ORBITAL_BOMBARDMENT_1 = {
	enable = { always = yes }
	icon = GFX_idea_ORBITAL_BOMBARDMENT_1

	war_support_factor = country_devastation_typr1_var
	stability_factor = country_devastation_typr1_var
	industrial_capacity_dockyard = country_devastation_typr1_var
	industrial_capacity_factory = country_devastation_typr1_var

	army_strength_factor = country_devastation_typr2_var
	army_org_factor = country_devastation_typr2_var
	cas_damage_reduction = country_devastation_typr2_var
}

#state modifier
ruined_district = {
	enable = { always = yes }
	icon = GFX_ruined_district

	local_building_slots = -1000
}

irradiated = {
	enable = { always = yes }
	icon = GFX_irradiated

	army_defence_factor = -0.9
	army_speed_factor = -0.7
	max_dig_in_factor = -0.9
	industry_repair_factor = -1
	industry_free_repair_factor = -1
	repair_speed_infrastructure_factor = -1
	repair_speed_rail_way_factor = -1
	state_resources_factor = -1
	state_production_speed_buildings_factor = -0.95
	local_factories = -0.5
}