spriteTypes = {	



	SpriteType = {
		name = "GFX_goal_SPA_invitar_paquito_shine"
		texturefile = "gfx/interface/goals/goal_SPA_invitar_paquito.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_invitar_paquito.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_invitar_paquito.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_SPA_attack_France_shine"
		texturefile = "gfx/interface/goals/SPR_focus_on_the_enemy.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_focus_on_the_enemy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_focus_on_the_enemy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

    	SpriteType = {
		name = "GFX_goal_SPA_Joseantonio_shine"
		texturefile = "gfx/interface/goals/goal_SPA_Joseantonio.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Joseantonio.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Joseantonio.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}


    	SpriteType = {
		name = "GFX_goal_SPA_rosellon_shine"
		texturefile = "gfx/interface/goals/goal_SPA_rosellon.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_rosellon.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_rosellon.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_SPA_bicefala_spain_shine"
		texturefile = "gfx/interface/goal_SPA_bicefala_spain.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_bicefala_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_bicefala_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_SPA_carlismo_shine"
		texturefile = "gfx/interface/goal_SPA_carlismo.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_carlismo.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_carlismo.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_SPA_Falange_shine"
		texturefile = "gfx/interface/goal_SPA_Falange.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_SPA_Inquisition_shine"
		texturefile = "gfx/interface/goal_SPA_Inquisition.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_Inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

    	SpriteType = {
		name = "GFX_goal_SPA_demand_Gibraltar_shine"
		texturefile = "gfx/interface/goals/goal_SPA_demand_Gibraltar.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_demand_Gibraltar.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_demand_Gibraltar.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

    	SpriteType = {
		name = "GFX_SPA_basque_shine"
		texturefile = "gfx/interface/goals/goal_SPA_basque.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_basque.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_basque.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

    	SpriteType = {
		name = "GFX_goal_SPA_carlismodos_shine"
		texturefile = "gfx/interface/goals/goal_SPA_carlismodos.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_carlismodos.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_carlismodos.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

