ideas = {

	hidden_ideas = { # Used to prevent AI to hold outside of the Iberian Peninsula during the SCW
		SPA_death_before_surrender_capitulation = {

			name = SPR_death_before_surrender

			allowed = {
				original_tag = SPR
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				surrender_limit = 1
				max_surrender_limit_offset = 1
			}
		}
	} 


	country = {

		SPA_inquisicion = {

			picture = SPR_inquisicion

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_inquisition
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				stability_weekly = 0.01
                resistance_target = -0.2
			}
		}

		SPA_united_iberia = {

			picture = spr_united_spain

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_spain_united
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				stability_weekly = 0.01
                war_support_factor = 0.1
				political_power_gain = 0.1
				army_core_attack_factor = 0.15
			 	army_core_defence_factor = 0.15
				army_org_Factor = 0.05
				training_time_factor = -0.10
				planning_speed = 0.2
				max_planning_factor = 0.1
				breakthrough_factor = 0.02
			}
		}

		SPA_phalanx_firepower_idea = {

			picture = SPA_phalanx_firepower

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_phalanx_firepower
			}

			allowed_civil_war = {
				always = no
			}

			equipment_bonus = { 
				artillery_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				anti_tank_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				anti_air_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
			research_bonus = { 
				artillery = 0.15
			}
			modifier = {
				conscription = 0
				conscription_factor = 0
				army_morale_factor = 0
				experience_loss_factor = 0
			}

		}

		SPA_phalanx_firepower_2 = {

			picture = SPA_phalanx_firepower

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_god_of_war_servant_of_spain
			}

			allowed_civil_war = {
				always = no
			}

			equipment_bonus = { 
				artillery_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				anti_tank_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
				anti_air_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
			research_bonus = { 
				artillery = 0.15
			}
			modifier = {
			army_attack_factor = 0.05
			}

		}

		SPA_legionary_spirit_idea = {

			picture = SPA_legionary_spirit

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_legionary_spirit
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				conscription = 0.02
				conscription_factor = 0.05
				army_morale_factor = 0.15
				experience_loss_factor = -0.25
			}
		}

		SPA_foreign_espionage_idea = {

			picture = SPA_foreign_espionage

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_foreign_espionage
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				intel_network_gain = 3
                operation_cost = -0.08
				operation_risk = -0.05
			}
		}

		SPA_foreign_espionage_idea_2 = {

			picture = SPA_foreign_espionage

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_network_beyond_the_pyrenees
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				intel_network_gain = 5
                operation_cost = -0.1
				operation_risk = -0.1
				resistance_growth_on_our_occupied_states = 0.08
			}
		}

		SPA_foreign_espionage_idea_3 = {

			picture = SPA_foreign_espionage

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_saboteurs_of_the_falange
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				intel_network_gain = 8
                operation_cost = -0.15
				operation_risk = -0.15
				resistance_growth_on_our_occupied_states = 0.1
			    decryption_power_factor = 0.1
			}
		}

		SPA_foreign_espionage_idea_4 = {

			picture = SPA_foreign_espionage

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_falange_in_the_shadows
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				intel_network_gain = 12
                operation_cost = -0.25
				operation_risk = -0.25
				resistance_growth_on_our_occupied_states = 0.15
				decryption_power_factor = 0.2
			}
		}

		SPA_falangist_secret_police_idea = {

			picture = SPA_falangist_secret_police

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_falangist_secret_police
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				new_operative_slot_bonus = 1
				resistance_target = -0.05
				stability_weekly_factor = 0.05
				enemy_operative_capture_chance_factor = 0.02
			}
		}

		SPA_falangist_secret_police_idea_2 = {

			picture = SPA_falangist_secret_police

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_eye_of_the_state
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				new_operative_slot_bonus = 2
				resistance_target = -0.1
				stability_weekly_factor = 0.1
				resistance_activity = -0.1
				commando_trait_chance_factor = 0.05
				enemy_operative_capture_chance_factor = 0.05
			}
		}	

		SPA_falangist_secret_police_idea_3 = {

			picture = SPA_falangist_secret_police

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_iron_net_of_the_falange
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				new_operative_slot_bonus = 3
				resistance_target = -0.15
				stability_weekly_factor = 0.15
				resistance_activity = -0.15
				commando_trait_chance_factor = 0.05
				enemy_operative_capture_chance_factor = 0.1
			}
		}

