focus_tree = {

id = kasai

continuous_focus_position = { x = 2800 y = 1100 } 
country = { 
factor = 0
modifier = { 
add = 20
tag = KAS 
} 
} 
shared_focus = COG_tewapen
shared_focus = COG_new_realities
 
focus = { 
id = KAS_thediamonddogs
icon = GFX_strengthenthelukiiko
x = 4
y = 3
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_chaosinwissmanburg }
prerequisite = { focus = KAS_continuecouncilrule }
prerequisite = { focus = KAS_guideddemocracy }
mutually_exclusive = { focus = KAS_preparelubarestoration }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.1
	set_cosmetic_tag = KAS_REP
	}
 }
 
focus = { 
id = KAS_preparelubarestoration
icon = GFX_goal_POR_royal_edicts
x = 12
y = 3
cost = 6
available_if_capitulated = no 
mutually_exclusive = { focus = KAS_thediamonddogs }
ai_will_do = { 
 factor = 1
}
prerequisite = { focus = KAS_chaosinwissmanburg }
prerequisite = { focus = KAS_instituteonepartyrule }
prerequisite = { focus = KAS_declareanewlubaempire }
completion_reward = {
	add_war_support = 0.2
	set_cosmetic_tag = KAS_EMP
	}
}
 
focus = { 
id = KAS_chaosinwissmanburg
icon = GFX_requesttransportsubsidies
x = 8
y = 2
cost = 6
available_if_capitulated = no 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	country_event = kasainew.2
	hidden_effect = {
		MAF = { country_event = kasainew.2 }
		COG = { country_event = kasainew.2 }
		KTG = { country_event = kasainew.2 }
		UMN = { country_event = kasainew.2 }
		ORT = { country_event = kasainew.2 }
		PAF = { country_event = kasainew.2 }
	}
	add_stability = 0.1
	increase_ruling_party_popularity_by_10 = yes
	add_manpower = -412
	}
 }
 
focus = { 
id = KAS_systematisemercenaryhires
icon = GFX_Generic_Jungle_Ghost
x = 5
y = 4
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thediamonddogs focus = KAS_preparelubarestoration } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_manpower = 1512
	add_offsite_building = { type = arms_factory level = 1 }
		capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = air_base
				level = 1
				instant_build = yes
			}
		}	
	}
 }
 
focus = { 
id = KAS_smugglearms
icon = GFX_antimaumaumeasures
x = 5
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_systematisemercenaryhires } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_equipment_to_stockpile = {
		type = infantry_equipment_1
		amount = 450
		producer = FRA
		}
	add_equipment_to_stockpile = {
		type = infantry_equipment_1
		amount = 300
		producer = BEL
		}
	add_equipment_to_stockpile = {
		type = infantry_equipment_1
		amount = 270
		producer = NFA
		}
	add_equipment_to_stockpile = {
		type = infantry_equipment_1
		amount = 250
		producer = EGY
		}
	add_equipment_to_stockpile = {
		type = infantry_equipment_1
		amount = 245
		producer = POR
		}		
	}
 }
 
focus = { 
id = KAS_tribalallies
icon = GFX_Focus_Peasant_Rebellion
x = 3
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_systematisemercenaryhires } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		add_manpower = 9800
		add_war_support = 0.05
	}
 }
 
focus = { 
id = KAS_chooseourdoctrine
icon = GFX_goal_generic_army_doctrines
x = 7
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_systematisemercenaryhires } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		add_tech_bonus = {
			name = KAS_chooseourdoctrine
			bonus = 1
			uses = 1
			category = land_doctrine
		}	
	}
 }
 
focus = { 
id = KAS_heavyweapons
icon = GFX_Focus_Superior_Firepower_Doctrine
x = 4
y = 6
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_smugglearms }
prerequisite = { focus = KAS_tribalallies focus = KAS_chooseourdoctrine } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		add_tech_bonus = {
			name = KAS_heavyweapons
			bonus = 1
			uses = 1
			category = artillery
		}
	add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 140 producer = POR }
	}
 }
 