    	SpriteType = {
		name = "GFX_goal_SPA_integrate_guinea_shine"
		texturefile = "gfx/interface/goals/goal_SPA_integrate_guinea.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_integrate_guinea.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_SPA_integrate_guinea.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}
	SpriteType = {
		name = "GFX_SPR_destiny_shine"
		texturefile = "gfx/interface/goals/SPR_destiny.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_destiny.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_destiny.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_call_of_god_shine"
		texturefile = "gfx/interface/goals/call_of_god.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/call_of_god.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/call_of_god.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_traditional_falangism_shine"
		texturefile = "gfx/interface/goals/traditional_falangism.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/traditional_falangism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/traditional_falangism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Fall_of_Paris_shine"
		texturefile = "gfx/interface/goals/Fall_of_Paris.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Fall_of_Paris.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Fall_of_Paris.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_victory_or_death_shine"
		texturefile = "gfx/interface/goals/victory_or_death.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/victory_or_death.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/victory_or_death.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_safe_routes_shine"
		texturefile = "gfx/interface/goals/SPR_safe_routes.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_safe_routes.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_safe_routes.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_absorb_carlists_shine"
		texturefile = "gfx/interface/goals/absorb_carlists.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/absorb_carlists.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/absorb_carlists.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spanish_africa_shine"
		texturefile = "gfx/interface/goals/spanish_africa.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_africa.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_africa.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_viva_hispania_shine"
		texturefile = "gfx/interface/goals/viva_hispania.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/viva_hispania.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/viva_hispania.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_falangist_miracle_shine"
		texturefile = "gfx/interface/goals/spa_falangist_miracle.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_falangist_miracle.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_falangist_miracle.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_falangist_world_shine"
		texturefile = "gfx/interface/goals/spa_falangist_world.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_falangist_world.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_falangist_world.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_jose_antonio_primo_de_rivera_presente_economy_shine"
		texturefile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente_economy.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_plus_ultra_shine"
		texturefile = "gfx/interface/goals/SPA_plus_ultra.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_plus_ultra.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_plus_ultra.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_imperial_german_shine"
		texturefile = "gfx/interface/goals/SPR_imperial_german.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_imperial_german.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_imperial_german.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_imperial_german_shine"
		texturefile = "gfx/interface/goals/SPR_imperial_german.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_imperial_german.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_imperial_german.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_spr_portuguese_legion_shine"
		texturefile = "gfx/interface/goals/focus_spr_portuguese_legion.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_spr_portuguese_legion.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/focus_spr_portuguese_legion.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_falangist_army_shine"
		texturefile = "gfx/interface/goals/falangist_army.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/falangist_army.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/falangist_army.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Unification_Decree_shine"
		texturefile = "gfx/interface/goals/Unification_Decree.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Unification_Decree.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Unification_Decree.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_falangist_propaganada_shine"
		texturefile = "gfx/interface/goals/SPR_falangist_propaganada.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_falangist_propaganada.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_falangist_propaganada.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_guerra_civil_espanola_shine"
		texturefile = "gfx/interface/goals/guerra_civil_espanola.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/guerra_civil_espanola.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/guerra_civil_espanola.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_Political_Inquisition_shine"
		texturefile = "gfx/interface/goals/SPR_Political_Inquisition.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_Political_Inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_Political_Inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_National_Catholicism_shine"
		texturefile = "gfx/interface/goals/National_Catholicism.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/National_Catholicism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/National_Catholicism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Knights_of_Santiago_shine"
		texturefile = "gfx/interface/goals/Knights_of_Santiago.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Knights_of_Santiago.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Knights_of_Santiago.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_heirs_of_the_conquistadors_shine"
		texturefile = "gfx/interface/goals/SPR_heirs_of_the_conquistadors.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_heirs_of_the_conquistadors.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_heirs_of_the_conquistadors.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_ejercito_tierra_shine"
		texturefile = "gfx/interface/goals/spa_ejercito_tierra.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_ejercito_tierra.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_ejercito_tierra.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spanish_schools_shine"
		texturefile = "gfx/interface/goals/spanish_schools.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_schools.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_schools.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_goal_conquistador_legacy_shine"
		texturefile = "gfx/interface/goals/goal_conquistador_legacy.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/goal_conquistador_legacy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/goal_conquistador_legacy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_catholic_teaching_shine"
