focus_tree = { 
id = kamerun
continuous_focus_position = { x = 2300 y = 0 } 
initial_show_position = {
	focus = CMR_the_war_in_the_north
}
country = {
	factor = 0
	modifier = {
		add = 30
		OR = {
			tag = CMR
			tag = ADW
		}
	}
}
 
	#Army tree
	focus = {
		id = CMR_the_mora_myth
		icon = GFX_goal_Sturmtruppen
		x = 0
		y = 1
		cost = 5
		prerequisite = { focus = CMR_continue_the_recovery }
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}

		completion_reward = {
			country_event = kamerun.11
			army_experience = 25
			add_tech_bonus = {
				name = CMR_the_mora_myth
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = CMR_never_another_jaunde
		icon = GFX_bloodtheminearly
		x = -3
		y = 1
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_the_mora_myth
		}
		mutually_exclusive = {
			focus = CMR_specialised_askaris
		}

		completion_reward = {
			add_ideas = CMR_guerilla_warfare_knowledge
		}
	}
	
	focus = {
		id = CMR_arms_from_the_vaterland
		icon = GFX_goal_COS_German_Bailout
		x = 0
		y = 2
		relative_position_id = CMR_the_mora_myth
		cost = 5
		available = {
			has_war = yes
			country_exists = GER
			has_completed_focus = CMR_the_protectorate_survives
		}
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_never_another_jaunde focus = CMR_specialised_askaris
		}


		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
		add_equipment_to_stockpile = {
			type = infantry_equipment_1
			amount = 550
			producer = GER
			}	
		}
	}

	focus = {
		id = CMR_jungle_fighting
		icon = GFX_junglespecialism
		x = -2
		y = 2
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_never_another_jaunde
		}

		completion_reward = {
			hidden_effect = { set_technology = { jungle_warfare = 1 } }
			custom_effect_tooltip = SIA_jungle_warfare_effect
		}
	}

	focus = {
		id = CMR_logistics_expertise
		icon = GFX_Focus_Examine_Foreign_Small_Arms
		x = -1
		y = 3
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_jungle_fighting
		}

		completion_reward = {
			swap_ideas = {
				add_idea = CMR_guerilla_warfare_knowledge_2
				remove_idea = CMR_guerilla_warfare_knowledge
			}
		}
	}

	focus = {
		id = CMR_forced_military_service
		icon = GFX_improveofficertraining
		x = -4
		y = 2
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_never_another_jaunde
		}

		completion_reward = {
			add_ideas = CMR_prussia_of_the_tropics
		}
	}
	
	focus = {
		id = CMR_strategic_review
		icon = GFX_goal_MAF_African_Armies
		x = -3
		y = 3
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_forced_military_service
		}
		
		prerequisite = {
			focus = CMR_jungle_fighting
		}

		completion_reward = {
			add_tech_bonus = {
				name = CMR_strategic_review
				bonus = 0.5
				uses = 2
				category = cat_mass_assault
			}			
		}
	}

	focus = {
		id = CMR_no_land_given
		icon = GFX_goal_authority
		relative_position_id = CMR_the_mora_myth
		x = -5
		y = 3
		cost = 5
		ai_will_do = {
			factor = 5
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_forced_military_service
		}
		available = {
			has_war = yes
		}

		completion_reward = {
			swap_ideas = {
				add_idea = CMR_not_one_inch
				remove_idea = CMR_prussia_of_the_tropics
			}
		}
	}


	focus = {
		id = CMR_specialised_askaris
		icon = GFX_conscriptthetribals
		relative_position_id = CMR_the_mora_myth
		x = 3
		y = 1
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_the_mora_myth
		}
		mutually_exclusive = {
			focus = CMR_never_another_jaunde
		}

		completion_reward = {
			add_ideas = CMR_professional_army_knowledge
		}
	}

	focus = {
		id = CMR_veteran_settlement
		icon = GFX_goal_generic_paramilitary
		x = 2
		y = 2
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_specialised_askaris
		}

		completion_reward = {
			swap_ideas = {
				add_idea = CMR_professional_army_knowledge_2
				remove_idea = CMR_professional_army_knowledge
			}
		}
	}
	
	focus = {
		id = CMR_new_arms
		icon = GFX_goal_generic_martial_law
		x = 3
		y = 3
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_veteran_settlement
		}
		
		prerequisite = {
			focus = CMR_elite_divisions
		}

		completion_reward = {
			add_tech_bonus = {
				name = CMR_new_arms
				bonus = 0.75
				uses = 2
				category = infantry_weapons
			}
		}
	}

	focus = {
		id = CMR_artillery_specialism
		icon = GFX_supportingforces
		x = 1
		y = 3
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_veteran_settlement
		}

		completion_reward = {
			add_tech_bonus = {
				name = CMR_artillery_specialism
				bonus = 1
				uses = 1
				category = artillery
			}
		}
	}

	focus = {
		id = CMR_elite_divisions
		icon = GFX_goal_offensive_army
		x = 4
		y = 2
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_specialised_askaris
		}

		completion_reward = {
			add_tech_bonus = {
				name = CMR_elite_divisions
				bonus = 0.5
				uses = 2
				category = cat_superior_firepower
			}
		}
	}

	focus = {
		id = CMR_military_academy
		icon = GFX_focus_generic_bastion_of_democracy
		x = 5
		y = 3
		relative_position_id = CMR_the_mora_myth
		cost = 5
		ai_will_do = {
			factor = 2
			modifier = { factor = 2 has_war = yes }
		}
		prerequisite = {
			focus = CMR_elite_divisions
		}

		completion_reward = {
			add_ideas = CMR_military_academy_idea
			add_war_support = 0.05
		}
	}
	
