
	### ECONOMIC FOCUS ###
	shared_focus = {
		id = COG_new_realities
		icon = GFX_goal_KIV_congo_collapse
		x = 10
		y = 0
		offset = {
			x = 25
			y = 0
			trigger = {
				tag = KIV
			}
		}

		offset = {
			x = 23
			y = 0
			trigger = {
				tag = BRD
			}
		}

		offset = {
			x = 23
			y = 0
			trigger = {
				tag = RWA
			}
		}

		offset = {
			x = 2
			y = 0
			trigger = {
				OR = {
					tag = UMN
					tag = LPD
				}
			}
		}
		
		offset = {
			x = 17
			y = 1
			trigger = {
				OR = {
				tag = ORT
				tag = KAS
				}
			}
		}

		offset = {
			x = 18
			y = 8
			trigger = {
				tag = TKE
			}
		}
		
		offset = {
			x = -2
			y = 0
			trigger = {
				has_focus_tree = mwami_focus
			}
		}
		available = {
			controls_state = 881
			OR = {
				COG = {
					country_exists = no
					has_capitulated = yes
				}
			}
		}
		cost = 5.8
		ai_will_do = {
			factor = 150
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_new_realities"
			if = {
				limit = {
					tag = KAS
					OR = {
						has_cosmetic_tag = KAS_REP
						has_cosmetic_tag = KAS_CLQ
					}
				}
				set_cosmetic_tag = KIV_congo
				every_state = {
					limit = {
						OR = {
							is_core_of = COG
							is_core_of = KTG
						}
					}
					add_core_of = KAS
				}
			}
			if = {
				limit = {
					tag = ORT
				}
				set_cosmetic_tag = KIV_congo
				every_state = {
					limit = {
						OR = {
							is_core_of = COG
							is_core_of = KTG
						}
					}
					add_core_of = ORT
				}
			}
			if = {
				limit = {
					tag = BRD
					has_cosmetic_tag = BRD_GERMAN
				}
				set_cosmetic_tag = COG_GER_subject
				every_state = {
					limit = {
						OR = {
							is_core_of = COG
							is_core_of = KTG
						}
					}
					add_core_of = BRD
				}
			}
			if = {
				limit = {
					tag = BRD
					NOT = { has_cosmetic_tag = BRD_GERMAN }
				}
				set_cosmetic_tag = COG_kingdom
				every_state = {
					limit = {
						OR = {
							is_core_of = COG
							is_core_of = KTG
						}
					}
					add_core_of = BRD
				}
			}
			if = {
				limit = {
					tag = RWA
				}
				set_cosmetic_tag = COG_kingdom
				every_state = {
					limit = {
						OR = {
							is_core_of = COG
							is_core_of = KTG
						}
					}
					add_core_of = RWA
				}
			}
			if = {
				limit = {
					tag = UMN
				}
				set_cosmetic_tag = UMN_YEK_EMP
				every_state = {
					limit = {
						is_core_of = COG
					}
					add_core_of = KTG
				}
			}
			add_political_power = 100
			if = {
				limit = {
					COG = {
						country_exists = yes
						has_capitulated = yes
					}
				}
				annex_country = {
					target = COG
					transfer_troops = no
				}
			}
			add_tech_bonus = {
				name = COG_new_realities
				category = industry
				uses = 1
				bonus = 0.5
			}
		}
	}
	
	shared_focus = {
		id = COG_our_position_on_monopolies
		icon = GFX_goal_CAL_money
		relative_position_id = COG_new_realities
		x = 0
		y = 1
		prerequisite = {
			focus = COG_new_realities
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_our_position_on_monopolies"
			add_political_power = 50
			add_stability = -0.05
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	shared_focus = {
		id = COG_expand_ports
		icon = GFX_goal_MAG_open_port_for_all
		relative_position_id = COG_new_realities
		x = 0
		y = 2
		prerequisite = {
			focus = COG_our_position_on_monopolies
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			NOT = {
				any_owned_state = {
					is_coastal = yes
				}
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_expand_ports"
			881 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
				}
			}
		}
	}
	
	shared_focus = {
		id = COG_congolese_black_gold
		icon = GFX_goal_oil_derrick
		relative_position_id = COG_new_realities
		x = -1
		y = 3
		prerequisite = {
			focus = COG_expand_ports
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_congolese_black_gold"
			add_resource = {
				type = rubber
				amount = 15
				state = 881
			}
			add_resource = {
				type = oil
				amount = 4
				state = 881
			}
		}
	}
	
