###########################
# German East Asia Focus Tree
# By Indyclone and VietcongTrap
###########################

focus_tree = {
	id = German_East_Asia
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = GEA
		}
	}
	shared_focus = GEX_war_in_the_east
	shared_focus = GEX_darkest_hour
	default = no
	continuous_focus_position = { x = 0 y = 1000 }

	### Status of the Admiralty ###
	focus = {
		id = GEA_mission1 # Status of the Admiralty
		icon = GFX_GEA_admirality
		available = {
			has_country_leader = {
				name = "Hellmuth von Mücke"
			}
		}
		cost = 4
		x = 13
		y = 0
		ai_will_do = {
			factor = 1000
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_mission1"
			country_event = Ostasien.301
			add_stability = 0.05
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	### Army Focus ###
	focus = {
		id = GEA_army1 # The Ostasien Force
		icon = GFX_GEA_Ostasiatische_Heer
		cost = 5
		prerequisite = {
			focus = GEA_mission1
		}
		available = {
			NOT = { has_idea = GEA_black_monday_idea }
			NOT = { has_idea = GEA_colonial_disaster_idea }
		}
		x = -9
		y = 1
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_army1"
			army_experience = 20
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_military1 # Request Arms from Berlin
		icon = GFX_goal_mittel_arms_trade
		cost = 5
		prerequisite = {
			focus = GEA_army1
		}
		x = -12
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_military1"
			add_tech_bonus = {
				name = GEA_military1
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 500
				producer = GER
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_military2 # Request Modern Artillery
		icon = GFX_goal_Krupp_Artillery
		cost = 5
		prerequisite = {
			focus = GEA_military1
		}
		x = -12
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_military2"
			add_tech_bonus = {
				name = GEA_military2
				bonus = 1
				uses = 1
				category = artillery
			}
			add_equipment_to_stockpile = {
				type = artillery_equipment_1
				amount = 250
				producer = GER
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 1000
				producer = GER
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_military3 # Request Further Arms Supplies
		icon = GFX_goal_NFA_subsidize_guns
		cost = 5
		prerequisite = {
			focus = GEA_military2
		}
		x = -12
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_military3"
			add_tech_bonus = {
				name = GEA_military3
				bonus = 1
				uses = 1
				category = infantry_weapons
				category = artillery
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 2000
				producer = GER
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_germantroops1 # A German Force
		icon = GFX_goal_German_Staff
		cost = 5
		prerequisite = {
			focus = GEA_army1
		}
		mutually_exclusive = {
			focus = GEA_localtroops1
		}
		x = -10
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_germantroops1"
			swap_ideas = {
				remove_idea = GEA_colonial_question
				add_idea = GEA_prussian_force
			}
			add_manpower = 10000
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = GEA_germantroops2 # Prussian Discipline
		icon = GFX_MON_div_training
		cost = 5
		prerequisite = {
			focus = GEA_germantroops1
		}
		x = -10
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_germantroops2"
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_manpower = 10000
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_germantroops3 # Enlist the Military Police
		icon = GFX_goal_generic_police_state
		cost = 5
		prerequisite = {
			focus = GEA_germantroops2
		}
		x = -10
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_germantroops3"
			custom_effect_tooltip = GEA_Polizeiregiment
			hidden_effect = {
				load_oob = GEA_Polizeiregiment
			}
			add_manpower = 15000
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = GEA_germantroops4 # Request Prussian Guards from Germany
		icon = GFX_goal_UMN_european_artillery
		cost = 5
		prerequisite = {
			focus = GEA_germantroops3
		}
		available = {
			336 = { is_owned_and_controlled_by = GEA }
		}
		x = -10
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_germantroops4"
			custom_effect_tooltip = GEA_Prussian
			hidden_effect = {
				load_oob = GEA_Prussian_Guard
			}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_manpower = 20000
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_localtroops1 # Use the Locals
		icon = GFX_goal_UMN_heart_of_the_jungle
		cost = 5
		prerequisite = {
			focus = GEA_army1
		}
		mutually_exclusive = {
			focus = GEA_germantroops1
		}
		x = -8
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_localtroops1"
			swap_ideas = {
				remove_idea = GEA_colonial_question
				add_idea = GEA_local_troops
			}
			add_manpower = 5000
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = GEA_localtroops2 # Native Garrisons
		icon = GFX_goal_JAP_target_gea
		cost = 5
		prerequisite = {
			focus = GEA_localtroops1
		}
		x = -8
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_localtroops2"
			custom_effect_tooltip = GEA_Natives
			hidden_effect = {
				load_oob = GEA_Native_Garrisons
			}
			add_manpower = 5000
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = GEA_localtroops3 # Breach the Language Barrier
		icon = GFX_goal_NGR_native_rights
		cost = 5
		prerequisite = {
			focus = GEA_localtroops2
		}
		x = -8
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_localtroops3"
			swap_ideas = {
				remove_idea = GEA_local_troops
				add_idea = GEA_language
			}
			add_manpower = 10000
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = GEA_localtroops4 # Formal Rights of Service
		icon = GFX_goal_rights_for_service
		cost = 5
		prerequisite = {
			focus = GEA_localtroops3
		}
		x = -8
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 2
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_localtroops4"
			custom_effect_tooltip = GEA_Rights
			hidden_effect = {
				load_oob = GEA_Native_Rights
			}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_manpower = 10000
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESEARCH }
	}

	### Air Focus ###
	focus = {
		id = GEA_air1 # Singapur Flying Corps
		icon = GFX_GEA_Fliegerabteilung
		cost = 5
		prerequisite = {
			focus = GEA_mission1
		}
		available = {
			NOT = { has_idea = GEA_black_monday_idea }
			NOT = { has_idea = GEA_colonial_disaster_idea }
		}
		x = -6
		y = 1
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air1"
			air_experience = 25
		}
		search_filters = { FOCUS_FILTER_AIRFORCE_BONUS }
	}

	focus = {
		id = GEA_air2 # Tsingtau Airbase
		icon = GFX_goal_USA_organic_air_support
		cost = 5
		prerequisite = {
			focus = GEA_air1
		}
		x = -6
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air2"
			857 = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_air3 # Aerial Exercise
		icon = GFX_MAF_air_mobile_infantry
		cost = 5
		prerequisite = {
			focus = GEA_air2
		}
		x = -6
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air3"
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_AIRFORCE_BONUS }
	}