# NAvy and Air

	focus = {
		id = CMR_military_ergdnzung
		icon = GFX_pensionoffkeychiefs
		x = 0
		y = 5
		cost = 2
		ai_will_do = {
			factor = 4
		}
		prerequisite = { focus = CMR_a_return_to_vigour }
		available = {
			OR = {
				has_completed_focus = CMR_finish_the_sudbahn
				has_completed_focus = CMR_regional_exports
			}
		}
		completion_reward = {
			add_political_power = -10
		}
	}

	focus = {
		id = CMR_research_funding
		icon = GFX_missionuniversity
		x = 5
		y = 10
		cost = 6
		ai_will_do = {
			factor = 4
		}
		prerequisite = { focus = CMR_invest_beyond_the_army }

		completion_reward = {
			add_research_slot_until_five = yes
		}
	}

	
	focus = {
		id = CMR_a_kamerun_flotilla
		icon = GFX_goal_navy_decision
		x = -2
		y = 1
		cost = 5
		ai_will_do = {
			factor = 4
		}
		available = {
			any_owned_state = {
				is_coastal = yes
			}
		}
		prerequisite = { focus = CMR_military_ergdnzung }
		relative_position_id = CMR_military_ergdnzung
		completion_reward = {
			navy_experience = 50
		}
	}
	focus = {
		id = CMR_bight_wolves
		icon = GFX_goal_generic_navy_anti_submarine
		x = -3
		y = 2
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_a_kamerun_flotilla
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_bight_wolves
				bonus = 1
				uses = 1
				category = ss_tech
			}
		}
	}
	focus = {
		id = CMR_expand_duala_port_facilities
		icon = GFX_goal_generic_coastal_navy
		x = -1
		y = 2
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_a_kamerun_flotilla
		}
		completion_reward = {
			927 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = CMR_officers
		icon = GFX_goal_generic_naval_command
		x = -4
		y = 3
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_bight_wolves
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_officers
				bonus = 1
				uses = 1
				category = naval_doctrine
			}
		}
	}
	focus = {
		id = CMR_basing_facilities_programme
		icon = GFX_goal_generic_shipyard
		x = -2
		y = 3
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_bight_wolves
		}
		prerequisite = {
			focus = CMR_expand_duala_port_facilities
		}
		completion_reward = {
			927 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
				}
			}
			927 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = CMR_air_force
		icon = GFX_goal_new_airforce
		x = 2
		y = 1
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = { focus = CMR_military_ergdnzung }
		completion_reward = {
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 25 producer = GER }			
			air_experience = 20
		}
	}
	focus = {
		id = CMR_long_range_craft
		icon = GFX_focusonfirebombers
		x = 3
		y = 2
		relative_position_id = CMR_military_ergdnzung
		cost = 3
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_air_force
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_long_range_craft
				bonus = 1
				uses = 1
				category = light_fighter
			}
		}
	}
	focus = {
		id = CMR_doctrine_evaluation
		icon = GFX_goal_generic_air_command
		x = 4
		y = 3
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_long_range_craft
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_doctrine_evaluation
				bonus = 1
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = CMR_close_air_support
		icon = GFX_goal_generic_CAS
		x = 1
		y = 2
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_air_force
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_close_air_support
				bonus = 1
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = CMR_jungle_runways
		icon = GFX_developentebbeairbase
		x = 2
		y = 3
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_close_air_support
		}
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = CMR_dominate_the_atlantic
		icon = GFX_goal_bombs_away
		x = 1
		y = 4
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_invest_beyond_the_army
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_dominate_the_atlantic
				bonus = 1
				uses = 1
				category = naval_bomber
			}
		}
	}
	focus = {
		id = CMR_invest_beyond_the_army
		icon = GFX_reviewarticlefour
		x = 0
		y = 3
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_bight_wolves focus = CMR_expand_duala_port_facilities
		}
		prerequisite = {
			focus = CMR_a_kamerun_flotilla focus = CMR_air_force
		}
		prerequisite = {
			focus = CMR_regional_exports
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_invest_beyond_the_army
				bonus = 0.5
				uses = 1
				category = naval_doctrine
			}
			add_tech_bonus = {
				name = CMR_invest_beyond_the_army
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = CMR_naval_pickets
		icon = GFX_requestpatrolboats
		x = -3
		y = 4
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_invest_beyond_the_army
		}
		prerequisite = {
			focus = CMR_basing_facilities_programme
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_naval_pickets
				bonus = 1
				uses = 1
				category = dd_tech
			}
		}
	}
	focus = {
		id = CMR_bomber_force
		icon = GFX_goal_generic_air_bomber
		x = 3
		y = 4
		relative_position_id = CMR_military_ergdnzung
		cost = 5
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_invest_beyond_the_army
		}
		prerequisite = {
			focus = CMR_jungle_runways
		}
		completion_reward = {
			add_tech_bonus = {
				name = CMR_bomber_force
				bonus = 1
				uses = 1
				category = tactical_bomber
			}
		}
	}
	
	#Economic Tree
	focus = {
		id = CMR_continue_the_recovery
		icon = GFX_MAF_cottage_industries
		x = 10
		y = 0
		cost = 1
		ai_will_do = {
			factor = 4000
		}

		completion_reward = {
			add_stability = 0.05
			country_event = kamerun.2
		}
	}

	focus = {
		id = CMR_new_markets
		icon = GFX_goal_AST_new_markets
		x = 3
		y = 1
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		available = {
			has_global_flag = black_monday
			OR = {
				has_completed_focus = CMR_the_overthrow
				is_subject = yes
			}
		}
		prerequisite = {
			focus = CMR_continue_the_recovery
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}
	
	focus = {
		id = CMR_sustained_development
		icon = GFX_focus_generic_agriculture
		x = 4
		y = 2
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_new_markets
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}
	
	focus = {
		id = CMR_cocoa_deals
		icon = GFX_nativetobaccoboard
		x = 2
		y = 2
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_new_markets
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_cocoa_sales
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_2
					remove_idea = CMR_cocoa_sales
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_2
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_3
					remove_idea = CMR_cocoa_sales_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_3
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_4
					remove_idea = CMR_cocoa_sales_3
				}
			}
		}
	}
	
	focus = {
		id = CMR_alleviate_the_chocolate_crisis
		icon = GFX_goal_LEP_deutschasiatische
		x = -3
		y = 1
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		available = {
			has_global_flag = black_monday
			OR = {
				has_completed_focus = CMR_the_protectorate_survives
				is_subject = yes
			}
		}
		prerequisite = {
			focus = CMR_continue_the_recovery
		}

		completion_reward = {
			country_event = kamerun.3
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}

	focus = {
		id = CMR_expand_banana_production
		icon = GFX_goal_generic_bannana_takeover
		x = -4
		y = 2
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_alleviate_the_chocolate_crisis
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}

	focus = {
		id = CMR_kamerunquality
		icon = GFX_goal_Panzerschokolade
		x = -2
		y = 2
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_alleviate_the_chocolate_crisis
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_cocoa_sales
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_2
					remove_idea = CMR_cocoa_sales
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_2
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_3
					remove_idea = CMR_cocoa_sales_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_3
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_4
					remove_idea = CMR_cocoa_sales_3
				}
			}
		}
	}

	focus = {
		id = CMR_economic_stability
		icon = GFX_labourquotas
		x = -3
		y = 3
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_kamerunquality
		}
		prerequisite = {
			focus = CMR_expand_banana_production
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}