	shared_focus = {
		id = COG_tap_veins_of_ore
		icon = GFX_BBR_resources_of_black_america
		relative_position_id = COG_new_realities
		x = -1
		y = 4
		prerequisite = {
			focus = COG_congolese_black_gold
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_tap_veins_of_ore"
			add_resource = {
				type = chromium
				amount = 7
				state = 879
			}
			add_resource = {
				type = tungsten
				amount = 4
				state = 879
			}
			add_resource = {
				type = steel
				amount = 5
				state = 879
			}
		}
	}
	
	shared_focus = {
		id = COG_re_open_shinkolobwe
		icon = GFX_goal_UMN_scavenge_stores_of_shinkolowbe
		relative_position_id = COG_new_realities
		x = -1
		y = 5
		prerequisite = {
			focus = COG_tap_veins_of_ore
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_re_open_shinkolobwe"
			add_tech_bonus = {
				name = UMN_uranium_diplomacy
				bonus = 1
				uses = 1
				category = nuclear
			}
		}
	}
	
	shared_focus = {
		id = COG_dam_the_congo_and_tributaries
		icon = GFX_goal_dam
		relative_position_id = COG_new_realities
		x = 1
		y = 3
		prerequisite = {
			focus = COG_expand_ports
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_dam_the_congo_and_tributaries"
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	shared_focus = {
		id = COG_national_preserve_system
		icon = GFX_BBR_land_preservation
		relative_position_id = COG_new_realities
		x = 1
		y = 4
		prerequisite = {
			focus = COG_dam_the_congo_and_tributaries
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_national_preserve_system"
			random_owned_state = {
				limit = {
					is_core_of = ROOT
					is_controlled_by = ROOT
					infrastructure > 0
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_core_of = ROOT
					is_controlled_by = ROOT
					infrastructure > 0
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_political_power = 20
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
		}
	}
	
	shared_focus = {
		id = COG_mass_electrification
		icon = GFX_focus_generic_electricity
		relative_position_id = COG_new_realities
		x = 1
		y = 5
		prerequisite = {
			focus = COG_national_preserve_system
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_mass_electrification"
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.55
				uses = 2
				category = electronics
			}
		}
	}
	
	shared_focus = {
		id = COG_burn_the_carcass_of_imperialism
		icon = GFX_BBR_radical_anti_imperialism
		relative_position_id = COG_new_realities
		x = -4
		y = 1
		prerequisite = {
			focus = COG_new_realities
		}
		available = {
			NOT = {
				tag = MSF
			}
			NOT = {
				AND = {
					tag = UMN
					has_government = market_liberal
				}
			}
			NOT = {
				has_completed_focus = COG_scavenge_imperialism
			}
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_burn_the_carcass_of_imperialism"
			add_ideas = COG_burn_the_carcass_of_imperialism_idea
		}
	}
	
	shared_focus = {
		id = COG_african_entrepenurealism
		icon = GFX_goal_LPD_black_middle_class
		relative_position_id = COG_burn_the_carcass_of_imperialism
		x = -1
		y = 1
		prerequisite = {
			focus = COG_burn_the_carcass_of_imperialism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_african_entrepenurealism"
			swap_ideas = {
				remove_idea = COG_burn_the_carcass_of_imperialism_idea
				add_idea = COG_african_entrepenurealism
			}
		}
	}
	
	shared_focus = {
		id = COG_our_own_industry
		icon = GFX_goal_generic_industrial_planning
		relative_position_id = COG_burn_the_carcass_of_imperialism
		x = -1
		y = 2
		prerequisite = {
			focus = COG_african_entrepenurealism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_our_own_industry"
			add_tech_bonus = {
				name = COG_our_own_industry
				bonus = 1
				uses = 1
				category = industry
			}
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	
	shared_focus = {
		id = COG_local_needs_over_colonial_desires
		icon = GFX_goal_KIV_evils_of_tribalism_and_colonialism
		relative_position_id = COG_burn_the_carcass_of_imperialism
		x = 1
		y = 1
		prerequisite = {
			focus = COG_burn_the_carcass_of_imperialism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_local_needs_over_colonial_desires"
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
			random_owned_state = {
				limit = {
					is_core_of = ROOT
					is_controlled_by = ROOT
					infrastructure > 0
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	shared_focus = {
		id = COG_our_people_first
		icon = GFX_goal_KIV_expel
		relative_position_id = COG_burn_the_carcass_of_imperialism
		x = 1
		y = 2
		prerequisite = {
			focus = COG_local_needs_over_colonial_desires
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_our_people_first"
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			add_political_power = -50
		}
	}
	