	focus = {
		id = GEA_air4 # Focke-Wulfe East Asian Subsidiary
		icon = GFX_goal_CZE_air_industry
		cost = 5
		prerequisite = {
			focus = GEA_air3
		}
		x = -6
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air4"
			add_tech_bonus = {
				name = GEA_air4
				bonus = 1
				uses = 1
				category = light_fighter
			}
			336 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_air5 # East Asian Fallschirmjaeger
		icon = GFX_focus_generic_paratrooper
		cost = 5
		prerequisite = {
			focus = GEA_air4
		}
		x = -6
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air5"
			add_tech_bonus = {
				name = GEA_air5
				bonus = 1
				uses = 1
				technology = paratroopers
				technology = paratroopers2
			}
			hidden_effect = {
				load_oob = GEA_Native_Rights
			}
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_air6 # Request Fighters from Berlin
		icon = GFX_goal_generic_air_fighter_new
		cost = 5
		prerequisite = {
			focus = GEA_air5
		}
		x = -6
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_air6"
			add_equipment_to_stockpile = {
				type = small_plane_airframe
				amount = 200
				producer = GEA
			}
			add_equipment_to_stockpile = {
				type = cv_small_plane_airframe
				amount = 100
				producer = GEA
			}
		}
	}

	### Navy Focus ###
	focus = {
		id = GEA_navy1 # The Grand Fleet
		icon = GFX_GEA_Ostasiatische_Station
		cost = 5
		prerequisite = {
			focus = GEA_mission1
		}
		available = {
			NOT = { has_idea = GEA_black_monday_idea }
			NOT = { has_idea = GEA_colonial_disaster_idea }
		}
		x = 0
		y = 1
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy1"
			navy_experience = 25
			custom_effect_tooltip = tooltip_white_line
			random_owned_controlled_state = {
				prioritize = { 336 }
				limit = {
					is_core_of = ROOT
					can_construct_building = naval_facility
				}
				construct_building_in_random_province = { naval_facility = 1 }
			}
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS }
	}

	focus = {
		id = GEA_navy2 # Ostasien Fleet in 1934 Naval Plan
		icon = GFX_goal_BEL_Battleship_Investements
		cost = 5
		prerequisite = {
			focus = GEA_navy1
		}
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		x = 0
		y = 2
		relative_position_id = GEA_mission1

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy2"
			684 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_fleet1 # The Fleet in Being
		icon = GFX_goal_generic_naval_fleet_in_being
		cost = 5
		prerequisite = {
			focus = GEA_navy2
		}
		mutually_exclusive = {
			focus = GEA_battlecruiser1
			focus = GEA_strikegroup1
		}
		x = -3
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				already_has_other_doctrine_FIB = yes
			}
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_fleet1"
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_fleet3 # SMS Neckar
		icon = GFX_USA_navy_top
		cost = 5
		prerequisite = {
			focus = GEA_fleet1
		}
		x = -4
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_fleet3"
			hidden_effect = { country_event = { id = Ostasien.53 days = 500 } }
			custom_effect_tooltip = GEA_I_WANT_BB
			add_tech_bonus = {
				name = GEA_fleet3
				bonus = 2
				uses = 1
				category = bb_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_battlecruiser1 # Command of the Sea
		icon =  GFX_goal_CRO_second_best_navy
		cost = 5
		prerequisite = {
			focus = GEA_navy2
		}
		mutually_exclusive = {
			focus = GEA_fleet1
			focus = GEA_strikegroup1
		}
		x = 0
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				already_has_other_doctrine_TI = yes
			}
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_battlecruiser1"
			add_doctrine_cost_reduction = {
	name = naval_doc_bonus
	cost_reduction = 0.5
	uses = 2
	category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_fleet_2 # Destroyers
		icon = GFX_goal_MAG_Navy_with_a_colony
		cost = 5
		prerequisite = {
			focus = GEA_battlecruiser1
			focus = GEA_fleet1
		}
		x = -2
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_fleet_2"
			custom_effect_tooltip = GEA_Fleet_will_arrive
			hidden_effect = { country_event = { id = Ostasien.56 days = 200 } }
			add_tech_bonus = {
				name = GEA_fleet_2
				bonus = 2
				uses = 1
				category = dd_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_battlecruiser2 # Colonial battlecruisers
		icon = GFX_focus_generic_navy_battleship3
		cost = 5
		prerequisite = {
			focus = GEA_battlecruiser1
		}
		x = 0
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_battlecruiser2"
			hidden_effect = { country_event = { id = Ostasien.54 days = 500 } }
			custom_effect_tooltip = GEA_I_WANT_BC
			add_tech_bonus = {
				name = GEA_battlecruiser2
				bonus = 2
				uses = 1
				category = ca_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_strikegroup1 # Aviation school
		icon = GFX_goal_generic_coastal_navy2
		cost = 5
		prerequisite = {
			focus = GEA_navy2
		}
		mutually_exclusive = {
			focus = GEA_fleet1
			focus = GEA_battlecruiser1
		}
		x = 3
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 0
				already_has_other_doctrine_BS = yes
			}
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_strikegroup1"
			custom_effect_tooltip = GEA_FLATTOP_HERESY
			add_political_power = -50
			add_doctrine_cost_reduction = {
	name = naval_doc_bonus
	cost_reduction = 0.5
	uses = 2
	category = naval_doctrine
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_strikegroup2 # Light Cruisers
		icon = GFX_goal_CRO_the_big_guns
		cost = 5
		prerequisite = {
			focus = GEA_battlecruiser1
			focus = GEA_fleet1
			focus = GEA_strikegroup1
		}
		x = 2
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_strikegroup2"
			custom_effect_tooltip = GEA_Fleet_will_arrive
			hidden_effect = { country_event = { id = Ostasien.55 days = 300 } }
			add_tech_bonus = {
				name = GEA_strikegroup2
				bonus = 2
				uses = 1
				category = ca_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_strikegroup3 # Carrier conversion
		icon = GFX_goal_CRO_naval_firepower
		cost = 5
		prerequisite = {
			focus = GEA_strikegroup1
		}
		x = 4
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_strikegroup3"
			custom_effect_tooltip = GEA_FLATTOP_HERESY
			custom_effect_tooltip = GEA_I_WANT_CARRIER
			add_political_power = -50
			hidden_effect = { country_event = { id = Ostasien.52 days = 500 } }
			add_tech_bonus = {
				name = GEA_strikegroup3
				bonus = 1
				uses = 1
				category = cv_tech
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_navy3 # Expand naval facilities
		icon = GFX_goal_CRO_really_big_guns
		cost = 5
		prerequisite = {
			focus = GEA_battlecruiser2
			focus = GEA_fleet3
			focus = GEA_strikegroup3
		}
		x = 0
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy3"
			827 = {
				add_building_construction = {
					type = naval_base
					level = 3
					province = 10162
					instant_build = yes
				}
			}
			336 = {
				add_building_construction = {
					type = naval_base
					level = 3
					province = 12299
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_navy4 # Expand our Local Dockyards
		icon = GFX_goal_generic_naval_base
		cost = 5
		prerequisite = {
			focus = GEA_navy3
		}
		x = -2
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy4"
			random_owned_state = {
				prioritize = { 286 } #Saigon
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = dockyard
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}