focus = { 
id = KAS_foreignadvisors
icon = GFX_enlisttheveterans
x = 6
y = 6
cost = 6
available_if_capitulated = no 
		available = {
			OR = {
			is_in_faction_with = PAF
				PAF = {
					has_country_flag = supportedkasairebels
				}
			}	
		}
prerequisite = { focus = KAS_smugglearms }
prerequisite = { focus = KAS_tribalallies focus = KAS_chooseourdoctrine } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		add_ideas = AFR_reformed
		capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		add_stability = -0.02
	}
 }
 
focus = { 
id = KAS_warriorsoftheriver
icon = GFX_peaceandtranquility
x = 5
y = 7
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_smugglearms }
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_research_slot_until_five = yes
	}
 }
 
focus = { 
id = KAS_allforthecause
icon = GFX_expandheavyindustry
x = 11
y = 4
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thediamonddogs focus = KAS_preparelubarestoration } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		capital_scope = {
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}	
	add_war_support = 0.1
	}
 }
 
focus = { 
id = KAS_ourriverourartery
icon = GFX_lakeinfrastructure
x = 11
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_allforthecause } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		add_ideas = AFR_DEM_speed_Factor
		capital_scope = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}	
	}
 }
 
focus = { 
id = KAS_intensifyagriculture
icon = GFX_smallholdingfocus
x = 9
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_allforthecause } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}	
	}
 }
 
focus = { 
id = KAS_hotrocksforimports
icon = GFX_goal_KTG_Jungle_Diamond_Mine
x = 13
y = 5
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_allforthecause } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_offsite_building = { type = arms_factory level = 1 }
	add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 12 producer = POR }
	add_offsite_building = { type = industrial_complex level = -1 }
	}
 }
 
focus = { 
id = KAS_drowninconcrete
icon = GFX_goal_generic_construction
x = 10
y = 6
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_ourriverourartery } 
prerequisite = { focus = KAS_intensifyagriculture focus = KAS_hotrocksforimports } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}	
		capital_scope = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}		
	}
 }
 
focus = { 
id = KAS_bribetheheadmen
icon = GFX_seekallies
x = 12
y = 6
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_ourriverourartery } 
prerequisite = { focus = KAS_intensifyagriculture focus = KAS_hotrocksforimports } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	increase_ruling_party_popularity_by_20 = yes
	add_stability = 0.05
	}
 }
 
focus = { 
id = KAS_constructtshikapaangolaroad
icon = GFX_lowlandroadgrants
x = 11
y = 7
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_ourriverourartery } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
		available = {
			OR = {
			is_in_faction_with = PAF
				PAF = {
					has_country_flag = supportedkasairebels
				}
			}	
		}
completion_reward = {
		capital_scope = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}	
		959 = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}			
	}
 }
 
focus = { 
id = KAS_declareindependence
icon = GFX_focus_CONGO_kasai_secessionist_state
x = 8
y = 4
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thediamonddogs focus = KAS_preparelubarestoration } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 0
 }
 available = {
	NOT = {
		country_exists = COG
	}
 }
completion_reward = {
	add_research_slot_until_five = yes
	increase_ruling_party_popularity_by_10 = yes
	add_political_power = 100
	add_stability = -0.02
	if = {
		limit = {
			has_completed_focus = KAS_continuecouncilrule
			}
		load_focus_tree = african_republic_authoritarian
	}
	if = {
		limit = {
			has_completed_focus = KAS_guideddemocracy
			}
		load_focus_tree = African_Generic_Democracy
	}
	if = {
		limit = {
			has_completed_focus = KAS_thethinveneer
			}
		load_focus_tree = african_monarchy
		}
	}
 }
 
