focus_tree = {
	id = shreki_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = SHR
		}
	}
 
       
    default = no
	
	continuous_focus_position = { x = 400 y = 1000 }
	
	focus = {
		id = SHR_alliance_with_turkey_fascist
		icon = GFX_focus_generic_treaty
		prerequisite = { focus = SHR_befriend_turkey_fascist }

		x = 12
		y = 10
		cost = 5
		
		available = {
		is_faction_leader = yes
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = TUR
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 is_subject = no
		 is_in_faction = no
		 
		    }
		 
		}

		completion_reward = {
		   TUR = {	  
		     country_event = { id = generic.5 hours = 4 random_hours = 4 }
			
		    }
        }
	}
	
	focus = {
		id = SHR_ethnic_cleanse_iran
		icon = GFX_goal_generic_military_deal
		 prerequisite = {
			focus = SHR_iran_must_be_dealt_with
		}
		x = 7
	    y = 11
		cost = 7.2
		
		available = {
	     controls_state = 419
		 controls_state = 1001
		 controls_state = 1000
		 controls_state = 417
		 controls_state = 421
		 controls_state = 413
		 controls_state = 411
		 controls_state = 420
		 controls_state = 266
		 controls_state = 1002
		 controls_state = 412
		 controls_state = 414
		 controls_state = 1004
		 controls_state = 416
		 controls_state = 418
		 controls_state = 1003
		 controls_state = 410
		
		}

		available_if_capitulated = yes

		completion_reward = {
		
		 419 = { add_manpower = -4211 }
		 1001 = { add_manpower = -3001 }
		 1000 = { add_manpower = -51566 }
		 417 = { add_manpower = -41155 }
		 421 = { add_manpower = -22811 }
		 413 = { add_manpower = -51411 }
		 411 = { add_manpower = -32824 }
		 420 = { add_manpower = -2540 }
		 418 = { add_manpower = -3113 }
		
		 419 = {
		 add_core_of = SHR
		 }
		 1001 = {
		 add_core_of = SHR
		 }
		 1000 = {
		 add_core_of = SHR
		 }
		 417 = {
		 add_core_of = SHR
		 }
		 421 = {
		 add_core_of = SHR
		 }
		 413 = {
		 add_core_of = SHR
		 } 
		 411 = {
		 add_core_of = SHR
		 }
		 420 = {
		 add_core_of = SHR
		  }
		 418 = {
		 add_core_of = SHR 
		 }
		 266 = {
		 add_core_of = SHR 
		 }
		 1002 = {
		 add_core_of = SHR 
		 }
		 412 = {
		 add_core_of = SHR 
		 }
		 414 = {
		 add_core_of = SHR 
		 }
		 1004 = {
		 add_core_of = SHR 
		 }
		 416 = {
		 add_core_of = SHR 
		 }
		 1003 = {
		 add_core_of = SHR 
		 }
		 410 = {
		 add_core_of = SHR 
		       
		  
		    }
			add_named_threat = { threat = 2 name = "Ethnically Cleansed Iran" }
		 
		}
	}
	
	focus = {
		id = SHR_ethnic_cleanse_saudi
		icon = GFX_goal_generic_position_armies
		 prerequisite = {
			focus = SHR_more_desert_for_shrek
		}
		x = 5
	    y = 11
		cost = 7.2
		
		available = {
	     controls_state = 854
		 controls_state = 857
		 controls_state = 855
		 controls_state = 859
		 controls_state = 292
		 controls_state = 679
		 controls_state = 856
		 controls_state = 858
		 controls_state = 678
		
		}

		available_if_capitulated = yes

		completion_reward = {
		
		 854 = { add_manpower = -4211 }
		 857 = { add_manpower = -3001 }
		 855 = { add_manpower = -51566 }
		 859 = { add_manpower = -41155 }
		 292 = { add_manpower = -22811 }
		 679 = { add_manpower = -51411 }
		 856 = { add_manpower = -32824 }
		 858 = { add_manpower = -20 }
		 678 = { add_manpower = -33 }
		
		 854 = {
		 add_core_of = SHR
		 }
		 857 = {
		 add_core_of = SHR
		 }
		 855 = {
		 add_core_of = SHR
		 }
		 859 = {
		 add_core_of = SHR
		 }
		 292 = {
		 add_core_of = SHR
		 }
		 679 = {
		 add_core_of = SHR
		 } 
		 858 = {
		 add_core_of = SHR
		 }
		 678 = {
		 add_core_of = SHR
		 
		       
		  
		    }
			add_named_threat = { threat = 2 name = "Ethnically Cleansed Saudi Arabia" }
		 
		}
	}
	
	focus = {
		id = SHR_general_upgrade_fascist
		icon = GFX_focus_generic_fascist_troops
		prerequisite = { focus = SHR_annex_jordan }

		x = 10
		y = 7
		cost = 5
		available = {
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
			army_experience = 15
			
			custom_effect_tooltip = generic_skip_one_line_tt

			add_doctrine_cost_reduction = {
				name = SHR_stormtroopers
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = SHR_stormtroopers
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}

            custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					has_character = shrekpol9				
				}
				if = {
					limit = {
						shrekpol9 = {
							NOT = { 
								has_trait = brilliant_strategist
							}
						}
					}
					shrekpol9 = {
						add_trait = { trait = brilliant_strategist }
					}
				}
			}
		}
	}
	
	focus = {
		id = SHR_destroy_spainnationalist
		icon = GFX_focus_generic_attack_nationalist_spain_focus
		prerequisite = { 
			focus = SHR_own_faction_fascist
			focus = SHR_alliance_with_germany
		}
		mutually_exclusive = {
			focus = SHR_alliance_with_nationalist_spain
		}
		x = 3
		y = 7
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SPA
			}
		}
	}
	
	focus = {
		id = SHR_steal_jewish_gold
		icon = GFX_focus_usa_reestablish_the_gold_standard
		prerequisite = { 
            focus = SHR_open_up_concentration_camps
		}
		x = 19
		y = 7
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = ogre_seized_gold_reserves
		}   
	}
	
	focus = {
		id = SHR_improve_supply2
		icon = GFX_focus_generic_reinforcing_the_supply_network
		prerequisite = { 
            focus = SHR_open_up_concentration_camps
		}
		x = 17
		y = 7
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
          add_ideas = improve_logistics_ogre
			
		}   
	}
	
	focus = {
		id = SHR_use_jewish_gold_to_fund_research
		icon = GFX_focus_ARG_fascist_researchers
		prerequisite = { 
            focus = SHR_steal_jewish_gold
		}
		x = 0
		y = 1
		relative_position_id = SHR_steal_jewish_gold
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		     add_tech_bonus = {
				name = SHR_innovative_warfare
				#bonus = 1
				ahead_reduction = 2
				uses = 1
				category = armor
				category = artillery
				category = naval_equipment
				category = air_equipment
			
			    
			}
		}   
	}
	
	focus = {
		id = SHR_operation_sea_lion2
		icon = GFX_focus_generic_naval_invasion
		prerequisite = { focus = SHR_prepare_for_a_war_withbrits }

		x = 8
		y = 8
		cost = 5

		available = {
			has_war_with = ENG
			has_army_manpower = { size > 350000 }
			custom_trigger_tooltip = {
			 	tooltip = GER_sea_lion_eq_trigger_tt
			}
		}

		bypass = {
			ENG = {
				OR = {
					is_in_faction_with = ROOT
					is_subject_of = ROOT
					exists = no
				}
			}
		}

		search_filters = {}

		completion_reward = {
			add_timed_idea = {
				idea = GER_operation_sea_lion_ns
				days = 180
			}
		}
	}
	
	focus = {
		id = SHR_prepare_for_the_next_naval_blockade

		icon = GFX_focus_generic_stockpile_fuel

		prerequisite = { focus = SHR_prepare_for_a_war_withbrits }

		x = -2
		y = 0
		relative_position_id = SHR_operation_sea_lion2

		cost = 5

		available = {
			has_war = no
		} 

		bypass = {
			has_war = yes
		}

		dynamic = yes

		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {

			add_equipment_to_stockpile = { 
				type = convoy_1
				amount = 50
				producer = ROOT
			}

			add_equipment_to_stockpile = {
				type = train_equipment
				amount = 25
			}

			custom_effect_tooltip = generic_skip_one_line_tt

			custom_effect_tooltip = GER_war_preparations_tt
			effect_tooltip = {
				add_timed_idea = {
					idea = GER_strengthened_supply_lines_ns
					days = 730
				}
			}
        }
	}
	
	focus = {
		id = SHR_alliance_with_nationalist_spain
		icon = GFX_focus_intervention_spain_nationalists
		prerequisite = { focus = SHR_own_faction_fascist }
		mutually_exclusive = {
			focus = SHR_destroy_spainnationalist
		}

		x = 5
		y = 7
		cost = 5
		
		available = {
		is_faction_leader = yes
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = SPA
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 is_subject = no
		 is_in_faction = no
		 
		    }
		 
		}

		completion_reward = {
	         if = {
				limit = {
					OR = { 
						AND = {
							NOT = { has_dlc = "La Resistance" }
							NOT = { country_exists = SPA }
							SPB = { NOT = { has_government = fascism } }
						}
						AND = {
							has_dlc = "La Resistance"
							NOT = { country_exists = SPA }
						}
					}
				}

			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPA = {
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}
					
					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
			else = {
				random_country_with_original_tag = {
					original_tag_to_check = SPA
					limit = {
						has_government = fascism
						exists = yes
						NOT = { has_war_with = ROOT }
						is_subject = no
						is_in_faction = no
					}
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}

					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
		}
	}	

	focus = {
		id = SHR_political_effort
		icon = GFX_goal_generic_demand_territory
		mutually_exclusive = {
			focus = SHR_the_kings_way
		}
		x = 12
		y = -2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 200
		}
	}
	
	focus = {
		id = SHR_ogre_bible
		icon = GFX_focus_con6
		 prerequisite = {
			focus = SHR_bring_back_nazi_shrek
			focus = SHR_betray_the_immigrants
		}
		x = 9
	    y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = ogre_bible1
			add_country_leader_trait = ogre_religious
		}
	}
	
	focus = {
		id = SHR_shrek_statues
		icon = GFX_focus_shrek3
		relative_position_id = SHR_ogre_bible
		 prerequisite = {
			focus = SHR_ogre_bible
		}
		x = -2
	    y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
				add_political_power = 50
			add_stability = 0.05

			if = {
				limit = {
					has_country_leader_with_trait = commanderoftheswamp1
				}
				random_character = {
					limit = {
						is_country_leader = yes
					}
					swap_country_leader_traits = {
						remove = commanderoftheswamp1
					    add = commanderoftheswamp2
				    }
				}
			}
		}
    }
	
	focus = {
		id = SHR_alliance_with_spain
		icon = GFX_focus_spa_no_compromise_on_carlist_ideals
        prerequisite = { 
			focus = SHR_own_faction_yo
		}
		x = 33
		y = 5
		cost = 5

		bypass = { 
			any_country_with_original_tag = {
				original_tag_to_check = SPB
				is_in_faction_with = ROOT
			}
		}
		
		available = {
			is_faction_leader = yes
            has_government = neutrality
			is_subject = no
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				any_country_with_original_tag = {
					original_tag_to_check = SPB
					has_government = neutrality
					exists = yes
					NOT = { has_war_with = ROOT }
					has_civil_war = no
					is_subject = no
					is_in_faction = no
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPB = {
					exists = yes
					NOT = { has_war_with = ROOT }
					has_civil_war = no
					is_subject = no
					is_in_faction = no
				}
			}
		}

		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0
				OR = {
					is_historical_focus_on = yes
					date < 1942.01.01
					surrender_progress > 0
					AND = {
						has_war_with = ENG
						ENG = { surrender_progress < 0.2 }
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL }

		completion_reward = {
			if = {
				limit = {
					OR = { 
						AND = {
							NOT = { has_dlc = "La Resistance" }
							NOT = { country_exists = SPB }
							SPB = { NOT = { has_government = neutrality } }
						}
						AND = {
							has_dlc = "La Resistance"
							NOT = { country_exists = SPB }
						}
					}
				}

			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPB = {
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}
					
					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
			else = {
				random_country_with_original_tag = {
					original_tag_to_check = SPB
					limit = {
						has_government = neutrality
						exists = yes
						NOT = { has_war_with = ROOT }
						is_subject = no
						is_in_faction = no
					}
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}
					add_opinion_modifier = { target = ROOT modifier = ger_spa_alliance_focus }