			336 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = dockyard
					level = 4
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_fleet4 # Underwater Fleet
		icon = GFX_goal_generic_naval_submarine2
		cost = 5
		prerequisite = {
			focus = GEA_navy4
		}
		x = -3
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_fleet4"
			add_tech_bonus = {
				name = GEA_fleet4
				bonus = 1
				uses = 2
				category = ss_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_navy5 # Ostasien Merchant Fleet
		icon = GFX_goal_NFA_merchant_marine
		cost = 5
		prerequisite = {
			focus = GEA_navy4
		}
		x = -1
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 3
			modifier = {
				factor = 3
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy5"
			add_equipment_to_stockpile = { type = convoy_1 amount = 150 producer = GER }
		}
	}

	focus = {
		id = GEA_navyfort1 # Coastal Fortification Program
		icon = GFX_goal_NEE_Cannon_City
		cost = 5
		prerequisite = {
			focus = GEA_navy3
		}
		available = {
			owns_state = 336
			owns_state = 846
			controls_state = 336
			controls_state = 846
		}
		x = 1
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navyfort1"
			add_war_support = 0.05
			336 = {
				add_building_construction = {
					type = coastal_bunker
					province = 12299
					level = 5
					instant_build = yes
				}
			}
			333 = {
				add_building_construction = {
					type = coastal_bunker
					province = 1208
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					province = 7387
					level = 3
					instant_build = yes
				}
			}
			828 = {
				add_building_construction = {
					type = coastal_bunker
					province = 10199
					level = 3
					instant_build = yes
				}
			}
			846 = {
				add_building_construction = {
					type = coastal_bunker
					province = 7427
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					province = 10297
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					province = 13543
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_navyfort2 # Anti-Invasion Plan
		icon = GFX_goal_MEX_maintain_the_plan
		cost = 5
		prerequisite = {
			focus = GEA_navyfort1
		}
		x = 1
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navyfort2"
			add_war_support = 0.05
			add_ideas = GEA_Anti_Invasion_Plan_idea
			random_owned_state = {
				prioritize = { 336 } #Singapur
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_navyfort3 # Absolute Defense Sphere - Yeah, the Japanese one
		icon = GFX_coastalfortifications
		cost = 5
		prerequisite = {
			focus = GEA_navyfort2
		}
		prerequisite = {
			focus = GEA_marine2
		}
		x = 2
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navyfort3"
			add_war_support = 0.1
			swap_ideas = {
				remove_idea = GEA_Anti_Invasion_Plan_idea
				add_idea = GEA_Absolute_Defense_Sphere_idea
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_marine1 # The Ostasien Marines
		icon = GFX_GEA_Kaiserliche_Marine
		cost = 5
		prerequisite = {
			focus = GEA_navy3
		}
		x = 4
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_marine1"
			add_tech_bonus = {
				name = GEA_marine1
				bonus = 1
				uses = 1
				category = marine_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_marine2 # Expand the Singaour Detatchment
		icon = GFX_goal_generic_marines2
		cost = 5
		prerequisite = {
			focus = GEA_marine1
		}
		x = 4
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_marine2"
			custom_effect_tooltip = GEA_Marines
			hidden_effect = { load_oob = GEA_Singapur_Marines }
			random_owned_state = {
				prioritize = { 336 } #Singapur
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_marine3 # Jungle Warfare
		icon = GFX_goal_GUA_Jungle_Warfare
		cost = 5
		prerequisite = {
			focus = GEA_marine2
		}
		x = 4
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_marine3"
			custom_effect_tooltip = jungle_warfare_effect
			hidden_effect = {
				set_technology = { jungle_warfare = 1 popup = no }
			}
		}
	}

	focus = {
		id = GEA_strikegroup4 # Naval Aviation Ambition
		icon = GFX_goal_CZE_air_is_sea
		cost = 5
		prerequisite = {
			focus = GEA_navy3
		}
		x = -4
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_strikegroup4"
			add_tech_bonus = {
				name = GEA_strikegroup4
				bonus = 2
				uses = 2
				category = naval_bomber
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_naval_air1 # Our Naval Aerial Corps
		icon = GFX_GEA_Fliegerabteilung
		cost = 5
		prerequisite = {
			focus = GEA_strikegroup4
		}
		prerequisite = {
			focus = GEA_air6
		}
		x = -5
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_naval_air1"
			add_equipment_to_stockpile = {
				type = small_plane_naval_bomber_airframe
				amount = 150
				producer = GER
			}
		}
	}

	focus = {
		id = GEA_naval_air2 # Reinforce Air-Defense
		icon = GFX_goal_KSV_rule_from_the_air
		cost = 5
		prerequisite = {
			focus = GEA_naval_air1
		}
		x = -5
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				any_enemy_country = { is_actual_major = yes }
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_naval_air2"
			if = {
				limit = {
					NOT = { has_tech = interwar_antiair }
				}
				set_technology = { interwar_antiair = 1 }
			}
			else = {
				add_tech_bonus = {
					name = GEA_naval_air2
					bonus = 1
					uses = 1
					category = radar_tech
				}
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.25
			}
			336 = {
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = GEA_naval_air2
				bonus = 1
				uses = 1
				category = radar_tech
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_navy6 # New shipbuilding Methods
		icon = GFX_goal_MAG_naval_research_department
		cost = 5
		prerequisite = {
			focus = GEA_fleet4
		}
		prerequisite = {
			focus = GEA_navy5
		}
		x = -2
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy6"
			add_ideas = GEA_New_Shipbuilding_Methods_idea
		}
	}

	focus = {
		id = GEA_navy7 # Rule the Pacific
		icon = GFX_goal_MAG_Navy_with_a_colony
		cost = 5
		prerequisite = {
			focus = GEA_navy6
		}
		prerequisite = {
			focus = GEA_naval_air2
		}
		prerequisite = {
			focus = GEA_marine3
		}
		prerequisite = {
			focus = GEA_navyfort3
		}
		x = 0
		y = 9
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 3
				has_war = yes
			}
			modifier = {
				factor = 1.25
				date > 1937.1.1
			}
			modifier = {
				factor = 1.5
				date > 1938.1.1
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_navy7"
			add_ideas = GEA_pacific_rule_idea
		}
		search_filters = { FOCUS_FILTER_NAVY_BONUS }
	}

