@landmark_repair_speed_factor = 0.15

buildings = {

	# show_on_map:
	#    if it is provincial building, then show_on_map = X is amount per each province
	#    if it is state building, then show_on_map = X is amount per state
	#
	# province_max:
	# if province_max is set, then building is provincial
	#
	## Modifiers:
	## country_modifiers - accept only country modifiers
	## state_modifiers - accept only state modifiers
	## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
	## Example:
	#
	# building = {
	# 	country_modifiers = {
	#      enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
	# 		modifiers = {
	#           #Here you can add country modifiers
	#			political_power_factor = 2.0
	#       }
	#   }
	#   
	#   state_modifiers = {
	#       #Here you can add state modifiers
	#   	local_building_slots_factor = 2
	#   }
	# }
	#   disable_grow_animation = yes # Disables the grow animation for the building, default = no
	#   missing_tech_loc = <bindable localization> # See script concept bindable localization
	#   repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)

}

spawn_points = {
	landmark_spawn = {
		type = province
		max = 1
		disable_auto_nudging = yes
	}
}