					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
		}
	}
	
	focus = {
		id = SHR_shreks_royal_army
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { 
			focus = SHR_the_kings_way
		}
		available = {
			threat > 0.05
		}
		x = 45
		y = -1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = military_youth_focus
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = SHR_kingprinzip
		icon = GFX_SOV_they_will_know_fear_ccp_2d_sov_compatibility
		prerequisite = { 
			focus = SHR_shreks_royal_army
		}
		available = {
            num_of_factories > 150
			has_army_manpower = { size > 724999 }
		}
		x = 44
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 50
			add_stability = 0.05

			if = {
				limit = {
					has_country_leader_with_trait = kingoftheswamp1
				}
				random_character = {
					limit = {
						is_country_leader = yes
					}
					swap_country_leader_traits = {
						remove = kingoftheswamp1
					    add = kingoftheswamp2
				    }
				}
			}
		}
    }
	
	focus = {
		id = SHR_kingprinzip2
		icon = GFX_focus_generic_strike_at_democracy1
		prerequisite = { 
			focus = SHR_kingprinzip
		}
		available = {
		  num_of_factories > 170
		  has_army_manpower = { size > 750000 }
		}
		x = 44
		y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 50

			if = {
				limit = {
					has_country_leader_with_trait = kingoftheswamp2
				}
				random_character = {
					limit = {
						is_country_leader = yes
					}
					swap_country_leader_traits = {
						remove = kingoftheswamp2
					    add = kingoftheswamp3
				    }
				}
			}
		}
    }
	
	focus = {
		id = SHR_kingprinzip3
		icon = GFX_focus_spr_torchbearers_of_tomorrow
		prerequisite = { 
			focus = SHR_shreks_royal_army
		}
		available = {
		  num_of_factories > 150
		  has_army_manpower = { size > 724999 }
		}
		x = 46
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_country_leader_trait = ogre_efficiency
		}
	}
	
	focus = {
		id = SHR_kingprinzip4
		icon = GFX_SOV_the_southern_thrust_ccp_2d_sov_compatibility
		prerequisite = { 
			focus = SHR_kingprinzip3
		}
		available = {
		  num_of_factories > 170
		  has_army_manpower = { size > 750000 }
		}
		x = 46
		y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = shrek_is_life
		}
	}
	
	focus = {
		id = SHR_kingprinzip5
		icon = GFX_focus_kingprinzip1
		prerequisite = { focus = SHR_kingprinzip4 }
		prerequisite = { focus = SHR_kingprinzip2 }
		
		available = {
		  num_of_factories > 200
		  has_army_manpower = { size > 800000 }
		}
		x = 45
		y = 2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = shreki_army
		}
	}
	
	focus = {
		id = SHR_the_kings_way
		icon = GFX_focus_castle
		mutually_exclusive = {
			focus = SHR_political_effort
		}
		x = 40
		y = -2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    add_political_power = 200
			set_rule = { can_send_volunteers = yes }
			add_ideas = ogre_vol
			country_event = { id = shrek.1 days = 1 }
		}
	}
	
	focus = {
		id = SHR_claim_the_middle_east
		icon = GFX_goal_generic_political_pressure
		prerequisite = { 
            focus = SHR_the_kings_way
		}
		x = 40
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_state_claim = 1010
			add_state_claim = 676
			add_state_claim = 291
			add_state_claim = 675
			add_state_claim = 1011
			add_state_claim = 656
			add_state_claim = 454
			add_state_claim = 455
			add_state_claim = 453
			add_state_claim = 446
			add_state_claim = 413
			add_state_claim = 421
			add_state_claim = 1001
			add_state_claim = 419
			add_state_claim = 412
			add_state_claim = 417
			add_state_claim = 420
			add_state_claim = 1000
			add_state_claim = 266
			add_state_claim = 418
			add_state_claim = 1002
			add_state_claim = 414
			add_state_claim = 410
			add_state_claim = 1003
			add_state_claim = 416
			add_state_claim = 1004
			add_state_claim = 854
			add_state_claim = 855
			add_state_claim = 857
			add_state_claim = 859
			add_state_claim = 292
			add_state_claim = 679
			add_state_claim = 856
			add_state_claim = 858
			add_state_claim = 678
			add_named_threat = { threat = 2 name = "Claimed The Middle East" }
			
		}   
	}
	
	focus = {
		id = SHR_inheritiraq
		icon = GFX_focus_generic_treaty
		prerequisite = { 
            focus = SHR_claim_the_middle_east
		}
		x = 40
		y = 1
		cost = 10

		cancel_if_invalid = yes
		
	    bypass = {
		    OR = {
		     NOT = { country_exists = IRQ }
		     has_war_with = IRQ	
			 
			} 
		}
		
		available = {	         
		 
		   if = {
				limit = {
					SHR = {
					   AND = {
				         OR = {
                    has_country_flag = farquaad_captured_iraq_global
                     has_country_flag = farquaad_captured_tur_global
                     has_country_flag = farquaad_captured_per_global					 
					          
							}

                       }					 
					
					}
				}
		       custom_trigger_tooltip = {
			 	   tooltip = farquaad_kidnapped_focus
				
				   
		          NOT = {
		          SHR = {
				       AND = {
				         OR = {
		          has_country_flag = farquaad_captured_iraq_global
				  has_country_flag = farquaad_captured_tur_global
				   has_country_flag = farquaad_captured_per_global
				  
				            }
				  
				        }
		      
			         }
		          }
		 
		        }
			}
		
		 else = {
		 custom_trigger_tooltip = {
			 	tooltip = testtestt
				has_army_manpower = { size > 500000 }
		  }
		}
		
	  }

		completion_reward = {
		     custom_effect_tooltip = farquaad_send_tt
			 custom_effect_tooltip = generic_skip_one_line_tt
		     IRQ = {
		     country_event = { id = shrekr.1 }
			    
			}
		}   
	}
	
	focus = {
	id = SHR_integrate_turkey
	icon = GFX_SOV_committee_in_exile_ccp_2d_sov_compatibility
	prerequisite = { 
		focus = SHR_inheritturkey
	}
	x = 38
	y = 2
	cost = 10

	available_if_capitulated = yes
	
	available = {
	    controls_state = 341
		controls_state = 797
		controls_state = 347
		controls_state = 340
		controls_state = 356
		controls_state = 355
		controls_state = 354
		controls_state = 339
		controls_state = 343
		controls_state = 342
		controls_state = 345
		controls_state = 346
		controls_state = 348
		controls_state = 344
		controls_state = 353
		controls_state = 350
		controls_state = 352
		controls_state = 800
		controls_state = 349
		controls_state = 798
		controls_state = 49
    }
	
	
	bypass = {
		341 = {
			is_core_of = SHR
		}
		797 = {
			is_core_of = SHR
		}
		347 = {
			is_core_of = SHR
		}
		340 = {
			is_core_of = SHR
		}
		356 = {
			is_core_of = SHR
		}
		355 = {
			is_core_of = SHR
		}
		354 = {
			is_core_of = SHR
		}
		339 = {
			is_core_of = SHR
		}
		343 = {
			is_core_of = SHR
		}
		342 = {
			is_core_of = SHR
		}
		345 = {
			is_core_of = SHR
		}
		346 = {
			is_core_of = SHR
		}
		348 = {
			is_core_of = SHR
		}
		344 = {
			is_core_of = SHR
		}
		353 = {
			is_core_of = SHR
		}
		350 = {
			is_core_of = SHR
		}
		352 = {
			is_core_of = SHR
		}
		800 = {
			is_core_of = SHR
		}
		349 = {
			is_core_of = SHR
		}
		798 = {
			is_core_of = SHR
		}
		49 = {
			is_core_of = SHR
		}
	}

	completion_reward = {
		TUR = {
			every_core_state = {
				add_core_of = SHR
			}
		}
	}
}
	
	focus = {
	id = SHR_integrate_iran
	icon = GFX_goal_generic_position_armies
	prerequisite = { 
		focus = SHR_inheritiran
	}
	x = 42
	y = 2
	cost = 10

	available_if_capitulated = yes
	
	available = {
	    controls_state = 419
		controls_state = 1001
		controls_state = 1000
		controls_state = 417
		controls_state = 421
		controls_state = 413
		controls_state = 411
		controls_state = 420
		controls_state = 266
		controls_state = 1002
		controls_state = 412
		controls_state = 414
		controls_state = 1004
		controls_state = 416
		controls_state = 418
		controls_state = 1003
		controls_state = 410
    }
	
	
	bypass = {
		419 = {
			is_core_of = SHR
		}
		1001 = {
			is_core_of = SHR
		}
		1000 = {
			is_core_of = SHR
		}
		417 = {
			is_core_of = SHR
		}
		418 = {
			is_core_of = SHR
		}
		421 = {
			is_core_of = SHR
		}
		413 = {
			is_core_of = SHR
		}
		411 = {
			is_core_of = SHR
		}
		420 = {
			is_core_of = SHR
		}
		266 = {
			is_core_of = SHR
		}
		1002 = {
			is_core_of = SHR
		}
		412 = {
			is_core_of = SHR
		}
		414 = {
			is_core_of = SHR
		}
		1004 = {
			is_core_of = SHR
		}
		416 = {
			is_core_of = SHR
		}
		1003 = {
			is_core_of = SHR
		}
		410 = {
			is_core_of = SHR
		}
	}

	completion_reward = {
		PER = {
			every_core_state = {
				add_core_of = SHR
			}
		}
	}
}
	
    focus = {
	id = SHR_integrate_iraq
	icon = GFX_focus_spr_crush_the_revolution
	prerequisite = { 
		focus = SHR_inheritiraq
	}
	x = 40
	y = 2
	cost = 10

	available_if_capitulated = yes
	
	available = {
	    controls_state = 1010
		controls_state = 676
		controls_state = 291
		controls_state = 675
		controls_state = 1011
	 
    }
	
	
	bypass = {
		1010 = {
			is_core_of = SHR
		}
		676 = {
			is_core_of = SHR
		}
		291 = {
			is_core_of = SHR
		}
		675 = {
			is_core_of = SHR
		}
		1011 = {
			is_core_of = SHR
		}
	}

	completion_reward = {
		IRQ = {
			every_core_state = {
				add_core_of = SHR
			}
		}
	}
}

	
	focus = {
		id = SHR_inheritturkey
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { 
            focus = SHR_claim_the_middle_east
		}
		x = 38
		y = 1
		cost = 10

		cancel_if_invalid = yes
		
		bypass = {
		    OR = {
		     NOT = { country_exists = TUR }
		     has_war_with = TUR	
			 
			} 
		}
		
		available = {		
		
		 if = {
				limit = {
					SHR = {
					   AND = {
					     OR = {
                    has_country_flag = farquaad_captured_iraq_global
                    has_country_flag = farquaad_captured_tur_global
                    has_country_flag = farquaad_captured_per_global					


                            }					

                       }					
					
					}
				}
		       custom_trigger_tooltip = {
			 	   tooltip = farquaad_kidnapped_focus
				
				   
		          NOT = {
		          SHR = {
				    AND = {
					     OR = {
		          has_country_flag = farquaad_captured_iraq_global
				  has_country_flag = farquaad_captured_tur_global
				  has_country_flag = farquaad_captured_per_global
				  
				          }
				  
				       }
		      
			         }
		          }
		 
		        }
			}
		
		 else = {
		 custom_trigger_tooltip = {
			 	tooltip = testtestt2
				has_army_manpower = { size > 750000 }
		  }
		}
		
	  }

		completion_reward = {
		     custom_effect_tooltip = farquaad_send_turkey_tt
			 custom_effect_tooltip = generic_skip_one_line_tt
		     TUR = {
		     country_event = { id = shrekturkey.1 }
			    
			}
		}   
	}
	
	focus = {
		id = SHR_inheritiran
		icon = GFX_goal_generic_military_deal
		prerequisite = { 
            focus = SHR_claim_the_middle_east
		}
		x = 42
		y = 1
		cost = 10

		cancel_if_invalid = yes
		
		bypass = {
		    OR = {
		     NOT = { country_exists = PER }
		     has_war_with = PER
			 
			} 
		}
		
		available = {
		
        		   if = {
				limit = {
					SHR = {
					   AND = {
				         OR = {
                    has_country_flag = farquaad_captured_iraq_global
                     has_country_flag = farquaad_captured_tur_global
                     has_country_flag = farquaad_captured_per_global					 
					          
							}

                       }					 
					
					}
				}
		       custom_trigger_tooltip = {
			 	   tooltip = farquaad_kidnapped_focus
				
				   
		          NOT = {
		          SHR = {
				       AND = {
				         OR = {
		          has_country_flag = farquaad_captured_iraq_global
				  has_country_flag = farquaad_captured_tur_global
				   has_country_flag = farquaad_captured_per_global
				  
				            }
				  
				        }
		      
			         }
		          }
		 
		        }
			}
		
		 else = {
		 custom_trigger_tooltip = {
			 	tooltip = testtestt3
				has_army_manpower = { size > 600000 }
		  }
		}
		
	  }

		completion_reward = {
		     custom_effect_tooltip = farquaad_send_iran_tt
			 custom_effect_tooltip = generic_skip_one_line_tt
		     PER = {
		     country_event = { id = shrekiran.2 }
			    
			}
		}   
	}
	
	focus = {
		id = SHR_israel
		icon = GFX_focus_shrekisrael
		prerequisite = { 
            focus = SHR_integrate_iraq
			focus = SHR_integrate_iran
			focus = SHR_integrate_turkey
		}
		x = 40
		y = 3
		cost = 10
		
		bypass = {
		    OR = {
		      NOT = { country_exists = PAL }
		      has_war_with = PAL

            }		  
		}

		available_if_capitulated = yes
		
		available = {
		
		 has_army_manpower = { size > 750000 }
		
		}

		completion_reward = {
		     PAL = {
		     country_event = { id = shrekisrael.1 }
			    
			}
		}   
	}
	
	focus = {
		id = SHR_operation_sea_lion
		icon = GFX_focus_generic_naval_invasion
		prerequisite = { focus = SHR_israel }

		x = 41
		y = 4
		cost = 5

		available = {
			has_war_with = ENG
			has_army_manpower = { size > 350000 }
			custom_trigger_tooltip = {
			 	tooltip = GER_sea_lion_eq_trigger_tt
			}
		}

		bypass = {
			ENG = {
				OR = {
					is_in_faction_with = ROOT
					is_subject_of = ROOT
					exists = no
				}
			}
		}

		search_filters = {}

		completion_reward = {
			add_timed_idea = {
				idea = GER_operation_sea_lion_ns
				days = 180
			}
		}
	}
	
	focus = {
		id = SHR_destroy_bulgaria
		icon = GFX_focus_generic_attack_bulgaria
		prerequisite = { 
            focus = SHR_israel
		}
		x = 40
		y = 5
		cost = 5
		
		bypass = {
		    OR = {
		     NOT = { country_exists = BUL }
		     has_war_with = BUL	
			 