		texturefile = "gfx/interface/goals/SPR_catholic_teaching.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_catholic_teaching.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_catholic_teaching.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_wealthy_universities_shine"
		texturefile = "gfx/interface/goals/SPR_wealthy_universities.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_wealthy_universities.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_wealthy_universities.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_syndicalize_productionmod_shine"
		texturefile = "gfx/interface/goals/syndicalize_productionmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/syndicalize_productionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/syndicalize_productionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_suspend_the_constitutionmod_shine"
		texturefile = "gfx/interface/goals/suspend_the_constitutionmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/suspend_the_constitutionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/suspend_the_constitutionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_reassert_american_dominancemod_shine"
		texturefile = "gfx/interface/goals/reassert_american_dominancemod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/reassert_american_dominancemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/reassert_american_dominancemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_reassert_american_dominancemod_shine"
		texturefile = "gfx/interface/goals/reassert_american_dominancemod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/reassert_american_dominancemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/reassert_american_dominancemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_glories_of_the_past_shine"
		texturefile = "gfx/interface/goals/spa_glories_of_the_past.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_glories_of_the_past.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_glories_of_the_past.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_a_united_spain_shine"
		texturefile = "gfx/interface/goals/a_united_spain.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/a_united_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/a_united_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spanish_republican_officer_shine"
		texturefile = "gfx/interface/goals/spanish_republican_officer.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_republican_officer.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_republican_officer.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_strengthen_the_euzko_gudarosteamod_shine"
		texturefile = "gfx/interface/goals/strengthen_the_euzko_gudarosteamod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/strengthen_the_euzko_gudarosteamod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/strengthen_the_euzko_gudarosteamod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_claim_the_aragonese_possessionsmod_shine"
		texturefile = "gfx/interface/goals/claim_the_aragonese_possessionsmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/claim_the_aragonese_possessionsmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/claim_the_aragonese_possessionsmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_mandatory_pre_military_trainingmod_shine"
		texturefile = "gfx/interface/goals/mandatory_pre_military_trainingmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/mandatory_pre_military_trainingmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/mandatory_pre_military_trainingmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_the_national_syndicalist_statemod_shine"
		texturefile = "gfx/interface/goals/the_national_syndicalist_statemod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/the_national_syndicalist_statemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/the_national_syndicalist_statemod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_dios_patria_reymod_shine"
		texturefile = "gfx/interface/goals/dios_patria_reymod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/dios_patria_reymod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/dios_patria_reymod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_prosperity_of_the_empiremod_shine"
		texturefile = "gfx/interface/goals/prosperity_of_the_empiremod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/prosperity_of_the_empiremod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/prosperity_of_the_empiremod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_reclaim_spanish_africamod_shine"
		texturefile = "gfx/interface/goals/reclaim_spanish_africamod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/reclaim_spanish_africamod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/reclaim_spanish_africamod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_a_great_spainmod_shine"
		texturefile = "gfx/interface/goals/a_great_spainmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/a_great_spainmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/a_great_spainmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_jose_antonio_primo_de_rivera_presente_shine"
		texturefile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/jose_antonio_primo_de_rivera_presente.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_falange_española_shine"
		texturefile = "gfx/interface/goals/falange_española.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/falange_española.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/falange_española.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_plant_the_seeds_of_revolutionmod_shine"
		texturefile = "gfx/interface/goals/plant_the_seeds_of_revolutionmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/plant_the_seeds_of_revolutionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/plant_the_seeds_of_revolutionmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_reprofessionalize_the_militarymod_shine"
		texturefile = "gfx/interface/goals/reprofessionalize_the_militarymod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/reprofessionalize_the_militarymod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/reprofessionalize_the_militarymod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_the_popular_frontmod_shine"
		texturefile = "gfx/interface/goals/the_popular_frontmod.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/the_popular_frontmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/the_popular_frontmod.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Straits_of_Gib_shine"
		texturefile = "gfx/interface/goals/Straits_of_Gib.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Straits_of_Gib.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Straits_of_Gib.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_Popular_laws_shine"
		texturefile = "gfx/interface/goals/SPR_Popular_laws.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_Popular_laws.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_Popular_laws.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_forge_the_falangist_army_shine"
		texturefile = "gfx/interface/goals/forge_the_falangist_army.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/forge_the_falangist_army.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/forge_the_falangist_army.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_god_of_war_servant_of_spain_shine"
