focus_tree = {
	id = TNZ_Goeringia
	country = {
		factor = 0
		modifier = {
			add = 5
			tag = TZN
		}
	}
	#Focus for Raise the Armies
	focus = {
		id = TNZ_raisethearmies
		icon = GFX_raisethearmies
		x = 8
		y = 1
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_rulethroughsubmission }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_raisethearmies"
			remove_ideas = MAF_post_collapse_army
			division_template = {
				name = "Göring Loyalists"
				division_names_group = GER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 2 y = 0 }
					infantry = { x = 2 y = 1 }
					infantry = { x = 2 y = 2 }
				}
			}
			random_owned_controlled_state = {
				create_unit = {
					division = "division_template = \"Göring Loyalists\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "division_template = \"Göring Loyalists\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "division_template = \"Göring Loyalists\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
			custom_effect_tooltip = TZN_army_tooltip
		}
	}

	#Focus for Take from Thyssen
	focus = {
		id = TNZ_takefromthyssen
		icon = GFX_takefromthyssen
		x = 13
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_gatherthefunding }
		mutually_exclusive = { focus = TNZ_plunderinstead }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_takefromthyssen"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_political_power = -100
			add_stability = 0.1
		}
	}

	#Focus for Our Best Bargain
	focus = {
		id = TNZ_ourbestbargain
		icon = GFX_ourbestbargain
		x = 0
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_seedthemhere }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_takefromthyssen"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			swap_ideas = {
				remove_idea = TZN_opium_idea_1
				add_idea = TZN_opium_idea_2
			}
		}
	}

	#Focus for Force the Growth
	focus = {
		id = TNZ_forcethegrowth
		icon = GFX_forcethegrowth
		x = 4
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_seedthemeverywhere }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_takefromthyssen"
			every_owned_state = { 
				add_extra_state_shared_building_slots = 1
			}
			swap_ideas = {
				remove_idea = TZN_opium_idea_1
				add_idea = TZN_opium_idea_2
			}
		}
	}

	#Focus for Pay in Cash
	focus = {
		id = TNZ_payincash
		icon = GFX_payincash
		x = 7
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_raisethearmies }
		mutually_exclusive = { focus = TNZ_payinblood }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_payincash"
			add_manpower = 2500
			add_political_power = -100
			add_stability = -0.1
		}
	}

	#Focus for Pay in Blood
	focus = {
		id = TNZ_payinblood
		icon = GFX_payinblood
		x = 9
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_raisethearmies }
		mutually_exclusive = { focus = TNZ_payincash }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_payinblood"
			add_manpower = -2500
			add_political_power = 20
			add_stability = 0.1
		}
	}

	#Focus for Forge the Bond
	focus = {
		id = TNZ_forgethebond
		icon = GFX_forgethebond
		x = 8
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_payincash 
			focus = TNZ_payinblood 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_forgethebond"
			add_command_power = 50
			army_experience = 50
		}
	}

	#Focus for Issue the Challenge
	focus = {
		id = TNZ_issuethechallenge
		icon = GFX_issuethechallenge
		x = 19
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_soundthedrums }
		mutually_exclusive = { focus = TNZ_makenopretentions }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_issuethechallenge"
			add_timed_idea = {
				idea = TZN_crush_our_foes
				days = 100
			}
		}
	}

	#Focus for Tour the Chiefdoms
	focus = {
		id = TNZ_tourthechiefdoms
		icon = GFX_tourthechiefdoms
		x = 20
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_issuethechallenge 
			focus = TNZ_makenopretentions 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_forgethebond"
			add_political_power = 20
			add_popularity = {
				ideology = national_populist
				popularity = 0.1
			}
			hidden_effect = {
				country_event = {	
					id = goering.4
					days = 10
				}
			}
		}
	}

	#Focus for Fear Will Suffice
	focus = {
		id = TNZ_fearwillsuffice
		icon = GFX_fearwillsuffice
		x = 22
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_makenopretentions }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_fearwillsuffice"
			add_manpower = -1000
			add_command_power = 15
		}
	}