		SPA_falangist_secret_police_idea_4 = {

			picture = SPA_falangist_secret_police

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_big_brother
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				new_operative_slot_bonus = 4
				resistance_target = -0.25
				stability_weekly_factor = 0.20
				resistance_activity = -0.2
				commando_trait_chance_factor = 0.15
				enemy_operative_capture_chance_factor = 0.15
			}
		}

		SPR_steel_phalanx = {

			picture = SPR_steel_phalanx

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_steel_battalions_of_the_falange
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
				light_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
				medium_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
				heavy_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
			}
			research_bonus = {
				armor = 0.15
			}
		}

		SPR_steel_phalanx_2 = {

			picture = SPR_steel_phalanx

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_the_steel_falange
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
			army_defence_factor = 0.05
			}

			equipment_bonus = { 
				light_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
				medium_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
				heavy_tank_chassis = {
					instant = yes
					build_cost_ic = -0.1
					reliability = 0.1
				}
				mechanized_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
			research_bonus = {
				armor = 0.15
			}

		}

		SPA_falangist_economic_miracle = {

			picture = SPA_falangist_economic_miracle

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_economy
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				consumer_goods_factor = -0.05
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
				conversion_cost_mil_to_civ_factor = -0.15
				industrial_capacity_dockyard = 0.05
				conversion_cost_civ_to_mil_factor = -0.15
			}
		}

		SPA_falangist_economic_miracle_2 = {

			picture = SPA_falangist_economic_miracle

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_economy
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				consumer_goods_factor = -0.15
				production_speed_buildings_factor = 0.1
				industrial_capacity_factory = 0.15
				conversion_cost_mil_to_civ_factor = -0.15
				industrial_capacity_dockyard = 0.1
				conversion_cost_civ_to_mil_factor = -0.15
				research_speed_factor = 0.1
			}
		}

		SPA_harnessing_the_atom_for_spain = {

			picture = SPA_harnessing_the_atom_for_spain

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_nuclear_program
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				nuclear_production_factor = 0.1
				scientist_breakthrough_bonus_factor = 0.15
				scientist_research_bonus_factor = 0.1
			}
		}

		SPA_masonic_influence = {

			picture = SPA_masonic_influence

			allowed = {
				original_tag = SPR
			}

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_factor = -0.25
                resistance_target = 0.20
				political_power_factor = -0.1
				war_support_factor = -0.1
				party_popularity_stability_factor = -0.05
			}
		}

		SPA_supremacy_of_the_spanish_heavens = {

			picture = SPA_supremacy_of_the_spanish_heavens

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_the_airforce
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				air_superiority_bonus_in_combat = 0.05
				air_intercept_efficiency = 0.05
				army_bonus_air_superiority_factor = 0.1
				air_attack_factor = 0.05
				air_defence_factor = 0.05
				air_agility_factor = 0.05
			}
		}

		SPA_supremacy_of_the_spanish_heavens_2 = {

			picture = SPA_supremacy_of_the_spanish_heavens

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_phalanx_in_the_air
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				air_superiority_bonus_in_combat = 0.1
				air_cas_efficiency = 0.1
				air_intercept_efficiency = 0.05
				air_maximum_speed_factor = 0.1
				air_range_factor = 0.1
				army_bonus_air_superiority_factor = 0.1
				air_attack_factor = 0.1
				air_defence_factor = 0.1
				air_agility_factor = 0.1
				ace_effectiveness_factor = 0.1
			}
		}

		SPA_supremacy_of_the_spanish_heavens_3 = {

			picture = SPA_supremacy_of_the_spanish_heavens

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_guardians_of_the_spanish_skies
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
				light_fighter = {
					instant = yes
					build_cost_ic = -0.2
				}
				cas_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
			}
			modifier = {
				air_superiority_bonus_in_combat = 0.1
				air_cas_efficiency = 0.1
				air_intercept_efficiency = 0.05
				air_maximum_speed_factor = 0.1
				air_range_factor = 0.1
				army_bonus_air_superiority_factor = 0.1
				air_attack_factor = 0.1
				air_defence_factor = 0.1
				air_agility_factor = 0.1
				ace_effectiveness_factor = 0.1
			}