	shared_focus = {
		id = COG_uniquely_african_economy
		icon = GFX_goal_MAF_african_bank
		relative_position_id = COG_burn_the_carcass_of_imperialism
		x = 0
		y = 3
		prerequisite = {
			focus = COG_our_people_first
		}
		prerequisite = {
			focus = COG_our_own_industry
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_uniquely_african_economy"
			swap_ideas = {
				remove_idea = COG_african_entrepenurealism
				add_idea = COG_uniquely_african_economy
			}
		}
	}
	
	shared_focus = {
		id = COG_scavenge_imperialism
		icon = GFX_goal_KTG_Colonial_Economy_Focus
		relative_position_id = COG_new_realities
		x = 4
		y = 1
		prerequisite = {
			focus = COG_new_realities
		}
		available = {
			NOT = {
				has_country_leader = {
					name = "Simon Kimbangu"
					ruling_only = yes
				}
			}
			NOT = {
				has_completed_focus = COG_burn_the_carcass_of_imperialism
			}
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_scavenge_imperialism"
			add_ideas = COG_legacy_of_colonial_capitalism
		}
	}
	
	shared_focus = {
		id = COG_repair_colonial_remains
		icon = GFX_MAF_vereinigte_stahlwerke_ag_congo
		relative_position_id = COG_scavenge_imperialism
		x = -1
		y = 1
		prerequisite = {
			focus = COG_scavenge_imperialism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_repair_colonial_remains"
			add_ideas = COG_repair_colonial_remains_idea
		}
	}
	
	shared_focus = {
		id = COG_modernization_through_westernization
		icon = GFX_goal_UMN_tribal_capitalism
		relative_position_id = COG_scavenge_imperialism
		x = -1
		y = 2
		prerequisite = {
			focus = COG_repair_colonial_remains
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_modernization_through_westernization"
			add_tech_bonus = {
				name = COG_modernization_through_westernization
				bonus = 1
				technology = excavation1
				technology = excavation2
			}
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			swap_ideas = {
				remove_idea = COG_repair_colonial_remains_idea
				add_idea = COG_modernization_through_westernization
			}
			add_political_power = -50
		}
	}
	
	shared_focus = {
		id = COG_tip_from_kenyes
		icon = GFX_ITA_free_trade
		relative_position_id = COG_scavenge_imperialism
		x = 1
		y = 1
		prerequisite = {
			focus = COG_scavenge_imperialism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_tip_from_kenyes"
			add_tech_bonus = {
				name = COG_tip_from_kenyes
				bonus = 1
				uses = 1
				category = industry
			}
			increase_ruling_party_popularity_by_5 = yes
			add_stability = 0.05
		}
	}
	
	shared_focus = {
		id = COG_follow_colonial_example
		icon = GFX_goal_KTG_Seize_Investements
		relative_position_id = COG_scavenge_imperialism
		x = 1
		y = 2
		prerequisite = {
			focus = COG_tip_from_kenyes
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_follow_colonial_example"
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
			random_owned_state = {
				limit = {
					is_core_of = ROOT
					is_controlled_by = ROOT
					infrastructure > 0
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	shared_focus = {
		id = COG_neo_colonialism
		icon = GFX_goal_capitalist_system
		relative_position_id = COG_scavenge_imperialism
		x = 0
		y = 3
		prerequisite = {
			focus = COG_follow_colonial_example
		}
		prerequisite = {
			focus = COG_modernization_through_westernization
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_neo_colonialism"
			swap_ideas = {
				remove_idea = COG_legacy_of_colonial_capitalism
				add_idea = COG_neo_colonialism
			}
		}
	}
	
