ideas = {

    country = {
		death_before_surrender_shrek = {
			picture = triumphant_will
			
			allowed = {
			    tag = SHR
			}
			
			available = {
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
               surrender_limit	= 1

		    
		    }
		}   
    }
	
	country = { 
		order_no227_shrek = {
				
			allowed = {
				tag = SHR
			}
			
			removal_cost = -1
	
			modifier = {
				army_morale_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
	}
	
	country = { 
		defensive_tactics = {
			picture = generic_rocket_bonus
			
			allowed = {
				tag = SHR
			}
			
			removal_cost = -1
	
			modifier = {
				army_morale_factor = 0.10
				army_core_defence_factor = 0.15
			}
		}
	}
	
	country = {
		death_before_surrender_shrek2 = {
			picture = triumphant_will
			
			allowed = {
			    tag = SHR
			}
			
			available = {
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
               surrender_limit	= 1
			   army_armor_speed_factor = 0.05
			   org_loss_when_moving = -0.05

		    
		    }
		}   
    }
	
	country = {
		death_before_surrender_shrek3 = {
			picture = triumphant_will
			
			allowed = {
			    tag = SHR
			}
			
			available = {
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
               surrender_limit	= 1
			   army_infantry_attack_factor = 0.05
			   planning_speed = 0.20
	    
		    }
		}   
    }

	country = {
		shreki_army = {
			picture = shreki_army
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
                invasion_preparation = -0.10
		    
		    }
		}   
    }
	
	country = {
		ogre_infantry = {
			picture = generic_infantry_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_infantry_attack_factor = 0.05
		    
		    }
		}   
    }
	
	
	country = {
		valyrian_army = {
			picture = air_war_plans_division_focus
			
			allowed = {
			    tag = USA
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = -0.05
				army_defence_factor = -0.05
                supply_consumption_factor = 0.15
				surrender_limit = -0.3
		    
		    }
		}   
    }
	
	country = {
		improve_logistics_ogre = {
			picture = generic_supply_lines
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
                supply_consumption_factor = -0.15
		    
		    }
		}   
    }
	
	
	country = {
		shrek_is_life = {
			picture = shrek_is_love
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
		    
		    }
		}   
    }
	
	country = {
		ogre_navy = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				naval_speed_factor = 0.15
				naval_retreat_speed = 0.15
				navy_screen_attack_factor = 0.20
				navy_screen_defence_factor = 0.20
				naval_coordination = 0.10
		    
		    }
		}   
    }
	
	country = {
		ogre_production = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.10
				industrial_capacity_dockyard = 0.15
				industrial_capacity_factory = 0.15
				production_speed_dockyard_factor = 0.10
		    
		    }
		}   
    }
	
	country = {
		ogre_seized_gold_reserves = {
			picture = shrekgoldreserveseized
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.08
		    
		    }
		}   
    }
	
	country = {
		ogre_vol = {
			picture = generic_volunteer_expedition_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				send_volunteers_tension = -1
		    
		    }
		}   
    }
	
	country = {
		ogre_air = {
			picture = generic_air_payment
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				air_accidents_factor = -0.20
				army_bonus_air_superiority_factor = 0.15
		    
		    }
		}   
    }
	
	country = {
		ogre_bible1 = {
			picture = ogre_bible
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.05
				political_power_gain = 0.20
		    
		    }
		}   
    }
	
	country = {
		master_gassers = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.3
		    
		    }
		}   
    }
	
	country = {
		recovering_eco = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.10
				industrial_capacity_dockyard = -0.15
				industrial_capacity_factory = -0.15
				production_speed_dockyard_factor = -0.10
		    
		    }
		}   
    }
	
	country = {
		recovering_eco2 = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.05
				industrial_capacity_dockyard = -0.05
				industrial_capacity_factory = -0.05
				production_speed_dockyard_factor = -0.05
		    