 # clique continues
focus = { 
id = KAS_thecliqueendures
icon = GFX_conscriptthetribals
x = 4
y = 0
cost = 6
available_if_capitulated = no 
prerequisite = { } 
available = {
	always = no
}
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		custom_effect_tooltip = unlock_focuses
	}
 }
 
focus = { 
id = KAS_seizemibaresources
icon = GFX_pensionoffkeychiefs
x = 2
y = 1
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thecliqueendures } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		capital_scope = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}	
	}
 }
 
focus = { 
id = KAS_formaliseourshares
icon = GFX_settlercreditbrokers
x = 6
y = 1
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thecliqueendures } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_political_power = 50
	}
 }
 
focus = { 
id = KAS_militarygovernors
icon = GFX_localofficertraining
x = 4
y = 1
cost = 6
available_if_capitulated = no 
mutually_exclusive = { }
prerequisite = { focus = KAS_thecliqueendures } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.1
	}
 }
 
focus = { 
id = KAS_continuecouncilrule
icon = GFX_themercenaryordnance
x = 3
y = 2
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_militarygovernors }
prerequisite = { focus = KAS_seizemibaresources focus = KAS_formaliseourshares }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.05
	}
 }
 
focus = { 
id = KAS_guideddemocracy
icon = GFX_lessonslearned
x = 5
y = 2
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_militarygovernors }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_political_power = 100
	add_war_support = 0.1
	}
 }
 
 # luba control
focus = {
id = KAS_thethinveneer
icon = GFX_incorporatethechiefs
x = 12
y = 0
cost = 6
available_if_capitulated = no 
prerequisite = { } 
available = {
	always = no
}
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
		custom_effect_tooltip = unlock_focuses
	}
 }
 
focus = {
id = KAS_ethnocentrism
icon = GFX_enhancedlabourmeasures
x = 10
y = 1
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thethinveneer } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_political_power = 150
	decrease_ruling_party_popularity_by_5 = yes
	}
 }
 
focus = { 
id = KAS_manufacturedtraditions
icon = GFX_doubledownonswahili
x = 14
y = 1
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thethinveneer } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.05
	}
 }
 
focus = { 
id = KAS_politicalappointees
icon = GFX_goal_FRA_producer_aristocracy
x = 12
y = 1
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_thethinveneer } 
mutually_exclusive = { }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.1
	add_war_support = 0.1
	}
 }
 
focus = {
id = KAS_instituteonepartyrule
icon = GFX_enshrinebatakarights
x = 11
y = 2
cost = 6
available_if_capitulated = no 
prerequisite = { focus = KAS_politicalappointees }
prerequisite = { focus =  KAS_ethnocentrism focus = KAS_manufacturedtraditions }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.1
	add_political_power = 50
	}
 }
 
focus = { 
id = KAS_declareanewlubaempire
icon = GFX_crownlandpolicy
x = 13
y = 2
cost = 6
available_if_capitulated = no 
prerequisite = {  focus = KAS_politicalappointees }
prerequisite = { focus =  KAS_ethnocentrism focus = KAS_manufacturedtraditions }
ai_will_do = { 
 factor = 1
 } 
completion_reward = {
	add_stability = 0.1
	add_war_support = 0.1
		set_politics = {
			ruling_party = paternal_autocrat
			elections_allowed = no
		}
		add_popularity = {
			ideology = paternal_autocrat
			popularity = 0.05
		}
	}
 }
 
focus = {
		id = KAS_anewnavy
		icon = GFX_goal_generic_coastal_navy
		available = {
			any_owned_state = {
				is_coastal = yes
			}
		}
		cost = 6
		x = -3
		y = 0
		relative_position_id = KAS_systematisemercenaryhires
		prerequisite = { focus = KAS_thediamonddogs focus = KAS_preparelubarestoration }
		
		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			navy_experience = 50
		}
	}

	focus = {
		id = KAS_tradeinterdiction
		icon = GFX_goal_generic_coastal_navy2
		available = {
		}
		prerequisite = {
			focus = KAS_anewnavy
		}
		cost = 6
		x = -4
		y = 1
		relative_position_id = KAS_systematisemercenaryhires

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = KAS_tradeinterdiction
				bonus = 1
				uses = 1
				category = cat_trade_interdiction
			}
		}
	}

	focus = {
		id = KAS_portuguese_naval_assistance
		icon = GFX_goal_POR_the_moderating_power
		available = {
			OR = {
			is_in_faction_with = PAF
				PAF = {
					has_country_flag = supportedkasairebels
				}
			}	
		}
		prerequisite = {
			focus = KAS_tradeinterdiction
		}
		mutually_exclusive = {
			focus = KAS_localproduction
		}
		cost = 6
		x = -3
		y = 2
		relative_position_id = KAS_systematisemercenaryhires