	focus = {
		id = CMR_public_works
		icon = GFX_antitsetsecampaign
		x = 3
		y = 3
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_sustained_development
		}
		prerequisite = {
			focus = CMR_cocoa_deals
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_2
					remove_idea = CMR_chocolate_crash_revamped
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_2
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_revamped_3
					remove_idea = CMR_chocolate_crash_revamped_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_chocolate_crash_revamped_3
				}
				swap_ideas = {
					add_idea = CMR_chocolate_crash_leftovers
					remove_idea = CMR_chocolate_crash_revamped_3
				}
			}
		}
	}
	
	focus = {
		id = CMR_the_adamawa_famine
		icon = GFX_cropsforminerals
		x = 0
		y = 2
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_a_public_plea
		}
		prerequisite = {
			focus = CMR_fund_foodstuff_growing
		}
		available = {
			controls_all_owned_states = yes
		}

		completion_reward = {
			if = {
			limit = {
				has_idea = CMR_the_famine
				}
			swap_ideas = {
				add_idea = CMR_the_famine_2
				remove_idea = CMR_the_famine
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_2
				}
			swap_ideas = {
				add_idea = CMR_the_famine_3
				remove_idea = CMR_the_famine_2
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_3
				}
			swap_ideas = {
				add_idea = CMR_the_famine_4
				remove_idea = CMR_the_famine_3
				}
			}
		custom_effect_tooltip = famine_recovery
		}
	}

	focus = {
		id = CMR_fund_foodstuff_growing
		icon = GFX_goal_agricultural_aid
		x = 1
		y = 1
		cost = 4.3

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		
		prerequisite = {
			focus = CMR_continue_the_recovery
		}

		available = {
			controls_all_owned_states = yes
		}

		completion_reward = {
		if = {
			limit = {
				has_idea = CMR_the_famine
				}
			swap_ideas = {
				add_idea = CMR_the_famine_2
				remove_idea = CMR_the_famine
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_2
				}
			swap_ideas = {
				add_idea = CMR_the_famine_3
				remove_idea = CMR_the_famine_2
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_3
				}
			swap_ideas = {
				add_idea = CMR_the_famine_4
				remove_idea = CMR_the_famine_3
				}
			}
		custom_effect_tooltip = famine_recovery
		}
	}

	focus = {
		id = CMR_a_public_plea
		icon = GFX_goal_Reichstag
		x = -1
		y = 1
		cost = 4.3

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_continue_the_recovery
		}
		bypass = {
			NOT = {
				has_authoritarian_government = yes
			}
		}
		available = {
			controls_all_owned_states = yes
		}

		completion_reward = {
		country_event = kamerun.4
		MAF = {
			country_event = kamerun.4
			}
		GER = {
			country_event = kamerun.4
		}
		if = {
			limit = {
				has_idea = CMR_the_famine
				}
			swap_ideas = {
				add_idea = CMR_the_famine_2
				remove_idea = CMR_the_famine
				}
			}	
		if = {
			limit = {
				has_idea = CMR_the_famine_2
				}
			swap_ideas = {
				add_idea = CMR_the_famine_3
				remove_idea = CMR_the_famine_2
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_3
				}
			swap_ideas = {
				add_idea = CMR_the_famine_4
				remove_idea = CMR_the_famine_3
				}
			}
		custom_effect_tooltip = famine_recovery
		}
	}

	focus = {
		id = CMR_a_workman_is_worthy_of_his_meat
		icon = GFX_endthecattleban
		x = 0
		y = 3
		cost = 2

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		
		available = {
			controls_all_owned_states = yes
		}
		
		prerequisite = {
			focus = CMR_the_adamawa_famine
		}

		completion_reward = {
		if = {
			limit = {
				has_idea = CMR_the_famine
				}
			swap_ideas = {
				add_idea = CMR_the_famine_2
				remove_idea = CMR_the_famine
				}
			}	
		if = {
			limit = {
				has_idea = CMR_the_famine_2
				}
			swap_ideas = {
				add_idea = CMR_the_famine_3
				remove_idea = CMR_the_famine_2
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_3
				}
			swap_ideas = {
				add_idea = CMR_the_famine_4
				remove_idea = CMR_the_famine_3
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_4
				}
			remove_ideas = CMR_the_famine_4
			}
		custom_effect_tooltip = famine_recovery
		}
	}

	focus = {
		id = CMR_finish_the_sudbahn
		icon = GFX_pavedroadprogramme
		x = -2
		y = 4
		cost = 10

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_economic_stability
		}
		prerequisite = {
			focus = CMR_a_workman_is_worthy_of_his_meat
		}

		completion_reward = {
		927 = {
			add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			add_extra_state_shared_building_slots = 1
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
			add_extra_state_shared_building_slots = 1
			}
		add_stability = -0.01
		}
	}
	
	focus = {
		id = CMR_exploit_berberati
		icon = GFX_reaffirmgandaappointments
		x = 2
		y = 4
		cost = 10

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		available = {
			owns_state = 974
		}
		prerequisite = {
			focus = CMR_a_workman_is_worthy_of_his_meat
		}
		prerequisite = {
			focus = CMR_public_works
		}

		completion_reward = {
		build_railway = {
			level = 1
			start_province = 11012
			target_province = 6008
		}
		974 = {
			add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			add_extra_state_shared_building_slots = 1
			}
			974 = { add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CMR_a_return_to_vigour
		icon = GFX_goal_generic_destruction_civil_war
		x = 0
		y = 4
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_economic_stability
			focus = CMR_public_works
		}
		available = {
			date > 1937.01.01
		}

		completion_reward = {
			add_stability = 0.05
			remove_ideas = CMR_chocolate_crash_leftovers
		}
	}
	
	focus = {
		id = CMR_berlin_investments
		icon = GFX_Generic_Monopoly
		x = -2
		y = 5
		cost = 10

		relative_position_id = CMR_continue_the_recovery
		
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_finish_the_sudbahn
		}
		prerequisite = {
			focus = CMR_a_return_to_vigour
		}