			} 
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = BUL
			    
			}
		}   
	}
	
	focus = {
		id = SHR_destroy_greece
		icon = GFX_focus_generic_aegean_sea_focus
		prerequisite = { 
            focus = SHR_israel
		}
		x = 42
		y = 5
		cost = 5
		
		bypass = {
		   OR = {
		     NOT = { country_exists = GRE }
		     has_war_with = GRE	
			}
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = GRE
			    
			}
		}   
	}
	
	
	focus = {
		id = SHR_destroy_yugoslavia
		icon = GFX_focus_generic_attack_yugoslavia
		prerequisite = { 
            focus = SHR_destroy_greece
		}
		x = 42
		y = 6
		cost = 5
		
		bypass = {
		    OR = {
		     NOT = { country_exists = YUG }
		     has_war_with = YUG
		   }
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = YUG
			    
			}
		}   
	}
	
	focus = {
		id = SHR_destroy_romania
		icon = GFX_focus_generic_attack_romania
		prerequisite = { 
            focus = SHR_destroy_bulgaria
		}
		x = 40
		y = 6
		cost = 5
		
		bypass = {
		   OR = {
		     NOT = { country_exists = ROM }
		     has_war_with = ROM
			
			}
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = ROM
			    
			}
		}   
	}
	
	focus = {
		id = SHR_destroy_soviet
		icon = GFX_focus_attack_soviet
		prerequisite = { 
            focus = SHR_destroy_bulgaria
		}
		x = 38
		y = 6
		cost = 5
		
		bypass = {
		    OR = {
		     NOT = { country_exists = SOV }
		     has_war_with = SOV	
			 
			}
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = SOV
			    
			}
		}   
	}
	
	focus = {
		id = SHR_destroy_germany
		icon = GFX_focus_attack_germany
		prerequisite = { 
            focus = SHR_destroy_greece
		}
		x = 44
		y = 6
		cost = 5
		
		bypass = {
		    OR = {
		     NOT = { country_exists = GER }
		     has_war_with = GER	
			
			}
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = annex_everything
            target = GER
			    
			}
		}   
	}
	
	focus = {
		id = SHR_recruit_scientist
		icon = GFX_focus_research
		prerequisite = { 
            focus = SHR_inheritiran
		}
		x = 43
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    add_research_slot = 1		
		}   
	}
	
	focus = {
		id = SHR_war_preparations
		icon = GFX_goal_generic_axis_build_infantry
		#icon = GFX_goal_generic_military_sphere
		#icon = GFX_goal_generic_small_arms
		
		prerequisite = { focus = SHR_recruit_scientist }
		x = 45
		y = 4
		cost = 5
		available = {
			has_war = no
		}

		search_filters = {}

		completion_reward = {
			custom_effect_tooltip = GER_war_preparations_tt
			effect_tooltip = {
				add_timed_idea = {
					idea = GER_strengthened_supply_lines_ns
					days = 730
				}
			}
		}
	}
	
	focus = {
		id = SHR_superior_ogre_warfare
		icon = GFX_focus_ARG_develop_the_electricity_sector
		prerequisite = { 
            focus = SHR_recruit_scientist
		}
		x = 43
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		     add_tech_bonus = {
				name = GER_innovative_warfare
				#bonus = 1
				ahead_reduction = 2
				uses = 1
				category = armor
				category = artillery
				category = naval_equipment
				category = air_equipment
			
			    
			}
		}   
	}
	
	focus = {
		id = SHR_own_faction_yo
		icon = GFX_focus_focus_fra_maquis
		prerequisite = { 
            focus = SHR_israel
		}
		x = 32
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    set_rule = { can_create_factions = yes }
			create_faction = "The Royal Shrek Alliance"
		}   
	}
	
	focus = {
		id = SHR_alliance_with_portugal
		icon = GFX_focus_por_salazar
		prerequisite = { focus = SHR_own_faction_yo }

		x = -2
		y = 0
		relative_position_id = SHR_alliance_with_spain
		cost = 5
		
		available = {
		is_faction_leader = yes
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = POR
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 is_subject = no
		 is_in_faction = no
		 
		    }
		 
		}

		completion_reward = {
		   POR = {	  
		     country_event = { id = generic.5 hours = 4 random_hours = 4 }
			
		    }
        }
	}
	
	focus = {
		id = SHR_own_faction_fascist
		icon = GFX_focus_GER_support_the_proletarian_uprising
		prerequisite = { 
            focus = SHR_our_swamp_now
		}
		mutually_exclusive = { focus = SHR_alliance_with_germany }
		x = 5
		y = 6
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    set_rule = { can_create_factions = yes }
			create_faction = "Shrek Supremacy League"
		}   
	}
	
	focus = {
		id = SHR_alliance_with_germany
		icon = GFX_focus_chi_mission_to_germany
		prerequisite = { focus = SHR_our_swamp_now }
		mutually_exclusive = { focus = SHR_own_faction_fascist }

		x = 7
		y = 6
		cost = 5
		
		available = {
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = GER
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 has_government = fascism
		 
		    }
		 
		}

		completion_reward = {
		   GER = {
			 country_event = generic.2
			}
			
        }
	}
	
	focus = {
		id = SHR_improve_supply
		icon = GFX_focus_generic_reinforcing_the_supply_network
		prerequisite = { 
            focus = SHR_israel
		}
		x = 36
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
          add_ideas = improve_logistics_ogre
			
		}   
	}
	
	focus = {
		id = SHR_infantry_warfare
		icon = GFX_SOV_barrier_troops_ccp_2d_sov_compatibility
		prerequisite = { 
            focus = SHR_improve_supply
		}
		x = 36
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
          add_ideas = ogre_infantry
			
		}   
	}
	
	focus = {
		id = SHR_seize_gold_reserves
		icon = GFX_focus_usa_reestablish_the_gold_standard
		prerequisite = { 
            focus = SHR_israel
		}
		x = 38
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = ogre_seized_gold_reserves
		}   
	}
	
	focus = {
		id = SHR_general_upgrade
		icon = GFX_focus_CHL_departemento_de_las_tropas_nacistas_de_asalto
		prerequisite = { focus = SHR_infantry_warfare }

		x = -1
		y = 1
		relative_position_id = SHR_infantry_warfare
		cost = 5
		available = {
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
			army_experience = 15
			
			custom_effect_tooltip = generic_skip_one_line_tt

			add_doctrine_cost_reduction = {
				name = SHR_stormtroopers
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = SHR_stormtroopers
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}

            custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					has_character = shrekpol6				
				}
				if = {
					limit = {
						shrekpol6 = {
							NOT = { 
								has_trait = brilliant_strategist
							}
						}
					}
					shrekpol6 = {
						add_trait = { trait = brilliant_strategist }
					}
				}
			}
		}
	}
	
	focus = {
		id = SHR_general_upgrade2
		icon = GFX_focus_generic_total_war
		prerequisite = { focus = SHR_infantry_warfare }

		x = 2
		y = 1
		relative_position_id = SHR_general_upgrade
		cost = 5
		available = {
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
			army_experience = 10

			if = {
				limit = {
					has_character = shrekpol10				
				}
				if = {
					limit = {
						shrekpol10 = {
							NOT = { 
								has_trait = brilliant_strategist
							}
						}
					}
					shrekpol10 = {
						add_trait = { trait = brilliant_strategist }
					}
				}
			}
		}
	}
	
	focus = {
		id = SHR_supply_hubs_for_all
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = SHR_integrate_iraq }

		x = 1
		y = -1
		relative_position_id = SHR_seize_gold_reserves
		cost = 10
		available = {
		 controls_state = 553
		 controls_state = 680
		 controls_state = 676
		 controls_state = 1010
		 controls_state = 291
		 controls_state = 675
		 controls_state = 1011
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
            553 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 792
				instant_build = yes
				}
			}
			680 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 2013
				instant_build = yes
			}   }
			676 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12372
				instant_build = yes
			}   }
			1010 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 4951
				instant_build = yes
			}   }
			291 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 10876
				instant_build = yes
			}   }
			675 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12879
				instant_build = yes
			}   }
			1011 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12726
				instant_build = yes				    
				  
				}
			}
		}
	}
	
	 focus = {
		id = SHR_spanish_help_monarchist_fascist
		icon = GFX_focus_intervention_spain_nationalists
		mutually_exclusive = {
		 focus = SHR_spanish_help2	
		}
		prerequisite = { 
            focus = SHR_the_kings_way
		}
		x = 36
		y = -1
		cost = 5
		
		available = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				any_other_country = {
					original_tag = SPR
					has_government = fascism
					has_volunteers_amount_from = {
						tag = ROOT
						count > 0
					}
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPA = {
					has_volunteers_amount_from = {
						tag = ROOT
						count > 0
					}
				}
			}
		}

		continue_if_invalid = yes

		search_filters = { FOCUS_FILTER_HISTORICAL FOCUS_FILTER_ARMY_XP }


		available_if_capitulated = yes

		completion_reward = {
            army_experience = 25

			custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				random_other_country = {
					limit = {
						original_tag = SPR
						has_government = fascism
					}
					add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war }
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPA = { add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war } }
			}

			add_timed_idea = {
				idea = GER_legion_condor_ns
				days = 545		
		    }
		}  
	}	
	
	focus = {
		id = SHR_spanish_help2
		icon = GFX_focus_spa_supremacy_of_the_communion
		prerequisite = { 
            focus = SHR_the_kings_way
		}
		
		mutually_exclusive = {
		 focus = SHR_spanish_help_monarchist_fascist	
		}
		x = 38
		y = -1
		cost = 5
		
		available = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				any_other_country = {
					original_tag = SPB
					has_government = neutrality
					has_volunteers_amount_from = {
						tag = ROOT
						count > 0
					}
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPB = {
					has_volunteers_amount_from = {
						tag = ROOT
						count > 0
					}
				}
			}
		}

		continue_if_invalid = yes

		search_filters = { FOCUS_FILTER_HISTORICAL FOCUS_FILTER_ARMY_XP }


		available_if_capitulated = yes

		completion_reward = {
            army_experience = 25

			custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				random_other_country = {
					limit = {
						original_tag = SPB
						has_government = neutrality
					}
					add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war }
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPB = { add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war } }
			}

			add_timed_idea = {
				idea = GER_legion_condor_ns
				days = 545		
		    }
			
		}  
	}

	focus = {
		id = SHR_bring_back_nazi_shrek
		icon = GFX_focus_con7
		prerequisite = { 
			focus = SHR_collectivist_path
		}
		mutually_exclusive = {
			focus = SHR_make_our_swamp_equal
		}
		x = 10
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_popularity = { ideology = fascism popularity = 0.5 }
			add_ideas = fascist_influence
		}
	}

     focus = {
		id = SHR_spanish_help
		icon = GFX_focus_intervention_spain_nationalists
		prerequisite = { 
                        focus = SHR_bring_back_nazi_shrek
						focus = SHR_betray_the_immigrants
		}
		x = 12
		y = 3
		cost = 5
		
		available = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				any_other_country = {
					original_tag = SPR
					has_government = fascism
					has_volunteers_amount_from = {
						tag = ROOT
						count > 1
					}
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPA = {
					has_volunteers_amount_from = {
						tag = ROOT
						count > 1
					}
				}
			}
		}

		continue_if_invalid = yes

		search_filters = { FOCUS_FILTER_HISTORICAL FOCUS_FILTER_ARMY_XP }


		available_if_capitulated = yes

		completion_reward = {
            army_experience = 25

			custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				random_other_country = {
					limit = {
						original_tag = SPR
						has_government = fascism
					}
					add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war }
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPA = { add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war } }
			}

			add_timed_idea = {
				idea = GER_legion_condor_ns
				days = 545		
		    }
		}  
	}	

	focus = {
		id = SHR_make_our_swamp_equal
		icon = GFX_goal_support_communism
		prerequisite = { 
			focus = SHR_collectivist_path
		}
		mutually_exclusive = {
			focus = SHR_bring_back_nazi_shrek
		}
		x = 2
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_popularity = { ideology = communism popularity = 0.5 }
			add_ideas = communist_influence
			add_stability = -0.2
			 set_politics = {
            ruling_party = communism
            elections_allowed = no
            }
		}
	}	

	focus = {
		id = SHR_send_green_people_to_work
		icon = GFX_goal_generic_production
		prerequisite = { 
			focus = SHR_shreks_dream_about_communism_was_real
		}
		available = {
			has_government = communism
		}
		x = -4
		y = 11
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			680 = { add_extra_state_shared_building_slots = 5 }
			680 = { add_building_construction = { 
				type = industrial_complex 
				level = 5
				instant_build = yes
				}
			}		
			677 = { add_extra_state_shared_building_slots = 5 }
			677 = { add_building_construction = { 
				type = industrial_complex 
				level = 5
				instant_build = yes
				}
			}		
			add_manpower = -100000
			add_stability = -0.07
		}
	}	

	focus = {
		id = SHR_shrek_issues_order_no227
		icon = GFX_goal_generic_small_arms
		prerequisite = { 
			focus = SHR_send_green_people_to_work
		}
		x = -4
		y = 12
		cost = 7.2