		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = no

		completion_reward = {
			hidden_effect = {
				load_oob = KAS_DD
			}
			add_political_power = -15
		}
	}

	focus = {
		id = KAS_lisbon_naval_officers
		icon = GFX_goal_POR_portugese_youth
		available = {
			OR = {
			is_in_faction_with = PAF
				PAF = {
					has_country_flag = supportedkasairebels
				}
			}	
		}
		prerequisite = {
			focus = KAS_portuguese_naval_assistance
		}
		cost = 6
		x = -3
		y = 3
		relative_position_id = KAS_systematisemercenaryhires

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			navy_experience = 30
		}
	}

	focus = {
		id = KAS_localproduction
		icon = GFX_goal_generic_naval_industry
		available = {
			owns_state = 881
		}
		prerequisite = {
			focus = KAS_tradeinterdiction
		}
		mutually_exclusive = {
			focus = KAS_portuguese_naval_assistance
		}
		cost = 6
		x = -5
		y = 2
		relative_position_id = KAS_systematisemercenaryhires

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			881 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = KAS_congolesenavaltech
		icon = GFX_requestpatrolboats
		available = {
		}
		prerequisite = {
			focus = KAS_localproduction
		}
		cost = 6
		x = -5
		y = 3
		relative_position_id = KAS_systematisemercenaryhires

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = KAS_congolesenavaltech
				bonus = 1
				uses = 1
				category = dd_tech
			}
		}
	}

	focus = {
		id = KAS_establishanairforce
		icon = GFX_longrangepatrolforce
		available = {
		}
		prerequisite = { focus = KAS_thediamonddogs focus = KAS_preparelubarestoration }
		cost = 6
		x = 3
		y = 0
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			air_experience = 50
		}
	}

	focus = {
		id = KAS_southafricantrainers
		icon = GFX_doctrinaldebate
		available = {
		}
		prerequisite = {
			focus = KAS_establishanairforce
		}
		cost = 6
		x = 4
		y = 1
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = KAS_southafricantrainers
				bonus = 1
				uses = 1
				category = air_doctrine
			}
		}
	}

	focus = {
		id = KAS_bombingpractice
		icon = GFX_goal_bombs_away
		available = {
		}
		prerequisite = {
			focus = KAS_southafricantrainers
		}
		mutually_exclusive = {
			focus = KAS_foreignaircraftimports
		}
		cost = 6
		x = 5
		y = 2
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			
		}
	}

	focus = {
		id = KAS_rampupdevelopment
		icon = GFX_goal_munitions_factories
		available = {
		}
		prerequisite = {
			focus = KAS_bombingpractice
		}
		cost = 6
		x = 5
		y = 3
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			capital_scope = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = KAS_foreignaircraftimports
		icon = GFX_purchaseaircraft
		available = {
		}
		prerequisite = {
			focus = KAS_southafricantrainers
		}
		mutually_exclusive = {
			focus = KAS_bombingpractice
		}
		available = {
			OR = {
			is_in_faction_with = PAF
				PAF = {
					has_country_flag = supportedkasairebels
				}
			}	
		}
		cost = 6
		x = 3
		y = 2
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			add_political_power = -75
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 7 producer = POR }
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 16 producer = CAN }
		}
	}

	focus = {
		id = KAS_ourbenefactors
		icon = GFX_goal_generic_air_fighter
		available = {
		}
		prerequisite = {
			focus = KAS_foreignaircraftimports
		}
		cost = 6
		x = 3
		y = 3
		relative_position_id = KAS_allforthecause

		ai_will_do = {
			factor = 40
		}

		available_if_capitulated = no

		completion_reward = {
			add_political_power = -100
			add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 100 producer = CAN }
			add_equipment_to_stockpile = { type = support_equipment_1 amount = 200 producer = CAN }
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 20 producer = CAN }
		}
	}