		texturefile = "gfx/interface/goals/god_of_war_servant_of_spain.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/god_of_war_servant_of_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/god_of_war_servant_of_spain.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_guardians_of_the_nation_shine"
		texturefile = "gfx/interface/goals/guardians_of_the_nation.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/guardians_of_the_nation.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/guardians_of_the_nation.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_legionary_spirit_shine"
		texturefile = "gfx/interface/goals/legionary_spirit.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/legionary_spirit.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/legionary_spirit.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_ministry_of_economy_shine"
		texturefile = "gfx/interface/goals/ministry_of_economy.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_ministry_of_education_shine"
		texturefile = "gfx/interface/goals/ministry_of_education.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_education.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_education.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_ministry_of_Intelligence_shine"
		texturefile = "gfx/interface/goals/ministry_of_Intelligence.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_Intelligence.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_Intelligence.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_ministry_of_the_navy_shine"
		texturefile = "gfx/interface/goals/ministry_of_the_navy.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_the_navy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_the_navy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_ministry_of_the_airforce_shine"
		texturefile = "gfx/interface/goals/ministry_of_the_airforce.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_the_airforce.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/ministry_of_the_airforce.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_phalanx_firepower_shine"
		texturefile = "gfx/interface/goals/SPA_phalanx_firepower.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_phalanx_firepower.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_phalanx_firepower.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_legacy_of_lepanto_shine"
		texturefile = "gfx/interface/goals/legacy_of_lepanto.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/legacy_of_lepanto.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/legacy_of_lepanto.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPR_seek_fascist_support_shine"
		texturefile = "gfx/interface/goals/SPR_seek_fascist_support.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_seek_fascist_support.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPR_seek_fascist_support.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_steel_battalions_of_the_falange_shine"
		texturefile = "gfx/interface/goals/steel_battalions_of_the_falange.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/steel_battalions_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/steel_battalions_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_the_falangist_armada_shine"
		texturefile = "gfx/interface/goals/the_falangist_armada.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/the_falangist_armada.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/the_falangist_armada.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_the_steel_phalanx_shine"
		texturefile = "gfx/interface/goals/the_steel_phalanx.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/the_steel_phalanx.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/the_steel_phalanx.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Spain_Air_Force_shine"
		texturefile = "gfx/interface/goals/Spain_Air_Force.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Spain_Air_Force.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Spain_Air_Force.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_carrier_shine"
		texturefile = "gfx/interface/goals/spa_carrier.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_carrier.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_carrier.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spa_bombs_shine"
		texturefile = "gfx/interface/goals/spa_bombs.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spa_bombs.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spa_bombs.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Spain_Armed_Forces_shine"
		texturefile = "gfx/interface/goals/Spain_Armed_Forces.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Spain_Armed_Forces.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Spain_Armed_Forces.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_stomp_out_the_masons_shine"
		texturefile = "gfx/interface/goals/stomp_out_the_masons.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/stomp_out_the_masons.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/stomp_out_the_masons.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_phalanx_in_the_air_shine"
		texturefile = "gfx/interface/goals/phalanx_in_the_air.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/phalanx_in_the_air.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/phalanx_in_the_air.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_future_of_the_nation_shine"
		texturefile = "gfx/interface/goals/SPA_future_of_the_nation.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_future_of_the_nation.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_future_of_the_nation.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_big_brother_shine"
		texturefile = "gfx/interface/goals/SPA_big_brother.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_big_brother.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_big_brother.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_iron_net_of_the_falange_shine"
		texturefile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_iron_net_of_the_falange_shine"
		texturefile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_iron_net_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_nuclear_program_shine"
		texturefile = "gfx/interface/goals/SPA_nuclear_program.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_nuclear_program.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_nuclear_program.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_the_labour_syndicate_shine"
		texturefile = "gfx/interface/goals/SPA_the_labour_syndicate.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_the_labour_syndicate.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_the_labour_syndicate.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_state_corporatism_shine"
		texturefile = "gfx/interface/goals/SPA_state_corporatism.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_state_corporatism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_state_corporatism.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_spanish_iron_shine"
		texturefile = "gfx/interface/goals/spanish_iron.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_iron.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/spanish_iron.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_science_first_shine"
		texturefile = "gfx/interface/goals/SPA_science_first.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_science_first.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_science_first.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_syndicate_of_national_education_shine"
		texturefile = "gfx/interface/goals/SPA_syndicate_of_national_education.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_syndicate_of_national_education.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_syndicate_of_national_education.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_spanish_inquisition_shine"
