buildings_factor = -0.3
			}
		}
		DAH_miracle = {
			picture = HOL_Staatsvakbond
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				industrial_capacity_factory = 0.1
				production_speed_buildings_factor = 0.15
			}
		}
		DAH_purged_government = {
			picture = officers_purged
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = -0.1
				political_power_gain = -0.2
			}
		}
		DAH_agency_idea = {
			picture = generic_spy_coup
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = -0.05
				political_power_gain = 0.1
				conscription = 0.02
				encryption = 1
				decryption = 1
			}
		}
		DAH_international_relations_idea = {
			picture = generic_radical_socialist_revolution
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			research_bonus = {
				land_doctrine = 0.08
				naval_doctrine = 0.08
				air_doctrine = 0.08
			}
		}
		DAH_redafrica_idea = {
			picture = generic_syndicalist_manpower
			allowed = { always = no }
			allowed_civil_war = { always = yes }
			removal_cost = -1
			modifier = {
				stability_factor = 0.10
				war_support_factor = 0.10
			}
		}
		DAH_militas = {
			picture = HOL_totalist_military
			modifier = {
				army_core_defence_factor = 0.1
				recruitable_population = 0.05
				stability_factor = -0.05
			}
		}
		
		DAH_army_reform_prof_idea = {
			picture = generic_infantry_bonus
			modifier = {
				army_org_factor = -0.1
				army_morale_factor = -0.02
				political_power_gain = -0.1
				consumer_goods_factor = 0.03
			}
		}

		DAH_army_prof_equi_idea1 = {
			picture = generic_infantry_bonus
			equipment_bonus = {
				infantry_equipment = {
					reliability = 0.1
					instant = yes
				}
			}
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				conscription_factor = -0.06
			}
		}
		DAH_army_prof_equi_idea2 = {
			picture = generic_infantry_bonus
			equipment_bonus = {
				infantry_equipment = {
					soft_attack = 0.05
					reliability = 0.1
					breakthrough = 0.05
					instant = yes
				}
			}
			modifier = {
				army_attack_factor = 0.10
				army_defence_factor = 0.10
				conscription_factor = -0.13
			}
		}
		DAH_army_prof_officer_idea1 = {
			picture = MAF_Black_hat
			modifier = {
				army_org_factor = 0.1
				army_morale_factor = 0.02
				conscription_factor = -0.05
			}
		}
		DAH_army_prof_officer_idea2 = {
			picture = MAF_Black_hat
			modifier = {
				army_org_factor = 0.15
				army_morale_factor = 0.04
				experience_gain_army_factor = 0.1
				conscription_factor = -0.12
			}
		}
		DAH_army_prof_officer_idea3 = {
			picture = MAF_Black_hat
			modifier = {
				army_org_factor = 0.15
				army_morale_factor = 0.04
				experience_gain_army_factor = 0.2
				political_power_gain = 0.1
				conscription_factor = -0.20
			}
		}
		DAH_army_prof_perma_idea = {
			picture = MAF_Black_hat
			equipment_bonus = {
				infantry_equipment = {
					soft_attack = 0.05
					reliability = 0.1
					breakthrough = 0.05
					instant = yes
				}
			}
			modifier = {
				army_attack_factor = 0.10
				army_defence_factor = 0.10
				army_org_factor = 0.15
				army_morale_factor = 0.04
				experience_gain_army_factor = 0.2
				political_power_gain = 0.1
				conscription_factor = -0.05
			}
		}
		DAH_army_irreg_officer_idea = {
			picture = chi_army_corruption
			modifier = {
				land_reinforce_rate = 0.05
				army_morale_factor = 0.1
				army_speed_factor = 0.05
			}
		}
		DAH_army_irreg_balanced_idea = {
			picture = chi_army_corruption2
			modifier = {
				attrition = -0.1
				heat_attrition_factor = -0.3
				winter_attrition_factor = -0.3
			}
		}
		DAH_army_irreg_guerilla_idea1 = {
			picture = chi_army_corruption3
			modifier = {
				conscription_factor = 0.10
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}
		DAH_army_irreg_guerilla_idea2 = {
			picture = chi_army_corruption3
			modifier = {
				conscription_factor = 0.33
				army_core_attack_factor = 0.15
				army_core_defence_factor = 0.15
				training_time_army_factor = -0.2
			}
		}
		DAH_army_irreg_perma_idea = {
			picture = chi_army_corruption3
			modifier = {
				conscription_factor = 0.33
				land_reinforce_rate = 0.05
				army_core_attack_factor = 0.15
				army_core_defence_factor = 0.15
				army_morale_factor = 0.1
				army_speed_factor = 0.05
				training_time_army_factor = -0.2
			}
		}
	}
}