	### Kasai Revolt ###
	
		focus = {
		id = KAS_Leopard_Roars
		icon = GFX_goal_COL_Leopardos
		cost = 6.00
		available = {
			has_war = yes
		}
		x = -8
		y = 0
		available = {
		}
		ai_will_do = {
			factor = 1
		}
		
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Leopard_Roars"
			add_war_support = 0.05
			add_ideas = AUTH_guerilla_tactics_idea
			}
		}
		
		focus = {
		id = KAS_Tshombes_Greed
		icon = GFX_goal_KIV_no_corruption
		cost = 6
		prerequisite = {
			focus = KAS_Leopard_Roars
		}
		available = {
			has_war = yes
		}
		x = -1
		y = 1
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Tshombes_Greed"
			add_stability = 0.05
			add_war_support = 0.05
			}
		}
		
		focus = { 
		id = KAS_negotiatewithforminiere
		icon = GFX_goal_generic_controlled_board
		cost = 6
		available_if_capitulated = no 
		prerequisite = {
			focus = KAS_Leopard_Roars
		}
		available = {
			has_war = yes
		}
		x = -3
		y = 1
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = { 
		 factor = 1
		 } 
		completion_reward = {
			add_offsite_building = { type = arms_factory level = 1 }
			}
		 }

		focus = { 
		id = KAS_acommandstructure
		icon = GFX_goal_OTT_gendarmerie
		x = -3
		y = 2
		relative_position_id = KAS_Leopard_Roars
		available_if_capitulated = no 
		prerequisite = {  focus = KAS_negotiatewithforminiere } 
		ai_will_do = { 
		 factor = 1
		 }
		available = {
			has_war = yes
		}
		completion_reward = {
				add_tech_bonus = {
					name = KAS_acommandstructure
					bonus = 1
					uses = 1
					category = land_doctrine
				}
			}
		 }
 
		focus = {
		id = KAS_Deals_With_Mercs
		icon = GFX_goal_UMN_mercanary_army
		cost = 6
		prerequisite = {
			focus = KAS_Tshombes_Greed
		}
		x = -1
		y = 2
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		available = {
			has_war = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Deals_With_Mercs"
			add_manpower = 249
			add_equipment_to_stockpile = {
				type = artillery_equipment_1
				amount = 50
				producer = CAN
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 400
				producer = CAN
			}
				add_equipment_to_stockpile = {
					type = fighter_equipment_0
					amount = 6
					producer = NFA
				}			
			}
		}
		
		focus = {
		id = KAS_Baluba_Conscription
		icon = GFX_goal_UMN_warrior_class
		cost = 6
		prerequisite = {
			focus = KAS_Leopard_Roars
		}
		available = {
			has_war = yes
		}
		x = 1
		y = 1
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Baluba_Conscription"
			increase_conscription = yes
			}
		}
		
		 focus = { 
		id = KAS_domainofthewarlords
		icon = GFX_tribalpolicydebate
		x = 3
		y = 1
		relative_position_id = KAS_Leopard_Roars
		cost = 6
		available_if_capitulated = no 
		ai_will_do = { 
		 factor = 4
		 } 
		available = {
			has_war = yes
		}
		prerequisite = {  focus = KAS_Leopard_Roars } 		 
		completion_reward = {
				add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 730 producer = MAF }
				add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 475 producer = BEL }
				add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 240 producer = MAF }
				add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 3 producer = MAF }
				add_war_support = 0.05
			}
		 }
 
		focus = { 
		id = KAS_enlistthelubaelites
		icon = GFX_goal_collaborate_local_elites
		x = 3
		y = 2
		relative_position_id = KAS_Leopard_Roars
		cost = 6
		available_if_capitulated = no 
		prerequisite = {  focus = KAS_domainofthewarlords } 
		ai_will_do = { 
		 factor = 1
		 } 
		available = {
			has_war = yes
		}
		completion_reward = {
			increase_ruling_party_popularity_by_10 = yes
			add_stability = 0.05
			}
		 }

		
		focus = {
		id = KAS_Salvage_Colonial_Arms
		icon = GFX_salvagingthearsenals
		cost = 6
		prerequisite = {
			focus = KAS_Baluba_Conscription
		}
		x = 1
		y = 2
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		available = {
			has_war = yes
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Salvage_Colonial_Arms"
				add_tech_bonus = {
					name = KAS_Salvage_Colonial_Arms
					bonus = 0.5
					uses = 2
					category = industry
				}
			}
		}
		
