division_template = {
	name = "Shrek-Guardians"


	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
	}
	
	support = {
        engineer = { x = 0 y = 0 }
        artillery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Ogre-Tank"


	regiments = {
		light_armor = { x = 0 y = 0 }
		light_armor = { x = 0 y = 1 }
        light_armor = { x = 1 y = 0 }
		light_armor = { x = 1 y = 1 }
		light_armor = { x = 2 y = 0 }
        light_armor = { x = 2 y = 1 }
	}
	support = {
        mot_recon = { x = 0 y = 0 }
        engineer = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Shrek-Guardians (mot.)"


	regiments = {
		motorized = { x = 0 y = 0 }
	    motorized = { x = 0 y = 1 }
		motorized = { x = 0 y = 2 }
		
		motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
		motorized = { x = 1 y = 2 }
		
		motorized = { x = 2 y = 0 }
	}
	support = {
        mot_recon = { x = 0 y = 0 }
	 	engineer = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Ogre-Mountain-Brigade"		

	regiments = {
		mountaineers = { x = 0 y = 0 }
	    mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
}

division_template = {
	name = "Fast-Ogre-Division"


	regiments = {
		cavalry = { x = 0 y = 0 }
        cavalry = { x = 0 y = 1 }
        cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
	}
	support = {
	    recon = { x = 0 y = 0 }
	    artillery = { x = 0 y = 1 }
	}
}

units = {

   division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 792
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 792
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 792
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 2013
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 7193
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 12473
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 7193
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 4486
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 4486
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 7513
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 7513
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 1634
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	
    division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 1634
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 9940
		division_template = "Shrek-Guardians"
		start_experience_factor = 0.2
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 4111
		division_template = "Ogre-Tank"
		start_experience_factor = 0.3
		force_equipment_variants = { light_tank_chassis_1 = { owner = "SHR" version_name = "Ogre Tank I" } }
	}
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 4111
		division_template = "Ogre-Tank"
		start_experience_factor = 0.3
		force_equipment_variants = { light_tank_chassis_1 = { owner = "SHR" version_name = "Ogre Tank I" } }
    }
	
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 9940
		division_template = "Shrek-Guardians (mot.)"
		start_experience_factor = 0.2
	}
	
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 9940
		division_template = "Shrek-Guardians (mot.)"
		start_experience_factor = 0.2
	}
	
	division = {	
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 9940
		division_template = "Shrek-Guardians (mot.)"
		start_experience_factor = 0.2
	}
}

#########################
## STARTING PRODUCTION ##
#########################

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = SHR
		}
		requested_factories = 10
		progress = 0.1
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = SHR
		}
		requested_factories = 2
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = SHR
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
	}
	
	add_equipment_production = {
		equipment = {
			type = light_tank_chassis_2
			creator = SHR
			version_name = "Ogre Tank II"
		}
		requested_factories = 2
		progress = 0.4
		efficiency = 50
	}
	
	add_equipment_production = {
		equipment = {
			type = light_tank_chassis_1
			creator = SHR
			version_name = "Ogre Tank I"
		}
		requested_factories = 1
		progress = 0.4
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = SHR
		}
		requested_factories = 2
		progress = 0.4
		efficiency = 50
	}
	
}

#####################