	### Domestic Policy-Colonization Path ###
	focus = {
		id = GEA_budget1 # Fiscal Austerity
		icon = GFX_focus_empty_coffers
		cost = 5
		prerequisite = {
			focus = GEA_mission1
		}
		mutually_exclusive = {
			focus = GEA_internal1
		}
		available = {
			has_idea = GEA_black_monday_idea
			has_country_flag = GEA_Heye_Appointed
		}
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		x = 7
		y = 1
		relative_position_id = GEA_mission1

		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget1"
			swap_ideas = {
				add_idea = GEA_austerity_budget
				remove_idea = GEA_black_monday_idea
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_budget2 # Colonial Mark
		icon = GFX_goal_GEA_Mucke_Mark
		cost = 5
		prerequisite = {
			focus = GEA_budget1
		}
		x = 6
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget2"
			remove_ideas = GEA_austerity_budget
			add_timed_idea = { idea = GEA_austerity_budget2 days = 365 }
			add_political_power = 40
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 2
				}
				add_extra_state_shared_building_slots = 2
			}
		}
	}

	focus = {
		id = GEA_budget3 # Share our Burden
		icon = GFX_MAF_german_law_in_nordrhodesien
		cost = 5
		prerequisite = {
			focus = GEA_budget1
		}
		x = 8
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget3"
			add_political_power = 50
			random_owned_state = {
			limit = { is_coastal = yes }
				add_building_construction = {
					type = dockyard
					level = 2
				}
				add_extra_state_shared_building_slots = 2
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_budget5 # Cochinchina Pacification
		icon = GFX_goal_JAP_target_indochina
		cost = 5
		prerequisite = {
			focus = GEA_budget2
		}
		prerequisite = {
			focus = GEA_budget3
		}
		available = {
			OR = {
				owns_state = 286
				owns_state = 671
			}
		}
		bypass = {
			NOT = { controls_state = 671 }
			NOT = { controls_state = 286 }
		}
		x = 6
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget5"
			add_stability = 0.05
			if = {
				limit = { controls_state = 286 }
				286 = {
					add_building_construction = {
						type = bunker
						province = 4401
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 10261
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 7238
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 7347
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 12232
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 10232
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 12150
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 12176
						level = 3
						instant_build = yes
					}
				}
				else = {
					custom_effect_tooltip = reduce_10_guerilla_tooltip
					add_to_variable = { var = INC.guerilla_activity value = -10 }
					671 = {
						add_building_construction = {
							type = bunker
							province = 4075
							level = 3
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							province = 12075
							level = 3
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							province = 4119
							level = 3
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							province = 1185
							level = 3
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							province = 10129
							level = 3
							instant_build = yes
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_budget8 #Saigon Investments
		icon = GFX_NEE_invest_in_wards
		cost = 5
		prerequisite = {
			focus = GEA_budget5
		}
		available = {
			OR = {
				owns_state = 286
				owns_state = 671
			}
		}
		bypass = {
			NOT = { controls_state = 671 }
			NOT = { controls_state = 286 }
		}
		x = 6
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget8"
			if = {
				limit = { has_idea = GEA_colonial_instability_idea }
				remove_ideas = GEA_colonial_instability_idea
			}
			if = {
				limit = { has_idea = GEA_colonial_disaster_idea }
				swap_ideas = {
					remove_idea = GEA_colonial_disaster_idea
					add_idea = GEA_colonial_instability_idea
				}
			}
			if = {
				limit = { controls_state = 286 }
				286 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				else = {
					671 = {
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
							type = industrial_complex
							level = 2
							instant_build = yes
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_budget7 #Malaya Pacification
		icon = GFX_goal_ENG_anti_non_contact_committee
		cost = 5
		prerequisite = {
			focus = GEA_budget2
		}
		prerequisite = {
			focus = GEA_budget3
		}
		available = {
			owns_state = 336
			owns_state = 846
			controls_state = 336
			controls_state = 846
		}
		x = 8
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget7"
			add_stability = 0.05
			336 = {
				add_building_construction = {
					type = bunker
					province = 12299
					level = 3
					instant_build = yes
				}
			}
			846 = {
				add_building_construction = {
					type = bunker
					province = 7399
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 1392
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 4384
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 4310
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 13543
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 4424
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 10313
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_budget6 #Singapur Investments
		icon = GFX_USA_ports_atlantic
		cost = 5
		prerequisite = {
			focus = GEA_budget7
		}
		available = {
			owns_state = 336
		}
		x = 8
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget6"

			if = {
				limit = { has_idea = GEA_colonial_instability_idea }
				remove_ideas = GEA_colonial_instability_idea
			}
			if = {
				limit = { has_idea = GEA_colonial_disaster_idea }
				swap_ideas = {
					remove_idea = GEA_colonial_disaster_idea
					add_idea = GEA_colonial_instability_idea
				}
			}
			336 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_budget4  #Reinforce Colonial Bureaucracy
		icon = GFX_goal_GER_colonial_administration
		cost = 5
		prerequisite = {
			focus = GEA_budget6
		}
		prerequisite = {
			focus = GEA_budget8
		}
		x = 7
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget4"
			add_political_power = 100
			add_tech_bonus = {
				name = GEA_budget4
				bonus = 1
				uses = 1
				category = industry
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_internal4 #New Admiralty
		icon = GFX_goal_USA_new_admirals
		cost = 3
		prerequisite = {
			focus = GEA_johor3
			focus = GEA_budget4
		}
		available = {
			OR = {
				has_country_flag = GEA_Indochina_Uprising_got_cancelled
				has_country_flag = GEA_Defeated_Uprising
				has_country_flag = GEA_Lost_Uprising
			}
		}
		x = 9
		y = 6
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_internal4"
			if = {
				limit = {
					has_government = social_conservative
				}
				country_event = {
					id = Ostasien.51
					days = 0
				}
				hidden_effect = {
					GER = {
						country_event = {
							id = Ostasien.51
							days = 1
						}
					}
				}
			}
			if = {
				limit = {
					has_government = authoritarian_democrat
				}
				country_event = {
					id = Ostasien.510
					days = 0
				}
				hidden_effect = {
					GER = {
						country_event = {
							id = Ostasien.510
							days = 1
						}
					}
				}
			}
			if = {
				limit = {
					AND = {
						has_government = paternal_autocrat
						has_country_flag = GEA_Defeated_Uprising
					}
				}
				country_event = {
					id = Ostasien.511
					days = 0
				}
				hidden_effect = {
					GER = {
						country_event = {
							id = Ostasien.511
							days = 1
						}
					}
				}
			}
			if = {
				limit = {
					AND = {
						has_government = paternal_autocrat
						has_country_flag = GEA_Lost_Uprising
					}
				}
				country_event = {
					id = Ostasien.512
					days = 0
				}
				hidden_effect = {
					GER = {
						country_event = {
							id = Ostasien.512
							days = 1
						}
					}
				}
			}
		}
	}