		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 1 }
			add_offsite_building = { type = arms_factory level = 1 }
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 400
				producer = GER
			}
		}
	}

	focus = {
		id = CMR_international_trade_fairs
		icon = GFX_themodernisers
		x = -3
		y = 6
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_berlin_investments
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_cocoa_sales
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_2
					remove_idea = CMR_cocoa_sales
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_2
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_3
					remove_idea = CMR_cocoa_sales_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_3
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_4
					remove_idea = CMR_cocoa_sales_3
				}
			}
		}
	}
	
	focus = {
		id = CMR_exploit_the_malayan_issue
		icon = GFX_goal_KTG_Rubber_Farming
		x = 1
		y = 8
		cost = 10

		relative_position_id = CMR_continue_the_recovery

		available = {
			JAP = {
				has_completed_focus = JAP_rising_sun
			}
		}
		mutually_exclusive = { focus = CMR_the_mbalam_project }
		ai_will_do = {
			factor = 4
		}
		
		prerequisite = {
			focus = CMR_import_substitution
		}
		prerequisite = {
			focus = CMR_regional_exports
		}

		completion_reward = {
		927 = {
			add_resource = {
				type = rubber
				amount = 36
				}
			}
			927 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CMR_end_the_credit_monopoly
		icon = GFX_goal_Empower_the_Reichsbank
		x = 2
		y = 5
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_a_return_to_vigour
		}

		completion_reward = {
			add_ideas = CMR_kolonialbank
			increase_ruling_party_popularity_by_5 = yes
		}
	}

	focus = {
		id = CMR_native_production
		icon = GFX_smallholdingfocus
		x = 3
		y = 6
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_end_the_credit_monopoly
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_3
				}
			swap_ideas = {
				add_idea = CMR_the_famine_4
				remove_idea = CMR_the_famine_3
				}
			add_political_power = -30
			}
		if = {
			limit = {
				has_idea = CMR_the_famine_4
				}
			remove_ideas = CMR_the_famine_4
			add_political_power = -30
			}
		}
	}
	
	focus = {
		id = CMR_the_mbalam_project
		icon = GFX_goal_LEP_krupp_industial
		x = -1
		y = 8
		cost = 7

		relative_position_id = CMR_continue_the_recovery

		mutually_exclusive = { focus = CMR_exploit_the_malayan_issue }
		ai_will_do = {
			factor = 4
		}
		
		prerequisite = {
			focus = CMR_krupp_manufacturing
		}
		prerequisite = {
			focus = CMR_regional_exports
		}
		
		available = {
			threat > 0.5
		}

		completion_reward = {
			927 = {
				add_resource = {
					type = steel
					amount = 18
				}
			}
			927 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
				}
			}
		add_stability = -0.02
		}
	}

	focus = {
		id = CMR_regional_exports
		icon = GFX_settlerlandgrants
		x = 0
		y = 7
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_mines_expansion
		}
		prerequisite = {
			focus = CMR_domestic_growth
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = CMR_cocoa_sales
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_2
					remove_idea = CMR_cocoa_sales
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_2
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_3
					remove_idea = CMR_cocoa_sales_2
				}
			}
			if = {
				limit = {
					has_idea = CMR_cocoa_sales_3
				}
				swap_ideas = {
					add_idea = CMR_cocoa_sales_4
					remove_idea = CMR_cocoa_sales_3
				}
			}
		}
	}

	focus = {
		id = CMR_industrialise_duala
		icon = GFX_goal_generic_shipyard
		x = 0
		y = 5
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_a_return_to_vigour
		}

		completion_reward = {
			add_timed_idea = { idea = CMR_duala_industrialisation days = 365 }
		}
	}

	focus = {
		id = CMR_domestic_growth
		icon = GFX_goal_generic_industry_reallocation
		x = 1
		y = 6
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_industrialise_duala
		}
		
		prerequisite = {
			focus = CMR_berlin_investments focus = CMR_end_the_credit_monopoly
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CMR_mines_expansion
		icon = GFX_focus_generic_aluminum
		x = -1
		y = 6
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_industrialise_duala
		}
		
		prerequisite = {
			focus = CMR_berlin_investments focus = CMR_end_the_credit_monopoly
		}

		completion_reward = {
			927 = {
				add_resource = {
					type = aluminium
					amount = 14
				}
			}
		}
	}

	focus = {
		id = CMR_krupp_manufacturing
		icon = GFX_goal_Krupp_Artillery
		x = -3
		y = 7
		cost = 5
		
		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_international_trade_fairs
		}
		
		prerequisite = {
			focus = CMR_mines_expansion
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CMR_import_substitution
		icon = GFX_labourreserves
		x = 3
		y = 7
		cost = 5

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_domestic_growth
		}
		
		prerequisite = {
			focus = CMR_native_production
		}

		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = CMR_industrialise_the_north
		icon = GFX_kafuedam
		x = 0
		y = 9
		cost = 10

		relative_position_id = CMR_continue_the_recovery

		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = CMR_the_mbalam_project focus = CMR_exploit_the_malayan_issue
		}

		completion_reward = {
			952 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			962 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			962 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	#Political
	focus = {
		id = CMR_the_war_in_the_north
		icon = GFX_Anti_German_Influence_1
		x = 32
		y = 0
		cost = 5
		
		ai_will_do = {
			factor = 4
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = unlock_focuses
				always = no
			}
		}
		bypass = {
			has_war = yes
		}
		completion_reward = {
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = CMR_rebuild_the_askari
		icon = GFX_goal_OTT_gendarmerie
		x = -1
		y = 1
		relative_position_id = CMR_the_war_in_the_north
		cost = 4.3
		prerequisite = { focus = CMR_the_war_in_the_north }
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = yes
		}
		completion_reward = {
			increase_conscription = yes
			division_template = {
				name = "Mercenaries"
				division_names_group = GER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 2 y = 0 }
					infantry = { x = 2 y = 1 }
					infantry = { x = 2 y = 2 }
				}
			}
			random_owned_controlled_state = {
				create_unit = {
					division = "division_template = \"Mercenaries\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
			add_stability = -0.05
		}
	}
	
	focus = {
		id = CMR_sort_the_chaff
		icon = GFX_antishiftaexpeditions
		x = -3
		y = 1
		relative_position_id = CMR_the_war_in_the_north
		cost = 4.3
		prerequisite = { focus = CMR_the_war_in_the_north }
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war_with = ADW
		}

		completion_reward = {
			add_stability = 0.05
		}
	}
	
	
	focus = {
		id = CMR_seize_concessionary_lands
		icon = GFX_reformthenativetrustfund
		x = 1
		y = 1
		relative_position_id = CMR_the_war_in_the_north
		cost = 4.3
		prerequisite = { focus = CMR_the_war_in_the_north }
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = yes
		}

		completion_reward = {
			add_timed_idea = {
				idea = CMR_seized_concessions
				days = 120
			}
		}
	}
	
	focus = {
		id = CMR_the_moddibo_legacy
		icon = GFX_goal_OTT_Islamic_Education
		x = 3
		y = 1
		relative_position_id = CMR_the_war_in_the_north
		cost = 4.3
		prerequisite = { focus = CMR_the_war_in_the_north }
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war_with = CMR
		}

		completion_reward = {
			add_war_support = 0.2
			increase_ruling_party_popularity_by_5 = yes
			add_stability = -0.02
		}
	}
	
	focus = {
		id = CMR_war_measures
		icon = GFX_goal_forced_mil
		x = 0
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_rebuild_the_askari focus = CMR_sort_the_chaff focus = CMR_seize_concessionary_lands focus = CMR_the_moddibo_legacy }
		ai_will_do = {
			factor = 5
		}
		available = {
			has_war = yes
		}