		focus = {
		id = KAS_V_For_Victory
		icon = GFX_goal_KIV_uplift_workers
		cost = 6
		prerequisite = {
			focus = KAS_Deals_With_Mercs
		}
		prerequisite = {
			focus = KAS_Salvage_Colonial_Arms
		}
		prerequisite = {
			focus = KAS_acommandstructure
			focus = KAS_enlistthelubaelites
		}
		available = {
			has_war = yes
		}
		x = 0
		y = 3
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_V_For_Victory"
			add_stability = 0.1
			}
		}
		
		focus = {
		id = KAS_Independent_Kasai
		icon = GFX_goal_UMN_free_katanga
		cost = 2
		x = 0
		y = 4
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 10
		}
		available = {
			NOT = {
				country_exists = COG
			}
			OR = {
				has_completed_focus = KAS_thediamonddogs
				has_completed_focus = KAS_preparelubarestoration
			}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Independent_Kasai"
			country_event = kasainew.3
			}
		}
		
		### Kalonji ###
		
		focus = {
		id = KAS_Kalonji_Victory
		icon = GFX_goal_KIV_true_sons
		cost = 6
		prerequisite = {
			focus = KAS_Independent_Kasai
		}
		x = -2
		y = 5
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		available = {
			always = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Kalonji_Victory"
			custom_effect_tooltip = unlock_focuses
			}
		}
		
		focus = {
		id = KAS_Enshrine_Kalonjiism
		icon = GFX_goal_KIV_solid
		cost = 6
		prerequisite = {
			focus = KAS_Kalonji_Victory
		}
		x = -4
		y = 6
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Enshrine_Kalonjiism"
			increase_ruling_party_popularity_by_10 = yes
			add_political_power = 50
			}
		}
		
		focus = {
		id = KAS_Integrate_Simbas
		icon = GFX_goal_KIV_spears
		cost = 6
		prerequisite = {
			focus = KAS_Enshrine_Kalonjiism
		}
		x = -4
		y = 7
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Integrate_Simbas"
			add_stability = 0.05
			add_popularity = { ideology = radical_socialist popularity = 0.01 }
			add_popularity = { ideology = syndicalist popularity = 0.01 }
			add_popularity = { ideology = totalist popularity = 0.01 }				
			}
		}
		
		focus = {
		id = KAS_God_Kings_Grace
		icon = GFX_goal_NFA_Take_Crown
		cost = 6
		prerequisite = {
			focus = KAS_Integrate_Simbas
		}
		x = -4
		y = 8
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_God_Kings_Grace"
			add_war_support = 0.1
			}
		}
		
		focus = {
		id = KAS_Kasai_For_Kasaians
		icon = GFX_goal_KIV_no_regionalism
		cost = 6
		prerequisite = {
			focus = KAS_God_Kings_Grace
		}
		x = -3
		y = 9
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Kasai_For_Kasaians"
			add_stability = 0.1
			}
		}
		
		focus = {
		id = KAS_Red_Lie
		icon = GFX_goal_KIV_socialist_democracy
		cost = 6
		prerequisite = {
			focus = KAS_God_Kings_Grace
		}
		prerequisite = {
			focus = KAS_Revenge_For_Replacement
		}
		prerequisite = {
			focus = KAS_Humanizing_Measures
		}
		x = -1
		y = 9
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Red_Lie"
			increase_ruling_party_popularity_by_10 = yes
			add_stability = 0.05
			add_popularity = { ideology = syndicalist popularity = 0.01 }	
			}
		}
		
		focus = {
		id = KAS_Progress_Under_Mulopwe
		icon = GFX_goal_KIV_native_wave
		cost = 6
		prerequisite = {
			focus = KAS_Kasai_For_Kasaians
		}
		prerequisite = {
			focus = KAS_Red_Lie
		}
		x = -2
		y = 10
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Progress_Under_Mulopwe"
			country_event = kasai.8
			}
		}
		
		focus = {
		id = KAS_New_Luba_Empire
		icon = GFX_goal_LPD_new_legends
		cost = 6
		prerequisite = {
			focus = KAS_Progress_Under_Mulopwe
		}
		x = -3
		y = 11
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_New_Luba_Empire"
			add_research_slot_until_five = yes
			}
		}
		
