characters = {
	#PRESIDENT AND POTENTIAL PRESIDENT
	INS_joko_widodo_char = {
		portraits={
			civilian = {
				large = GFX_portrait_INS_joko_widodo
			}
		}
		country_leader = {
			ideology = centrist
			traits = {
				hos_jokowi_pdip
			}
		}
	}
	INS_maruf_amin_char = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Maruf_Amin.png"
			}
		}
	}
	INS_prabowo_subianto_char = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Prabowo_Subianto.png"
			}
		}
	}
	INS_ganjar_pranowo_char = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Ganjar_Pranowo.png"
			}
		}
	}
	INS_anies_baswedan_char = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Anies_Baswedan.png"
			}
		}
		#country_leader = {
		#	ideology = islamic_democrat
		#}
		#country_leader = {
		#	ideology = neoliberalism
		#}
		#country_leader = {
		#	ideology = civic_nationalism
		#}
	}
	INS_rizieq_shihab_char = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Habib_Rizieq.png"
			}
		}
	}


	###ARMY CHIEF###
	INS_Andika_Perkasa = {
		portraits={
			civilian = {
				large = "gfx/Leaders/INS/Andika_Perkasa.png"
			}
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Andika_Perkasa_icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Andika_Perkasa.png"
			}
		}
		field_marshal = {
			traits = {
				commando
				organizer
			}
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 3
		}
		advisor = {
			slot = army_chief
			idea_token = INS_Andika_Perkasa_army_chief
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_chief_organizational_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Agus_Subiyanto = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Agus_Subiyanto_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Agus_Subiyanto_Icon.png"
			}
		}
		field_marshal = {
			traits = {
				logistics_wizard
				defensive_doctrine
				old_guard
			}
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
		}
		advisor = {
			slot = army_chief
			idea_token = INS_Agus_Subiyanto_army_chief
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_commando_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Maruli_Simanjuntak = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Maruli_Simanjuntak_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Maruli_Simanjuntak_Icon.png"
			}
		}
		field_marshal = {
			traits = {
				infantry_leader
				aggressive_assaulter
				urban_assault_specialist
			}
			skill = 3
			attack_skill = 4
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
		}
		advisor = {
			slot = army_chief
			idea_token = INS_Agus_Subiyanto_army_chief
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_infantry_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Mochammad_Hasan = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Mochammad_Hasan_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Mochammad_Hasan_Icon.png"
			}
		}
		corps_commander = {
			traits = {
				jungle_rat
				defensive_doctrine
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Mochammad_Hasan_high_command
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_entrenchment_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Eko_Margiyono = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Eko_Margiyono_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Eko_Margiyono_Icon.png"
			}
		}
		corps_commander = {
			traits = {
				logistics_wizard
			}
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
		}
		advisor = {
			slot = high_command
			idea_token = INS_Eko_Margiyono_high_command
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_armored_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Nyoman_Kantiasa = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Nyoman_Kantiasa_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Nyoman_Kantiasa_Icon.png"
			}
		}
		corps_commander = {
			traits = {
				commando
			}
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 3
			logistics_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Nyoman_Kantiasa_high_command
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_commando_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Dudung_Abdurrahman = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Dudung_Abdurrahman_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Dudung_Abdurrahman_Icon.png"
			}
		}
		corps_commander = {
			traits = {
				infantry_leader
				defensive_doctrine
				organizer
			}
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
		}
		advisor = {
			slot = high_command
			idea_token = INS_Dudung_Abdurrahman_high_command
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_infantry_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Untung_Budiharto = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Untung_Budiharto_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Untung_Budiharto_Icon.png"
			}
		}
		corps_commander = {
			traits = {
				urban_assault_specialist
				defensive_doctrine
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Untung_Budiharto_high_command
			ledger = army
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				army_entrenchment_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	# Normal Army General
	INS_Ganip_Warsito = {
		corps_commander = {
			traits = {
				defensive_doctrine
				organizer
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
		}
	}
	INS_Wisnoe_Boedi = {
		corps_commander = {
			traits = {
				organizer
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
		}
	}
	INS_Iwan_Setiawan = {
		corps_commander = {
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			traits = {
				infantry_leader
			}
		}
	}
	INS_Harto_Karyawan = {
		corps_commander = {
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 1
			traits = {
				defensive_doctrine
			}
		}
	}
	INS_Achmad_Daniel_Chardin = {
		corps_commander = {
			skill = 3
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
			traits = {
				trickster
				mounted_leader
			}
		}
	}
	###NAVY CHIEF###
	INS_Siwi_Sukma_Adji = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Siwi_Sukma_Adji_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Siwi_Sukma_Adji_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				superior_tactician
				spotter
			}
			skill = 3
			attack_skill = 2
			defense_skill = 3
			maneuvering_skill = 3
			coordination_skill = 2
		}
		advisor = {
			slot = navy_chief
			idea_token = INS_Siwi_Sukma_Adji_navy_chief
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_chief_reform_2
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Muhammad_Ali = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Muhammad_Ali_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Muhammad_Ali_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				career_officer
				gunnery_expert
    			superior_tactician
			}
			skill = 3
			attack_skill = 3
			defense_skill = 1
			maneuvering_skill = 2
			coordination_skill = 2
		}
		advisor = {
			slot = navy_chief
			idea_token = INS_Muhammad_Ali_navy_chief
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_chief_commerce_raiding_2
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Yudo_Margono = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Yudo_Margono_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Yudo_Margono_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				ironside
			}
			skill = 2
			attack_skill = 3
			defense_skill = 2
			maneuvering_skill = 2
			coordination_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Yudo_Margono_high_command
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_amphibious_assault_1
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Heru_Kusmanto = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Heru_Kusmanto_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Heru_Kusmanto_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				spotter
				old_guard
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			maneuvering_skill = 1
			coordination_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Heru_Kusmanto_high_command
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_screen_1
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Arsyad_Abdullah = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Arsyad_Abdullah_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Arsyad_Abdullah_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				torpedo_expert
    			blockade_runner
			}
			skill = 2
			attack_skill = 2
			defense_skill = 1
			maneuvering_skill = 1
			coordination_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Arsyad_Abdullah_high_command
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_submarine_1
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Didung_Rioduto = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Didung_Rioduto_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Didung_Rioduto_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				spotter
				superior_tactician
			}
			skill = 3
			attack_skill = 1
			defense_skill = 2
			maneuvering_skill = 3
			coordination_skill = 3
		}
		advisor = {
			slot = high_command
			idea_token = INS_Didong_Riorota_high_command
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_fleet_logistics_1
			}
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Dwika_Setiawan = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Dwika_Setiawan_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Dwika_Setiawan_Icon.png"
			}
		}
		navy_leader = {
			traits = {
				torpedo_bomber
    			seawolf
			}
			skill = 2
			attack_skill = 3
			defense_skill = 1
			maneuvering_skill = 1
			coordination_skill = 2
		}
		advisor = {
			slot = high_command
			idea_token = INS_Dwika_Setiawan_high_command
			ledger = navy
			cost = 100
			allowed = {
				tag = INS
			}
			traits = {
				navy_anti_submarine_1
			}
			ai_will_do = {
				base = 1
			}
		}
	}

