ideas = {
##############
# Country ideas
##############
country = {
		MAG_guerillafighting = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea MAG_guerillafighting"}
			allowed = { always = no }
			modifier = {
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				resistance_growth_on_our_occupied_states = 0.5
				out_of_supply_factor = -0.2
				max_planning = -0.05
			}
			picture = UoB_militia_idea		
		}
		MAG_Colonial_Nation = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Colonial_Nation"}
			allowed = { always = no }
			modifier = {
				ai_call_ally_desire_factor = -1000
				ai_join_ally_desire_factor = -1000
			}
			picture = GER_colonial_government
		}

		MAG_Mittelafrikan_Fleet = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Mittelafrikan_Fleet"}
			allowed = { always = no }
			modifier = {
				naval_doctrine_cost_factor = -0.10
				production_speed_naval_base_factor = 0.1
			}
			
			picture = generic_navy_bonus
		}
			
		MAG_Mittelafrikan_Fleet2 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Mittelafrikan_Fleet2"}
			allowed = { always = no }
			modifier = {
				naval_doctrine_cost_factor = -0.2
				production_speed_naval_base_factor = 0.15
			}
			
			picture = generic_navy_bonus
		}
		
		MAG_Heydrich_Projects = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_Projects"}
			allowed = { always = no }
			modifier = {
				production_speed_naval_base_factor = 0.02
				production_speed_infrastructure_factor = -0.1
				industrial_capacity_factory = 0.1
			}
			
			picture = generic_foreign_capital
		}	
		
		MAG_Heydrich_Projects2 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_Projects2"}
			allowed = { always = no }
			modifier = {
				production_speed_naval_base_factor = 0.05
				production_speed_infrastructure_factor = -0.1
				industrial_capacity_factory = 0.1
				MONTHLY_POPULATION = -0.01
			}
			
			picture = generic_foreign_capital
		}
		
		MAG_Heydrich_Projects3 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_Projects3"}
			allowed = { always = no }
			modifier = {
				production_speed_naval_base_factor = 0.1
				production_speed_infrastructure_factor = 0.1
				industrial_capacity_factory = 0.2
				MONTHLY_POPULATION = -0.05
			}
			
			picture = generic_foreign_capital
		}
		
		MAG_Heydrich_5YearPlan = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_5YearPlan"}
			allowed = { always = no }
			modifier = {
				production_speed_naval_base_factor = 0.05
				production_speed_arms_factory_factor = -0.1
				production_speed_infrastructure_factor = 0.1
				industrial_capacity_factory = 0.2
				political_power_gain = -0.2
				stability_factor = -0.2
			}
			
			picture = ger_rebuild_the_nation
		}
		
		MAG_Heydrich_5YearPlan2 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_5YearPlan2"}
			allowed = { always = no }
			
			modifier = {
				production_speed_naval_base_factor = 0.1
				production_speed_arms_factory_factor = -0.05
				production_speed_infrastructure_factor = 0.15
				industrial_capacity_factory = 0.25
				political_power_gain = -0.2
				stability_factor = -0.2
			}
			
			picture = ger_rebuild_the_nation
		}
		
		MAG_Heydrich_5YearPlan3 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_5YearPlan3"}
			allowed = { always = no }
			
			modifier = {
				production_speed_naval_base_factor = 0.1
				production_speed_arms_factory_factor = 0.5
				production_speed_infrastructure_factor = 0.2
				industrial_capacity_factory = 0.25
				political_power_gain = -0.1
				stability_factor = -0.1
			}
			
			picture = ger_rebuild_the_nation
		}
		
		MAG_Heydrich_5YearPlan4 = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Heydrich_5YearPlan4"}
			allowed = { always = no }
			
			modifier = {
				production_speed_naval_base_factor = 0.1
				production_speed_arms_factory_factor = 0.5
				production_speed_infrastructure_factor = 0.2
				industrial_capacity_factory = 0.25
			}
			
			picture = ger_rebuild_the_nation
		}
		
		MAG_Jewish_Settlement = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Jewish_Settlement"}
				allowed = { always = no }
			modifier = {
				MONTHLY_POPULATION = 0.05
			}
			
			picture = MAG_jewish_settlement
		}
		
		MAG_Jewish_Homeland = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Jewish_Homeland"}
				allowed = { always = no }
			modifier = {
				MONTHLY_POPULATION = 0.1
			}
			
			picture = MAG_jewish_settlement
		}
		
		MAG_Massive_Disunity = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Massive_Disunity"}
				allowed = { always = no }
				modifier = {
					political_power_gain = -0.2
					stability_factor = -0.2
					war_support_factor = -0.1
				}
			
			picture = SPR_political_violence
		}
			
		MAG_Piracy = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Piracy"}
				allowed = { always = no }
			modifier = {
				consumer_goods_factor = -0.05
				production_factory_max_efficiency_factor = 0.05
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = -0.05
				trade_opinion_factor = -2.0
			}
			
			picture = MAG_unchecked_piracy
		}
		
		MAG_free_port = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Piracy"}
				allowed = { always = no }
			modifier = {
				consumer_goods_factor = -0.15
				production_factory_max_efficiency_factor = 0.02
				production_speed_buildings_factor = 0.02
				industrial_capacity_factory = -0.02
				trade_opinion_factor = 2.0
			}
			
			picture = MAG_open_port
		}
		
		MAG_Tourist_Economy = {
			on_add = {log = "[GetDateText]: [Root.GetName]: add idea MAG_Piracy"}
				allowed = { always = no }
			modifier = {
				air_range_factor = 0.05
				navy_max_range = 0.2
				political_power_gain = 0.02
				consumer_goods_factor = -0.05
				production_speed_infrastructure_factor = 0.05
			}
			
			picture = MAG_Tourist_Economy
		}
		
		MAG_reconstituted_government = {
			picture = generic_victors_of_ww1
			modifier = {
				stability_factor = 0.1
				surrender_limit = 0.1
				consumer_goods_factor = -0.1
			}
		}

	}

}