		### Sendwe ###
		
		focus = {
		id = KAS_Sendwe_Victory
		icon = GFX_goal_KIV_true_republicanism
		cost = 6
		prerequisite = {
			focus = KAS_Independent_Kasai
		}
		x = 2
		y = 5
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		available = {
			always = no
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Sendwe_Victory"
			custom_effect_tooltip = unlock_focuses
			}
		}
		
		focus = {
		id = KAS_Methodist_Morals
		icon = GFX_goal_KIV_church_support
		cost = 6
		prerequisite = {
			focus = KAS_Sendwe_Victory
		}
		x = 4
		y = 6
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Methodist_Morals"
			add_stability = 0.1
			}
		}
		
		focus = {
		id = KAS_Chastise_Simbas
		icon = GFX_goal_KIV_supress_nationalism
		cost = 6
		prerequisite = {
			focus = KAS_Methodist_Morals
		}
		x = 4
		y = 7
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Chastise_Simbas"
			add_political_power = 50
			add_popularity = {
				ideology = syndicalist
				popularity = -0.05
			}
			add_popularity = {
				ideology = totalist
				popularity = -0.05
			}					
			}
		}
		
		focus = {
		id = KAS_Poach_Predators
		icon = GFX_goal_LPD_nationalize_umhk
		cost = 6
		prerequisite = {
			focus = KAS_Chastise_Simbas
		}
		x = 4
		y = 8
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Poach_Predators"
			add_stability = 0.05
			add_war_support = 0.05
			add_popularity = {
				ideology = market_liberal
				popularity = -0.05
			}	
			}
		}
		
		focus = {
		id = KAS_Relax_Immigration_Laws
		icon = GFX_goal_LPD_new_status_quo
		cost = 6
		prerequisite = {
			focus = KAS_Poach_Predators
		}
		x = 3
		y = 9
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Relax_Immigration_Laws"
			add_political_power = 50
			add_manpower = 5000
			add_stability = -0.01
			}
		}
		
		focus = {
		id = KAS_Stand_For_Republicanism
		icon = GFX_goal_KIV_pan_africa
		cost = 6
		prerequisite = {
			focus = KAS_Poach_Predators
		}
		prerequisite = {
			focus = KAS_Revenge_For_Replacement
		}
		prerequisite = {
			focus = KAS_Ever_Evolving_Traditions
		}
		x = 1
		y = 9
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Stand_For_Republicanism"
			increase_ruling_party_popularity_by_10 = yes
			add_stability = 0.05
			}
		}
		
		focus = {
		id = KAS_Pious_Prosperity
		icon = GFX_goal_KIV_christian_ethics
		cost = 6
		prerequisite = {
			focus = KAS_Relax_Immigration_Laws
		}
		prerequisite = {
			focus = KAS_Stand_For_Republicanism
		}
		x = 2
		y = 10
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Pious_Prosperity"
			country_event = kasai.9
			}
		}
		
		focus = {
		id = KAS_Isolated_Paradise
		icon = GFX_goal_KIV_regionalism
		cost = 6
		prerequisite = {
			focus = KAS_Pious_Prosperity
		}
		x = 3
		y = 11
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Isolated_Paradise"
			add_research_slot_until_five = yes
			}
		}
		