	shared_focus = {
		id = COG_congolese_economic_miracle
		icon = GFX_goal_generic_cash_stimulus_plan
		relative_position_id = COG_new_realities
		x = 0
		y = 6
		prerequisite = {
			focus = COG_mass_electrification
		}
		prerequisite = {
			focus = COG_re_open_shinkolobwe
		}
		prerequisite = {
			focus = COG_uniquely_african_economy
			focus = COG_neo_colonialism
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_congolese_economic_miracle"
			add_ideas = COG_congolese_economic_miracle
		}
	}
	
	shared_focus = {
		id = COG_modernity_dawns
		icon = GFX_goal_KIV_modern
		relative_position_id = COG_new_realities
		x = 0
		y = 7
		prerequisite = {
			focus = COG_congolese_economic_miracle
		}
		cost = 5.8
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_modernity_dawns"
			swap_ideas = {
				remove_idea = COG_congolese_economic_miracle
				add_idea = COG_congolese_economic_miracle2
			}
		}
	}
	
	#### CIVIL WAR TREE ###
	
	#Focus for Te Wapen!
	shared_focus = {
		id = COG_tewapen
		icon = GFX_tewapen
		x = 8
		y = 8
		offset = {
			x = 50
			y = -8
			trigger = {
				tag = KIV
			}
		}
		offset = {
			x = 14
			y = -8
			trigger = {
				tag = BRD
			}
		}
		offset = {
			x = 14
			y = -8
			trigger = {
				tag = RWA
			}
		}
		offset = {
			x = 22
			y = -8
			trigger = {
				tag = MSF
			}
		}
		
		offset = {
			x = 50
			y = -8
			trigger = {
				tag = ORT
				tag = KAS
			}
		}
		
		offset = {
			x = 14
			y = -8
			trigger = {
				OR = {
					tag = LPD
					tag = UMN
				}
				NOT = {
					has_focus_tree = mwami_focus
				}
			}
		}
		
		offset = {
			x = -10
			y = -7
			trigger = {
				has_focus_tree = mwami_focus
			}
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_war = yes
		}
		cost = 5.8
		available_if_capitulated = no
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_tewapen"
			custom_effect_tooltip = unlock_focuses
		}
	}

	#Focus for Bringing in Mercenaries
	shared_focus = {
		id = COG_bringinginmercenaries
		icon = GFX_bringinginmercenaries
		relative_position_id = COG_tewapen
		x = 3
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_theinternationalmarket }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_bringinginmercenaries"
			division_template = {
				name = "Mercenaries"
				division_names_group = BEL_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 2 y = 0 }
					infantry = { x = 2 y = 1 }
					infantry = { x = 2 y = 2 }
				}
			}
			random_owned_controlled_state = {
				create_unit = {
					division = "division_template = \"Mercenaries\" start_experience_factor = 0.1"
					owner = ROOT
					
				}
				create_unit = {
					division = "division_template = \"Mercenaries\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
			add_political_power = -100
			add_stability = -0.1
		}
	}

	#Focus for Emergency Nationalisation
	shared_focus = {
		id = COG_emergencynationalisation
		icon = GFX_emergencynationalisation
		relative_position_id = COG_tewapen
		x = -3
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_rallythecites }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_emergencynationalisation"
			random_owned_controlled_state = { add_resource = {
					type = steel
					amount = 10
				}
			}
			random_owned_controlled_state = { add_resource = {
					type = rubber
					amount = 6
				}
			}
			random_owned_controlled_state = { add_resource = {
					type = oil
					amount = 6
				}
			}
		}
	}

	#Focus for Our FP Loyalists
	shared_focus = {
		id = COG_ourfployalists
		icon = GFX_ourfployalists
		relative_position_id = COG_tewapen
		x = 0
		y = 2
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = COG_issuethedraft 
			focus = COG_securingarms 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_ourfployalists"
			add_command_power = 50
			army_experience = 50
			if = {
				limit = {
					has_idea = COG_collapsing_force_publique
				}
				swap_ideas = {	
					remove_idea = COG_collapsing_force_publique
					add_idea = COG_collapsing_force_publique2
				}
			}
		}
	}

	#Focus for Issue the Draft
	shared_focus = {
		id = COG_issuethedraft
		icon = GFX_issuethedraft
		relative_position_id = COG_tewapen
		x = -1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_tewapen }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_issuethedraft"
			add_manpower = 5000
		}
	}