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = order_no227_shrek	
			custom_effect_tooltip = generic_skip_one_line_tt
			add_war_support = 0.10
		}
	}	


	focus = {
		id = SHR_take_our_peoples_money_and_give_it_to_shrek
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = SHR_force_green_people_into_shrek_re_education_camps }
		x = 3
		y = 14
		cost = 5

		available_if_capitulated = yes

		completion_reward = {			
			add_stability = -0.1
			add_political_power = -20
			add_threat = 3
		}
	}

	focus = {
		id = SHR_invest_shreks_new_money
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_take_our_peoples_money_and_give_it_to_shrek }
		x = 3
		y = 15
		cost = 5

		available_if_capitulated = yes

		completion_reward = {			
			183 = { add_extra_state_shared_building_slots = 5 }
			183 = { add_building_construction = { 
			type = industrial_complex 
			level = 5
			instant_build = yes }
			}
		}
	}	

	focus = {
		id = SHR_jewish_scientists
		icon = GFX_focus_generic_socialist_science
		prerequisite = { focus = SHR_invest_shreks_new_money }
		x = 3
		y = 16
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
	}	

	focus = {
		id = SHR_shreks_dream_about_communism_was_real
		icon = GFX_goal_generic_war_with_comintern
		prerequisite = { focus = SHR_make_our_swamp_equal }
		available = {
			has_government = communism
		}
		x = 0
		y = 10
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 200
			add_stability = 0.1
		}
	}
	
	focus = {
		id = SHR_spanish_help3
		icon = GFX_focus_intervention_spain_republic
		relative_position_id = SHR_shreks_dream_about_communism_was_real
		prerequisite = { 
            focus = SHR_shreks_dream_about_communism_was_real
		}
		x = 2
		y = 1
		cost = 5
		
		available = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				any_other_country = {
					original_tag = SPR
					has_government = democratic
					has_volunteers_amount_from = {
						tag = ROOT
						count > 1
					}
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPR = {
					has_volunteers_amount_from = {
						tag = ROOT
						count > 1
					}
				}
			}
		}

		continue_if_invalid = yes

		search_filters = { FOCUS_FILTER_HISTORICAL FOCUS_FILTER_ARMY_XP }


		available_if_capitulated = yes

		completion_reward = {
            army_experience = 25

			custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				random_other_country = {
					limit = {
						original_tag = SPR
						has_government = democratic
					}
					add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war }
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPR = { add_opinion_modifier = { target = SHR modifier = ita_supported_spain_civil_war } }
			}

			add_timed_idea = {
				idea = GER_legion_condor_ns
				days = 545		
		    }
			
		}  
	}

    focus = {
		id = SHR_purge_the_fascist_from_government
		icon = GFX_focus_SOV_organization_centralization_discipline
		relative_position_id = SHR_shreks_dream_about_communism_was_real
		prerequisite = { focus = SHR_shreks_dream_about_communism_was_real }
		available = {
		}
		x = 0
		y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    custom_effect_tooltip = greatpurgeshrek_tt
		 
		    hidden_effect = {
			
	            SHR = {
			     country_event = { id = fate_of_gioshreki.1 }
                }
			}
		}
	}

    focus = {
		id = SHR_secure_the_administration_communism
		icon = GFX_focus_generic_join_comintern
		relative_position_id = SHR_purge_the_fascist_from_government
		prerequisite = { focus = SHR_the_supreme_leader_shrek }
		available = {
		}
		x = 0
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
            add_political_power = 50
			add_stability = 0.05
			custom_effect_tooltip = generic_skip_one_line_tt
			custom_effect_tooltip = returnofshrekgenerals_tt
		}
	}
	
	 focus = {
		id = SHR_demand_iraqese_subjugation
		icon = GFX_goal_generic_army_doctrines
		relative_position_id = SHR_secure_the_administration_communism
		prerequisite = { focus = SHR_secure_the_administration_communism }
		available = {
		}
		x = -2
		y = 1
		cost = 5
		
        bypass = {
		  OR = {
           AND = {
             controls_state = 553
		      controls_state = 680
		     controls_state = 676
		     controls_state = 1010
		     controls_state = 291
		     controls_state = 675
		     controls_state = 1011
           }
           NOT = { country_exists = IRQ }
           has_war_with = IRQ
		   

		   } 
		}
		
		available = {
		 has_army_manpower = { size > 500000 }
		}

		available_if_capitulated = yes

		completion_reward = {
		    IRQ = {
            country_event = { id = shrekiraqcommunism.1 hours = 4 random_hours = 4 }
			
			}
		}
	}
	
	focus = {
		id = SHR_supply_hubs_for_all_communist
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = SHR_demand_iraqese_subjugation }

		x = 1
		y = 1
		relative_position_id = SHR_demand_iraqese_subjugation
		cost = 10
		available = {
		  if = {
				limit = {
					IRQ = {
                    is_subject_of = SHR		
					
					}
				}
			
			IRQ = {
		    controls_state = 676
		    controls_state = 1010
		    controls_state = 291
		    controls_state = 675
		    controls_state = 1011
			SHR = {
			controls_state = 553
		    controls_state = 680
			
			        }
                }	
            } 
			
	     else = {
           SHR = {	 
		    controls_state = 553
		    controls_state = 680
		    controls_state = 676
		    controls_state = 1010
		    controls_state = 291
		    controls_state = 675
		    controls_state = 1011
		 		     	      
	           }
		    }
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
            553 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 792
				instant_build = yes
				}
			}
			680 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 2013
				instant_build = yes
			}   }
			676 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12372
				instant_build = yes
			}   }
			1010 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 4951
				instant_build = yes
			}   }
			291 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 10876
				instant_build = yes
			}   }
			675 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12879
				instant_build = yes
			}   }
			1011 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12726
				instant_build = yes				    
				  
				}
			}
		}
	}
	
	focus = {
		id = SHR_improve_supply3
		relative_position_id = SHR_jewish_scientists
		icon = GFX_goal_generic_construction2
		prerequisite = { 
            focus = SHR_invest_shreks_new_money
		}
		x = 2
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
          add_ideas = improve_logistics_ogre
			
		}   
	}
		
	focus = {
		id = SHR_demand_persian_subjugation
		icon = GFX_focus_generic_attack_iran
		relative_position_id = SHR_demand_iraqese_subjugation
		prerequisite = { focus = SHR_secure_the_administration_communism }
		available = {
		has_army_manpower = { size > 550000 }
		}
		
		bypass = {
		  OR = {
           AND = {
           	    controls_state = 419
		    controls_state = 1001
		    controls_state = 1000
		    controls_state = 417
		    controls_state = 421
		    controls_state = 413
		     controls_state = 411
		     controls_state = 420
		     controls_state = 266
		    controls_state = 1002
		    controls_state = 412
		     controls_state = 414
		    controls_state = 1004
		    controls_state = 416
		    controls_state = 418
		    controls_state = 1003
		     controls_state = 410
           }
           NOT = { country_exists = PER }
           has_war_with = PER
		   

		   } 
		}
		
		x = 2
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
             PER = {	  
		     country_event = { id = shrekiraqcommunism.4 hours = 4 random_hours = 4 }
			 
			 }
		}
	}
	
	focus = {
		id = SHR_destroy_spainnationalist_communist
		icon = GFX_focus_generic_attack_nationalist_spain_focus
		relative_position_id = SHR_demand_persian_subjugation
		prerequisite = { 
			focus = SHR_demand_persian_subjugation
		}
		x = 2
		y = 2
		cost = 5

		available_if_capitulated = yes
		
		available = {
           is_subject = no
			any_country = {
				original_tag = SPA
				has_government = fascism
				NOT = { has_war_with = ROOT }
			}
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SPA
			}
		}
	}
	
	focus = {
		id = SHR_our_own_communist_union
		icon = GFX_focus_por_workers_of_iberia
		relative_position_id = SHR_demand_persian_subjugation
		prerequisite = { 
			focus = SHR_demand_iraqese_subjugation
		}
	    mutually_exclusive = {
		focus = SHR_merge_with_the_soviet_union	
		}
		x = 0
		y = 3
		cost = 10

		available_if_capitulated = yes
		
		available = {
		}

		completion_reward = {
           add_stability = 0.10
		   add_war_support = 0.10
		   add_political_power = 250
		   custom_effect_tooltip = generic_skip_one_line_tt
		   add_timed_idea = {
				idea = ogre_production
				days = 365
			}
		}
	}
		   
	
	focus = {
		id = SHR_merge_with_the_soviet_union
		icon = GFX_focus_chi_mission_to_the_soviet_union
		relative_position_id = SHR_demand_persian_subjugation
		prerequisite = { 
			focus = SHR_demand_iraqese_subjugation
		}
		mutually_exclusive = {
		focus = SHR_our_own_communist_union
		}
		x = -2
		y = 3
		cost = 10

		available_if_capitulated = no
		
		    bypass = {
		    OR = {
		      NOT = { country_exists = SOV }
		      has_war_with = SOV

                }   		  
		    }
		
            available = {
			  custom_trigger_tooltip = {
				     tooltip = united_shrek_and_soviet_tt
	        has_war = yes
	        has_army_manpower = { size > 1000000 }

	            any_allied_country = {
		        original_tag = SOV
		        has_war = yes
				
				  }
	           }
            }




		completion_reward = {
	         SOV = {	  
		     country_event = { id = shrekunitedsoviet.1 hours = 4 random_hours = 4 }
			 
			}
		}
	}
	
	focus = {
		id = SHR_the_final_blow_to_capitalism
		icon = GFX_focus_prc_agrarian_socialism
		prerequisite = { 
		focus = SHR_merge_with_the_soviet_union 
		focus = SHR_our_own_communist_union
		
		}
		x = -1
		y = 4
		relative_position_id = SHR_demand_persian_subjugation
		cost = 5
		available = {
			is_subject = no

			
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
		}

		will_lead_to_war_with = USA
		will_lead_to_war_with = ENG
		will_lead_to_war_with = FRA
		will_lead_to_war_with = CAN

		search_filters = { FOCUS_FILTER_ANNEXATION }

		completion_reward = {
			custom_effect_tooltip = final_blow_to_capitalism_shr_tt
			every_other_country = {
				limit = {
					#capital_scope = { is_on_continent = europe } #Intentionally made so that it grants wargoal against any commie in the world (not just Europe)
					has_government = democratic
					NOT = { 
						ROOT = {
							has_wargoal_against = PREV
						}
					}
				}
				hidden_effect = { #Tooltip is bad so better to just hide it and show the countries via the every_other_country scope
					ROOT = {
						create_wargoal = {
							type = annex_everything
							target = PREV
						}
					}
				}
			}

			#This is important stuff (Someone leaving faction) so show it when appropriate
			if = {
				limit = {
					any_allied_country = {
						has_government = democratic
					}
				}
				if = {
					limit = {
						is_faction_leader = yes
					}
					every_other_country = {
						limit = {
							is_in_faction_with = ROOT
							has_government = democratic
						}
						ROOT = { remove_from_faction = PREV }
					}
				}
				else = {
					ROOT = { leave_faction = yes }
				}
			}

			#Not so important so just hide it, it should be logic that any diplo relations are terminated
			hidden_effect = {
				every_other_country = {
					limit = {
						OR = {
							is_guaranteed_by = ROOT
							has_non_aggression_pact_with = ROOT
						}
						has_government = democratic
					}
					
					if = {
						limit = {
							ROOT = {
								has_guaranteed = PREV
							}
						}
						ROOT = {
							diplomatic_relation = {
								country = PREV
								relation = guarantee
								active = no
							}
						}
					}

					if = {
						limit = {
							has_non_aggression_pact_with = ROOT
						}
						ROOT = {
							diplomatic_relation = {
								country = PREV
								relation = non_aggression_pact
								active = no
							}
						}
					}
				}
			}
		}
	}
	
	focus = {
		id = SHR_take_care_of_the_fascist_threat
		icon = GFX_focus_attack_germany
		relative_position_id = SHR_merge_with_the_soviet_union
		prerequisite = { 
			focus = SHR_merge_with_the_soviet_union
			focus = SHR_our_own_communist_union
		}
		
		bypass = {
		    OR = {
		      NOT = { country_exists = GER }
		      has_war_with = GER

            }		  
		}
		
		x = -2
		y = 2
		cost = 5

		available_if_capitulated = no

		completion_reward = {
          create_wargoal = {
			 type = annex_everything
			 target = GER
			}
		}
	}
	
	focus = {
		id = SHR_take_care_of_the_fascist_threat_italy
		icon = GFX_focus_attack_italy
		relative_position_id = SHR_take_care_of_the_fascist_threat
		prerequisite = { 
			focus = SHR_merge_with_the_soviet_union
			focus = SHR_our_own_communist_union
		}
		
		bypass = {
		    OR = {
		      NOT = { country_exists = ITA }
		      has_war_with = ITA

            }		  
		}
		
		x = 2
		y = 0
		cost = 5

		available_if_capitulated = no

		completion_reward = {
          create_wargoal = {
			 type = annex_everything
			 target = ITA
			}
		}
	}
	
	focus = {
		id = SHR_destroy_yugoslavia_communist
		relative_position_id = SHR_take_care_of_the_fascist_threat_italy
		icon = GFX_focus_generic_attack_yugoslavia
		prerequisite = { 
            focus = SHR_take_care_of_the_fascist_threat_italy
		}
		x = 0
		y = 2
		cost = 5
		
		bypass = {
		    OR = {
		     NOT = { country_exists = YUG }
		     has_war_with = YUG
		   }
		}

		available_if_capitulated = yes
		
		completion_reward = {
            create_wargoal = {
            type = puppet_wargoal_focus
            target = YUG
			    