	focus = {
		id = GEA_vong2 #Education Reform
		icon = GFX_goal_CZE_rural_education
		cost = 5
		prerequisite = {
			focus = GEA_internal4
		}
		x = 8
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 16
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_vong2"
			add_stability = 0.05
			add_war_support = 0.05
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_vong3 #Reserch Institutes
		icon = GFX_goal_UMN_university
		cost = 5
		prerequisite = {
			focus = GEA_vong2
		}
		x = 8
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 16
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_vong3"
			add_research_slot = 1
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_internal1  # Collaborate with local elites
		icon = GFX_NEE_elite_contracts
		cost = 5
		prerequisite = {
			focus = GEA_mission1
		}
		mutually_exclusive = {
			focus = GEA_budget1
		}
		available = {
			has_idea = GEA_black_monday_idea
		}
		select_effect = {
			hidden_effect = {
				country_event = { id = Ostasien.9 days = 3 } 
				GER = { country_event = { id = Ostasien.9 days = 3 } }
			}
		}
		available = {
			OR = {
				has_country_flag = GEA_Mucke_Appointed
				has_country_flag = GEA_Pyrmont_Appointed
			}
		}
		x = 11
		y = 1
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
			modifier = {
				factor = 100
				has_game_rule = { 
					rule = GEA_FUTURE 
					option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
				}
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_internal1"
			swap_ideas = {
				remove_idea = GEA_colonial_disaster_idea
				add_idea = GEA_colonial_instability_idea
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_johor1  # Malaya Solution
		icon = GFX_DKB_Oligarchs
		cost = 5
		prerequisite = {
			focus = GEA_internal1
		}
		x = 10
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_johor1"
			add_political_power = 30
			add_stability = 0.1
			846 = {
				add_building_construction = {
					type = industrial_complex
					level = 2
				}
				add_extra_state_shared_building_slots = 2
			}
			336 = {
				add_building_construction = {
					type = dockyard
					level = 2
				}
				add_extra_state_shared_building_slots = 2
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_bao1  # Bao Dai Solution
		icon = GFX_focus_rom_handle_king
		cost = 5
		prerequisite = {
			focus = GEA_internal1
		}
		select_effect = {
			hidden_effect = { 
			country_event = { id = Ostasien.10 days = 8 }
			GER = { country_event = { id = Ostasien.10 days = 8 } }
			}
		}
		x = 12
		y = 2
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
			modifier = {
				factor = 100
				has_game_rule = { 
					rule = GEA_FUTURE 
					option = GEA_FUTURE_COLLABORATION_REVOLT_YES_VIETNAM
				}
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_bao1"
			add_political_power = 50
			add_stability = 0.05
			827 = {
				add_building_construction = {
					type = arms_factory
					level = 1
				}
				add_extra_state_shared_building_slots = 1
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = GEA_internal2  # Strengthen our ties
		icon = GFX_focus_rom_parties_end
		cost = 5
		prerequisite = {
			focus = GEA_johor1
		}
		prerequisite = {
			focus = GEA_bao1
		}
		x = 11
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_internal2"
			remove_ideas = GEA_colonial_instability_idea
			random_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
				}
				add_extra_state_shared_building_slots = 1
			}
			increase_ruling_party_popularity_by_5 = yes
		}
	}

	focus = {
		id = GEA_internal3 # Help small business
		icon = GFX_goal_GER_Support_Small_Business
		cost = 5
		prerequisite = {
			focus = GEA_internal2
		}
		mutually_exclusive = {
			focus = GEA_johor2
		}
		x = 10
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_internal3"
			add_war_support = 0.05
			remove_ideas = GEA_black_monday_idea
			add_timed_idea = { idea = GEA_black_monday_idea2 days = 400 }
			add_ideas = GEA_help_small_business_idea
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_johor2 # Collaboration with Monopolizers
		icon = GFX_goal_MEX_corporate_economics
		cost = 5
		prerequisite = {
			focus = GEA_internal2
		}
		mutually_exclusive = {
			focus = GEA_internal3
		}
		x = 12
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_johor2"
			remove_ideas = GEA_black_monday_idea
			add_timed_idea = { idea = GEA_black_monday_idea2 days = 120 }
		}
	}

	focus = {
		id = GEA_budget13  # Lessons from MittleAfrica
		icon = GFX_goal_MAF_Graveyard
		cost = 5
		prerequisite = {
			focus = GEA_internal4
		}
		available = {
			country_exists = MAF
		}
		x = 13
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget13"
			add_war_support = 0.05
			country_event = Ostasien.40
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = GEA_budget15  # Counterinsurgency lesson
		icon = GFX_goal_MAF_Vorbeck
		cost = 5
		available = {
			has_country_flag = GEA_MAF_Advisors
		}
		prerequisite = {
			focus = GEA_budget13
		}
		x = 12
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget15"
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_ideas = GEA_counter_insurgency
		}
		search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_budget16  # Willy Pete
		icon = GFX_goal_MAF_white_phosphorus
		cost = 5
		available = {
			has_country_flag = GEA_MAF_Advisors
		}
		prerequisite = {
			focus = GEA_budget13
		}
		x = 14
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget16"
			add_ideas = MAF_white_phosphorus_idea
		}
		search_filters = { FOCUS_FILTER_AIRFORCE_BONUS }
	}