		texturefile = "gfx/interface/goals/SPA_spanish_inquisition.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_spanish_inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_spanish_inquisition.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Education_Reform_shine"
		texturefile = "gfx/interface/goals/Education_Reform.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Education_Reform.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Education_Reform.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Espionage_shine"
		texturefile = "gfx/interface/goals/Espionage.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Espionage.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Espionage.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Espionage_2_shine"
		texturefile = "gfx/interface/goals/Espionage_2.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Espionage_2.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Espionage_2.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_control_the_universities_shine"
		texturefile = "gfx/interface/goals/SPA_control_the_universities.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_control_the_universities.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_control_the_universities.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_network_beyond_the_pyrenees_shine"
		texturefile = "gfx/interface/goals/SPA_network_beyond_the_pyrenees.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_network_beyond_the_pyrenees.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_network_beyond_the_pyrenees.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_break_their_codes_shine"
		texturefile = "gfx/interface/goals/SPA_break_their_codes.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_break_their_codes.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_break_their_codes.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Falange_in_the_shadows_shine"
		texturefile = "gfx/interface/goals/Falange_in_the_shadows.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Falange_in_the_shadows.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Falange_in_the_shadows.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_Saboteurs_of_the_falange_shine"
		texturefile = "gfx/interface/goals/Saboteurs_of_the_falange.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/Saboteurs_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/Saboteurs_of_the_falange.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_cypher_bureau_shine"
		texturefile = "gfx/interface/goals/cypher_bureau.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/cypher_bureau.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/cypher_bureau.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_falangedom_north_america_shine"
		texturefile = "gfx/interface/goals/SPA_falangedom_north_america.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_falangedom_north_america.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_falangedom_north_america.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_falangedom_new_america_shine"
		texturefile = "gfx/interface/goals/SPA_falangedom_new_america.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_falangedom_new_america.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_falangedom_new_america.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_recover_the_rosellon_shine"
		texturefile = "gfx/interface/goals/SPA_recover_the_rosellon.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_recover_the_rosellon.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_recover_the_rosellon.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_french_vascongadas_shine"
		texturefile = "gfx/interface/goals/SPA_french_vascongadas.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_french_vascongadas.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_french_vascongadas.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_restore_european_subjects_shine"
		texturefile = "gfx/interface/goals/SPA_restore_european_subjects.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_restore_european_subjects.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_restore_european_subjects.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_crown_primoderivera_shine"
		texturefile = "gfx/interface/goals/SPA_crown_primoderivera.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_crown_primoderivera.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_crown_primoderivera.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_retake_the_americas_shine"
		texturefile = "gfx/interface/goals/SPA_retake_the_americas.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_retake_the_americas.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_retake_the_americas.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_the_will_to_empire_shine"
		texturefile = "gfx/interface/goals/SPA_the_will_to_empire.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_the_will_to_empire.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_the_will_to_empire.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_steal_greenland_shine"
		texturefile = "gfx/interface/goals/SPA_steal_greenland.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_steal_greenland.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_steal_greenland.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_break_carlist_will_shine"
		texturefile = "gfx/interface/goals/SPA_break_carlist_will.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_break_carlist_will.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_break_carlist_will.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_crush_the_anarchist_spirit_shine"
		texturefile = "gfx/interface/goals/SPA_crush_the_anarchist_spirit.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_crush_the_anarchist_spirit.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_crush_the_anarchist_spirit.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_shatter_republican_morale_shine"
		texturefile = "gfx/interface/goals/SPA_shatter_republican_morale.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_shatter_republican_morale.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_shatter_republican_morale.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_shatter_republican_morale_shine"
		texturefile = "gfx/interface/goals/SPA_guardian_of_the_mediterranean.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_guardian_of_the_mediterranean.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_guardian_of_the_mediterranean.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_demands_gibraltar_shine"
		texturefile = "gfx/interface/goals/SPA_demands_gibraltar.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_demands_gibraltar.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_demands_gibraltar.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_SPA_demands_malta_shine"
		texturefile = "gfx/interface/goals/SPA_demands_malta.dds"
				effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_demands_malta.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}

		animation = {
			animationmaskfile = "gfx/interface/goals/SPA_demands_malta.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds" 	# <- the animated file
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = no			# yes or no ;)
			animationtime = 0.75				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
		}
		legacy_lazy_load = no
	}

}