			}
		}   
	}
	
	focus = {
		id = SHR_the_final_blow_to_fascism
		icon = GFX_SOV_the_glory_of_the_red_army_ccp_2d_sov_compatibility
		prerequisite = { focus = SHR_take_care_of_the_fascist_threat }
		prerequisite = { focus = SHR_take_care_of_the_fascist_threat_italy }
		x = -1
		y = 1
		relative_position_id = SHR_take_care_of_the_fascist_threat_italy
		cost = 5
		available = {
			is_subject = no

			
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
		}

		search_filters = { FOCUS_FILTER_ANNEXATION }

		completion_reward = {
			custom_effect_tooltip = final_blow_to_fascism_shr_tt
			every_other_country = {
				limit = {
					#capital_scope = { is_on_continent = europe } #Intentionally made so that it grants wargoal against any commie in the world (not just Europe)
					has_government = fascism
					NOT = { 
						ROOT = {
							has_wargoal_against = PREV
						}
					}
				}
				hidden_effect = { #Tooltip is bad so better to just hide it and show the countries via the every_other_country scope
					ROOT = {
						create_wargoal = {
							type = annex_everything
							target = PREV
						}
					}
				}
			}

			#This is important stuff (Someone leaving faction) so show it when appropriate
			if = {
				limit = {
					any_allied_country = {
						has_government = fascism
					}
				}
				if = {
					limit = {
						is_faction_leader = yes
					}
					every_other_country = {
						limit = {
							is_in_faction_with = ROOT
							has_government = fascism
						}
						ROOT = { remove_from_faction = PREV }
					}
				}
				else = {
					ROOT = { leave_faction = yes }
				}
			}

			#Not so important so just hide it, it should be logic that any diplo relations are terminated
			hidden_effect = {
				every_other_country = {
					limit = {
						OR = {
							is_guaranteed_by = ROOT
							has_non_aggression_pact_with = ROOT
						}
						has_government = fascism
					}
					
					if = {
						limit = {
							ROOT = {
								has_guaranteed = PREV
							}
						}
						ROOT = {
							diplomatic_relation = {
								country = PREV
								relation = guarantee
								active = no
							}
						}
					}

					if = {
						limit = {
							has_non_aggression_pact_with = ROOT
						}
						ROOT = {
							diplomatic_relation = {
								country = PREV
								relation = non_aggression_pact
								active = no
							}
						}
					}
				}
			}
		}
	}
	
	focus = {
		id = SHR_demand_turkish_subjugation
		icon = GFX_focus_generic_soviet_politics
		relative_position_id = SHR_demand_iraqese_subjugation
		prerequisite = { focus = SHR_secure_the_administration_communism }
		available = {
		  has_army_manpower = { size > 600000 }
		}
		bypass = {
		  OR = {
           AND = {
          controls_state = 341
		  controls_state = 797
		   controls_state = 347
		 controls_state = 340
		 controls_state = 356
		 controls_state = 355
		 controls_state = 354
		 controls_state = 339
		 controls_state = 343
		 controls_state = 342
		 controls_state = 345
		  controls_state = 346
		 controls_state = 348
		 controls_state = 344
		 controls_state = 353
		 controls_state = 350
		 controls_state = 352
		 controls_state = 800
		 controls_state = 349
		 controls_state = 798
		 controls_state = 49
           }
           NOT = { country_exists = TUR }
           has_war_with = TUR
		   

		   } 
		}
		x = -2
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
           TUR = {	  
		     country_event = { id = shrekiraqcommunism.7 hours = 4 random_hours = 4 }
			}
		}
	}
	
	focus = {
		id = SHR_greece_must_be_dealt_with_communist
		relative_position_id = SHR_demand_turkish_subjugation
		icon = GFX_focus_generic_attack_greece
		prerequisite = { 
			focus = SHR_demand_turkish_subjugation
		}
		x = 1
		y = 1
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = GRE }
		      has_war_with = GRE

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = GRE
			}
		}
	}
	
	focus = {
		id = SHR_around_the_black_sea
		icon = GFX_focus_generic_attack_bulgaria
		relative_position_id = SHR_demand_turkish_subjugation
		prerequisite = { 
			focus = SHR_demand_turkish_subjugation
		}
		x = 0
		y = 2
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = BUL }
		      has_war_with = BUL

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = BUL
			}
		}
	}
	
	focus = {
		id = SHR_into_romania
		icon = GFX_focus_generic_attack_romania
		relative_position_id = SHR_around_the_black_sea
		prerequisite = { 
			focus = SHR_around_the_black_sea
		}
		x = 0
		y = 1
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = ROM }
		      has_war_with = ROM

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = ROM
			}
		}
	}
	
	focus = {
		id = SHR_the_way_of_ogre_communism
		icon = GFX_SOV_coup_detat_ccp_2d_sov_compatibility
		relative_position_id = SHR_demand_turkish_subjugation
		prerequisite = { focus = SHR_secure_the_administration_communism }
		available = {
		}
		x = -4
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
            add_political_power = 50
			add_stability = 0.05
		}
	}
	
	focus = {
		id = SHR_general_upgrade_communist
		icon = GFX_SOV_architect_of_communism_ccp_2d_sov_compatibility
		relative_position_id = SHR_the_way_of_ogre_communism
		prerequisite = { focus = SHR_the_way_of_ogre_communism}

		x = -1
		y = 1
		cost = 5
		available = {
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
			army_experience = 15
			
			custom_effect_tooltip = generic_skip_one_line_tt

			add_doctrine_cost_reduction = {
				name = SHR_stormtroopers_communist
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = SHR_stormtroopers_communist
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}

            custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					has_character = shrekpol15				
				}
				if = {
					limit = {
						shrekpol15 = {
							NOT = { 
								has_trait = brilliant_strategist
							}
						}
					}
					shrekpol15 = {
						add_trait = { trait = brilliant_strategist }
					}
				}
			}
		}
	}
	
	
	focus = {
		id = SHR_the_triumphant_ogre_revolution
		icon = GFX_SOV_the_onslaught_on_colonialism_ccp_2d_sov_compatibility
		relative_position_id = SHR_general_upgrade_communist
		prerequisite = { focus = SHR_the_way_of_ogre_communism }

		x = 4
		y = 3
		cost = 5
		available = {
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
          add_timed_idea = {
				idea = SOV_revolutionary_spirit_idea
				days = 365
			}
		}
	}
	
	focus = {
		id = SHR_shreks_cult_of_personality
		icon = GFX_focus_shrek8
		relative_position_id = SHR_the_triumphant_ogre_revolution
		prerequisite = { focus = SHR_war_heroes } 
        prerequisite = { focus = SHR_shrek_shrines }
		prerequisite = { focus = SHR_promote_big_green_families }
		x = -3
		y = 0
		cost = 10
		available = {	 
		}

		completion_reward = {
		
          if = {
				limit = {
					num_subjects > 0
				}
				every_subject_country = {
					add_autonomy_score = {
						value = -1000
						localization = SOV_the_construction_of_communism
					}
				}
			}
			else = {
				custom_effect_tooltip = SHR_the_construction_of_communism_puppet_autonomy_tt
			}
			
			custom_effect_tooltip = generic_skip_one_line_tt
		
		  add_equipment_to_stockpile = { 
				type = artillery_equipment_1
				amount = 1000
				producer = ROOT
			}

			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 1000
			}
			
			custom_effect_tooltip = generic_skip_one_line_tt
			
			add_stability = 0.10
			
			custom_effect_tooltip = generic_skip_one_line_tt
			
          add_ideas = shrek_is_life
		
		}
	}
	
	focus = {
		id = SHR_strengthen_the_trade_unions
		icon = GFX_goal_generic_military_deal
		prerequisite = { focus = SHR_the_way_of_ogre_communism }
		x = -2
		y = -3
		relative_position_id = SHR_the_triumphant_ogre_revolution
		cost = 5
		available = {
		}
                
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY}

		completion_reward = {
			add_political_power = 70
			add_popularity = {
				ideology = communism 
				popularity = 0.05
			}
			add_ideas = SOV_strong_trade_unions_idea
			
		}
	}
	
	focus = {
		id = SHR_war_heroes
		icon = GFX_SOV_war_heroes_ccp_2d_sov_compatibility
		prerequisite = { focus = SHR_strengthen_the_trade_unions }
		prerequisite = { focus = SHR_general_upgrade_communist }
		x = -1
		y = 1
		relative_position_id = SHR_strengthen_the_trade_unions
		cost = 10

		available = {

		}
		
		search_filters = {}

		completion_reward = {
			add_ideas = shreki_army
			
		}	
    }
	
	focus = {
		id = SHR_promote_big_green_families
		icon = GFX_focus_SOV_the_last_purge
		relative_position_id = SHR_war_heroes
		prerequisite = { 
			focus = SHR_general_upgrade_communist
		}
		available = {
		}
		x = -2
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			164 = { add_manpower = 414000 }
			182 = { add_manpower = 94000 }
			183 = { add_manpower = 10440 }
			187 = { add_manpower = 454000 }
			553 = { add_manpower = 44900 }
			554 = { add_manpower = 27300 }
			677 = { add_manpower = 42000 }
			680 = { add_manpower = 121000 }
  		}
	}
	
	focus = {
		id = SHR_shrek_shrines
		icon = GFX_focus_shrek4
		prerequisite = { focus = SHR_strengthen_the_trade_unions }
		x = 2
		y = 0
		relative_position_id = SHR_war_heroes
		cost = 10

		available = {
		}
		
		search_filters = {}

		completion_reward = {
				if = {
				limit = {
					has_country_leader_with_trait = commanderoftheswamp1
				}
				random_character = {
					limit = {
						is_country_leader = yes
					}
					swap_country_leader_traits = {
						remove = commanderoftheswamp1
					    add = commanderoftheswamp2communism
				    }
				}
			}
		}
    }
	
	focus = {
		id = SHR_prepare_for_the_next_naval_blockade2

		icon = GFX_goal_generic_axis_build_infantry

		prerequisite = { focus = SHR_the_way_of_ogre_communism }

		x = -2
		y = 0
		relative_position_id = SHR_general_upgrade_communist

		cost = 5

		available = {
			has_war = no
		} 

		bypass = {
			has_war = yes
		}

		dynamic = yes

		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {

			add_equipment_to_stockpile = { 
				type = convoy_1
				amount = 100
				producer = ROOT
			}

			add_equipment_to_stockpile = {
				type = train_equipment
				amount = 100
			}

			custom_effect_tooltip = generic_skip_one_line_tt

			custom_effect_tooltip = GER_war_preparations_tt
			effect_tooltip = {
				add_timed_idea = {
					idea = GER_strengthened_supply_lines_ns
					days = 730
				}
			}
        }
	}

    focus = {
		id = SHR_force_green_people_into_shrek_re_education_camps
		icon = GFX_SOV_liberate_ryutin_ccp_2d_sov_compatibility
		relative_position_id = SHR_purge_the_fascist_from_government
		prerequisite = { focus = SHR_purge_the_fascist_from_government }
		available = {
		}
		x = 0
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = -50
			add_stability = -0.03
			add_offsite_building = { type = industrial_complex level = 2 }
		}
	}

    focus = {
		id = SHR_kill_anyone_who_questions_shrek
		icon = GFX_SOV_a_global_class_struggle_ccp_2d_sov_compatibility
		relative_position_id = SHR_force_green_people_into_shrek_re_education_camps
		prerequisite = { focus = SHR_force_green_people_into_shrek_re_education_camps }
		available = {
		}
		x = 0
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
		}
	}
    
    focus = {
		id = SHR_the_supreme_leader_shrek
		icon = GFX_SOV_leader_of_the_party_and_the_people_ccp_2d_sov_compatibility
		relative_position_id = SHR_kill_anyone_who_questions_shrek
		prerequisite = { focus = SHR_kill_anyone_who_questions_shrek }
		available = {
		}
		x = 0
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_country_leader_trait = the_supreme_leader_shrek
		}
	}			

	focus = {
		id = SHR_freedom_for_all_green_people
		icon = GFX_goal_support_democracy
		prerequisite = { 
			focus = SHR_political_effort 
		}
		mutually_exclusive = {
			focus = SHR_collectivist_path
		}
		x = 18
		y = -1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_popularity = { ideology = democratic popularity = 0.8 }
			add_ideas = democratic_influence
			add_stability = 0.2
		}
	}

	focus = {
		id = SHR_immigrants
		icon = GFX_goal_generic_improve_relations
		prerequisite = { 
			focus = SHR_freedom_for_all_green_people 
		}
		available = {
			has_government = democratic
		}
		x = 16
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_manpower = 200000
			add_stability = -0.1
		}
	}

	focus = {
		id = SHR_non_green_workers
		icon = GFX_goal_generic_production
		prerequisite = { 
			focus = SHR_immigrants 
		}
		x = 15
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			677 = { add_extra_state_shared_building_slots = 3 }
			553 = { add_extra_state_shared_building_slots = 3 }
			677 = { add_building_construction = { 
				type = industrial_complex 
				level = 3
				instant_build = yes
				}
			}		
			553 = { add_building_construction = { 
				type = industrial_complex 
				level = 3
				instant_build = yes
				}
			}		
			add_stability = -0.05
		}
	}