	focus = {
		id = GEA_budget17  # Valkyrie of the Battlefield
		icon = GFX_goal_GER_Health
		cost = 5
		prerequisite = {
			focus = GEA_budget15
		}
		prerequisite = {
			focus = GEA_budget16
		}
		x = 13
		y = 9
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget17"
			custom_effect_tooltip = GEA_valkyrie_tt
			hidden_effect = {
				set_technology = { improved_field_hospitals = 1 }
			}
			custom_effect_tooltip = GEA_Valkyrie_tech_effect
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_vong1  # Drink with Sisavong
		icon = GFX_goal_MNT_decade_to_prosperity
		cost = 5
		prerequisite = {
			focus = GEA_bao1
		}
		x = 13
		y = 3
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0.25
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_vong1"
			add_political_power = 100
			add_stability = 0.05
			add_command_power = 20
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = GEA_johor3 # Local Economic Initiatives
		icon = GFX_goal_MNT_domestic_business
		prerequisite = {
			focus = GEA_johor2
			focus = GEA_internal3
		}

		cost = 5
		x = 11
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_johor3"
			add_ideas = GEA_Rudolph_Firle_eco_pau
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				name = GEA_johor3
				bonus = 1
				uses = 1
				category = industry
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_bao2 # German Advisory Group
		icon = GFX_german_army_advisors
		cost = 5
		prerequisite = {
			focus = GEA_bao3
		}
		x = 14
		y = 5
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_bao2"
			add_war_support = 0.05
			swap_ideas = {
				remove_idea = GEA_Local_Guard_Idea
				add_idea = GEA_Local_Guard_with_advisors_Idea
			}
			if = {
				limit = {
					OR = {
						VIN = { is_subject_of = GER }
						MLY = { is_subject_of = GER }
						LAO = { is_subject_of = GER }
					}
				}
				custom_effect_tooltip = GEA_Send_Advisory_Groups
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE }
	}

	focus = {
		id = GEA_bao3 # Deploy Local Guards
		icon = GFX_goal_LPD_FP_police
		cost = 5
		prerequisite = {
			focus = GEA_internal2
		}
		x = 14
		y = 4
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_bao3"
			custom_effect_tooltip = GEA_Deploy_Local_Guards # Allow you to draw manpower by decision
			add_ideas = GEA_Local_Guard_Idea
		}
		search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE }
	}

	focus = {
		id = GEA_budget9  # Local Arm Foundries
		icon = GFX_goal_ZAM_arms_factory
		cost = 5
		prerequisite = {
			focus = GEA_budget11
		}
		x = 10
		y = 8
		relative_position_id = GEA_mission1
		available = {
			owns_state = 336
		}
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget9"
			336 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}


	focus = {
		id = GEA_budget11 # Weapon production authorization
		icon = GFX_BBR_building_our_arms
		cost = 5
		prerequisite = {
			focus = GEA_internal4
		}
		x = 10
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget11"
			add_political_power = 25
			add_tech_bonus = {
				name = GEA_budget11
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_budget12 # Siamese Border Fortification
		icon = GFX_goal_NYC_emergency_fortifications
		cost = 5
		prerequisite = {
			focus = GEA_budget9
		}
		available = {
			owns_state = 826
			owns_state = 856
			controls_state = 826
			controls_state = 856
		}
		x = 10
		y = 9
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_budget12"
			856 = {
				add_building_construction = {
					type = bunker
					province = 4223
					level = 3
					instant_build = yes
				}
			}
			826 = {
				add_building_construction = {
					type = bunker
					province = 12288
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 12260
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 4330
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 7645
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 12167
					level = 3
					instant_build = yes
				}
			}
			if = {
				limit = { NOT = { owns_state = 670 } }
				827 = {
					add_building_construction = {
						type = bunker
						province = 4379
						level = 6
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 9988
						level = 4
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 11909
						level = 4
						instant_build = yes
					}
				}
				671 = {
					add_building_construction = {
						type = bunker
						province = 10129
						level = 4
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 10103
						level = 4
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 4529
						level = 4
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 12319
						level = 4
						instant_build = yes
					}
				}
			}
			if = {
				limit = { owns_state = 670 }
				670 = {
					add_building_construction = {
						type = bunker
						province = 10453
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1563
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1374
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 4539
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1520
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1390
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 12332
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1464
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 1507
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 10496
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 4613
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 7103
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = bunker
						province = 4568
						level = 3
						instant_build = yes
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_railway #Transindochina railway
		icon = GFX_BAY_RAILWAYS
		cost = 5
		available = {
			671 = {
				is_controlled_by_ROOT_or_ally= yes
			}
			827 = {
				is_controlled_by_ROOT_or_ally = yes
			}
			857 = {
				is_controlled_by_ROOT_or_ally = yes
			}
		}
		prerequisite = {
			focus = GEA_internal4
		}
		x = 6
		y = 7
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_railway"

			671 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			857 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			827 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_railway2 #Tonkin Gulf Steel Corporation
		icon = GFX_goal_CRO_steel_deposits
		cost = 5
		prerequisite = {
			focus = GEA_railway
		}
		available = {
			671 = {
				is_controlled_by_ROOT_or_ally= yes
			}
			827 = {
				is_controlled_by_ROOT_or_ally = yes
			}
		}
		x = 6
		y = 8
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_railway2"
			add_tech_bonus = {
				name = GEA_railway2
				bonus = 1
				uses = 1
				category = industry
			}
			827 = {
				add_resource = {
					type = steel
					amount = 28
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			if = {
				limit = {
					VIN = {
						is_subject_of = GER
						controls_state = 827
					}
				}
				give_resource_rights = { receiver = GEA state = 827 }
				set_country_flag = GEA_tonkin_mines
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = GEA_railway3 #Infrastructural Effort
		icon = GFX_goal_KTG_Jungle_Railroad
		cost = 5
		prerequisite = {
			focus = GEA_railway2
		}
		available = {
			846 = {
				is_controlled_by_ROOT_or_ally= yes
			}
			333 = {
				is_controlled_by_ROOT_or_ally = yes
			}
			828 = {
				is_controlled_by_ROOT_or_ally = yes
			}
		}
		x = 6
		y = 9
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_railway3"
			add_ideas = GEA_Infrastructural_Effort_Idea
			add_tech_bonus = {
				name = GEA_railway3
				bonus = 1
				uses = 1
				category = industry
			}
			846 = { #Malaya
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			333 = { #NordBorneo
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			828 = { #Sabah
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	#CHINA

	focus = {
		id = GEA_overhaul_north_borneo_railway
		icon = GFX_goal_generic_railway_construction
		cost = 4
		available = {

