capital = 1247
oob = "ROL_2275"

set_technology = {
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	basic_supply_transport_tech = 1
	spec_ops_equipment_tech_1 = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		#waterproof_sealing_tech = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
	}
}

set_stability = 0.55
set_war_support = 0.4
set_convoys = 70
set_research_slots = 4
set_country_flag = is_settler_nation
set_country_flag = is_canadian_nation
set_country_flag = grand_doctrine_ai
set_country_flag = grand_infantry_doctrine_ai
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command
set_country_flag = dont_give_settler_generic_political_advisors
set_country_flag = dont_give_settler_generic_high_command
set_country_flag = dont_give_settler_generic_theorists
set_politics = {
	ruling_party = people
	elections_allowed = no
}

set_popularities = {
	people = 80
	elites = 0
	intellectuals = 0
	ruler = 20
}
add_ideas = {
	ROL_reducing_want
	rol_far_from_home_1
	rol_scarce_military
}



recruit_character = ROL_patriarch_banich
recruit_character = ROL_augustine
recruit_character = ROL_peter
recruit_character = ROL_apollinaris
recruit_character = ROL_patrick
recruit_character = ROL_peter
recruit_character = ROL_george
recruit_character = ROL_constantine
recruit_character = ROL_andrew
recruit_character = ROL_paul
recruit_character = ROL_matthew
recruit_character = ROL_jude
recruit_character = ROL_nathan
recruit_character = ROL_john
recruit_character = ROL_james

set_variable = {
	rol_consumer_goods_mod = -0.03
}
set_variable = {
    rol_local_resource_mod = 0.05
}
set_variable = {
    rol_factory_mod = 0.02
}
set_variable = {
	rol_build_speed_mod = 0.05
}
set_variable = {
     rol_build_slot_mod = 0.05
}
set_variable = {
    rol_monthly_population_mod = 0.1
}
set_variable = {
    rol_research_speed_mod = 0.05
}