		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
			add_political_power = -25
		}
	}
	
	focus = {
		id = CMR_the_protectorate_survives
		icon = GFX_stabilityrestored
		x = -4
		y = 2
		relative_position_id = CMR_the_war_in_the_north
		cost = 1
		prerequisite = { focus = CMR_the_war_in_the_north }
		available = {
			NOT = {
				country_exists = ADW
			}
		}
		ai_will_do = {
			factor = 400
		}

		mutually_exclusive = { focus = CMR_the_overthrow }
		completion_reward = {
			add_stability = 0.05
			delete_unit_template_and_units = {
				division_template = "Mercenaries"
				disband = no #will refund equipment and manpower
			}
			delete_unit_template_and_units = {
				division_template = "Afrikanische Stammesmiliz II"
				disband = yes
			}
			hidden_effect = {
				CEA = {
					set_country_flag = CEA_CAMEROON_HOSTILE
				}
				set_global_flag = CAMEROON_WAR_OVER
				set_global_flag = KAMERUN_COLONIAL_VICTORY
				set_country_flag = CMR_Colonial_Victory
				CEA = {
					country_event = {
						id = cea.8
						days = 1
					}
				}
				every_owned_state = {
					limit = { is_claimed_by = ADW }
					remove_claim_by = ADW
				}
				every_owned_state = {
					limit = { is_claimed_by = KBR }
					remove_claim_by = KBR
				}
			}
			country_event = kamerun.5
			if = {
				limit = {
					ROOT = {
						is_in_faction_with = CEA
					}
					CEA = {
						owns_state = 971
					}
				}
				CMR = { transfer_state = 971 }
			}
			if = {
				limit = {
					ROOT = {
						is_in_faction_with = NGR
					}
					NGR = {
						owns_state = 962
					}
				}
				CMR = { transfer_state = 962 }
			}
			if = {
				limit = {
					ROOT = {
						is_in_faction_with = NGR
					}
					CMR = {
						owns_state = 913
					}
				}
				NGR = { transfer_state = 913 }
			}
			if = {
				limit = {
					ROOT = {
						is_in_faction_with = KOG
					}
					KOG = {
						owns_state = 974
					}
				}
				CMR = { transfer_state = 974 }
			}
		}
	}
	
	focus = {
		id = CMR_reward_the_loyalists
		icon = GFX_counterinsurgencyfunding
		x = -5
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = {  focus = CMR_the_protectorate_survives }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_political_power = 50
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = CMR_bezirk_reforms
		icon = GFX_agermanadministration
		x = -3
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_protectorate_survives }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
		}
	}
	
# Woe to the Vanquished
	focus = {
		id = CMR_a_token_house_of_chiefs
		icon = GFX_Generic_Pawns
		x = -2
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		mutually_exclusive = { focus = CMR_a_native_gouvernementsrat }
		prerequisite = { focus = CMR_reward_the_loyalists }
		prerequisite = { focus = CMR_bezirk_reforms }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			army_experience  = 10
			add_war_support = 0.03
		}
	}
	
	focus = {
		id = CMR_empower_the_residenturs
		icon = GFX_allkingsunderone
		x = -3
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_a_token_house_of_chiefs focus = CMR_a_native_gouvernementsrat }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
		}
	}
	
	focus = {
		id = CMR_back_white_settlement
		icon = GFX_goal_conspiracy
		x = -1
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_a_token_house_of_chiefs }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_timed_idea = { idea = CMR_white_settlement days = 365 }
			add_stability = -0.01
		}
	}
	
	focus = {
		id = CMR_mount_kamerun_zone
		icon = GFX_Goal_YUN_The_Mountain_Economy
		x = -2
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_back_white_settlement }
		prerequisite = { focus = CMR_empower_the_residenturs }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			927 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		add_stability = -0.02
		}
	}
	
	focus = {
		id = CMR_the_kultussteuer
		icon = GFX_foundthereligioncommittee
		x = -3
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_basel_mission }
		prerequisite = { focus = CMR_back_white_settlement }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_political_power = 100
		}
	}
	
	focus = {
		id = CMR_technocratic_rule
		icon = GFX_goal_gold_jungle
		x = -1
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_mount_kamerun_zone }
		prerequisite = { focus = CMR_back_white_settlement }
		ai_will_do = {
			factor = 4
		}
		bypass = {
			NOT = {
				owns_state = 971
			}
		}
		available = {
			owns_state = 971
		}
		completion_reward = {
			add_political_power = 50
			971 = {
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}		
			add_extra_state_shared_building_slots = 2
			}
		add_stability = -0.01
		}
	}
	
	focus = {
		id = CMR_peace_and_quiet
		icon = GFX_northeyreforms
		x = -2
		y = 8
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_kultussteuer }
		prerequisite = { focus = CMR_technocratic_rule }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_war_support = 0.1
			add_stability = 0.05
			country_event = kamerun.6
		}
	}
	
# Reform is needed

	focus = {
		id = CMR_a_native_gouvernementsrat
		icon = GFX_goal_brain
		x = -6
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		mutually_exclusive = { focus = CMR_a_token_house_of_chiefs }
		cost = 5
		prerequisite = { focus = CMR_reward_the_loyalists }
		prerequisite = { focus = CMR_bezirk_reforms }
		ai_will_do = {
			factor = 4
		}

		available = {

		}
		completion_reward = {
			add_stability = 0.05
			set_politics = {
				ruling_party = authoritarian_democrat
				elections_allowed = no
			}
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.05
			}	
		}
	}
	
	focus = {
		id = CMR_victors_mercy
		icon = GFX_Goal_generic_control_judiciary
		x = -7
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_a_native_gouvernementsrat }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.1
			}	
			add_political_power = -20
		}
	}
	
	focus = {
		id = CMR_investigate_the_disaster
		icon = GFX_Focus_Investigation
		x = -5
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_a_native_gouvernementsrat focus = CMR_a_token_house_of_chiefs }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
		if = {
			limit = {
				has_country_flag = CMR_loosened_grip
				}
			add_ideas = CMR_vindicated_reformers
		}
		if = {
			limit = {
				has_country_flag = CMR_tightened_grip
				}
			add_ideas = CMR_a_move_to_direct_rule
		}
		custom_effect_tooltip = investigatethedisaster
		}
	}
	