	focus = {
		id = SHR_continue_to_support_immigration
		icon = GFX_goal_generic_improve_relations
		prerequisite = { 
			focus = SHR_non_green_workers
		}
		mutually_exclusive = { focus = SHR_betray_the_immigrants }
		x = 16
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_stability = -0.2
		}
	}

	focus = {
		id = SHR_non_green_inventors
		icon = GFX_focus_research
		prerequisite = { 
			focus = SHR_continue_to_support_immigration
		}
		x = 16
		y = 3
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 2
			add_stability = -0.05
		}
	}

	focus = {
		id = SHR_immigrants_investing_in_factories
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { 
			focus = SHR_non_green_inventors
		}
		x = 17
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_extra_state_shared_building_slots = 10 }
			183 = { add_building_construction = { 
				type = industrial_complex
				level = 10
				instant_build = yes
				}
			}
			add_stability = -0.15
			add_political_power = -50			
		}
	}

	focus = {
		id = SHR_even_more_non_green_factories
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { 
			focus = SHR_immigrants_investing_in_factories
		}
		x = 17
		y = 5
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_extra_state_shared_building_slots = 10 }
			183 = { add_building_construction = { 
				type = industrial_complex
				level = 10
				instant_build = yes
				}
			}
			add_stability = -0.15
			add_political_power = -50
		}
	}

	focus = {
		id = SHR_betray_the_immigrants
		icon = GFX_goal_support_fascism
		prerequisite = { 
			focus = SHR_non_green_workers
		}
		mutually_exclusive = { focus = SHR_continue_to_support_immigration }
		x = 14
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_popularity = { ideology = fascism popularity = 0.8 }
			add_ideas = fascist_influence
			remove_ideas = democratic_influence
			add_stability = -0.1
		}
	}

	focus = {
		id = SHR_kill_everyone_thats_not_green
		icon = GFX_goal_generic_secret_weapon
		prerequisite = { 
			focus = SHR_open_up_concentration_camps
		}
		available = {
			has_government = fascism
		}
		x = 15
		y = 7
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_manpower = -164000 }
			182 = { add_manpower = -242000 }
			187 = { add_manpower = -22000 }
			164 = { add_manpower = -140000 }
			677 = { add_manpower = -547000 }
			553 = { add_manpower = -781000 }
			554 = { add_manpower = -434000 }
			add_stability = 0.15
			add_named_threat = { threat = 8 name = "Extermination Of Non Greens" }			
		}
	}

	focus = {
		id = SHR_shreks_new_army_policy
		icon = GFX_focus_con5
		prerequisite = { focus = SHR_experiment_with_jews }
		prerequisite = { focus = SHR_ethnic_cleanse_israel }
	
		x = 14
		y = 9
		cost = 10
		
		available = {
            num_of_factories > 125
			has_army_manpower = { size > 900000 }
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = shrek_is_life
            set_rule = { can_use_kamikaze_pilots = yes }
			add_war_support = 0.15
			
			
		}
	}

	focus = {
		id = SHR_finally_democratic
		icon = GFX_goal_support_democracy
		prerequisite = { 
			focus = SHR_freedom_for_all_green_people 
		}
		available = {
			has_government = democratic
		}
		x = 18
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 200
		}
	}

	focus = {
		id = SHR_for_the_democratic_swamp
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { 
			focus = SHR_finally_democratic
		}
		available = { threat > 0.5 }
		available = { has_government = democratic }
		x = 18
		y = 1
		cost = 5
		
		available_if_capitulated = yes

		completion_reward = {			
			add_ideas = military_youth_focus
		}
	}

	focus = {
		id = SHR_defensive_tactics
		icon = GFX_goal_generic_military_sphere
		prerequisite = { 
			focus = SHR_for_the_democratic_swamp
		}
		available = {
			has_war = yes
		}
		x = 18
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = defensive_tactics
			add_war_support = 0.2
		}
	}

	focus = {
		id = SHR_join_allies
		icon = GFX_goal_anschluss
		prerequisite = { 
			focus = SHR_finally_democratic
		}
		mutually_exclusive = { 
			focus = SHR_shreks_own_democratic_faction 
		}
		available = {
			has_government = democratic
		}
		x = 21
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			remove_ideas = lonely_shrek
			ENG = { add_to_faction = SHR }
		}
	}

	focus = {
		id = SHR_shreks_own_democratic_faction
		icon = GFX_goal_anschluss
		prerequisite = { 
			focus = SHR_finally_democratic
		}
		mutually_exclusive = { 
			focus = SHR_join_allies 
		}
		available = {
			has_government = democratic
		}
		x = 25
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			remove_ideas = lonely_shrek
			create_faction = "Shrek Union"
		}
	}

	focus = {
		id = SHR_spread_our_influence
		icon = GFX_goal_generic_propaganda
		prerequisite = { 
			focus = SHR_join_allies
			focus = SHR_shreks_own_democratic_faction
		}
		x = 23
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			IRQ = { add_ideas = democratic_influence }
			SAU = { add_ideas = democratic_influence }
			TUR = { add_ideas = democratic_influence }
			PER = { add_ideas = democratic_influence }
			OMA = { add_ideas = democratic_influence }
			YEM = { add_ideas = democratic_influence }
		}
	}

	focus = {
		id = SHR_expand_allies
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_spread_our_influence
		}
		prerequisite = { 
			focus = SHR_join_allies
		}
		mutually_exclusive = { focus = SHR_help_shrek_get_some_friends }
		x = 21
		y = 3
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = IRQ }
		}
	}

	focus = {
		id = SHR_turkey_joins
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_expand_allies
		}
		x = 20
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = TUR }
		}
	}

	focus = {
		id = SHR_iran_joins
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_expand_allies
		}
		x = 22
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = PER }
		}
	}

	focus = {
		id = SHR_saudi_arabia_joins
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_turkey_joins
		}
		x = 20
		y = 5
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = SAU }
		}
	}

	focus = {
		id = SHR_oman_joins
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_iran_joins
		}
		x = 22
		y = 5
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = OMA }
		}
	}

	focus = {
		id = SHR_yemen_joins
		icon = GFX_goal_generic_major_alliance
		prerequisite = { 
			focus = SHR_oman_joins
			focus = SHR_saudi_arabia_joins
		}
		x = 21
		y = 6
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			ENG = { add_to_faction = YEM }
		}
	}

	focus = {
		id = SHR_help_shrek_get_some_friends
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_spread_our_influence
		}
		prerequisite = { 
			focus = SHR_shreks_own_democratic_faction
		}
		mutually_exclusive = { focus = SHR_expand_allies }
		x = 25
		y = 3
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = IRQ }
		}
	}

	focus = {
		id = SHR_invite_turkey
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_help_shrek_get_some_friends
		}
		x = 24
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = TUR }
		}
	}

	focus = {
		id = SHR_invite_iran
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_help_shrek_get_some_friends
		}
		x = 26
		y = 4
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = PER }
		}
	}

	focus = {
		id = SHR_invite_saudi_arabia
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_invite_turkey
		}
		x = 24
		y = 5
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = SAU }
		}
	}

	focus = {
		id = SHR_invite_oman
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_invite_iran
		}
		x = 26
		y = 5
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = OMA }
		}
	}

	focus = {
		id = SHR_invite_yemen
		icon = GFX_goal_generic_alliance
		prerequisite = { 
			focus = SHR_invite_saudi_arabia
			focus = SHR_invite_oman
		}
		x = 25
		y = 6
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SHR = { add_to_faction = YEM }
		}
	}

	focus = {
		id = SHR_collectivist_path
		icon = GFX_goal_generic_national_unity
		prerequisite = { 
			focus = SHR_political_effort 
		}
		mutually_exclusive = {
			focus = SHR_freedom_for_all_green_people
		}
		x = 6
		y = -1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = collectivist_ethos_focus
		}
	}

	focus = {
		id = SHR_shreks_private_army
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { 
			focus = SHR_collectivist_path
		}
		available = {
			threat > 0.10
		}
		x = 6
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = military_youth_focus
			add_war_support = 0.05
		}
	}

	focus = {
		id = SHR_annex_israel
		icon = GFX_focus_generic_strike_at_democracy1
		prerequisite = {
			focus = SHR_our_swamp_now
		}
		available = {
		}
		x = 9
		y = 5
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		   OR = {
 	         controls_state = 454
		     owns_state = 454
		 
      	    }
		}

		completion_reward = {
			SHR = { transfer_state = 454 }
			add_named_threat = { threat = 2 name = "Annexed Israel" }
			
			custom_effect_tooltip = generic_skip_one_line_tt
			
			ENG = {
			add_opinion_modifier = { target = SHR modifier = took_our_colonies_shrek }
			
			}
		}
	}

	focus = {
		id = SHR_annex_jordan
		icon = GFX_goal_generic_attack_allies
		prerequisite = { 
			focus = SHR_annex_israel
		}
		x = 9
		y = 6
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		   OR = {
 	         controls_state = 455
		     owns_state = 455
      	    }
		}

		completion_reward = {
			SHR = { transfer_state = 455 }
			add_named_threat = { threat = 2 name = "Annexed Jordan" }
		}
	}

	focus = {
		id = SHR_our_swamp_now
		icon = GFX_focus_shrek6
		prerequisite = { 
			focus = SHR_ogre_bible
		}
		x = 9
		y = 4
		cost = 10

		available_if_capitulated = yes
		
		available = {
			has_army_manpower = { size > 500000 }
		}
		
		bypass = {
		 controls_state = 1010
		 controls_state = 676
		 controls_state = 291
		 controls_state = 675
		 controls_state = 1011
		}

		completion_reward = {
			  IRQ = {	  
		      country_event = { id = shrekiraqschluss.1 hours = 4 random_hours = 4 }
			  
			  custom_effect_tooltip = generic_skip_one_line_tt		  
			  
			  PER = {
			  add_opinion_modifier = { target = SHR modifier = worried_about_shrek_expansionism }
			 
			  custom_effect_tooltip = generic_skip_one_line_tt    		  		  
			 	   			 
			   }				
			}
			add_named_threat = { threat = 2 name = "Shrekschluss" }
		}
	}
	
	focus = {
		id = SHR_supply_hubs_for_all2
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = SHR_our_swamp_now }

		x = 2
		y = 1
		relative_position_id = SHR_our_swamp_now
		cost = 10
		available = {
		 controls_state = 553
		 controls_state = 680
		 controls_state = 676
		 controls_state = 1010
		 controls_state = 291
		 controls_state = 675
		 controls_state = 1011
		}

		search_filters = { FOCUS_FILTER_ARMY_XP FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH FOCUS_FILTER_MILITARY_CHARACTER }

		completion_reward = {
            553 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 792
				instant_build = yes
				}
			}
			680 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 2013
				instant_build = yes
			}   }
			676 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12372
				instant_build = yes
			}   }
			1010 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 4951
				instant_build = yes
			}   }
			291 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 10876
				instant_build = yes
			}   }
			675 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12879
				instant_build = yes
			}   }
			1011 = { add_building_construction = { 
				type = supply_node
				level = 1
				province = 12726
				instant_build = yes				    
				  
				}
			}
		}
	}

	focus = {
		id = SHR_more_desert_for_shrek
		icon = GFX_focus_shrek5
		prerequisite = { 
			focus = SHR_the_bigger_swamp_the_better
			focus = SHR_befriend_turkey_fascist
		}
		x = 5
		y = 10
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = SAU }
		      has_war_with = SAU

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SAU
			}
			add_named_threat = { threat = 1 name = "Saudi Invasion" }
		}
	}
	
	focus = {
		id = SHR_iran_must_be_dealt_with
		icon = GFX_focus_generic_attack_iran
		prerequisite = { 
			focus = SHR_the_bigger_swamp_the_better
			focus = SHR_befriend_turkey_fascist
		}
		x = 7
		y = 10
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = PER }
		      has_war_with = PER

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = PER
			}
			add_named_threat = { threat = 1 name = "Persian Invasion" }
		}
	}
	
	focus = {
		id = SHR_bulgaria_must_be_dealt_with
		icon = GFX_focus_generic_attack_bulgaria
		prerequisite = { 
			focus = SHR_the_bigger_swamp_the_better
			focus = SHR_befriend_turkey_fascist
		}
		x = 9
		y = 10
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = BUL }
		      has_war_with = BUL

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = BUL
			}
			add_named_threat = { threat = 1 name = "Bulgarian Invasion" }
		}
	}
	
	focus = {
		id = SHR_greece_must_be_dealt_with
		icon = GFX_focus_generic_attack_greece
		prerequisite = { 
			focus = SHR_bulgaria_must_be_dealt_with
		}
		x = 9
		y = 13
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = GRE }
		      has_war_with = GRE

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = GRE
			}
			add_named_threat = { threat = 1 name = "Greek Invasion" }
		}
	}
	
	focus = {
		id = SHR_destroytherestofthebalkans
		icon = GFX_focus_generic_balkan_diplomacy
		prerequisite = { 
			focus = SHR_bulgaria_must_be_dealt_with
		}
		x = 8
		y = 12
		cost = 7.5

		available_if_capitulated = yes
		

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = YUG
			}
			create_wargoal = {
				type = annex_everything
				target = ALB
			}
			create_wargoal = {
				type = annex_everything
				target = ROM
			}
			create_wargoal = {
				type = annex_everything
				target = HUN
			}
		}
	}
	
	focus = {
		id = SHR_soviet_menace_must_be_dealt_with
		icon = GFX_focus_attack_soviet
		prerequisite = { 
			focus = SHR_iran_must_be_dealt_with
		}
		x = 6
		y = 13
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = SOV }
		      has_war_with = SOV