	#Focus for They WILL Submit!
	focus = {
		id = TNZ_theywillsubmit
		icon = GFX_theywillsubmit
		x = 20
		y = 4
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_readythesteed 
			focus = TNZ_fearwillsuffice 
			focus = TNZ_tourthechiefdoms 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_theywillfight"
			add_popularity = {
				ideology = national_populist
				popularity = 0.10
			}
			add_political_power = 20
			hidden_effect = {
				country_event = {
					id = goering.14
					days = 45
					random_days = 32
				}
			}
		}
	}

	#Focus for They WILL Pay!
	focus = {
		id = TNZ_theywillpay
		icon = GFX_theywillpay
		x = 14
		y = 4
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_payourtribute 
			focus = TNZ_hiddentreasures 
			focus = TNZ_cashourchips 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_theywillpay"
			add_offsite_building = { type = industrial_complex level = 2 }	
			add_war_support = 0.05
			hidden_effect = {	
				country_event = {
					id = goering.15
					days = 64
				}
			}
		}
	}

	#Focus for They WILL Work!
	focus = {
		id = TNZ_theywillwork
		icon = GFX_theywillwork
		x = 2
		y = 4
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_smuggleitout 
			focus = TNZ_ourbestbargain 
			focus = TNZ_forcethegrowth 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_theywillwork"
			swap_ideas = {
				remove_idea = TZN_opium_idea_2
				add_idea = TZN_opium_idea_3
			}
			hidden_effect = {
				country_event = {
					id = goering.2
					days = 19
				}
				country_event = {
					id = goering.19
					days = 40
				}
			}
		}
	}

	#Focus for Sovereign Beyond State
	focus = {
		id = TNZ_sovereignbeyondstate
		icon = GFX_sovereignbeyondstate
		x = 11
		y = 5
		cost = 6
		prerequisite = { 
			focus = TNZ_theywillsubmit 
		}
		prerequisite = { 
			focus = TNZ_theywillpay 
		}
		prerequisite = { 
			focus = TNZ_theywillwork 
		}
		prerequisite = { 
			focus = TNZ_theywillfight 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			controls_all_owned_states = yes
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_sovereignbeyondstate"
			custom_effect_tooltip = TZN_goering_conquest_tooltip
			every_state = {
				limit = { has_state_flag = MAF_claim }
				TZN = {
					add_state_core = PREV
				}
			}
			every_country = {
				limit = { is_subject_of = TZN }
				ROOT = {
					annex_country = {
						target = PREV
						transfer_troops = yes
					}
				}
			}
			load_focus_tree = african_monarchy
		}
	}

	#Focus for Seed Them Here
	focus = {
		id = TNZ_seedthemhere
		icon = GFX_seedthemhere
		x = 1
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_seedthepoppies }
		mutually_exclusive = { focus = TNZ_seedthemeverywhere }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_seedthemhere"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1 }
			add_political_power = 20
		}
	}

	#Focus for Seed Them Everywhere
	focus = {
		id = TNZ_seedthemeverywhere
		icon = GFX_seedthemeverywhere
		x = 3
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_seedthepoppies }
		mutually_exclusive = { focus = TNZ_seedthemhere }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_seedthemeverywhere"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1 }
			add_stability = 0.05
			add_war_support = 0.05
		}
	}

	#Focus for Smuggle It Out
	focus = {
		id = TNZ_smuggleitout
		icon = GFX_smuggleitout
		x = 2
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_seedthemhere 
			focus = TNZ_seedthemeverywhere 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_smuggleitout"
			add_timed_idea = {
				idea = TZN_opium_profit
				days = 280
			}
		}
	}

	#Focus for Pay Our Tribute
	focus = {
		id = TNZ_payourtribute
		icon = GFX_payourtribute
		x = 16
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_plunderinstead }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_payourtribute"
			random_owned_controlled_state = { 
				add_building_construction = {
					type = infrastructure
					level = -1
					instant_build = yes
				}
			}
			add_political_power = 50
			add_stability = 0.05
		}
	}

	#Focus for Sound the Drums
	focus = {
		id = TNZ_soundthedrums
		icon = GFX_soundthedrums
		x = 20
		y = 1
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_rulethroughsubmission }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_soundthedrums"
			add_war_support = 0.15
			custom_effect_tooltip = TZN_pacification_tooltip
			remove_ideas = AFR_post_collapse_instability
			hidden_effect = {
				country_event = {
					id = goering.5
					days = 15
				}
			}
		}
	}