	focus = {
		id = CMR_labour_reforms
		icon = GFX_goal_socialist_infrastructure
		x = -6
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_investigate_the_disaster }
		prerequisite = { focus = CMR_victors_mercy }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.1
			}	
			add_political_power = 20
		}
	}
	
	focus = {
		id = CMR_against_nord_kamerun
		icon = GFX_goal_generic_investigation
		x = -5
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_basel_mission }
		prerequisite = { focus = CMR_victors_mercy }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			remove_ideas = CMR_the_concessionary_issue
			add_stability = 0.05
			962 = {
				damage_building = {
				type = infrastructure
				damage = 1
				}
			}
		}
	}
	
	focus = {
		id = CMR_duala_land_protections
		icon = GFX_renegotiatekagera
		x = -7
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_victors_mercy }
		prerequisite = { focus = CMR_labour_reforms }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
			increase_ruling_party_popularity_by_5 = yes
		}
	}
	
	focus = {
		id = CMR_declare_a_path_to_autonomy
		icon = GFX_goal_liberty
		x = -6
		y = 8
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_duala_land_protections }
		prerequisite = { focus = CMR_against_nord_kamerun }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			country_event = kamerun.6
			add_stability = 0.1
			add_popularity = {
				ideology = authoritarian_democrat
				popularity = 0.02
			}	
			add_popularity = {
				ideology = social_conservative
				popularity = 0.25
			}
			add_popularity = {
				ideology = market_liberal
				popularity = 0.02
			}	
			add_popularity = {
				ideology = social_democrat
				popularity = 0.03
			}
		}
	}
	
	focus = {
		id = CMR_the_basel_mission
		icon = GFX_theanglicanquestion
		x = -4
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_a_native_gouvernementsrat focus = CMR_a_token_house_of_chiefs }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_war_support = 0.15
		}
	}
	
	focus = {
		id = CMR_a_new_class_of_official
		icon = GFX_goal_great_science
		x = -4
		y = 9
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_duala_land_protections focus = CMR_technocratic_rule }
		prerequisite = { focus = CMR_against_nord_kamerun focus = CMR_the_kultussteuer  }
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_research_slot_until_five = yes
		}
	}
	
# Independence

	focus = {
		id = CMR_the_overthrow
		icon = GFX_focus_red_flag_army
		x = 4
		y = 2
		relative_position_id = CMR_the_war_in_the_north
		cost = 1
		prerequisite = { focus = CMR_the_war_in_the_north }
		mutually_exclusive = { focus = CMR_the_protectorate_survives }
		available = {
		NOT = {
			country_exists = CMR
			}
		}
		ai_will_do = {
			factor = 400
		}

		completion_reward = {
			country_event = kamerun.7
			add_political_power = 50
			hidden_effect = {
				CEA = {
					set_country_flag = CEA_CAMEROON_HOSTILE
				}
				set_global_flag = CAMEROON_WAR_OVER
				set_global_flag = ADWMAWA_VICTORY
				CEA = {
					country_event = {
						id = cea.8
						days = 1
					}
				}
			}
		}
	}
	
	focus = {
		id = CMR_woe_to_the_vanquished
		icon = GFX_antimutineermeasures
		x = 3
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_overthrow }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_ideas = CMR_woe
			country_event = cameroon.9
		}
	}
	
	focus = {
		id = CMR_preserve_the_peace
		icon = GFX_goal_ARM_seize_stockpiles
		x = 5
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_overthrow }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			927 = { remove_claim_by = ADW }
			927 = { add_core_of = ADW }
			971 = { remove_claim_by = ADW }
			971 = { add_core_of = ADW }
			if = {
				limit = {
					country_exists = KBR
					}
				ROOT = {
					declare_war_on = {
						target = KBR
						type = annex_everything
					}
				}
			}
		}
	}
	
# Islamic
	focus = {
		id = CMR_the_united_lamidates
		icon = GFX_goal_hyderabad
		x = 2
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 2
		prerequisite = { focus = CMR_woe_to_the_vanquished }
		prerequisite = {  focus = CMR_preserve_the_peace }
		mutually_exclusive = { focus = CMR_from_junta_to_republic }

		ai_will_do = {
			factor = 4
		}

		available = {
			has_country_flag = CMR_the_lamidos_rule
		}
		completion_reward = {
			increase_ruling_party_popularity_by_10 = yes
			add_stability = -0.02
		}
	}
	
	focus = {
		id = CMR_entrench_the_faith
		icon = GFX_goal_islamic_government
		x = 1
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_united_lamidates }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_political_power = 30
			add_stability = 0.05
		}
	}
	
	focus = {
		id = CMR_suppress_the_coastal_chiefs
		icon = GFX_incentivisedrelocation
		x = 1
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 3
		prerequisite = { focus = CMR_entrench_the_faith }
		prerequisite = { focus = CMR_the_council_of_chiefs }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
		927 = {
			add_extra_state_shared_building_slots = 1
			}
			add_popularity = {
			ideology = paternal_autocrat
			popularity = -0.02
		}				
		add_popularity = {
			ideology = authoritarian_democrat
			popularity = -0.02
		}	
		add_popularity = {
			ideology = social_conservative
			popularity = -0.02
		}		
			add_stability = -0.01
		}
	}
	
	focus = {
		id = CMR_the_council_of_chiefs
		icon = GFX_goal_KTG_Reinstate_Chefferie
		x = 2
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_entrench_the_faith }
		prerequisite = { focus = CMR_legitimising_efforts }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_ideas = CMR_a_council
		}
	}
	
	focus = {
		id = CMR_legitimising_efforts
		icon = GFX_goal_CSA_pacifist_education
		x = 3
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_united_lamidates focus = CMR_from_junta_to_republic }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			increase_ruling_party_popularity_by_10 = yes
			add_stability = 0.05
		}
	}
	
	focus = {
		id = CMR_the_land_question
		icon = GFX_nativetobaccoboard
		x = 4
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_united_lamidates focus = CMR_from_junta_to_republic }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			remove_ideas = CMR_the_concessionary_issue
			927 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}				
		}
	}
	
	focus = {
		id = CMR_the_new_status_quo
		icon = GFX_goal_OTT_Muslim_Relations
		x = 3
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_entrench_the_faith }
		prerequisite = { focus = CMR_the_land_question }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.1
		}
	}
	
	focus = {
		id = CMR_the_northern_expedition
		icon = GFX_Generic_Desert_Warfare
		x = 2
		y = 8
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_suppress_the_coastal_chiefs }
		prerequisite = { focus = CMR_the_new_status_quo }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_state_core = 913
			add_state_core = 878
			add_war_support = 0.05
		}
	}
# Guided Republic