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = SOV
			}
		}
	}
	
	focus = {
		id = SHR_finish_of_turkey
		icon = GFX_focus_shrek7
		prerequisite = { 
			focus = SHR_the_bigger_swamp_the_better
		}
		x = 10
		y = 11
		cost = 5

		available_if_capitulated = yes
		
		bypass = {
		    OR = {
		      NOT = { country_exists = TUR }
		      has_war_with = TUR

            }		  
		}

		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = TUR
			}
			add_named_threat = { threat = 1 name = "Finishing Off Turkey" }
		}
	}
	
	focus = {
		id = SHR_proclaim_the_grossshrekianreich
		icon = GFX_focus_GRE_reviving_the_double_headed_eagle
		prerequisite = { 
			focus = SHR_finish_of_turkey
			focus = SHR_befriend_turkey_fascist
		}
		x = 11
		y = 12
		cost = 5
		
		available = {
		        custom_trigger_tooltip = {
				     tooltip = SHR_grossshrekianreichfocus
			controls_state = 553
			controls_state = 291
			controls_state = 266
			controls_state = 49
			controls_state = 47
			controls_state = 48
			
			    
			}
			
		}

		completion_reward = {
           set_cosmetic_tag = SHR_grossshrekreich
		   
		   custom_effect_tooltip = generic_skip_one_line_tt
		   
		   add_stability = 0.10
		   
		   custom_effect_tooltip = generic_skip_one_line_tt
		   
		   add_ideas = shreki_army
		   
		   custom_effect_tooltip = generic_skip_one_line_tt
		   
		   custom_effect_tooltip = grossshrekreichtooltip
		   
		  hidden_effect = {
		   BUL = {
			every_core_state = {
			    add_core_of = SHR
			}
			GRE = {
			every_core_state = {
				add_core_of = SHR
			}
			TUR = {
			every_core_state = {
				add_core_of = SHR
				               
				      
				            }
				        }
				    }
				}
        	}
		}
	}
	
	focus = {
		id = SHR_prepare_for_a_war_withbrits
		icon = GFX_goal_fortify_the_westwall
		prerequisite = { 
			focus = SHR_our_swamp_now
		}
		x = 8
		y = 7
		cost = 5

		available_if_capitulated = yes
		
		available = {
		 controls_state = 553
		 controls_state = 554
		 controls_state = 680
		 controls_state = 1010

		}

		completion_reward = {
		
		 custom_effect_tooltip = shrekforts
		
		 hidden_effect = {
		   553 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 11919
				instant_build = yes
				}
			}
			554 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 1074 
				instant_build = yes
				}
			}
			554 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 4486 
				instant_build = yes
				}
			}
			680 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 10383
				instant_build = yes
				}
			}
			1010 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 1631
				instant_build = yes
				}
			}
			554 = { add_building_construction = { 
				type = bunker
				level = 10
				province = 7184
				instant_build = yes
				}
			}
			
		  }
		}
	}
	
	focus = {
		id = SHR_befriend_turkey_fascist
		icon = GFX_focus_generic_befriend_turkey
		prerequisite = { 
			focus = SHR_annex_jordan
		}
		mutually_exclusive = {
			focus = SHR_the_bigger_swamp_the_better
		}
		x = 11
		y = 9
		cost = 10

		available_if_capitulated = yes
		
		available = {
			has_army_manpower = { size > 750000 }
		}
		
		bypass = {
		    OR = {
		      NOT = { country_exists = TUR }
		      has_war_with = TUR

            }		  
		}

		completion_reward = {
             TUR = {	  
			  add_opinion_modifier = { target = SHR modifier = turkey_shrek_friendship }

			 
			}
		}
	}

	focus = {
		id = SHR_the_bigger_swamp_the_better
		icon = GFX_focus_generic_attack_turkey
		prerequisite = { 
			focus = SHR_annex_jordan
		}
		mutually_exclusive = {
			focus = SHR_befriend_turkey_fascist
		}
		x = 9
		y = 9
		cost = 10

		available_if_capitulated = yes
		
		available = {
			has_army_manpower = { size > 750000 }
		}
		
		bypass = {
           OR = {
           AND = {
           controls_state = 350
           controls_state = 352
           controls_state = 344
           controls_state = 345
           controls_state = 342
           }
           NOT = { country_exists = TUR }
           has_war_with = TUR
		   

		   } 
		}   
  


		completion_reward = {
             TUR = {	  
		     country_event = { id = shreksouthernturkey.1 hours = 4 random_hours = 4 }
			 
			 
			 custom_effect_tooltip = turkeydemandshrek
			 
			 custom_effect_tooltip = generic_skip_one_line_tt
		
			   SHR = {
			   add_named_threat = { threat = 2 name = "Demanded Southern Turkey" }
			 
			 
			   }
			}
		}
	}

	focus = {
		id = SHR_open_up_concentration_camps
		icon = GFX_goal_generic_military_deal
		prerequisite = { 
			focus = SHR_annex_israel
		}
		available = {
		}
		x = 14
		y = 6
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_stability = -0.05
			454 = { add_manpower = -547811 }
			add_political_power = -50
			add_named_threat = { threat = 7 name = "Opened Concentration Camps" }
		}
	}

	focus = {
		id = SHR_force_the_jews_into_slave_labour
		icon = GFX_goal_generic_dangerous_deal
		prerequisite = { 
			focus = SHR_open_up_concentration_camps
		}
		x = 13
		y = 7
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			454 = { add_extra_state_shared_building_slots = 10 }
			454 = { add_building_construction = { 
			type = industrial_complex 
			level = 10
			instant_build = yes }
			}
			add_named_threat = { threat = 7 name = "Forcing Jews Into Slave Labour" }
  		}
	}
	
	focus = {
		id = SHR_ethnic_cleanse_israel
		icon = GFX_focus_generic_total_war
		relative_position_id = SHR_force_the_jews_into_slave_labour
		 prerequisite = {
			focus = SHR_kill_everyone_thats_not_green
		}
		x = 2
	    y = 1
		cost = 10
		
		available = {
	     controls_state = 454
		 controls_state = 455
		
		}

		available_if_capitulated = yes

		completion_reward = {
		
		 454 = { add_manpower = -47811 }
		 455 = { add_manpower = -92811 }
		
		 454 = {
		 add_core_of = SHR
		 }
		 455 = {
		 add_core_of = SHR
		 
		  }
		 
		}
	}

	focus = {
		id = SHR_experiment_with_jews
		icon = GFX_focus_research
		prerequisite = { 
			focus = SHR_force_the_jews_into_slave_labour
		}
		x = 13
		y = 8
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
			add_named_threat = { threat = 7 name = "Experimenting With Jews" }
  		}
	}
	
	focus = {
		id = SHR_shreks_communist_army
		icon = GFX_goal_generic_more_territorial_claims
		relative_position_id = SHR_kill_anyone_who_questions_shrek
		prerequisite = { 
			focus = SHR_force_green_people_into_shrek_re_education_camps
		}
        available = {
		}
		x = 2
		y = 0
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = militarism_focus
			add_stability = 0.03
  		}
	}

	focus = {
		id = SHR_force_green_people_into_the_army
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { 
			focus = SHR_bring_back_nazi_shrek
			focus = SHR_betray_the_immigrants
		}
		available = {
			has_government = fascism
		}
		x = 11
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = militarism_focus
			add_stability = -0.08
			add_political_power = -20
  		}
	}

	focus = {
		id = SHR_force_green_people_to_get_10_children
		icon = GFX_focus_spr_torchbearers_of_tomorrow
		prerequisite = { 
			focus = SHR_bring_back_nazi_shrek
			focus = SHR_betray_the_immigrants
		}
		available = {
			has_government = fascism
		}
		x = 13
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			164 = { add_manpower = 422000 }
			182 = { add_manpower = 792000 }
			183 = { add_manpower = 1210000 }
			187 = { add_manpower = 654000 }
			553 = { add_manpower = 509000 }
			554 = { add_manpower = 273000 }
			677 = { add_manpower = 1420000 }
			680 = { add_manpower = 721000 }
			add_stability = -0.08
			add_political_power = -20
  		}
	}		

	focus = {
		id = SHR_work_with_stalin
		icon = GFX_focus_chi_mission_to_the_soviet_union
		prerequisite = { 
			focus = SHR_shrek_issues_order_no227
		}
		mutually_exclusive = { 
		  focus = SHR_own_faction_communist
		}
		available = {
		 any_country_with_original_tag = {
		 original_tag_to_check = SOV
		 exists = yes
		 NOT = { has_war_with = SHR }
		 is_subject = no
		 
		    }	 
		}
		x = -6
		y = 13
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			SOV = {
			 country_event = generic.2 
			 
			}
  		}
	}	

    focus = {
		id = SHR_own_faction_communist
		icon = GFX_SOV_great_commander_ccp_2d_sov_compatibility
		relative_position_id = SHR_work_with_stalin
		prerequisite = { 
            focus = SHR_shrek_issues_order_no227
		}
		mutually_exclusive = { 
		  focus = SHR_work_with_stalin
		}
		x = 4
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    set_rule = { can_create_factions = yes }
			create_faction = "Shrek's Communist Block"
		}   
	}	
	
	focus = {
		id = SHR_alliance_with_paraguay
		icon = GFX_focus_generic_treaty
		relative_position_id = SHR_own_faction_communist
		prerequisite = { focus = SHR_own_faction_communist }

		x = -2
		y = 1
		cost = 5
		
		available = {
		is_faction_leader = yes
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = PAR
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 is_subject = no
		 is_in_faction = no
		 
		    }
		 
		}

		completion_reward = {
		   PAR = {	  
		     country_event = { id = generic.5 hours = 4 random_hours = 4 }
			
		    }
        }
	}
	
	focus = {
		id = SHR_alliance_with_republican_spain
		icon = GFX_focus_intervention_spain_republic
		relative_position_id = SHR_alliance_with_paraguay
		prerequisite = { focus = SHR_own_faction_communist }
		x = 2
		y = 0
		cost = 5
		
		available = {
		is_faction_leader = yes
		is_subject = no
			
		 any_country_with_original_tag = {
		 original_tag_to_check = SPR
		 exists = yes
		 NOT = { has_war_with = SHR }
		 has_civil_war = no
		 is_subject = no
		 is_in_faction = no
		 
		    }
		 
		}

		completion_reward = {
           if = {
				limit = {
					OR = { 
						AND = {
							NOT = { has_dlc = "La Resistance" }
							NOT = { country_exists = SPR }
							SPB = { NOT = { has_government = communism } }
						}
						AND = {
							has_dlc = "La Resistance"
							NOT = { country_exists = SPR }
						}
					}
				}

			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				SPR = {
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}
					
					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
			else = {
				random_country_with_original_tag = {
					original_tag_to_check = SPR
					limit = {
						has_government = communism
						exists = yes
						NOT = { has_war_with = ROOT }
						is_subject = no
						is_in_faction = no
					}
					if = {
						limit = {
							has_idea = SPA_recovering_from_civil_war
						}
						remove_ideas = SPA_recovering_from_civil_war
					}
					else = {
						effect_tooltip = {
							remove_ideas = SPA_recovering_from_civil_war
						}
					}

					custom_effect_tooltip = generic_skip_one_line_tt

					hidden_effect = {
						add_ai_strategy = {
							type = befriend
							id = ROOT
							value = 50
						}
						ROOT = {
							add_ai_strategy = {
								type = befriend
								id = PREV
								value = 50
							}
						}
						country_event = { id = generic.5 hours = 4 random_hours = 4 }
					}
					custom_effect_tooltip = generic_invite_to_faction_tt
				}
			}
		}
	}

	focus = {
		id = SHR_get_more_building_slots
		icon = GFX_goal_generic_construction
		x = -3
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			680 = { add_extra_state_shared_building_slots = 5 }
			677 = { add_extra_state_shared_building_slots = 5 }
			554 = { add_extra_state_shared_building_slots = 5 }
			553 = { add_extra_state_shared_building_slots = 5 }
			187 = { add_extra_state_shared_building_slots = 5 }
			183 = { add_extra_state_shared_building_slots = 5 }
			164 = { add_extra_state_shared_building_slots = 5 }
			182 = { add_extra_state_shared_building_slots = 5 }
		}
	}

	focus = {
		id = SHR_industrial_effort
		icon = GFX_goal_generic_production		
		x = -5
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.7
				uses = 2
				category = industry
			}
		}
	}

	focus = {
		id = SHR_make_shrek_feel_safe
		icon = GFX_goal_generic_fortify_city	
		prerequisite = { focus = SHR_get_more_building_slots }
		available = {
			threat > 0.25
		}
		x = -1
		y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_building_construction = { 
				type = bunker
				level = 7
				province = 7193
				instant_build = yes
				}
			}
			183 = { add_building_construction = { 
				type = coastal_bunker
				level = 7
				province = 7193
				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SHR_develop_deir_az_zur
		icon = GFX_goal_generic_construct_infrastructure	
		prerequisite = {
			focus = SHR_industrial_effort
		}
		x = -7
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			680 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			add_stability = 0.01
		}
	}

	focus = {
		id = SHR_build_swamp_huts_in_deir_az_zur
		icon = GFX_goal_generic_construct_infrastructure	
		prerequisite = {
			focus = SHR_develop_deir_az_zur
		}
		x = -7
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			680 = { add_manpower = 462000 }
			add_stability = 0.04
		}
	}

	focus = {
		id = SHR_develop_our_islands
		icon = GFX_goal_generic_construct_infrastructure	
		prerequisite = {
			focus = SHR_industrial_effort
		}
		x = -11
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			187 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			182 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			183 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			164 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			add_stability = 0.05
		}
	}

	focus = {
		id = SHR_develop_west_syria
		icon = GFX_goal_generic_construct_infrastructure	
		prerequisite = {
			focus = SHR_industrial_effort
		}
		x = -9
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			554 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			677 = { add_building_construction = { 
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			add_stability = 0.02
		}
	}

	focus = {
		id = SHR_shrek_finds_oil
		icon = GFX_goal_generic_oil_refinery
		x = -8
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_resource = { 
				type = oil 
				amount = 8
				}
			}
		}
	}

	focus = {
		id = SHR_shrek_finds_steel
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_shrek_finds_oil } 
		x = -7
		y = 4
		cost = 7

		available_if_capitulated = yes

		completion_reward = {
			182 = { add_resource = { 
				type = steel
				amount = 14
				}
			}
		}
	}

	focus = {
		id = SHR_shrek_finds_chrominum
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_shrek_finds_oil } 
		x = -9
		y = 4
		cost = 7