		    }
		}   
    }
	
	country = {
		jewish_assets_seized = {
			picture = generic_pp_unity_bonus
			
			allowed = {
			    tag = SHR
			}
			
			available = {         
			}
			
			cancel = { 
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.05
		    
		    }
		}   
    }
	
	materiel_manufacturer = {
		
		designer = yes
		
		shrekmetal = {
		
		    picture = shrekmetalcompany
			
			allowed = {
				original_tag = SHR
			}
			
			research_bonus = {
				artillery = 0.15
			}
			
			traits = { artillery_manufacturer }
			
			modifier = {
				# +10% arty/at/aa research speed
			}
		}
		
		shrekser = {
		
		    picture = shrekguncompany
			
			allowed = {
				original_tag = SHR
			}
			
			research_bonus = {
				infantry_weapons = 0.15
			}
			
			traits = { infantry_equipment_manufacturer }
			
			ai_will_do = {
				factor = 2
			}
		}
				
		shrekol = {
		
		    picture = car_company_shrek
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				motorized_equipment = 0.15
			}
			
			traits = { motorized_equipment_manufacturer }
		}
	}
	
	industrial_concern = {
	
	    shrekens = {
		
		    picture = AFG_electrification
			
			allowed = {
				original_tag = SHR
			}

			cost = 150
			
			research_bonus = {
				electronics = 0.15
			}
			
			traits = { electronics_concern }
		}

        shrek_steel = {

			picture = generic_exploit_mines
			
			allowed = {
				original_tag = SHR
			}
			
			cost = 150

			research_bonus = {
				excavation_tech = 0.15
			}
			
			traits = { mining_company }
		}

		railwaycompshrek = {

			picture = shrekrailwaycompany
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			cost = 150

			research_bonus = {
				train_tech = 0.15
			}
			
			traits = { railway_company }
		}
	}
	
	aircraft_manufacturer = { 
		
		designer = yes
		
		
		shrek_light_air = {
		
		   	picture = shreklightplane
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				air_equipment = 0.18
			}
			
			traits = { light_aircraft_manufacturer }
			
			equipment_bonus = {
				
			}
			
			ai_will_do = {
				factor = 1
			}
		}
		
		shrek_medium_plane = {
		
		   picture = shrek_medium_plane

			allowed = {
				original_tag = SHR
			}

			visible = {
			}	
				
			research_bonus = {
				air_equipment = 0.18
			}
			
			traits = { medium_aircraft_manufacturer }
			
			ai_will_do = {
				factor = 1
			}
		}
		
		shrek_heavy_plane = {
		
		    picture = shrek_bomber_company
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				air_equipment = 0.18
			}
			
			traits = { heavy_aircraft_manufacturer }
			
			ai_will_do = {
				factor = 1
			}
		}
		
		shrek_cas_plane = { 
		
		    picture = cas_company_shrek
		
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
						
			research_bonus = {
				air_equipment = 0.18
			}
			
			traits = { CAS_manufacturer }
			
			equipment_bonus = {
				
			}
			
			ai_will_do = {
				factor = 1
			}
		}	
	}
	
	tank_manufacturer = { 
		
		designer = yes
		
		
		shrek_tank = {
		
		    picture = shrektank3

			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				armor = 0.20
			}
			
			traits = { fast_tank_manufacturer }

			ai_will_do = {
				factor = 5
			}

		}
		
		shrek_medium_tanks = {
		
		    picture = shrektank2
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				armor = 0.20
			}
			
			traits = { medium_tank_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
		
		shrek_heavy_tanks = {
		
		    picture = shrektank
			
			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			research_bonus = {
				armor = 0.20
			}
			
			traits = { heavy_tank_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
		
		shrek_tank_designer_ger = {

			picture = shrektank4
			
			allowed = {
				original_tag = SHR
			}
			
			visible = {
			}

			cost = 150

			research_bonus = {
				armor = 0.15
			}

			equipment_bonus = {
				armor = {
					instant = yes
					build_cost_ic = -0.05
				}
				motorized_equipment = {
					instant = yes
					build_cost_ic = -0.05
				}
				mechanized_equipment = {
					instant = yes
					build_cost_ic = -0.05
				}
			}
			
			traits = { tank_manufacturer }
		}
	}
	
	naval_manufacturer = { 
		
		designer = yes
		
		shrek_fleet_1 = {
		
		    picture = naval_shrek_2

			allowed = {
				original_tag = SHR
			}

			visible = {
			}

			research_bonus = {
				naval_equipment = 0.15
			}
			
			equipment_bonus = {
				
			}
			
			traits = { atlantic_fleet_naval_manufacturer }
		}
		
		shrek_submarines = {
		
		    picture = naval_shrek_1

			allowed = {
				original_tag = SHR
			}

			visible = {
			}
			
			cost = 150

			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { submarine_manufacturer }
		}
	}