	# Normal Navy

	INS_Rachmad_Jayadi = {
		navy_leader = {
			traits = {
    			gunnery_expert
			}
			skill = 2
			attack_skill = 2
			defense_skill = 1
			maneuvering_skill = 1
			coordination_skill = 1
		}
	}
	INS_Denih_Hendrata = {
		navy_leader = {
			traits = {
				destroyer_leader
			}
			skill = 2
			attack_skill = 2
			defense_skill = 1
			maneuvering_skill = 1
			coordination_skill = 1
		}
	}
	
	###AIR CHIEF###
	INS_Fadjar_Prasetyo = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Fadjar_Prasetyo_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Fadjar_Prasetyo_Icon.png"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = INS_Fadjar_Prasetyo_air_chief
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_chief_ground_support_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Tony_Harjono = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Tony_Harjono_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Tony_Harjono_Icon.png"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = INS_Tony_Harjono_air_chief
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_air_superiority_2
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Yuyu_Sutisna = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Yuyu_Sutisna_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Yuyu_Sutisna_Icon.png"
			}
		}
		advisor = {
			slot = high_command
			idea_token = INS_Yuyu_Sutisna_high_command
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_air_superiority_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Minggit_Tribowo = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Minggit_Tribowo_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Minggit_Tribowo_Icon.png"
			}
		}
		advisor = {
			slot = high_command
			idea_token = INS_Minggit_Tribowo_high_command
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_strategic_bombing_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Donny_Taufanto = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Donny_Taufanto_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Donny_Taufanto_Icon.png"
			}
		}
		advisor = {
			slot = high_command
			idea_token = INS_Donny_Taufanto_high_command
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_air_combat_training_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Tedi_Lihadi = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Tedi_Rizalihadi_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Tedi_Rizalihadi_Icon.png"
			}
		}
		advisor = {
			slot = high_command
			idea_token = INS_Tedi_Lihadi_high_command
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_pilot_training_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
	INS_Deni_Simanjuntak = {
		portraits={
			army={
				small = "gfx/interface/ideas/INS/advisors/INS_Deni_Simanjuntak_Icon.png"
			}
			army={
				large = "gfx/Leaders/INS/generals/INS_Deni_Simanjuntak_Icon.png"
			}
		}
		advisor = {
			slot = high_command
			idea_token = INS_Deni_Simanjuntak_high_command
			ledger = air
			allowed = {
				original_tag = INS
			}
			available = {
				always = yes
			}
			traits = {
				air_close_air_support_1
			}
			cost = 100
			ai_will_do = {
				base = 1
			}
		}
	}
}