	#Focus for Securing Arms
	shared_focus = {
		id = COG_securingarms
		icon = GFX_securingarms
		relative_position_id = COG_tewapen
		x = 1
		y = 1
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_tewapen }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_securingarms"
			ROOT = {
				add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 500 producer = COG }
			}
		}
	}

	#Focus for Rally the Cites
	shared_focus = {
		id = COG_rallythecites
		icon = GFX_rallythecites
		relative_position_id = COG_tewapen
		x = -2
		y = 2
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_issuethedraft }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_rallythecites"
			random_owned_controlled_state = {
				add_building_construction = {
					type = bunker
					level = 4
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = bunker
					level = 4
					instant_build = yes
				}
			}
		}
	}

	#Focus for The International Market
	shared_focus = {
		id = COG_theinternationalmarket
		icon = GFX_theinternationalmarket
		relative_position_id = COG_tewapen
		x = 2
		y = 2
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_securingarms }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_theinternationalmarket"
				add_offsite_building = { type = arms_factory level = 1 }
				add_offsite_building = { type = industrial_complex level = 1 }
		}
	}

	#Focus for Confiscating Civillian Vehicles
	shared_focus = {
		id = COG_confiscatingcivillianvehicles
		icon = GFX_confiscatingcivillianvehicles
		relative_position_id = COG_tewapen
		x = -1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_rallythecites }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_confiscatingcivillianvehicles"
			add_equipment_to_stockpile = {
				type = motorized_equipment
				amount = 100
				producer = ROOT
			}
		}
	}

	#Focus for Salvaging the Arsenals
	shared_focus = {
		id = COG_salvagingthearsenals
		icon = GFX_salvagingthearsenals
		relative_position_id = COG_tewapen
		x = 1
		y = 3
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { focus = COG_theinternationalmarket }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_salvagingthearsenals"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Embrace Legitimacy
	shared_focus = {
		id = COG_embracelegitimacy
		icon = GFX_embracelegitimacy
		relative_position_id = COG_tewapen
		x = -2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = COG_emergencynationalisation 
		}
		prerequisite = { 
			focus = COG_confiscatingcivillianvehicles 
		}
		mutually_exclusive = { focus = COG_embraceguerilla }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_embracelegitimacy"
			every_army_leader = {
				add_temporary_buff_to_units = {
					combat_offense = 0.25
					combat_defense = -0.1
					combat_breakthrough = 0.1
					war_support_reduction_on_damage = 0.25
					days = 290
					tooltip = ABILITY_FORCE_ATTACK_TOOLTIP
				}
			}
		}
	}

	#Focus for Embrace Guerilla
	shared_focus = {
		id = COG_embraceguerilla
		icon = GFX_embraceguerilla
		relative_position_id = COG_tewapen
		x = 2
		y = 4
		cost = 5.8
		available_if_capitulated = no
		prerequisite = { 
			focus = COG_bringinginmercenaries 
		}
		prerequisite = { 
			focus = COG_salvagingthearsenals 
		}
		mutually_exclusive = { focus = COG_embracelegitimacy }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_embraceguerilla"
			every_army_leader = {
				add_temporary_buff_to_units = {
					combat_defense = 0.25
					combat_offense = -0.1
					combat_breakthrough = -0.1
					war_support_reduction_on_damage = -0.25
					days = 290
					tooltip = ABILITY_FORCE_ATTACK_TOOLTIP
				}
			}
		}
	}

	#Focus for Unite or Secede?
	shared_focus = {
		id = COG_uniteorsecede
		icon = GFX_uniteorsecede
		relative_position_id = COG_tewapen
		x = 0
		y = 5
		available = {
			NOT = {
				country_exists = COG
			}
		}
		cost = 5
		available_if_capitulated = no
		prerequisite = { 
			focus = COG_embracelegitimacy 
			focus = COG_embraceguerilla 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus COG_uniteorsecede"
			#country_event = {
				#id = conbel.8
				#days = 1
			#}
			if = {
				limit = {
					has_idea = COG_collapsing_force_publique2
				}
				remove_ideas = COG_collapsing_force_publique2
			}
			if = {
				limit = {
					has_idea = AFR_post_collapse_instability
					}
			remove_ideas = AFR_post_collapse_instability
			}
			if = {
				limit = {
					has_idea = MAF_post_collapse_army
					}
			remove_ideas = MAF_post_collapse_army
			}
			add_research_slot_until_five = yes
		}
	}
	