		}
		x = 17
		y = 0
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_overhaul_north_borneo_railway"
			828 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			build_railway = {
				level = 1
				start_province = 10212
				target_province = 12228
			}
			add_stability = 0.03
		}
	}
	
	focus = {
		id = GEA_help_lep_focus #make tsingtau dummy thicc
		icon = GFX_goal_LEP_generic_flag
		cost = 2
		available = {
			LEP = {
				has_war = yes
			}
		}
		x = 16
		y = 1
		prerequisite = {
			focus = GEA_overhaul_north_borneo_railway
		}
		relative_position_id = GEA_mission1
		ai_will_do = {
			factor = 1000
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_help_lep_focus"
			add_political_power = 50
			unlock_decision_category_tooltip = GEA_help_lep_decisions
		}
	}

	focus = {
		id = GEA_develop_tsingtau
		icon = GFX_NEE_Imperial_Economy
		cost = 5
		available = {
			744 = {
				OR = {
					is_owned_and_controlled_by = GEA
					german_alligned_chinese_tag_controlled = yes
				}
			}
		}
		prerequisite = {
			focus = GEA_overhaul_north_borneo_railway
		}
		relative_position_id = GEA_help_lep_focus
		x = 2
		y = 0
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_develop_tsingtau"
			744 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = 13669
				}
				add_building_construction = {
					type = coastal_bunker
					province = 13669
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	
	focus = {
		id = GEA_bring_the_tribes_to_heel
		icon = GFX_focus_ETH_empower_the_ras
		cost = 5
		prerequisite = {
			focus = GEA_overhaul_north_borneo_railway
		}
		relative_position_id = GEA_help_lep_focus
		x = 4
		y = 0
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_bring_the_tribes_to_heel"
			828 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = oil
				amount = 4
				state = 828
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_invest_in_concessions #make tsingtau dummy thicc
		icon = GFX_goal_generic_german_construction
		cost = 8
		available = {
			OR = {
				728 = {
					OR = {
						is_owned_and_controlled_by = GEA
						german_alligned_chinese_tag_controlled = yes
					}
				}
				996 = {
					OR = {
						is_owned_and_controlled_by = GEA
						german_alligned_chinese_tag_controlled = yes
					}
				}
			}
		}
		prerequisite = {
			focus = GEA_develop_tsingtau
		}
		x = -1
		y = 1
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_invest_in_concessions"
			if = {
				limit = {
					owns_state = 1075
				}
				add_state_core = 1075
			}
			if = {
				limit = {
					owns_state = 803
				}
				add_state_core = 803
			}
			if = {
				limit = {
					owns_state = 802
				}
				add_state_core = 802
			}
			if = {
				limit = {
					owns_state = 592
				}
				add_state_core = 592
			}
			728  = {
				if = {
					limit = {
						OR = {
							is_owned_and_controlled_by = GEA
							german_alligned_chinese_tag_controlled = yes
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			996  = {
				if = {
					limit = {
						OR = {
							is_owned_and_controlled_by = GEA
							german_alligned_chinese_tag_controlled = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}

			}

		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_attack_lec
		icon = GFX_goal_QIE_destroy_LEC
		cost = 3
		available = {
			NOT = { has_country_flag = legation_council_member }
			has_war = no
			LEC = { NOT = { is_subject_of = GER } }
		}
		prerequisite = { focus = GEA_invest_in_concessions }
		x = -1
		y = 3
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 10
			modifier = {
				add = 25
				NOT = { has_country_flag = legation_council_member }
			}
			modifier = {
				factor = 0
				LEC = { is_in_faction = yes }
			}
			modifier = {
				factor = 0
				LEC = {
					OR = {
						is_guaranteed_by = AST
						is_guaranteed_by = AUS
						is_guaranteed_by = BEL
						is_guaranteed_by = GER
						is_guaranteed_by = USA
						is_guaranteed_by = GEA
						is_guaranteed_by = JAP
						is_guaranteed_by = CAN
					}
				}
			}
			modifier = {
				factor = 0
				strength_ratio = {
					tag = LEC
					ratio < 0.5
				}
			}
			modifier = {
				factor = 0
				LEC = {
					overlord = {
						strength_ratio = {
							tag = ROOT
							ratio > 0.8
						}
					}
				}
			}
			modifier = {
				factor = 0
				ROOT_is_threatened_cautious = yes
			}
			modifier = {
				factor = 0
				LEC = { dont_start_major_faction_wars = yes }
			}
			modifier = {
				factor = 0
				LEC = { default_attack_AI_trigger_FROM = yes }
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_attack_lec"
			GER = {
				if = {
					limit = { has_guaranteed = LEC }
					diplomatic_relation = {
						country = LEC
						relation = guarantee
						active = no
					}
				}
			}
			declare_war_on = {
				target = LEC
				type = annex_everything
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = DNG_ostasieneducation
		icon = GFX_improveofficertraining
		cost = 5
		x = 0
		y = 5
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
			modifier = {
				factor = 0
				NOT = {
					has_completed_focus = GEA_internal4
				}
			}			
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_ostasieneducation"
			country_event = { #Reorganise
				id = dng.1
				days = 0
			}
			add_stability = 0.05
			hidden_effect = {
				GER = {
					country_event = {
						id = dng.1
						days = 1
					}
				}
			}
		}
	}
	
	focus = {
		id = DNG_pazifikstrasse
		icon = GFX_improvethegreateastroad
		cost = 5
		prerequisite = { focus = DNG_ostasieneducation }
		x = -1
		y = 6
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_pazifikstrasse"
			737 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			737 = {
				add_extra_state_shared_building_slots = 1
			}			
		}
	}

	focus = {
		id = DNG_supportmissionaries
		icon = GFX_supportthefaith
		cost = 5
		prerequisite = { focus = DNG_ostasieneducation }
		x = 1
		y = 6
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_supportmissionaries"
			add_stability = 0.05
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = DNG_tribalreorganisation
		icon = GFX_incorporatethechiefs
		cost = 5
		prerequisite = { focus = DNG_ostasieneducation }
		x = 3
		y = 6
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_tribalreorganisation"
			increase_ruling_party_popularity_by_5 = yes
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = DNG_boluminskiplan
		icon = GFX_Focus_Generic_Hydroelectricity
		cost = 5
		prerequisite = { focus = DNG_supportmissionaries }
		x = 0
		y = 7
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_supportmissionaries"
			country_event = {
				id = dng.24 # Boluminski plan
				days = 0
			}
			hidden_effect = {
				GER = {
					country_event = {
						id = dng.24 # Boluminski plan
						days = 1
					}
				}
				country_event = {
					id = dng.25 # Boluminski plan outcome
					days = 120
				}
				GER = {
					country_event = {
						id = dng.25 # Boluminski plan
						days = 120
					}
				}
			}
		}
	}
	