	focus = {
		id = CMR_from_junta_to_republic
		icon = GFX_goal_ideology_authoritarian_democrat
		x = 6
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 2
		prerequisite = { focus = CMR_woe_to_the_vanquished }
		prerequisite = {  focus = CMR_preserve_the_peace }
		mutually_exclusive = { focus = CMR_the_united_lamidates }
		available = {
			has_country_flag = CMR_transition_to_democracy
		}
		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_stability = 0.05
			increase_ruling_party_popularity_by_10 = yes
			add_political_power = -20
		}
	}
	
	focus = {
		id = CMR_egyptian_advisors
		icon = GFX_goal_OTT_Integrate_Egypt
		x = 5
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_united_lamidates focus = CMR_from_junta_to_republic }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_ideas = CMR_egypthelp
		}
	}
	
	focus = {
		id = CMR_reestablish_jaunde
		icon = GFX_goal_COS_Ferrer_Coup
		x = 7
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_from_junta_to_republic }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_political_power = 90
		}
	}
	
	focus = {
		id = CMR_military_safeguards
		icon = GFX_goal_CSA_revolutionary_guards
		x = 6
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_egyptian_advisors focus = CMR_reestablish_jaunde }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_ideas = CMR_the_troops_protect
		}
	}
	
	focus = {
		id = CMR_a_federal_constitution
		icon = GFX_goal_constitutional_guarantees
		x = 7
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_reestablish_jaunde }
		prerequisite = { focus = CMR_military_safeguards }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			increase_ruling_party_popularity_by_15 = yes
			add_stability = 0.05
		}
	}
	
	focus = {
		id = CMR_return_to_trade
		icon = GFX_Focus_African_Liberation
		x = 5
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_reestablish_jaunde }
		prerequisite = { focus = CMR_the_land_question }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			962 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}			
		}
	}
	
	focus = {
		id = CMR_promise_elections
		icon = GFX_goal_generic_elections
		x = 6
		y = 8
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_return_to_trade }
		prerequisite = { focus = CMR_a_federal_constitution }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			country_event =  kamerun.18
			add_stability = 0.05
			add_war_support = 0.1
		}
	}
	
	focus = {
		id = CMR_develop_education
		icon = GFX_goal_KTG_Bookstack
		x = 4
		y = 9
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_suppress_the_coastal_chiefs focus = CMR_a_federal_constitution }
		prerequisite = { focus = CMR_the_new_status_quo focus = CMR_return_to_trade }

		ai_will_do = {
			factor = 4
		}

		completion_reward = {
			add_research_slot_until_five = yes
		}
	}

# Collapse
	focus = {
		id = CMR_restoring_our_position
		icon = GFX_goal_imperial_legacy
		x = -15
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 2
		prerequisite = { focus = CMR_a_native_gouvernementsrat focus = CMR_a_token_house_of_chiefs focus = CMR_the_united_lamidates focus = CMR_from_junta_to_republic }
		ai_will_do = {
			factor = 4
		}
		available = {
			is_subject = no
		}
		completion_reward = {
			add_war_support = 0.05
			if = {
				limit = {
					owns_state = 660
					}
				add_state_core = 660
			}
			if = {
				limit = {
					owns_state = 975
					}
				add_state_core = 975
			}
			if = {
				limit = {
					has_completed_focus = CMR_the_protectorate_survives
				}
				set_cosmetic_tag = CMR_NAF
			}
			if = {
				limit = {
					has_completed_focus = CMR_the_overthrow
				}
				set_cosmetic_tag = ADW_EQU
			}
			ROOT = {
				every_owned_state = {
					limit = {
						is_claimed_by = CEA
					}
					remove_claim_by = CEA
				}
				every_owned_state = {
					limit = {
						is_core_of = CEA
					}
					remove_core_of = CEA
				}
			}
			ROOT = {
				every_owned_state = {
					limit = {
						is_claimed_by = ADW
					}
					remove_claim_by = ADW
				}
				every_owned_state = {
					limit = {
						is_core_of = ADW
					}
					remove_core_of = ADW
				}
			}
		}
	}
	
	focus = {
		id = CMR_the_ubangi_chari_question
		icon = GFX_goal_GAL_divide_nation
		x = -16
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_restoring_our_position }
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = CEA ratio < 1 }
			}
			modifier = {
				factor = 0
				CEA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				CEA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
		will_lead_to_war_with = CEA
		bypass = {
		OR = {
			660 = { is_owned_by = ROOT }
			NOT = {
				can_declare_war_on = CEA
				}
			}
		}
		available = {
			CEA = {
				is_in_faction = no
			}
			can_declare_war_on = CEA
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						owns_state = 660
						}
					}
			add_state_core = 660
			}
			if = {
				limit = {
					NOT = {
						owns_state = 975
						}
					}
			add_state_core = 975
			}
			declare_war_on = { type = annex_everything target = 660.owner }
		}
	}
	
	focus = {
		id = CMR_crush_the_gabon_revolution
		icon = GFX_goal_LIB_africa_star
		x = -15
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_ubangi_chari_question }
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = GAB ratio < 1 }
			}
			modifier = {
				factor = 0
				GAB = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				GAB = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
		will_lead_to_war_with = GAB
		bypass = {
		OR = {
			539 = { is_owned_by = ROOT }
			NOT = {
				can_declare_war_on = GAB
				}
			}
		}
		available = {
			GAB = {
				is_in_faction = no
			}
			can_declare_war_on = GAB
			}
		completion_reward = {
			add_state_core = 539
			declare_war_on = { type = annex_everything target = 539.owner }
		}
	}
	
	focus = {
		id = CMR_bring_kongo_to_heel
		icon = GFX_goal_POR_flag_of_kongo
		x = -17
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_ubangi_chari_question }
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = KOG ratio < 1 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = TKE ratio < 1 }
			}
			modifier = {
				factor = 0
				KOG = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				TKE = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				KOG = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				TKE = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
		will_lead_to_war_with = KOG
		will_lead_to_war_with = TKE
		bypass = {
		OR = {
			928 = { is_owned_by = ROOT }
			NOT = {
				can_declare_war_on = KOG
				}
			}
		}
		available = {
			KOG = {
				is_in_faction = no
			}
			can_declare_war_on = KOG
			}
		completion_reward = {
			add_state_core = 928
			add_state_core = 953
			declare_war_on = { type = annex_everything target = 953.owner }
			declare_war_on = { type = annex_everything target = 928.owner }
		}
	}
	
