technologies = {
	camelry_plus = {
		research_cost = 1
		# only from focus!!! #####
		allow = {
			always = no
		}
		camelry = {
			max_organisation = 10
			ap_attack = 0.2
			hard_attack = 0.15
			plains = {
				attack = 0.2
				defence = 0.2
				breakthrough = 0.2
			}
			desert = {
				attack = 0.15
				defence = 0.15
				breakthrough = 0.15
			}
			hills = {
				attack = 0.1
				defence = 0.1
				breakthrough = 0.1
			}
		}
		cavalry = {
			max_organisation = 10
			ap_attack = 0.2
			hard_attack = 0.15
			plains = {
				attack = 0.15
				defence = 0.15
				breakthrough = 0.15
			}
			desert = {
				attack = 0.2
				defence = 0.2
				breakthrough = 0.2
			}
			hills = {
				attack = 0.1
				defence = 0.1
				breakthrough = 0.1
			}
		}
	}
	irregular_infantry_plus = {
		research_cost = 1
		# only from focus!!! #####
		allow = {
			always = no
		}
		irregular_infantry = {
			max_organisation = 10
			ap_attack = 0.2
			hard_attack = 0.15
			plains = {
				attack = 0.1
				speed = 0.1
			}
			desert = {
				attack = 0.1
				speed = 0.1
			}
			hills = {
				attack = 0.15
				speed = 0.15
			}
			urban = {
				attack = 0.1
				speed = 0.1
			}
			mountain = {
				attack = 0.15
				speed = 0.15
			}
		}
	}
}