	focus = {
		id = DNG_fortifytheislands
		icon = GFX_demandkatangansupport
		cost = 5
		prerequisite = { focus = DNG_boluminskiplan }
		prerequisite = { focus = DNG_germanlanguage }
		x = 1
		y = 8
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_supportmissionaries"
			if = {
				limit = {
					owns_state = 757
				}
				757 = {
					add_building_construction = {
						type = coastal_bunker
						province = 12154
						level = 2
						instant_build = yes
					}
				}
				757 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border = yes
						}
					}
				}
			}
			if = {
				limit = {
					owns_state = 737
				}
				737 = {
					add_building_construction = {
						type = coastal_bunker
						province = 7251
						level = 2
						instant_build = yes
					}
				}
				737 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = 7251
					}
				}
			}
			if = {
				limit = {
					owns_state = 635
				}
				635 = {
					add_building_construction = {
						type = coastal_bunker
						province = 4268
						level = 2
						instant_build = yes
					}
				}
				635 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = 4268
					}
				}
			}
			if = {
				limit = {
					owns_state = 633
				}
				633 = {
					add_building_construction = {
						type = coastal_bunker
						province = 13039
						level = 2
						instant_build = yes
					}
				}
				633 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = 13039
					}
				}
			}
			if = {
				limit = {
					owns_state = 684
				}
				684 = {
					add_building_construction = {
						type = coastal_bunker
						province = 13028
						level = 2
						instant_build = yes
					}
				}
				684 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = 13028
					}
				}
			}
			if = {
				limit = {
					owns_state = 647
				}
				647 = {
					add_building_construction = {
						type = coastal_bunker
						province = 12103
						level = 2
						instant_build = yes
					}
				}
				647 = {
					add_building_construction = {
						type = bunker
						level = 1
						instant_build = yes
						province = 12103
					}
				}
			}
			add_stability = 0.03
		}
	}
	
	focus = {
		id = DNG_germanlanguage
		icon = GFX_minoritystatusact
		cost = 5
		prerequisite = { focus = DNG_supportmissionaries }
		x = 2
		y = 7
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_germanlanguage"
			add_political_power = 50
		}
	}
	
	focus = {
		id = DNG_palaubauxite
		icon = GFX_PB_Generic_Mining_Industry
		cost = 5
		prerequisite = { focus = DNG_pazifikstrasse focus = DNG_supportmissionaries }
		x = -2
		y = 7
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 12
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus DNG_germanlanguage"
			647 = {
				add_extra_state_shared_building_slots = 1
				add_resource = {
					type = aluminium
					amount = 14
				}
			}			
		}
	}
	
	focus = {
		id = GEA_become_pals_with_qing #make tsingtau dummy thicc
		icon = GFX_goal_QIE_glory
		cost = 5
		available = {
			if = {
				limit = {
					QIE = {
						exists = yes
						NOT = {
							has_country_flag = QIE_coup_phase1
							has_country_flag = wu_intervenes_proANQ
							has_war_with = GER
							has_war_with = ROOT
						}
					}
				}
				QIE = {
					exists = yes
					has_completed_focus = QIE_placateassembly
					NOT = {
						has_war_with = GER
						has_war_with = ROOT
					}
				}
			}
			else = {
				LEP = {
					exists = yes
					NOT = {
						has_war_with = GER
						has_war_with = ROOT
					}
				}
			}
		}
		prerequisite = {
			focus = GEA_help_lep_focus
			focus = GEA_invest_in_concessions
		}
		x = -2
		y = 2
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_become_pals_with_qing"
			if = {
				limit = {
					QIE = {
						exists = yes
						NOT = {
							has_country_flag = QIE_coup_phase1
							has_country_flag = wu_intervenes_proANQ
							has_war_with = GER
							has_war_with = ROOT
						}
					}
				}
				QIE = { country_event = { id = Ostasien.212 days = 1 } }
				add_opinion_modifier = {
					target = QIE
					modifier = sinogerman_cooperation
				}
				reverse_add_opinion_modifier = {
					target = QIE
					modifier = sinogerman_cooperation
				}
			}
			else = {
				LEP = { country_event = { id = Ostasien.212 days = 1 } }
				add_opinion_modifier = {
					target = LEP
					modifier = sinogerman_cooperation
				}
				reverse_add_opinion_modifier = {
					target = LEP
					modifier = sinogerman_cooperation
				}
			}
		}
	}

	focus = {
		id = GEA_promote_chinese_emigration
		icon = GFX_goal_QIE_zhili_unite_china
		cost = 5
		available = {

		}
		prerequisite = {
			focus = GEA_invest_in_concessions
			focus = GEA_borneo_money
		}
		x = 0
		y = 2
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_promote_chinese_emigration"
			add_manpower = 7000
			add_stability = 0.03
			add_war_support = 0.03
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	
	focus = {
		id = GEA_fortify_concessions #make tsingtau dummy thicc
		icon = GFX_goal_GER_Industry_Fund
		cost = 5
		available = {
			OR = {
				592 = { german_alligned_chinese_tag_controlled = yes }
				802 = { german_alligned_chinese_tag_controlled = yes }
				803 = { german_alligned_chinese_tag_controlled = yes }
				1075 = { german_alligned_chinese_tag_controlled = yes }
			}
		}
		prerequisite = {
			focus = GEA_invest_in_concessions
		}
		x = 2
		y = 2
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_fortify_concessions"
			592 = {
				if = {
					limit = { german_alligned_chinese_tag_controlled = yes }
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = 1047
					}
				}
			}
			802 = {
				if = {
					limit = { german_alligned_chinese_tag_controlled = yes }
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = 7071
					}
				}
			}
			803 = {
				if = {
					limit = { german_alligned_chinese_tag_controlled = yes }
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = 4013
					}
				}
			}
			1075 = {
				if = {
					limit = { german_alligned_chinese_tag_controlled = yes }
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = 13707
					}
				}
			}
			add_stability = 0.03
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = GEA_borneo_money
		icon = GFX_goal_UMN_mines_keep_running
		cost = 5
		available = {
			333 = { is_owned_and_controlled_by = ROOT }
		}
		prerequisite = {
			focus = GEA_develop_tsingtau
			focus = GEA_bring_the_tribes_to_heel
		}
		x = 1
		y = 1
		relative_position_id = GEA_develop_tsingtau
		ai_will_do = {
			factor = 6
			modifier = {
				factor = 0.5
				has_war = yes
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GEA_borneo_money"
			333 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
}
