ideas = {
	country = {
		rol_far_from_home_1 = {
			picture = rol_far_home_1
			allowed = {
				always = no
			}
			modifier = {
			political_power_factor = -0.3
			stability_factor = -0.2
			monthly_population = -0.4
			army_attack_factor = -0.15
			}
		}
		rol_far_from_home_2 = {
			picture = rol_far_home_2
			allowed = {
				always = no
			}
			modifier = {
				political_power_factor = -0.15
				stability_factor = -0.1
				monthly_population = -0.2
			}
		}
		rol_far_from_home_3 = {
			picture = rol_far_home_3
			allowed = {
				always = no
			}
			modifier = {
				political_power_factor = -0.1
				stability_factor = -0.05
			}
		}
		rol_scarce_military = {
		picture = rol_scarce_mil
			allowed = {
				always = no
			}
			modifier = {
				conscription_factor = -0.4
				army_attack_factor = -0.2
			}
		}
		rol_scarce_military_reduced = {
			picture = rol_scarce_mil_2
			allowed = {
				always = no
			}
			modifier = {
				conscription_factor = -0.2
				army_attack_factor = -0.1
				political_power_cost = 0.15
			}
		}
		rol_knights = {# consolidates into crusaders
		picture = rol_knights
			allowed = {
				always = no
			}
			modifier = {
				conscription_factor = -0.15
				political_power_cost = 0.1
				special_forces_attack_factor = 0.075
				special_forces_defence_factor = 0.075
			}
		}
		rol_lords_inf = {# consolidates into crusaders 
		picture = rol_lords_army
			allowed = {
				always = no
			}
			modifier = {
				army_org_factor = 0.1
				army_org_regain = 0.2
			}
		}
		rol_diligent_spirit = {
			picture = rol_diligent
			allowed = {
				always = no
			}
			modifier = {
				production_speed_buildings_factor = 0.025
				industrial_capacity_factory = 0.05
			}
		}
		rol_fruitful_spirit = {
			picture = rol_fruitful
			allowed = {
				always = no
			}
			modifier = {
				monthly_population = 0.2
				local_resources_factor = 0.05
				stability_weekly = 0.001
			}
		}
		rol_city_on_hill = {
			picture = rol_far_home_4
			allowed = {
				always = no
			}
			modifier = {
				political_power_factor = 0.1
			}
		}
		rol_in_the_dark = {
			picture = rol_in_the_dark
			allowed = {
				always = no
			}
			on_add = {
				set_rule = { 
					can_create_factions = no
					can_join_factions = no
					can_send_volunteers = yes
				}
			}
			modifier = {
				custom_modifier_tooltip = in_the_dark_tt
				max_dig_in = 3
				army_defense_factor = 0.1
				max_dig_in_factor = 0.25
				offensive_war_stability_factor = 0.1
			}
		}
		rol_united_northern_church = {
			picture = SOV_new_old_church
			allowed = {
				always = no
			}
			modifier = {
				consumer_goods_factor = -0.1
				stability_weekly = 0.002
			}
		}
		rol_united_brotherhood = {
			picture = YUG_orthodox_church_support
			allowed = {
				always = no
			}
			modifier = {
				consumer_goods_factor = -0.15
				stability_weekly = 0.003
			}
		}
		rol_uni_fund = {
			picture = chi_hyper_inflation5
			allowed = {
				always = no
			}
			modifier = {
				consumer_goods_expected_value = 0.15
				research_speed_factor = -0.35
			}
		}
		rol_massive_fund = {
			picture = chi_hyper_inflation5
			allowed = {
				always = no
			}
			modifier = {
				 consumer_goods_expected_value = 0.20
			}
		}
		rol_pass_the_ammunition = {
			picture = rol_pass_ammunition
			allowed = {
				always = no
			}
			
				equipment_bonus = {
					infantry_equipment = {
						instant = yes 
						build_cost_ic = -0.2
					}
				}
			modifier = {
				stability_factor = 0.05
				political_power_cost = 0.1
			}
		}
		rol_druzhina_elevated = {
			picture = rol_druzhina
			allowed = {
				always = no
			}
			modifier = {
				special_forces_attack_factor = 0.1
				special_forces_defence_factor = 0.1
			}
			equipment_bonus = {
				spec_ops_equipment = {
					instant = yes
					build_cost_ic = 0.25
					hardness = 0.5
					soft_attack = 0.15
					hard_attack = 0.15
				}
			}
		}
		rol_against_DLN = {
			picture = rol_dln
			allowed = {
				always = no
			}
			modifier = {
				
				army_attack_speed_factor = 0.1
			}
			targeted_modifier = {
				tag = DLN
				attack_bonus_against = 0.1
				
			}
		}
		rol_against_republicans = {
			picture = rol_wpg
			allowed = {
				always = no
			}
			targeted_modifier = {
				tag = WPG
				attack_bonus_against = 0.1
				defense_bonus_against = 0.05
			}
			targeted_modifier = {
				tag = MTC
				attack_bonus_against = 0.1
				defense_bonus_against = 0.05
			}
		}
		rol_against_BRA = {
			picture = rol_bra
			allowed = {
				always = no
			}
			targeted_modifier = {
				tag = BRA
				attack_bonus_against = 0.1
				defense_bonus_against = 0.1
			}
		}
		rol_crusaders = {
			picture = rol_crusaders
			allowed = {
				always = no
			}
			modifier = {
				army_attack_factor = 0.15
				army_org_regain = 0.2
				army_org_factor = 0.2 
			}
			equipment_bonus = {
				spec_ops_equipment = {
					instant = yes
					build_cost_ic = 0.25
					hardness = 0.5
					soft_attack = 0.2
					hard_attack = 0.2
				}
				infantry_equipment = {
						instant = yes 
						build_cost_ic = -0.25
					}
			}
		}
		rol_god_in_the_north= {
			picture = BEL_legacy_of_the_great_war
			allowed = {
				always = no
			}
			modifier = {
				production_speed_industrial_complex_factor = 0.1
				production_speed_infrastructure_factor = 0.1
				monthly_population = 0.2
			}
		}
		rol_wantless_sainthood_idea = {
			picture = rol_conquer_want
			allowed = {
				always = no
			}
			modifier = {
				political_power_factor = 0.15
				consumer_goods_expected_value = -0.075
			}
		}
		rol_death_to_the_world_idea = {
			picture = rol_death_to_world
			allowed = {
				always = no
			}
			modifier = {
				political_power_factor = 0.25
				consumer_goods_expected_value = -0.15
				production_speed_buildings_factor = -0.1
			}
		}
		rol_origin_fighter = {
			picture = rol_pater_ouranios
			allowed = {
				always = no
			}
			modifier = {
				army_attack_factor = 0.05
				army_org_factor = 0.05
			}
		}
		rol_origin_defender = {
			picture = rol_theotokos
			allowed = {
				always = no
			}
			modifier = {
				production_speed_arms_factory_factor = 0.05
				army_defence_factor = 0.05
			}
		}
	}

}