		### Shared ###
		
		focus = {
		id = KAS_Kasaian_Civic_Nationalism
		icon = GFX_goal_LPD_better_tommorow
		cost = 6
		prerequisite = {
			focus = KAS_Kalonji_Victory
			focus = KAS_Sendwe_Victory
		}
		x = -2
		y = 6
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Kasaian_Civic_Nationalism"
			add_war_support = 0.1
			}
		}
		
		focus = {
		id = KAS_Medical_Modernization
		icon = GFX_goal_generic_medical
		cost = 6
		prerequisite = {
			focus = KAS_Kasaian_Civic_Nationalism
		}
		x = -2
		y = 7
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Medical_Modernization"
			add_stability = 0.05
			add_tech_bonus = {
				name = KAS_Medical_Modernization
				bonus = 1
				uses = 1
				category = industry
			}
			}
		}
		
		focus = {
		id = KAS_Humanizing_Measures
		icon = GFX_goal_HON_Humanist_Charity
		cost = 6
		prerequisite = {
			focus = KAS_Medical_Modernization
		}
		x = -2
		y = 8
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Humanizing_Measures"
			increase_ruling_party_popularity_by_10 = yes
			}
		}
		
		focus = {
		id = KAS_Demolish_UMHK
		icon = GFX_goal_UMN_crush_union_minere
		cost = 6
		prerequisite = {
			focus = KAS_Kalonji_Victory
			focus = KAS_Sendwe_Victory
		}
		x = 0
		y = 6
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Demolish_UMHK"
				capital_scope = {
						add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
						}
						add_extra_state_shared_building_slots = 1
				}
				capital_scope = {
						add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
						}
						add_extra_state_shared_building_slots = 1
				}
			}
		}
		
		focus = {
		id = KAS_Anti_Colonialism
		icon = GFX_goal_LPD_anti_colonial
		cost = 6
		prerequisite = {
			focus = KAS_Demolish_UMHK
		}
		x = 0
		y = 7
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Anti_Colonialism"
			add_war_support = 0.1
			}
		}
		
		focus = {
		id = KAS_Revenge_For_Replacement
		icon = GFX_goal_UMN_kasai
		cost = 6
		prerequisite = {
			focus = KAS_Anti_Colonialism
		}
		x = 0
		y = 8
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Revenge_For_Replacement"
			add_stability = 0.05
			add_ideas = AFR_DEM_redistributed_land
			add_political_power = -50
			}
		}
		
		focus = {
		id = KAS_Adapt_Tribalist_Structure
		icon = GFX_goal_COR_tribal_law
		cost = 6
		prerequisite = {
			focus = KAS_Kalonji_Victory
			focus = KAS_Sendwe_Victory
		}
		x = 2
		y = 6
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Adapt_Tribalist_Structure"
			add_stability = 0.05
			add_ideas = AFR_DEM_societal_harmony
			}
		}
		
		focus = {
		id = KAS_Pro_Baluba_Progressivism
		icon = GFX_goal_KIV_baluba
		cost = 6
		prerequisite = {
			focus = KAS_Adapt_Tribalist_Structure
		}
		x = 2
		y = 7
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Pro_Baluba_Progressivism"
			add_ideas = AUTH_education_effort_idea
			increase_ruling_party_popularity_by_10 = yes
			}
		}
		
		focus = {
		id = KAS_Ever_Evolving_Traditions
		icon = GFX_goal_KIV_modern
		cost = 6
		prerequisite = {
			focus = KAS_Pro_Baluba_Progressivism
		}
		x = 2
		y = 8
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Ever_Evolving_Traditions"
				capital_scope = {
						add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
						}
						add_extra_state_shared_building_slots = 1
				}			
			}
		}
		
		focus = {
		id = KAS_Final_Push
		icon = GFX_goal_KIV_final_push
		cost = 6
		prerequisite = {
			focus = KAS_Progress_Under_Mulopwe
			focus = KAS_Pious_Prosperity
		}
		x = 0
		y = 11
		relative_position_id = KAS_Leopard_Roars
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus KAS_Final_Push"
			if = {
				limit = {
					has_completed_focus = KAS_Kalonji_Victory
					has_completed_focus = KAS_thediamonddogs
				}
			set_cosmetic_tag = KIV_simba
			}
			if = {
				limit = {
					has_completed_focus = KAS_Sendwe_Victory
					has_completed_focus = KAS_thediamonddogs
				}
			set_cosmetic_tag = KIV_congo
			}
			every_state = {
				limit = {
					is_core_of = COG
				}
				add_core_of = KAS
				}
			}
		}
		
#End of focuses 
 }