	#Focus for Cash Our Chips
	focus = {
		id = TNZ_cashourchips
		icon = GFX_cashourchips
		x = 12
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_takefromthyssen }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_cashourchips"
			random_owned_controlled_state = { 
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_political_power = -50
			add_stability = -0.05
		}
	}

	#Focus for Plunder Instead
	focus = {
		id = TNZ_plunderinstead
		icon = GFX_plunderinstead
		x = 15
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_gatherthefunding }
		mutually_exclusive = { focus = TNZ_takefromthyssen }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_plunderinstead"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_political_power = 20
			add_stability = -0.1
		}
	}

	#Focus for Seed the Poppies
	focus = {
		id = TNZ_seedthepoppies
		icon = GFX_seedthepoppies
		x = 2
		y = 1
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_rulethroughsubmission }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_seedthepoppies"
			add_ideas = TZN_opium_idea_1
			custom_effect_tooltip = TZN_more_opium
		}
	}

	#Focus for Rule Through Submission
	focus = {
		id = TNZ_rulethroughsubmission
		icon = GFX_rulethroughsubmission
		x = 11
		y = 0
		cost = 6
		available = {
			has_government = national_populist
			is_subject = no
			NOT = {
				country_exists = MAF
			}
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_rulethroughsubmission"
			if = {
				limit = {
					RWA = {
							is_subject = no
							is_in_faction = no
						}
					}
				declare_war_on = {
					target = RWA
					type = annex_everything
				}
			}
			if = {
				limit = {
					BRD = {
							is_subject = no
							is_in_faction = no
						}
					}
				declare_war_on = {
					target = BRD
					type = annex_everything
				}
			}
		}
	}

	#Focus for Gather the Funding
	focus = {
		id = TNZ_gatherthefunding
		icon = GFX_gatherthefunding
		x = 14
		y = 1
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_rulethroughsubmission }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_gatherthefunding"
			random_owned_controlled_state = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			custom_effect_tooltip = TZN_money_tooltip
		}
	}

	#Focus for Hidden Treasures
	focus = {
		id = TNZ_hiddentreasures
		icon = GFX_hiddentreasures
		x = 14
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_takefromthyssen 
			focus = TNZ_plunderinstead 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_hiddentreasures"
			add_timed_idea = {
				idea = TZN_mining_profit
				days = 280
			}
			hidden_effect = {
				country_event = {
					id = goering.6
					days = 38
				}
			}
		}
	}

	#Focus for Goering's Hundreds
	focus = {
		id = TNZ_goeringshundreds
		icon = GFX_goeringshundreds
		x = 6
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_payincash }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_goeringshundreds"
			add_ideas = TZN_elite_army
		}
	}

	#Focus for Goering's Thousands
	focus = {
		id = TNZ_goeringsthousands
		icon = GFX_goeringsthousands
		x = 10
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_payinblood }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_goeringshundreds"
			add_ideas = TZN_big_army
		}
	}

	#Focus for Make No Pretentions
	focus = {
		id = TNZ_makenopretentions
		icon = GFX_makenopretentions
		x = 21
		y = 2
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_soundthedrums }
		mutually_exclusive = { focus = TNZ_issuethechallenge }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_makenopretentions"
			add_timed_idea = {
				idea = TZN_pay_off_our_foes
				days = 100
			}
		}
	}

	#Focus for Ready The "Steed"
	focus = {
		id = TNZ_readythesteed
		icon = GFX_readythesteed
		x = 18
		y = 3
		cost = 6
		available_if_capitulated = no
		prerequisite = { focus = TNZ_issuethechallenge }
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_readythesteed"
			random_owned_controlled_state = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
			hidden_effect = {
				country_event = {	
					id = goering.17
					days = 23
					random_days = 40
				}
			}
		}
	}

	#Focus for They WILL Fight!
	focus = {
		id = TNZ_theywillfight
		icon = GFX_theywillfight
		x = 8
		y = 4
		cost = 6
		available_if_capitulated = no
		prerequisite = { 
			focus = TNZ_goeringshundreds 
			focus = TNZ_goeringsthousands 
			focus = TNZ_forgethebond 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			is_subject = no
			has_government = national_populist
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus TNZ_theywillfight"
			random_owned_controlled_state = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_manpower = 1000
		}
	}

#End of focuses 
 }