@tier1_cp_cap_increase = 10
@tier2_cp_cap_increase = 20
@tier3_cp_cap_increase = 30

@tier1_cp_cost = 0
@tier2_cp_cost = 0
@tier3_cp_cost = 0

@experience_gain_low = 0.03
@experience_gain_medium = 0.06
@experience_gain_high = 0.08

@chief_experience_gain_low = 0.20
@chief_experience_gain_medium = 0.30
@chief_experience_gain_high = 0.40

@army_chief_factor_1 = 0.42
@army_chief_factor_2 = 0.68
@army_chief_factor_3 = 0.84

@navy_chief_factor_1 = 0.31
@navy_chief_factor_2 = 0.57
@navy_chief_factor_3 = 0.73

@air_chief_factor_1 = 0.10
@air_chief_factor_2 = 0.13
@air_chief_factor_3 = 0.16

@army_command_factor_1 = 0.42
@army_command_factor_2 = 0.64
@army_command_factor_3 = 0.86

@navy_command_factor_1 = 0.41
@navy_command_factor_2 = 0.62
@navy_command_factor_3 = 0.83

@air_command_factor_1 = 0.40
@air_command_factor_2 = 0.60
@air_command_factor_3 = 0.80


###Todo remove commented advisor experience gains

leader_traits = {
	SPR_liberator_of_purrrsia = {
		random = no
		sprite = 13
		compliance_gain = 0.1
		political_power_factor = 0.2
		conscription_factor = 0.1
		resistance_damage_to_garrison = -0.1
	}
	SPR_spanish_destiny = {
		random = no
		political_power_factor = 0.2
		compliance_gain = 0.15
		non_core_manpower = 0.1
		resistance_target = -0.05
		subjects_autonomy_gain = -2
	}
	SPR_imperial_falangist = {
		random = no
		justify_war_goal_time = -0.5
		compliance_gain = 0.1
		non_core_manpower = 0.2
		resistance_target = -0.2
		fascism_drift = 0.1
		industrial_capacity_factory = 0.1
		war_support_factor = 0.1
		surrender_limit = 0.25
		stability_factor = 0.15
		army_attack_factor = 0.25
	}

	SPR_falangist_emperor = {
		random = no
		political_power_factor = 0.1
		fascism_drift = 1
		production_speed_arms_factory_factor = 0.1
		operative_slot = 1
	}
}