		}

		SPA_supremacy_of_the_spanish_heavens_4 = {

			picture = SPA_supremacy_of_the_spanish_heavens

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_supremacy_above_all
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
				light_fighter = {
					instant = yes
					build_cost_ic = -0.2
				}
				cas_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
			}
			modifier = {
				air_superiority_bonus_in_combat = 0.1
				air_cas_efficiency = 0.15
				air_intercept_efficiency = 0.05
				air_maximum_speed_factor = 0.15
				air_range_factor = 0.15
				army_bonus_air_superiority_factor = 0.1
				air_attack_factor = 0.2
				air_defence_factor = 0.2
				air_agility_factor = 0.2
				ace_effectiveness_factor = 0.1
			}

		}

		SPA_supremacy_of_the_spanish_heavens_5 = {

			picture = SPA_supremacy_of_the_spanish_heavens

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_eagles_of_the_new_state
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
				light_fighter = {
					instant = yes
					build_cost_ic = -0.2
				}
				cas_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
			}
			modifier = {
				air_superiority_bonus_in_combat = 0.2
				air_cas_efficiency = 0.2
				air_intercept_efficiency = 0.15
				air_maximum_speed_factor = 0.2
				air_range_factor = 0.25
				army_bonus_air_superiority_factor = 0.2
				air_attack_factor = 0.2
				air_defence_factor = 0.2
				air_agility_factor = 0.2
				ace_effectiveness_factor = 0.15
			}

		}

		SPA_waves_of_iron_and_fire_idea = {

			picture = SPA_waves_of_iron_and_fire

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_waves_of_iron_and_fire
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				naval_strike_targetting_factor = 0.1
				air_weather_penalty = -0.05
				air_nav_efficiency = 0.05
				experience_gain_air_factor = 0.05
				air_equipment_upgrade_xp_cost = -0.1
			}
		}

		SPA_waves_of_iron_and_fire_idea_2 = {

			picture = SPA_waves_of_iron_and_fire

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_waves_of_iron_and_fire
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
					naval_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
			}
			modifier = {
				naval_strike_targetting_factor = 0.2
				air_weather_penalty = -0.15
				air_nav_efficiency = 0.15
				experience_gain_air_factor = 0.2
				air_equipment_upgrade_xp_cost = -0.15
			}
		}

		SPA_strike_from_above_idea = {

			picture = SPA_strike_from_above

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_strike_from_above
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				air_bombing_targetting = 0.05
				air_strategic_bomber_bombing_factor = 0.05
				strategic_bomb_visibility = -0.05
				air_superiority_detect_factor = 0.05
				ground_attack_factor = 0.05
			}
		}

		SPA_strike_from_above_idea_2 = {

			picture = SPA_strike_from_above

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_strike_from_above
			}

			allowed_civil_war = {
				always = no
			}
			equipment_bonus = { 
				tactical_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
				cat_strategic_bomber = {
					instant = yes
					build_cost_ic = -0.2
				}
			}
			modifier = {
				air_bombing_targetting = 0.25
				air_strategic_bomber_bombing_factor = 0.20
				strategic_bomb_visibility = -0.15
				air_superiority_detect_factor = 0.20
				ground_attack_factor = 0.15
				air_cas_present_factor = 0.20
				air_close_air_support_org_damage_factor = 0.15
			}
		}

		SPA_the_eternal_watch = {

			picture = SPA_the_eternal_watch

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_intelligence
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				operative_slot = 1
				stability_factor = 0.03
			}
		}

		SPA_the_eternal_watch_2 = {

			picture = SPA_the_eternal_watch

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_intelligence
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				operative_slot = 1
				stability_factor = 0.1
				crypto_strength = 1
				agency_upgrade_time = -0.05
			}
		}

		SPA_the_eternal_watch_3 = {

			picture = SPA_the_eternal_watch

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_intelligence
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				operative_slot = 1
				stability_factor = 0.15
				crypto_strength = 2
				agency_upgrade_time = -0.1
				decryption_power = 1
			}
		}

		SPA_the_eternal_watch_4 = {

			picture = SPA_the_eternal_watch

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_intelligence
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				operative_slot = 2
				stability_factor = 0.2
				crypto_strength = 3
				agency_upgrade_time = -0.2
				decryption_power = 2
			}
		}