	focus = {
		id = CMR_push_out_the_spaniards
		icon = GFX_focus_focus_fra_intervention_spain
		x = -16
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_bring_kongo_to_heel focus = CMR_crush_the_gabon_revolution }
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = SFA ratio < 1 }
			}
			modifier = {
				factor = 0
				SFA = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				SFA = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
		will_lead_to_war_with = SPR
		will_lead_to_war_with = SFA
		bypass = {
			297 = { is_owned_by = ROOT }
			}
		available = {
			is_in_faction = no
			is_subject = no
			can_declare_war_on = 297.owner
		}
		completion_reward = {
			add_state_core = 297
			declare_war_on = { type = annex_everything target = 297.owner }
		}
	}
	
	focus = {
		id = CMR_a_new_order_in_vestafrika
		icon = GFX_legacyofsubimperialism
		x = -15
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_push_out_the_spaniards }
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = NGR ratio < 1 }
			}
			modifier = {
				factor = 0
				NGR = {
					is_in_faction = yes
					any_allied_country = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
			modifier = {
				factor = 0
				NGR = {
					is_subject = yes
					overlord = {
						strength_ratio = { tag = ROOT ratio > 0.8 }
					}
				}
			}
		}
		will_lead_to_war_with = NGR
		bypass = {
			558 = { is_owned_by = ROOT }
			}
		available = {
		is_in_faction = no
			can_declare_war_on = 558.owner
			}
		completion_reward = {
			add_state_core = 558
			declare_war_on = { type = annex_everything target = NGR }
		}
	}
	
	focus = {
		id = CMR_the_collapse
		icon = GFX_focus_spr_torchbearers_of_tomorrow
		x = -11
		y = 3
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_protectorate_survives focus = CMR_the_overthrow }
		ai_will_do = {
			factor = 4
		}
		bypass = {
		NOT = {
			country_exists = MAF
			}
		}
		available = {
		NOT = {
			country_exists = MAF
			}
		}
		completion_reward = {
			custom_effect_tooltip = unlock_focuses
		}
	}
	
	focus = {
		id = CMR_an_independent_path
		icon = GFX_goal_checkmate
		x = -13
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_collapse }
		ai_will_do = {
			factor = 1
		}
		

		available = {
			is_subject = no
			is_in_faction = no
		}
		completion_reward = {
			add_war_support = 0.05
			increase_ruling_party_popularity_by_5 = yes
		}
	}

	focus = {
		id = CMR_proclaim_mittelafrika
		icon = GFX_DAH_No_German
		x = -12
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_collapse }
		ai_will_do = {
			factor = 4
		}

		available = {
			has_completed_focus = CMR_the_protectorate_survives
			has_completed_focus = CMR_restoring_our_position
			is_subject = no
		}
		completion_reward = {
			add_political_power = 50
			set_cosmetic_tag = CMR_MAF
			custom_effect_tooltip = NMB_retake_africa_tt
			every_state = {
				limit = { has_state_flag = MAF_claim }
				CMR = {
					add_state_core = PREV
				}
			}
			if = {
				limit = {
					can_declare_war_on = ADW
				}
			declare_war_on = {
				target = ADW
				type = annex_everything
			}				
			}
		}
	}
	
	focus = {
		id = CMR_entente_support
		icon = GFX_NEE_entente_support
		x = -14
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_collapse }
		ai_will_do = { 
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
		}

		available = {
		NOT = {
			has_socialist_government = yes
		}
		NOT = {
			has_completed_focus = CMR_an_independent_path
		}
		OR = {
			AND = {
				has_completed_focus = CMR_the_protectorate_survives
				NOT = {
					country_exists = GER
					}
				}
		has_completed_focus = CMR_the_overthrow
		}
		is_subject = no
		is_in_faction = no
		}
		completion_reward = {
			if = {
				limit = {
					country_exists = ENT
					ENT = {
						is_faction_leader = yes
						}
					}
					ENT = {
					country_event = sharedafrika.2
					}
				}
		}
	}
	
	focus = {
		id = CMR_egyptian_support
		icon = GFX_EGY_Third_Arab_Congress
		x = -9
		y = 4
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_collapse }
		ai_will_do = { 
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
		}

		available = {
			has_completed_focus = CMR_the_overthrow
			NOT = {
				has_completed_focus = CMR_an_independent_path
			}
			is_subject = no
			is_in_faction = no
			EGY = {
				is_faction_leader = yes
				551 = {
					is_owned_by_ROOT_or_subject = yes
				}
			}
		}
		completion_reward = {
			if = {
				limit = {
					country_exists = EGY
					EGY = {
						is_faction_leader = yes
						}
					}
					country_event = sharedafrika.2
				}
			}
	}
	
	focus = {
		id = CMR_under_the_reich
		icon = GFX_newbureaucratictalent
		x = -10
		y = 5
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_the_collapse }
		ai_will_do = { 
			factor = 4
			modifier = {
				factor = 0
				has_war = yes
			}
		}

		available = {
			has_completed_focus = CMR_the_protectorate_survives
			NOT = {
				has_completed_focus = CMR_an_independent_path
			}
			is_subject = no
			is_in_faction = no
		}
		completion_reward = {
			if = {
				limit = {
					country_exists = GER
						GER = {
							is_faction_leader = yes
						}
					}
					GER = {
						country_event = sharedafrika.2
				}
			}
		}
	}
	
	focus = {
		id = CMR_militarise_the_colony
		icon = GFX_goal_generic_barricades
		x = -9
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_under_the_reich }
		ai_will_do = {
			factor = 2
		}


		completion_reward = {
			add_war_support = 0.05
			increase_conscription = yes
			add_political_power = -30
		}
	}
	
	focus = {
		id = CMR_forceful_industrialisation
		icon = GFX_goal_generic_german_construction
		x = -11
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_under_the_reich }
		ai_will_do = {
			factor = 4
		}


		completion_reward = {
			every_owned_state = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}				
			}
			927 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}				
			}
			add_stability = -0.05
			add_war_support = -0.1
		}
	}
	
	focus = {
		id = CMR_strict_yet_fair
		icon = GFX_goal_secret_police
		x = -13
		y = 6
		relative_position_id = CMR_the_war_in_the_north
		cost = 5
		prerequisite = { focus = CMR_under_the_reich }
		ai_will_do = {
			factor = 2
		}


		completion_reward = {
			increase_ruling_party_popularity_by_10 = yes
		}
	}
	
	focus = {
		id = CMR_expand_victoria_research_institute
		icon = GFX_goal_double_research
		x = -12
		y = 7
		relative_position_id = CMR_the_war_in_the_north
		cost = 7
		prerequisite = { focus = CMR_militarise_the_colony }
		prerequisite = { focus = CMR_forceful_industrialisation }
		prerequisite = { focus = CMR_strict_yet_fair }
		ai_will_do = {
			factor = 4
		}


		completion_reward = {
			add_research_slot_until_five = yes
		}
	}


# End of focus
 }