characters = {
	ROL_patriarch_banich = {
		name = ROL_BANICH_NAME
		portraits = {
			civilian = {
				large = GFX_Portrait_ROL_patriarch_banich
			}
		}
		country_leader = {
			desc = ROL_BANICH_DESC
			ideology = theodemocracy
			traits = {
			}
			expire = "3000.01.01.01"
			id = -1
		}
		country_leader = {
			desc = ROL_BANICH_DESC
			ideology = technocracy
			traits = {
			}
			expire = "3000.01.01.01"
			id = -1
		}
		country_leader = {
			desc = ROL_BANICH_DESC
			ideology = militarist_oligarchy
			traits = {
			}
			expire = "3000.01.01.01"
			id = -1
		}
		country_leader = {
			desc = ROL_BANICH_DESC
			ideology = oligarchy
			traits = {
			}
			expire = "3000.01.01.01"
			id = -1
		}
	}
	ROL_augustine = {
		name = ROL_AUGUSTINE_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_augustine
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = rol_augustine_cultural
			traits = {ROL_theology}
			cost = 100
			ai_will_do = {
				factor = 10
			}
			allowed = {
				has_completed_focus = rol_winnipeg_recruitment 
			}
			available = {
				NOT = {
					has_idea = rol_augustine_high_com
				}
			}
		}
		advisor = {
			slot = high_command
			idea_token = rol_augustine_high_com
			traits = {ROL_knightly_eucharist}
			cost = 100
			ai_will_do = {
				factor = 10
			}
			allowed = {
				has_completed_focus = rol_winnipeg_recruitment 
			}
			available = {
				NOT = {
					has_idea = rol_augustine_cultural
				}
			}
		}
	}
	ROL_patrick = {
		name = ROL_PATRICK_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_patrick
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = rol_patrick_cultural
			traits = { ROL_enthusiastic_converter}
			cost = 100
			ai_will_do = {
				factor = 10
			}
			allowed = {
				has_completed_focus = rol_winnipeg_recruitment 
			}
		}
	}
	ROL_apollinaris = {
		name = ROL_APOLLINARIS_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_Apollinaris
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = rol_apollinaris_cultural
			traits = { ROL_apollonarian}
			cost = 100
			ai_will_do = {
				factor = 0
			}
		}
	}
	ROL_peter = {
		name = ROL_PETER_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_peter
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = rol_peter_economic
			traits = {ROL_heavens_door }
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	ROL_george = {
		name = ROL_GEORGE_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_george
			}
			army = {
				large = GFX_portrait_rol_george
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = rol_george_economic
			traits = { ROL_warrior_priest}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		corps_commander = {
			traits = {
				perceptive_trait
				agile_trait
				strong_trait
			}
			skill = 4
			attack_skill = 5
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			legacy_id = -1
		}
	}

	ROL_constantine = {
		name = ROL_CONSTANTINE_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_constantine
			}
			army = {
				large = GFX_portrait_rol_constantine
			}
		}
		advisor = {
			slot = army_chief
			idea_token = rol_constantine_army_chief
			traits = { 
				ROL_in_this_sign
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		field_marshal = {
			traits = {
				lucky_trait
				intelligent_trait
				enduring_trait
			}
			skill = 5
			attack_skill = 4
			defense_skill = 4
			planning_skill = 6
			logistics_skill = 5
			legacy_id = -1
		}
	}
	
	ROL_andrew = {
		name = ROL_ANDREW_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_andrew
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = rol_andrew_cultural
			traits = {ROL_first_of_the_lord }
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}

	ROL_paul = {
		name = ROL_PAUL_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_paul
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = rol_paul_cultural
			traits = { ROL_evangelist}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}

	ROL_matthew = {
		name = ROL_MATTHEW_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_matthew
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = rol_matt_economic
			traits = {ROL_wealth_of_the_lord  }
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}

	ROL_jude = {
		name = ROL_JUDE_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_jude
			}
			army = {
				large = GFX_portrait_rol_jude
			}
		}
		advisor = {
			slot = high_command
			idea_token = rol_jude_high_comm
			traits = { ROL_Stalwart_of_the_lord}
			cost = 75
			ai_will_do = {
				factor = 10
			}
		}
		corps_commander = {
			traits = {
				enduring_trait
				perceptive_trait
			}
			skill = 3
			attack_skill = 2
			defense_skill = 5
			planning_skill = 3
			logistics_skill = 1
			legacy_id = -1
		}
	}

	ROL_nathan = {
		name = ROL_NATHAN_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_nathan
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = rol_nate_econ
			traits = { ROL_Bountiful_earth}
			cost = 75
			ai_will_do = {
				factor = 10
			}
		}
	}

	ROL_john = {
		name = ROL_JOHN_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_john
			}
		}
		advisor = {
			slot = high_command
			idea_token = rol_john_high_comm
			traits = { ROL_Fiery_faith}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}

	ROL_james = {
		name = ROL_JAMES_NAME
		portraits = {
			civilian = {
				small = GFX_idea_rol_james
			}
		}
		advisor = {
			slot = theorist
			idea_token = rol_james_theorist
			traits = {ROL_earthbound }
			
			research_bonus = {
				cat_grand_army = 0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
}