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_resource = { 
				type = chromium
				amount = 20
				}
			}
		}
	}

	focus = {
		id = SHR_shrek_finds_rubber
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_shrek_finds_chrominum } 
		x = -9
		y = 5
		cost = 7

		available_if_capitulated = yes

		completion_reward = {
			164 = { add_resource = { 
				type = rubber
				amount = 5
				}
			}
		}
	}

	focus = {
		id = SHR_shrek_finds_aluminium
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_shrek_finds_steel } 
		x = -7
		y = 5
		cost = 7

		available_if_capitulated = yes

		completion_reward = {
			187 = { add_resource = { 
				type = aluminium
				amount = 11
				}
			}
		}
	}

	focus = {
		id = SHR_shrek_finds_tungsten
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SHR_shrek_finds_aluminium } 
		prerequisite = { focus = SHR_shrek_finds_rubber } 
		x = -8
		y = 6
		cost = 7

		available_if_capitulated = yes

		completion_reward = {
			182 = { add_resource = { 
				type = tungsten
				amount = 4
				}
			}
		}
	}

	focus = {
		id = SHR_civilian_factories_1
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = SHR_get_more_building_slots }
		prerequisite = { focus = SHR_industrial_effort } 
		x = -5
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			183 = { add_extra_state_shared_building_slots = 1 }
			183 = { add_building_construction = { 
				type = industrial_complex 
				level = 1
				instant_build = yes
				}
			}		
		}
	}

	focus = {
		id = SHR_military_factories_1
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = SHR_get_more_building_slots }
		prerequisite = { focus = SHR_industrial_effort }	 
		x = -3
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    183 = { add_extra_state_shared_building_slots = 1 }
			183 = { add_building_construction = { 
				type = arms_factory 
				level = 1
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_military_factories_2
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { 
			focus = SHR_military_factories_1
		}	 
		x = -3
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    164 = { add_extra_state_shared_building_slots = 2 }
			164 = { add_building_construction = { 
				type = arms_factory 
				level = 2
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_civilian_factories_2
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = SHR_civilian_factories_1 }	 
		x = -5
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    164 = { add_extra_state_shared_building_slots = 2 }
			164 = { add_building_construction = { 
				type = industrial_complex
				level = 2
				instant_build = yes
				}
			}	
		}
	}	

	focus = {
		id = SHR_military_factories_3
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { 
			focus = SHR_military_factories_2
		}	 
		x = -3
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    554 = { add_extra_state_shared_building_slots = 3 }
			554 = { add_building_construction = { 
				type = arms_factory 
				level = 3
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_civilian_factories_3
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { 
			focus = SHR_civilian_factories_2
		}	 
		x = -5
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    554 = { add_extra_state_shared_building_slots = 3 }
			554 = { add_building_construction = { 
				type = industrial_complex
				level = 3
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_military_factories_4
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { 
			focus = SHR_military_factories_3
		}	 
		x = -3
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    553 = { add_extra_state_shared_building_slots = 4 }
			553 = { add_building_construction = { 
				type = arms_factory 
				level = 4
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_civilian_factories_4
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { 
			focus = SHR_civilian_factories_3
		}	 
		x = -5
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    553 = { add_extra_state_shared_building_slots = 4 }
			553 = { add_building_construction = { 
				type = industrial_complex
				level = 4
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_military_factories_5
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { 
			focus = SHR_military_factories_4
		}	 
		x = -3
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    187 = { add_extra_state_shared_building_slots = 5 }
			187 = { add_building_construction = { 
				type = arms_factory 
				level = 5
				instant_build = yes
				}
			}	
		}
	}

	focus = {
		id = SHR_civilian_factories_5
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { 
			focus = SHR_civilian_factories_4
		}	 
		x = -5
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    187 = { add_extra_state_shared_building_slots = 5 }
			187 = { add_building_construction = { 
				type = industrial_complex
				level = 5
				instant_build = yes
				}
			}	
		}
	}
	
	focus = {
		id = SHR_military_factories_6
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = SHR_military_factories_5 }
		prerequisite = { focus = SHR_civilian_factories_5 }
		mutually_exclusive = {
			focus = SHR_civilian_factories_6
		}
		x = -3
		y = 6
		cost = 15

		available_if_capitulated = yes

		completion_reward = {
		    183 = { add_extra_state_shared_building_slots = 5 }
		    182	= { add_extra_state_shared_building_slots = 5 }
			183 = { add_building_construction = { 
				type = arms_factory
				level = 5
				instant_build = yes
				}
			}
			182 = { add_building_construction = { 
				type = arms_factory
				level = 5
				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SHR_civilian_factories_6
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = SHR_civilian_factories_5 }
		prerequisite = { focus = SHR_military_factories_5 }
		mutually_exclusive = {
			focus = SHR_military_factories_6
		}
		x = -5
		y = 6
		cost = 15

		available_if_capitulated = yes

		completion_reward = {
		    183 = { add_extra_state_shared_building_slots = 5 }
		    182	= { add_extra_state_shared_building_slots = 5 }
			183 = { add_building_construction = { 
				type = industrial_complex
				level = 5
				instant_build = yes
				}
			}
			182 = { add_building_construction = { 
				type = industrial_complex
				level = 5
				instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SHR_shreks_army_training
		icon = GFX_goal_generic_axis_build_infantry
		x = -23
		y = -1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 15
		}
	}		

	focus = {
		id = SHR_shreks_doctrine
		icon = GFX_focus_generic_heavy_tank
		prerequisite = { focus = SHR_shreks_army_training }
		x = -24
		y = 0
		cost = 5
		
		mutually_exclusive = {
			focus = SHR_shreks_infantry_training
		}

		available_if_capitulated = yes

		completion_reward = {
            add_command_power = 25
			army_experience = 15
			
			custom_effect_tooltip = generic_skip_one_line_tt
			
			add_doctrine_cost_reduction = {
				name = SHR_adopt_new_panzer_doctrine
				cost_reduction = 0.5
				uses = 1
				category = cat_mobile_warfare
	
			}
			army_experience = 5
		}
	}		

	focus = {
		id = SHR_shreks_infantry_training
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = SHR_shreks_army_training }
		x = -22
		y = 0
		cost = 5
		
		mutually_exclusive = {
			focus = SHR_shreks_doctrine
		}

		available_if_capitulated = yes

		completion_reward = {
            add_command_power = 25
			army_experience = 15

			custom_effect_tooltip = generic_skip_one_line_tt

			add_doctrine_cost_reduction = {
				name = SHR_the_infantry_army
				cost_reduction = 0.5
				uses = 2
				category = cat_grand_battle_plan
	
			}
			army_experience = 5
		}
	}		

	focus = {
		id = SHR_shreks_tank_and_motorized_training
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = SHR_shreks_doctrine }
		x = -24
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {		 
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.8
				uses = 1
				category = motorized_equipment
			}
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.65
				uses = 2
				category = armor
				
			}
			army_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_special_forces_training
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = SHR_shreks_infantry_training }
		x = -22
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.65
				uses = 2
				technology = paratroopers
				technology = paratroopers2
				technology = marines
				technology = marines2
				technology = tech_mountaineers
				technology = tech_mountaineers2
			}
			army_experience = 5
		}
	}
	
	focus = {
		id = SHR_brogan_unlock
		icon = GFX_focus_shrek1
		prerequisite = { focus = SHR_lessons_in_tank_warfare }
		x = -24
		y = 3
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
          army_experience = 5
		  custom_effect_tooltip = broganunlocked 
			
		}
	}
	
	focus = {
		id = SHR_lessons_in_tank_warfare
		icon = GFX_focus_generic_tank_assault
		prerequisite = { focus = SHR_shreks_tank_and_motorized_training }
		x = -24
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
          swap_ideas = {
		   remove_idea = death_before_surrender_shrek
		   add_idea = death_before_surrender_shrek2
		  
		  }
			
		}
	}
	
	focus = {
		id = SHR_shreks_superior_infantry
		icon = GFX_focus_CHL_departemento_de_las_tropas_nacistas_de_asalto
		prerequisite = { focus = SHR_shreks_special_forces_training }
		x = -22
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
          swap_ideas = {
		   remove_idea = death_before_surrender_shrek
		   add_idea = death_before_surrender_shrek3
		  
		   }
			
		}
	}
	
	focus = {
		id = SHR_krekraw_unlock
		icon = GFX_focus_shrek2
		prerequisite = { focus = SHR_shreks_superior_infantry }
		x = -22
		y = 3
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
          army_experience = 5
		  custom_effect_tooltip = krekrawunlocked
			
		}
	}

    focus = {
		id = SHR_hire_donkehs_father
		icon = GFX_focus_generic_secret_service_agency
		prerequisite = { 
            focus = SHR_brogan_unlock
			focus = SHR_krekraw_unlock
		}
		x = -23
		y = 4
		cost = 5

		available_if_capitulated = yes
		
		available = {
		
		has_dlc = "La Resistance"
		
		}

		completion_reward = {
         custom_effect_tooltip = donkehfather 
		 
		}
	}		

	focus = {
		id = SHR_shreks_plane_training
		icon = GFX_goal_generic_build_airforce
		x = -15
		y = -1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			air_experience = 15
		}
	}		

	focus = {
		id = SHR_shreks_air_doctrine
		icon = GFX_goal_generic_build_airforce
		prerequisite = { focus = SHR_shreks_plane_training }
		x = -15
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			    187 = { add_building_construction = { 
				type = air_base
				level = 3
				instant_build = yes
				}
				183 = { add_building_construction = { 
				type = air_base
				level = 3
				instant_build = yes
				}
				680 = { add_building_construction = { 
				type = air_base
				level = 3
				instant_build = yes
				}
				         custom_effect_tooltip = generic_skip_one_line_tt
						 SHR = {
						 
				         add_tech_bonus = {
				         name = SHR_aeronautical_research_institute
				         bonus = 0.25
				         uses = 2
				         category = air_equipment
						 
						   }
			  
				        }      
				        
				       
				   }
				}
			}	
			air_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_fighters
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = SHR_shreks_air_doctrine }
		mutually_exclusive = { focus = SHR_shreks_bombers }
		x = -16
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.65
				uses = 3
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
			air_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_bombers
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = SHR_shreks_air_doctrine }
		mutually_exclusive = { focus = SHR_shreks_fighters }
		x = -14
		y = 1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.65
				uses = 3
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
			air_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_CAS
		icon = GFX_goal_generic_CAS
		prerequisite = { 
			focus = SHR_shreks_bombers 
			focus = SHR_shreks_fighters
		}
		x = -16
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 0.65
				uses = 1
				category = cas_bomber
			}
			air_experience = 5
		}
	}

    focus = {
		id = SHR_political_effort2
		icon = GFX_focus_generic_air_research_boost
		relative_position_id = SHR_shreks_CAS
		 prerequisite = {
			focus = SHR_shreks_CAS
			focus = SHR_shreks_NAV
		}
		x = 1
	    y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = ogre_air
		}
	}	

	focus = {
		id = SHR_shreks_NAV
		icon = GFX_goal_generic_air_naval_bomber
		prerequisite = { 
			focus = SHR_shreks_bombers 
			focus = SHR_shreks_fighters
		}
		x = -14
		y = 2
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 0.65
				uses = 1
				category = naval_bomber
			}
			air_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_naval_training
		icon = GFX_goal_generic_build_navy
		x = -19
		y = -1
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 15
		}
	}	

	focus = {
		id = SHR_shreks_naval_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = SHR_shreks_naval_training }
		x = -19
		y = 0
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
		    187 = { add_extra_state_shared_building_slots = 2 }
			187 = { add_building_construction = { 
				type = dockyard
				level = 2
				instant_build = yes
				}

			}
			navy_experience = 5
		}
	}	

	focus = {
		id = SHR_shreks_own_ships
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = SHR_shreks_naval_doctrine }
		x = -19
		y = 1
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
		    SHR = {
			add_doctrine_cost_reduction = {
				name = SHR_plan_z
				cost_reduction = 0.25
				uses = 3
				category = fleet_in_being_tree
			}
		}
	}

}	