		SPA_the_national_crusaders = {

			picture = SPA_the_national_crusaders

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_the_army
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				army_attack_factor = 0.05
				army_org_factor = 0.05
				no_supply_grace = 12
				breakthrough_factor = 0.025
				training_time_factor = -0.05

	
			}
		}

		SPA_the_national_crusaders_2 = {

			picture = SPA_the_national_crusaders

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_forge_the_falangist_army
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				training_time_factor = -0.2
				army_org_factor = 0.05
				breakthrough_factor = 0.05
				no_supply_grace = 24

			}
		}

		SPA_the_national_crusaders_3 = {

			picture = SPA_the_national_crusaders

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_march_of_the_falangist_soldier
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				training_time_factor = -0.2
				army_org_factor = 0.05
				no_supply_grace = 12
				breakthrough_factor = 0.075
				training_time_factor = -0.15
				no_supply_grace = 36
			}
		}

		SPA_the_national_crusaders_4 = {

			picture = SPA_the_national_crusaders

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_guardians_of_the_nation
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				army_defence_factor = 0.1
				army_attack_factor = 0.15
				army_org_factor = 0.1
				army_speed_factor = 0.05
				breakthrough_factor = 0.1
				no_supply_grace = 48
				training_time_factor = -0.2
			}
		}

		SPA_the_national_syndicalist_youth = {

			picture = SPA_the_national_syndicalist_youth

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_national_education
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				research_speed_factor = 0.05
				military_industrial_organization_research_bonus = 0.1
			}
		}

		SPA_the_national_syndicalist_youth_2 = {

			picture = SPA_the_national_syndicalist_youth

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_polithecnic_institute
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				research_speed_factor = 0.1
				military_industrial_organization_research_bonus = 0.12
				
			}
		}

		SPA_the_national_syndicalist_youth_3 = {

			picture = SPA_the_national_syndicalist_youth

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_the_future_of_the_nation
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				research_speed_factor = 0.2
				military_industrial_organization_research_bonus = 0.2
				
			}
		}

		SPA_forged_in_discipline_idea = {

			picture = SPA_reeducated_youth_idea

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_reeducate_the_youth
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				conscription = 0.02
				fascism_drift = 0.1
			}
		}

		SPA_forged_in_discipline_idea_2 = {

			picture = SPA_reeducated_youth_idea

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_church_school_concordat
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				conscription = 0.04
				fascism_drift = 0.1
			}
		}

		SPA_forged_in_discipline_idea_3 = {

			picture = SPA_reeducated_youth_idea

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_humanities_first
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				conscription = 0.06
				neutrality_drift = 0.1
			}
		}

		SPA_trident_of_the_falange = {

			picture = SPA_trident_of_the_falange

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_ministry_of_the_navy
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				naval_coordination = 0.05
                naval_detection = 0.1
				naval_defense_factor = 0.10
				naval_damage_factor = 0.10
			}
		}

		SPA_trident_of_the_falange_2 = {

			picture = SPA_trident_of_the_falange

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_glory_and_wealth_on_the_sea_lanes
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				naval_coordination = 0.1
                naval_detection = 0.15
				naval_defense_factor = 0.15
				naval_damage_factor = 0.15
				mines_sweeping_by_fleets_factor = 0.1
			}
		}

		SPA_trident_of_the_falange_3 = {

			picture = SPA_trident_of_the_falange

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_glory_and_wealth_on_the_sea_lanes
			}

			allowed_civil_war = {
				always = no
			}

			modifier = {
				naval_coordination = 0.1
                naval_detection = 0.2
				naval_defense_factor = 0.2
				naval_damage_factor = 0.2
				mines_sweeping_by_fleets_factor = 0.1
			}
		}

		SPA_trident_of_the_falange_4 = {

			picture = SPA_trident_of_the_falange

			allowed = {
				original_tag = SPR
			}

			available = {
			has_completed_focus = SPA_glory_and_wealth_on_the_sea_lanes
			}

			allowed_civil_war = {
				always = no
			}
			modifier = {
				naval_coordination = 0.2
                naval_detection = 0.25
				naval_defense_factor = 0.25
				naval_damage_factor = 0.25
				mines_sweeping_by_fleets_factor = 0.15
				navy_anti_air_attack_factor = 0.2
				navy_carrier_air_attack_factor = 0.15
				invasion_preparation = -0.40
			}
		}

	}
}   
