@tier1_cp_cap_increase = 10
@tier2_cp_cap_increase = 20
@tier3_cp_cap_increase = 30

@tier1_cp_cost = 0
@tier2_cp_cost = 0
@tier3_cp_cost = 0

@experience_gain_low = 0.03
@experience_gain_medium = 0.06
@experience_gain_high = 0.08

@chief_experience_gain_low = 0.20
@chief_experience_gain_medium = 0.30
@chief_experience_gain_high = 0.40

@army_chief_factor_1 = 0.42
@army_chief_factor_2 = 0.68
@army_chief_factor_3 = 0.84

@navy_chief_factor_1 = 0.31
@navy_chief_factor_2 = 0.57
@navy_chief_factor_3 = 0.73

@air_chief_factor_1 = 0.10
@air_chief_factor_2 = 0.13
@air_chief_factor_3 = 0.16

@army_command_factor_1 = 0.42
@army_command_factor_2 = 0.64
@army_command_factor_3 = 0.86

@navy_command_factor_1 = 0.41
@navy_command_factor_2 = 0.62
@navy_command_factor_3 = 0.83

@air_command_factor_1 = 0.40
@air_command_factor_2 = 0.60
@air_command_factor_3 = 0.80


###Todo remove commented advisor experience gains

leader_traits = {

	commanderoftheswamp1 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20

		ai_will_do = {
			factor = 1
		}
	}
	
	commanderoftheswamp2 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20
		production_speed_buildings_factor = 0.10

		ai_will_do = {
			factor = 1
		}
	}
	
	commanderoftheswamp3 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20

		ai_will_do = {
			factor = 1
		}
	}
	
	kingoftheswamp1 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20

		ai_will_do = {
			factor = 1
		}
	}
	
	kingoftheswamp2 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20
		army_attack_factor = 0.05
		army_defence_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}
	
	kingoftheswamp3 = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20
		army_attack_factor = 0.05
		army_defence_factor = 0.05
		army_speed_factor = 0.05
		attrition = -0.10
		out_of_supply_factor = -0.10

		ai_will_do = {
			factor = 1
		}
	}
	
	ogre_efficiency = {
		random = no
		industrial_capacity_factory = 0.08
		global_building_slots_factor = 0.10

		ai_will_do = {
			factor = 1
		}
	}
	
	methmaster = {
		random = no
		attrition = -0.10

		ai_will_do = {
			factor = 1
		}
	}
	
	ogre_religious = {
		random = no
        stability_factor = 0.10

		ai_will_do = {
			factor = 1
		}
	}
	
    the_supreme_leader_shrek = {
		random = no
        stability_factor = 0.05
		army_speed_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}
	
	commanderoftheswamp2communism = {
		random = no
		political_power_factor = 0.25
		weekly_casualties_war_support = 0.001
		ai_desired_divisions_factor = 0.20
		production_speed_buildings_factor = 0.05
		production_factory_efficiency_gain_factor = 0.05

		ai_will_do = {
			factor = 1
		}
    }
	
	

